From 72cc73f2bf9719af7153d59a64c1582891880f82 Mon Sep 17 00:00:00 2001 From: Fraser Waters Date: Sun, 7 Jun 2015 23:01:46 +0100 Subject: [PATCH 1/6] [Bind] Remove dirName Wasn't used, always ended up as "GL2" --- Source/Bind/CL/CLGenerator.cs | 4 ++-- Source/Bind/ES/ES2Generator.cs | 4 ++-- Source/Bind/ES/ES31Generator.cs | 4 ++-- Source/Bind/ES/ES3Generator.cs | 4 ++-- Source/Bind/ES/ESGenerator.cs | 4 ++-- Source/Bind/GL2/GL2Generator.cs | 4 ++-- Source/Bind/GL2/GL4Generator.cs | 4 ++-- Source/Bind/GL2/Generator.cs | 8 +++----- Source/Bind/Main.cs | 36 ++++++++++++++++----------------- 9 files changed, 34 insertions(+), 38 deletions(-) diff --git a/Source/Bind/CL/CLGenerator.cs b/Source/Bind/CL/CLGenerator.cs index 29ad934f..42dca49e 100644 --- a/Source/Bind/CL/CLGenerator.cs +++ b/Source/Bind/CL/CLGenerator.cs @@ -11,8 +11,8 @@ namespace Bind.CL { class CLGenerator : ES.ESGenerator { - public CLGenerator(Settings settings, string dirname) - : base(settings, dirname) + public CLGenerator(Settings settings) + : base(settings) { glTypemap = null; diff --git a/Source/Bind/ES/ES2Generator.cs b/Source/Bind/ES/ES2Generator.cs index e54f37d4..514732ef 100644 --- a/Source/Bind/ES/ES2Generator.cs +++ b/Source/Bind/ES/ES2Generator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generation implementation for OpenGL ES 2.0 and 3.0 class ES2Generator : Generator { - public ES2Generator(Settings settings, string dirName) - : base(settings, dirName) + public ES2Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES20"); diff --git a/Source/Bind/ES/ES31Generator.cs b/Source/Bind/ES/ES31Generator.cs index 4e2167de..326e321a 100644 --- a/Source/Bind/ES/ES31Generator.cs +++ b/Source/Bind/ES/ES31Generator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generation implementation for OpenGL ES 3.1 class ES31Generator : Generator { - public ES31Generator(Settings settings, string dirName) - : base(settings, dirName) + public ES31Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES31"); diff --git a/Source/Bind/ES/ES3Generator.cs b/Source/Bind/ES/ES3Generator.cs index e2dce041..d93304e8 100644 --- a/Source/Bind/ES/ES3Generator.cs +++ b/Source/Bind/ES/ES3Generator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generation implementation for OpenGL ES 3.0 class ES3Generator : Generator { - public ES3Generator(Settings settings, string dirName) - : base(settings, dirName) + public ES3Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES30"); diff --git a/Source/Bind/ES/ESGenerator.cs b/Source/Bind/ES/ESGenerator.cs index c3a50883..fa472d31 100644 --- a/Source/Bind/ES/ESGenerator.cs +++ b/Source/Bind/ES/ESGenerator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generator implementation for OpenGL ES 1.0 and 1.1 class ESGenerator : Generator { - public ESGenerator(Settings settings, string dirName) - : base(settings, dirName) + public ESGenerator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES11"); diff --git a/Source/Bind/GL2/GL2Generator.cs b/Source/Bind/GL2/GL2Generator.cs index 7e36c024..26e0fe92 100644 --- a/Source/Bind/GL2/GL2Generator.cs +++ b/Source/Bind/GL2/GL2Generator.cs @@ -35,8 +35,8 @@ namespace Bind.GL2 class GL2Generator : Generator { - public GL2Generator(Settings settings, string dirname) - : base(settings, dirname) + public GL2Generator(Settings settings) + : base(settings) { if (Settings.Compatibility == Settings.Legacy.Tao) { diff --git a/Source/Bind/GL2/GL4Generator.cs b/Source/Bind/GL2/GL4Generator.cs index a9b6c740..b5130ea1 100644 --- a/Source/Bind/GL2/GL4Generator.cs +++ b/Source/Bind/GL2/GL4Generator.cs @@ -35,8 +35,8 @@ namespace Bind.GL2 { class GL4Generator : Generator { - public GL4Generator(Settings settings, string dirname) - : base(settings, dirname) + public GL4Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../OpenGL4"); diff --git a/Source/Bind/GL2/Generator.cs b/Source/Bind/GL2/Generator.cs index baa35dc2..6da30cd5 100644 --- a/Source/Bind/GL2/Generator.cs +++ b/Source/Bind/GL2/Generator.cs @@ -60,21 +60,19 @@ namespace Bind.GL2 #region Constructors - public Generator(Settings settings, string dirName) + public Generator(Settings settings) { if (settings == null) throw new ArgumentNullException("settings"); - if (dirName == null) - dirName = "GL2"; Settings = settings.Clone(); glTypemap = "GL2/gl.tm"; csTypemap = Settings.LanguageTypeMapFile; - enumSpec = Path.Combine(dirName, "signatures.xml"); + enumSpec = Path.Combine("GL2", "signatures.xml"); enumSpecExt = String.Empty; - glSpec = Path.Combine(dirName, "signatures.xml"); + glSpec = Path.Combine("GL2", "signatures.xml"); glSpecExt = String.Empty; Settings.ImportsClass = "Core"; diff --git a/Source/Bind/Main.cs b/Source/Bind/Main.cs index 01ef3dd9..5a5e305a 100644 --- a/Source/Bind/Main.cs +++ b/Source/Bind/Main.cs @@ -52,9 +52,7 @@ namespace Bind Assembly.GetExecutingAssembly().GetName().Version.ToString()); Console.WriteLine("For comments, bugs and suggestions visit http://github.com/opentk/opentk"); Console.WriteLine(); - - string dirName = "GL2"; - + try { var split = new Regex(@"-\w+", RegexOptions.Compiled); @@ -83,7 +81,7 @@ namespace Bind case "mode": { string arg = val.ToLower(); - SetGeneratorMode(dirName, arg); + SetGeneratorMode(arg); break; } case "namespace": @@ -154,45 +152,45 @@ namespace Bind case GeneratorMode.All: Console.WriteLine("Using 'all' generator mode."); Console.WriteLine("Use '-mode:all/gl2/gl4/es10/es11/es20/es30/es31' to select a specific mode."); - Generators.Add(new GL2Generator(Settings, dirName)); - Generators.Add(new GL4Generator(Settings, dirName)); - Generators.Add(new ESGenerator(Settings, dirName)); - Generators.Add(new ES2Generator(Settings, dirName)); - Generators.Add(new ES3Generator(Settings, dirName)); - Generators.Add(new ES31Generator(Settings, dirName)); + Generators.Add(new GL2Generator(Settings)); + Generators.Add(new GL4Generator(Settings)); + Generators.Add(new ESGenerator(Settings)); + Generators.Add(new ES2Generator(Settings)); + Generators.Add(new ES3Generator(Settings)); + Generators.Add(new ES31Generator(Settings)); break; case GeneratorMode.GL2: - Generators.Add(new GL2Generator(Settings, dirName)); + Generators.Add(new GL2Generator(Settings)); break; case GeneratorMode.GL3: case GeneratorMode.GL4: - Generators.Add(new GL4Generator(Settings, dirName)); + Generators.Add(new GL4Generator(Settings)); break; case GeneratorMode.ES10: - Generators.Add(new ESGenerator(Settings, dirName)); + Generators.Add(new ESGenerator(Settings)); break; case GeneratorMode.ES11: - Generators.Add(new ESGenerator(Settings, dirName)); + Generators.Add(new ESGenerator(Settings)); break; case GeneratorMode.ES20: - Generators.Add(new ES2Generator(Settings, dirName)); + Generators.Add(new ES2Generator(Settings)); break; case GeneratorMode.ES30: - Generators.Add(new ES3Generator(Settings, dirName)); + Generators.Add(new ES3Generator(Settings)); break; case GeneratorMode.ES31: - Generators.Add(new ES31Generator(Settings, dirName)); + Generators.Add(new ES31Generator(Settings)); break; case GeneratorMode.CL10: - Generators.Add(new CLGenerator(Settings, dirName)); + Generators.Add(new CLGenerator(Settings)); break; default: @@ -234,7 +232,7 @@ namespace Bind } } - private static void SetGeneratorMode(string dirName, string arg) + private static void SetGeneratorMode(string arg) { switch (arg) { From 05c2e5f28f0d5f2d1b0882086c7ae8d21de35c5c Mon Sep 17 00:00:00 2001 From: Fraser Waters Date: Sun, 7 Jun 2015 23:16:55 +0100 Subject: [PATCH 2/6] [Bind] Remove setting of DefaultOutputNamespace Settings wasn't required to be set. The generator constructors set the default namespace. --- Source/Bind/Main.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/Source/Bind/Main.cs b/Source/Bind/Main.cs index 5a5e305a..e578ee5b 100644 --- a/Source/Bind/Main.cs +++ b/Source/Bind/Main.cs @@ -239,46 +239,38 @@ namespace Bind case "gl": case "gl2": mode = GeneratorMode.GL2; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL"; break; case "gl3": case "gl4": mode = GeneratorMode.GL4; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL4"; break; case "es10": mode = GeneratorMode.ES10; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10"; break; case "es11": mode = GeneratorMode.ES11; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11"; break; case "es2": case "es20": mode = GeneratorMode.ES20; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20"; break; case "es3": case "es30": mode = GeneratorMode.ES30; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES30"; break; case "es31": mode = GeneratorMode.ES31; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES31"; break; case "cl": case "cl10": mode = GeneratorMode.CL10; - Settings.DefaultOutputNamespace = "OpenTK.Compute.OpenCL"; break; default: From c487bafcd2562eb6fa202b649a92a6b93edb0ee4 Mon Sep 17 00:00:00 2001 From: Fraser Waters Date: Mon, 8 Jun 2015 15:38:08 +0100 Subject: [PATCH 3/6] [Bind] Remove all C header code from Convert Cleaning up old C header code from convert, we'll just deal with Khronos XML files now. If there's a need for parsing C headers we should do that as a separate tool that either parses and generates the OpenTK XML specs directly generates Khronos XML specs that can then be parsed by Convert. --- Source/Converter/ESCLParser.cs | 369 --------- Source/Converter/GLXmlParser.cs | 2 +- Source/Converter/Generator.Convert.csproj | 21 - Source/Converter/Headers/CL10/cl.h | 914 ---------------------- Source/Converter/Headers/CL10/cl_gl.h | 115 --- Source/Converter/Headers/EGL/egl.h | 304 ------- Source/Converter/Headers/EGL/eglext.h | 138 ---- Source/Converter/Headers/ES10/gl.h | 584 -------------- Source/Converter/Headers/ES11/gl.h | 769 ------------------ Source/Converter/Headers/ES11/glext.h | 763 ------------------ Source/Converter/Headers/ES20/gl2.h | 621 --------------- Source/Converter/Headers/ES20/gl2ext.h | 873 --------------------- Source/Converter/Main.cs | 28 +- Source/Converter/Parser.cs | 2 +- Source/Converter/Readme.txt | 14 +- 15 files changed, 15 insertions(+), 5502 deletions(-) delete mode 100644 Source/Converter/ESCLParser.cs delete mode 100644 Source/Converter/Headers/CL10/cl.h delete mode 100644 Source/Converter/Headers/CL10/cl_gl.h delete mode 100644 Source/Converter/Headers/EGL/egl.h delete mode 100644 Source/Converter/Headers/EGL/eglext.h delete mode 100644 Source/Converter/Headers/ES10/gl.h delete mode 100644 Source/Converter/Headers/ES11/gl.h delete mode 100644 Source/Converter/Headers/ES11/glext.h delete mode 100644 Source/Converter/Headers/ES20/gl2.h delete mode 100644 Source/Converter/Headers/ES20/gl2ext.h diff --git a/Source/Converter/ESCLParser.cs b/Source/Converter/ESCLParser.cs deleted file mode 100644 index e8e2ddc6..00000000 --- a/Source/Converter/ESCLParser.cs +++ /dev/null @@ -1,369 +0,0 @@ -// -// Copyright (C) 2009 the Open Toolkit (http://www.opentk.com) -// -// Permission is hereby granted, free of charge, to any person obtaining -// a copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to -// permit persons to whom the Software is furnished to do so, subject to -// the following conditions: -// -// The above copyright notice and this permission notice shall be -// included in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -// - -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text.RegularExpressions; -using System.Xml.Linq; -using System.Diagnostics; - -namespace CHeaderToXML -{ - // Todo: Array parameters are copied as-is, e.g.: int foo[4] -> . - // This should become . - // Todo: Fails to parse ES extension headers, which mix enum and function definitions. - - // Parses ES and CL header files. - sealed class ESCLParser : Parser - { - Regex extensions = new Regex("(ARB|EXT|AMD|NV|OES|QCOM)", RegexOptions.RightToLeft | RegexOptions.Compiled); - Regex array_size = new Regex(@"\[.+\]", RegexOptions.RightToLeft | RegexOptions.Compiled); - Regex EnumToken = new Regex(@"^#define \w+\s+\(?-?\w+\s? Parse(string[] lines) - { - char[] splitters = new char[] { ' ', '\t', ',', '(', ')', ';', '\n', '\r' }; - - // Line splitter - Func split = line => - line.Split(splitters, StringSplitOptions.RemoveEmptyEntries); - - // Adds new enum to the accumulator (acc) - Func, List> enum_name = (line, acc) => - { - bool is_long_bitfield = false; - - Func get_tokens = (_) => - line.Trim("/*. ".ToCharArray()).Split(" _-+".ToCharArray(), StringSplitOptions.RemoveEmptyEntries).Select(t => - { - switch (t.ToLower()) - { - case ("bitfield"): - is_long_bitfield = true; - return "Flags"; - - default: - if (t.ToLower() == Prefix) - return ""; - else - return t; - } -#pragma warning disable 0162 //CS0162: Unreachable code detected - /* gmcs bug 336258 */ return ""; -#pragma warning restore 0162 - }).ToArray(); - - Func get_name = tokens => - { - // Some comments do not indicate enums. Cull them! - if (tokens[0].StartsWith("$")) - return null; - - // Some names consist of more than one tokens. Concatenate them. - return tokens.Aggregate( - "", - (string n, string token) => - { - n += String.IsNullOrEmpty(token) ? "" : Char.ToUpper(token[0]).ToString() + token.Substring(1); - return n; - }, - n => n); - }; - - Func translate_name = name => - { - if (String.IsNullOrEmpty(name)) - return name; - - // Patch some names that are known to be problematic - if (name.EndsWith("FlagsFlags")) - name = name.Replace("FlagsFlags", "Flags"); - - switch (name) - { - case "OpenGLEScoreversions": - case "EGLVersioning": - case "OpenCLVersion": return "Version"; - case "ShaderPrecision-SpecifiedTypes": return "ShaderPrecision"; - case "Texturecombine+dot3": return "TextureCombine"; - case "MacroNamesAndCorrespondingValuesDefinedByOpenCL": return null; - default: return name; - } - }; - - Func> add_enum = @enum => - { - switch (@enum) - { - case null: - case "": - return acc; - default: - acc.Add(new XElement("enum", - new XAttribute("name", @enum), - new XAttribute("type", is_long_bitfield ? "long" : "int"))); - return acc; - } - }; - - return add_enum(translate_name(get_name(get_tokens(line)))); - }; - - // Adds new token to last enum in accumulator - Func, List> enum_token = (line, acc) => - { - if (EnumToken.IsMatch(line)) - { - if (acc.Count == 0 || acc.Last().Name.LocalName != "enum") - acc.Add(new XElement("enum", new XAttribute("name", "Unknown"))); - - var tokens = split(line); - // Some constants are defined bitshifts, e.g. (1 << 2). If a constant contains parentheses - // we assume it is a bitshift. Otherwise, we assume it is single value, separated by space - // (e.g. 0xdeadbeef). - if (line.Contains("(")) - tokens[2] = "(" + line.Split('(')[1]; - - // Check whether this is an include guard (e.g. #define __OPENCL_CL_H) - if (tokens[1].StartsWith("__")) - return acc; - - // Check whether this is a known header define like WIN32_LEAN_AND_MEAN - switch (tokens[1]) - { - case "WIN32_LEAN_AND_MEAN": - case "APIENTRY": - case "GLAPI": - return acc; - } - - acc[acc.Count - 1].Add(new XElement("token", - new XAttribute("name", tokens[1].Substring(Prefix.Length + 1)), // remove prefix - new XAttribute("value", tokens[2]))); - } - return acc; - }; - - // Parses a function declaration - var function_string = ""; // Used to concatenate functions that are split in different lines. (e.g. "void\nclFoo(int /* a */,\nint b);") - Func, List> function = (line, acc) => - { - if (!line.EndsWith(";")) - { - function_string += line + " "; - return acc; - } - - line = function_string + line; - function_string = ""; - - Func GetExtension = name => - { - var match = extensions.Match(name); - return match != null && String.IsNullOrEmpty(match.Value) ? "Core" : match.Value; - }; - - var words = line.Split(splitters, StringSplitOptions.RemoveEmptyEntries); - //var words = line.Replace("/*", "").Replace("*/", "").Split(" ()".ToCharArray(), StringSplitOptions.RemoveEmptyEntries); - // ES does not start methods with 'extern', while CL does. - // Remove the 'extern' keyword to create a single code-path. - if (words[0] == "extern") - words = words.Skip(1).ToArray(); - - string rettype = null; - string funcname = null; - GetFunctionNameAndType(words, out funcname, out rettype); - - var parameters_string = Regex.Match(line, @"\(.*\)").Captures[0].Value.TrimStart('(').TrimEnd(')'); - - var fun = - new - { - Name = funcname, - Return = rettype, - Version = Version, - Extension = GetExtension(funcname), - Profile = String.Empty, - Parameters = GetParameters(funcname, parameters_string) - }; - - XElement func = new XElement("function", new XAttribute("name", fun.Name)); - func.Add(new XAttribute("extension", fun.Extension)); - func.Add(new XAttribute("profile", fun.Profile)); - func.Add(new XAttribute("category", fun.Version)); - func.Add(new XAttribute("version", fun.Version)); - - func.Add(new XElement("returns", new XAttribute("type", fun.Return))); - foreach (var p in fun.Parameters) - { - var param = new XElement("param", new XAttribute("type", p.Type), new XAttribute("name", p.Name)); - if (p.Count > 0) - param.Add(new XAttribute("count", p.Count)); - param.Add(new XAttribute("flow", p.Flow)); - func.Add(param); - } - - acc.Add(func); - return acc; - }; - - Func is_comment = line => line.StartsWith("/*") || line.StartsWith("//"); - Func is_enum = line => { - if (!is_comment(line)) - return false; - - // Some enum tokens are commented out and should not be confused with new enum declarations. - // Since tokens are always in ALL_CAPS, while enum names always contain at least one lower case - // character, we'll try to use this information to distinguish between the two. - // Warning: rather fragile. - if (Regex.IsMatch(line, @"/\*\s+([A-Z]+_?[0-9]*_?)+\s+\*/")) - return false; - - var toks = split(line); - return toks.Length > 1;// && toks[1].StartsWith("GL"); - }; - Func is_function = line => - (line.StartsWith("GL_APICALL") || line.StartsWith("GL_API") || - line.StartsWith("GLAPI") || line.StartsWith("EGLAPI") || - line.StartsWith("extern CL_API_ENTRY")); - - var signatures = lines.Aggregate( - new List(), - (List acc, string line) => - { - return - is_function(line) || !String.IsNullOrEmpty(function_string) ? function(line, acc) : - is_enum(line) ? enum_name(line, acc) : - enum_token(line, acc); - }, - acc => - from elem in acc - where !elem.IsEmpty - select elem); - - return signatures; - } - - class Parameter - { - public string Name { get; set; } - public string Type { get; set; } - public int Count { get; set; } - public string Flow { get; set; } - } - - // This regex matches function parameters. - // The first part matches function pointers in the following format: - // '[return type] (*[function pointer name])([parameter list]) [parameter name] - // where [parameter name] may or may not be in comments. - // The second part (after the '|') matches parameters of the following formats: - // '[parameter type] [parameter name]', '[parameter type] [pointer] [parameter name]', 'const [parameter type][pointer] [parameter name]' - // where [parameter name] may be inside comments (/* ... */) and [pointer] is '', '*', '**', etc. - static readonly Regex get_param = new Regex( - @"(\w+\s\(\*\w+\)\s*\(.*\)\s*(/\*.*?\*/|\w+)? | (const\s*)? (\w+\s*)+ (\**\s*\**) (/\*.*?\*/|\w+(\[.*?\])?)) ,?", - RegexOptions.IgnorePatternWhitespace | RegexOptions.Compiled); - - IEnumerable GetParameters(string funcname, string parameters_string) - { - var parameters = - get_param.Matches(parameters_string).OfType().Select(m => m.Captures[0].Value.TrimEnd(',')); - - foreach (var item in parameters) - { - var tokens = item.Trim().Split(' '); - // This only occurs in function pointers, e.g. void (*pfn_notify)() or void (*user_func)() - var is_function_pointer = item.Contains("(*"); - var param_name = - is_function_pointer ? tokens[1].TrimStart('(', '*').Split(')')[0] : - (tokens.Last().Trim() != "*/" ? tokens.Last() : tokens[tokens.Length - 2]).Trim(); - var param_type = - is_function_pointer ? "IntPtr" : - (from t in tokens where t.Trim() != "const" && t.Trim() != "unsigned" select t).First().Trim(); - var has_array_size = array_size.IsMatch(param_name); - var indirection_level = - is_function_pointer ? 0 : - (from c in param_name where c == '*' select c).Count() + - (from c in param_type where c == '*' select c).Count() + - (from t in tokens where t == "***" select t).Count() * 3 + - (from t in tokens where t == "**" select t).Count() * 2 + - (from t in tokens where t == "*" select t).Count() + - (has_array_size ? 1 : 0); - // for adding indirection levels (pointers) to param_type - var pointers = new string[] { "*", "*", "*", "*" }; - - if (tokens.Length > 1) - { - // Pointers are placed into the parameter Type, not Name - var name = (has_array_size ? array_size.Replace(param_name, "") : param_name).Replace("*", ""); - var type = is_function_pointer ? param_type : - (tokens.Contains("unsigned") && !param_type.StartsWith("byte") ? "u" : "") + // Make sure we don't ignore the unsigned part of unsigned parameters (e.g. unsigned int -> uint) - param_type.Replace("*", "") + String.Join("", pointers, 0, indirection_level); // Normalize pointer indirection level (place as many asterisks as in indirection_level variable) - var count = has_array_size ? Int32.Parse(array_size.Match(param_name).Value.Trim('[', ']')) : 0; - var flow = - param_name.EndsWith("ret") || - ((funcname.StartsWith("Get") || funcname.StartsWith("Gen")) && - indirection_level > 0 && - !(funcname.EndsWith("Info") || funcname.EndsWith("IDs") || funcname.EndsWith("ImageFormats"))) ? // OpenCL contains Get*[Info|IDs|ImageFormats] methods with 'in' pointer parameters - "out" : "in"; - - yield return new Parameter { Name = name, Type = type, Count = count, Flow = flow }; - } - } - } - - void GetFunctionNameAndType(string[] words, out string funcname, out string rettype) - { - funcname = null; - rettype = null; - - bool inRettype = false; - bool quit = false; - for (int i = 0; !quit && i < words.Length; ++i) { - switch (words [i]) { - case "const": - // ignore - break; - case "GLAPI": // ES 1.0 - case "GL_API": // ES 1.1 - case "GL_APICALL": // ES 2.0 - case "CL_API_ENTRY": // CL 1.0 - inRettype = true; - break; - case "APIENTRY": // ES 1.0 - case "GL_APIENTRY": // ES 1.1 & 2.0 - case "CL_API_CALL": // CL 1.0 - inRettype = false; - funcname = words [i+1].Substring(Prefix.Length); - quit = true; - break; - default: - if (inRettype) - rettype += words [i]; - break; - } - } - } - } -} \ No newline at end of file diff --git a/Source/Converter/GLXmlParser.cs b/Source/Converter/GLXmlParser.cs index 28596c32..5cbfdd52 100644 --- a/Source/Converter/GLXmlParser.cs +++ b/Source/Converter/GLXmlParser.cs @@ -32,7 +32,7 @@ using System.Linq; using System.Text.RegularExpressions; using System.Xml.Linq; -namespace CHeaderToXML +namespace OpenTK.Convert { static class Extension { diff --git a/Source/Converter/Generator.Convert.csproj b/Source/Converter/Generator.Convert.csproj index e125538d..67d55f21 100644 --- a/Source/Converter/Generator.Convert.csproj +++ b/Source/Converter/Generator.Convert.csproj @@ -121,9 +121,6 @@ Code - - Code - Code @@ -133,24 +130,6 @@ OpenTK.snk - - - - - - - - - - - - - - - - - - diff --git a/Source/Converter/Headers/CL10/cl.h b/Source/Converter/Headers/CL10/cl.h deleted file mode 100644 index e1780d8a..00000000 --- a/Source/Converter/Headers/CL10/cl.h +++ /dev/null @@ -1,914 +0,0 @@ -/******************************************************************************* - * Copyright (c) 2008-2009 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and/or associated documentation files (the - * "Materials"), to deal in the Materials without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Materials, and to - * permit persons to whom the Materials are furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - ******************************************************************************/ - -/* $Revision: 8406 $ on $Date: 2009-06-12 10:56:01 -0700 (Fri, 12 Jun 2009) $ */ - -#ifndef __OPENCL_CL_H -#define __OPENCL_CL_H - -#ifdef __APPLE__ -#include -#else -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/******************************************************************************/ - -typedef struct _cl_platform_id * cl_platform_id; -typedef struct _cl_device_id * cl_device_id; -typedef struct _cl_context * cl_context; -typedef struct _cl_command_queue * cl_command_queue; -typedef struct _cl_mem * cl_mem; -typedef struct _cl_program * cl_program; -typedef struct _cl_kernel * cl_kernel; -typedef struct _cl_event * cl_event; -typedef struct _cl_sampler * cl_sampler; - -typedef cl_uint cl_bool; /* WARNING! Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */ -typedef cl_ulong cl_bitfield; -typedef cl_bitfield cl_device_type; -typedef cl_uint cl_platform_info; -typedef cl_uint cl_device_info; -typedef cl_bitfield cl_device_address_info; -typedef cl_bitfield cl_device_fp_config; -typedef cl_uint cl_device_mem_cache_type; -typedef cl_uint cl_device_local_mem_type; -typedef cl_bitfield cl_device_exec_capabilities; -typedef cl_bitfield cl_command_queue_properties; - -typedef intptr_t cl_context_properties; -typedef cl_uint cl_context_info; -typedef cl_uint cl_command_queue_info; -typedef cl_uint cl_channel_order; -typedef cl_uint cl_channel_type; -typedef cl_bitfield cl_mem_flags; -typedef cl_uint cl_mem_object_type; -typedef cl_uint cl_mem_info; -typedef cl_uint cl_image_info; -typedef cl_uint cl_addressing_mode; -typedef cl_uint cl_filter_mode; -typedef cl_uint cl_sampler_info; -typedef cl_bitfield cl_map_flags; -typedef cl_uint cl_program_info; -typedef cl_uint cl_program_build_info; -typedef cl_int cl_build_status; -typedef cl_uint cl_kernel_info; -typedef cl_uint cl_kernel_work_group_info; -typedef cl_uint cl_event_info; -typedef cl_uint cl_command_type; -typedef cl_uint cl_profiling_info; - -typedef struct _cl_image_format { - cl_channel_order image_channel_order; - cl_channel_type image_channel_data_type; -} cl_image_format; - - -/******************************************************************************/ - -// Macro names and corresponding values defined by OpenCL - -#define CL_CHAR_BIT 8 -#define CL_SCHAR_MAX 127 -#define CL_SCHAR_MIN (-127-1) -#define CL_CHAR_MAX CL_SCHAR_MAX -#define CL_CHAR_MIN CL_SCHAR_MIN -#define CL_UCHAR_MAX 255 -#define CL_SHRT_MAX 32767 -#define CL_SHRT_MIN (-32767-1) -#define CL_USHRT_MAX 65535 -#define CL_INT_MAX 2147483647 -#define CL_INT_MIN (-2147483647-1) -#define CL_UINT_MAX 0xffffffffU -#define CL_LONG_MAX ((cl_long) 0x7FFFFFFFFFFFFFFFLL) -#define CL_LONG_MIN ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL) -#define CL_ULONG_MAX ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL) - -#define CL_FLT_DIG 6 -#define CL_FLT_MANT_DIG 24 -#define CL_FLT_MAX_10_EXP +38 -#define CL_FLT_MAX_EXP +128 -#define CL_FLT_MIN_10_EXP -37 -#define CL_FLT_MIN_EXP -125 -#define CL_FLT_RADIX 2 -#define CL_FLT_MAX 0x1.fffffep127f -#define CL_FLT_MIN 0x1.0p-126f -#define CL_FLT_EPSILON 0x1.0p-23f - -#define CL_DBL_DIG 15 -#define CL_DBL_MANT_DIG 53 -#define CL_DBL_MAX_10_EXP +308 -#define CL_DBL_MAX_EXP +1024 -#define CL_DBL_MIN_10_EXP -307 -#define CL_DBL_MIN_EXP -1021 -#define CL_DBL_RADIX 2 -#define CL_DBL_MAX 0x1.fffffffffffffp1023 -#define CL_DBL_MIN 0x1.0p-1022 -#define CL_DBL_EPSILON 0x1.0p-52 - -/******************************************************************************/ - -// Error Codes -#define CL_SUCCESS 0 -#define CL_DEVICE_NOT_FOUND -1 -#define CL_DEVICE_NOT_AVAILABLE -2 -#define CL_COMPILER_NOT_AVAILABLE -3 -#define CL_MEM_OBJECT_ALLOCATION_FAILURE -4 -#define CL_OUT_OF_RESOURCES -5 -#define CL_OUT_OF_HOST_MEMORY -6 -#define CL_PROFILING_INFO_NOT_AVAILABLE -7 -#define CL_MEM_COPY_OVERLAP -8 -#define CL_IMAGE_FORMAT_MISMATCH -9 -#define CL_IMAGE_FORMAT_NOT_SUPPORTED -10 -#define CL_BUILD_PROGRAM_FAILURE -11 -#define CL_MAP_FAILURE -12 - -#define CL_INVALID_VALUE -30 -#define CL_INVALID_DEVICE_TYPE -31 -#define CL_INVALID_PLATFORM -32 -#define CL_INVALID_DEVICE -33 -#define CL_INVALID_CONTEXT -34 -#define CL_INVALID_QUEUE_PROPERTIES -35 -#define CL_INVALID_COMMAND_QUEUE -36 -#define CL_INVALID_HOST_PTR -37 -#define CL_INVALID_MEM_OBJECT -38 -#define CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39 -#define CL_INVALID_IMAGE_SIZE -40 -#define CL_INVALID_SAMPLER -41 -#define CL_INVALID_BINARY -42 -#define CL_INVALID_BUILD_OPTIONS -43 -#define CL_INVALID_PROGRAM -44 -#define CL_INVALID_PROGRAM_EXECUTABLE -45 -#define CL_INVALID_KERNEL_NAME -46 -#define CL_INVALID_KERNEL_DEFINITION -47 -#define CL_INVALID_KERNEL -48 -#define CL_INVALID_ARG_INDEX -49 -#define CL_INVALID_ARG_VALUE -50 -#define CL_INVALID_ARG_SIZE -51 -#define CL_INVALID_KERNEL_ARGS -52 -#define CL_INVALID_WORK_DIMENSION -53 -#define CL_INVALID_WORK_GROUP_SIZE -54 -#define CL_INVALID_WORK_ITEM_SIZE -55 -#define CL_INVALID_GLOBAL_OFFSET -56 -#define CL_INVALID_EVENT_WAIT_LIST -57 -#define CL_INVALID_EVENT -58 -#define CL_INVALID_OPERATION -59 -#define CL_INVALID_GL_OBJECT -60 -#define CL_INVALID_BUFFER_SIZE -61 -#define CL_INVALID_MIP_LEVEL -62 - -// OpenCL Version -#define CL_VERSION_1_0 1 - -// cl_bool -#define CL_FALSE 0 -#define CL_TRUE 1 - -// cl_platform_info -#define CL_PLATFORM_PROFILE 0x0900 -#define CL_PLATFORM_VERSION 0x0901 -#define CL_PLATFORM_NAME 0x0902 -#define CL_PLATFORM_VENDOR 0x0903 -#define CL_PLATFORM_EXTENSIONS 0x0904 - -// cl_device_type - bitfield -#define CL_DEVICE_TYPE_DEFAULT (1 << 0) -#define CL_DEVICE_TYPE_CPU (1 << 1) -#define CL_DEVICE_TYPE_GPU (1 << 2) -#define CL_DEVICE_TYPE_ACCELERATOR (1 << 3) -#define CL_DEVICE_TYPE_ALL 0xFFFFFFFF - -// cl_device_info -#define CL_DEVICE_TYPE 0x1000 -#define CL_DEVICE_VENDOR_ID 0x1001 -#define CL_DEVICE_MAX_COMPUTE_UNITS 0x1002 -#define CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS 0x1003 -#define CL_DEVICE_MAX_WORK_GROUP_SIZE 0x1004 -#define CL_DEVICE_MAX_WORK_ITEM_SIZES 0x1005 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR 0x1006 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT 0x1007 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT 0x1008 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG 0x1009 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT 0x100A -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE 0x100B -#define CL_DEVICE_MAX_CLOCK_FREQUENCY 0x100C -#define CL_DEVICE_ADDRESS_BITS 0x100D -#define CL_DEVICE_MAX_READ_IMAGE_ARGS 0x100E -#define CL_DEVICE_MAX_WRITE_IMAGE_ARGS 0x100F -#define CL_DEVICE_MAX_MEM_ALLOC_SIZE 0x1010 -#define CL_DEVICE_IMAGE2D_MAX_WIDTH 0x1011 -#define CL_DEVICE_IMAGE2D_MAX_HEIGHT 0x1012 -#define CL_DEVICE_IMAGE3D_MAX_WIDTH 0x1013 -#define CL_DEVICE_IMAGE3D_MAX_HEIGHT 0x1014 -#define CL_DEVICE_IMAGE3D_MAX_DEPTH 0x1015 -#define CL_DEVICE_IMAGE_SUPPORT 0x1016 -#define CL_DEVICE_MAX_PARAMETER_SIZE 0x1017 -#define CL_DEVICE_MAX_SAMPLERS 0x1018 -#define CL_DEVICE_MEM_BASE_ADDR_ALIGN 0x1019 -#define CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE 0x101A -#define CL_DEVICE_SINGLE_FP_CONFIG 0x101B -#define CL_DEVICE_GLOBAL_MEM_CACHE_TYPE 0x101C -#define CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE 0x101D -#define CL_DEVICE_GLOBAL_MEM_CACHE_SIZE 0x101E -#define CL_DEVICE_GLOBAL_MEM_SIZE 0x101F -#define CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE 0x1020 -#define CL_DEVICE_MAX_CONSTANT_ARGS 0x1021 -#define CL_DEVICE_LOCAL_MEM_TYPE 0x1022 -#define CL_DEVICE_LOCAL_MEM_SIZE 0x1023 -#define CL_DEVICE_ERROR_CORRECTION_SUPPORT 0x1024 -#define CL_DEVICE_PROFILING_TIMER_RESOLUTION 0x1025 -#define CL_DEVICE_ENDIAN_LITTLE 0x1026 -#define CL_DEVICE_AVAILABLE 0x1027 -#define CL_DEVICE_COMPILER_AVAILABLE 0x1028 -#define CL_DEVICE_EXECUTION_CAPABILITIES 0x1029 -#define CL_DEVICE_QUEUE_PROPERTIES 0x102A -#define CL_DEVICE_NAME 0x102B -#define CL_DEVICE_VENDOR 0x102C -#define CL_DRIVER_VERSION 0x102D -#define CL_DEVICE_PROFILE 0x102E -#define CL_DEVICE_VERSION 0x102F -#define CL_DEVICE_EXTENSIONS 0x1030 -#define CL_DEVICE_PLATFORM 0x1031 - -// cl_device_fp_config - bitfield -#define CL_FP_DENORM (1 << 0) -#define CL_FP_INF_NAN (1 << 1) -#define CL_FP_ROUND_TO_NEAREST (1 << 2) -#define CL_FP_ROUND_TO_ZERO (1 << 3) -#define CL_FP_ROUND_TO_INF (1 << 4) -#define CL_FP_FMA (1 << 5) - -// cl_device_mem_cache_type -#define CL_NONE 0x0 -#define CL_READ_ONLY_CACHE 0x1 -#define CL_READ_WRITE_CACHE 0x2 - -// cl_device_local_mem_type -#define CL_LOCAL 0x1 -#define CL_GLOBAL 0x2 - -// cl_device_exec_capabilities - bitfield -#define CL_EXEC_KERNEL (1 << 0) -#define CL_EXEC_NATIVE_KERNEL (1 << 1) - -// cl_command_queue_properties - bitfield -#define CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE (1 << 0) -#define CL_QUEUE_PROFILING_ENABLE (1 << 1) - -// cl_context_info -#define CL_CONTEXT_REFERENCE_COUNT 0x1080 -#define CL_CONTEXT_DEVICES 0x1081 -#define CL_CONTEXT_PROPERTIES 0x1082 - -// cl_context_properties -#define CL_CONTEXT_PLATFORM 0x1084 - -// cl_command_queue_info -#define CL_QUEUE_CONTEXT 0x1090 -#define CL_QUEUE_DEVICE 0x1091 -#define CL_QUEUE_REFERENCE_COUNT 0x1092 -#define CL_QUEUE_PROPERTIES 0x1093 - -// cl_mem_flags - bitfield -#define CL_MEM_READ_WRITE (1 << 0) -#define CL_MEM_WRITE_ONLY (1 << 1) -#define CL_MEM_READ_ONLY (1 << 2) -#define CL_MEM_USE_HOST_PTR (1 << 3) -#define CL_MEM_ALLOC_HOST_PTR (1 << 4) -#define CL_MEM_COPY_HOST_PTR (1 << 5) - -// cl_channel_order -#define CL_R 0x10B0 -#define CL_A 0x10B1 -#define CL_RG 0x10B2 -#define CL_RA 0x10B3 -#define CL_RGB 0x10B4 -#define CL_RGBA 0x10B5 -#define CL_BGRA 0x10B6 -#define CL_ARGB 0x10B7 -#define CL_INTENSITY 0x10B8 -#define CL_LUMINANCE 0x10B9 - -// cl_channel_type -#define CL_SNORM_INT8 0x10D0 -#define CL_SNORM_INT16 0x10D1 -#define CL_UNORM_INT8 0x10D2 -#define CL_UNORM_INT16 0x10D3 -#define CL_UNORM_SHORT_565 0x10D4 -#define CL_UNORM_SHORT_555 0x10D5 -#define CL_UNORM_INT_101010 0x10D6 -#define CL_SIGNED_INT8 0x10D7 -#define CL_SIGNED_INT16 0x10D8 -#define CL_SIGNED_INT32 0x10D9 -#define CL_UNSIGNED_INT8 0x10DA -#define CL_UNSIGNED_INT16 0x10DB -#define CL_UNSIGNED_INT32 0x10DC -#define CL_HALF_FLOAT 0x10DD -#define CL_FLOAT 0x10DE - -// cl_mem_object_type -#define CL_MEM_OBJECT_BUFFER 0x10F0 -#define CL_MEM_OBJECT_IMAGE2D 0x10F1 -#define CL_MEM_OBJECT_IMAGE3D 0x10F2 - -// cl_mem_info -#define CL_MEM_TYPE 0x1100 -#define CL_MEM_FLAGS 0x1101 -#define CL_MEM_SIZE 0x1102 -#define CL_MEM_HOST_PTR 0x1103 -#define CL_MEM_MAP_COUNT 0x1104 -#define CL_MEM_REFERENCE_COUNT 0x1105 -#define CL_MEM_CONTEXT 0x1106 - -// cl_image_info -#define CL_IMAGE_FORMAT 0x1110 -#define CL_IMAGE_ELEMENT_SIZE 0x1111 -#define CL_IMAGE_ROW_PITCH 0x1112 -#define CL_IMAGE_SLICE_PITCH 0x1113 -#define CL_IMAGE_WIDTH 0x1114 -#define CL_IMAGE_HEIGHT 0x1115 -#define CL_IMAGE_DEPTH 0x1116 - -// cl_addressing_mode -#define CL_ADDRESS_NONE 0x1130 -#define CL_ADDRESS_CLAMP_TO_EDGE 0x1131 -#define CL_ADDRESS_CLAMP 0x1132 -#define CL_ADDRESS_REPEAT 0x1133 - -// cl_filter_mode -#define CL_FILTER_NEAREST 0x1140 -#define CL_FILTER_LINEAR 0x1141 - -// cl_sampler_info -#define CL_SAMPLER_REFERENCE_COUNT 0x1150 -#define CL_SAMPLER_CONTEXT 0x1151 -#define CL_SAMPLER_NORMALIZED_COORDS 0x1152 -#define CL_SAMPLER_ADDRESSING_MODE 0x1153 -#define CL_SAMPLER_FILTER_MODE 0x1154 - -// cl_map_flags - bitfield -#define CL_MAP_READ (1 << 0) -#define CL_MAP_WRITE (1 << 1) - -// cl_program_info -#define CL_PROGRAM_REFERENCE_COUNT 0x1160 -#define CL_PROGRAM_CONTEXT 0x1161 -#define CL_PROGRAM_NUM_DEVICES 0x1162 -#define CL_PROGRAM_DEVICES 0x1163 -#define CL_PROGRAM_SOURCE 0x1164 -#define CL_PROGRAM_BINARY_SIZES 0x1165 -#define CL_PROGRAM_BINARIES 0x1166 - -// cl_program_build_info -#define CL_PROGRAM_BUILD_STATUS 0x1181 -#define CL_PROGRAM_BUILD_OPTIONS 0x1182 -#define CL_PROGRAM_BUILD_LOG 0x1183 - -// cl_build_status -#define CL_BUILD_SUCCESS 0 -#define CL_BUILD_NONE -1 -#define CL_BUILD_ERROR -2 -#define CL_BUILD_IN_PROGRESS -3 - -// cl_kernel_info -#define CL_KERNEL_FUNCTION_NAME 0x1190 -#define CL_KERNEL_NUM_ARGS 0x1191 -#define CL_KERNEL_REFERENCE_COUNT 0x1192 -#define CL_KERNEL_CONTEXT 0x1193 -#define CL_KERNEL_PROGRAM 0x1194 - -// cl_kernel_work_group_info -#define CL_KERNEL_WORK_GROUP_SIZE 0x11B0 -#define CL_KERNEL_COMPILE_WORK_GROUP_SIZE 0x11B1 -#define CL_KERNEL_LOCAL_MEM_SIZE 0x11B2 - -// cl_event_info -#define CL_EVENT_COMMAND_QUEUE 0x11D0 -#define CL_EVENT_COMMAND_TYPE 0x11D1 -#define CL_EVENT_REFERENCE_COUNT 0x11D2 -#define CL_EVENT_COMMAND_EXECUTION_STATUS 0x11D3 - -// cl_command_type -#define CL_COMMAND_NDRANGE_KERNEL 0x11F0 -#define CL_COMMAND_TASK 0x11F1 -#define CL_COMMAND_NATIVE_KERNEL 0x11F2 -#define CL_COMMAND_READ_BUFFER 0x11F3 -#define CL_COMMAND_WRITE_BUFFER 0x11F4 -#define CL_COMMAND_COPY_BUFFER 0x11F5 -#define CL_COMMAND_READ_IMAGE 0x11F6 -#define CL_COMMAND_WRITE_IMAGE 0x11F7 -#define CL_COMMAND_COPY_IMAGE 0x11F8 -#define CL_COMMAND_COPY_IMAGE_TO_BUFFER 0x11F9 -#define CL_COMMAND_COPY_BUFFER_TO_IMAGE 0x11FA -#define CL_COMMAND_MAP_BUFFER 0x11FB -#define CL_COMMAND_MAP_IMAGE 0x11FC -#define CL_COMMAND_UNMAP_MEM_OBJECT 0x11FD -#define CL_COMMAND_MARKER 0x11FE -#define CL_COMMAND_ACQUIRE_GL_OBJECTS 0x11FF -#define CL_COMMAND_RELEASE_GL_OBJECTS 0x1200 - -// command execution status -#define CL_COMPLETE 0x0 -#define CL_RUNNING 0x1 -#define CL_SUBMITTED 0x2 -#define CL_QUEUED 0x3 - -// cl_profiling_info -#define CL_PROFILING_COMMAND_QUEUED 0x1280 -#define CL_PROFILING_COMMAND_SUBMIT 0x1281 -#define CL_PROFILING_COMMAND_START 0x1282 -#define CL_PROFILING_COMMAND_END 0x1283 - -/********************************************************************************************************/ - -// Platform API -extern CL_API_ENTRY cl_int CL_API_CALL -clGetPlatformIDs(cl_uint /* num_entries */, - cl_platform_id * /* platforms */, - cl_uint * /* num_platforms */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetPlatformInfo(cl_platform_id /* platform */, - cl_platform_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Device APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clGetDeviceIDs(cl_platform_id /* platform */, - cl_device_type /* device_type */, - cl_uint /* num_entries */, - cl_device_id * /* devices */, - cl_uint * /* num_devices */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetDeviceInfo(cl_device_id /* device */, - cl_device_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Context APIs -extern CL_API_ENTRY cl_context CL_API_CALL -clCreateContext(cl_context_properties * /* properties */, - cl_uint /* num_devices */, - const cl_device_id * /* devices */, - void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */, - void * /* user_data */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_context CL_API_CALL -clCreateContextFromType(cl_context_properties * /* properties */, - cl_device_type /* device_type */, - void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */, - void * /* user_data */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetContextInfo(cl_context /* context */, - cl_context_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Command Queue APIs -extern CL_API_ENTRY cl_command_queue CL_API_CALL -clCreateCommandQueue(cl_context /* context */, - cl_device_id /* device */, - cl_command_queue_properties /* properties */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetCommandQueueInfo(cl_command_queue /* command_queue */, - cl_command_queue_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clSetCommandQueueProperty(cl_command_queue /* command_queue */, - cl_command_queue_properties /* properties */, - cl_bool /* enable */, - cl_command_queue_properties * /* old_properties */) CL_API_SUFFIX__VERSION_1_0; - -// Memory Object APIs -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateBuffer(cl_context /* context */, - cl_mem_flags /* flags */, - size_t /* size */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateImage2D(cl_context /* context */, - cl_mem_flags /* flags */, - const cl_image_format * /* image_format */, - size_t /* image_width */, - size_t /* image_height */, - size_t /* image_row_pitch */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateImage3D(cl_context /* context */, - cl_mem_flags /* flags */, - const cl_image_format * /* image_format */, - size_t /* image_width */, - size_t /* image_height */, - size_t /* image_depth */, - size_t /* image_row_pitch */, - size_t /* image_slice_pitch */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetSupportedImageFormats(cl_context /* context */, - cl_mem_flags /* flags */, - cl_mem_object_type /* image_type */, - cl_uint /* num_entries */, - cl_image_format * /* image_formats */, - cl_uint * /* num_image_formats */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetMemObjectInfo(cl_mem /* memobj */, - cl_mem_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetImageInfo(cl_mem /* image */, - cl_image_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Sampler APIs -extern CL_API_ENTRY cl_sampler CL_API_CALL -clCreateSampler(cl_context /* context */, - cl_bool /* normalized_coords */, - cl_addressing_mode /* addressing_mode */, - cl_filter_mode /* filter_mode */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetSamplerInfo(cl_sampler /* sampler */, - cl_sampler_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Program Object APIs -extern CL_API_ENTRY cl_program CL_API_CALL -clCreateProgramWithSource(cl_context /* context */, - cl_uint /* count */, - const char ** /* strings */, - const size_t * /* lengths */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_program CL_API_CALL -clCreateProgramWithBinary(cl_context /* context */, - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const size_t * /* lengths */, - const unsigned char ** /* binaries */, - cl_int * /* binary_status */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clBuildProgram(cl_program /* program */, - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const char * /* options */, - void (*pfn_notify)(cl_program /* program */, void * /* user_data */), - void * /* user_data */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clUnloadCompiler(void) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetProgramInfo(cl_program /* program */, - cl_program_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetProgramBuildInfo(cl_program /* program */, - cl_device_id /* device */, - cl_program_build_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Kernel Object APIs -extern CL_API_ENTRY cl_kernel CL_API_CALL -clCreateKernel(cl_program /* program */, - const char * /* kernel_name */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clCreateKernelsInProgram(cl_program /* program */, - cl_uint /* num_kernels */, - cl_kernel * /* kernels */, - cl_uint * /* num_kernels_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clSetKernelArg(cl_kernel /* kernel */, - cl_uint /* arg_index */, - size_t /* arg_size */, - const void * /* arg_value */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetKernelInfo(cl_kernel /* kernel */, - cl_kernel_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetKernelWorkGroupInfo(cl_kernel /* kernel */, - cl_device_id /* device */, - cl_kernel_work_group_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Event Object APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clWaitForEvents(cl_uint /* num_events */, - const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetEventInfo(cl_event /* event */, - cl_event_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0; - -// Profiling APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clGetEventProfilingInfo(cl_event /* event */, - cl_profiling_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Flush and Finish APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clFlush(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clFinish(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -// Enqueued Commands APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReadBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_read */, - size_t /* offset */, - size_t /* cb */, - void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWriteBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_write */, - size_t /* offset */, - size_t /* cb */, - const void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyBuffer(cl_command_queue /* command_queue */, - cl_mem /* src_buffer */, - cl_mem /* dst_buffer */, - size_t /* src_offset */, - size_t /* dst_offset */, - size_t /* cb */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReadImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_read */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t /* row_pitch */, - size_t /* slice_pitch */, - void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWriteImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_write */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t /* input_row_pitch */, - size_t /* input_slice_pitch */, - const void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyImage(cl_command_queue /* command_queue */, - cl_mem /* src_image */, - cl_mem /* dst_image */, - const size_t * /* src_origin[3] */, - const size_t * /* dst_origin[3] */, - const size_t * /* region[3] */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyImageToBuffer(cl_command_queue /* command_queue */, - cl_mem /* src_image */, - cl_mem /* dst_buffer */, - const size_t * /* src_origin[3] */, - const size_t * /* region[3] */, - size_t /* dst_offset */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyBufferToImage(cl_command_queue /* command_queue */, - cl_mem /* src_buffer */, - cl_mem /* dst_image */, - size_t /* src_offset */, - const size_t * /* dst_origin[3] */, - const size_t * /* region[3] */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY void * CL_API_CALL -clEnqueueMapBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_map */, - cl_map_flags /* map_flags */, - size_t /* offset */, - size_t /* cb */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY void * CL_API_CALL -clEnqueueMapImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_map */, - cl_map_flags /* map_flags */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t * /* image_row_pitch */, - size_t * /* image_slice_pitch */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueUnmapMemObject(cl_command_queue /* command_queue */, - cl_mem /* memobj */, - void * /* mapped_ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueNDRangeKernel(cl_command_queue /* command_queue */, - cl_kernel /* kernel */, - cl_uint /* work_dim */, - const size_t * /* global_work_offset */, - const size_t * /* global_work_size */, - const size_t * /* local_work_size */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueTask(cl_command_queue /* command_queue */, - cl_kernel /* kernel */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueNativeKernel(cl_command_queue /* command_queue */, - void (*user_func)(void *), - void * /* args */, - size_t /* cb_args */, - cl_uint /* num_mem_objects */, - const cl_mem * /* mem_list */, - const void ** /* args_mem_loc */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueMarker(cl_command_queue /* command_queue */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWaitForEvents(cl_command_queue /* command_queue */, - cl_uint /* num_events */, - const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueBarrier(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -// Extension function access -// -// Returns the extension function address for the given function name, -// or NULL if a valid function can not be found. The client must -// check to make sure the address is not NULL, before using or -// calling the returned function address. -// -void *clGetExtensionFunctionAddress(const char * /* func_name */) CL_API_SUFFIX__VERSION_1_0; - -#ifdef __cplusplus -} -#endif - -#endif // __OPENCL_CL_H - diff --git a/Source/Converter/Headers/CL10/cl_gl.h b/Source/Converter/Headers/CL10/cl_gl.h deleted file mode 100644 index 49a8c759..00000000 --- a/Source/Converter/Headers/CL10/cl_gl.h +++ /dev/null @@ -1,115 +0,0 @@ -/********************************************************************************** - * Copyright (c) 2008-2009 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and/or associated documentation files (the - * "Materials"), to deal in the Materials without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Materials, and to - * permit persons to whom the Materials are furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - **********************************************************************************/ - -/* $Revision: 8407 $ on $Date: 2009-06-12 10:56:38 -0700 (Fri, 12 Jun 2009) $ */ - -#ifndef __OPENCL_CL_GL_H -#define __OPENCL_CL_GL_H - -#ifdef __APPLE__ -#include -#else -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NOTE: Make sure that appropriate GL header file is included separately - -typedef cl_uint cl_gl_object_type; -typedef cl_uint cl_gl_texture_info; -typedef cl_uint cl_gl_platform_info; - -// cl_gl_object_type -#define CL_GL_OBJECT_BUFFER 0x2000 -#define CL_GL_OBJECT_TEXTURE2D 0x2001 -#define CL_GL_OBJECT_TEXTURE3D 0x2002 -#define CL_GL_OBJECT_RENDERBUFFER 0x2003 - -// cl_gl_texture_info -#define CL_GL_TEXTURE_TARGET 0x2004 -#define CL_GL_MIPMAP_LEVEL 0x2005 - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLBuffer(cl_context /* context */, - cl_mem_flags /* flags */, - GLuint /* bufobj */, - int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLTexture2D(cl_context /* context */, - cl_mem_flags /* flags */, - GLenum /* target */, - GLint /* miplevel */, - GLuint /* texture */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLTexture3D(cl_context /* context */, - cl_mem_flags /* flags */, - GLenum /* target */, - GLint /* miplevel */, - GLuint /* texture */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLRenderbuffer(cl_context /* context */, - cl_mem_flags /* flags */, - GLuint /* renderbuffer */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetGLObjectInfo(cl_mem /* memobj */, - cl_gl_object_type * /* gl_object_type */, - GLuint * /* gl_object_name */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetGLTextureInfo(cl_mem /* memobj */, - cl_gl_texture_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueAcquireGLObjects(cl_command_queue /* command_queue */, - cl_uint /* num_objects */, - const cl_mem * /* mem_objects */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReleaseGLObjects(cl_command_queue /* command_queue */, - cl_uint /* num_objects */, - const cl_mem * /* mem_objects */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -#ifdef __cplusplus -} -#endif - -#endif // __OPENCL_CL_GL_H diff --git a/Source/Converter/Headers/EGL/egl.h b/Source/Converter/Headers/EGL/egl.h deleted file mode 100644 index afb2e7f5..00000000 --- a/Source/Converter/Headers/EGL/egl.h +++ /dev/null @@ -1,304 +0,0 @@ -/* -** Copyright (c) 2007-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __egl_h_ -#define __egl_h_ - -/* All platform-dependent types and macro boilerplate (such as EGLAPI - * and EGLAPIENTRY) should go in eglplatform.h. - */ -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* EGL Types */ -/* EGLint is defined in eglplatform.h */ -typedef unsigned int EGLBoolean; -typedef unsigned int EGLenum; -typedef void *EGLConfig; -typedef void *EGLContext; -typedef void *EGLDisplay; -typedef void *EGLSurface; -typedef void *EGLClientBuffer; - -/* EGL Versioning */ -#define EGL_VERSION_1_0 1 -#define EGL_VERSION_1_1 1 -#define EGL_VERSION_1_2 1 -#define EGL_VERSION_1_3 1 -#define EGL_VERSION_1_4 1 - -/* EGL Enumerants. Bitmasks and other exceptional cases aside, most - * enums are assigned unique values starting at 0x3000. - */ - -/* EGL aliases */ -#define EGL_FALSE 0 -#define EGL_TRUE 1 - -/* Out-of-band handle values */ -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_SURFACE ((EGLSurface)0) - -/* Out-of-band attribute value */ -#define EGL_DONT_CARE ((EGLint)-1) - -/* Errors / GetError return values */ -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ - -/* Reserved 0x300F-0x301F for additional errors */ - -/* Config attributes */ -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_PRESERVED_RESOURCES 0x3030 -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_NONE 0x3038 /* Attrib list terminator */ -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */ -#define EGL_CONFORMANT 0x3042 - -/* Reserved 0x3041-0x304F for additional config attributes */ - -/* Config attribute values */ -#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ -#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ -#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ -#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ -#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ - -/* More config attribute values, for EGL_TEXTURE_FORMAT */ -#define EGL_NO_TEXTURE 0x305C -#define EGL_TEXTURE_RGB 0x305D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_TEXTURE_2D 0x305F - -/* Config attribute mask bits */ -#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */ - -#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */ -#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ -#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */ -#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */ - -/* QueryString targets */ -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_EXTENSIONS 0x3055 -#define EGL_CLIENT_APIS 0x308D - -/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */ -#define EGL_HEIGHT 0x3056 -#define EGL_WIDTH 0x3057 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_TEXTURE_TARGET 0x3081 -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_VERTICAL_RESOLUTION 0x3091 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 - -/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ -#define EGL_BACK_BUFFER 0x3084 -#define EGL_SINGLE_BUFFER 0x3085 - -/* OpenVG color spaces */ -#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */ -#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */ - -/* OpenVG alpha formats */ -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ - -/* Constant scale factor by which fractional display resolutions & - * aspect ratio are scaled when queried as integer values. - */ -#define EGL_DISPLAY_SCALING 10000 - -/* Unknown display resolution/aspect ratio */ -#define EGL_UNKNOWN ((EGLint)-1) - -/* Back buffer swap behaviors */ -#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */ -#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */ - -/* CreatePbufferFromClientBuffer buffer types */ -#define EGL_OPENVG_IMAGE 0x3096 - -/* QueryContext targets */ -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 - -/* CreateContext attributes */ -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 - -/* Multisample resolution behaviors */ -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */ -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */ - -/* BindAPI/QueryAPI targets */ -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 -#define EGL_OPENGL_API 0x30A2 - -/* GetCurrentSurface targets */ -#define EGL_DRAW 0x3059 -#define EGL_READ 0x305A - -/* WaitNative engines */ -#define EGL_CORE_NATIVE_ENGINE 0x305B - -/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */ -#define EGL_COLORSPACE EGL_VG_COLORSPACE -#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT -#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB -#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR -#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE -#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE - -/* EGL extensions must request enum blocks from the Khronos - * API Registrar, who maintains the enumerant registry. Submit - * a bug in Khronos Bugzilla against task "Registry". - */ - - - -/* EGL Functions */ - -EGLAPI EGLint EGLAPIENTRY eglGetError(void); - -EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id); -EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); -EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy); - -EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name); - -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); - -EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); - -EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api); -EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void); - -EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void); - -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void); - -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); - - -EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); - - -EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); - -EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void); -EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw); -EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); - -EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); - -/* This is a generic function pointer type, whose name indicates it must - * be cast to the proper type *and calling convention* before use. - */ -typedef void (*__eglMustCastToProperFunctionPointerType)(void); - -/* Now, define eglGetProcAddress using the generic function ptr. type */ -EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname); - -#ifdef __cplusplus -} -#endif - -#endif /* __egl_h_ */ diff --git a/Source/Converter/Headers/EGL/eglext.h b/Source/Converter/Headers/EGL/eglext.h deleted file mode 100644 index 7631ae5a..00000000 --- a/Source/Converter/Headers/EGL/eglext.h +++ /dev/null @@ -1,138 +0,0 @@ -#ifndef __eglext_h_ -#define __eglext_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2007-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#include - -/*************************************************************/ - -/* Header file version number */ -/* Current version at http://www.khronos.org/registry/egl/ */ -/* $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $ */ -#define EGL_EGLEXT_VERSION 3 - -#ifndef EGL_KHR_config_attribs -#define EGL_KHR_config_attribs 1 -#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ -#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ -#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ -#endif - -#ifndef EGL_KHR_lock_surface -#define EGL_KHR_lock_surface 1 -#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ -#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ -#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ -#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ -#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ -#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); -#endif /* EGL_EGLEXT_PROTOTYPES */ -typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); -#endif - -#ifndef EGL_KHR_image -#define EGL_KHR_image 1 -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ -typedef void *EGLImageKHR; -#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); -#endif /* EGL_EGLEXT_PROTOTYPES */ -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); -#endif - -#ifndef EGL_KHR_vg_parent_image -#define EGL_KHR_vg_parent_image 1 -#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ -#endif - -#ifndef EGL_KHR_gl_texture_2D_image -#define EGL_KHR_gl_texture_2D_image 1 -#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ -#endif - -#ifndef EGL_KHR_gl_texture_cubemap_image -#define EGL_KHR_gl_texture_cubemap_image 1 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ -#endif - -#ifndef EGL_KHR_gl_texture_3D_image -#define EGL_KHR_gl_texture_3D_image 1 -#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ -#endif - -#ifndef EGL_KHR_gl_renderbuffer_image -#define EGL_KHR_gl_renderbuffer_image 1 -#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ -#endif - -#ifndef EGL_KHR_image_base -#define EGL_KHR_image_base 1 -/* Most interfaces defined by EGL_KHR_image_pixmap above */ -#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ -#endif - -#ifndef EGL_KHR_image_pixmap -#define EGL_KHR_image_pixmap 1 -/* Interfaces defined by EGL_KHR_image above */ -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/Source/Converter/Headers/ES10/gl.h b/Source/Converter/Headers/ES10/gl.h deleted file mode 100644 index 41548222..00000000 --- a/Source/Converter/Headers/ES10/gl.h +++ /dev/null @@ -1,584 +0,0 @@ -#ifndef __gl_h_ -#define __gl_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef void GLvoid; -typedef int GLintptrARB; -typedef int GLsizeiptrARB; -typedef int GLfixed; -typedef int GLclampx; -/* Internal convenience typedefs */ -typedef void (*_GLfuncptr)(); - -/*************************************************************/ - -/* Extensions */ -#define GL_OES_VERSION_1_0 1 -#define GL_OES_read_format 1 -#define GL_OES_compressed_paletted_texture 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ColorMaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_UNSIGNED_BYTE */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 - -/* LightModelParameter */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* PixelFormat */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelStoreParameter */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -#define GL_ADD 0x0104 -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* PixelInternalFormat */ -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - - -/*************************************************************/ - -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); -GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void APIENTRY glClear (GLbitfield mask); -GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GLAPI void APIENTRY glClearDepthf (GLclampf depth); -GLAPI void APIENTRY glClearDepthx (GLclampx depth); -GLAPI void APIENTRY glClearStencil (GLint s); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCullFace (GLenum mode); -GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glDepthFunc (GLenum func); -GLAPI void APIENTRY glDepthMask (GLboolean flag); -GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); -GLAPI void APIENTRY glDisable (GLenum cap); -GLAPI void APIENTRY glDisableClientState (GLenum array); -GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY glEnable (GLenum cap); -GLAPI void APIENTRY glEnableClientState (GLenum array); -GLAPI void APIENTRY glFinish (void); -GLAPI void APIENTRY glFlush (void); -GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glFrontFace (GLenum mode); -GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI GLenum APIENTRY glGetError (void); -GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI const GLubyte * APIENTRY glGetString (GLenum name); -GLAPI void APIENTRY glHint (GLenum target, GLenum mode); -GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidth (GLfloat width); -GLAPI void APIENTRY glLineWidthx (GLfixed width); -GLAPI void APIENTRY glLoadIdentity (void); -GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); -GLAPI void APIENTRY glLogicOp (GLenum opcode); -GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glMatrixMode (GLenum mode); -GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void APIENTRY glPointSize (GLfloat size); -GLAPI void APIENTRY glPointSizex (GLfixed size); -GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glPopMatrix (void); -GLAPI void APIENTRY glPushMatrix (void); -GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); -GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glShadeModel (GLenum mode); -GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMask (GLuint mask); -GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ diff --git a/Source/Converter/Headers/ES11/gl.h b/Source/Converter/Headers/ES11/gl.h deleted file mode 100644 index 2e8b9710..00000000 --- a/Source/Converter/Headers/ES11/gl.h +++ /dev/null @@ -1,769 +0,0 @@ -#ifndef __gl_h_ -#define __gl_h_ - -/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */ - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -typedef void GLvoid; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; -typedef khronos_int32_t GLclampx; - -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; - - -/*************************************************************/ - -/* OpenGL ES core versions */ -#define GL_VERSION_ES_CM_1_0 1 -#define GL_VERSION_ES_CL_1_0 1 -#define GL_VERSION_ES_CM_1_1 1 -#define GL_VERSION_ES_CL_1_1 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ClipPlaneName */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* ColorMaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_UNSIGNED_BYTE */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_LINE_WIDTH 0x0B21 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_SHADE_MODEL 0x0B54 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_FOG_HINT 0x0C54 -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* LightModelParameter */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* PixelFormat */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelStoreParameter */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -#define GL_ADD 0x0104 -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_GENERATE_MIPMAP 0x8191 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 - -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A - -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -/* Texture combine + dot3 */ -#define GL_SUBTRACT 0x84E7 -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A - -#define GL_ALPHA_SCALE 0x0D1C - -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC2_ALPHA 0x858A - -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF - -/*------------------------------------------------------------------------* - * required OES extension tokens - *------------------------------------------------------------------------*/ - -/* OES_read_format */ -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#endif - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_COORD_REPLACE_OES 0x8862 -#endif - -/*************************************************************/ - -/* Available only in Common profile */ -GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); -GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); -GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glLineWidth (GLfloat width); -GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); -GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); -GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glPointSize (GLfloat size); -GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); - -/* Available in both Common and Common-Lite profiles */ -GL_API void GL_APIENTRY glActiveTexture (GLenum texture); -GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); -GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GL_API void GL_APIENTRY glClear (GLbitfield mask); -GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); -GL_API void GL_APIENTRY glClearStencil (GLint s); -GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); -GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); -GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glCullFace (GLenum mode); -GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GL_API void GL_APIENTRY glDepthFunc (GLenum func); -GL_API void GL_APIENTRY glDepthMask (GLboolean flag); -GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); -GL_API void GL_APIENTRY glDisable (GLenum cap); -GL_API void GL_APIENTRY glDisableClientState (GLenum array); -GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GL_API void GL_APIENTRY glEnable (GLenum cap); -GL_API void GL_APIENTRY glEnableClientState (GLenum array); -GL_API void GL_APIENTRY glFinish (void); -GL_API void GL_APIENTRY glFlush (void); -GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glFrontFace (GLenum mode); -GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); -GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GL_API GLenum GL_APIENTRY glGetError (void); -GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); -GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); -GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLineWidthx (GLfixed width); -GL_API void GL_APIENTRY glLoadIdentity (void); -GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); -GL_API void GL_APIENTRY glLogicOp (GLenum opcode); -GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glMatrixMode (GLenum mode); -GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); -GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); -GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glPointSizex (GLfixed size); -GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); -GL_API void GL_APIENTRY glPopMatrix (void); -GL_API void GL_APIENTRY glPushMatrix (void); -GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); -GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glShadeModel (GLenum mode); -GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_API void GL_APIENTRY glStencilMask (GLuint mask); -GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -/*------------------------------------------------------------------------* - * Required OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_read_format */ -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_OES_point_size_array 1 -GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_OES_point_sprite 1 -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ - diff --git a/Source/Converter/Headers/ES11/glext.h b/Source/Converter/Headers/ES11/glext.h deleted file mode 100644 index c4f2d369..00000000 --- a/Source/Converter/Headers/ES11/glext.h +++ /dev/null @@ -1,763 +0,0 @@ -#ifndef __glext_h_ -#define __glext_h_ - -/* $Revision: 8272 $ on $Date:: 2009-05-21 09:38:34 -0700 #$ */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -#ifndef GL_APIENTRYP -# define GL_APIENTRYP GL_APIENTRY* -#endif - -/*------------------------------------------------------------------------* - * OES extension tokens - *------------------------------------------------------------------------*/ - -/* GL_OES_blend_equation_separate */ -#ifndef GL_OES_blend_equation_separate -#define GL_BLEND_EQUATION_RGB_OES 0x8009 -#define GL_BLEND_EQUATION_ALPHA_OES 0x883D -#endif - -/* GL_OES_blend_func_separate */ -#ifndef GL_OES_blend_func_separate -#define GL_BLEND_DST_RGB_OES 0x80C8 -#define GL_BLEND_SRC_RGB_OES 0x80C9 -#define GL_BLEND_DST_ALPHA_OES 0x80CA -#define GL_BLEND_SRC_ALPHA_OES 0x80CB -#endif - -/* GL_OES_blend_subtract */ -#ifndef GL_OES_blend_subtract -#define GL_BLEND_EQUATION_OES 0x8009 -#define GL_FUNC_ADD_OES 0x8006 -#define GL_FUNC_SUBTRACT_OES 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B -#endif - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -/* GL_OES_fixed_point */ -#ifndef GL_OES_fixed_point -#define GL_FIXED_OES 0x140C -#endif - -/* GL_OES_framebuffer_object */ -#ifndef GL_OES_framebuffer_object -#define GL_NONE_OES 0 -#define GL_FRAMEBUFFER_OES 0x8D40 -#define GL_RENDERBUFFER_OES 0x8D41 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB565_OES 0x8D62 -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 -#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 -#define GL_DEPTH_ATTACHMENT_OES 0x8D00 -#define GL_STENCIL_ATTACHMENT_OES 0x8D20 -#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA -#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD -#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 -#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 -#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#endif - -/* GL_OES_matrix_get */ -#ifndef GL_OES_matrix_get -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F -#endif - -/* GL_OES_matrix_palette */ -#ifndef GL_OES_matrix_palette -#define GL_MAX_VERTEX_UNITS_OES 0x86A4 -#define GL_MAX_PALETTE_MATRICES_OES 0x8842 -#define GL_MATRIX_PALETTE_OES 0x8840 -#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 -#define GL_WEIGHT_ARRAY_OES 0x86AD -#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 -#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 -#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E -#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB -#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA -#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif - -/* GL_OES_stencil8 */ -#ifndef GL_OES_stencil8 -#define GL_STENCIL_INDEX8_OES 0x8D48 -#endif - -/* GL_OES_stencil_wrap */ -#ifndef GL_OES_stencil_wrap -#define GL_INCR_WRAP_OES 0x8507 -#define GL_DECR_WRAP_OES 0x8508 -#endif - -/* GL_OES_texture_cube_map */ -#ifndef GL_OES_texture_cube_map -#define GL_NORMAL_MAP_OES 0x8511 -#define GL_REFLECTION_MAP_OES 0x8512 -#define GL_TEXTURE_CUBE_MAP_OES 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C -#define GL_TEXTURE_GEN_MODE_OES 0x2500 -#define GL_TEXTURE_GEN_STR_OES 0x8D60 -#endif - -/* GL_OES_texture_mirrored_repeat */ -#ifndef GL_OES_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_OES 0x8370 -#endif - -/*------------------------------------------------------------------------* - * AMD extension tokens - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif - -/*------------------------------------------------------------------------* - * EXT extension tokens - *------------------------------------------------------------------------*/ - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_BGRA 0x80E1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension tokens - *------------------------------------------------------------------------*/ - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -/* GL_IMG_user_clip_plane */ -#ifndef GL_IMG_user_clip_plane -#define GL_CLIP_PLANE0_IMG 0x3000 -#define GL_CLIP_PLANE1_IMG 0x3001 -#define GL_CLIP_PLANE2_IMG 0x3002 -#define GL_CLIP_PLANE3_IMG 0x3003 -#define GL_CLIP_PLANE4_IMG 0x3004 -#define GL_CLIP_PLANE5_IMG 0x3005 -#define GL_MAX_CLIP_PLANES_IMG 0x0D32 -#endif - -/* GL_IMG_texture_env_enhanced_fixed_function */ -#ifndef GL_IMG_texture_env_enhanced_fixed_function -#define GL_MODULATE_COLOR_IMG 0x8C04 -#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 -#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 -#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 -#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 -#define GL_ADD_BLEND_IMG 0x8C09 -#define GL_DOT3_RGBA_IMG 0x86AF -#endif - -/*------------------------------------------------------------------------* - * NV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -/*------------------------------------------------------------------------* - * QCOM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif - -/*------------------------------------------------------------------------* - * End of extension tokens, start of corresponding extension functions - *------------------------------------------------------------------------*/ - -/*------------------------------------------------------------------------* - * OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_blend_equation_separate */ -#ifndef GL_OES_blend_equation_separate -#define GL_OES_blend_equation_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); -#endif -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); -#endif - -/* GL_OES_blend_func_separate */ -#ifndef GL_OES_blend_func_separate -#define GL_OES_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif - -/* GL_OES_blend_subtract */ -#ifndef GL_OES_blend_subtract -#define GL_OES_blend_subtract 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); -#endif -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); -#endif - -/* GL_OES_byte_coordinates */ -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 -#endif - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_OES_draw_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); -GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); -GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); -GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); -GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); -typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); -typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); -typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif - -/* GL_OES_extended_matrix_palette */ -#ifndef GL_OES_extended_matrix_palette -#define GL_OES_extended_matrix_palette 1 -#endif - -/* GL_OES_fbo_render_mipmap */ -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif - -/* GL_OES_fixed_point */ -#ifndef GL_OES_fixed_point -#define GL_OES_fixed_point 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref); -GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth); -GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); -GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); -GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]); -GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); -GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); -GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); -GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); -GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); -GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); -GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); -GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); -#endif -typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref); -typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); -typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); -typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]); -typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); -typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); -typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); -typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); -typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); -typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); -typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -#endif - -/* GL_OES_framebuffer_object */ -#ifndef GL_OES_framebuffer_object -#define GL_OES_framebuffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); -GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); -GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); -GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); -GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params); -GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); -GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); -GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); -GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); -GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); -GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); -#endif -typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); -typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); -typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); -typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); -#endif - -/* GL_OES_matrix_get */ -#ifndef GL_OES_matrix_get -#define GL_OES_matrix_get 1 -#endif - -/* GL_OES_matrix_palette */ -#ifndef GL_OES_matrix_palette -#define GL_OES_matrix_palette 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); -GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); -GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif -typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); -typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); -typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#endif - -/* GL_OES_query_matrix */ -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]); -#endif -typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]); -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif - -/* GL_OES_single_precision */ -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); -GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); -GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]); -GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); -#endif -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); -typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); -typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]); -typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#endif - -/* GL_OES_stencil8 */ -#ifndef GL_OES_stencil8 -#define GL_OES_stencil8 1 -#endif - -/* GL_OES_stencil_wrap */ -#ifndef GL_OES_stencil_wrap -#define GL_OES_stencil_wrap 1 -#endif - -/* GL_OES_texture_cube_map */ -#ifndef GL_OES_texture_cube_map -#define GL_OES_texture_cube_map 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); -#endif -typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); -typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); -typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); -#endif - -/* GL_OES_texture_env_crossbar */ -#ifndef GL_OES_texture_env_crossbar -#define GL_OES_texture_env_crossbar 1 -#endif - -/* GL_OES_texture_mirrored_repeat */ -#ifndef GL_OES_texture_mirrored_repeat -#define GL_OES_texture_mirrored_repeat 1 -#endif - -/*------------------------------------------------------------------------* - * AMD extension functions - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#endif - -/*------------------------------------------------------------------------* - * EXT extension functions - *------------------------------------------------------------------------*/ - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension functions - *------------------------------------------------------------------------*/ - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#endif - -/* GL_IMG_user_clip_plane */ -#ifndef GL_IMG_user_clip_plane -#define GL_IMG_user_clip_plane 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn); -GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn); -#endif -typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMG) (GLenum p, const GLfloat *eqn); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum p, const GLfixed *eqn); -#endif - -/* GL_IMG_texture_env_enhanced_fixed_function */ -#ifndef GL_IMG_texture_env_enhanced_fixed_function -#define GL_IMG_texture_env_enhanced_fixed_function 1 -#endif - -/*------------------------------------------------------------------------* - * NV extension functions - *------------------------------------------------------------------------*/ - -/* NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); -GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); -GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence); -GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -/*------------------------------------------------------------------------* - * QCOM extension functions - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString); -GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#endif - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __glext_h_ */ - diff --git a/Source/Converter/Headers/ES20/gl2.h b/Source/Converter/Headers/ES20/gl2.h deleted file mode 100644 index c540b325..00000000 --- a/Source/Converter/Headers/ES20/gl2.h +++ /dev/null @@ -1,621 +0,0 @@ -#ifndef __gl2_h_ -#define __gl2_h_ - -/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -/*------------------------------------------------------------------------- - * Data type definitions - *-----------------------------------------------------------------------*/ - -typedef void GLvoid; -typedef char GLchar; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; - -/* GL types for handling large vertex buffer objects */ -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; - -/* OpenGL ES core versions */ -#define GL_ES_VERSION_2_0 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction (not supported in ES20) */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* BlendEquationSeparate */ -#define GL_FUNC_ADD 0x8006 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ -#define GL_BLEND_EQUATION_ALPHA 0x883D - -/* BlendSubtract */ -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* Separate Blend Functions */ -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 - -#define GL_STREAM_DRAW 0x88E0 -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_BLEND 0x0BE2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_LINE_WIDTH 0x0B21 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -/* GL_SCISSOR_TEST */ -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -/* GL_POLYGON_OFFSET_FILL */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* PixelFormat */ -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* Shaders */ -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D - -/* StencilFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_INVERT 0x150A -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ -#define GL_TEXTURE 0x1702 - -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MIRRORED_REPEAT 0x8370 - -/* Uniform Types */ -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_CUBE 0x8B60 - -/* Vertex Arrays */ -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F - -/* Read Format */ -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B - -/* Shader Source */ -#define GL_COMPILE_STATUS 0x8B81 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_COMPILER 0x8DFA - -/* Shader Binary */ -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 - -/* Shader Precision-Specified Types */ -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 - -/* Framebuffer Object. */ -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 - -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGB565 0x8D62 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 - -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 - -#define GL_NONE 0 - -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 - -/*------------------------------------------------------------------------- - * GL core functions. - *-----------------------------------------------------------------------*/ - -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); -GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2_h_ */ \ No newline at end of file diff --git a/Source/Converter/Headers/ES20/gl2ext.h b/Source/Converter/Headers/ES20/gl2ext.h deleted file mode 100644 index 1174ff0c..00000000 --- a/Source/Converter/Headers/ES20/gl2ext.h +++ /dev/null @@ -1,873 +0,0 @@ -#ifndef __gl2ext_h_ -#define __gl2ext_h_ - -/* $Revision: 11739 $ on $Date:: 2010-06-15 22:57:13 -0700 #$ */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -#ifndef GL_APIENTRYP -# define GL_APIENTRYP GL_APIENTRY* -#endif - -/*------------------------------------------------------------------------* - * OES extension tokens - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif - -/* GL_OES_depth_texture */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_UNSIGNED_INT 0x1405 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -#endif - -/* GL_OES_texture_float */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_HALF_FLOAT_OES 0x8D61 -#endif - -/* GL_OES_texture_half_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_npot */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 -#endif - -/* GL_OES_vertex_half_float */ -/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#endif - -/*------------------------------------------------------------------------* - * AMD extension tokens - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif - -/* GL_AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_Z400_BINARY_AMD 0x8740 -#endif - -/*------------------------------------------------------------------------* - * APPLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#endif - -/*------------------------------------------------------------------------* - * EXT extension tokens - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#endif - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 -#endif - -/* GL_EXT_multi_draw_arrays */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_BGRA_EXT 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif - -/* GL_EXT_shader_texture_lod */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * IMG extension tokens - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_SGX_BINARY_IMG 0x8C0A -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -#endif - -/*------------------------------------------------------------------------* - * NV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#endif - -/*------------------------------------------------------------------------* - * QCOM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC -#endif - -/* GL_QCOM_extended_get2 */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -#endif - -/*------------------------------------------------------------------------* - * End of extension tokens, start of corresponding extension functions - *------------------------------------------------------------------------*/ - -/*------------------------------------------------------------------------* - * OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#endif - -/* GL_OES_depth_texture */ -#ifndef GL_OES_depth_texture -#define GL_OES_depth_texture 1 -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif - -/* GL_OES_fbo_render_mipmap */ -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif - -/* GL_OES_fragment_precision_high */ -#ifndef GL_OES_fragment_precision_high -#define GL_OES_fragment_precision_high 1 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_OES_get_program_binary 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif -typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_OES_standard_derivatives 1 -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_OES_texture_3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif -typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif - -/* GL_OES_texture_float */ -#ifndef GL_OES_texture_float -#define GL_OES_texture_float 1 -#endif - -/* GL_OES_texture_float_linear */ -#ifndef GL_OES_texture_float_linear -#define GL_OES_texture_float_linear 1 -#endif - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_OES_texture_half_float 1 -#endif - -/* GL_OES_texture_half_float_linear */ -#ifndef GL_OES_texture_half_float_linear -#define GL_OES_texture_half_float_linear 1 -#endif - -/* GL_OES_texture_npot */ -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -#endif - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); -#endif -typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); -typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); -#endif - -/* GL_OES_vertex_half_float */ -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 -#endif - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 -#endif - -/*------------------------------------------------------------------------* - * AMD extension functions - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#endif - -/* AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 -#endif - -/*------------------------------------------------------------------------* - * APPLE extension functions - *------------------------------------------------------------------------*/ - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#endif - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei); -GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 -#endif - -/*------------------------------------------------------------------------* - * EXT extension functions - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#endif - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif -typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); -GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -#endif - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 -#endif - -/* GL_EXT_shader_texture_lod */ -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension functions - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_IMG_program_binary 1 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_IMG_shader_binary 1 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif - -/*------------------------------------------------------------------------* - * NV extension functions - *------------------------------------------------------------------------*/ - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); -GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); -GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); -GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); -GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); -GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint); -GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum); -#endif -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_NV_coverage_sample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); -GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); -#endif -typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); -typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_NV_depth_nonlinear 1 -#endif - -/*------------------------------------------------------------------------* - * QCOM extension functions - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#endif - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); -GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); -#endif - -/* GL_QCOM_extended_get2 */ -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); -GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); -GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); -#endif -typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2ext_h_ */ \ No newline at end of file diff --git a/Source/Converter/Main.cs b/Source/Converter/Main.cs index 5e499bcc..6ccdb10d 100644 --- a/Source/Converter/Main.cs +++ b/Source/Converter/Main.cs @@ -30,7 +30,7 @@ using System.Xml; using System.Xml.Linq; using Mono.Options; -namespace CHeaderToXML +namespace OpenTK.Convert { class EnumTokenComparer : IEqualityComparer { @@ -59,13 +59,7 @@ namespace CHeaderToXML } } } - - enum HeaderType - { - Header, - Xml - } - + class EntryPoint { static void Main(string[] args) @@ -76,16 +70,13 @@ namespace CHeaderToXML string prefix = "gl"; string version = null; string path = null; - HeaderType type = HeaderType.Header; OptionSet opts = new OptionSet { { "p=", "The {PREFIX} to remove from parsed functions and constants. " + "Defaults to \"" + prefix + "\".", v => prefix = v }, - { "v:", "The {VERSION} of the headers being parsed.", + { "v:", "The {VERSION} of the specification being parsed.", v => version = v }, - { "t:", "The {TYPE} of the headers being parsed.", - v => type = (HeaderType)Enum.Parse(typeof(HeaderType), v, true) }, { "o:", "The {PATH} to the output file.", v => path = v }, { "?|h|help", "Show this message and exit.", @@ -95,12 +86,12 @@ namespace CHeaderToXML var app = Path.GetFileName(Environment.GetCommandLineArgs()[0]); if (showHelp) { - Console.WriteLine("usage: {0} -p:PREFIX -v:VERSION -t:TYPE HEADERS", app); + Console.WriteLine("usage: {0} -p:PREFIX -v:VERSION SPECIFICATIONS", app); Console.WriteLine(); Console.WriteLine("Options:"); opts.WriteOptionDescriptions(Console.Out); Console.WriteLine(); - Console.WriteLine("HEADERS are the header files to parse into XML."); + Console.WriteLine("SPECIFICATIONS are the Khronos XML files to parse into OpenTK XML."); return; } if (prefix == null) @@ -109,10 +100,8 @@ namespace CHeaderToXML Console.WriteLine("Use '{0} --help' for usage.", app); return; } - Parser parser = - type == HeaderType.Header ? new ESCLParser { Prefix = prefix, Version = version } : - type == HeaderType.Xml ? new GLXmlParser { Prefix = prefix, Version = version } : - (Parser)null; + + Parser parser = new GLXmlParser { Prefix = prefix, Version = version }; var sigs = headers.Select(h => parser.Parse(h)).ToList(); @@ -138,8 +127,7 @@ namespace CHeaderToXML using (var writer = XmlWriter.Create(out_stream, settings)) { - var output = new XElement("signatures", - new XAttribute("version", parser is GLXmlParser ? "2" : "1")); + var output = new XElement("signatures", new XAttribute("version", "2")); foreach (var api in sigs.SelectMany(s => s)) { output.Add( diff --git a/Source/Converter/Parser.cs b/Source/Converter/Parser.cs index bc4cb056..6f955cae 100644 --- a/Source/Converter/Parser.cs +++ b/Source/Converter/Parser.cs @@ -26,7 +26,7 @@ using System.IO; using System.Net; using System.Xml.Linq; -namespace CHeaderToXML +namespace OpenTK.Convert { // The base class for a parser. abstract class Parser diff --git a/Source/Converter/Readme.txt b/Source/Converter/Readme.txt index 86dec946..8b3ed08a 100644 --- a/Source/Converter/Readme.txt +++ b/Source/Converter/Readme.txt @@ -1,12 +1,11 @@ [Introduction] -This is a simple tool to convert C headers to XML files. It works using simple pattern matching - it does not actually parse the header files. For this reason, it will work with only a few, specific header files: ES and CL at this point. - +This is a simple tool to convert Khronos XML to OpenTK XML files. [Examples] To download and convert the XML API registry from Khronos: -Convert.exe -p:gl -t:xml -o:../../../Source/Bind/Specifications/GL2/signatures.xml https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml +Convert.exe -p:gl -o:../../../Source/Bind/Specifications/GL2/signatures.xml https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml The line above will download the latest .xml files from the public Khronos repository and update signatures.xml for the binding generator. @@ -15,14 +14,11 @@ The line above will download the latest .xml files from the public Khronos repos Convert.exe -p:{PREFIX} -v:{VERSION} -t:{TYPE} -o:{OUT} {INPUT1} ... {INPUTn} {PREFIX} is a simple string that defines the a common prefix for functions and constants in this header. This prefix will be removed from the generated XML file. {VERSION} is a string that defines that version that will be used for functions in the generated XML file. Specific input files may override this setting. - {TYPE} can be either 'xml' or 'header' to indicate whether the input files are OpenGL .xml files or C headers. {OUT} is the output filename (optional). If no output file is specified, output will be directed to the console. - {INPUT1..n} is a space-separated list of input files (headers). + {INPUT1..n} is a space-separated list of input files. -Despite what the help says, prefix, version and type parameters are necessary at the moment. +Despite what the help says, prefix and version parameters are necessary at the moment. [Support] -If you encounter a bug, please file an issue report at http://github.com/opentk/opentk/issues - -We will only accept bug reports for supported header files. This is not a generic tool and will fail to parse unsupported files. \ No newline at end of file +If you encounter a bug, please file an issue report at http://github.com/opentk/opentk/issues \ No newline at end of file From 52ea9d68edf0722b8ec6bb2d92d4c3e8b3d60004 Mon Sep 17 00:00:00 2001 From: Fraser Waters Date: Fri, 20 Jun 2014 20:58:02 +0100 Subject: [PATCH 4/6] [Bind] Improve BindStreamWriter Allows multiple calls to Write to build up one line of text. Splits on new line characters even in Write. Only places tabs if line is not otherwise empty. --- Source/Bind/BindStreamWriter.cs | 41 ++++++++++++++++----------------- 1 file changed, 20 insertions(+), 21 deletions(-) diff --git a/Source/Bind/BindStreamWriter.cs b/Source/Bind/BindStreamWriter.cs index 6fc78322..985447d2 100644 --- a/Source/Bind/BindStreamWriter.cs +++ b/Source/Bind/BindStreamWriter.cs @@ -43,10 +43,11 @@ namespace Bind class BindStreamWriter : IDisposable { - static readonly char[] SplitCharacters = new char[] { '\r', '\n' }; + static readonly string[] SplitStrings = new string[] { System.Environment.NewLine }; readonly StreamWriter sw; public readonly string File; + bool newline = true; int indent_level = 0; public BindStreamWriter(string file) @@ -65,30 +66,28 @@ namespace Bind if (indent_level > 0) --indent_level; } - + public void Write(WriteOptions options, string value) { - var lines = value.Split(SplitCharacters, - StringSplitOptions.RemoveEmptyEntries); - bool is_multiline = lines.Length > 1; - if (is_multiline) + var lines = value.Split(SplitStrings, StringSplitOptions.None); + for (int i = 0; i < lines.Length; ++i) { - // Write all internal lines - for (int i = 0; i < lines.Length - 1; i++) + if (lines[i].Length != 0) { - var line = lines[i]; - WriteIndentations(options); - sw.Write(line); - sw.Write(System.Environment.NewLine); + if (newline) + { + WriteIndentations(options); + } + newline = false; + sw.Write(lines[i]); + } + + // if we're going to write another line add a line break string + if (i + 1 < lines.Length) + { + sw.Write(System.Environment.NewLine); + newline = true; } - // Write the last line without appending a newline - WriteIndentations(options); - sw.Write(lines[lines.Length - 1]); - } - else - { - WriteIndentations(options); - sw.Write(value); } } @@ -109,7 +108,7 @@ namespace Bind public void WriteLine() { - sw.WriteLine(); + Write(System.Environment.NewLine); } public void WriteLine(WriteOptions options, string value) From 0ffd3c595b3eaeada8bfca6f51c3384c0c4a4cd3 Mon Sep 17 00:00:00 2001 From: Fraser Waters Date: Wed, 29 Jul 2015 14:07:14 +0100 Subject: [PATCH 5/6] [Bind] Remove Type.IndirectionLevel Property wasn't used. --- Source/Bind/Structures/Type.cs | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/Source/Bind/Structures/Type.cs b/Source/Bind/Structures/Type.cs index 41486cf4..46894a8b 100644 --- a/Source/Bind/Structures/Type.cs +++ b/Source/Bind/Structures/Type.cs @@ -182,19 +182,7 @@ namespace Bind.Structures // Set to true if parameter is an enum. public bool IsEnum { get; set; } - - #region IndirectionLevel - - // Gets the the level of indirection for this type. For example, - // type 'foo' has indirection level = 0, while 'ref foo*[]' has - // an indirection level of 3. - public int IndirectionLevel - { - get { return Pointer + Array + (Reference ? 1 : 0); } - } - - #endregion - + #region public bool CLSCompliant public bool CLSCompliant From 263a1cce3ee1a3989156e6c873069f9de76b0583 Mon Sep 17 00:00:00 2001 From: Fraser Waters Date: Thu, 30 Jul 2015 14:31:34 +0100 Subject: [PATCH 6/6] Regenerate bindings Just white space changes. --- Source/OpenTK/Graphics/ES11/ES11.cs | 2 + Source/OpenTK/Graphics/ES11/ES11Enums.cs | 7862 +++--- Source/OpenTK/Graphics/ES20/ES20.cs | 2 + Source/OpenTK/Graphics/ES20/ES20Enums.cs | 10214 +++---- Source/OpenTK/Graphics/ES30/ES30.cs | 2 + Source/OpenTK/Graphics/ES30/ES30Enums.cs | 12632 ++++----- Source/OpenTK/Graphics/ES31/ES31.Enums.cs | 13870 ++++----- Source/OpenTK/Graphics/ES31/ES31.cs | 2 + Source/OpenTK/Graphics/OpenGL/GL.cs | 2 + Source/OpenTK/Graphics/OpenGL/GLEnums.cs | 28136 ++++++++++--------- Source/OpenTK/Graphics/OpenGL4/GL4.cs | 2 + Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs | 15942 +++++------ 12 files changed, 44346 insertions(+), 44322 deletions(-) diff --git a/Source/OpenTK/Graphics/ES11/ES11.cs b/Source/OpenTK/Graphics/ES11/ES11.cs index 02cfc7f1..1e82b150 100644 --- a/Source/OpenTK/Graphics/ES11/ES11.cs +++ b/Source/OpenTK/Graphics/ES11/ES11.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES11 { using System; diff --git a/Source/OpenTK/Graphics/ES11/ES11Enums.cs b/Source/OpenTK/Graphics/ES11/ES11Enums.cs index 14b86b72..218326c4 100644 --- a/Source/OpenTK/Graphics/ES11/ES11Enums.cs +++ b/Source/OpenTK/Graphics/ES11/ES11Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES11 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,6023 +64,6023 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32 /// - MaxClipPlanesImg = ((int)0x0D32) , + MaxClipPlanesImg = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500 /// - TextureGenModeOes = ((int)0x2500) , + TextureGenModeOes = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0_IMG = 0x3000 /// - ClipPlane0Img = ((int)0x3000) , + ClipPlane0Img = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1_IMG = 0x3001 /// - ClipPlane1Img = ((int)0x3001) , + ClipPlane1Img = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2_IMG = 0x3002 /// - ClipPlane2Img = ((int)0x3002) , + ClipPlane2Img = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3_IMG = 0x3003 /// - ClipPlane3Img = ((int)0x3003) , + ClipPlane3Img = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4_IMG = 0x3004 /// - ClipPlane4Img = ((int)0x3004) , + ClipPlane4Img = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5_IMG = 0x3005 /// - ClipPlane5Img = ((int)0x3005) , + ClipPlane5Img = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// - FuncAddOes = ((int)0x8006) , + FuncAddOes = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// - BlendEquationOes = ((int)0x8009) , + BlendEquationOes = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// - BlendEquationRgbOes = ((int)0x8009) , + BlendEquationRgbOes = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// - FuncSubtractOes = ((int)0x800A) , + FuncSubtractOes = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// - FuncReverseSubtractOes = ((int)0x800B) , + FuncReverseSubtractOes = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// - BlendDstRgbOes = ((int)0x80C8) , + BlendDstRgbOes = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// - BlendSrcRgbOes = ((int)0x80C9) , + BlendSrcRgbOes = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// - BlendDstAlphaOes = ((int)0x80CA) , + BlendDstAlphaOes = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// - BlendSrcAlphaOes = ((int)0x80CB) , + BlendSrcAlphaOes = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// - MirroredRepeatOes = ((int)0x8370) , + MirroredRepeatOes = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// - MaxRenderbufferSizeOes = ((int)0x84E8) , + MaxRenderbufferSizeOes = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// - IncrWrapOes = ((int)0x8507) , + IncrWrapOes = ((int)0x8507), /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// - DecrWrapOes = ((int)0x8508) , + DecrWrapOes = ((int)0x8508), /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// - NormalMapOes = ((int)0x8511) , + NormalMapOes = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// - ReflectionMapOes = ((int)0x8512) , + ReflectionMapOes = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// - TextureCubeMapOes = ((int)0x8513) , + TextureCubeMapOes = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// - TextureBindingCubeMapOes = ((int)0x8514) , + TextureBindingCubeMapOes = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// - TextureCubeMapPositiveXOes = ((int)0x8515) , + TextureCubeMapPositiveXOes = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// - TextureCubeMapNegativeXOes = ((int)0x8516) , + TextureCubeMapNegativeXOes = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// - TextureCubeMapPositiveYOes = ((int)0x8517) , + TextureCubeMapPositiveYOes = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// - TextureCubeMapNegativeYOes = ((int)0x8518) , + TextureCubeMapNegativeYOes = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// - TextureCubeMapPositiveZOes = ((int)0x8519) , + TextureCubeMapPositiveZOes = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// - TextureCubeMapNegativeZOes = ((int)0x851A) , + TextureCubeMapNegativeZOes = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// - MaxCubeMapTextureSizeOes = ((int)0x851C) , + MaxCubeMapTextureSizeOes = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// - MaxVertexUnitsOes = ((int)0x86A4) , + MaxVertexUnitsOes = ((int)0x86A4), /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// - WeightArrayTypeOes = ((int)0x86A9) , + WeightArrayTypeOes = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// - WeightArrayStrideOes = ((int)0x86AA) , + WeightArrayStrideOes = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// - WeightArraySizeOes = ((int)0x86AB) , + WeightArraySizeOes = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// - WeightArrayPointerOes = ((int)0x86AC) , + WeightArrayPointerOes = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// - WeightArrayOes = ((int)0x86AD) , + WeightArrayOes = ((int)0x86AD), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// - Dot3RgbaImg = ((int)0x86AF) , + Dot3RgbaImg = ((int)0x86AF), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// - BlendEquationAlphaOes = ((int)0x883D) , + BlendEquationAlphaOes = ((int)0x883D), /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// - MatrixPaletteOes = ((int)0x8840) , + MatrixPaletteOes = ((int)0x8840), /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// - MaxPaletteMatricesOes = ((int)0x8842) , + MaxPaletteMatricesOes = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// - CurrentPaletteMatrixOes = ((int)0x8843) , + CurrentPaletteMatrixOes = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// - MatrixIndexArrayOes = ((int)0x8844) , + MatrixIndexArrayOes = ((int)0x8844), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// - MatrixIndexArraySizeOes = ((int)0x8846) , + MatrixIndexArraySizeOes = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// - MatrixIndexArrayTypeOes = ((int)0x8847) , + MatrixIndexArrayTypeOes = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// - MatrixIndexArrayStrideOes = ((int)0x8848) , + MatrixIndexArrayStrideOes = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// - MatrixIndexArrayPointerOes = ((int)0x8849) , + MatrixIndexArrayPointerOes = ((int)0x8849), /// /// Original was GL_POINT_SPRITE_OES = 0x8861 /// - PointSpriteOes = ((int)0x8861) , + PointSpriteOes = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_OES = 0x8862 /// - CoordReplaceOes = ((int)0x8862) , + CoordReplaceOes = ((int)0x8862), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// - WeightArrayBufferBindingOes = ((int)0x889E) , + WeightArrayBufferBindingOes = ((int)0x889E), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// - PointSizeArrayTypeOes = ((int)0x898A) , + PointSizeArrayTypeOes = ((int)0x898A), /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// - PointSizeArrayStrideOes = ((int)0x898B) , + PointSizeArrayStrideOes = ((int)0x898B), /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// - PointSizeArrayPointerOes = ((int)0x898C) , + PointSizeArrayPointerOes = ((int)0x898C), /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// - ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , + ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// - ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , + ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E), /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// - TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , + TextureMatrixFloatAsIntBitsOes = ((int)0x898F), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// - PointSizeArrayOes = ((int)0x8B9C) , + PointSizeArrayOes = ((int)0x8B9C), /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// - TextureCropRectOes = ((int)0x8B9D) , + TextureCropRectOes = ((int)0x8B9D), /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// - MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , + MatrixIndexArrayBufferBindingOes = ((int)0x8B9E), /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// - PointSizeArrayBufferBindingOes = ((int)0x8B9F) , + PointSizeArrayBufferBindingOes = ((int)0x8B9F), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// - ModulateColorImg = ((int)0x8C04) , + ModulateColorImg = ((int)0x8C04), /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// - RecipAddSignedAlphaImg = ((int)0x8C05) , + RecipAddSignedAlphaImg = ((int)0x8C05), /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// - TextureAlphaModulateImg = ((int)0x8C06) , + TextureAlphaModulateImg = ((int)0x8C06), /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// - FactorAlphaModulateImg = ((int)0x8C07) , + FactorAlphaModulateImg = ((int)0x8C07), /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// - FragmentAlphaModulateImg = ((int)0x8C08) , + FragmentAlphaModulateImg = ((int)0x8C08), /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// - AddBlendImg = ((int)0x8C09) , + AddBlendImg = ((int)0x8C09), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// - FramebufferBindingOes = ((int)0x8CA6) , + FramebufferBindingOes = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// - RenderbufferBindingOes = ((int)0x8CA7) , + RenderbufferBindingOes = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// - FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeOes = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// - FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , + FramebufferAttachmentObjectNameOes = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// - FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelOes = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// - FramebufferCompleteOes = ((int)0x8CD5) , + FramebufferCompleteOes = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// - FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , + FramebufferIncompleteAttachmentOes = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// - FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , + FramebufferIncompleteDimensionsOes = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// - FramebufferIncompleteFormatsOes = ((int)0x8CDA) , + FramebufferIncompleteFormatsOes = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// - FramebufferUnsupportedOes = ((int)0x8CDD) , + FramebufferUnsupportedOes = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// - ColorAttachment0Oes = ((int)0x8CE0) , + ColorAttachment0Oes = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// - DepthAttachmentOes = ((int)0x8D00) , + DepthAttachmentOes = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// - StencilAttachmentOes = ((int)0x8D20) , + StencilAttachmentOes = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// - FramebufferOes = ((int)0x8D40) , + FramebufferOes = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// - RenderbufferOes = ((int)0x8D41) , + RenderbufferOes = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// - RenderbufferWidthOes = ((int)0x8D42) , + RenderbufferWidthOes = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// - RenderbufferHeightOes = ((int)0x8D43) , + RenderbufferHeightOes = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// - RenderbufferInternalFormatOes = ((int)0x8D44) , + RenderbufferInternalFormatOes = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// - RenderbufferRedSizeOes = ((int)0x8D50) , + RenderbufferRedSizeOes = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// - RenderbufferGreenSizeOes = ((int)0x8D51) , + RenderbufferGreenSizeOes = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// - RenderbufferBlueSizeOes = ((int)0x8D52) , + RenderbufferBlueSizeOes = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// - RenderbufferAlphaSizeOes = ((int)0x8D53) , + RenderbufferAlphaSizeOes = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// - RenderbufferDepthSizeOes = ((int)0x8D54) , + RenderbufferDepthSizeOes = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// - RenderbufferStencilSizeOes = ((int)0x8D55) , + RenderbufferStencilSizeOes = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// - TextureGenStrOes = ((int)0x8D60) , + TextureGenStrOes = ((int)0x8D60), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_AMD_compressed_3DC_texture = 1 /// - AmdCompressed3DcTexture = ((int)1) , + AmdCompressed3DcTexture = ((int)1), /// /// Original was GL_AMD_compressed_ATC_texture = 1 /// - AmdCompressedAtcTexture = ((int)1) , + AmdCompressedAtcTexture = ((int)1), /// /// Original was GL_EXT_texture_filter_anisotropic = 1 /// - ExtTextureFilterAnisotropic = ((int)1) , + ExtTextureFilterAnisotropic = ((int)1), /// /// Original was GL_EXT_texture_format_BGRA8888 = 1 /// - ExtTextureFormatBgra8888 = ((int)1) , + ExtTextureFormatBgra8888 = ((int)1), /// /// Original was GL_IMG_read_format = 1 /// - ImgReadFormat = ((int)1) , + ImgReadFormat = ((int)1), /// /// Original was GL_IMG_texture_compression_pvrtc = 1 /// - ImgTextureCompressionPvrtc = ((int)1) , + ImgTextureCompressionPvrtc = ((int)1), /// /// Original was GL_IMG_texture_env_enhanced_fixed_function = 1 /// - ImgTextureEnvEnhancedFixedFunction = ((int)1) , + ImgTextureEnvEnhancedFixedFunction = ((int)1), /// /// Original was GL_IMG_user_clip_plane = 1 /// - ImgUserClipPlane = ((int)1) , + ImgUserClipPlane = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_NV_fence = 1 /// - NvFence = ((int)1) , + NvFence = ((int)1), /// /// Original was GL_OES_blend_equation_separate = 1 /// - OesBlendEquationSeparate = ((int)1) , + OesBlendEquationSeparate = ((int)1), /// /// Original was GL_OES_blend_func_separate = 1 /// - OesBlendFuncSeparate = ((int)1) , + OesBlendFuncSeparate = ((int)1), /// /// Original was GL_OES_blend_subtract = 1 /// - OesBlendSubtract = ((int)1) , + OesBlendSubtract = ((int)1), /// /// Original was GL_OES_byte_coordinates = 1 /// - OesByteCoordinates = ((int)1) , + OesByteCoordinates = ((int)1), /// /// Original was GL_OES_compressed_ETC1_RGB8_texture = 1 /// - OesCompressedEtc1Rgb8Texture = ((int)1) , + OesCompressedEtc1Rgb8Texture = ((int)1), /// /// Original was GL_OES_compressed_paletted_texture = 1 /// - OesCompressedPalettedTexture = ((int)1) , + OesCompressedPalettedTexture = ((int)1), /// /// Original was GL_OES_depth24 = 1 /// - OesDepth24 = ((int)1) , + OesDepth24 = ((int)1), /// /// Original was GL_OES_depth32 = 1 /// - OesDepth32 = ((int)1) , + OesDepth32 = ((int)1), /// /// Original was GL_OES_draw_texture = 1 /// - OesDrawTexture = ((int)1) , + OesDrawTexture = ((int)1), /// /// Original was GL_OES_EGL_image = 1 /// - OesEglImage = ((int)1) , + OesEglImage = ((int)1), /// /// Original was GL_OES_element_index_uint = 1 /// - OesElementIndexUint = ((int)1) , + OesElementIndexUint = ((int)1), /// /// Original was GL_OES_extended_matrix_palette = 1 /// - OesExtendedMatrixPalette = ((int)1) , + OesExtendedMatrixPalette = ((int)1), /// /// Original was GL_OES_fbo_render_mipmap = 1 /// - OesFboRenderMipmap = ((int)1) , + OesFboRenderMipmap = ((int)1), /// /// Original was GL_OES_fixed_point = 1 /// - OesFixedPoint = ((int)1) , + OesFixedPoint = ((int)1), /// /// Original was GL_OES_framebuffer_object = 1 /// - OesFramebufferObject = ((int)1) , + OesFramebufferObject = ((int)1), /// /// Original was GL_OES_mapbuffer = 1 /// - OesMapbuffer = ((int)1) , + OesMapbuffer = ((int)1), /// /// Original was GL_OES_matrix_get = 1 /// - OesMatrixGet = ((int)1) , + OesMatrixGet = ((int)1), /// /// Original was GL_OES_matrix_palette = 1 /// - OesMatrixPalette = ((int)1) , + OesMatrixPalette = ((int)1), /// /// Original was GL_OES_packed_depth_stencil = 1 /// - OesPackedDepthStencil = ((int)1) , + OesPackedDepthStencil = ((int)1), /// /// Original was GL_OES_point_size_array = 1 /// - OesPointSizeArray = ((int)1) , + OesPointSizeArray = ((int)1), /// /// Original was GL_OES_point_sprite = 1 /// - OesPointSprite = ((int)1) , + OesPointSprite = ((int)1), /// /// Original was GL_OES_query_matrix = 1 /// - OesQueryMatrix = ((int)1) , + OesQueryMatrix = ((int)1), /// /// Original was GL_OES_read_format = 1 /// - OesReadFormat = ((int)1) , + OesReadFormat = ((int)1), /// /// Original was GL_OES_rgb8_rgba8 = 1 /// - OesRgb8Rgba8 = ((int)1) , + OesRgb8Rgba8 = ((int)1), /// /// Original was GL_OES_single_precision = 1 /// - OesSinglePrecision = ((int)1) , + OesSinglePrecision = ((int)1), /// /// Original was GL_OES_stencil1 = 1 /// - OesStencil1 = ((int)1) , + OesStencil1 = ((int)1), /// /// Original was GL_OES_stencil4 = 1 /// - OesStencil4 = ((int)1) , + OesStencil4 = ((int)1), /// /// Original was GL_OES_stencil8 = 1 /// - OesStencil8 = ((int)1) , + OesStencil8 = ((int)1), /// /// Original was GL_OES_stencil_wrap = 1 /// - OesStencilWrap = ((int)1) , + OesStencilWrap = ((int)1), /// /// Original was GL_OES_texture_cube_map = 1 /// - OesTextureCubeMap = ((int)1) , + OesTextureCubeMap = ((int)1), /// /// Original was GL_OES_texture_env_crossbar = 1 /// - OesTextureEnvCrossbar = ((int)1) , + OesTextureEnvCrossbar = ((int)1), /// /// Original was GL_OES_texture_mirrored_repeat = 1 /// - OesTextureMirroredRepeat = ((int)1) , + OesTextureMirroredRepeat = ((int)1), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_QCOM_driver_control = 1 /// - QcomDriverControl = ((int)1) , + QcomDriverControl = ((int)1), /// /// Original was GL_QCOM_perfmon_global_mode = 1 /// - QcomPerfmonGlobalMode = ((int)1) , + QcomPerfmonGlobalMode = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_0 = 1 /// - VersionEsCl10 = ((int)1) , + VersionEsCl10 = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_1 = 1 /// - VersionEsCl11 = ((int)1) , + VersionEsCl11 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_0 = 1 /// - VersionEsCm10 = ((int)1) , + VersionEsCm10 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_1 = 1 /// - VersionEsCm11 = ((int)1) , + VersionEsCm11 = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -6089,35 +6091,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -6130,15 +6132,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_AMD_compressed_3DC_texture = 1 /// - AmdCompressed3DcTexture = ((int)1) , + AmdCompressed3DcTexture = ((int)1), } /// @@ -6150,11 +6152,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -6167,19 +6169,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_AMD_compressed_ATC_texture = 1 /// - AmdCompressedAtcTexture = ((int)1) , + AmdCompressedAtcTexture = ((int)1), } /// @@ -6191,15 +6193,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -6217,31 +6219,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -6252,67 +6254,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -6330,11 +6332,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -6345,7 +6347,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -6364,103 +6366,103 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -6471,31 +6473,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -6506,35 +6508,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -6545,51 +6547,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -6600,55 +6602,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -6659,11 +6661,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -6674,51 +6676,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), } /// @@ -6730,23 +6732,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -6758,15 +6760,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -6777,59 +6779,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -6840,15 +6842,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -6859,23 +6861,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -6886,35 +6888,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -6925,19 +6927,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -6948,59 +6950,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -7012,19 +7014,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -7036,11 +7038,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -7051,11 +7053,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -7066,27 +7068,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -7097,19 +7099,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -7120,15 +7122,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -7146,35 +7148,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -7185,63 +7187,63 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -7252,427 +7254,427 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -7683,55 +7685,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -7742,19 +7744,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -7765,15 +7767,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -7784,27 +7786,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -7822,19 +7824,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -7845,15 +7847,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -7864,35 +7866,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -7903,19 +7905,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -7926,11 +7928,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -7943,15 +7945,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_EXT_texture_filter_anisotropic = 1 /// - ExtTextureFilterAnisotropic = ((int)1) , + ExtTextureFilterAnisotropic = ((int)1), } /// @@ -7963,11 +7965,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -7980,11 +7982,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_EXT_texture_format_BGRA8888 = 1 /// - ExtTextureFormatBgra8888 = ((int)1) , + ExtTextureFormatBgra8888 = ((int)1), } /// @@ -7996,7 +7998,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -8007,15 +8009,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), } /// @@ -8026,95 +8028,95 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -8125,35 +8127,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -8164,23 +8166,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -8199,11 +8201,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -8214,11 +8216,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -8229,19 +8231,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -8252,31 +8254,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -8287,11 +8289,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -8302,11 +8304,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -8317,19 +8319,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -8340,11 +8342,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), } /// @@ -8355,43 +8357,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -8402,35 +8404,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -8441,35 +8443,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -8480,15 +8482,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -8499,19 +8501,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -8522,43 +8524,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -8569,1551 +8571,1551 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), } /// @@ -10124,63 +10126,63 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -10191,219 +10193,219 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -10414,15 +10416,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), } /// @@ -10433,207 +10435,207 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -10644,19 +10646,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -10667,19 +10669,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -10692,19 +10694,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_IMG_read_format = 1 /// - ImgReadFormat = ((int)1) , + ImgReadFormat = ((int)1), } /// @@ -10716,11 +10718,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -10733,23 +10735,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_IMG_texture_compression_pvrtc = 1 /// - ImgTextureCompressionPvrtc = ((int)1) , + ImgTextureCompressionPvrtc = ((int)1), } /// @@ -10761,19 +10763,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -10786,35 +10788,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// - Dot3RgbaImg = ((int)0x86AF) , + Dot3RgbaImg = ((int)0x86AF), /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// - ModulateColorImg = ((int)0x8C04) , + ModulateColorImg = ((int)0x8C04), /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// - RecipAddSignedAlphaImg = ((int)0x8C05) , + RecipAddSignedAlphaImg = ((int)0x8C05), /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// - TextureAlphaModulateImg = ((int)0x8C06) , + TextureAlphaModulateImg = ((int)0x8C06), /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// - FactorAlphaModulateImg = ((int)0x8C07) , + FactorAlphaModulateImg = ((int)0x8C07), /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// - FragmentAlphaModulateImg = ((int)0x8C08) , + FragmentAlphaModulateImg = ((int)0x8C08), /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// - AddBlendImg = ((int)0x8C09) , + AddBlendImg = ((int)0x8C09), /// /// Original was GL_IMG_texture_env_enhanced_fixed_function = 1 /// - ImgTextureEnvEnhancedFixedFunction = ((int)1) , + ImgTextureEnvEnhancedFixedFunction = ((int)1), } /// @@ -10826,31 +10828,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// - Dot3RgbaImg = ((int)0x86AF) , + Dot3RgbaImg = ((int)0x86AF), /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// - ModulateColorImg = ((int)0x8C04) , + ModulateColorImg = ((int)0x8C04), /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// - RecipAddSignedAlphaImg = ((int)0x8C05) , + RecipAddSignedAlphaImg = ((int)0x8C05), /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// - TextureAlphaModulateImg = ((int)0x8C06) , + TextureAlphaModulateImg = ((int)0x8C06), /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// - FactorAlphaModulateImg = ((int)0x8C07) , + FactorAlphaModulateImg = ((int)0x8C07), /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// - FragmentAlphaModulateImg = ((int)0x8C08) , + FragmentAlphaModulateImg = ((int)0x8C08), /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// - AddBlendImg = ((int)0x8C09) , + AddBlendImg = ((int)0x8C09), } /// @@ -10863,35 +10865,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32 /// - MaxClipPlanesImg = ((int)0x0D32) , + MaxClipPlanesImg = ((int)0x0D32), /// /// Original was GL_CLIP_PLANE0_IMG = 0x3000 /// - ClipPlane0Img = ((int)0x3000) , + ClipPlane0Img = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1_IMG = 0x3001 /// - ClipPlane1Img = ((int)0x3001) , + ClipPlane1Img = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2_IMG = 0x3002 /// - ClipPlane2Img = ((int)0x3002) , + ClipPlane2Img = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3_IMG = 0x3003 /// - ClipPlane3Img = ((int)0x3003) , + ClipPlane3Img = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4_IMG = 0x3004 /// - ClipPlane4Img = ((int)0x3004) , + ClipPlane4Img = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5_IMG = 0x3005 /// - ClipPlane5Img = ((int)0x3005) , + ClipPlane5Img = ((int)0x3005), /// /// Original was GL_IMG_user_clip_plane = 1 /// - ImgUserClipPlane = ((int)1) , + ImgUserClipPlane = ((int)1), } /// @@ -10903,31 +10905,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32 /// - MaxClipPlanesImg = ((int)0x0D32) , + MaxClipPlanesImg = ((int)0x0D32), /// /// Original was GL_CLIP_PLANE0_IMG = 0x3000 /// - ClipPlane0Img = ((int)0x3000) , + ClipPlane0Img = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1_IMG = 0x3001 /// - ClipPlane1Img = ((int)0x3001) , + ClipPlane1Img = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2_IMG = 0x3002 /// - ClipPlane2Img = ((int)0x3002) , + ClipPlane2Img = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3_IMG = 0x3003 /// - ClipPlane3Img = ((int)0x3003) , + ClipPlane3Img = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4_IMG = 0x3004 /// - ClipPlane4Img = ((int)0x3004) , + ClipPlane4Img = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5_IMG = 0x3005 /// - ClipPlane5Img = ((int)0x3005) , + ClipPlane5Img = ((int)0x3005), } /// @@ -10938,19 +10940,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -10961,59 +10963,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -11024,231 +11026,231 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -11259,15 +11261,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -11278,7 +11280,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -11289,19 +11291,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -11312,23 +11314,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -11339,67 +11341,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -11410,43 +11412,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -11457,11 +11459,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -11472,43 +11474,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -11519,7 +11521,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -11530,67 +11532,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -11602,67 +11604,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -11673,83 +11675,83 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -11760,15 +11762,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -11779,15 +11781,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -11798,31 +11800,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -11833,19 +11835,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -11857,123 +11859,123 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -11984,11 +11986,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -11999,15 +12001,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -12018,11 +12020,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -12033,23 +12035,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -12062,19 +12064,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_NV_fence = 1 /// - NvFence = ((int)1) , + NvFence = ((int)1), } /// @@ -12086,15 +12088,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -12106,23 +12108,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -12135,15 +12137,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// - BlendEquationRgbOes = ((int)0x8009) , + BlendEquationRgbOes = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// - BlendEquationAlphaOes = ((int)0x883D) , + BlendEquationAlphaOes = ((int)0x883D), /// /// Original was GL_OES_blend_equation_separate = 1 /// - OesBlendEquationSeparate = ((int)1) , + OesBlendEquationSeparate = ((int)1), } /// @@ -12155,11 +12157,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// - BlendEquationRgbOes = ((int)0x8009) , + BlendEquationRgbOes = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// - BlendEquationAlphaOes = ((int)0x883D) , + BlendEquationAlphaOes = ((int)0x883D), } /// @@ -12172,23 +12174,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// - BlendDstRgbOes = ((int)0x80C8) , + BlendDstRgbOes = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// - BlendSrcRgbOes = ((int)0x80C9) , + BlendSrcRgbOes = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// - BlendDstAlphaOes = ((int)0x80CA) , + BlendDstAlphaOes = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// - BlendSrcAlphaOes = ((int)0x80CB) , + BlendSrcAlphaOes = ((int)0x80CB), /// /// Original was GL_OES_blend_func_separate = 1 /// - OesBlendFuncSeparate = ((int)1) , + OesBlendFuncSeparate = ((int)1), } /// @@ -12200,19 +12202,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// - BlendDstRgbOes = ((int)0x80C8) , + BlendDstRgbOes = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// - BlendSrcRgbOes = ((int)0x80C9) , + BlendSrcRgbOes = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// - BlendDstAlphaOes = ((int)0x80CA) , + BlendDstAlphaOes = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// - BlendSrcAlphaOes = ((int)0x80CB) , + BlendSrcAlphaOes = ((int)0x80CB), } /// @@ -12225,23 +12227,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// - FuncAddOes = ((int)0x8006) , + FuncAddOes = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// - BlendEquationOes = ((int)0x8009) , + BlendEquationOes = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// - FuncSubtractOes = ((int)0x800A) , + FuncSubtractOes = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// - FuncReverseSubtractOes = ((int)0x800B) , + FuncReverseSubtractOes = ((int)0x800B), /// /// Original was GL_OES_blend_subtract = 1 /// - OesBlendSubtract = ((int)1) , + OesBlendSubtract = ((int)1), } /// @@ -12253,19 +12255,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// - FuncAddOes = ((int)0x8006) , + FuncAddOes = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// - BlendEquationOes = ((int)0x8009) , + BlendEquationOes = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// - FuncSubtractOes = ((int)0x800A) , + FuncSubtractOes = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// - FuncReverseSubtractOes = ((int)0x800B) , + FuncReverseSubtractOes = ((int)0x800B), } /// @@ -12278,7 +12280,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_byte_coordinates = 1 /// - OesByteCoordinates = ((int)1) , + OesByteCoordinates = ((int)1), } /// @@ -12290,7 +12292,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), } /// @@ -12310,11 +12312,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_OES_compressed_ETC1_RGB8_texture = 1 /// - OesCompressedEtc1Rgb8Texture = ((int)1) , + OesCompressedEtc1Rgb8Texture = ((int)1), } /// @@ -12326,7 +12328,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -12339,47 +12341,47 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_OES_compressed_paletted_texture = 1 /// - OesCompressedPalettedTexture = ((int)1) , + OesCompressedPalettedTexture = ((int)1), } /// @@ -12391,43 +12393,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -12440,11 +12442,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_OES_depth24 = 1 /// - OesDepth24 = ((int)1) , + OesDepth24 = ((int)1), } /// @@ -12456,7 +12458,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -12469,11 +12471,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_OES_depth32 = 1 /// - OesDepth32 = ((int)1) , + OesDepth32 = ((int)1), } /// @@ -12485,7 +12487,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -12498,11 +12500,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// - TextureCropRectOes = ((int)0x8B9D) , + TextureCropRectOes = ((int)0x8B9D), /// /// Original was GL_OES_draw_texture = 1 /// - OesDrawTexture = ((int)1) , + OesDrawTexture = ((int)1), } /// @@ -12514,7 +12516,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// - TextureCropRectOes = ((int)0x8B9D) , + TextureCropRectOes = ((int)0x8B9D), } /// @@ -12527,7 +12529,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_EGL_image = 1 /// - OesEglImage = ((int)1) , + OesEglImage = ((int)1), } /// @@ -12546,19 +12548,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -12571,7 +12573,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_element_index_uint = 1 /// - OesElementIndexUint = ((int)1) , + OesElementIndexUint = ((int)1), } /// @@ -12583,7 +12585,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -12596,7 +12598,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_extended_matrix_palette = 1 /// - OesExtendedMatrixPalette = ((int)1) , + OesExtendedMatrixPalette = ((int)1), } /// @@ -12617,7 +12619,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_fbo_render_mipmap = 1 /// - OesFboRenderMipmap = ((int)1) , + OesFboRenderMipmap = ((int)1), } /// @@ -12638,11 +12640,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), /// /// Original was GL_OES_fixed_point = 1 /// - OesFixedPoint = ((int)1) , + OesFixedPoint = ((int)1), } /// @@ -12654,7 +12656,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), } /// @@ -12667,139 +12669,139 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// - MaxRenderbufferSizeOes = ((int)0x84E8) , + MaxRenderbufferSizeOes = ((int)0x84E8), /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// - FramebufferBindingOes = ((int)0x8CA6) , + FramebufferBindingOes = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// - RenderbufferBindingOes = ((int)0x8CA7) , + RenderbufferBindingOes = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// - FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeOes = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// - FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , + FramebufferAttachmentObjectNameOes = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// - FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelOes = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// - FramebufferCompleteOes = ((int)0x8CD5) , + FramebufferCompleteOes = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// - FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , + FramebufferIncompleteAttachmentOes = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// - FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , + FramebufferIncompleteDimensionsOes = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// - FramebufferIncompleteFormatsOes = ((int)0x8CDA) , + FramebufferIncompleteFormatsOes = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// - FramebufferUnsupportedOes = ((int)0x8CDD) , + FramebufferUnsupportedOes = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// - ColorAttachment0Oes = ((int)0x8CE0) , + ColorAttachment0Oes = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// - DepthAttachmentOes = ((int)0x8D00) , + DepthAttachmentOes = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// - StencilAttachmentOes = ((int)0x8D20) , + StencilAttachmentOes = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// - FramebufferOes = ((int)0x8D40) , + FramebufferOes = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// - RenderbufferOes = ((int)0x8D41) , + RenderbufferOes = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// - RenderbufferWidthOes = ((int)0x8D42) , + RenderbufferWidthOes = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// - RenderbufferHeightOes = ((int)0x8D43) , + RenderbufferHeightOes = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// - RenderbufferInternalFormatOes = ((int)0x8D44) , + RenderbufferInternalFormatOes = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// - RenderbufferRedSizeOes = ((int)0x8D50) , + RenderbufferRedSizeOes = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// - RenderbufferGreenSizeOes = ((int)0x8D51) , + RenderbufferGreenSizeOes = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// - RenderbufferBlueSizeOes = ((int)0x8D52) , + RenderbufferBlueSizeOes = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// - RenderbufferAlphaSizeOes = ((int)0x8D53) , + RenderbufferAlphaSizeOes = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// - RenderbufferDepthSizeOes = ((int)0x8D54) , + RenderbufferDepthSizeOes = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// - RenderbufferStencilSizeOes = ((int)0x8D55) , + RenderbufferStencilSizeOes = ((int)0x8D55), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_OES_framebuffer_object = 1 /// - OesFramebufferObject = ((int)1) , + OesFramebufferObject = ((int)1), } /// @@ -12811,135 +12813,135 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// - MaxRenderbufferSizeOes = ((int)0x84E8) , + MaxRenderbufferSizeOes = ((int)0x84E8), /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// - FramebufferBindingOes = ((int)0x8CA6) , + FramebufferBindingOes = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// - RenderbufferBindingOes = ((int)0x8CA7) , + RenderbufferBindingOes = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// - FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeOes = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// - FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , + FramebufferAttachmentObjectNameOes = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// - FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelOes = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// - FramebufferCompleteOes = ((int)0x8CD5) , + FramebufferCompleteOes = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// - FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , + FramebufferIncompleteAttachmentOes = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// - FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , + FramebufferIncompleteDimensionsOes = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// - FramebufferIncompleteFormatsOes = ((int)0x8CDA) , + FramebufferIncompleteFormatsOes = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// - FramebufferUnsupportedOes = ((int)0x8CDD) , + FramebufferUnsupportedOes = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// - ColorAttachment0Oes = ((int)0x8CE0) , + ColorAttachment0Oes = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// - DepthAttachmentOes = ((int)0x8D00) , + DepthAttachmentOes = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// - StencilAttachmentOes = ((int)0x8D20) , + StencilAttachmentOes = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// - FramebufferOes = ((int)0x8D40) , + FramebufferOes = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// - RenderbufferOes = ((int)0x8D41) , + RenderbufferOes = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// - RenderbufferWidthOes = ((int)0x8D42) , + RenderbufferWidthOes = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// - RenderbufferHeightOes = ((int)0x8D43) , + RenderbufferHeightOes = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// - RenderbufferInternalFormatOes = ((int)0x8D44) , + RenderbufferInternalFormatOes = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// - RenderbufferRedSizeOes = ((int)0x8D50) , + RenderbufferRedSizeOes = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// - RenderbufferGreenSizeOes = ((int)0x8D51) , + RenderbufferGreenSizeOes = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// - RenderbufferBlueSizeOes = ((int)0x8D52) , + RenderbufferBlueSizeOes = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// - RenderbufferAlphaSizeOes = ((int)0x8D53) , + RenderbufferAlphaSizeOes = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// - RenderbufferDepthSizeOes = ((int)0x8D54) , + RenderbufferDepthSizeOes = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// - RenderbufferStencilSizeOes = ((int)0x8D55) , + RenderbufferStencilSizeOes = ((int)0x8D55), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -12952,23 +12954,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_OES_mapbuffer = 1 /// - OesMapbuffer = ((int)1) , + OesMapbuffer = ((int)1), } /// @@ -12980,19 +12982,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -13005,19 +13007,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// - ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , + ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// - ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , + ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E), /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// - TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , + TextureMatrixFloatAsIntBitsOes = ((int)0x898F), /// /// Original was GL_OES_matrix_get = 1 /// - OesMatrixGet = ((int)1) , + OesMatrixGet = ((int)1), } /// @@ -13029,15 +13031,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// - ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , + ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// - ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , + ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E), /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// - TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , + TextureMatrixFloatAsIntBitsOes = ((int)0x898F), } /// @@ -13050,71 +13052,71 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// - MaxVertexUnitsOes = ((int)0x86A4) , + MaxVertexUnitsOes = ((int)0x86A4), /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// - WeightArrayTypeOes = ((int)0x86A9) , + WeightArrayTypeOes = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// - WeightArrayStrideOes = ((int)0x86AA) , + WeightArrayStrideOes = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// - WeightArraySizeOes = ((int)0x86AB) , + WeightArraySizeOes = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// - WeightArrayPointerOes = ((int)0x86AC) , + WeightArrayPointerOes = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// - WeightArrayOes = ((int)0x86AD) , + WeightArrayOes = ((int)0x86AD), /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// - MatrixPaletteOes = ((int)0x8840) , + MatrixPaletteOes = ((int)0x8840), /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// - MaxPaletteMatricesOes = ((int)0x8842) , + MaxPaletteMatricesOes = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// - CurrentPaletteMatrixOes = ((int)0x8843) , + CurrentPaletteMatrixOes = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// - MatrixIndexArrayOes = ((int)0x8844) , + MatrixIndexArrayOes = ((int)0x8844), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// - MatrixIndexArraySizeOes = ((int)0x8846) , + MatrixIndexArraySizeOes = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// - MatrixIndexArrayTypeOes = ((int)0x8847) , + MatrixIndexArrayTypeOes = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// - MatrixIndexArrayStrideOes = ((int)0x8848) , + MatrixIndexArrayStrideOes = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// - MatrixIndexArrayPointerOes = ((int)0x8849) , + MatrixIndexArrayPointerOes = ((int)0x8849), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// - WeightArrayBufferBindingOes = ((int)0x889E) , + WeightArrayBufferBindingOes = ((int)0x889E), /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// - MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , + MatrixIndexArrayBufferBindingOes = ((int)0x8B9E), /// /// Original was GL_OES_matrix_palette = 1 /// - OesMatrixPalette = ((int)1) , + OesMatrixPalette = ((int)1), } /// @@ -13126,67 +13128,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// - MaxVertexUnitsOes = ((int)0x86A4) , + MaxVertexUnitsOes = ((int)0x86A4), /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// - WeightArrayTypeOes = ((int)0x86A9) , + WeightArrayTypeOes = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// - WeightArrayStrideOes = ((int)0x86AA) , + WeightArrayStrideOes = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// - WeightArraySizeOes = ((int)0x86AB) , + WeightArraySizeOes = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// - WeightArrayPointerOes = ((int)0x86AC) , + WeightArrayPointerOes = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// - WeightArrayOes = ((int)0x86AD) , + WeightArrayOes = ((int)0x86AD), /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// - MatrixPaletteOes = ((int)0x8840) , + MatrixPaletteOes = ((int)0x8840), /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// - MaxPaletteMatricesOes = ((int)0x8842) , + MaxPaletteMatricesOes = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// - CurrentPaletteMatrixOes = ((int)0x8843) , + CurrentPaletteMatrixOes = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// - MatrixIndexArrayOes = ((int)0x8844) , + MatrixIndexArrayOes = ((int)0x8844), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// - MatrixIndexArraySizeOes = ((int)0x8846) , + MatrixIndexArraySizeOes = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// - MatrixIndexArrayTypeOes = ((int)0x8847) , + MatrixIndexArrayTypeOes = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// - MatrixIndexArrayStrideOes = ((int)0x8848) , + MatrixIndexArrayStrideOes = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// - MatrixIndexArrayPointerOes = ((int)0x8849) , + MatrixIndexArrayPointerOes = ((int)0x8849), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// - WeightArrayBufferBindingOes = ((int)0x889E) , + WeightArrayBufferBindingOes = ((int)0x889E), /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// - MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , + MatrixIndexArrayBufferBindingOes = ((int)0x8B9E), } /// @@ -13199,19 +13201,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_OES_packed_depth_stencil = 1 /// - OesPackedDepthStencil = ((int)1) , + OesPackedDepthStencil = ((int)1), } /// @@ -13223,15 +13225,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -13244,27 +13246,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// - PointSizeArrayTypeOes = ((int)0x898A) , + PointSizeArrayTypeOes = ((int)0x898A), /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// - PointSizeArrayStrideOes = ((int)0x898B) , + PointSizeArrayStrideOes = ((int)0x898B), /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// - PointSizeArrayPointerOes = ((int)0x898C) , + PointSizeArrayPointerOes = ((int)0x898C), /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// - PointSizeArrayOes = ((int)0x8B9C) , + PointSizeArrayOes = ((int)0x8B9C), /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// - PointSizeArrayBufferBindingOes = ((int)0x8B9F) , + PointSizeArrayBufferBindingOes = ((int)0x8B9F), /// /// Original was GL_OES_point_size_array = 1 /// - OesPointSizeArray = ((int)1) , + OesPointSizeArray = ((int)1), } /// @@ -13276,23 +13278,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// - PointSizeArrayTypeOes = ((int)0x898A) , + PointSizeArrayTypeOes = ((int)0x898A), /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// - PointSizeArrayStrideOes = ((int)0x898B) , + PointSizeArrayStrideOes = ((int)0x898B), /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// - PointSizeArrayPointerOes = ((int)0x898C) , + PointSizeArrayPointerOes = ((int)0x898C), /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// - PointSizeArrayOes = ((int)0x8B9C) , + PointSizeArrayOes = ((int)0x8B9C), /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// - PointSizeArrayBufferBindingOes = ((int)0x8B9F) , + PointSizeArrayBufferBindingOes = ((int)0x8B9F), } /// @@ -13305,15 +13307,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SPRITE_OES = 0x8861 /// - PointSpriteOes = ((int)0x8861) , + PointSpriteOes = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_OES = 0x8862 /// - CoordReplaceOes = ((int)0x8862) , + CoordReplaceOes = ((int)0x8862), /// /// Original was GL_OES_point_sprite = 1 /// - OesPointSprite = ((int)1) , + OesPointSprite = ((int)1), } /// @@ -13325,11 +13327,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SPRITE_OES = 0x8861 /// - PointSpriteOes = ((int)0x8861) , + PointSpriteOes = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_OES = 0x8862 /// - CoordReplaceOes = ((int)0x8862) , + CoordReplaceOes = ((int)0x8862), } /// @@ -13342,7 +13344,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_query_matrix = 1 /// - OesQueryMatrix = ((int)1) , + OesQueryMatrix = ((int)1), } /// @@ -13363,15 +13365,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), /// /// Original was GL_OES_read_format = 1 /// - OesReadFormat = ((int)1) , + OesReadFormat = ((int)1), } /// @@ -13383,11 +13385,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), } /// @@ -13398,63 +13400,63 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -13467,15 +13469,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_OES_rgb8_rgba8 = 1 /// - OesRgb8Rgba8 = ((int)1) , + OesRgb8Rgba8 = ((int)1), } /// @@ -13487,11 +13489,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -13504,7 +13506,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_single_precision = 1 /// - OesSinglePrecision = ((int)1) , + OesSinglePrecision = ((int)1), } /// @@ -13525,11 +13527,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_OES_stencil1 = 1 /// - OesStencil1 = ((int)1) , + OesStencil1 = ((int)1), } /// @@ -13541,7 +13543,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -13554,11 +13556,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_OES_stencil4 = 1 /// - OesStencil4 = ((int)1) , + OesStencil4 = ((int)1), } /// @@ -13570,7 +13572,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -13583,11 +13585,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_OES_stencil8 = 1 /// - OesStencil8 = ((int)1) , + OesStencil8 = ((int)1), } /// @@ -13599,7 +13601,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -13612,15 +13614,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// - IncrWrapOes = ((int)0x8507) , + IncrWrapOes = ((int)0x8507), /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// - DecrWrapOes = ((int)0x8508) , + DecrWrapOes = ((int)0x8508), /// /// Original was GL_OES_stencil_wrap = 1 /// - OesStencilWrap = ((int)1) , + OesStencilWrap = ((int)1), } /// @@ -13632,11 +13634,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// - IncrWrapOes = ((int)0x8507) , + IncrWrapOes = ((int)0x8507), /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// - DecrWrapOes = ((int)0x8508) , + DecrWrapOes = ((int)0x8508), } /// @@ -13649,59 +13651,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500 /// - TextureGenModeOes = ((int)0x2500) , + TextureGenModeOes = ((int)0x2500), /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// - NormalMapOes = ((int)0x8511) , + NormalMapOes = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// - ReflectionMapOes = ((int)0x8512) , + ReflectionMapOes = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// - TextureCubeMapOes = ((int)0x8513) , + TextureCubeMapOes = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// - TextureBindingCubeMapOes = ((int)0x8514) , + TextureBindingCubeMapOes = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// - TextureCubeMapPositiveXOes = ((int)0x8515) , + TextureCubeMapPositiveXOes = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// - TextureCubeMapNegativeXOes = ((int)0x8516) , + TextureCubeMapNegativeXOes = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// - TextureCubeMapPositiveYOes = ((int)0x8517) , + TextureCubeMapPositiveYOes = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// - TextureCubeMapNegativeYOes = ((int)0x8518) , + TextureCubeMapNegativeYOes = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// - TextureCubeMapPositiveZOes = ((int)0x8519) , + TextureCubeMapPositiveZOes = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// - TextureCubeMapNegativeZOes = ((int)0x851A) , + TextureCubeMapNegativeZOes = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// - MaxCubeMapTextureSizeOes = ((int)0x851C) , + MaxCubeMapTextureSizeOes = ((int)0x851C), /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// - TextureGenStrOes = ((int)0x8D60) , + TextureGenStrOes = ((int)0x8D60), /// /// Original was GL_OES_texture_cube_map = 1 /// - OesTextureCubeMap = ((int)1) , + OesTextureCubeMap = ((int)1), } /// @@ -13713,55 +13715,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500 /// - TextureGenModeOes = ((int)0x2500) , + TextureGenModeOes = ((int)0x2500), /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// - NormalMapOes = ((int)0x8511) , + NormalMapOes = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// - ReflectionMapOes = ((int)0x8512) , + ReflectionMapOes = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// - TextureCubeMapOes = ((int)0x8513) , + TextureCubeMapOes = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// - TextureBindingCubeMapOes = ((int)0x8514) , + TextureBindingCubeMapOes = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// - TextureCubeMapPositiveXOes = ((int)0x8515) , + TextureCubeMapPositiveXOes = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// - TextureCubeMapNegativeXOes = ((int)0x8516) , + TextureCubeMapNegativeXOes = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// - TextureCubeMapPositiveYOes = ((int)0x8517) , + TextureCubeMapPositiveYOes = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// - TextureCubeMapNegativeYOes = ((int)0x8518) , + TextureCubeMapNegativeYOes = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// - TextureCubeMapPositiveZOes = ((int)0x8519) , + TextureCubeMapPositiveZOes = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// - TextureCubeMapNegativeZOes = ((int)0x851A) , + TextureCubeMapNegativeZOes = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// - MaxCubeMapTextureSizeOes = ((int)0x851C) , + MaxCubeMapTextureSizeOes = ((int)0x851C), /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// - TextureGenStrOes = ((int)0x8D60) , + TextureGenStrOes = ((int)0x8D60), } /// @@ -13774,7 +13776,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_texture_env_crossbar = 1 /// - OesTextureEnvCrossbar = ((int)1) , + OesTextureEnvCrossbar = ((int)1), } /// @@ -13795,11 +13797,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// - MirroredRepeatOes = ((int)0x8370) , + MirroredRepeatOes = ((int)0x8370), /// /// Original was GL_OES_texture_mirrored_repeat = 1 /// - OesTextureMirroredRepeat = ((int)1) , + OesTextureMirroredRepeat = ((int)1), } /// @@ -13811,7 +13813,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// - MirroredRepeatOes = ((int)0x8370) , + MirroredRepeatOes = ((int)0x8370), } /// @@ -13822,7 +13824,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -13834,19 +13836,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERSION_ES_CL_1_0 = 1 /// - VersionEsCl10 = ((int)1) , + VersionEsCl10 = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_1 = 1 /// - VersionEsCl11 = ((int)1) , + VersionEsCl11 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_0 = 1 /// - VersionEsCm10 = ((int)1) , + VersionEsCm10 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_1 = 1 /// - VersionEsCm11 = ((int)1) , + VersionEsCm11 = ((int)1), } /// @@ -13857,27 +13859,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -13888,79 +13890,79 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), } /// @@ -13971,43 +13973,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -14018,159 +14020,159 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -14181,15 +14183,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -14200,15 +14202,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -14219,39 +14221,39 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -14262,11 +14264,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -14277,187 +14279,187 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -14468,75 +14470,75 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), } /// @@ -14547,67 +14549,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -14618,15 +14620,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -14637,103 +14639,103 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -14746,7 +14748,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_QCOM_driver_control = 1 /// - QcomDriverControl = ((int)1) , + QcomDriverControl = ((int)1), } /// @@ -14765,47 +14767,47 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -14825,11 +14827,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_QCOM_perfmon_global_mode = 1 /// - QcomPerfmonGlobalMode = ((int)1) , + QcomPerfmonGlobalMode = ((int)1), } /// @@ -14841,7 +14843,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -14852,131 +14854,131 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -14987,7 +14989,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -14998,51 +15000,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -15053,15 +15055,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -15072,59 +15074,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -15135,11 +15137,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -15150,11 +15152,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -15165,35 +15167,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -15204,27 +15206,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), } /// @@ -15235,19 +15237,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), } /// @@ -15258,19 +15260,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -15282,103 +15284,103 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -15389,19 +15391,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -15412,27 +15414,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -15443,11 +15445,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -15458,7 +15460,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -15469,7 +15471,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -15480,31 +15482,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -15515,31 +15517,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -15550,51 +15552,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -15605,59 +15607,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -15668,135 +15670,135 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -15807,91 +15809,91 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), } /// @@ -15902,139 +15904,139 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), } /// @@ -16045,35 +16047,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -16085,55 +16087,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -16144,1335 +16146,1335 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_0 = 1 /// - VersionEsCl10 = ((int)1) , + VersionEsCl10 = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_1 = 1 /// - VersionEsCl11 = ((int)1) , + VersionEsCl11 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_1 = 1 /// - VersionEsCm11 = ((int)1) , + VersionEsCm11 = ((int)1), } /// @@ -17483,19 +17485,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } } diff --git a/Source/OpenTK/Graphics/ES20/ES20.cs b/Source/OpenTK/Graphics/ES20/ES20.cs index 2109a394..4322c0c8 100644 --- a/Source/OpenTK/Graphics/ES20/ES20.cs +++ b/Source/OpenTK/Graphics/ES20/ES20.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES20 { using System; diff --git a/Source/OpenTK/Graphics/ES20/ES20Enums.cs b/Source/OpenTK/Graphics/ES20/ES20Enums.cs index 9ed80587..9e50cf27 100644 --- a/Source/OpenTK/Graphics/ES20/ES20Enums.cs +++ b/Source/OpenTK/Graphics/ES20/ES20Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES20 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,31 +64,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FloatVec2 = 0X8b50 /// - FloatVec2 = ((int)0X8b50) , + FloatVec2 = ((int)0X8b50), /// /// Original was GL_FloatVec3 = 0X8b51 /// - FloatVec3 = ((int)0X8b51) , + FloatVec3 = ((int)0X8b51), /// /// Original was GL_FloatVec4 = 0X8b52 /// - FloatVec4 = ((int)0X8b52) , + FloatVec4 = ((int)0X8b52), /// /// Original was GL_FloatMat2 = 0X8b5a /// - FloatMat2 = ((int)0X8b5a) , + FloatMat2 = ((int)0X8b5a), /// /// Original was GL_FloatMat3 = 0X8b5b /// - FloatMat3 = ((int)0X8b5b) , + FloatMat3 = ((int)0X8b5b), /// /// Original was GL_FloatMat4 = 0X8b5c /// - FloatMat4 = ((int)0X8b5c) , + FloatMat4 = ((int)0X8b5c), } /// @@ -97,71 +99,71 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FloatVec2 = 0X8b50 /// - FloatVec2 = ((int)0X8b50) , + FloatVec2 = ((int)0X8b50), /// /// Original was GL_FloatVec3 = 0X8b51 /// - FloatVec3 = ((int)0X8b51) , + FloatVec3 = ((int)0X8b51), /// /// Original was GL_FloatVec4 = 0X8b52 /// - FloatVec4 = ((int)0X8b52) , + FloatVec4 = ((int)0X8b52), /// /// Original was GL_IntVec2 = 0X8b53 /// - IntVec2 = ((int)0X8b53) , + IntVec2 = ((int)0X8b53), /// /// Original was GL_IntVec3 = 0X8b54 /// - IntVec3 = ((int)0X8b54) , + IntVec3 = ((int)0X8b54), /// /// Original was GL_IntVec4 = 0X8b55 /// - IntVec4 = ((int)0X8b55) , + IntVec4 = ((int)0X8b55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BoolVec2 = 0X8b57 /// - BoolVec2 = ((int)0X8b57) , + BoolVec2 = ((int)0X8b57), /// /// Original was GL_BoolVec3 = 0X8b58 /// - BoolVec3 = ((int)0X8b58) , + BoolVec3 = ((int)0X8b58), /// /// Original was GL_BoolVec4 = 0X8b59 /// - BoolVec4 = ((int)0X8b59) , + BoolVec4 = ((int)0X8b59), /// /// Original was GL_FloatMat2 = 0X8b5a /// - FloatMat2 = ((int)0X8b5a) , + FloatMat2 = ((int)0X8b5a), /// /// Original was GL_FloatMat3 = 0X8b5b /// - FloatMat3 = ((int)0X8b5b) , + FloatMat3 = ((int)0X8b5b), /// /// Original was GL_FloatMat4 = 0X8b5c /// - FloatMat4 = ((int)0X8b5c) , + FloatMat4 = ((int)0X8b5c), /// /// Original was GL_Sampler2D = 0X8b5e /// - Sampler2D = ((int)0X8b5e) , + Sampler2D = ((int)0X8b5e), /// /// Original was GL_SamplerCube = 0X8b60 /// - SamplerCube = ((int)0X8b60) , + SamplerCube = ((int)0X8b60), } /// @@ -172,7951 +174,7951 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -8127,35 +8129,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -8166,11 +8168,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -8181,15 +8183,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -8200,31 +8202,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -8235,7 +8237,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), } /// @@ -8253,35 +8255,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -8292,19 +8294,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), } /// @@ -8315,15 +8317,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), } /// @@ -8334,7 +8336,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), } /// @@ -8345,7 +8347,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), } /// @@ -8356,7 +8358,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), } /// @@ -8367,7 +8369,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), } /// @@ -8378,7 +8380,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), } /// @@ -8389,11 +8391,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), } /// @@ -8404,7 +8406,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), } /// @@ -8422,31 +8424,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -8457,19 +8459,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -8480,67 +8482,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -8551,11 +8553,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -8566,7 +8568,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -8577,7 +8579,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), } /// @@ -8588,7 +8590,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), } /// @@ -8606,11 +8608,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), } /// @@ -8629,103 +8631,103 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -8736,31 +8738,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -8771,15 +8773,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FuncAdd = 0X8006 /// - FuncAdd = ((int)0X8006) , + FuncAdd = ((int)0X8006), /// /// Original was GL_FuncSubtract = 0X800a /// - FuncSubtract = ((int)0X800a) , + FuncSubtract = ((int)0X800a), /// /// Original was GL_FuncReverseSubtract = 0X800b /// - FuncReverseSubtract = ((int)0X800b) , + FuncReverseSubtract = ((int)0X800b), } /// @@ -8790,35 +8792,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -8829,79 +8831,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DstColor = 0X0306 /// - DstColor = ((int)0X0306) , + DstColor = ((int)0X0306), /// /// Original was GL_OneMinusDstColor = 0X0307 /// - OneMinusDstColor = ((int)0X0307) , + OneMinusDstColor = ((int)0X0307), /// /// Original was GL_SrcAlphaSaturate = 0X0308 /// - SrcAlphaSaturate = ((int)0X0308) , + SrcAlphaSaturate = ((int)0X0308), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ConstantColor = 0X8001 /// - ConstantColor = ((int)0X8001) , + ConstantColor = ((int)0X8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_OneMinusConstantColor = 0X8002 /// - OneMinusConstantColor = ((int)0X8002) , + OneMinusConstantColor = ((int)0X8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ConstantAlpha = 0X8003 /// - ConstantAlpha = ((int)0X8003) , + ConstantAlpha = ((int)0X8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_OneMinusConstantAlpha = 0X8004 /// - OneMinusConstantAlpha = ((int)0X8004) , + OneMinusConstantAlpha = ((int)0X8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -8912,79 +8914,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SrcColor = 0X0300 /// - SrcColor = ((int)0X0300) , + SrcColor = ((int)0X0300), /// /// Original was GL_OneMinusSrcColor = 0X0301 /// - OneMinusSrcColor = ((int)0X0301) , + OneMinusSrcColor = ((int)0X0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ConstantColor = 0X8001 /// - ConstantColor = ((int)0X8001) , + ConstantColor = ((int)0X8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_OneMinusConstantColor = 0X8002 /// - OneMinusConstantColor = ((int)0X8002) , + OneMinusConstantColor = ((int)0X8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ConstantAlpha = 0X8003 /// - ConstantAlpha = ((int)0X8003) , + ConstantAlpha = ((int)0X8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_OneMinusConstantAlpha = 0X8004 /// - OneMinusConstantAlpha = ((int)0X8004) , + OneMinusConstantAlpha = ((int)0X8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -8995,11 +8997,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NEAREST = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_LINEAR = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), } /// @@ -9010,11 +9012,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -9025,11 +9027,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BufferSize = 0X8764 /// - BufferSize = ((int)0X8764) , + BufferSize = ((int)0X8764), /// /// Original was GL_BufferUsage = 0X8765 /// - BufferUsage = ((int)0X8765) , + BufferUsage = ((int)0X8765), } /// @@ -9040,7 +9042,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -9051,11 +9053,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ArrayBuffer = 0X8892 /// - ArrayBuffer = ((int)0X8892) , + ArrayBuffer = ((int)0X8892), /// /// Original was GL_ElementArrayBuffer = 0X8893 /// - ElementArrayBuffer = ((int)0X8893) , + ElementArrayBuffer = ((int)0X8893), } /// @@ -9066,15 +9068,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -9085,15 +9087,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -9105,23 +9107,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -9133,15 +9135,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -9152,11 +9154,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), } /// @@ -9167,59 +9169,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -9230,15 +9232,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -9249,23 +9251,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -9276,35 +9278,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -9315,19 +9317,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -9338,59 +9340,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -9401,7 +9403,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -9413,19 +9415,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -9437,11 +9439,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -9452,11 +9454,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -9467,27 +9469,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -9498,19 +9500,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -9521,15 +9523,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -9547,19 +9549,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -9570,23 +9572,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -9597,27 +9599,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -9628,31 +9630,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -9663,11 +9665,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -9678,39 +9680,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -9721,43 +9723,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -9768,35 +9770,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -9807,7 +9809,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), } /// @@ -9818,63 +9820,63 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -9885,11 +9887,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UnsignedByte = 0X1401 /// - UnsignedByte = ((int)0X1401) , + UnsignedByte = ((int)0X1401), /// /// Original was GL_UnsignedShort = 0X1403 /// - UnsignedShort = ((int)0X1403) , + UnsignedShort = ((int)0X1403), } /// @@ -9900,435 +9902,435 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SampleAlphaToCoverage = 0X809e /// - SampleAlphaToCoverage = ((int)0X809e) , + SampleAlphaToCoverage = ((int)0X809e), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SampleCoverage = 0X80a0 /// - SampleCoverage = ((int)0X80a0) , + SampleCoverage = ((int)0X80a0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -10339,59 +10341,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -10402,1207 +10404,1207 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -11613,19 +11615,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -11636,27 +11638,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), } /// @@ -11674,35 +11676,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -11720,15 +11722,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -11739,31 +11741,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), } /// @@ -11774,139 +11776,139 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), } /// @@ -11917,115 +11919,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -12050,135 +12052,135 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), } /// @@ -12196,7 +12198,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), } /// @@ -12207,27 +12209,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -12245,19 +12247,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -12268,23 +12270,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), } /// @@ -12295,23 +12297,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -12322,7 +12324,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), } /// @@ -12333,27 +12335,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), } /// @@ -12364,15 +12366,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -12383,35 +12385,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -12422,27 +12424,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -12453,7 +12455,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), } /// @@ -12485,15 +12487,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), } /// @@ -12511,19 +12513,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), } /// @@ -12534,19 +12536,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -12557,7 +12559,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), } /// @@ -12575,191 +12577,191 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), } /// @@ -12770,11 +12772,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), } /// @@ -12785,59 +12787,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), } /// @@ -12848,11 +12850,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -12863,19 +12865,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -12886,39 +12888,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), } /// @@ -12929,11 +12931,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -12944,7 +12946,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -12955,19 +12957,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), } /// @@ -12978,15 +12980,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -12997,95 +12999,95 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -13096,7 +13098,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), } /// @@ -13107,23 +13109,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -13134,15 +13136,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), } /// @@ -13153,35 +13155,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -13192,23 +13194,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -13227,11 +13229,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -13242,7 +13244,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), } /// @@ -13253,11 +13255,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -13268,19 +13270,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -13291,31 +13293,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -13326,11 +13328,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -13341,11 +13343,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -13356,19 +13358,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -13379,23 +13381,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FramebufferComplete = 0X8cd5 /// - FramebufferComplete = ((int)0X8cd5) , + FramebufferComplete = ((int)0X8cd5), /// /// Original was GL_FramebufferIncompleteAttachment = 0X8cd6 /// - FramebufferIncompleteAttachment = ((int)0X8cd6) , + FramebufferIncompleteAttachment = ((int)0X8cd6), /// /// Original was GL_FramebufferIncompleteMissingAttachment = 0X8cd7 /// - FramebufferIncompleteMissingAttachment = ((int)0X8cd7) , + FramebufferIncompleteMissingAttachment = ((int)0X8cd7), /// /// Original was GL_FramebufferIncompleteDimensions = 0X8cd9 /// - FramebufferIncompleteDimensions = ((int)0X8cd9) , + FramebufferIncompleteDimensions = ((int)0X8cd9), /// /// Original was GL_FramebufferUnsupported = 0X8cdd /// - FramebufferUnsupported = ((int)0X8cdd) , + FramebufferUnsupported = ((int)0X8cdd), } /// @@ -13406,19 +13408,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FramebufferAttachmentObjectType = 0X8cd0 /// - FramebufferAttachmentObjectType = ((int)0X8cd0) , + FramebufferAttachmentObjectType = ((int)0X8cd0), /// /// Original was GL_FramebufferAttachmentObjectName = 0X8cd1 /// - FramebufferAttachmentObjectName = ((int)0X8cd1) , + FramebufferAttachmentObjectName = ((int)0X8cd1), /// /// Original was GL_FramebufferAttachmentTextureLevel = 0X8cd2 /// - FramebufferAttachmentTextureLevel = ((int)0X8cd2) , + FramebufferAttachmentTextureLevel = ((int)0X8cd2), /// /// Original was GL_FramebufferAttachmentTextureCubeMapFace = 0X8cd3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0X8cd3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0X8cd3), } /// @@ -13429,15 +13431,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ColorAttachment0 = 0X8ce0 /// - ColorAttachment0 = ((int)0X8ce0) , + ColorAttachment0 = ((int)0X8ce0), /// /// Original was GL_DepthAttachment = 0X8d00 /// - DepthAttachment = ((int)0X8d00) , + DepthAttachment = ((int)0X8d00), /// /// Original was GL_StencilAttachment = 0X8d20 /// - StencilAttachment = ((int)0X8d20) , + StencilAttachment = ((int)0X8d20), } /// @@ -13448,7 +13450,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), } /// @@ -13459,11 +13461,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), } /// @@ -13474,43 +13476,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -13521,35 +13523,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -13560,35 +13562,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -13599,11 +13601,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), } /// @@ -13614,15 +13616,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -13633,19 +13635,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -13656,43 +13658,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -13703,1763 +13705,1763 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BlendColor = 0X8005 /// - BlendColor = ((int)0X8005) , + BlendColor = ((int)0X8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BlendEquation = 0X8009 /// - BlendEquation = ((int)0X8009) , + BlendEquation = ((int)0X8009), /// /// Original was GL_BlendEquationRgb = 0X8009 /// - BlendEquationRgb = ((int)0X8009) , + BlendEquationRgb = ((int)0X8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SampleAlphaToCoverage = 0X809e /// - SampleAlphaToCoverage = ((int)0X809e) , + SampleAlphaToCoverage = ((int)0X809e), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SampleCoverage = 0X80a0 /// - SampleCoverage = ((int)0X80a0) , + SampleCoverage = ((int)0X80a0), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SampleBuffers = 0X80a8 /// - SampleBuffers = ((int)0X80a8) , + SampleBuffers = ((int)0X80a8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SampleCoverageValue = 0X80aa /// - SampleCoverageValue = ((int)0X80aa) , + SampleCoverageValue = ((int)0X80aa), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SampleCoverageInvert = 0X80ab /// - SampleCoverageInvert = ((int)0X80ab) , + SampleCoverageInvert = ((int)0X80ab), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BlendDstRgb = 0X80c8 /// - BlendDstRgb = ((int)0X80c8) , + BlendDstRgb = ((int)0X80c8), /// /// Original was GL_BlendSrcRgb = 0X80c9 /// - BlendSrcRgb = ((int)0X80c9) , + BlendSrcRgb = ((int)0X80c9), /// /// Original was GL_BlendDstAlpha = 0X80ca /// - BlendDstAlpha = ((int)0X80ca) , + BlendDstAlpha = ((int)0X80ca), /// /// Original was GL_BlendSrcAlpha = 0X80cb /// - BlendSrcAlpha = ((int)0X80cb) , + BlendSrcAlpha = ((int)0X80cb), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GenerateMipmapHint = 0X8192 /// - GenerateMipmapHint = ((int)0X8192) , + GenerateMipmapHint = ((int)0X8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ActiveTexture = 0X84e0 /// - ActiveTexture = ((int)0X84e0) , + ActiveTexture = ((int)0X84e0), /// /// Original was GL_MaxRenderbufferSize = 0X84e8 /// - MaxRenderbufferSize = ((int)0X84e8) , + MaxRenderbufferSize = ((int)0X84e8), /// /// Original was GL_TextureBindingCubeMap = 0X8514 /// - TextureBindingCubeMap = ((int)0X8514) , + TextureBindingCubeMap = ((int)0X8514), /// /// Original was GL_MaxCubeMapTextureSize = 0X851c /// - MaxCubeMapTextureSize = ((int)0X851c) , + MaxCubeMapTextureSize = ((int)0X851c), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_NumCompressedTextureFormats = 0X86a2 /// - NumCompressedTextureFormats = ((int)0X86a2) , + NumCompressedTextureFormats = ((int)0X86a2), /// /// Original was GL_CompressedTextureFormats = 0X86a3 /// - CompressedTextureFormats = ((int)0X86a3) , + CompressedTextureFormats = ((int)0X86a3), /// /// Original was GL_StencilBackFunc = 0X8800 /// - StencilBackFunc = ((int)0X8800) , + StencilBackFunc = ((int)0X8800), /// /// Original was GL_StencilBackFail = 0X8801 /// - StencilBackFail = ((int)0X8801) , + StencilBackFail = ((int)0X8801), /// /// Original was GL_StencilBackPassDepthFail = 0X8802 /// - StencilBackPassDepthFail = ((int)0X8802) , + StencilBackPassDepthFail = ((int)0X8802), /// /// Original was GL_StencilBackPassDepthPass = 0X8803 /// - StencilBackPassDepthPass = ((int)0X8803) , + StencilBackPassDepthPass = ((int)0X8803), /// /// Original was GL_BlendEquationAlpha = 0X883d /// - BlendEquationAlpha = ((int)0X883d) , + BlendEquationAlpha = ((int)0X883d), /// /// Original was GL_MaxVertexAttribs = 0X8869 /// - MaxVertexAttribs = ((int)0X8869) , + MaxVertexAttribs = ((int)0X8869), /// /// Original was GL_MaxTextureImageUnits = 0X8872 /// - MaxTextureImageUnits = ((int)0X8872) , + MaxTextureImageUnits = ((int)0X8872), /// /// Original was GL_ArrayBufferBinding = 0X8894 /// - ArrayBufferBinding = ((int)0X8894) , + ArrayBufferBinding = ((int)0X8894), /// /// Original was GL_ElementArrayBufferBinding = 0X8895 /// - ElementArrayBufferBinding = ((int)0X8895) , + ElementArrayBufferBinding = ((int)0X8895), /// /// Original was GL_MaxVertexTextureImageUnits = 0X8b4c /// - MaxVertexTextureImageUnits = ((int)0X8b4c) , + MaxVertexTextureImageUnits = ((int)0X8b4c), /// /// Original was GL_MaxCombinedTextureImageUnits = 0X8b4d /// - MaxCombinedTextureImageUnits = ((int)0X8b4d) , + MaxCombinedTextureImageUnits = ((int)0X8b4d), /// /// Original was GL_CurrentProgram = 0X8b8d /// - CurrentProgram = ((int)0X8b8d) , + CurrentProgram = ((int)0X8b8d), /// /// Original was GL_ImplementationColorReadType = 0X8b9a /// - ImplementationColorReadType = ((int)0X8b9a) , + ImplementationColorReadType = ((int)0X8b9a), /// /// Original was GL_ImplementationColorReadFormat = 0X8b9b /// - ImplementationColorReadFormat = ((int)0X8b9b) , + ImplementationColorReadFormat = ((int)0X8b9b), /// /// Original was GL_StencilBackRef = 0X8ca3 /// - StencilBackRef = ((int)0X8ca3) , + StencilBackRef = ((int)0X8ca3), /// /// Original was GL_StencilBackValueMask = 0X8ca4 /// - StencilBackValueMask = ((int)0X8ca4) , + StencilBackValueMask = ((int)0X8ca4), /// /// Original was GL_StencilBackWritemask = 0X8ca5 /// - StencilBackWritemask = ((int)0X8ca5) , + StencilBackWritemask = ((int)0X8ca5), /// /// Original was GL_FramebufferBinding = 0X8ca6 /// - FramebufferBinding = ((int)0X8ca6) , + FramebufferBinding = ((int)0X8ca6), /// /// Original was GL_RenderbufferBinding = 0X8ca7 /// - RenderbufferBinding = ((int)0X8ca7) , + RenderbufferBinding = ((int)0X8ca7), /// /// Original was GL_ShaderBinaryFormats = 0X8df8 /// - ShaderBinaryFormats = ((int)0X8df8) , + ShaderBinaryFormats = ((int)0X8df8), /// /// Original was GL_NumShaderBinaryFormats = 0X8df9 /// - NumShaderBinaryFormats = ((int)0X8df9) , + NumShaderBinaryFormats = ((int)0X8df9), /// /// Original was GL_ShaderCompiler = 0X8dfa /// - ShaderCompiler = ((int)0X8dfa) , + ShaderCompiler = ((int)0X8dfa), /// /// Original was GL_MaxVertexUniformVectors = 0X8dfb /// - MaxVertexUniformVectors = ((int)0X8dfb) , + MaxVertexUniformVectors = ((int)0X8dfb), /// /// Original was GL_MaxVaryingVectors = 0X8dfc /// - MaxVaryingVectors = ((int)0X8dfc) , + MaxVaryingVectors = ((int)0X8dfc), /// /// Original was GL_MaxFragmentUniformVectors = 0X8dfd /// - MaxFragmentUniformVectors = ((int)0X8dfd) , + MaxFragmentUniformVectors = ((int)0X8dfd), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), } /// @@ -15470,63 +15472,63 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -15537,43 +15539,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -15584,11 +15586,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), } /// @@ -15599,11 +15601,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), } /// @@ -15614,219 +15616,219 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -15837,27 +15839,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), } /// @@ -15868,15 +15870,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), } /// @@ -15887,207 +15889,207 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -16098,19 +16100,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -16121,19 +16123,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -16144,7 +16146,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), } /// @@ -16155,11 +16157,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -16170,7 +16172,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), } /// @@ -16181,19 +16183,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -16204,11 +16206,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), } /// @@ -16219,19 +16221,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16242,83 +16244,83 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -16329,59 +16331,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -16392,231 +16394,231 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -16627,67 +16629,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -16698,7 +16700,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -16709,23 +16711,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -16736,323 +16738,323 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -17070,71 +17072,71 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -17145,115 +17147,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -17264,115 +17266,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -17383,15 +17385,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -17402,7 +17404,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -17413,19 +17415,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -17436,23 +17438,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -17463,67 +17465,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -17534,43 +17536,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -17581,11 +17583,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -17596,43 +17598,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -17643,7 +17645,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -17654,67 +17656,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -17726,67 +17728,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -17797,83 +17799,83 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -17884,15 +17886,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -17903,15 +17905,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -17922,31 +17924,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -17957,19 +17959,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -17981,123 +17983,123 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -18108,11 +18110,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -18123,15 +18125,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -18142,11 +18144,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -18157,23 +18159,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -18184,207 +18186,207 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -18395,7 +18397,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -18406,11 +18408,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), } /// @@ -18421,39 +18423,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), } /// @@ -18464,7 +18466,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), } /// @@ -18475,135 +18477,135 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -18628,71 +18630,71 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -18703,15 +18705,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -18722,19 +18724,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), } /// @@ -18745,15 +18747,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), } /// @@ -18771,7 +18773,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), } /// @@ -18782,27 +18784,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), } /// @@ -18813,7 +18815,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), } /// @@ -18852,7 +18854,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), } /// @@ -18863,7 +18865,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), } /// @@ -18874,43 +18876,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), } /// @@ -18921,11 +18923,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), } /// @@ -18950,43 +18952,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -18998,23 +19000,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -19032,7 +19034,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -19043,43 +19045,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -19090,7 +19092,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -19101,7 +19103,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -19112,15 +19114,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), } /// @@ -19138,19 +19140,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -19161,7 +19163,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -19186,15 +19188,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), } /// @@ -19205,19 +19207,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -19228,15 +19230,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -19247,63 +19249,63 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -19314,11 +19316,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -19329,11 +19331,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), } /// @@ -19358,15 +19360,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), } /// @@ -19377,7 +19379,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), } /// @@ -19388,7 +19390,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -19399,7 +19401,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -19410,7 +19412,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), } /// @@ -19421,27 +19423,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), } /// @@ -19452,195 +19454,195 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), } /// @@ -19651,7 +19653,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -19669,7 +19671,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -19694,11 +19696,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -19709,23 +19711,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), } /// @@ -19736,7 +19738,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -19747,7 +19749,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -19758,11 +19760,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), } /// @@ -19773,27 +19775,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -19804,79 +19806,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), } /// @@ -19887,23 +19889,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LuminanceAlpha = 0X190a /// - LuminanceAlpha = ((int)0X190a) , + LuminanceAlpha = ((int)0X190a), } /// @@ -19914,43 +19916,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -19961,159 +19963,159 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -20124,15 +20126,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -20143,15 +20145,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -20162,39 +20164,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -20205,11 +20207,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -20220,187 +20222,187 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -20411,79 +20413,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UnsignedShort565 = 0X8363 /// - UnsignedShort565 = ((int)0X8363) , + UnsignedShort565 = ((int)0X8363), } /// @@ -20494,67 +20496,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -20565,15 +20567,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -20584,103 +20586,103 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -20691,43 +20693,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -20738,7 +20740,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), } /// @@ -20749,15 +20751,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), } /// @@ -20768,19 +20770,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), } /// @@ -20798,47 +20800,47 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -20856,7 +20858,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -20867,131 +20869,131 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -21002,7 +21004,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -21013,7 +21015,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), } /// @@ -21024,15 +21026,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -21043,51 +21045,51 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -21098,23 +21100,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_Rgb5A1 = 0X8057 /// - Rgb5A1 = ((int)0X8057) , + Rgb5A1 = ((int)0X8057), /// /// Original was GL_DepthComponent16 = 0X81a5 /// - DepthComponent16 = ((int)0X81a5) , + DepthComponent16 = ((int)0X81a5), /// /// Original was GL_StencilIndex8 = 0X8d48 /// - StencilIndex8 = ((int)0X8d48) , + StencilIndex8 = ((int)0X8d48), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), } /// @@ -21125,39 +21127,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RenderbufferWidth = 0X8d42 /// - RenderbufferWidth = ((int)0X8d42) , + RenderbufferWidth = ((int)0X8d42), /// /// Original was GL_RenderbufferHeight = 0X8d43 /// - RenderbufferHeight = ((int)0X8d43) , + RenderbufferHeight = ((int)0X8d43), /// /// Original was GL_RenderbufferInternalFormat = 0X8d44 /// - RenderbufferInternalFormat = ((int)0X8d44) , + RenderbufferInternalFormat = ((int)0X8d44), /// /// Original was GL_RenderbufferRedSize = 0X8d50 /// - RenderbufferRedSize = ((int)0X8d50) , + RenderbufferRedSize = ((int)0X8d50), /// /// Original was GL_RenderbufferGreenSize = 0X8d51 /// - RenderbufferGreenSize = ((int)0X8d51) , + RenderbufferGreenSize = ((int)0X8d51), /// /// Original was GL_RenderbufferBlueSize = 0X8d52 /// - RenderbufferBlueSize = ((int)0X8d52) , + RenderbufferBlueSize = ((int)0X8d52), /// /// Original was GL_RenderbufferAlphaSize = 0X8d53 /// - RenderbufferAlphaSize = ((int)0X8d53) , + RenderbufferAlphaSize = ((int)0X8d53), /// /// Original was GL_RenderbufferDepthSize = 0X8d54 /// - RenderbufferDepthSize = ((int)0X8d54) , + RenderbufferDepthSize = ((int)0X8d54), /// /// Original was GL_RenderbufferStencilSize = 0X8d55 /// - RenderbufferStencilSize = ((int)0X8d55) , + RenderbufferStencilSize = ((int)0X8d55), } /// @@ -21168,7 +21170,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -21179,15 +21181,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -21198,19 +21200,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -21221,59 +21223,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -21284,11 +21286,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -21306,23 +21308,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ShaderType = 0X8b4f /// - ShaderType = ((int)0X8b4f) , + ShaderType = ((int)0X8b4f), /// /// Original was GL_DeleteStatus = 0X8b80 /// - DeleteStatus = ((int)0X8b80) , + DeleteStatus = ((int)0X8b80), /// /// Original was GL_CompileStatus = 0X8b81 /// - CompileStatus = ((int)0X8b81) , + CompileStatus = ((int)0X8b81), /// /// Original was GL_InfoLogLength = 0X8b84 /// - InfoLogLength = ((int)0X8b84) , + InfoLogLength = ((int)0X8b84), /// /// Original was GL_ShaderSourceLength = 0X8b88 /// - ShaderSourceLength = ((int)0X8b88) , + ShaderSourceLength = ((int)0X8b88), } /// @@ -21333,27 +21335,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LowFloat = 0X8df0 /// - LowFloat = ((int)0X8df0) , + LowFloat = ((int)0X8df0), /// /// Original was GL_MediumFloat = 0X8df1 /// - MediumFloat = ((int)0X8df1) , + MediumFloat = ((int)0X8df1), /// /// Original was GL_HighFloat = 0X8df2 /// - HighFloat = ((int)0X8df2) , + HighFloat = ((int)0X8df2), /// /// Original was GL_LowInt = 0X8df3 /// - LowInt = ((int)0X8df3) , + LowInt = ((int)0X8df3), /// /// Original was GL_MediumInt = 0X8df4 /// - MediumInt = ((int)0X8df4) , + MediumInt = ((int)0X8df4), /// /// Original was GL_HighInt = 0X8df5 /// - HighInt = ((int)0X8df5) , + HighInt = ((int)0X8df5), } /// @@ -21364,11 +21366,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FragmentShader = 0X8b30 /// - FragmentShader = ((int)0X8b30) , + FragmentShader = ((int)0X8b30), /// /// Original was GL_VertexShader = 0X8b31 /// - VertexShader = ((int)0X8b31) , + VertexShader = ((int)0X8b31), } /// @@ -21379,11 +21381,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -21394,95 +21396,95 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -21493,15 +21495,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_BACK = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -21512,35 +21514,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -21551,35 +21553,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Zero = 0X0000 /// - Zero = ((int)0X0000) , + Zero = ((int)0X0000), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_IncrWrap = 0X8507 /// - IncrWrap = ((int)0X8507) , + IncrWrap = ((int)0X8507), /// /// Original was GL_DecrWrap = 0X8508 /// - DecrWrap = ((int)0X8508) , + DecrWrap = ((int)0X8508), } /// @@ -21590,23 +21592,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_ShadingLanguageVersion = 0X8b8c /// - ShadingLanguageVersion = ((int)0X8b8c) , + ShadingLanguageVersion = ((int)0X8b8c), } /// @@ -21617,7 +21619,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), } /// @@ -21628,19 +21630,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), } /// @@ -21651,19 +21653,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21674,115 +21676,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -21793,19 +21795,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -21816,23 +21818,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), } /// @@ -21843,27 +21845,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -21874,11 +21876,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -21889,7 +21891,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -21900,7 +21902,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -21911,31 +21913,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -21946,31 +21948,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -21981,51 +21983,51 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -22036,59 +22038,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -22099,135 +22101,135 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -22238,119 +22240,119 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TextureCubeMap = 0X8513 /// - TextureCubeMap = ((int)0X8513) , + TextureCubeMap = ((int)0X8513), /// /// Original was GL_TextureCubeMapPositiveX = 0X8515 /// - TextureCubeMapPositiveX = ((int)0X8515) , + TextureCubeMapPositiveX = ((int)0X8515), /// /// Original was GL_TextureCubeMapNegativeX = 0X8516 /// - TextureCubeMapNegativeX = ((int)0X8516) , + TextureCubeMapNegativeX = ((int)0X8516), /// /// Original was GL_TextureCubeMapPositiveY = 0X8517 /// - TextureCubeMapPositiveY = ((int)0X8517) , + TextureCubeMapPositiveY = ((int)0X8517), /// /// Original was GL_TextureCubeMapNegativeY = 0X8518 /// - TextureCubeMapNegativeY = ((int)0X8518) , + TextureCubeMapNegativeY = ((int)0X8518), /// /// Original was GL_TextureCubeMapPositiveZ = 0X8519 /// - TextureCubeMapPositiveZ = ((int)0X8519) , + TextureCubeMapPositiveZ = ((int)0X8519), /// /// Original was GL_TextureCubeMapNegativeZ = 0X851a /// - TextureCubeMapNegativeZ = ((int)0X851a) , + TextureCubeMapNegativeZ = ((int)0X851a), } /// @@ -22361,31 +22363,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), } /// @@ -22396,7 +22398,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), } /// @@ -22407,131 +22409,131 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), } /// @@ -22542,35 +22544,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -22582,55 +22584,55 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -22641,31 +22643,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VertexAttribArrayEnabled = 0X8622 /// - VertexAttribArrayEnabled = ((int)0X8622) , + VertexAttribArrayEnabled = ((int)0X8622), /// /// Original was GL_VertexAttribArraySize = 0X8623 /// - VertexAttribArraySize = ((int)0X8623) , + VertexAttribArraySize = ((int)0X8623), /// /// Original was GL_VertexAttribArrayStride = 0X8624 /// - VertexAttribArrayStride = ((int)0X8624) , + VertexAttribArrayStride = ((int)0X8624), /// /// Original was GL_VertexAttribArrayType = 0X8625 /// - VertexAttribArrayType = ((int)0X8625) , + VertexAttribArrayType = ((int)0X8625), /// /// Original was GL_CurrentVertexAttrib = 0X8626 /// - CurrentVertexAttrib = ((int)0X8626) , + CurrentVertexAttrib = ((int)0X8626), /// /// Original was GL_VertexAttribArrayNormalized = 0X886a /// - VertexAttribArrayNormalized = ((int)0X886a) , + VertexAttribArrayNormalized = ((int)0X886a), /// /// Original was GL_VertexAttribArrayBufferBinding = 0X889f /// - VertexAttribArrayBufferBinding = ((int)0X889f) , + VertexAttribArrayBufferBinding = ((int)0X889f), } /// @@ -22676,7 +22678,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VertexAttribArrayPointer = 0X8645 /// - VertexAttribArrayPointer = ((int)0X8645) , + VertexAttribArrayPointer = ((int)0X8645), } /// @@ -22687,27 +22689,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UnsignedByte = 0X1401 /// - UnsignedByte = ((int)0X1401) , + UnsignedByte = ((int)0X1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UnsignedShort = 0X1403 /// - UnsignedShort = ((int)0X1403) , + UnsignedShort = ((int)0X1403), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), } /// @@ -22718,19 +22720,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -22741,7 +22743,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), } /// @@ -22752,7 +22754,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -22763,19 +22765,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), } } diff --git a/Source/OpenTK/Graphics/ES30/ES30.cs b/Source/OpenTK/Graphics/ES30/ES30.cs index 73fdcacb..bcb3d8a6 100644 --- a/Source/OpenTK/Graphics/ES30/ES30.cs +++ b/Source/OpenTK/Graphics/ES30/ES30.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES30 { using System; diff --git a/Source/OpenTK/Graphics/ES30/ES30Enums.cs b/Source/OpenTK/Graphics/ES30/ES30Enums.cs index 981b16b5..282cf9d1 100644 --- a/Source/OpenTK/Graphics/ES30/ES30Enums.cs +++ b/Source/OpenTK/Graphics/ES30/ES30Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES30 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,87 +64,87 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -153,31 +155,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), } /// @@ -188,35 +190,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), } /// @@ -227,159 +229,159 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), } /// @@ -390,9023 +392,9023 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -9417,35 +9419,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -9456,11 +9458,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -9471,15 +9473,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -9490,31 +9492,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -9525,7 +9527,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), } /// @@ -9543,35 +9545,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -9582,19 +9584,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), } /// @@ -9605,15 +9607,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), } /// @@ -9624,7 +9626,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), } /// @@ -9635,7 +9637,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), } /// @@ -9646,7 +9648,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), } /// @@ -9657,7 +9659,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), } /// @@ -9668,7 +9670,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), } /// @@ -9679,11 +9681,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), } /// @@ -9694,7 +9696,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), } /// @@ -9712,31 +9714,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -9747,19 +9749,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -9770,67 +9772,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -9841,11 +9843,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -9856,7 +9858,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -9867,7 +9869,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), } /// @@ -9878,7 +9880,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), } /// @@ -9896,11 +9898,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), } /// @@ -9919,103 +9921,103 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -10026,31 +10028,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -10061,23 +10063,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -10088,35 +10090,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -10127,79 +10129,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -10210,79 +10212,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -10293,11 +10295,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NEAREST = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_LINEAR = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), } /// @@ -10308,11 +10310,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -10324,27 +10326,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -10355,31 +10357,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -10390,11 +10392,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -10405,11 +10407,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), } /// @@ -10420,35 +10422,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), } /// @@ -10459,15 +10461,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -10478,39 +10480,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -10521,15 +10523,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -10540,7 +10542,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -10552,23 +10554,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -10580,15 +10582,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -10599,15 +10601,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), } /// @@ -10618,59 +10620,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -10681,15 +10683,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -10700,23 +10702,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -10727,35 +10729,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -10766,19 +10768,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -10789,59 +10791,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -10852,47 +10854,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -10904,19 +10906,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -10928,11 +10930,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -10943,11 +10945,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -10958,27 +10960,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -10989,19 +10991,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -11012,15 +11014,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -11038,19 +11040,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -11061,23 +11063,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -11088,27 +11090,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -11119,31 +11121,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -11154,11 +11156,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -11169,39 +11171,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -11212,43 +11214,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -11259,35 +11261,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -11298,7 +11300,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), } /// @@ -11309,127 +11311,127 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -11440,15 +11442,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -11459,443 +11461,443 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), } /// @@ -11906,59 +11908,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -11969,1207 +11971,1207 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -13180,1223 +13182,1223 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -14407,19 +14409,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -14430,27 +14432,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), } /// @@ -14468,35 +14470,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -14514,15 +14516,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -14533,31 +14535,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), } /// @@ -14568,139 +14570,139 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), } /// @@ -14711,115 +14713,115 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -14844,135 +14846,135 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), } /// @@ -14990,7 +14992,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), } /// @@ -15001,27 +15003,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -15039,19 +15041,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -15062,23 +15064,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), } /// @@ -15089,23 +15091,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -15116,7 +15118,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), } /// @@ -15127,27 +15129,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), } /// @@ -15158,15 +15160,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -15177,35 +15179,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -15216,27 +15218,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -15247,7 +15249,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), } /// @@ -15279,15 +15281,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), } /// @@ -15305,19 +15307,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), } /// @@ -15328,19 +15330,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -15351,7 +15353,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), } /// @@ -15369,191 +15371,191 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), } /// @@ -15564,11 +15566,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), } /// @@ -15579,59 +15581,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), } /// @@ -15642,11 +15644,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -15657,19 +15659,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -15680,39 +15682,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), } /// @@ -15723,11 +15725,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -15738,7 +15740,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -15749,19 +15751,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), } /// @@ -15772,15 +15774,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -15791,95 +15793,95 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -15890,7 +15892,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), } /// @@ -15901,23 +15903,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -15928,15 +15930,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), } /// @@ -15947,35 +15949,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -15986,23 +15988,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -16021,11 +16023,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -16036,7 +16038,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), } /// @@ -16047,11 +16049,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16062,19 +16064,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -16085,31 +16087,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -16120,11 +16122,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16135,11 +16137,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16150,19 +16152,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -16173,91 +16175,91 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -16268,23 +16270,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), } /// @@ -16295,55 +16297,55 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), } /// @@ -16354,79 +16356,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -16437,15 +16439,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), } /// @@ -16456,11 +16458,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), } /// @@ -16471,43 +16473,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -16518,35 +16520,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -16557,35 +16559,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -16596,35 +16598,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), } /// @@ -16635,15 +16637,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -16654,19 +16656,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -16677,43 +16679,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -16724,2031 +16726,2031 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_BlendEquation = 0X8009 /// - BlendEquation = ((int)0X8009) , + BlendEquation = ((int)0X8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FramebufferBinding = 0X8ca6 /// - FramebufferBinding = ((int)0X8ca6) , + FramebufferBinding = ((int)0X8ca6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), } /// @@ -18759,63 +18761,63 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -18826,43 +18828,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -18873,19 +18875,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), } /// @@ -18896,15 +18898,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), } /// @@ -18915,219 +18917,219 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -19138,79 +19140,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), } /// @@ -19221,15 +19223,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), } /// @@ -19240,207 +19242,207 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -19451,19 +19453,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -19474,7 +19476,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -19485,19 +19487,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -19508,7 +19510,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), } /// @@ -19519,11 +19521,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -19534,7 +19536,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), } /// @@ -19545,19 +19547,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -19568,11 +19570,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), } /// @@ -19583,19 +19585,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -19606,83 +19608,83 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -19693,59 +19695,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -19756,231 +19758,231 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -19991,11 +19993,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLES = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -20006,67 +20008,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -20077,7 +20079,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -20088,23 +20090,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -20115,323 +20117,323 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -20449,71 +20451,71 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -20524,115 +20526,115 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -20643,115 +20645,115 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -20762,15 +20764,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -20781,7 +20783,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -20792,19 +20794,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -20815,23 +20817,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -20842,67 +20844,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -20913,43 +20915,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -20960,11 +20962,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -20975,43 +20977,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -21022,7 +21024,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -21033,67 +21035,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -21105,67 +21107,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -21176,83 +21178,83 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -21263,15 +21265,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -21282,15 +21284,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -21301,31 +21303,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -21336,19 +21338,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -21360,123 +21362,123 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -21487,11 +21489,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -21502,15 +21504,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -21521,11 +21523,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -21536,23 +21538,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21563,207 +21565,207 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -21774,7 +21776,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -21785,11 +21787,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), } /// @@ -21800,39 +21802,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), } /// @@ -21843,7 +21845,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), } /// @@ -21854,135 +21856,135 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -22007,71 +22009,71 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -22082,15 +22084,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -22101,19 +22103,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), } /// @@ -22124,15 +22126,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), } /// @@ -22150,7 +22152,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), } /// @@ -22161,27 +22163,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), } /// @@ -22192,7 +22194,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), } /// @@ -22231,7 +22233,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), } /// @@ -22242,7 +22244,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), } /// @@ -22253,43 +22255,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), } /// @@ -22300,11 +22302,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), } /// @@ -22329,47 +22331,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -22381,23 +22383,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -22415,7 +22417,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -22426,43 +22428,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -22473,7 +22475,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -22484,7 +22486,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -22495,15 +22497,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), } /// @@ -22521,19 +22523,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -22544,7 +22546,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -22569,15 +22571,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), } /// @@ -22588,19 +22590,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -22611,15 +22613,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -22630,63 +22632,63 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -22697,11 +22699,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -22712,11 +22714,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), } /// @@ -22741,15 +22743,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), } /// @@ -22760,7 +22762,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), } /// @@ -22771,7 +22773,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -22782,7 +22784,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -22793,7 +22795,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), } /// @@ -22804,27 +22806,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), } /// @@ -22835,195 +22837,195 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), } /// @@ -23034,7 +23036,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -23052,7 +23054,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -23077,11 +23079,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -23092,23 +23094,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), } /// @@ -23119,7 +23121,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -23130,7 +23132,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -23141,11 +23143,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), } /// @@ -23156,27 +23158,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -23187,107 +23189,107 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), } /// @@ -23298,23 +23300,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LuminanceAlpha = 0X190a /// - LuminanceAlpha = ((int)0X190a) , + LuminanceAlpha = ((int)0X190a), } /// @@ -23325,43 +23327,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -23372,159 +23374,159 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -23535,15 +23537,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -23554,15 +23556,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -23573,39 +23575,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -23616,11 +23618,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -23631,187 +23633,187 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -23822,103 +23824,103 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -23929,67 +23931,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -24000,15 +24002,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -24019,103 +24021,103 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -24126,43 +24128,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -24173,63 +24175,63 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), } /// @@ -24240,15 +24242,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), } /// @@ -24259,19 +24261,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), } /// @@ -24289,47 +24291,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -24347,7 +24349,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -24358,131 +24360,131 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -24493,7 +24495,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -24504,7 +24506,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), } /// @@ -24515,27 +24517,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -24546,119 +24548,119 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -24669,223 +24671,223 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_StencilIndex8 = 0X8d48 /// - StencilIndex8 = ((int)0X8d48) , + StencilIndex8 = ((int)0X8d48), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -24896,43 +24898,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), } /// @@ -24943,7 +24945,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -24954,15 +24956,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -24973,19 +24975,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -24996,59 +24998,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -25059,39 +25061,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -25102,11 +25104,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -25124,23 +25126,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -25151,27 +25153,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -25182,11 +25184,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), } /// @@ -25197,11 +25199,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -25212,199 +25214,199 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -25415,23 +25417,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), } /// @@ -25442,311 +25444,311 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -25757,15 +25759,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRONT = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_BACK = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -25776,35 +25778,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -25815,35 +25817,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Zero = 0X0000 /// - Zero = ((int)0X0000) , + Zero = ((int)0X0000), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -25854,23 +25856,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -25881,7 +25883,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_EXTENSIONS = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), } /// @@ -25892,11 +25894,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), } /// @@ -25907,35 +25909,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), } /// @@ -25946,19 +25948,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -25969,331 +25971,331 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -26304,19 +26306,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -26327,219 +26329,219 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -26550,27 +26552,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -26581,11 +26583,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -26596,7 +26598,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -26607,7 +26609,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -26618,31 +26620,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -26653,31 +26655,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -26688,51 +26690,51 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -26743,59 +26745,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -26806,175 +26808,175 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), } /// @@ -26985,123 +26987,123 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TextureCubeMapPositiveX = 0X8515 /// - TextureCubeMapPositiveX = ((int)0X8515) , + TextureCubeMapPositiveX = ((int)0X8515), /// /// Original was GL_TextureCubeMapNegativeX = 0X8516 /// - TextureCubeMapNegativeX = ((int)0X8516) , + TextureCubeMapNegativeX = ((int)0X8516), /// /// Original was GL_TextureCubeMapPositiveY = 0X8517 /// - TextureCubeMapPositiveY = ((int)0X8517) , + TextureCubeMapPositiveY = ((int)0X8517), /// /// Original was GL_TextureCubeMapNegativeY = 0X8518 /// - TextureCubeMapNegativeY = ((int)0X8518) , + TextureCubeMapNegativeY = ((int)0X8518), /// /// Original was GL_TextureCubeMapPositiveZ = 0X8519 /// - TextureCubeMapPositiveZ = ((int)0X8519) , + TextureCubeMapPositiveZ = ((int)0X8519), /// /// Original was GL_TextureCubeMapNegativeZ = 0X851a /// - TextureCubeMapNegativeZ = ((int)0X851a) , + TextureCubeMapNegativeZ = ((int)0X851a), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -27112,31 +27114,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), } /// @@ -27147,15 +27149,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -27166,131 +27168,131 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), } /// @@ -27301,35 +27303,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -27340,11 +27342,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -27355,15 +27357,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINTS = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_LINES = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_TRIANGLES = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), } /// @@ -27374,7 +27376,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -27385,87 +27387,87 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -27477,55 +27479,55 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -27536,27 +27538,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -27567,39 +27569,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -27610,7 +27612,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), } /// @@ -27621,47 +27623,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -27672,19 +27674,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -27695,7 +27697,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), } /// @@ -27706,7 +27708,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -27717,35 +27719,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), } } diff --git a/Source/OpenTK/Graphics/ES31/ES31.Enums.cs b/Source/OpenTK/Graphics/ES31/ES31.Enums.cs index bd4187f9..c3e783d6 100644 --- a/Source/OpenTK/Graphics/ES31/ES31.Enums.cs +++ b/Source/OpenTK/Graphics/ES31/ES31.Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES31 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,87 +64,87 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -153,31 +155,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), } /// @@ -188,35 +190,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), } /// @@ -227,223 +229,223 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_GL_IMAGE_2D = 0x904D /// - GlImage2D = ((int)0x904D) , + GlImage2D = ((int)0x904D), /// /// Original was GL_GL_IMAGE_3D = 0x904E /// - GlImage3D = ((int)0x904E) , + GlImage3D = ((int)0x904E), /// /// Original was GL_GL_IMAGE_CUBE = 0x9050 /// - GlImageCube = ((int)0x9050) , + GlImageCube = ((int)0x9050), /// /// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053 /// - GlImage2DArray = ((int)0x9053) , + GlImage2DArray = ((int)0x9053), /// /// Original was GL_GL_INT_IMAGE_2D = 0x9058 /// - GlIntImage2D = ((int)0x9058) , + GlIntImage2D = ((int)0x9058), /// /// Original was GL_GL_INT_IMAGE_3D = 0x9059 /// - GlIntImage3D = ((int)0x9059) , + GlIntImage3D = ((int)0x9059), /// /// Original was GL_GL_INT_IMAGE_CUBE = 0x905B /// - GlIntImageCube = ((int)0x905B) , + GlIntImageCube = ((int)0x905B), /// /// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E /// - GlIntImage2DArray = ((int)0x905E) , + GlIntImage2DArray = ((int)0x905E), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - GlUnsignedIntImage2D = ((int)0x9063) , + GlUnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - GlUnsignedIntImage3D = ((int)0x9064) , + GlUnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - GlUnsignedIntImageCube = ((int)0x9066) , + GlUnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - GlUnsignedIntImage2DArray = ((int)0x9069) , + GlUnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - GlSampler2DMultisample = ((int)0x9108) , + GlSampler2DMultisample = ((int)0x9108), /// /// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - GlIntSampler2DMultisample = ((int)0x9109) , + GlIntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - GlUnsignedIntSampler2DMultisample = ((int)0x910A) , + GlUnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -454,7 +456,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -465,10063 +467,10063 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - GlVertexAttribArrayBarrierBit = ((int)0x00000001) , + GlVertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - GlElementArrayBarrierBit = ((int)0x00000002) , + GlElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020 /// - GlComputeShaderBit = ((int)0x00000020) , + GlComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040 /// - GlCommandBarrierBit = ((int)0x00000040) , + GlCommandBarrierBit = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - GlPixelBufferBarrierBit = ((int)0x00000080) , + GlPixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - GlTextureUpdateBarrierBit = ((int)0x00000100) , + GlTextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - GlBufferUpdateBarrierBit = ((int)0x00000200) , + GlBufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - GlTransformFeedbackBarrierBit = ((int)0x00000800) , + GlTransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_GL_TEXTURE_WIDTH = 0x1000 /// - GlTextureWidth = ((int)0x1000) , + GlTextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_GL_TEXTURE_HEIGHT = 0x1001 /// - GlTextureHeight = ((int)0x1001) , + GlTextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - GlTextureInternalFormat = ((int)0x1003) , + GlTextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C /// - GlTextureRedSize = ((int)0x805C) , + GlTextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D /// - GlTextureGreenSize = ((int)0x805D) , + GlTextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E /// - GlTextureBlueSize = ((int)0x805E) , + GlTextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F /// - GlTextureAlphaSize = ((int)0x805F) , + GlTextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_GL_TEXTURE_DEPTH = 0x8071 /// - GlTextureDepth = ((int)0x8071) , + GlTextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - GlMaxComputeSharedMemorySize = ((int)0x8262) , + GlMaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - GlMaxComputeUniformComponents = ((int)0x8263) , + GlMaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - GlMaxComputeAtomicCounterBuffers = ((int)0x8264) , + GlMaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - GlMaxComputeAtomicCounters = ((int)0x8265) , + GlMaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - GlMaxCombinedComputeUniformComponents = ((int)0x8266) , + GlMaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - GlComputeWorkGroupSize = ((int)0x8267) , + GlComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - GlMaxUniformLocations = ((int)0x826E) , + GlMaxUniformLocations = ((int)0x826E), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1 /// - GlTextureCompressed = ((int)0x86A1) , + GlTextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A /// - GlTextureDepthSize = ((int)0x884A) , + GlTextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - GlTextureStencilSize = ((int)0x88F1) , + GlTextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), /// /// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10 /// - GlTextureRedType = ((int)0x8C10) , + GlTextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - GlTextureGreenType = ((int)0x8C11) , + GlTextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - GlTextureBlueType = ((int)0x8C12) , + GlTextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - GlTextureAlphaType = ((int)0x8C13) , + GlTextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - GlTextureDepthType = ((int)0x8C16) , + GlTextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - GlTextureSharedSize = ((int)0x8C3F) , + GlTextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_GL_SAMPLE_POSITION = 0x8E50 /// - GlSamplePosition = ((int)0x8E50) , + GlSamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_GL_SAMPLE_MASK = 0x8E51 /// - GlSampleMask = ((int)0x8E51) , + GlSampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52 /// - GlSampleMaskValue = ((int)0x8E52) , + GlSampleMaskValue = ((int)0x8E52), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - GlMaxSampleMaskWords = ((int)0x8E59) , + GlMaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - GlMaxCombinedShaderOutputResources = ((int)0x8F39) , + GlMaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A /// - GlImageBindingName = ((int)0x8F3A) , + GlImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - GlImageBindingLevel = ((int)0x8F3B) , + GlImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - GlImageBindingLayered = ((int)0x8F3C) , + GlImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D /// - GlImageBindingLayer = ((int)0x8F3D) , + GlImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - GlImageBindingAccess = ((int)0x8F3E) , + GlImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - GlDrawIndirectBuffer = ((int)0x8F3F) , + GlDrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - GlDrawIndirectBufferBinding = ((int)0x8F43) , + GlDrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_GL_IMAGE_2D = 0x904D /// - GlImage2D = ((int)0x904D) , + GlImage2D = ((int)0x904D), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_GL_IMAGE_3D = 0x904E /// - GlImage3D = ((int)0x904E) , + GlImage3D = ((int)0x904E), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_GL_IMAGE_CUBE = 0x9050 /// - GlImageCube = ((int)0x9050) , + GlImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053 /// - GlImage2DArray = ((int)0x9053) , + GlImage2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_GL_INT_IMAGE_2D = 0x9058 /// - GlIntImage2D = ((int)0x9058) , + GlIntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_GL_INT_IMAGE_3D = 0x9059 /// - GlIntImage3D = ((int)0x9059) , + GlIntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_GL_INT_IMAGE_CUBE = 0x905B /// - GlIntImageCube = ((int)0x905B) , + GlIntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E /// - GlIntImage2DArray = ((int)0x905E) , + GlIntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - GlUnsignedIntImage2D = ((int)0x9063) , + GlUnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - GlUnsignedIntImage3D = ((int)0x9064) , + GlUnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - GlUnsignedIntImageCube = ((int)0x9066) , + GlUnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - GlUnsignedIntImage2DArray = ((int)0x9069) , + GlUnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E /// - GlImageBindingFormat = ((int)0x906E) , + GlImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - GlImageFormatCompatibilityType = ((int)0x90C7) , + GlImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - GlMaxVertexImageUniforms = ((int)0x90CA) , + GlMaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - GlMaxFragmentImageUniforms = ((int)0x90CE) , + GlMaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - GlMaxCombinedImageUniforms = ((int)0x90CF) , + GlMaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - GlMaxVertexShaderStorageBlocks = ((int)0x90D6) , + GlMaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - GlMaxFragmentShaderStorageBlocks = ((int)0x90DA) , + GlMaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - GlMaxComputeShaderStorageBlocks = ((int)0x90DB) , + GlMaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - GlMaxCombinedShaderStorageBlocks = ((int)0x90DC) , + GlMaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - GlMaxShaderStorageBufferBindings = ((int)0x90DD) , + GlMaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - GlMaxShaderStorageBlockSize = ((int)0x90DE) , + GlMaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - GlShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + GlShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - GlMaxComputeWorkGroupInvocations = ((int)0x90EB) , + GlMaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - GlDispatchIndirectBuffer = ((int)0x90EE) , + GlDispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - GlDispatchIndirectBufferBinding = ((int)0x90EF) , + GlDispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - GlTexture2DMultisample = ((int)0x9100) , + GlTexture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - GlTextureBinding2DMultisample = ((int)0x9104) , + GlTextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_GL_TEXTURE_SAMPLES = 0x9106 /// - GlTextureSamples = ((int)0x9106) , + GlTextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - GlTextureFixedSampleLocations = ((int)0x9107) , + GlTextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - GlSampler2DMultisample = ((int)0x9108) , + GlSampler2DMultisample = ((int)0x9108), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - GlIntSampler2DMultisample = ((int)0x9109) , + GlIntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - GlUnsignedIntSampler2DMultisample = ((int)0x910A) , + GlUnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), /// /// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - GlMaxColorTextureSamples = ((int)0x910E) , + GlMaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - GlMaxDepthTextureSamples = ((int)0x910F) , + GlMaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110 /// - GlMaxIntegerSamples = ((int)0x9110) , + GlMaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_GL_COMPUTE_SHADER = 0x91B9 /// - GlComputeShader = ((int)0x91B9) , + GlComputeShader = ((int)0x91B9), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - GlMaxComputeUniformBlocks = ((int)0x91BB) , + GlMaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - GlMaxComputeTextureImageUnits = ((int)0x91BC) , + GlMaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - GlMaxComputeImageUniforms = ((int)0x91BD) , + GlMaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - GlMaxComputeWorkGroupCount = ((int)0x91BE) , + GlMaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - GlMaxComputeWorkGroupSize = ((int)0x91BF) , + GlMaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - GlAtomicCounterBuffer = ((int)0x92C0) , + GlAtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - GlAtomicCounterBufferBinding = ((int)0x92C1) , + GlAtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - GlAtomicCounterBufferStart = ((int)0x92C2) , + GlAtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - GlAtomicCounterBufferSize = ((int)0x92C3) , + GlAtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - GlMaxVertexAtomicCounterBuffers = ((int)0x92CC) , + GlMaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - GlMaxVertexAtomicCounters = ((int)0x92D2) , + GlMaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - GlMaxFragmentAtomicCounters = ((int)0x92D6) , + GlMaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - GlMaxCombinedAtomicCounters = ((int)0x92D7) , + GlMaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - GlMaxAtomicCounterBufferSize = ((int)0x92D8) , + GlMaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - GlActiveAtomicCounterBuffers = ((int)0x92D9) , + GlActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - GlMaxAtomicCounterBufferBindings = ((int)0x92DC) , + GlMaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - GlFramebufferDefaultWidth = ((int)0x9310) , + GlFramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - GlFramebufferDefaultHeight = ((int)0x9311) , + GlFramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - GlFramebufferDefaultSamples = ((int)0x9313) , + GlFramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - GlFramebufferDefaultFixedSampleLocations = ((int)0x9314) , + GlFramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - GlMaxFramebufferWidth = ((int)0x9315) , + GlMaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - GlMaxFramebufferHeight = ((int)0x9316) , + GlMaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), /// /// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - GlMaxFramebufferSamples = ((int)0x9318) , + GlMaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -10532,35 +10534,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -10571,11 +10573,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -10586,15 +10588,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -10605,31 +10607,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -10640,7 +10642,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), } /// @@ -10658,35 +10660,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -10697,19 +10699,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), } /// @@ -10720,15 +10722,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), } /// @@ -10739,7 +10741,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), } /// @@ -10750,7 +10752,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), } /// @@ -10761,7 +10763,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), } /// @@ -10772,7 +10774,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), } /// @@ -10783,7 +10785,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), } /// @@ -10794,11 +10796,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), } /// @@ -10809,7 +10811,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), } /// @@ -10827,31 +10829,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -10862,19 +10864,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -10885,67 +10887,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -10956,11 +10958,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -10971,7 +10973,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -10982,7 +10984,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), } /// @@ -10993,7 +10995,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), } /// @@ -11011,11 +11013,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), } /// @@ -11034,103 +11036,103 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -11141,31 +11143,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -11176,23 +11178,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -11203,35 +11205,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -11242,79 +11244,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -11325,79 +11327,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -11408,11 +11410,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NEAREST = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_LINEAR = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), } /// @@ -11423,11 +11425,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -11439,27 +11441,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -11470,31 +11472,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -11505,11 +11507,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -11520,11 +11522,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), } /// @@ -11535,51 +11537,51 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - GlDrawIndirectBuffer = ((int)0x8F3F) , + GlDrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - GlDispatchIndirectBuffer = ((int)0x90EE) , + GlDispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - GlAtomicCounterBuffer = ((int)0x92C0) , + GlAtomicCounterBuffer = ((int)0x92C0), } /// @@ -11590,15 +11592,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -11609,39 +11611,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -11652,15 +11654,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -11671,7 +11673,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -11683,23 +11685,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -11711,15 +11713,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -11730,15 +11732,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), } /// @@ -11749,59 +11751,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -11812,15 +11814,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -11831,23 +11833,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -11858,35 +11860,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -11897,19 +11899,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -11920,59 +11922,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -11983,47 +11985,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -12035,19 +12037,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -12059,11 +12061,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -12074,11 +12076,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -12089,27 +12091,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -12120,19 +12122,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -12143,15 +12145,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -12169,19 +12171,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -12192,23 +12194,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -12219,27 +12221,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -12250,31 +12252,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -12285,11 +12287,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -12300,39 +12302,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -12343,43 +12345,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -12390,35 +12392,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -12429,7 +12431,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), } /// @@ -12440,127 +12442,127 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -12571,15 +12573,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -12590,447 +12592,447 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_GL_SAMPLE_MASK = 0x8E51 /// - GlSampleMask = ((int)0x8E51) , + GlSampleMask = ((int)0x8E51), } /// @@ -13041,59 +13043,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -13104,1207 +13106,1207 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -14315,1223 +14317,1223 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -15542,695 +15544,695 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -16241,19 +16243,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -16264,27 +16266,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), } /// @@ -16302,35 +16304,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -16348,15 +16350,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -16367,31 +16369,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), } /// @@ -16402,139 +16404,139 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), } /// @@ -16545,115 +16547,115 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -16678,135 +16680,135 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), } /// @@ -16824,7 +16826,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), } /// @@ -16835,27 +16837,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -16873,19 +16875,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -16896,23 +16898,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), } /// @@ -16923,23 +16925,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -16950,7 +16952,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), } /// @@ -16961,27 +16963,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), } /// @@ -16992,15 +16994,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -17011,35 +17013,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -17050,27 +17052,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -17081,7 +17083,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), } /// @@ -17113,15 +17115,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), } /// @@ -17139,19 +17141,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), } /// @@ -17162,19 +17164,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -17185,7 +17187,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), } /// @@ -17203,191 +17205,191 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), } /// @@ -17398,11 +17400,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), } /// @@ -17413,59 +17415,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), } /// @@ -17476,11 +17478,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -17491,19 +17493,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -17514,39 +17516,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), } /// @@ -17557,11 +17559,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -17572,7 +17574,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -17583,19 +17585,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), } /// @@ -17606,15 +17608,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -17625,95 +17627,95 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -17724,7 +17726,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), } /// @@ -17735,23 +17737,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -17762,15 +17764,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), } /// @@ -17781,35 +17783,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -17820,23 +17822,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -17855,11 +17857,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -17870,7 +17872,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), } /// @@ -17881,11 +17883,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -17896,19 +17898,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -17919,31 +17921,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -17954,11 +17956,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -17969,11 +17971,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -17984,19 +17986,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -18007,91 +18009,91 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -18102,19 +18104,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - GlFramebufferDefaultWidth = ((int)0x9310) , + GlFramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - GlFramebufferDefaultHeight = ((int)0x9311) , + GlFramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - GlFramebufferDefaultSamples = ((int)0x9313) , + GlFramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - GlFramebufferDefaultFixedSampleLocations = ((int)0x9314) , + GlFramebufferDefaultFixedSampleLocations = ((int)0x9314), } /// @@ -18125,23 +18127,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), } /// @@ -18152,55 +18154,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), } /// @@ -18211,79 +18213,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -18294,15 +18296,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), } /// @@ -18313,11 +18315,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), } /// @@ -18328,43 +18330,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -18375,35 +18377,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -18414,35 +18416,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -18453,55 +18455,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52 /// - GlSampleMaskValue = ((int)0x8E52) , + GlSampleMaskValue = ((int)0x8E52), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - GlAtomicCounterBufferStart = ((int)0x92C2) , + GlAtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - GlAtomicCounterBufferSize = ((int)0x92C3) , + GlAtomicCounterBufferSize = ((int)0x92C3), } /// @@ -18512,15 +18514,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -18531,19 +18533,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -18554,7 +18556,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_SAMPLE_POSITION = 0x8E50 /// - GlSamplePosition = ((int)0x8E50) , + GlSamplePosition = ((int)0x8E50), } /// @@ -18565,43 +18567,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -18612,2239 +18614,2239 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_BlendEquation = 0X8009 /// - BlendEquation = ((int)0X8009) , + BlendEquation = ((int)0X8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - GlMaxComputeSharedMemorySize = ((int)0x8262) , + GlMaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - GlMaxComputeUniformComponents = ((int)0x8263) , + GlMaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - GlMaxComputeAtomicCounterBuffers = ((int)0x8264) , + GlMaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - GlMaxComputeAtomicCounters = ((int)0x8265) , + GlMaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - GlMaxCombinedComputeUniformComponents = ((int)0x8266) , + GlMaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - GlMaxUniformLocations = ((int)0x826E) , + GlMaxUniformLocations = ((int)0x826E), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FramebufferBinding = 0X8ca6 /// - FramebufferBinding = ((int)0X8ca6) , + FramebufferBinding = ((int)0X8ca6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - GlMaxSampleMaskWords = ((int)0x8E59) , + GlMaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - GlMaxCombinedShaderOutputResources = ((int)0x8F39) , + GlMaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A /// - GlImageBindingName = ((int)0x8F3A) , + GlImageBindingName = ((int)0x8F3A), /// /// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - GlImageBindingLevel = ((int)0x8F3B) , + GlImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - GlImageBindingLayered = ((int)0x8F3C) , + GlImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D /// - GlImageBindingLayer = ((int)0x8F3D) , + GlImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - GlImageBindingAccess = ((int)0x8F3E) , + GlImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - GlDrawIndirectBufferBinding = ((int)0x8F43) , + GlDrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E /// - GlImageBindingFormat = ((int)0x906E) , + GlImageBindingFormat = ((int)0x906E), /// /// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - GlMaxVertexImageUniforms = ((int)0x90CA) , + GlMaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - GlMaxFragmentImageUniforms = ((int)0x90CE) , + GlMaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - GlMaxCombinedImageUniforms = ((int)0x90CF) , + GlMaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - GlMaxVertexShaderStorageBlocks = ((int)0x90D6) , + GlMaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - GlMaxFragmentShaderStorageBlocks = ((int)0x90DA) , + GlMaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - GlMaxComputeShaderStorageBlocks = ((int)0x90DB) , + GlMaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - GlMaxCombinedShaderStorageBlocks = ((int)0x90DC) , + GlMaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - GlMaxShaderStorageBufferBindings = ((int)0x90DD) , + GlMaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - GlMaxShaderStorageBlockSize = ((int)0x90DE) , + GlMaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - GlShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + GlShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - GlMaxComputeWorkGroupInvocations = ((int)0x90EB) , + GlMaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - GlDispatchIndirectBufferBinding = ((int)0x90EF) , + GlDispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - GlTextureBinding2DMultisample = ((int)0x9104) , + GlTextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - GlMaxColorTextureSamples = ((int)0x910E) , + GlMaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - GlMaxDepthTextureSamples = ((int)0x910F) , + GlMaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110 /// - GlMaxIntegerSamples = ((int)0x9110) , + GlMaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - GlMaxComputeUniformBlocks = ((int)0x91BB) , + GlMaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - GlMaxComputeTextureImageUnits = ((int)0x91BC) , + GlMaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - GlMaxComputeImageUniforms = ((int)0x91BD) , + GlMaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - GlMaxComputeWorkGroupCount = ((int)0x91BE) , + GlMaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - GlMaxComputeWorkGroupSize = ((int)0x91BF) , + GlMaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - GlAtomicCounterBufferBinding = ((int)0x92C1) , + GlAtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - GlMaxVertexAtomicCounterBuffers = ((int)0x92CC) , + GlMaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - GlMaxVertexAtomicCounters = ((int)0x92D2) , + GlMaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - GlMaxFragmentAtomicCounters = ((int)0x92D6) , + GlMaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - GlMaxCombinedAtomicCounters = ((int)0x92D7) , + GlMaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - GlMaxAtomicCounterBufferSize = ((int)0x92D8) , + GlMaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - GlMaxAtomicCounterBufferBindings = ((int)0x92DC) , + GlMaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - GlMaxFramebufferWidth = ((int)0x9315) , + GlMaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - GlMaxFramebufferHeight = ((int)0x9316) , + GlMaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - GlMaxFramebufferSamples = ((int)0x9318) , + GlMaxFramebufferSamples = ((int)0x9318), } /// @@ -20855,63 +20857,63 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -20922,55 +20924,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - GlComputeWorkGroupSize = ((int)0x8267) , + GlComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - GlActiveAtomicCounterBuffers = ((int)0x92D9) , + GlActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -20981,19 +20983,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), } /// @@ -21004,15 +21006,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), } /// @@ -21023,219 +21025,219 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -21246,159 +21248,159 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_TEXTURE_WIDTH = 0x1000 /// - GlTextureWidth = ((int)0x1000) , + GlTextureWidth = ((int)0x1000), /// /// Original was GL_GL_TEXTURE_HEIGHT = 0x1001 /// - GlTextureHeight = ((int)0x1001) , + GlTextureHeight = ((int)0x1001), /// /// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - GlTextureInternalFormat = ((int)0x1003) , + GlTextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C /// - GlTextureRedSize = ((int)0x805C) , + GlTextureRedSize = ((int)0x805C), /// /// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D /// - GlTextureGreenSize = ((int)0x805D) , + GlTextureGreenSize = ((int)0x805D), /// /// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E /// - GlTextureBlueSize = ((int)0x805E) , + GlTextureBlueSize = ((int)0x805E), /// /// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F /// - GlTextureAlphaSize = ((int)0x805F) , + GlTextureAlphaSize = ((int)0x805F), /// /// Original was GL_GL_TEXTURE_DEPTH = 0x8071 /// - GlTextureDepth = ((int)0x8071) , + GlTextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1 /// - GlTextureCompressed = ((int)0x86A1) , + GlTextureCompressed = ((int)0x86A1), /// /// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A /// - GlTextureDepthSize = ((int)0x884A) , + GlTextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - GlTextureStencilSize = ((int)0x88F1) , + GlTextureStencilSize = ((int)0x88F1), /// /// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10 /// - GlTextureRedType = ((int)0x8C10) , + GlTextureRedType = ((int)0x8C10), /// /// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - GlTextureGreenType = ((int)0x8C11) , + GlTextureGreenType = ((int)0x8C11), /// /// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - GlTextureBlueType = ((int)0x8C12) , + GlTextureBlueType = ((int)0x8C12), /// /// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - GlTextureAlphaType = ((int)0x8C13) , + GlTextureAlphaType = ((int)0x8C13), /// /// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - GlTextureDepthType = ((int)0x8C16) , + GlTextureDepthType = ((int)0x8C16), /// /// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - GlTextureSharedSize = ((int)0x8C3F) , + GlTextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - GlImageFormatCompatibilityType = ((int)0x90C7) , + GlImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_GL_TEXTURE_SAMPLES = 0x9106 /// - GlTextureSamples = ((int)0x9106) , + GlTextureSamples = ((int)0x9106), /// /// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - GlTextureFixedSampleLocations = ((int)0x9107) , + GlTextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), } /// @@ -21409,15 +21411,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), } /// @@ -21428,207 +21430,207 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -21639,19 +21641,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -21662,7 +21664,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -21673,19 +21675,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -21696,7 +21698,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), } /// @@ -21707,11 +21709,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -21722,7 +21724,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), } /// @@ -21733,19 +21735,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -21756,11 +21758,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), } /// @@ -21771,19 +21773,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21794,83 +21796,83 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -21881,59 +21883,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -21944,231 +21946,231 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -22179,11 +22181,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLES = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -22194,67 +22196,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -22265,7 +22267,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -22276,23 +22278,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -22303,323 +22305,323 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -22637,71 +22639,71 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -22712,115 +22714,115 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22831,115 +22833,115 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22950,15 +22952,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -22969,7 +22971,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -22980,19 +22982,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -23003,23 +23005,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -23030,67 +23032,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -23101,43 +23103,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -23148,11 +23150,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -23163,43 +23165,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -23210,7 +23212,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -23221,67 +23223,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -23293,67 +23295,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -23364,83 +23366,83 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -23451,15 +23453,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -23470,15 +23472,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -23489,31 +23491,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -23524,19 +23526,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -23547,55 +23549,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - GlVertexAttribArrayBarrierBit = ((int)0x00000001) , + GlVertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - GlElementArrayBarrierBit = ((int)0x00000002) , + GlElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040 /// - GlCommandBarrierBit = ((int)0x00000040) , + GlCommandBarrierBit = ((int)0x00000040), /// /// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - GlPixelBufferBarrierBit = ((int)0x00000080) , + GlPixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - GlTextureUpdateBarrierBit = ((int)0x00000100) , + GlTextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - GlBufferUpdateBarrierBit = ((int)0x00000200) , + GlBufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - GlTransformFeedbackBarrierBit = ((int)0x00000800) , + GlTransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23607,123 +23609,123 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -23734,27 +23736,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23766,7 +23768,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), } /// @@ -23777,11 +23779,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -23792,15 +23794,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -23811,11 +23813,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -23826,23 +23828,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -23853,207 +23855,207 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -24064,7 +24066,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -24075,11 +24077,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), } /// @@ -24090,39 +24092,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), } /// @@ -24133,7 +24135,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), } /// @@ -24144,135 +24146,135 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -24297,71 +24299,71 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -24372,15 +24374,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -24391,19 +24393,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), } /// @@ -24414,15 +24416,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), } /// @@ -24440,7 +24442,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), } /// @@ -24451,27 +24453,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), } /// @@ -24482,7 +24484,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), } /// @@ -24521,7 +24523,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), } /// @@ -24532,7 +24534,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), } /// @@ -24543,43 +24545,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), } /// @@ -24590,11 +24592,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), } /// @@ -24619,47 +24621,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -24671,23 +24673,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -24705,7 +24707,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -24716,43 +24718,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -24763,7 +24765,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -24774,7 +24776,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -24785,15 +24787,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), } /// @@ -24811,19 +24813,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -24834,7 +24836,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -24859,15 +24861,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), } /// @@ -24878,19 +24880,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -24901,15 +24903,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -24920,63 +24922,63 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -24987,11 +24989,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -25002,11 +25004,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), } /// @@ -25031,15 +25033,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), } /// @@ -25050,7 +25052,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), } /// @@ -25061,7 +25063,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -25072,7 +25074,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -25083,7 +25085,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), } /// @@ -25094,27 +25096,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), } /// @@ -25125,195 +25127,195 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), } /// @@ -25324,7 +25326,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -25342,7 +25344,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -25367,11 +25369,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -25382,23 +25384,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), } /// @@ -25409,7 +25411,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -25420,7 +25422,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -25431,11 +25433,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), } /// @@ -25446,27 +25448,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -25477,107 +25479,107 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), } /// @@ -25588,23 +25590,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LuminanceAlpha = 0X190a /// - LuminanceAlpha = ((int)0X190a) , + LuminanceAlpha = ((int)0X190a), } /// @@ -25615,43 +25617,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -25662,159 +25664,159 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -25825,15 +25827,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -25844,15 +25846,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -25863,39 +25865,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -25906,11 +25908,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -25921,187 +25923,187 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -26112,103 +26114,103 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -26219,67 +26221,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -26290,15 +26292,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -26309,103 +26311,103 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -26416,35 +26418,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), } /// @@ -26455,15 +26457,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), } /// @@ -26474,43 +26476,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -26521,67 +26523,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), } /// @@ -26592,27 +26594,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -26623,79 +26625,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), } /// @@ -26707,23 +26709,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020 /// - GlComputeShaderBit = ((int)0x00000020) , + GlComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -26734,15 +26736,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), } /// @@ -26753,19 +26755,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), } /// @@ -26783,47 +26785,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -26841,7 +26843,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -26852,131 +26854,131 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -26987,7 +26989,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -26998,7 +27000,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), } /// @@ -27009,27 +27011,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -27040,119 +27042,119 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -27163,223 +27165,223 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_StencilIndex8 = 0X8d48 /// - StencilIndex8 = ((int)0X8d48) , + StencilIndex8 = ((int)0X8d48), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -27390,43 +27392,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), } /// @@ -27437,7 +27439,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -27448,15 +27450,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -27467,19 +27469,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -27490,59 +27492,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -27553,39 +27555,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -27596,11 +27598,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -27618,23 +27620,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -27645,27 +27647,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -27676,15 +27678,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_GL_COMPUTE_SHADER = 0x91B9 /// - GlComputeShader = ((int)0x91B9) , + GlComputeShader = ((int)0x91B9), } /// @@ -27695,11 +27697,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -27710,199 +27712,199 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -27913,23 +27915,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), } /// @@ -27940,311 +27942,311 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -28255,15 +28257,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRONT = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_BACK = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -28274,35 +28276,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -28313,35 +28315,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Zero = 0X0000 /// - Zero = ((int)0X0000) , + Zero = ((int)0X0000), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -28352,23 +28354,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -28379,7 +28381,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_EXTENSIONS = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), } /// @@ -28390,11 +28392,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), } /// @@ -28405,35 +28407,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), } /// @@ -28444,19 +28446,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -28467,15 +28469,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -28486,331 +28488,331 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -28821,19 +28823,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -28844,219 +28846,219 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -29067,27 +29069,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -29098,11 +29100,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -29113,7 +29115,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -29124,7 +29126,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -29135,31 +29137,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -29170,31 +29172,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -29205,51 +29207,51 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -29260,59 +29262,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -29323,179 +29325,179 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), } /// @@ -29506,123 +29508,123 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TextureCubeMapPositiveX = 0X8515 /// - TextureCubeMapPositiveX = ((int)0X8515) , + TextureCubeMapPositiveX = ((int)0X8515), /// /// Original was GL_TextureCubeMapNegativeX = 0X8516 /// - TextureCubeMapNegativeX = ((int)0X8516) , + TextureCubeMapNegativeX = ((int)0X8516), /// /// Original was GL_TextureCubeMapPositiveY = 0X8517 /// - TextureCubeMapPositiveY = ((int)0X8517) , + TextureCubeMapPositiveY = ((int)0X8517), /// /// Original was GL_TextureCubeMapNegativeY = 0X8518 /// - TextureCubeMapNegativeY = ((int)0X8518) , + TextureCubeMapNegativeY = ((int)0X8518), /// /// Original was GL_TextureCubeMapPositiveZ = 0X8519 /// - TextureCubeMapPositiveZ = ((int)0X8519) , + TextureCubeMapPositiveZ = ((int)0X8519), /// /// Original was GL_TextureCubeMapNegativeZ = 0X851a /// - TextureCubeMapNegativeZ = ((int)0X851a) , + TextureCubeMapNegativeZ = ((int)0X851a), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -29633,31 +29635,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), } /// @@ -29668,15 +29670,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -29687,7 +29689,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - GlTexture2DMultisample = ((int)0x9100) , + GlTexture2DMultisample = ((int)0x9100), } /// @@ -29698,131 +29700,131 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), } /// @@ -29833,35 +29835,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -29872,11 +29874,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -29887,15 +29889,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINTS = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_LINES = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_TRIANGLES = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), } /// @@ -29906,7 +29908,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -29917,87 +29919,87 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -30009,55 +30011,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -30068,27 +30070,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -30099,39 +30101,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -30142,7 +30144,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), } /// @@ -30153,47 +30155,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -30204,47 +30206,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -30255,19 +30257,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -30278,7 +30280,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), } /// @@ -30289,7 +30291,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -30300,35 +30302,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), } } diff --git a/Source/OpenTK/Graphics/ES31/ES31.cs b/Source/OpenTK/Graphics/ES31/ES31.cs index 355e667d..daaef8e4 100644 --- a/Source/OpenTK/Graphics/ES31/ES31.cs +++ b/Source/OpenTK/Graphics/ES31/ES31.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES31 { using System; diff --git a/Source/OpenTK/Graphics/OpenGL/GL.cs b/Source/OpenTK/Graphics/OpenGL/GL.cs index 04563784..877f176e 100644 --- a/Source/OpenTK/Graphics/OpenGL/GL.cs +++ b/Source/OpenTK/Graphics/OpenGL/GL.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.OpenGL { using System; diff --git a/Source/OpenTK/Graphics/OpenGL/GLEnums.cs b/Source/OpenTK/Graphics/OpenGL/GLEnums.cs index 62850b23..5e7554cf 100644 --- a/Source/OpenTK/Graphics/OpenGL/GLEnums.cs +++ b/Source/OpenTK/Graphics/OpenGL/GLEnums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.OpenGL @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,143 +64,143 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -209,19 +211,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -232,47 +234,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), } /// @@ -283,39 +285,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), } /// @@ -326,415 +328,415 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -745,19271 +747,19271 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// - ClosePathNv = ((int)0x00) , + ClosePathNv = ((int)0x00), /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// - Gl2XBitAti = ((int)0x00000001) , + Gl2XBitAti = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// - RedBitAti = ((int)0x00000001) , + RedBitAti = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// - TextureDeformationBitSgix = ((int)0x00000001) , + TextureDeformationBitSgix = ((int)0x00000001), /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// - TextureStorageSparseBitAmd = ((int)0x00000001) , + TextureStorageSparseBitAmd = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// - CompBitAti = ((int)0x00000002) , + CompBitAti = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// - GeometryDeformationBitSgix = ((int)0x00000002) , + GeometryDeformationBitSgix = ((int)0x00000002), /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// - Gl4XBitAti = ((int)0x00000002) , + Gl4XBitAti = ((int)0x00000002), /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// - GreenBitAti = ((int)0x00000002) , + GreenBitAti = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// - BlueBitAti = ((int)0x00000004) , + BlueBitAti = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// - Gl8XBitAti = ((int)0x00000004) , + Gl8XBitAti = ((int)0x00000004), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// - NegateBitAti = ((int)0x00000004) , + NegateBitAti = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// - Vertex23BitPgi = ((int)0x00000004) , + Vertex23BitPgi = ((int)0x00000004), /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// - BiasBitAti = ((int)0x00000008) , + BiasBitAti = ((int)0x00000008), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// - HalfBitAti = ((int)0x00000008) , + HalfBitAti = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// - Vertex4BitPgi = ((int)0x00000008) , + Vertex4BitPgi = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// - QuarterBitAti = ((int)0x00000010) , + QuarterBitAti = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// - EighthBitAti = ((int)0x00000020) , + EighthBitAti = ((int)0x00000020), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// - SaturateBitAti = ((int)0x00000040) , + SaturateBitAti = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_RESTART_SUN = 0x0001 /// - RestartSun = ((int)0x0001) , + RestartSun = ((int)0x0001), /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// - Color3BitPgi = ((int)0x00010000) , + Color3BitPgi = ((int)0x00010000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// - FontXMinBoundsBitNv = ((int)0x00010000) , + FontXMinBoundsBitNv = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// - ReplaceMiddleSun = ((int)0x0002) , + ReplaceMiddleSun = ((int)0x0002), /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// - Color4BitPgi = ((int)0x00020000) , + Color4BitPgi = ((int)0x00020000), /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// - FontYMinBoundsBitNv = ((int)0x00020000) , + FontYMinBoundsBitNv = ((int)0x00020000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// - ReplaceOldestSun = ((int)0x0003) , + ReplaceOldestSun = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// - EdgeflagBitPgi = ((int)0x00040000) , + EdgeflagBitPgi = ((int)0x00040000), /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// - FontXMaxBoundsBitNv = ((int)0x00040000) , + FontXMaxBoundsBitNv = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// - FontYMaxBoundsBitNv = ((int)0x00080000) , + FontYMaxBoundsBitNv = ((int)0x00080000), /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// - IndexBitPgi = ((int)0x00080000) , + IndexBitPgi = ((int)0x00080000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// - FontUnitsPerEmBitNv = ((int)0x00100000) , + FontUnitsPerEmBitNv = ((int)0x00100000), /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// - MatAmbientBitPgi = ((int)0x00100000) , + MatAmbientBitPgi = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// - FontAscenderBitNv = ((int)0x00200000) , + FontAscenderBitNv = ((int)0x00200000), /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// - MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , + MatAmbientAndDiffuseBitPgi = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// - FontDescenderBitNv = ((int)0x00400000) , + FontDescenderBitNv = ((int)0x00400000), /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// - MatDiffuseBitPgi = ((int)0x00400000) , + MatDiffuseBitPgi = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// - FontHeightBitNv = ((int)0x00800000) , + FontHeightBitNv = ((int)0x00800000), /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// - MatEmissionBitPgi = ((int)0x00800000) , + MatEmissionBitPgi = ((int)0x00800000), /// /// Original was GL_BOLD_BIT_NV = 0x01 /// - BoldBitNv = ((int)0x01) , + BoldBitNv = ((int)0x01), /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// - GlyphWidthBitNv = ((int)0x01) , + GlyphWidthBitNv = ((int)0x01), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// - FontMaxAdvanceWidthBitNv = ((int)0x01000000) , + FontMaxAdvanceWidthBitNv = ((int)0x01000000), /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// - MatColorIndexesBitPgi = ((int)0x01000000) , + MatColorIndexesBitPgi = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// - GlyphHeightBitNv = ((int)0x02) , + GlyphHeightBitNv = ((int)0x02), /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// - ItalicBitNv = ((int)0x02) , + ItalicBitNv = ((int)0x02), /// /// Original was GL_MOVE_TO_NV = 0x02 /// - MoveToNv = ((int)0x02) , + MoveToNv = ((int)0x02), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// - FontMaxAdvanceHeightBitNv = ((int)0x02000000) , + FontMaxAdvanceHeightBitNv = ((int)0x02000000), /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// - MatShininessBitPgi = ((int)0x02000000) , + MatShininessBitPgi = ((int)0x02000000), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// - RelativeMoveToNv = ((int)0x03) , + RelativeMoveToNv = ((int)0x03), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// - GlyphHorizontalBearingXBitNv = ((int)0x04) , + GlyphHorizontalBearingXBitNv = ((int)0x04), /// /// Original was GL_LINE_TO_NV = 0x04 /// - LineToNv = ((int)0x04) , + LineToNv = ((int)0x04), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// - FontUnderlinePositionBitNv = ((int)0x04000000) , + FontUnderlinePositionBitNv = ((int)0x04000000), /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// - MatSpecularBitPgi = ((int)0x04000000) , + MatSpecularBitPgi = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// - RelativeLineToNv = ((int)0x05) , + RelativeLineToNv = ((int)0x05), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// - HorizontalLineToNv = ((int)0x06) , + HorizontalLineToNv = ((int)0x06), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// - RelativeHorizontalLineToNv = ((int)0x07) , + RelativeHorizontalLineToNv = ((int)0x07), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// - GlyphHorizontalBearingYBitNv = ((int)0x08) , + GlyphHorizontalBearingYBitNv = ((int)0x08), /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// - VerticalLineToNv = ((int)0x08) , + VerticalLineToNv = ((int)0x08), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// - FontUnderlineThicknessBitNv = ((int)0x08000000) , + FontUnderlineThicknessBitNv = ((int)0x08000000), /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// - NormalBitPgi = ((int)0x08000000) , + NormalBitPgi = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// - RelativeVerticalLineToNv = ((int)0x09) , + RelativeVerticalLineToNv = ((int)0x09), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// - QuadraticCurveToNv = ((int)0x0A) , + QuadraticCurveToNv = ((int)0x0A), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// - RelativeQuadraticCurveToNv = ((int)0x0B) , + RelativeQuadraticCurveToNv = ((int)0x0B), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 /// - PathModelviewStackDepthNv = ((int)0x0BA3) , + PathModelviewStackDepthNv = ((int)0x0BA3), /// /// Original was GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 /// - PathProjectionStackDepthNv = ((int)0x0BA4) , + PathProjectionStackDepthNv = ((int)0x0BA4), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 /// - PathModelviewMatrixNv = ((int)0x0BA6) , + PathModelviewMatrixNv = ((int)0x0BA6), /// /// Original was GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 /// - PathProjectionMatrixNv = ((int)0x0BA7) , + PathProjectionMatrixNv = ((int)0x0BA7), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// - CubicCurveToNv = ((int)0x0C) , + CubicCurveToNv = ((int)0x0C), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// - RelativeCubicCurveToNv = ((int)0x0D) , + RelativeCubicCurveToNv = ((int)0x0D), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 /// - PathMaxModelviewStackDepthNv = ((int)0x0D36) , + PathMaxModelviewStackDepthNv = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 /// - PathMaxProjectionStackDepthNv = ((int)0x0D38) , + PathMaxProjectionStackDepthNv = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// - SmoothQuadraticCurveToNv = ((int)0x0E) , + SmoothQuadraticCurveToNv = ((int)0x0E), /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// - RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , + RelativeSmoothQuadraticCurveToNv = ((int)0x0F), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// - GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , + GlyphHorizontalBearingAdvanceBitNv = ((int)0x10), /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// - SmoothCubicCurveToNv = ((int)0x10) , + SmoothCubicCurveToNv = ((int)0x10), /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// - GlyphHasKerningBitNv = ((int)0x100) , + GlyphHasKerningBitNv = ((int)0x100), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// - FontHasKerningBitNv = ((int)0x10000000) , + FontHasKerningBitNv = ((int)0x10000000), /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// - Texcoord1BitPgi = ((int)0x10000000) , + Texcoord1BitPgi = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// - RelativeSmoothCubicCurveToNv = ((int)0x11) , + RelativeSmoothCubicCurveToNv = ((int)0x11), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// - SmallCcwArcToNv = ((int)0x12) , + SmallCcwArcToNv = ((int)0x12), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// - RelativeSmallCcwArcToNv = ((int)0x13) , + RelativeSmallCcwArcToNv = ((int)0x13), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// - SmallCwArcToNv = ((int)0x14) , + SmallCwArcToNv = ((int)0x14), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_2_BYTES_NV = 0x1407 /// - Gl2BytesNv = ((int)0x1407) , + Gl2BytesNv = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_3_BYTES_NV = 0x1408 /// - Gl3BytesNv = ((int)0x1408) , + Gl3BytesNv = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_4_BYTES_NV = 0x1409 /// - Gl4BytesNv = ((int)0x1409) , + Gl4BytesNv = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_APPLE = 0x140B /// - HalfApple = ((int)0x140B) , + HalfApple = ((int)0x140B), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// - HalfFloatArb = ((int)0x140B) , + HalfFloatArb = ((int)0x140B), /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// - HalfFloatNv = ((int)0x140B) , + HalfFloatNv = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// - RelativeSmallCwArcToNv = ((int)0x15) , + RelativeSmallCwArcToNv = ((int)0x15), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// - LargeCcwArcToNv = ((int)0x16) , + LargeCcwArcToNv = ((int)0x16), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// - RelativeLargeCcwArcToNv = ((int)0x17) , + RelativeLargeCcwArcToNv = ((int)0x17), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// - Modelview0Arb = ((int)0x1700) , + Modelview0Arb = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PATH_MODELVIEW_NV = 0x1700 /// - PathModelviewNv = ((int)0x1700) , + PathModelviewNv = ((int)0x1700), /// /// Original was GL_PATH_PROJECTION_NV = 0x1701 /// - PathProjectionNv = ((int)0x1701) , + PathProjectionNv = ((int)0x1701), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// - LargeCwArcToNv = ((int)0x18) , + LargeCwArcToNv = ((int)0x18), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// - RelativeLargeCwArcToNv = ((int)0x19) , + RelativeLargeCwArcToNv = ((int)0x19), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// - RasterPositionUnclippedIbm = ((int)0x19262) , + RasterPositionUnclippedIbm = ((int)0x19262), /// /// Original was GL_CONIC_CURVE_TO_NV = 0x1A /// - ConicCurveToNv = ((int)0x1A) , + ConicCurveToNv = ((int)0x1A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// - NativeGraphicsHandlePgi = ((int)0x1A202) , + NativeGraphicsHandlePgi = ((int)0x1A202), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B /// - RelativeConicCurveToNv = ((int)0x1B) , + RelativeConicCurveToNv = ((int)0x1B), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// - GlyphVerticalBearingXBitNv = ((int)0x20) , + GlyphVerticalBearingXBitNv = ((int)0x20), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 /// - FontNumGlyphIndicesBitNv = ((int)0x20000000) , + FontNumGlyphIndicesBitNv = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// - Texcoord2BitPgi = ((int)0x20000000) , + Texcoord2BitPgi = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_EYE_LINEAR_NV = 0x2400 /// - EyeLinearNv = ((int)0x2400) , + EyeLinearNv = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_OBJECT_LINEAR_NV = 0x2401 /// - ObjectLinearNv = ((int)0x2401) , + ObjectLinearNv = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// - GlyphVerticalBearingYBitNv = ((int)0x40) , + GlyphVerticalBearingYBitNv = ((int)0x40), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// - Texcoord3BitPgi = ((int)0x40000000) , + Texcoord3BitPgi = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// - GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , + GlyphVerticalBearingAdvanceBitNv = ((int)0x80), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// - Texcoord4BitPgi = unchecked((int)0x80000000) , + Texcoord4BitPgi = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// - BlendEquationRgbExt = ((int)0x8009) , + BlendEquationRgbExt = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// - PolygonOffsetExt = ((int)0x8037) , + PolygonOffsetExt = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// - PolygonOffsetFactorExt = ((int)0x8038) , + PolygonOffsetFactorExt = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA4_EXT = 0x803B /// - Alpha4Ext = ((int)0x803B) , + Alpha4Ext = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA12_EXT = 0x803D /// - Alpha12Ext = ((int)0x803D) , + Alpha12Ext = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_ALPHA16_EXT = 0x803E /// - Alpha16Ext = ((int)0x803E) , + Alpha16Ext = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// - Luminance4Ext = ((int)0x803F) , + Luminance4Ext = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// - Luminance12Ext = ((int)0x8041) , + Luminance12Ext = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// - Luminance16Ext = ((int)0x8042) , + Luminance16Ext = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// - Luminance4Alpha4Ext = ((int)0x8043) , + Luminance4Alpha4Ext = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// - Luminance6Alpha2Ext = ((int)0x8044) , + Luminance6Alpha2Ext = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// - Luminance12Alpha4Ext = ((int)0x8046) , + Luminance12Alpha4Ext = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// - Luminance12Alpha12Ext = ((int)0x8047) , + Luminance12Alpha12Ext = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// - Luminance16Alpha16Ext = ((int)0x8048) , + Luminance16Alpha16Ext = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY_EXT = 0x8049 /// - IntensityExt = ((int)0x8049) , + IntensityExt = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY4_EXT = 0x804A /// - Intensity4Ext = ((int)0x804A) , + Intensity4Ext = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY8_EXT = 0x804B /// - Intensity8Ext = ((int)0x804B) , + Intensity8Ext = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY12_EXT = 0x804C /// - Intensity12Ext = ((int)0x804C) , + Intensity12Ext = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_INTENSITY16_EXT = 0x804D /// - Intensity16Ext = ((int)0x804D) , + Intensity16Ext = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB4_EXT = 0x804F /// - Rgb4Ext = ((int)0x804F) , + Rgb4Ext = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB5_EXT = 0x8050 /// - Rgb5Ext = ((int)0x8050) , + Rgb5Ext = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_EXT = 0x8051 /// - Rgb8Ext = ((int)0x8051) , + Rgb8Ext = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB12_EXT = 0x8053 /// - Rgb12Ext = ((int)0x8053) , + Rgb12Ext = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGB16_EXT = 0x8054 /// - Rgb16Ext = ((int)0x8054) , + Rgb16Ext = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA2_EXT = 0x8055 /// - Rgba2Ext = ((int)0x8055) , + Rgba2Ext = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA4_EXT = 0x8056 /// - Rgba4Ext = ((int)0x8056) , + Rgba4Ext = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// - Rgb5A1Ext = ((int)0x8057) , + Rgb5A1Ext = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_EXT = 0x8058 /// - Rgba8Ext = ((int)0x8058) , + Rgba8Ext = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA12_EXT = 0x805A /// - Rgba12Ext = ((int)0x805A) , + Rgba12Ext = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_RGBA16_EXT = 0x805B /// - Rgba16Ext = ((int)0x805B) , + Rgba16Ext = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// - TextureRedSizeExt = ((int)0x805C) , + TextureRedSizeExt = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// - TextureGreenSizeExt = ((int)0x805D) , + TextureGreenSizeExt = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// - TextureBlueSizeExt = ((int)0x805E) , + TextureBlueSizeExt = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// - TextureAlphaSizeExt = ((int)0x805F) , + TextureAlphaSizeExt = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// - TextureLuminanceSizeExt = ((int)0x8060) , + TextureLuminanceSizeExt = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// - TextureIntensitySizeExt = ((int)0x8061) , + TextureIntensitySizeExt = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// - TextureResidentExt = ((int)0x8067) , + TextureResidentExt = ((int)0x8067), /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// - Texture1DBindingExt = ((int)0x8068) , + Texture1DBindingExt = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// - Texture2DBindingExt = ((int)0x8069) , + Texture2DBindingExt = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// - VertexArrayExt = ((int)0x8074) , + VertexArrayExt = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// - NormalArrayExt = ((int)0x8075) , + NormalArrayExt = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// - ColorArrayExt = ((int)0x8076) , + ColorArrayExt = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// - IndexArrayExt = ((int)0x8077) , + IndexArrayExt = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// - TextureCoordArrayExt = ((int)0x8078) , + TextureCoordArrayExt = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// - EdgeFlagArrayExt = ((int)0x8079) , + EdgeFlagArrayExt = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// - VertexArraySizeExt = ((int)0x807A) , + VertexArraySizeExt = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// - VertexArrayTypeExt = ((int)0x807B) , + VertexArrayTypeExt = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// - VertexArrayStrideExt = ((int)0x807C) , + VertexArrayStrideExt = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// - NormalArrayTypeExt = ((int)0x807E) , + NormalArrayTypeExt = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// - NormalArrayStrideExt = ((int)0x807F) , + NormalArrayStrideExt = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// - ColorArraySizeExt = ((int)0x8081) , + ColorArraySizeExt = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// - ColorArrayTypeExt = ((int)0x8082) , + ColorArrayTypeExt = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// - ColorArrayStrideExt = ((int)0x8083) , + ColorArrayStrideExt = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// - IndexArrayTypeExt = ((int)0x8085) , + IndexArrayTypeExt = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// - IndexArrayStrideExt = ((int)0x8086) , + IndexArrayStrideExt = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// - TextureCoordArraySizeExt = ((int)0x8088) , + TextureCoordArraySizeExt = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// - TextureCoordArrayTypeExt = ((int)0x8089) , + TextureCoordArrayTypeExt = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// - TextureCoordArrayStrideExt = ((int)0x808A) , + TextureCoordArrayStrideExt = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// - EdgeFlagArrayStrideExt = ((int)0x808C) , + EdgeFlagArrayStrideExt = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// - MultisampleArb = ((int)0x809D) , + MultisampleArb = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// - MultisampleExt = ((int)0x809D) , + MultisampleExt = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// - SampleAlphaToCoverageArb = ((int)0x809E) , + SampleAlphaToCoverageArb = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// - SampleAlphaToMaskExt = ((int)0x809E) , + SampleAlphaToMaskExt = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// - SampleAlphaToOneArb = ((int)0x809F) , + SampleAlphaToOneArb = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// - SampleAlphaToOneExt = ((int)0x809F) , + SampleAlphaToOneExt = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// - SampleCoverageArb = ((int)0x80A0) , + SampleCoverageArb = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// - SampleMaskExt = ((int)0x80A0) , + SampleMaskExt = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// - SampleBuffersArb = ((int)0x80A8) , + SampleBuffersArb = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// - SampleBuffersExt = ((int)0x80A8) , + SampleBuffersExt = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// - SamplesArb = ((int)0x80A9) , + SamplesArb = ((int)0x80A9), /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// - SamplesExt = ((int)0x80A9) , + SamplesExt = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// - SampleCoverageValueArb = ((int)0x80AA) , + SampleCoverageValueArb = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// - SampleMaskValueExt = ((int)0x80AA) , + SampleMaskValueExt = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// - SampleCoverageInvertArb = ((int)0x80AB) , + SampleCoverageInvertArb = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// - SampleMaskInvertExt = ((int)0x80AB) , + SampleMaskInvertExt = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// - SamplePatternExt = ((int)0x80AC) , + SamplePatternExt = ((int)0x80AC), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// - TextureCompareFailValueArb = ((int)0x80BF) , + TextureCompareFailValueArb = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// - BlendDstRgbExt = ((int)0x80C8) , + BlendDstRgbExt = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// - BlendSrcRgbExt = ((int)0x80C9) , + BlendSrcRgbExt = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// - BlendDstAlphaExt = ((int)0x80CA) , + BlendDstAlphaExt = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// - BlendSrcAlphaExt = ((int)0x80CB) , + BlendSrcAlphaExt = ((int)0x80CB), /// /// Original was GL_422_EXT = 0x80CC /// - Gl422Ext = ((int)0x80CC) , + Gl422Ext = ((int)0x80CC), /// /// Original was GL_422_REV_EXT = 0x80CD /// - Gl422RevExt = ((int)0x80CD) , + Gl422RevExt = ((int)0x80CD), /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// - Gl422AverageExt = ((int)0x80CE) , + Gl422AverageExt = ((int)0x80CE), /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// - Gl422RevAverageExt = ((int)0x80CF) , + Gl422RevAverageExt = ((int)0x80CF), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGR_EXT = 0x80E0 /// - BgrExt = ((int)0x80E0) , + BgrExt = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// - ColorIndex1Ext = ((int)0x80E2) , + ColorIndex1Ext = ((int)0x80E2), /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// - ColorIndex2Ext = ((int)0x80E3) , + ColorIndex2Ext = ((int)0x80E3), /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// - ColorIndex4Ext = ((int)0x80E4) , + ColorIndex4Ext = ((int)0x80E4), /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// - ColorIndex8Ext = ((int)0x80E5) , + ColorIndex8Ext = ((int)0x80E5), /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// - ColorIndex12Ext = ((int)0x80E6) , + ColorIndex12Ext = ((int)0x80E6), /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// - ColorIndex16Ext = ((int)0x80E7) , + ColorIndex16Ext = ((int)0x80E7), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// - MaxElementsVerticesExt = ((int)0x80E8) , + MaxElementsVerticesExt = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// - MaxElementsIndicesExt = ((int)0x80E9) , + MaxElementsIndicesExt = ((int)0x80E9), /// /// Original was GL_PHONG_WIN = 0x80EA /// - PhongWin = ((int)0x80EA) , + PhongWin = ((int)0x80EA), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// - FogSpecularTextureWin = ((int)0x80EC) , + FogSpecularTextureWin = ((int)0x80EC), /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// - TextureIndexSizeExt = ((int)0x80ED) , + TextureIndexSizeExt = ((int)0x80ED), /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// - SpriteAxialSgix = ((int)0x814C) , + SpriteAxialSgix = ((int)0x814C), /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// - SpriteObjectAlignedSgix = ((int)0x814D) , + SpriteObjectAlignedSgix = ((int)0x814D), /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// - SpriteEyeAlignedSgix = ((int)0x814E) , + SpriteEyeAlignedSgix = ((int)0x814E), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// - IgnoreBorderHp = ((int)0x8150) , + IgnoreBorderHp = ((int)0x8150), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// - ConstantBorderHp = ((int)0x8151) , + ConstantBorderHp = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// - ReplicateBorderHp = ((int)0x8153) , + ReplicateBorderHp = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// - ConvolutionBorderColorHp = ((int)0x8154) , + ConvolutionBorderColorHp = ((int)0x8154), /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// - ImageScaleXHp = ((int)0x8155) , + ImageScaleXHp = ((int)0x8155), /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// - ImageScaleYHp = ((int)0x8156) , + ImageScaleYHp = ((int)0x8156), /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// - ImageTranslateXHp = ((int)0x8157) , + ImageTranslateXHp = ((int)0x8157), /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// - ImageTranslateYHp = ((int)0x8158) , + ImageTranslateYHp = ((int)0x8158), /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// - ImageRotateAngleHp = ((int)0x8159) , + ImageRotateAngleHp = ((int)0x8159), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// - ImageRotateOriginXHp = ((int)0x815A) , + ImageRotateOriginXHp = ((int)0x815A), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// - ImageRotateOriginYHp = ((int)0x815B) , + ImageRotateOriginYHp = ((int)0x815B), /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// - ImageMagFilterHp = ((int)0x815C) , + ImageMagFilterHp = ((int)0x815C), /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// - ImageMinFilterHp = ((int)0x815D) , + ImageMinFilterHp = ((int)0x815D), /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// - ImageCubicWeightHp = ((int)0x815E) , + ImageCubicWeightHp = ((int)0x815E), /// /// Original was GL_CUBIC_HP = 0x815F /// - CubicHp = ((int)0x815F) , + CubicHp = ((int)0x815F), /// /// Original was GL_AVERAGE_HP = 0x8160 /// - AverageHp = ((int)0x8160) , + AverageHp = ((int)0x8160), /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// - ImageTransform2DHp = ((int)0x8161) , + ImageTransform2DHp = ((int)0x8161), /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// - PostImageTransformColorTableHp = ((int)0x8162) , + PostImageTransformColorTableHp = ((int)0x8162), /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// - ProxyPostImageTransformColorTableHp = ((int)0x8163) , + ProxyPostImageTransformColorTableHp = ((int)0x8163), /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// - OcclusionTestHp = ((int)0x8165) , + OcclusionTestHp = ((int)0x8165), /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// - OcclusionTestResultHp = ((int)0x8166) , + OcclusionTestResultHp = ((int)0x8166), /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// - TextureLightingModeHp = ((int)0x8167) , + TextureLightingModeHp = ((int)0x8167), /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// - TexturePostSpecularHp = ((int)0x8168) , + TexturePostSpecularHp = ((int)0x8168), /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// - TexturePreSpecularHp = ((int)0x8169) , + TexturePreSpecularHp = ((int)0x8169), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// - MaxDeformationOrderSgix = ((int)0x8197) , + MaxDeformationOrderSgix = ((int)0x8197), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// - DepthComponent16Arb = ((int)0x81A5) , + DepthComponent16Arb = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// - DepthComponent24Arb = ((int)0x81A6) , + DepthComponent24Arb = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// - DepthComponent32Arb = ((int)0x81A7) , + DepthComponent32Arb = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// - ArrayElementLockFirstExt = ((int)0x81A8) , + ArrayElementLockFirstExt = ((int)0x81A8), /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// - ArrayElementLockCountExt = ((int)0x81A9) , + ArrayElementLockCountExt = ((int)0x81A9), /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// - CullVertexExt = ((int)0x81AA) , + CullVertexExt = ((int)0x81AA), /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// - CullVertexEyePositionExt = ((int)0x81AB) , + CullVertexEyePositionExt = ((int)0x81AB), /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// - CullVertexObjectPositionExt = ((int)0x81AC) , + CullVertexObjectPositionExt = ((int)0x81AC), /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// - IuiV2fExt = ((int)0x81AD) , + IuiV2fExt = ((int)0x81AD), /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// - IuiV3fExt = ((int)0x81AE) , + IuiV3fExt = ((int)0x81AE), /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// - IuiN3fV2fExt = ((int)0x81AF) , + IuiN3fV2fExt = ((int)0x81AF), /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// - IuiN3fV3fExt = ((int)0x81B0) , + IuiN3fV3fExt = ((int)0x81B0), /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// - T2fIuiV2fExt = ((int)0x81B1) , + T2fIuiV2fExt = ((int)0x81B1), /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// - T2fIuiV3fExt = ((int)0x81B2) , + T2fIuiV3fExt = ((int)0x81B2), /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// - T2fIuiN3fV2fExt = ((int)0x81B3) , + T2fIuiN3fV2fExt = ((int)0x81B3), /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// - T2fIuiN3fV3fExt = ((int)0x81B4) , + T2fIuiN3fV3fExt = ((int)0x81B4), /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// - IndexTestExt = ((int)0x81B5) , + IndexTestExt = ((int)0x81B5), /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// - IndexTestFuncExt = ((int)0x81B6) , + IndexTestFuncExt = ((int)0x81B6), /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// - IndexTestRefExt = ((int)0x81B7) , + IndexTestRefExt = ((int)0x81B7), /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// - IndexMaterialExt = ((int)0x81B8) , + IndexMaterialExt = ((int)0x81B8), /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// - IndexMaterialParameterExt = ((int)0x81B9) , + IndexMaterialParameterExt = ((int)0x81B9), /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// - IndexMaterialFaceExt = ((int)0x81BA) , + IndexMaterialFaceExt = ((int)0x81BA), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// - WrapBorderSun = ((int)0x81D4) , + WrapBorderSun = ((int)0x81D4), /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// - UnpackConstantDataSunx = ((int)0x81D5) , + UnpackConstantDataSunx = ((int)0x81D5), /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// - TextureConstantDataSunx = ((int)0x81D6) , + TextureConstantDataSunx = ((int)0x81D6), /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// - TriangleListSun = ((int)0x81D7) , + TriangleListSun = ((int)0x81D7), /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// - ReplacementCodeSun = ((int)0x81D8) , + ReplacementCodeSun = ((int)0x81D8), /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// - GlobalAlphaSun = ((int)0x81D9) , + GlobalAlphaSun = ((int)0x81D9), /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// - GlobalAlphaFactorSun = ((int)0x81DA) , + GlobalAlphaFactorSun = ((int)0x81DA), /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// - TextureColorWritemaskSgis = ((int)0x81EF) , + TextureColorWritemaskSgis = ((int)0x81EF), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// - TextFragmentShaderAti = ((int)0x8200) , + TextFragmentShaderAti = ((int)0x8200), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_YCRCB_SGIX = 0x8318 /// - YcrcbSgix = ((int)0x8318) , + YcrcbSgix = ((int)0x8318), /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// - YcrcbaSgix = ((int)0x8319) , + YcrcbaSgix = ((int)0x8319), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// - PixelTransform2DExt = ((int)0x8330) , + PixelTransform2DExt = ((int)0x8330), /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// - PixelMagFilterExt = ((int)0x8331) , + PixelMagFilterExt = ((int)0x8331), /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// - PixelMinFilterExt = ((int)0x8332) , + PixelMinFilterExt = ((int)0x8332), /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// - PixelCubicWeightExt = ((int)0x8333) , + PixelCubicWeightExt = ((int)0x8333), /// /// Original was GL_CUBIC_EXT = 0x8334 /// - CubicExt = ((int)0x8334) , + CubicExt = ((int)0x8334), /// /// Original was GL_AVERAGE_EXT = 0x8335 /// - AverageExt = ((int)0x8335) , + AverageExt = ((int)0x8335), /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// - PixelTransform2DStackDepthExt = ((int)0x8336) , + PixelTransform2DStackDepthExt = ((int)0x8336), /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// - MaxPixelTransform2DStackDepthExt = ((int)0x8337) , + MaxPixelTransform2DStackDepthExt = ((int)0x8337), /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// - PixelTransform2DMatrixExt = ((int)0x8338) , + PixelTransform2DMatrixExt = ((int)0x8338), /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// - FragmentMaterialExt = ((int)0x8349) , + FragmentMaterialExt = ((int)0x8349), /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// - FragmentNormalExt = ((int)0x834A) , + FragmentNormalExt = ((int)0x834A), /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// - FragmentColorExt = ((int)0x834C) , + FragmentColorExt = ((int)0x834C), /// /// Original was GL_ATTENUATION_EXT = 0x834D /// - AttenuationExt = ((int)0x834D) , + AttenuationExt = ((int)0x834D), /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// - ShadowAttenuationExt = ((int)0x834E) , + ShadowAttenuationExt = ((int)0x834E), /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// - TextureApplicationModeExt = ((int)0x834F) , + TextureApplicationModeExt = ((int)0x834F), /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// - TextureLightExt = ((int)0x8350) , + TextureLightExt = ((int)0x8350), /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// - TextureMaterialFaceExt = ((int)0x8351) , + TextureMaterialFaceExt = ((int)0x8351), /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// - TextureMaterialParameterExt = ((int)0x8352) , + TextureMaterialParameterExt = ((int)0x8352), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// - PixelGroupColorSgis = ((int)0x8356) , + PixelGroupColorSgis = ((int)0x8356), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// - MirroredRepeatArb = ((int)0x8370) , + MirroredRepeatArb = ((int)0x8370), /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// - MirroredRepeatIbm = ((int)0x8370) , + MirroredRepeatIbm = ((int)0x8370), /// /// Original was GL_RGB_S3TC = 0x83A0 /// - RgbS3tc = ((int)0x83A0) , + RgbS3tc = ((int)0x83A0), /// /// Original was GL_RGB4_S3TC = 0x83A1 /// - Rgb4S3tc = ((int)0x83A1) , + Rgb4S3tc = ((int)0x83A1), /// /// Original was GL_RGBA_S3TC = 0x83A2 /// - RgbaS3tc = ((int)0x83A2) , + RgbaS3tc = ((int)0x83A2), /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// - Rgba4S3tc = ((int)0x83A3) , + Rgba4S3tc = ((int)0x83A3), /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// - RgbaDxt5S3tc = ((int)0x83A4) , + RgbaDxt5S3tc = ((int)0x83A4), /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// - Rgba4Dxt5S3tc = ((int)0x83A5) , + Rgba4Dxt5S3tc = ((int)0x83A5), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// - ParallelArraysIntel = ((int)0x83F4) , + ParallelArraysIntel = ((int)0x83F4), /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// - VertexArrayParallelPointersIntel = ((int)0x83F5) , + VertexArrayParallelPointersIntel = ((int)0x83F5), /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// - NormalArrayParallelPointersIntel = ((int)0x83F6) , + NormalArrayParallelPointersIntel = ((int)0x83F6), /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// - ColorArrayParallelPointersIntel = ((int)0x83F7) , + ColorArrayParallelPointersIntel = ((int)0x83F7), /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// - TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , + TextureCoordArrayParallelPointersIntel = ((int)0x83F8), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// - TextureMemoryLayoutIntel = ((int)0x83FF) , + TextureMemoryLayoutIntel = ((int)0x83FF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// - CurrentRasterNormalSgix = ((int)0x8406) , + CurrentRasterNormalSgix = ((int)0x8406), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// - TangentArrayExt = ((int)0x8439) , + TangentArrayExt = ((int)0x8439), /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// - BinormalArrayExt = ((int)0x843A) , + BinormalArrayExt = ((int)0x843A), /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// - CurrentTangentExt = ((int)0x843B) , + CurrentTangentExt = ((int)0x843B), /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// - CurrentBinormalExt = ((int)0x843C) , + CurrentBinormalExt = ((int)0x843C), /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// - TangentArrayTypeExt = ((int)0x843E) , + TangentArrayTypeExt = ((int)0x843E), /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// - TangentArrayStrideExt = ((int)0x843F) , + TangentArrayStrideExt = ((int)0x843F), /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// - BinormalArrayTypeExt = ((int)0x8440) , + BinormalArrayTypeExt = ((int)0x8440), /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// - BinormalArrayStrideExt = ((int)0x8441) , + BinormalArrayStrideExt = ((int)0x8441), /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// - TangentArrayPointerExt = ((int)0x8442) , + TangentArrayPointerExt = ((int)0x8442), /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// - BinormalArrayPointerExt = ((int)0x8443) , + BinormalArrayPointerExt = ((int)0x8443), /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// - Map1TangentExt = ((int)0x8444) , + Map1TangentExt = ((int)0x8444), /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// - Map2TangentExt = ((int)0x8445) , + Map2TangentExt = ((int)0x8445), /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// - Map1BinormalExt = ((int)0x8446) , + Map1BinormalExt = ((int)0x8446), /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// - Map2BinormalExt = ((int)0x8447) , + Map2BinormalExt = ((int)0x8447), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// - FogCoordinateSource = ((int)0x8450) , + FogCoordinateSource = ((int)0x8450), /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// - FogCoordinateSourceExt = ((int)0x8450) , + FogCoordinateSourceExt = ((int)0x8450), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FOG_COORDINATE = 0x8451 /// - FogCoordinate = ((int)0x8451) , + FogCoordinate = ((int)0x8451), /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// - FogCoordinateExt = ((int)0x8451) , + FogCoordinateExt = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// - FragmentDepthExt = ((int)0x8452) , + FragmentDepthExt = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// - CurrentFogCoordinate = ((int)0x8453) , + CurrentFogCoordinate = ((int)0x8453), /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// - CurrentFogCoordinateExt = ((int)0x8453) , + CurrentFogCoordinateExt = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// - FogCoordinateArrayType = ((int)0x8454) , + FogCoordinateArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// - FogCoordinateArrayTypeExt = ((int)0x8454) , + FogCoordinateArrayTypeExt = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// - FogCoordinateArrayStride = ((int)0x8455) , + FogCoordinateArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// - FogCoordinateArrayStrideExt = ((int)0x8455) , + FogCoordinateArrayStrideExt = ((int)0x8455), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// - FogCoordinateArrayPointer = ((int)0x8456) , + FogCoordinateArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// - FogCoordinateArrayPointerExt = ((int)0x8456) , + FogCoordinateArrayPointerExt = ((int)0x8456), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// - FogCoordinateArray = ((int)0x8457) , + FogCoordinateArray = ((int)0x8457), /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// - FogCoordinateArrayExt = ((int)0x8457) , + FogCoordinateArrayExt = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// - ColorSumArb = ((int)0x8458) , + ColorSumArb = ((int)0x8458), /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// - ColorSumExt = ((int)0x8458) , + ColorSumExt = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// - CurrentSecondaryColorExt = ((int)0x8459) , + CurrentSecondaryColorExt = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// - SecondaryColorArraySizeExt = ((int)0x845A) , + SecondaryColorArraySizeExt = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// - SecondaryColorArrayTypeExt = ((int)0x845B) , + SecondaryColorArrayTypeExt = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// - SecondaryColorArrayStrideExt = ((int)0x845C) , + SecondaryColorArrayStrideExt = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// - SecondaryColorArrayPointerExt = ((int)0x845D) , + SecondaryColorArrayPointerExt = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// - SecondaryColorArrayExt = ((int)0x845E) , + SecondaryColorArrayExt = ((int)0x845E), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// - ScreenCoordinatesRend = ((int)0x8490) , + ScreenCoordinatesRend = ((int)0x8490), /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// - InvertedScreenWRend = ((int)0x8491) , + InvertedScreenWRend = ((int)0x8491), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// - Texture0Arb = ((int)0x84C0) , + Texture0Arb = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// - Texture1Arb = ((int)0x84C1) , + Texture1Arb = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// - Texture2Arb = ((int)0x84C2) , + Texture2Arb = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// - Texture3Arb = ((int)0x84C3) , + Texture3Arb = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// - Texture4Arb = ((int)0x84C4) , + Texture4Arb = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// - Texture5Arb = ((int)0x84C5) , + Texture5Arb = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// - Texture6Arb = ((int)0x84C6) , + Texture6Arb = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// - Texture7Arb = ((int)0x84C7) , + Texture7Arb = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// - Texture8Arb = ((int)0x84C8) , + Texture8Arb = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// - Texture9Arb = ((int)0x84C9) , + Texture9Arb = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// - Texture10Arb = ((int)0x84CA) , + Texture10Arb = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// - Texture11Arb = ((int)0x84CB) , + Texture11Arb = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// - Texture12Arb = ((int)0x84CC) , + Texture12Arb = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// - Texture13Arb = ((int)0x84CD) , + Texture13Arb = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// - Texture14Arb = ((int)0x84CE) , + Texture14Arb = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// - Texture15Arb = ((int)0x84CF) , + Texture15Arb = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// - Texture16Arb = ((int)0x84D0) , + Texture16Arb = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// - Texture17Arb = ((int)0x84D1) , + Texture17Arb = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// - Texture18Arb = ((int)0x84D2) , + Texture18Arb = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// - Texture19Arb = ((int)0x84D3) , + Texture19Arb = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// - Texture20Arb = ((int)0x84D4) , + Texture20Arb = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// - Texture21Arb = ((int)0x84D5) , + Texture21Arb = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// - Texture22Arb = ((int)0x84D6) , + Texture22Arb = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// - Texture23Arb = ((int)0x84D7) , + Texture23Arb = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// - Texture24Arb = ((int)0x84D8) , + Texture24Arb = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// - Texture25Arb = ((int)0x84D9) , + Texture25Arb = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// - Texture26Arb = ((int)0x84DA) , + Texture26Arb = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// - Texture27Arb = ((int)0x84DB) , + Texture27Arb = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// - Texture28Arb = ((int)0x84DC) , + Texture28Arb = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// - Texture29Arb = ((int)0x84DD) , + Texture29Arb = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// - Texture30Arb = ((int)0x84DE) , + Texture30Arb = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// - Texture31Arb = ((int)0x84DF) , + Texture31Arb = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// - ActiveTextureArb = ((int)0x84E0) , + ActiveTextureArb = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// - ClientActiveTextureArb = ((int)0x84E1) , + ClientActiveTextureArb = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// - MaxTextureUnitsArb = ((int)0x84E2) , + MaxTextureUnitsArb = ((int)0x84E2), /// /// Original was GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 /// - PathTransposeModelviewMatrixNv = ((int)0x84E3) , + PathTransposeModelviewMatrixNv = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// - TransposeModelviewMatrixArb = ((int)0x84E3) , + TransposeModelviewMatrixArb = ((int)0x84E3), /// /// Original was GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 /// - PathTransposeProjectionMatrixNv = ((int)0x84E4) , + PathTransposeProjectionMatrixNv = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// - TransposeProjectionMatrixArb = ((int)0x84E4) , + TransposeProjectionMatrixArb = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// - TransposeTextureMatrixArb = ((int)0x84E5) , + TransposeTextureMatrixArb = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// - TransposeColorMatrixArb = ((int)0x84E6) , + TransposeColorMatrixArb = ((int)0x84E6), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// - SubtractArb = ((int)0x84E7) , + SubtractArb = ((int)0x84E7), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// - CompressedAlphaArb = ((int)0x84E9) , + CompressedAlphaArb = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// - CompressedLuminanceArb = ((int)0x84EA) , + CompressedLuminanceArb = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// - CompressedLuminanceAlphaArb = ((int)0x84EB) , + CompressedLuminanceAlphaArb = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// - CompressedIntensityArb = ((int)0x84EC) , + CompressedIntensityArb = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// - CompressedRgbArb = ((int)0x84ED) , + CompressedRgbArb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// - CompressedRgbaArb = ((int)0x84EE) , + CompressedRgbaArb = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// - TextureRectangleArb = ((int)0x84F5) , + TextureRectangleArb = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// - TextureRectangleNv = ((int)0x84F5) , + TextureRectangleNv = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// - TextureBindingRectangleArb = ((int)0x84F6) , + TextureBindingRectangleArb = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// - TextureBindingRectangleNv = ((int)0x84F6) , + TextureBindingRectangleNv = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// - ProxyTextureRectangleArb = ((int)0x84F7) , + ProxyTextureRectangleArb = ((int)0x84F7), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// - ProxyTextureRectangleNv = ((int)0x84F7) , + ProxyTextureRectangleNv = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// - MaxRectangleTextureSizeArb = ((int)0x84F8) , + MaxRectangleTextureSizeArb = ((int)0x84F8), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// - MaxRectangleTextureSizeNv = ((int)0x84F8) , + MaxRectangleTextureSizeNv = ((int)0x84F8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// - DepthStencilExt = ((int)0x84F9) , + DepthStencilExt = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// - DepthStencilNv = ((int)0x84F9) , + DepthStencilNv = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// - UnsignedInt248Ext = ((int)0x84FA) , + UnsignedInt248Ext = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// - UnsignedInt248Nv = ((int)0x84FA) , + UnsignedInt248Nv = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// - Modelview1StackDepthExt = ((int)0x8502) , + Modelview1StackDepthExt = ((int)0x8502), /// /// Original was GL_COMBINE4_NV = 0x8503 /// - Combine4Nv = ((int)0x8503) , + Combine4Nv = ((int)0x8503), /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// - MaxShininessNv = ((int)0x8504) , + MaxShininessNv = ((int)0x8504), /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// - MaxSpotExponentNv = ((int)0x8505) , + MaxSpotExponentNv = ((int)0x8505), /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// - Modelview1MatrixExt = ((int)0x8506) , + Modelview1MatrixExt = ((int)0x8506), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// - IncrWrapExt = ((int)0x8507) , + IncrWrapExt = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// - DecrWrapExt = ((int)0x8508) , + DecrWrapExt = ((int)0x8508), /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// - VertexWeightingExt = ((int)0x8509) , + VertexWeightingExt = ((int)0x8509), /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// - Modelview1Arb = ((int)0x850A) , + Modelview1Arb = ((int)0x850A), /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// - Modelview1Ext = ((int)0x850A) , + Modelview1Ext = ((int)0x850A), /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// - CurrentVertexWeightExt = ((int)0x850B) , + CurrentVertexWeightExt = ((int)0x850B), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// - VertexWeightArrayExt = ((int)0x850C) , + VertexWeightArrayExt = ((int)0x850C), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// - VertexWeightArraySizeExt = ((int)0x850D) , + VertexWeightArraySizeExt = ((int)0x850D), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// - VertexWeightArrayTypeExt = ((int)0x850E) , + VertexWeightArrayTypeExt = ((int)0x850E), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// - VertexWeightArrayStrideExt = ((int)0x850F) , + VertexWeightArrayStrideExt = ((int)0x850F), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// - VertexWeightArrayPointerExt = ((int)0x8510) , + VertexWeightArrayPointerExt = ((int)0x8510), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// - NormalMapArb = ((int)0x8511) , + NormalMapArb = ((int)0x8511), /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// - NormalMapExt = ((int)0x8511) , + NormalMapExt = ((int)0x8511), /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// - NormalMapNv = ((int)0x8511) , + NormalMapNv = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// - ReflectionMapArb = ((int)0x8512) , + ReflectionMapArb = ((int)0x8512), /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// - ReflectionMapExt = ((int)0x8512) , + ReflectionMapExt = ((int)0x8512), /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// - ReflectionMapNv = ((int)0x8512) , + ReflectionMapNv = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// - TextureCubeMapArb = ((int)0x8513) , + TextureCubeMapArb = ((int)0x8513), /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// - TextureCubeMapExt = ((int)0x8513) , + TextureCubeMapExt = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// - TextureBindingCubeMapArb = ((int)0x8514) , + TextureBindingCubeMapArb = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// - TextureBindingCubeMapExt = ((int)0x8514) , + TextureBindingCubeMapExt = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// - TextureCubeMapPositiveXArb = ((int)0x8515) , + TextureCubeMapPositiveXArb = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// - TextureCubeMapPositiveXExt = ((int)0x8515) , + TextureCubeMapPositiveXExt = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// - TextureCubeMapNegativeXArb = ((int)0x8516) , + TextureCubeMapNegativeXArb = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// - TextureCubeMapNegativeXExt = ((int)0x8516) , + TextureCubeMapNegativeXExt = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// - TextureCubeMapPositiveYArb = ((int)0x8517) , + TextureCubeMapPositiveYArb = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// - TextureCubeMapPositiveYExt = ((int)0x8517) , + TextureCubeMapPositiveYExt = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// - TextureCubeMapNegativeYArb = ((int)0x8518) , + TextureCubeMapNegativeYArb = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// - TextureCubeMapNegativeYExt = ((int)0x8518) , + TextureCubeMapNegativeYExt = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// - TextureCubeMapPositiveZArb = ((int)0x8519) , + TextureCubeMapPositiveZArb = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// - TextureCubeMapPositiveZExt = ((int)0x8519) , + TextureCubeMapPositiveZExt = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// - TextureCubeMapNegativeZArb = ((int)0x851A) , + TextureCubeMapNegativeZArb = ((int)0x851A), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// - TextureCubeMapNegativeZExt = ((int)0x851A) , + TextureCubeMapNegativeZExt = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// - ProxyTextureCubeMapArb = ((int)0x851B) , + ProxyTextureCubeMapArb = ((int)0x851B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// - ProxyTextureCubeMapExt = ((int)0x851B) , + ProxyTextureCubeMapExt = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// - MaxCubeMapTextureSizeArb = ((int)0x851C) , + MaxCubeMapTextureSizeArb = ((int)0x851C), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// - MaxCubeMapTextureSizeExt = ((int)0x851C) , + MaxCubeMapTextureSizeExt = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// - VertexArrayRangeApple = ((int)0x851D) , + VertexArrayRangeApple = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// - VertexArrayRangeNv = ((int)0x851D) , + VertexArrayRangeNv = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// - VertexArrayRangeLengthApple = ((int)0x851E) , + VertexArrayRangeLengthApple = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// - VertexArrayRangeLengthNv = ((int)0x851E) , + VertexArrayRangeLengthNv = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// - VertexArrayRangeValidNv = ((int)0x851F) , + VertexArrayRangeValidNv = ((int)0x851F), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// - MaxVertexArrayRangeElementNv = ((int)0x8520) , + MaxVertexArrayRangeElementNv = ((int)0x8520), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// - VertexArrayRangePointerApple = ((int)0x8521) , + VertexArrayRangePointerApple = ((int)0x8521), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// - VertexArrayRangePointerNv = ((int)0x8521) , + VertexArrayRangePointerNv = ((int)0x8521), /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// - RegisterCombinersNv = ((int)0x8522) , + RegisterCombinersNv = ((int)0x8522), /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// - VariableANv = ((int)0x8523) , + VariableANv = ((int)0x8523), /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// - VariableBNv = ((int)0x8524) , + VariableBNv = ((int)0x8524), /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// - VariableCNv = ((int)0x8525) , + VariableCNv = ((int)0x8525), /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// - VariableDNv = ((int)0x8526) , + VariableDNv = ((int)0x8526), /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// - VariableENv = ((int)0x8527) , + VariableENv = ((int)0x8527), /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// - VariableFNv = ((int)0x8528) , + VariableFNv = ((int)0x8528), /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// - VariableGNv = ((int)0x8529) , + VariableGNv = ((int)0x8529), /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// - ConstantColor0Nv = ((int)0x852A) , + ConstantColor0Nv = ((int)0x852A), /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// - ConstantColor1Nv = ((int)0x852B) , + ConstantColor1Nv = ((int)0x852B), /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// - PrimaryColorNv = ((int)0x852C) , + PrimaryColorNv = ((int)0x852C), /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// - SecondaryColorNv = ((int)0x852D) , + SecondaryColorNv = ((int)0x852D), /// /// Original was GL_SPARE0_NV = 0x852E /// - Spare0Nv = ((int)0x852E) , + Spare0Nv = ((int)0x852E), /// /// Original was GL_SPARE1_NV = 0x852F /// - Spare1Nv = ((int)0x852F) , + Spare1Nv = ((int)0x852F), /// /// Original was GL_DISCARD_NV = 0x8530 /// - DiscardNv = ((int)0x8530) , + DiscardNv = ((int)0x8530), /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// - ETimesFNv = ((int)0x8531) , + ETimesFNv = ((int)0x8531), /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// - Spare0PlusSecondaryColorNv = ((int)0x8532) , + Spare0PlusSecondaryColorNv = ((int)0x8532), /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// - VertexArrayRangeWithoutFlushNv = ((int)0x8533) , + VertexArrayRangeWithoutFlushNv = ((int)0x8533), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// - PerStageConstantsNv = ((int)0x8535) , + PerStageConstantsNv = ((int)0x8535), /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// - UnsignedIdentityNv = ((int)0x8536) , + UnsignedIdentityNv = ((int)0x8536), /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// - UnsignedInvertNv = ((int)0x8537) , + UnsignedInvertNv = ((int)0x8537), /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// - ExpandNormalNv = ((int)0x8538) , + ExpandNormalNv = ((int)0x8538), /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// - ExpandNegateNv = ((int)0x8539) , + ExpandNegateNv = ((int)0x8539), /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// - HalfBiasNormalNv = ((int)0x853A) , + HalfBiasNormalNv = ((int)0x853A), /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// - HalfBiasNegateNv = ((int)0x853B) , + HalfBiasNegateNv = ((int)0x853B), /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// - SignedIdentityNv = ((int)0x853C) , + SignedIdentityNv = ((int)0x853C), /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// - SignedNegateNv = ((int)0x853D) , + SignedNegateNv = ((int)0x853D), /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// - ScaleByTwoNv = ((int)0x853E) , + ScaleByTwoNv = ((int)0x853E), /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// - ScaleByFourNv = ((int)0x853F) , + ScaleByFourNv = ((int)0x853F), /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// - ScaleByOneHalfNv = ((int)0x8540) , + ScaleByOneHalfNv = ((int)0x8540), /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// - BiasByNegativeOneHalfNv = ((int)0x8541) , + BiasByNegativeOneHalfNv = ((int)0x8541), /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// - CombinerInputNv = ((int)0x8542) , + CombinerInputNv = ((int)0x8542), /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// - CombinerMappingNv = ((int)0x8543) , + CombinerMappingNv = ((int)0x8543), /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// - CombinerComponentUsageNv = ((int)0x8544) , + CombinerComponentUsageNv = ((int)0x8544), /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// - CombinerAbDotProductNv = ((int)0x8545) , + CombinerAbDotProductNv = ((int)0x8545), /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// - CombinerCdDotProductNv = ((int)0x8546) , + CombinerCdDotProductNv = ((int)0x8546), /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// - CombinerMuxSumNv = ((int)0x8547) , + CombinerMuxSumNv = ((int)0x8547), /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// - CombinerScaleNv = ((int)0x8548) , + CombinerScaleNv = ((int)0x8548), /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// - CombinerBiasNv = ((int)0x8549) , + CombinerBiasNv = ((int)0x8549), /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// - CombinerAbOutputNv = ((int)0x854A) , + CombinerAbOutputNv = ((int)0x854A), /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// - CombinerCdOutputNv = ((int)0x854B) , + CombinerCdOutputNv = ((int)0x854B), /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// - CombinerSumOutputNv = ((int)0x854C) , + CombinerSumOutputNv = ((int)0x854C), /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// - MaxGeneralCombinersNv = ((int)0x854D) , + MaxGeneralCombinersNv = ((int)0x854D), /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// - NumGeneralCombinersNv = ((int)0x854E) , + NumGeneralCombinersNv = ((int)0x854E), /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// - ColorSumClampNv = ((int)0x854F) , + ColorSumClampNv = ((int)0x854F), /// /// Original was GL_COMBINER0_NV = 0x8550 /// - Combiner0Nv = ((int)0x8550) , + Combiner0Nv = ((int)0x8550), /// /// Original was GL_COMBINER1_NV = 0x8551 /// - Combiner1Nv = ((int)0x8551) , + Combiner1Nv = ((int)0x8551), /// /// Original was GL_COMBINER2_NV = 0x8552 /// - Combiner2Nv = ((int)0x8552) , + Combiner2Nv = ((int)0x8552), /// /// Original was GL_COMBINER3_NV = 0x8553 /// - Combiner3Nv = ((int)0x8553) , + Combiner3Nv = ((int)0x8553), /// /// Original was GL_COMBINER4_NV = 0x8554 /// - Combiner4Nv = ((int)0x8554) , + Combiner4Nv = ((int)0x8554), /// /// Original was GL_COMBINER5_NV = 0x8555 /// - Combiner5Nv = ((int)0x8555) , + Combiner5Nv = ((int)0x8555), /// /// Original was GL_COMBINER6_NV = 0x8556 /// - Combiner6Nv = ((int)0x8556) , + Combiner6Nv = ((int)0x8556), /// /// Original was GL_COMBINER7_NV = 0x8557 /// - Combiner7Nv = ((int)0x8557) , + Combiner7Nv = ((int)0x8557), /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// - PrimitiveRestartNv = ((int)0x8558) , + PrimitiveRestartNv = ((int)0x8558), /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// - PrimitiveRestartIndexNv = ((int)0x8559) , + PrimitiveRestartIndexNv = ((int)0x8559), /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// - FogDistanceModeNv = ((int)0x855A) , + FogDistanceModeNv = ((int)0x855A), /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// - EyeRadialNv = ((int)0x855B) , + EyeRadialNv = ((int)0x855B), /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// - EyePlaneAbsoluteNv = ((int)0x855C) , + EyePlaneAbsoluteNv = ((int)0x855C), /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// - EmbossLightNv = ((int)0x855D) , + EmbossLightNv = ((int)0x855D), /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// - EmbossConstantNv = ((int)0x855E) , + EmbossConstantNv = ((int)0x855E), /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// - EmbossMapNv = ((int)0x855F) , + EmbossMapNv = ((int)0x855F), /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// - RedMinClampIngr = ((int)0x8560) , + RedMinClampIngr = ((int)0x8560), /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// - GreenMinClampIngr = ((int)0x8561) , + GreenMinClampIngr = ((int)0x8561), /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// - BlueMinClampIngr = ((int)0x8562) , + BlueMinClampIngr = ((int)0x8562), /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// - AlphaMinClampIngr = ((int)0x8563) , + AlphaMinClampIngr = ((int)0x8563), /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// - RedMaxClampIngr = ((int)0x8564) , + RedMaxClampIngr = ((int)0x8564), /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// - GreenMaxClampIngr = ((int)0x8565) , + GreenMaxClampIngr = ((int)0x8565), /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// - BlueMaxClampIngr = ((int)0x8566) , + BlueMaxClampIngr = ((int)0x8566), /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// - AlphaMaxClampIngr = ((int)0x8567) , + AlphaMaxClampIngr = ((int)0x8567), /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// - InterlaceReadIngr = ((int)0x8568) , + InterlaceReadIngr = ((int)0x8568), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_ARB = 0x8570 /// - CombineArb = ((int)0x8570) , + CombineArb = ((int)0x8570), /// /// Original was GL_COMBINE_EXT = 0x8570 /// - CombineExt = ((int)0x8570) , + CombineExt = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// - CombineRgbArb = ((int)0x8571) , + CombineRgbArb = ((int)0x8571), /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// - CombineRgbExt = ((int)0x8571) , + CombineRgbExt = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// - CombineAlphaArb = ((int)0x8572) , + CombineAlphaArb = ((int)0x8572), /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// - CombineAlphaExt = ((int)0x8572) , + CombineAlphaExt = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// - RgbScaleArb = ((int)0x8573) , + RgbScaleArb = ((int)0x8573), /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// - RgbScaleExt = ((int)0x8573) , + RgbScaleExt = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// - AddSignedArb = ((int)0x8574) , + AddSignedArb = ((int)0x8574), /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// - AddSignedExt = ((int)0x8574) , + AddSignedExt = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// - InterpolateArb = ((int)0x8575) , + InterpolateArb = ((int)0x8575), /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// - InterpolateExt = ((int)0x8575) , + InterpolateExt = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_CONSTANT_ARB = 0x8576 /// - ConstantArb = ((int)0x8576) , + ConstantArb = ((int)0x8576), /// /// Original was GL_CONSTANT_EXT = 0x8576 /// - ConstantExt = ((int)0x8576) , + ConstantExt = ((int)0x8576), /// /// Original was GL_CONSTANT_NV = 0x8576 /// - ConstantNv = ((int)0x8576) , + ConstantNv = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// - PrimaryColorArb = ((int)0x8577) , + PrimaryColorArb = ((int)0x8577), /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// - PrimaryColorExt = ((int)0x8577) , + PrimaryColorExt = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// - PreviousArb = ((int)0x8578) , + PreviousArb = ((int)0x8578), /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// - PreviousExt = ((int)0x8578) , + PreviousExt = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// - Source0RgbArb = ((int)0x8580) , + Source0RgbArb = ((int)0x8580), /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// - Source0RgbExt = ((int)0x8580) , + Source0RgbExt = ((int)0x8580), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB = 0x8581 /// - Source1Rgb = ((int)0x8581) , + Source1Rgb = ((int)0x8581), /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// - Source1RgbArb = ((int)0x8581) , + Source1RgbArb = ((int)0x8581), /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// - Source1RgbExt = ((int)0x8581) , + Source1RgbExt = ((int)0x8581), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB = 0x8582 /// - Source2Rgb = ((int)0x8582) , + Source2Rgb = ((int)0x8582), /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// - Source2RgbArb = ((int)0x8582) , + Source2RgbArb = ((int)0x8582), /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// - Source2RgbExt = ((int)0x8582) , + Source2RgbExt = ((int)0x8582), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// - Source3RgbNv = ((int)0x8583) , + Source3RgbNv = ((int)0x8583), /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// - Source0Alpha = ((int)0x8588) , + Source0Alpha = ((int)0x8588), /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// - Source0AlphaArb = ((int)0x8588) , + Source0AlphaArb = ((int)0x8588), /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// - Source0AlphaExt = ((int)0x8588) , + Source0AlphaExt = ((int)0x8588), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// - Source1Alpha = ((int)0x8589) , + Source1Alpha = ((int)0x8589), /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// - Source1AlphaArb = ((int)0x8589) , + Source1AlphaArb = ((int)0x8589), /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// - Source1AlphaExt = ((int)0x8589) , + Source1AlphaExt = ((int)0x8589), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// - Source2Alpha = ((int)0x858A) , + Source2Alpha = ((int)0x858A), /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// - Source2AlphaArb = ((int)0x858A) , + Source2AlphaArb = ((int)0x858A), /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// - Source2AlphaExt = ((int)0x858A) , + Source2AlphaExt = ((int)0x858A), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// - Source3AlphaNv = ((int)0x858B) , + Source3AlphaNv = ((int)0x858B), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// - Operand0RgbArb = ((int)0x8590) , + Operand0RgbArb = ((int)0x8590), /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// - Operand0RgbExt = ((int)0x8590) , + Operand0RgbExt = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// - Operand1RgbArb = ((int)0x8591) , + Operand1RgbArb = ((int)0x8591), /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// - Operand1RgbExt = ((int)0x8591) , + Operand1RgbExt = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// - Operand2RgbArb = ((int)0x8592) , + Operand2RgbArb = ((int)0x8592), /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// - Operand2RgbExt = ((int)0x8592) , + Operand2RgbExt = ((int)0x8592), /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// - Operand3RgbNv = ((int)0x8593) , + Operand3RgbNv = ((int)0x8593), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// - Operand0AlphaArb = ((int)0x8598) , + Operand0AlphaArb = ((int)0x8598), /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// - Operand0AlphaExt = ((int)0x8598) , + Operand0AlphaExt = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// - Operand1AlphaArb = ((int)0x8599) , + Operand1AlphaArb = ((int)0x8599), /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// - Operand1AlphaExt = ((int)0x8599) , + Operand1AlphaExt = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// - Operand2AlphaArb = ((int)0x859A) , + Operand2AlphaArb = ((int)0x859A), /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// - Operand2AlphaExt = ((int)0x859A) , + Operand2AlphaExt = ((int)0x859A), /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// - Operand3AlphaNv = ((int)0x859B) , + Operand3AlphaNv = ((int)0x859B), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_PERTURB_EXT = 0x85AE /// - PerturbExt = ((int)0x85AE) , + PerturbExt = ((int)0x85AE), /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// - TextureNormalExt = ((int)0x85AF) , + TextureNormalExt = ((int)0x85AF), /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// - LightModelSpecularVectorApple = ((int)0x85B0) , + LightModelSpecularVectorApple = ((int)0x85B0), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// - UnpackClientStorageApple = ((int)0x85B2) , + UnpackClientStorageApple = ((int)0x85B2), /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// - BufferObjectApple = ((int)0x85B3) , + BufferObjectApple = ((int)0x85B3), /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// - StorageClientApple = ((int)0x85B4) , + StorageClientApple = ((int)0x85B4), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// - VertexArrayBindingApple = ((int)0x85B5) , + VertexArrayBindingApple = ((int)0x85B5), /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// - TextureRangeLengthApple = ((int)0x85B7) , + TextureRangeLengthApple = ((int)0x85B7), /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// - TextureRangePointerApple = ((int)0x85B8) , + TextureRangePointerApple = ((int)0x85B8), /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// - Ycbcr422Apple = ((int)0x85B9) , + Ycbcr422Apple = ((int)0x85B9), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// - UnsignedShort88Mesa = ((int)0x85BA) , + UnsignedShort88Mesa = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// - UnsignedShort88RevMesa = ((int)0x85BB) , + UnsignedShort88RevMesa = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// - StoragePrivateApple = ((int)0x85BD) , + StoragePrivateApple = ((int)0x85BD), /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// - StorageCachedApple = ((int)0x85BE) , + StorageCachedApple = ((int)0x85BE), /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// - StorageSharedApple = ((int)0x85BF) , + StorageSharedApple = ((int)0x85BF), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// - ReplacementCodeArraySun = ((int)0x85C0) , + ReplacementCodeArraySun = ((int)0x85C0), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// - ReplacementCodeArrayTypeSun = ((int)0x85C1) , + ReplacementCodeArrayTypeSun = ((int)0x85C1), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// - ReplacementCodeArrayStrideSun = ((int)0x85C2) , + ReplacementCodeArrayStrideSun = ((int)0x85C2), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// - ReplacementCodeArrayPointerSun = ((int)0x85C3) , + ReplacementCodeArrayPointerSun = ((int)0x85C3), /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// - R1uiV3fSun = ((int)0x85C4) , + R1uiV3fSun = ((int)0x85C4), /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// - R1uiC4ubV3fSun = ((int)0x85C5) , + R1uiC4ubV3fSun = ((int)0x85C5), /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// - R1uiC3fV3fSun = ((int)0x85C6) , + R1uiC3fV3fSun = ((int)0x85C6), /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// - R1uiN3fV3fSun = ((int)0x85C7) , + R1uiN3fV3fSun = ((int)0x85C7), /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// - R1uiC4fN3fV3fSun = ((int)0x85C8) , + R1uiC4fN3fV3fSun = ((int)0x85C8), /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// - R1uiT2fV3fSun = ((int)0x85C9) , + R1uiT2fV3fSun = ((int)0x85C9), /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// - R1uiT2fN3fV3fSun = ((int)0x85CA) , + R1uiT2fN3fV3fSun = ((int)0x85CA), /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// - R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , + R1uiT2fC4fN3fV3fSun = ((int)0x85CB), /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// - SliceAccumSun = ((int)0x85CC) , + SliceAccumSun = ((int)0x85CC), /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// - QuadMeshSun = ((int)0x8614) , + QuadMeshSun = ((int)0x8614), /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// - TriangleMeshSun = ((int)0x8615) , + TriangleMeshSun = ((int)0x8615), /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// - VertexProgramArb = ((int)0x8620) , + VertexProgramArb = ((int)0x8620), /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// - VertexProgramNv = ((int)0x8620) , + VertexProgramNv = ((int)0x8620), /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// - VertexStateProgramNv = ((int)0x8621) , + VertexStateProgramNv = ((int)0x8621), /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// - VertexAttribArrayEnabledArb = ((int)0x8622) , + VertexAttribArrayEnabledArb = ((int)0x8622), /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// - AttribArraySizeNv = ((int)0x8623) , + AttribArraySizeNv = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// - VertexAttribArraySizeArb = ((int)0x8623) , + VertexAttribArraySizeArb = ((int)0x8623), /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// - AttribArrayStrideNv = ((int)0x8624) , + AttribArrayStrideNv = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// - VertexAttribArrayStrideArb = ((int)0x8624) , + VertexAttribArrayStrideArb = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// - AttribArrayTypeNv = ((int)0x8625) , + AttribArrayTypeNv = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// - VertexAttribArrayTypeArb = ((int)0x8625) , + VertexAttribArrayTypeArb = ((int)0x8625), /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// - CurrentAttribNv = ((int)0x8626) , + CurrentAttribNv = ((int)0x8626), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// - CurrentVertexAttribArb = ((int)0x8626) , + CurrentVertexAttribArb = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// - ProgramLengthArb = ((int)0x8627) , + ProgramLengthArb = ((int)0x8627), /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// - ProgramLengthNv = ((int)0x8627) , + ProgramLengthNv = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// - ProgramStringArb = ((int)0x8628) , + ProgramStringArb = ((int)0x8628), /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// - ProgramStringNv = ((int)0x8628) , + ProgramStringNv = ((int)0x8628), /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// - ModelviewProjectionNv = ((int)0x8629) , + ModelviewProjectionNv = ((int)0x8629), /// /// Original was GL_IDENTITY_NV = 0x862A /// - IdentityNv = ((int)0x862A) , + IdentityNv = ((int)0x862A), /// /// Original was GL_INVERSE_NV = 0x862B /// - InverseNv = ((int)0x862B) , + InverseNv = ((int)0x862B), /// /// Original was GL_TRANSPOSE_NV = 0x862C /// - TransposeNv = ((int)0x862C) , + TransposeNv = ((int)0x862C), /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// - InverseTransposeNv = ((int)0x862D) , + InverseTransposeNv = ((int)0x862D), /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// - MaxProgramMatrixStackDepthArb = ((int)0x862E) , + MaxProgramMatrixStackDepthArb = ((int)0x862E), /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// - MaxTrackMatrixStackDepthNv = ((int)0x862E) , + MaxTrackMatrixStackDepthNv = ((int)0x862E), /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// - MaxProgramMatricesArb = ((int)0x862F) , + MaxProgramMatricesArb = ((int)0x862F), /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// - MaxTrackMatricesNv = ((int)0x862F) , + MaxTrackMatricesNv = ((int)0x862F), /// /// Original was GL_MATRIX0_NV = 0x8630 /// - Matrix0Nv = ((int)0x8630) , + Matrix0Nv = ((int)0x8630), /// /// Original was GL_MATRIX1_NV = 0x8631 /// - Matrix1Nv = ((int)0x8631) , + Matrix1Nv = ((int)0x8631), /// /// Original was GL_MATRIX2_NV = 0x8632 /// - Matrix2Nv = ((int)0x8632) , + Matrix2Nv = ((int)0x8632), /// /// Original was GL_MATRIX3_NV = 0x8633 /// - Matrix3Nv = ((int)0x8633) , + Matrix3Nv = ((int)0x8633), /// /// Original was GL_MATRIX4_NV = 0x8634 /// - Matrix4Nv = ((int)0x8634) , + Matrix4Nv = ((int)0x8634), /// /// Original was GL_MATRIX5_NV = 0x8635 /// - Matrix5Nv = ((int)0x8635) , + Matrix5Nv = ((int)0x8635), /// /// Original was GL_MATRIX6_NV = 0x8636 /// - Matrix6Nv = ((int)0x8636) , + Matrix6Nv = ((int)0x8636), /// /// Original was GL_MATRIX7_NV = 0x8637 /// - Matrix7Nv = ((int)0x8637) , + Matrix7Nv = ((int)0x8637), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// - CurrentMatrixStackDepthArb = ((int)0x8640) , + CurrentMatrixStackDepthArb = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// - CurrentMatrixStackDepthNv = ((int)0x8640) , + CurrentMatrixStackDepthNv = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// - CurrentMatrixArb = ((int)0x8641) , + CurrentMatrixArb = ((int)0x8641), /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// - CurrentMatrixNv = ((int)0x8641) , + CurrentMatrixNv = ((int)0x8641), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - ProgramPointSizeArb = ((int)0x8642) , + ProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// - ProgramPointSizeExt = ((int)0x8642) , + ProgramPointSizeExt = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - VertexProgramPointSizeArb = ((int)0x8642) , + VertexProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// - VertexProgramPointSizeNv = ((int)0x8642) , + VertexProgramPointSizeNv = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// - VertexProgramTwoSideArb = ((int)0x8643) , + VertexProgramTwoSideArb = ((int)0x8643), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// - VertexProgramTwoSideNv = ((int)0x8643) , + VertexProgramTwoSideNv = ((int)0x8643), /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// - ProgramParameterNv = ((int)0x8644) , + ProgramParameterNv = ((int)0x8644), /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// - AttribArrayPointerNv = ((int)0x8645) , + AttribArrayPointerNv = ((int)0x8645), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// - VertexAttribArrayPointerArb = ((int)0x8645) , + VertexAttribArrayPointerArb = ((int)0x8645), /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// - ProgramTargetNv = ((int)0x8646) , + ProgramTargetNv = ((int)0x8646), /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// - ProgramResidentNv = ((int)0x8647) , + ProgramResidentNv = ((int)0x8647), /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// - TrackMatrixNv = ((int)0x8648) , + TrackMatrixNv = ((int)0x8648), /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// - TrackMatrixTransformNv = ((int)0x8649) , + TrackMatrixTransformNv = ((int)0x8649), /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// - VertexProgramBindingNv = ((int)0x864A) , + VertexProgramBindingNv = ((int)0x864A), /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// - ProgramErrorPositionArb = ((int)0x864B) , + ProgramErrorPositionArb = ((int)0x864B), /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// - ProgramErrorPositionNv = ((int)0x864B) , + ProgramErrorPositionNv = ((int)0x864B), /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// - OffsetTextureRectangleNv = ((int)0x864C) , + OffsetTextureRectangleNv = ((int)0x864C), /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// - OffsetTextureRectangleScaleNv = ((int)0x864D) , + OffsetTextureRectangleScaleNv = ((int)0x864D), /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// - DotProductTextureRectangleNv = ((int)0x864E) , + DotProductTextureRectangleNv = ((int)0x864E), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// - DepthClampNv = ((int)0x864F) , + DepthClampNv = ((int)0x864F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// - VertexAttribArray0Nv = ((int)0x8650) , + VertexAttribArray0Nv = ((int)0x8650), /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// - VertexAttribArray1Nv = ((int)0x8651) , + VertexAttribArray1Nv = ((int)0x8651), /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// - VertexAttribArray2Nv = ((int)0x8652) , + VertexAttribArray2Nv = ((int)0x8652), /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// - VertexAttribArray3Nv = ((int)0x8653) , + VertexAttribArray3Nv = ((int)0x8653), /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// - VertexAttribArray4Nv = ((int)0x8654) , + VertexAttribArray4Nv = ((int)0x8654), /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// - VertexAttribArray5Nv = ((int)0x8655) , + VertexAttribArray5Nv = ((int)0x8655), /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// - VertexAttribArray6Nv = ((int)0x8656) , + VertexAttribArray6Nv = ((int)0x8656), /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// - VertexAttribArray7Nv = ((int)0x8657) , + VertexAttribArray7Nv = ((int)0x8657), /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// - VertexAttribArray8Nv = ((int)0x8658) , + VertexAttribArray8Nv = ((int)0x8658), /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// - VertexAttribArray9Nv = ((int)0x8659) , + VertexAttribArray9Nv = ((int)0x8659), /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// - VertexAttribArray10Nv = ((int)0x865A) , + VertexAttribArray10Nv = ((int)0x865A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// - VertexAttribArray11Nv = ((int)0x865B) , + VertexAttribArray11Nv = ((int)0x865B), /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// - VertexAttribArray12Nv = ((int)0x865C) , + VertexAttribArray12Nv = ((int)0x865C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// - VertexAttribArray13Nv = ((int)0x865D) , + VertexAttribArray13Nv = ((int)0x865D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// - VertexAttribArray14Nv = ((int)0x865E) , + VertexAttribArray14Nv = ((int)0x865E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// - VertexAttribArray15Nv = ((int)0x865F) , + VertexAttribArray15Nv = ((int)0x865F), /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// - Map1VertexAttrib04Nv = ((int)0x8660) , + Map1VertexAttrib04Nv = ((int)0x8660), /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// - Map1VertexAttrib14Nv = ((int)0x8661) , + Map1VertexAttrib14Nv = ((int)0x8661), /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// - Map1VertexAttrib24Nv = ((int)0x8662) , + Map1VertexAttrib24Nv = ((int)0x8662), /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// - Map1VertexAttrib34Nv = ((int)0x8663) , + Map1VertexAttrib34Nv = ((int)0x8663), /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// - Map1VertexAttrib44Nv = ((int)0x8664) , + Map1VertexAttrib44Nv = ((int)0x8664), /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// - Map1VertexAttrib54Nv = ((int)0x8665) , + Map1VertexAttrib54Nv = ((int)0x8665), /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// - Map1VertexAttrib64Nv = ((int)0x8666) , + Map1VertexAttrib64Nv = ((int)0x8666), /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// - Map1VertexAttrib74Nv = ((int)0x8667) , + Map1VertexAttrib74Nv = ((int)0x8667), /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// - Map1VertexAttrib84Nv = ((int)0x8668) , + Map1VertexAttrib84Nv = ((int)0x8668), /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// - Map1VertexAttrib94Nv = ((int)0x8669) , + Map1VertexAttrib94Nv = ((int)0x8669), /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// - Map1VertexAttrib104Nv = ((int)0x866A) , + Map1VertexAttrib104Nv = ((int)0x866A), /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// - Map1VertexAttrib114Nv = ((int)0x866B) , + Map1VertexAttrib114Nv = ((int)0x866B), /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// - Map1VertexAttrib124Nv = ((int)0x866C) , + Map1VertexAttrib124Nv = ((int)0x866C), /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// - Map1VertexAttrib134Nv = ((int)0x866D) , + Map1VertexAttrib134Nv = ((int)0x866D), /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// - Map1VertexAttrib144Nv = ((int)0x866E) , + Map1VertexAttrib144Nv = ((int)0x866E), /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// - Map1VertexAttrib154Nv = ((int)0x866F) , + Map1VertexAttrib154Nv = ((int)0x866F), /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// - Map2VertexAttrib04Nv = ((int)0x8670) , + Map2VertexAttrib04Nv = ((int)0x8670), /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// - Map2VertexAttrib14Nv = ((int)0x8671) , + Map2VertexAttrib14Nv = ((int)0x8671), /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// - Map2VertexAttrib24Nv = ((int)0x8672) , + Map2VertexAttrib24Nv = ((int)0x8672), /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// - Map2VertexAttrib34Nv = ((int)0x8673) , + Map2VertexAttrib34Nv = ((int)0x8673), /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// - Map2VertexAttrib44Nv = ((int)0x8674) , + Map2VertexAttrib44Nv = ((int)0x8674), /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// - Map2VertexAttrib54Nv = ((int)0x8675) , + Map2VertexAttrib54Nv = ((int)0x8675), /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// - Map2VertexAttrib64Nv = ((int)0x8676) , + Map2VertexAttrib64Nv = ((int)0x8676), /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// - Map2VertexAttrib74Nv = ((int)0x8677) , + Map2VertexAttrib74Nv = ((int)0x8677), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// - ProgramBindingArb = ((int)0x8677) , + ProgramBindingArb = ((int)0x8677), /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// - Map2VertexAttrib84Nv = ((int)0x8678) , + Map2VertexAttrib84Nv = ((int)0x8678), /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// - Map2VertexAttrib94Nv = ((int)0x8679) , + Map2VertexAttrib94Nv = ((int)0x8679), /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// - Map2VertexAttrib104Nv = ((int)0x867A) , + Map2VertexAttrib104Nv = ((int)0x867A), /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// - Map2VertexAttrib114Nv = ((int)0x867B) , + Map2VertexAttrib114Nv = ((int)0x867B), /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// - Map2VertexAttrib124Nv = ((int)0x867C) , + Map2VertexAttrib124Nv = ((int)0x867C), /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// - Map2VertexAttrib134Nv = ((int)0x867D) , + Map2VertexAttrib134Nv = ((int)0x867D), /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// - Map2VertexAttrib144Nv = ((int)0x867E) , + Map2VertexAttrib144Nv = ((int)0x867E), /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// - Map2VertexAttrib154Nv = ((int)0x867F) , + Map2VertexAttrib154Nv = ((int)0x867F), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// - TextureCompressedImageSizeArb = ((int)0x86A0) , + TextureCompressedImageSizeArb = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// - TextureCompressedArb = ((int)0x86A1) , + TextureCompressedArb = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// - NumCompressedTextureFormatsArb = ((int)0x86A2) , + NumCompressedTextureFormatsArb = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// - CompressedTextureFormatsArb = ((int)0x86A3) , + CompressedTextureFormatsArb = ((int)0x86A3), /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// - MaxVertexUnitsArb = ((int)0x86A4) , + MaxVertexUnitsArb = ((int)0x86A4), /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// - ActiveVertexUnitsArb = ((int)0x86A5) , + ActiveVertexUnitsArb = ((int)0x86A5), /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// - WeightSumUnityArb = ((int)0x86A6) , + WeightSumUnityArb = ((int)0x86A6), /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// - VertexBlendArb = ((int)0x86A7) , + VertexBlendArb = ((int)0x86A7), /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// - CurrentWeightArb = ((int)0x86A8) , + CurrentWeightArb = ((int)0x86A8), /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// - WeightArrayTypeArb = ((int)0x86A9) , + WeightArrayTypeArb = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// - WeightArrayStrideArb = ((int)0x86AA) , + WeightArrayStrideArb = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// - WeightArraySizeArb = ((int)0x86AB) , + WeightArraySizeArb = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// - WeightArrayPointerArb = ((int)0x86AC) , + WeightArrayPointerArb = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// - WeightArrayArb = ((int)0x86AD) , + WeightArrayArb = ((int)0x86AD), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// - Dot3RgbArb = ((int)0x86AE) , + Dot3RgbArb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// - Dot3RgbaArb = ((int)0x86AF) , + Dot3RgbaArb = ((int)0x86AF), /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// - CompressedRgbFxt13Dfx = ((int)0x86B0) , + CompressedRgbFxt13Dfx = ((int)0x86B0), /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// - CompressedRgbaFxt13Dfx = ((int)0x86B1) , + CompressedRgbaFxt13Dfx = ((int)0x86B1), /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// - Multisample3Dfx = ((int)0x86B2) , + Multisample3Dfx = ((int)0x86B2), /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// - SampleBuffers3Dfx = ((int)0x86B3) , + SampleBuffers3Dfx = ((int)0x86B3), /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// - Samples3Dfx = ((int)0x86B4) , + Samples3Dfx = ((int)0x86B4), /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// - Eval2DNv = ((int)0x86C0) , + Eval2DNv = ((int)0x86C0), /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// - EvalTriangular2DNv = ((int)0x86C1) , + EvalTriangular2DNv = ((int)0x86C1), /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// - MapTessellationNv = ((int)0x86C2) , + MapTessellationNv = ((int)0x86C2), /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// - MapAttribUOrderNv = ((int)0x86C3) , + MapAttribUOrderNv = ((int)0x86C3), /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// - MapAttribVOrderNv = ((int)0x86C4) , + MapAttribVOrderNv = ((int)0x86C4), /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// - EvalFractionalTessellationNv = ((int)0x86C5) , + EvalFractionalTessellationNv = ((int)0x86C5), /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// - EvalVertexAttrib0Nv = ((int)0x86C6) , + EvalVertexAttrib0Nv = ((int)0x86C6), /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// - EvalVertexAttrib1Nv = ((int)0x86C7) , + EvalVertexAttrib1Nv = ((int)0x86C7), /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// - EvalVertexAttrib2Nv = ((int)0x86C8) , + EvalVertexAttrib2Nv = ((int)0x86C8), /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// - EvalVertexAttrib3Nv = ((int)0x86C9) , + EvalVertexAttrib3Nv = ((int)0x86C9), /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// - EvalVertexAttrib4Nv = ((int)0x86CA) , + EvalVertexAttrib4Nv = ((int)0x86CA), /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// - EvalVertexAttrib5Nv = ((int)0x86CB) , + EvalVertexAttrib5Nv = ((int)0x86CB), /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// - EvalVertexAttrib6Nv = ((int)0x86CC) , + EvalVertexAttrib6Nv = ((int)0x86CC), /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// - EvalVertexAttrib7Nv = ((int)0x86CD) , + EvalVertexAttrib7Nv = ((int)0x86CD), /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// - EvalVertexAttrib8Nv = ((int)0x86CE) , + EvalVertexAttrib8Nv = ((int)0x86CE), /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// - EvalVertexAttrib9Nv = ((int)0x86CF) , + EvalVertexAttrib9Nv = ((int)0x86CF), /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// - EvalVertexAttrib10Nv = ((int)0x86D0) , + EvalVertexAttrib10Nv = ((int)0x86D0), /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// - EvalVertexAttrib11Nv = ((int)0x86D1) , + EvalVertexAttrib11Nv = ((int)0x86D1), /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// - EvalVertexAttrib12Nv = ((int)0x86D2) , + EvalVertexAttrib12Nv = ((int)0x86D2), /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// - EvalVertexAttrib13Nv = ((int)0x86D3) , + EvalVertexAttrib13Nv = ((int)0x86D3), /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// - EvalVertexAttrib14Nv = ((int)0x86D4) , + EvalVertexAttrib14Nv = ((int)0x86D4), /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// - EvalVertexAttrib15Nv = ((int)0x86D5) , + EvalVertexAttrib15Nv = ((int)0x86D5), /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// - MaxMapTessellationNv = ((int)0x86D6) , + MaxMapTessellationNv = ((int)0x86D6), /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// - MaxRationalEvalOrderNv = ((int)0x86D7) , + MaxRationalEvalOrderNv = ((int)0x86D7), /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// - MaxProgramPatchAttribsNv = ((int)0x86D8) , + MaxProgramPatchAttribsNv = ((int)0x86D8), /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// - RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , + RgbaUnsignedDotProductMappingNv = ((int)0x86D9), /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// - UnsignedIntS8S888Nv = ((int)0x86DA) , + UnsignedIntS8S888Nv = ((int)0x86DA), /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// - UnsignedInt88S8S8RevNv = ((int)0x86DB) , + UnsignedInt88S8S8RevNv = ((int)0x86DB), /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// - DsdtMagIntensityNv = ((int)0x86DC) , + DsdtMagIntensityNv = ((int)0x86DC), /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// - ShaderConsistentNv = ((int)0x86DD) , + ShaderConsistentNv = ((int)0x86DD), /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// - TextureShaderNv = ((int)0x86DE) , + TextureShaderNv = ((int)0x86DE), /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// - ShaderOperationNv = ((int)0x86DF) , + ShaderOperationNv = ((int)0x86DF), /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// - CullModesNv = ((int)0x86E0) , + CullModesNv = ((int)0x86E0), /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// - OffsetTexture2DMatrixNv = ((int)0x86E1) , + OffsetTexture2DMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// - OffsetTextureMatrixNv = ((int)0x86E1) , + OffsetTextureMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// - OffsetTexture2DScaleNv = ((int)0x86E2) , + OffsetTexture2DScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// - OffsetTextureScaleNv = ((int)0x86E2) , + OffsetTextureScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// - OffsetTexture2DBiasNv = ((int)0x86E3) , + OffsetTexture2DBiasNv = ((int)0x86E3), /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// - OffsetTextureBiasNv = ((int)0x86E3) , + OffsetTextureBiasNv = ((int)0x86E3), /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// - PreviousTextureInputNv = ((int)0x86E4) , + PreviousTextureInputNv = ((int)0x86E4), /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// - ConstEyeNv = ((int)0x86E5) , + ConstEyeNv = ((int)0x86E5), /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// - PassThroughNv = ((int)0x86E6) , + PassThroughNv = ((int)0x86E6), /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// - CullFragmentNv = ((int)0x86E7) , + CullFragmentNv = ((int)0x86E7), /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// - OffsetTexture2DNv = ((int)0x86E8) , + OffsetTexture2DNv = ((int)0x86E8), /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// - DependentArTexture2DNv = ((int)0x86E9) , + DependentArTexture2DNv = ((int)0x86E9), /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// - DependentGbTexture2DNv = ((int)0x86EA) , + DependentGbTexture2DNv = ((int)0x86EA), /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// - SurfaceStateNv = ((int)0x86EB) , + SurfaceStateNv = ((int)0x86EB), /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// - DotProductNv = ((int)0x86EC) , + DotProductNv = ((int)0x86EC), /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// - DotProductDepthReplaceNv = ((int)0x86ED) , + DotProductDepthReplaceNv = ((int)0x86ED), /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// - DotProductTexture2DNv = ((int)0x86EE) , + DotProductTexture2DNv = ((int)0x86EE), /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// - DotProductTexture3DNv = ((int)0x86EF) , + DotProductTexture3DNv = ((int)0x86EF), /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// - DotProductTextureCubeMapNv = ((int)0x86F0) , + DotProductTextureCubeMapNv = ((int)0x86F0), /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// - DotProductDiffuseCubeMapNv = ((int)0x86F1) , + DotProductDiffuseCubeMapNv = ((int)0x86F1), /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// - DotProductReflectCubeMapNv = ((int)0x86F2) , + DotProductReflectCubeMapNv = ((int)0x86F2), /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// - DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , + DotProductConstEyeReflectCubeMapNv = ((int)0x86F3), /// /// Original was GL_HILO_NV = 0x86F4 /// - HiloNv = ((int)0x86F4) , + HiloNv = ((int)0x86F4), /// /// Original was GL_DSDT_NV = 0x86F5 /// - DsdtNv = ((int)0x86F5) , + DsdtNv = ((int)0x86F5), /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// - DsdtMagNv = ((int)0x86F6) , + DsdtMagNv = ((int)0x86F6), /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// - DsdtMagVibNv = ((int)0x86F7) , + DsdtMagVibNv = ((int)0x86F7), /// /// Original was GL_HILO16_NV = 0x86F8 /// - Hilo16Nv = ((int)0x86F8) , + Hilo16Nv = ((int)0x86F8), /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// - SignedHiloNv = ((int)0x86F9) , + SignedHiloNv = ((int)0x86F9), /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// - SignedHilo16Nv = ((int)0x86FA) , + SignedHilo16Nv = ((int)0x86FA), /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// - SignedRgbaNv = ((int)0x86FB) , + SignedRgbaNv = ((int)0x86FB), /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// - SignedRgba8Nv = ((int)0x86FC) , + SignedRgba8Nv = ((int)0x86FC), /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// - SurfaceRegisteredNv = ((int)0x86FD) , + SurfaceRegisteredNv = ((int)0x86FD), /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// - SignedRgbNv = ((int)0x86FE) , + SignedRgbNv = ((int)0x86FE), /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// - SignedRgb8Nv = ((int)0x86FF) , + SignedRgb8Nv = ((int)0x86FF), /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// - SurfaceMappedNv = ((int)0x8700) , + SurfaceMappedNv = ((int)0x8700), /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// - SignedLuminanceNv = ((int)0x8701) , + SignedLuminanceNv = ((int)0x8701), /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// - SignedLuminance8Nv = ((int)0x8702) , + SignedLuminance8Nv = ((int)0x8702), /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// - SignedLuminanceAlphaNv = ((int)0x8703) , + SignedLuminanceAlphaNv = ((int)0x8703), /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// - SignedLuminance8Alpha8Nv = ((int)0x8704) , + SignedLuminance8Alpha8Nv = ((int)0x8704), /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// - SignedAlphaNv = ((int)0x8705) , + SignedAlphaNv = ((int)0x8705), /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// - SignedAlpha8Nv = ((int)0x8706) , + SignedAlpha8Nv = ((int)0x8706), /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// - SignedIntensityNv = ((int)0x8707) , + SignedIntensityNv = ((int)0x8707), /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// - SignedIntensity8Nv = ((int)0x8708) , + SignedIntensity8Nv = ((int)0x8708), /// /// Original was GL_DSDT8_NV = 0x8709 /// - Dsdt8Nv = ((int)0x8709) , + Dsdt8Nv = ((int)0x8709), /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// - Dsdt8Mag8Nv = ((int)0x870A) , + Dsdt8Mag8Nv = ((int)0x870A), /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// - Dsdt8Mag8Intensity8Nv = ((int)0x870B) , + Dsdt8Mag8Intensity8Nv = ((int)0x870B), /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// - SignedRgbUnsignedAlphaNv = ((int)0x870C) , + SignedRgbUnsignedAlphaNv = ((int)0x870C), /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// - SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , + SignedRgb8UnsignedAlpha8Nv = ((int)0x870D), /// /// Original was GL_HI_SCALE_NV = 0x870E /// - HiScaleNv = ((int)0x870E) , + HiScaleNv = ((int)0x870E), /// /// Original was GL_LO_SCALE_NV = 0x870F /// - LoScaleNv = ((int)0x870F) , + LoScaleNv = ((int)0x870F), /// /// Original was GL_DS_SCALE_NV = 0x8710 /// - DsScaleNv = ((int)0x8710) , + DsScaleNv = ((int)0x8710), /// /// Original was GL_DT_SCALE_NV = 0x8711 /// - DtScaleNv = ((int)0x8711) , + DtScaleNv = ((int)0x8711), /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// - MagnitudeScaleNv = ((int)0x8712) , + MagnitudeScaleNv = ((int)0x8712), /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// - VibranceScaleNv = ((int)0x8713) , + VibranceScaleNv = ((int)0x8713), /// /// Original was GL_HI_BIAS_NV = 0x8714 /// - HiBiasNv = ((int)0x8714) , + HiBiasNv = ((int)0x8714), /// /// Original was GL_LO_BIAS_NV = 0x8715 /// - LoBiasNv = ((int)0x8715) , + LoBiasNv = ((int)0x8715), /// /// Original was GL_DS_BIAS_NV = 0x8716 /// - DsBiasNv = ((int)0x8716) , + DsBiasNv = ((int)0x8716), /// /// Original was GL_DT_BIAS_NV = 0x8717 /// - DtBiasNv = ((int)0x8717) , + DtBiasNv = ((int)0x8717), /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// - MagnitudeBiasNv = ((int)0x8718) , + MagnitudeBiasNv = ((int)0x8718), /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// - VibranceBiasNv = ((int)0x8719) , + VibranceBiasNv = ((int)0x8719), /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// - TextureBorderValuesNv = ((int)0x871A) , + TextureBorderValuesNv = ((int)0x871A), /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// - TextureHiSizeNv = ((int)0x871B) , + TextureHiSizeNv = ((int)0x871B), /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// - TextureLoSizeNv = ((int)0x871C) , + TextureLoSizeNv = ((int)0x871C), /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// - TextureDsSizeNv = ((int)0x871D) , + TextureDsSizeNv = ((int)0x871D), /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// - TextureDtSizeNv = ((int)0x871E) , + TextureDtSizeNv = ((int)0x871E), /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// - TextureMagSizeNv = ((int)0x871F) , + TextureMagSizeNv = ((int)0x871F), /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// - Modelview2Arb = ((int)0x8722) , + Modelview2Arb = ((int)0x8722), /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// - Modelview3Arb = ((int)0x8723) , + Modelview3Arb = ((int)0x8723), /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// - Modelview4Arb = ((int)0x8724) , + Modelview4Arb = ((int)0x8724), /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// - Modelview5Arb = ((int)0x8725) , + Modelview5Arb = ((int)0x8725), /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// - Modelview6Arb = ((int)0x8726) , + Modelview6Arb = ((int)0x8726), /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// - Modelview7Arb = ((int)0x8727) , + Modelview7Arb = ((int)0x8727), /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// - Modelview8Arb = ((int)0x8728) , + Modelview8Arb = ((int)0x8728), /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// - Modelview9Arb = ((int)0x8729) , + Modelview9Arb = ((int)0x8729), /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// - Modelview10Arb = ((int)0x872A) , + Modelview10Arb = ((int)0x872A), /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// - Modelview11Arb = ((int)0x872B) , + Modelview11Arb = ((int)0x872B), /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// - Modelview12Arb = ((int)0x872C) , + Modelview12Arb = ((int)0x872C), /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// - Modelview13Arb = ((int)0x872D) , + Modelview13Arb = ((int)0x872D), /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// - Modelview14Arb = ((int)0x872E) , + Modelview14Arb = ((int)0x872E), /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// - Modelview15Arb = ((int)0x872F) , + Modelview15Arb = ((int)0x872F), /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// - Modelview16Arb = ((int)0x8730) , + Modelview16Arb = ((int)0x8730), /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// - Modelview17Arb = ((int)0x8731) , + Modelview17Arb = ((int)0x8731), /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// - Modelview18Arb = ((int)0x8732) , + Modelview18Arb = ((int)0x8732), /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// - Modelview19Arb = ((int)0x8733) , + Modelview19Arb = ((int)0x8733), /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// - Modelview20Arb = ((int)0x8734) , + Modelview20Arb = ((int)0x8734), /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// - Modelview21Arb = ((int)0x8735) , + Modelview21Arb = ((int)0x8735), /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// - Modelview22Arb = ((int)0x8736) , + Modelview22Arb = ((int)0x8736), /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// - Modelview23Arb = ((int)0x8737) , + Modelview23Arb = ((int)0x8737), /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// - Modelview24Arb = ((int)0x8738) , + Modelview24Arb = ((int)0x8738), /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// - Modelview25Arb = ((int)0x8739) , + Modelview25Arb = ((int)0x8739), /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// - Modelview26Arb = ((int)0x873A) , + Modelview26Arb = ((int)0x873A), /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// - Modelview27Arb = ((int)0x873B) , + Modelview27Arb = ((int)0x873B), /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// - Modelview28Arb = ((int)0x873C) , + Modelview28Arb = ((int)0x873C), /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// - Modelview29Arb = ((int)0x873D) , + Modelview29Arb = ((int)0x873D), /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// - Modelview30Arb = ((int)0x873E) , + Modelview30Arb = ((int)0x873E), /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// - Modelview31Arb = ((int)0x873F) , + Modelview31Arb = ((int)0x873F), /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// - Dot3RgbExt = ((int)0x8740) , + Dot3RgbExt = ((int)0x8740), /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// - Dot3RgbaExt = ((int)0x8741) , + Dot3RgbaExt = ((int)0x8741), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// - MirrorClampAti = ((int)0x8742) , + MirrorClampAti = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// - MirrorClampExt = ((int)0x8742) , + MirrorClampExt = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// - MirrorClampToEdgeAti = ((int)0x8743) , + MirrorClampToEdgeAti = ((int)0x8743), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// - MirrorClampToEdgeExt = ((int)0x8743) , + MirrorClampToEdgeExt = ((int)0x8743), /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// - ModulateAddAti = ((int)0x8744) , + ModulateAddAti = ((int)0x8744), /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// - ModulateSignedAddAti = ((int)0x8745) , + ModulateSignedAddAti = ((int)0x8745), /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// - ModulateSubtractAti = ((int)0x8746) , + ModulateSubtractAti = ((int)0x8746), /// /// Original was GL_SET_AMD = 0x874A /// - SetAmd = ((int)0x874A) , + SetAmd = ((int)0x874A), /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// - ReplaceValueAmd = ((int)0x874B) , + ReplaceValueAmd = ((int)0x874B), /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// - StencilOpValueAmd = ((int)0x874C) , + StencilOpValueAmd = ((int)0x874C), /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// - StencilBackOpValueAmd = ((int)0x874D) , + StencilBackOpValueAmd = ((int)0x874D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F /// - OcclusionQueryEventMaskAmd = ((int)0x874F) , + OcclusionQueryEventMaskAmd = ((int)0x874F), /// /// Original was GL_YCBCR_MESA = 0x8757 /// - YcbcrMesa = ((int)0x8757) , + YcbcrMesa = ((int)0x8757), /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// - PackInvertMesa = ((int)0x8758) , + PackInvertMesa = ((int)0x8758), /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// - Texture1DStackMesax = ((int)0x8759) , + Texture1DStackMesax = ((int)0x8759), /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// - Texture2DStackMesax = ((int)0x875A) , + Texture2DStackMesax = ((int)0x875A), /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// - ProxyTexture1DStackMesax = ((int)0x875B) , + ProxyTexture1DStackMesax = ((int)0x875B), /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// - ProxyTexture2DStackMesax = ((int)0x875C) , + ProxyTexture2DStackMesax = ((int)0x875C), /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// - Texture1DStackBindingMesax = ((int)0x875D) , + Texture1DStackBindingMesax = ((int)0x875D), /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// - Texture2DStackBindingMesax = ((int)0x875E) , + Texture2DStackBindingMesax = ((int)0x875E), /// /// Original was GL_STATIC_ATI = 0x8760 /// - StaticAti = ((int)0x8760) , + StaticAti = ((int)0x8760), /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// - DynamicAti = ((int)0x8761) , + DynamicAti = ((int)0x8761), /// /// Original was GL_PRESERVE_ATI = 0x8762 /// - PreserveAti = ((int)0x8762) , + PreserveAti = ((int)0x8762), /// /// Original was GL_DISCARD_ATI = 0x8763 /// - DiscardAti = ((int)0x8763) , + DiscardAti = ((int)0x8763), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// - BufferSizeArb = ((int)0x8764) , + BufferSizeArb = ((int)0x8764), /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// - ObjectBufferSizeAti = ((int)0x8764) , + ObjectBufferSizeAti = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// - BufferUsageArb = ((int)0x8765) , + BufferUsageArb = ((int)0x8765), /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// - ObjectBufferUsageAti = ((int)0x8765) , + ObjectBufferUsageAti = ((int)0x8765), /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// - ArrayObjectBufferAti = ((int)0x8766) , + ArrayObjectBufferAti = ((int)0x8766), /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// - ArrayObjectOffsetAti = ((int)0x8767) , + ArrayObjectOffsetAti = ((int)0x8767), /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// - ElementArrayAti = ((int)0x8768) , + ElementArrayAti = ((int)0x8768), /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// - ElementArrayTypeAti = ((int)0x8769) , + ElementArrayTypeAti = ((int)0x8769), /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// - ElementArrayPointerAti = ((int)0x876A) , + ElementArrayPointerAti = ((int)0x876A), /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// - MaxVertexStreamsAti = ((int)0x876B) , + MaxVertexStreamsAti = ((int)0x876B), /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// - VertexStream0Ati = ((int)0x876C) , + VertexStream0Ati = ((int)0x876C), /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// - VertexStream1Ati = ((int)0x876D) , + VertexStream1Ati = ((int)0x876D), /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// - VertexStream2Ati = ((int)0x876E) , + VertexStream2Ati = ((int)0x876E), /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// - VertexStream3Ati = ((int)0x876F) , + VertexStream3Ati = ((int)0x876F), /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// - VertexStream4Ati = ((int)0x8770) , + VertexStream4Ati = ((int)0x8770), /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// - VertexStream5Ati = ((int)0x8771) , + VertexStream5Ati = ((int)0x8771), /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// - VertexStream6Ati = ((int)0x8772) , + VertexStream6Ati = ((int)0x8772), /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// - VertexStream7Ati = ((int)0x8773) , + VertexStream7Ati = ((int)0x8773), /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// - VertexSourceAti = ((int)0x8774) , + VertexSourceAti = ((int)0x8774), /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// - BumpRotMatrixAti = ((int)0x8775) , + BumpRotMatrixAti = ((int)0x8775), /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// - BumpRotMatrixSizeAti = ((int)0x8776) , + BumpRotMatrixSizeAti = ((int)0x8776), /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// - BumpNumTexUnitsAti = ((int)0x8777) , + BumpNumTexUnitsAti = ((int)0x8777), /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// - BumpTexUnitsAti = ((int)0x8778) , + BumpTexUnitsAti = ((int)0x8778), /// /// Original was GL_DUDV_ATI = 0x8779 /// - DudvAti = ((int)0x8779) , + DudvAti = ((int)0x8779), /// /// Original was GL_DU8DV8_ATI = 0x877A /// - Du8Dv8Ati = ((int)0x877A) , + Du8Dv8Ati = ((int)0x877A), /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// - BumpEnvmapAti = ((int)0x877B) , + BumpEnvmapAti = ((int)0x877B), /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// - BumpTargetAti = ((int)0x877C) , + BumpTargetAti = ((int)0x877C), /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// - VertexShaderExt = ((int)0x8780) , + VertexShaderExt = ((int)0x8780), /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// - VertexShaderBindingExt = ((int)0x8781) , + VertexShaderBindingExt = ((int)0x8781), /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// - OpIndexExt = ((int)0x8782) , + OpIndexExt = ((int)0x8782), /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// - OpNegateExt = ((int)0x8783) , + OpNegateExt = ((int)0x8783), /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// - OpDot3Ext = ((int)0x8784) , + OpDot3Ext = ((int)0x8784), /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// - OpDot4Ext = ((int)0x8785) , + OpDot4Ext = ((int)0x8785), /// /// Original was GL_OP_MUL_EXT = 0x8786 /// - OpMulExt = ((int)0x8786) , + OpMulExt = ((int)0x8786), /// /// Original was GL_OP_ADD_EXT = 0x8787 /// - OpAddExt = ((int)0x8787) , + OpAddExt = ((int)0x8787), /// /// Original was GL_OP_MADD_EXT = 0x8788 /// - OpMaddExt = ((int)0x8788) , + OpMaddExt = ((int)0x8788), /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// - OpFracExt = ((int)0x8789) , + OpFracExt = ((int)0x8789), /// /// Original was GL_OP_MAX_EXT = 0x878A /// - OpMaxExt = ((int)0x878A) , + OpMaxExt = ((int)0x878A), /// /// Original was GL_OP_MIN_EXT = 0x878B /// - OpMinExt = ((int)0x878B) , + OpMinExt = ((int)0x878B), /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// - OpSetGeExt = ((int)0x878C) , + OpSetGeExt = ((int)0x878C), /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// - OpSetLtExt = ((int)0x878D) , + OpSetLtExt = ((int)0x878D), /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// - OpClampExt = ((int)0x878E) , + OpClampExt = ((int)0x878E), /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// - OpFloorExt = ((int)0x878F) , + OpFloorExt = ((int)0x878F), /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// - OpRoundExt = ((int)0x8790) , + OpRoundExt = ((int)0x8790), /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// - OpExpBase2Ext = ((int)0x8791) , + OpExpBase2Ext = ((int)0x8791), /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// - OpLogBase2Ext = ((int)0x8792) , + OpLogBase2Ext = ((int)0x8792), /// /// Original was GL_OP_POWER_EXT = 0x8793 /// - OpPowerExt = ((int)0x8793) , + OpPowerExt = ((int)0x8793), /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// - OpRecipExt = ((int)0x8794) , + OpRecipExt = ((int)0x8794), /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// - OpRecipSqrtExt = ((int)0x8795) , + OpRecipSqrtExt = ((int)0x8795), /// /// Original was GL_OP_SUB_EXT = 0x8796 /// - OpSubExt = ((int)0x8796) , + OpSubExt = ((int)0x8796), /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// - OpCrossProductExt = ((int)0x8797) , + OpCrossProductExt = ((int)0x8797), /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// - OpMultiplyMatrixExt = ((int)0x8798) , + OpMultiplyMatrixExt = ((int)0x8798), /// /// Original was GL_OP_MOV_EXT = 0x8799 /// - OpMovExt = ((int)0x8799) , + OpMovExt = ((int)0x8799), /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// - OutputVertexExt = ((int)0x879A) , + OutputVertexExt = ((int)0x879A), /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// - OutputColor0Ext = ((int)0x879B) , + OutputColor0Ext = ((int)0x879B), /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// - OutputColor1Ext = ((int)0x879C) , + OutputColor1Ext = ((int)0x879C), /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// - OutputTextureCoord0Ext = ((int)0x879D) , + OutputTextureCoord0Ext = ((int)0x879D), /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// - OutputTextureCoord1Ext = ((int)0x879E) , + OutputTextureCoord1Ext = ((int)0x879E), /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// - OutputTextureCoord2Ext = ((int)0x879F) , + OutputTextureCoord2Ext = ((int)0x879F), /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// - OutputTextureCoord3Ext = ((int)0x87A0) , + OutputTextureCoord3Ext = ((int)0x87A0), /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// - OutputTextureCoord4Ext = ((int)0x87A1) , + OutputTextureCoord4Ext = ((int)0x87A1), /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// - OutputTextureCoord5Ext = ((int)0x87A2) , + OutputTextureCoord5Ext = ((int)0x87A2), /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// - OutputTextureCoord6Ext = ((int)0x87A3) , + OutputTextureCoord6Ext = ((int)0x87A3), /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// - OutputTextureCoord7Ext = ((int)0x87A4) , + OutputTextureCoord7Ext = ((int)0x87A4), /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// - OutputTextureCoord8Ext = ((int)0x87A5) , + OutputTextureCoord8Ext = ((int)0x87A5), /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// - OutputTextureCoord9Ext = ((int)0x87A6) , + OutputTextureCoord9Ext = ((int)0x87A6), /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// - OutputTextureCoord10Ext = ((int)0x87A7) , + OutputTextureCoord10Ext = ((int)0x87A7), /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// - OutputTextureCoord11Ext = ((int)0x87A8) , + OutputTextureCoord11Ext = ((int)0x87A8), /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// - OutputTextureCoord12Ext = ((int)0x87A9) , + OutputTextureCoord12Ext = ((int)0x87A9), /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// - OutputTextureCoord13Ext = ((int)0x87AA) , + OutputTextureCoord13Ext = ((int)0x87AA), /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// - OutputTextureCoord14Ext = ((int)0x87AB) , + OutputTextureCoord14Ext = ((int)0x87AB), /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// - OutputTextureCoord15Ext = ((int)0x87AC) , + OutputTextureCoord15Ext = ((int)0x87AC), /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// - OutputTextureCoord16Ext = ((int)0x87AD) , + OutputTextureCoord16Ext = ((int)0x87AD), /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// - OutputTextureCoord17Ext = ((int)0x87AE) , + OutputTextureCoord17Ext = ((int)0x87AE), /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// - OutputTextureCoord18Ext = ((int)0x87AF) , + OutputTextureCoord18Ext = ((int)0x87AF), /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// - OutputTextureCoord19Ext = ((int)0x87B0) , + OutputTextureCoord19Ext = ((int)0x87B0), /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// - OutputTextureCoord20Ext = ((int)0x87B1) , + OutputTextureCoord20Ext = ((int)0x87B1), /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// - OutputTextureCoord21Ext = ((int)0x87B2) , + OutputTextureCoord21Ext = ((int)0x87B2), /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// - OutputTextureCoord22Ext = ((int)0x87B3) , + OutputTextureCoord22Ext = ((int)0x87B3), /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// - OutputTextureCoord23Ext = ((int)0x87B4) , + OutputTextureCoord23Ext = ((int)0x87B4), /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// - OutputTextureCoord24Ext = ((int)0x87B5) , + OutputTextureCoord24Ext = ((int)0x87B5), /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// - OutputTextureCoord25Ext = ((int)0x87B6) , + OutputTextureCoord25Ext = ((int)0x87B6), /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// - OutputTextureCoord26Ext = ((int)0x87B7) , + OutputTextureCoord26Ext = ((int)0x87B7), /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// - OutputTextureCoord27Ext = ((int)0x87B8) , + OutputTextureCoord27Ext = ((int)0x87B8), /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// - OutputTextureCoord28Ext = ((int)0x87B9) , + OutputTextureCoord28Ext = ((int)0x87B9), /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// - OutputTextureCoord29Ext = ((int)0x87BA) , + OutputTextureCoord29Ext = ((int)0x87BA), /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// - OutputTextureCoord30Ext = ((int)0x87BB) , + OutputTextureCoord30Ext = ((int)0x87BB), /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// - OutputTextureCoord31Ext = ((int)0x87BC) , + OutputTextureCoord31Ext = ((int)0x87BC), /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// - OutputFogExt = ((int)0x87BD) , + OutputFogExt = ((int)0x87BD), /// /// Original was GL_SCALAR_EXT = 0x87BE /// - ScalarExt = ((int)0x87BE) , + ScalarExt = ((int)0x87BE), /// /// Original was GL_VECTOR_EXT = 0x87BF /// - VectorExt = ((int)0x87BF) , + VectorExt = ((int)0x87BF), /// /// Original was GL_MATRIX_EXT = 0x87C0 /// - MatrixExt = ((int)0x87C0) , + MatrixExt = ((int)0x87C0), /// /// Original was GL_VARIANT_EXT = 0x87C1 /// - VariantExt = ((int)0x87C1) , + VariantExt = ((int)0x87C1), /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// - InvariantExt = ((int)0x87C2) , + InvariantExt = ((int)0x87C2), /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// - LocalConstantExt = ((int)0x87C3) , + LocalConstantExt = ((int)0x87C3), /// /// Original was GL_LOCAL_EXT = 0x87C4 /// - LocalExt = ((int)0x87C4) , + LocalExt = ((int)0x87C4), /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// - MaxVertexShaderInstructionsExt = ((int)0x87C5) , + MaxVertexShaderInstructionsExt = ((int)0x87C5), /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// - MaxVertexShaderVariantsExt = ((int)0x87C6) , + MaxVertexShaderVariantsExt = ((int)0x87C6), /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// - MaxVertexShaderInvariantsExt = ((int)0x87C7) , + MaxVertexShaderInvariantsExt = ((int)0x87C7), /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// - MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , + MaxVertexShaderLocalConstantsExt = ((int)0x87C8), /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// - MaxVertexShaderLocalsExt = ((int)0x87C9) , + MaxVertexShaderLocalsExt = ((int)0x87C9), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// - MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , + MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// - MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , + MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// - MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , + MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// - MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , + MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// - MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , + MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE), /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// - VertexShaderInstructionsExt = ((int)0x87CF) , + VertexShaderInstructionsExt = ((int)0x87CF), /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// - VertexShaderVariantsExt = ((int)0x87D0) , + VertexShaderVariantsExt = ((int)0x87D0), /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// - VertexShaderInvariantsExt = ((int)0x87D1) , + VertexShaderInvariantsExt = ((int)0x87D1), /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// - VertexShaderLocalConstantsExt = ((int)0x87D2) , + VertexShaderLocalConstantsExt = ((int)0x87D2), /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// - VertexShaderLocalsExt = ((int)0x87D3) , + VertexShaderLocalsExt = ((int)0x87D3), /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// - VertexShaderOptimizedExt = ((int)0x87D4) , + VertexShaderOptimizedExt = ((int)0x87D4), /// /// Original was GL_X_EXT = 0x87D5 /// - XExt = ((int)0x87D5) , + XExt = ((int)0x87D5), /// /// Original was GL_Y_EXT = 0x87D6 /// - YExt = ((int)0x87D6) , + YExt = ((int)0x87D6), /// /// Original was GL_Z_EXT = 0x87D7 /// - ZExt = ((int)0x87D7) , + ZExt = ((int)0x87D7), /// /// Original was GL_W_EXT = 0x87D8 /// - WExt = ((int)0x87D8) , + WExt = ((int)0x87D8), /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// - NegativeXExt = ((int)0x87D9) , + NegativeXExt = ((int)0x87D9), /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// - NegativeYExt = ((int)0x87DA) , + NegativeYExt = ((int)0x87DA), /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// - NegativeZExt = ((int)0x87DB) , + NegativeZExt = ((int)0x87DB), /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// - NegativeWExt = ((int)0x87DC) , + NegativeWExt = ((int)0x87DC), /// /// Original was GL_ZERO_EXT = 0x87DD /// - ZeroExt = ((int)0x87DD) , + ZeroExt = ((int)0x87DD), /// /// Original was GL_ONE_EXT = 0x87DE /// - OneExt = ((int)0x87DE) , + OneExt = ((int)0x87DE), /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// - NegativeOneExt = ((int)0x87DF) , + NegativeOneExt = ((int)0x87DF), /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// - NormalizedRangeExt = ((int)0x87E0) , + NormalizedRangeExt = ((int)0x87E0), /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// - FullRangeExt = ((int)0x87E1) , + FullRangeExt = ((int)0x87E1), /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// - CurrentVertexExt = ((int)0x87E2) , + CurrentVertexExt = ((int)0x87E2), /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// - MvpMatrixExt = ((int)0x87E3) , + MvpMatrixExt = ((int)0x87E3), /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// - VariantValueExt = ((int)0x87E4) , + VariantValueExt = ((int)0x87E4), /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// - VariantDatatypeExt = ((int)0x87E5) , + VariantDatatypeExt = ((int)0x87E5), /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// - VariantArrayStrideExt = ((int)0x87E6) , + VariantArrayStrideExt = ((int)0x87E6), /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// - VariantArrayTypeExt = ((int)0x87E7) , + VariantArrayTypeExt = ((int)0x87E7), /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// - VariantArrayExt = ((int)0x87E8) , + VariantArrayExt = ((int)0x87E8), /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// - VariantArrayPointerExt = ((int)0x87E9) , + VariantArrayPointerExt = ((int)0x87E9), /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// - InvariantValueExt = ((int)0x87EA) , + InvariantValueExt = ((int)0x87EA), /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// - InvariantDatatypeExt = ((int)0x87EB) , + InvariantDatatypeExt = ((int)0x87EB), /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// - LocalConstantValueExt = ((int)0x87EC) , + LocalConstantValueExt = ((int)0x87EC), /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// - LocalConstantDatatypeExt = ((int)0x87ED) , + LocalConstantDatatypeExt = ((int)0x87ED), /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// - PnTrianglesAti = ((int)0x87F0) , + PnTrianglesAti = ((int)0x87F0), /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// - MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , + MaxPnTrianglesTesselationLevelAti = ((int)0x87F1), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// - PnTrianglesPointModeAti = ((int)0x87F2) , + PnTrianglesPointModeAti = ((int)0x87F2), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// - PnTrianglesNormalModeAti = ((int)0x87F3) , + PnTrianglesNormalModeAti = ((int)0x87F3), /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// - PnTrianglesTesselationLevelAti = ((int)0x87F4) , + PnTrianglesTesselationLevelAti = ((int)0x87F4), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// - PnTrianglesPointModeLinearAti = ((int)0x87F5) , + PnTrianglesPointModeLinearAti = ((int)0x87F5), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// - PnTrianglesPointModeCubicAti = ((int)0x87F6) , + PnTrianglesPointModeCubicAti = ((int)0x87F6), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// - PnTrianglesNormalModeLinearAti = ((int)0x87F7) , + PnTrianglesNormalModeLinearAti = ((int)0x87F7), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// - PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , + PnTrianglesNormalModeQuadraticAti = ((int)0x87F8), /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// - VboFreeMemoryAti = ((int)0x87FB) , + VboFreeMemoryAti = ((int)0x87FB), /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// - TextureFreeMemoryAti = ((int)0x87FC) , + TextureFreeMemoryAti = ((int)0x87FC), /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// - RenderbufferFreeMemoryAti = ((int)0x87FD) , + RenderbufferFreeMemoryAti = ((int)0x87FD), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// - StencilBackFuncAti = ((int)0x8800) , + StencilBackFuncAti = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// - StencilBackFailAti = ((int)0x8801) , + StencilBackFailAti = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// - StencilBackPassDepthFailAti = ((int)0x8802) , + StencilBackPassDepthFailAti = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// - StencilBackPassDepthPassAti = ((int)0x8803) , + StencilBackPassDepthPassAti = ((int)0x8803), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// - FragmentProgramArb = ((int)0x8804) , + FragmentProgramArb = ((int)0x8804), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_ARB = 0x8814 /// - Rgba32fArb = ((int)0x8814) , + Rgba32fArb = ((int)0x8814), /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// - RgbaFloat32Apple = ((int)0x8814) , + RgbaFloat32Apple = ((int)0x8814), /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// - RgbaFloat32Ati = ((int)0x8814) , + RgbaFloat32Ati = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_ARB = 0x8815 /// - Rgb32fArb = ((int)0x8815) , + Rgb32fArb = ((int)0x8815), /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// - RgbFloat32Apple = ((int)0x8815) , + RgbFloat32Apple = ((int)0x8815), /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// - RgbFloat32Ati = ((int)0x8815) , + RgbFloat32Ati = ((int)0x8815), /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// - Alpha32fArb = ((int)0x8816) , + Alpha32fArb = ((int)0x8816), /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// - AlphaFloat32Apple = ((int)0x8816) , + AlphaFloat32Apple = ((int)0x8816), /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// - AlphaFloat32Ati = ((int)0x8816) , + AlphaFloat32Ati = ((int)0x8816), /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// - Intensity32fArb = ((int)0x8817) , + Intensity32fArb = ((int)0x8817), /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// - IntensityFloat32Apple = ((int)0x8817) , + IntensityFloat32Apple = ((int)0x8817), /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// - IntensityFloat32Ati = ((int)0x8817) , + IntensityFloat32Ati = ((int)0x8817), /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// - Luminance32fArb = ((int)0x8818) , + Luminance32fArb = ((int)0x8818), /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// - LuminanceFloat32Apple = ((int)0x8818) , + LuminanceFloat32Apple = ((int)0x8818), /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// - LuminanceFloat32Ati = ((int)0x8818) , + LuminanceFloat32Ati = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// - LuminanceAlpha32fArb = ((int)0x8819) , + LuminanceAlpha32fArb = ((int)0x8819), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// - LuminanceAlphaFloat32Apple = ((int)0x8819) , + LuminanceAlphaFloat32Apple = ((int)0x8819), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// - LuminanceAlphaFloat32Ati = ((int)0x8819) , + LuminanceAlphaFloat32Ati = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_ARB = 0x881A /// - Rgba16fArb = ((int)0x881A) , + Rgba16fArb = ((int)0x881A), /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// - RgbaFloat16Apple = ((int)0x881A) , + RgbaFloat16Apple = ((int)0x881A), /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// - RgbaFloat16Ati = ((int)0x881A) , + RgbaFloat16Ati = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_ARB = 0x881B /// - Rgb16fArb = ((int)0x881B) , + Rgb16fArb = ((int)0x881B), /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// - RgbFloat16Apple = ((int)0x881B) , + RgbFloat16Apple = ((int)0x881B), /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// - RgbFloat16Ati = ((int)0x881B) , + RgbFloat16Ati = ((int)0x881B), /// /// Original was GL_ALPHA16F_ARB = 0x881C /// - Alpha16fArb = ((int)0x881C) , + Alpha16fArb = ((int)0x881C), /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// - AlphaFloat16Apple = ((int)0x881C) , + AlphaFloat16Apple = ((int)0x881C), /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// - AlphaFloat16Ati = ((int)0x881C) , + AlphaFloat16Ati = ((int)0x881C), /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// - Intensity16fArb = ((int)0x881D) , + Intensity16fArb = ((int)0x881D), /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// - IntensityFloat16Apple = ((int)0x881D) , + IntensityFloat16Apple = ((int)0x881D), /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// - IntensityFloat16Ati = ((int)0x881D) , + IntensityFloat16Ati = ((int)0x881D), /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// - Luminance16fArb = ((int)0x881E) , + Luminance16fArb = ((int)0x881E), /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// - LuminanceFloat16Apple = ((int)0x881E) , + LuminanceFloat16Apple = ((int)0x881E), /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// - LuminanceFloat16Ati = ((int)0x881E) , + LuminanceFloat16Ati = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// - LuminanceAlpha16fArb = ((int)0x881F) , + LuminanceAlpha16fArb = ((int)0x881F), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// - LuminanceAlphaFloat16Apple = ((int)0x881F) , + LuminanceAlphaFloat16Apple = ((int)0x881F), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// - LuminanceAlphaFloat16Ati = ((int)0x881F) , + LuminanceAlphaFloat16Ati = ((int)0x881F), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// - RgbaFloatModeArb = ((int)0x8820) , + RgbaFloatModeArb = ((int)0x8820), /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// - RgbaFloatModeAti = ((int)0x8820) , + RgbaFloatModeAti = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// - MaxDrawBuffersArb = ((int)0x8824) , + MaxDrawBuffersArb = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// - MaxDrawBuffersAti = ((int)0x8824) , + MaxDrawBuffersAti = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// - DrawBuffer0Arb = ((int)0x8825) , + DrawBuffer0Arb = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// - DrawBuffer0Ati = ((int)0x8825) , + DrawBuffer0Ati = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// - DrawBuffer1Arb = ((int)0x8826) , + DrawBuffer1Arb = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// - DrawBuffer1Ati = ((int)0x8826) , + DrawBuffer1Ati = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// - DrawBuffer2Arb = ((int)0x8827) , + DrawBuffer2Arb = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// - DrawBuffer2Ati = ((int)0x8827) , + DrawBuffer2Ati = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// - DrawBuffer3Arb = ((int)0x8828) , + DrawBuffer3Arb = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// - DrawBuffer3Ati = ((int)0x8828) , + DrawBuffer3Ati = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// - DrawBuffer4Arb = ((int)0x8829) , + DrawBuffer4Arb = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// - DrawBuffer4Ati = ((int)0x8829) , + DrawBuffer4Ati = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// - DrawBuffer5Arb = ((int)0x882A) , + DrawBuffer5Arb = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// - DrawBuffer5Ati = ((int)0x882A) , + DrawBuffer5Ati = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// - DrawBuffer6Arb = ((int)0x882B) , + DrawBuffer6Arb = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// - DrawBuffer6Ati = ((int)0x882B) , + DrawBuffer6Ati = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// - DrawBuffer7Arb = ((int)0x882C) , + DrawBuffer7Arb = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// - DrawBuffer7Ati = ((int)0x882C) , + DrawBuffer7Ati = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// - DrawBuffer8Arb = ((int)0x882D) , + DrawBuffer8Arb = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// - DrawBuffer8Ati = ((int)0x882D) , + DrawBuffer8Ati = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// - DrawBuffer9Arb = ((int)0x882E) , + DrawBuffer9Arb = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// - DrawBuffer9Ati = ((int)0x882E) , + DrawBuffer9Ati = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// - DrawBuffer10Arb = ((int)0x882F) , + DrawBuffer10Arb = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// - DrawBuffer10Ati = ((int)0x882F) , + DrawBuffer10Ati = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// - DrawBuffer11Arb = ((int)0x8830) , + DrawBuffer11Arb = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// - DrawBuffer11Ati = ((int)0x8830) , + DrawBuffer11Ati = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// - DrawBuffer12Arb = ((int)0x8831) , + DrawBuffer12Arb = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// - DrawBuffer12Ati = ((int)0x8831) , + DrawBuffer12Ati = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// - DrawBuffer13Arb = ((int)0x8832) , + DrawBuffer13Arb = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// - DrawBuffer13Ati = ((int)0x8832) , + DrawBuffer13Ati = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// - DrawBuffer14Arb = ((int)0x8833) , + DrawBuffer14Arb = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// - DrawBuffer14Ati = ((int)0x8833) , + DrawBuffer14Ati = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// - DrawBuffer15Arb = ((int)0x8834) , + DrawBuffer15Arb = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// - DrawBuffer15Ati = ((int)0x8834) , + DrawBuffer15Ati = ((int)0x8834), /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// - ColorClearUnclampedValueAti = ((int)0x8835) , + ColorClearUnclampedValueAti = ((int)0x8835), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// - BlendEquationAlphaExt = ((int)0x883D) , + BlendEquationAlphaExt = ((int)0x883D), /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// - SubsampleDistanceAmd = ((int)0x883F) , + SubsampleDistanceAmd = ((int)0x883F), /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// - MatrixPaletteArb = ((int)0x8840) , + MatrixPaletteArb = ((int)0x8840), /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// - MaxMatrixPaletteStackDepthArb = ((int)0x8841) , + MaxMatrixPaletteStackDepthArb = ((int)0x8841), /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// - MaxPaletteMatricesArb = ((int)0x8842) , + MaxPaletteMatricesArb = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// - CurrentPaletteMatrixArb = ((int)0x8843) , + CurrentPaletteMatrixArb = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// - MatrixIndexArrayArb = ((int)0x8844) , + MatrixIndexArrayArb = ((int)0x8844), /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// - CurrentMatrixIndexArb = ((int)0x8845) , + CurrentMatrixIndexArb = ((int)0x8845), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// - MatrixIndexArraySizeArb = ((int)0x8846) , + MatrixIndexArraySizeArb = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// - MatrixIndexArrayTypeArb = ((int)0x8847) , + MatrixIndexArrayTypeArb = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// - MatrixIndexArrayStrideArb = ((int)0x8848) , + MatrixIndexArrayStrideArb = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// - MatrixIndexArrayPointerArb = ((int)0x8849) , + MatrixIndexArrayPointerArb = ((int)0x8849), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// - TextureDepthSizeArb = ((int)0x884A) , + TextureDepthSizeArb = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// - DepthTextureModeArb = ((int)0x884B) , + DepthTextureModeArb = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// - TextureCompareModeArb = ((int)0x884C) , + TextureCompareModeArb = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// - TextureCompareFuncArb = ((int)0x884D) , + TextureCompareFuncArb = ((int)0x884D), /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// - CompareRefDepthToTextureExt = ((int)0x884E) , + CompareRefDepthToTextureExt = ((int)0x884E), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// - CompareRToTextureArb = ((int)0x884E) , + CompareRToTextureArb = ((int)0x884E), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// - OffsetProjectiveTexture2DNv = ((int)0x8850) , + OffsetProjectiveTexture2DNv = ((int)0x8850), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// - OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , + OffsetProjectiveTexture2DScaleNv = ((int)0x8851), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// - OffsetProjectiveTextureRectangleNv = ((int)0x8852) , + OffsetProjectiveTextureRectangleNv = ((int)0x8852), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// - OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , + OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853), /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// - OffsetHiloTexture2DNv = ((int)0x8854) , + OffsetHiloTexture2DNv = ((int)0x8854), /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// - OffsetHiloTextureRectangleNv = ((int)0x8855) , + OffsetHiloTextureRectangleNv = ((int)0x8855), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// - OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , + OffsetHiloProjectiveTexture2DNv = ((int)0x8856), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// - OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , + OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857), /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// - DependentHiloTexture2DNv = ((int)0x8858) , + DependentHiloTexture2DNv = ((int)0x8858), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// - DependentRgbTexture3DNv = ((int)0x8859) , + DependentRgbTexture3DNv = ((int)0x8859), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// - DependentRgbTextureCubeMapNv = ((int)0x885A) , + DependentRgbTextureCubeMapNv = ((int)0x885A), /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// - DotProductPassThroughNv = ((int)0x885B) , + DotProductPassThroughNv = ((int)0x885B), /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// - DotProductTexture1DNv = ((int)0x885C) , + DotProductTexture1DNv = ((int)0x885C), /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// - DotProductAffineDepthReplaceNv = ((int)0x885D) , + DotProductAffineDepthReplaceNv = ((int)0x885D), /// /// Original was GL_HILO8_NV = 0x885E /// - Hilo8Nv = ((int)0x885E) , + Hilo8Nv = ((int)0x885E), /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// - SignedHilo8Nv = ((int)0x885F) , + SignedHilo8Nv = ((int)0x885F), /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// - ForceBlueToOneNv = ((int)0x8860) , + ForceBlueToOneNv = ((int)0x8860), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// - PointSpriteArb = ((int)0x8861) , + PointSpriteArb = ((int)0x8861), /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// - PointSpriteNv = ((int)0x8861) , + PointSpriteNv = ((int)0x8861), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// - CoordReplaceArb = ((int)0x8862) , + CoordReplaceArb = ((int)0x8862), /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// - CoordReplaceNv = ((int)0x8862) , + CoordReplaceNv = ((int)0x8862), /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// - PointSpriteRModeNv = ((int)0x8863) , + PointSpriteRModeNv = ((int)0x8863), /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// - PixelCounterBitsNv = ((int)0x8864) , + PixelCounterBitsNv = ((int)0x8864), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// - QueryCounterBitsArb = ((int)0x8864) , + QueryCounterBitsArb = ((int)0x8864), /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// - CurrentOcclusionQueryIdNv = ((int)0x8865) , + CurrentOcclusionQueryIdNv = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// - CurrentQueryArb = ((int)0x8865) , + CurrentQueryArb = ((int)0x8865), /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// - PixelCountNv = ((int)0x8866) , + PixelCountNv = ((int)0x8866), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// - QueryResultArb = ((int)0x8866) , + QueryResultArb = ((int)0x8866), /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// - PixelCountAvailableNv = ((int)0x8867) , + PixelCountAvailableNv = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// - QueryResultAvailableArb = ((int)0x8867) , + QueryResultAvailableArb = ((int)0x8867), /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// - MaxFragmentProgramLocalParametersNv = ((int)0x8868) , + MaxFragmentProgramLocalParametersNv = ((int)0x8868), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// - MaxVertexAttribsArb = ((int)0x8869) , + MaxVertexAttribsArb = ((int)0x8869), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// - VertexAttribArrayNormalizedArb = ((int)0x886A) , + VertexAttribArrayNormalizedArb = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// - DepthStencilToRgbaNv = ((int)0x886E) , + DepthStencilToRgbaNv = ((int)0x886E), /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// - DepthStencilToBgraNv = ((int)0x886F) , + DepthStencilToBgraNv = ((int)0x886F), /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// - FragmentProgramNv = ((int)0x8870) , + FragmentProgramNv = ((int)0x8870), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// - MaxTextureCoordsArb = ((int)0x8871) , + MaxTextureCoordsArb = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// - MaxTextureCoordsNv = ((int)0x8871) , + MaxTextureCoordsNv = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// - MaxTextureImageUnitsArb = ((int)0x8872) , + MaxTextureImageUnitsArb = ((int)0x8872), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// - MaxTextureImageUnitsNv = ((int)0x8872) , + MaxTextureImageUnitsNv = ((int)0x8872), /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// - FragmentProgramBindingNv = ((int)0x8873) , + FragmentProgramBindingNv = ((int)0x8873), /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// - ProgramErrorStringArb = ((int)0x8874) , + ProgramErrorStringArb = ((int)0x8874), /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// - ProgramErrorStringNv = ((int)0x8874) , + ProgramErrorStringNv = ((int)0x8874), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// - ProgramFormatArb = ((int)0x8876) , + ProgramFormatArb = ((int)0x8876), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// - WritePixelDataRangeNv = ((int)0x8878) , + WritePixelDataRangeNv = ((int)0x8878), /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// - ReadPixelDataRangeNv = ((int)0x8879) , + ReadPixelDataRangeNv = ((int)0x8879), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// - WritePixelDataRangeLengthNv = ((int)0x887A) , + WritePixelDataRangeLengthNv = ((int)0x887A), /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// - ReadPixelDataRangeLengthNv = ((int)0x887B) , + ReadPixelDataRangeLengthNv = ((int)0x887B), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// - WritePixelDataRangePointerNv = ((int)0x887C) , + WritePixelDataRangePointerNv = ((int)0x887C), /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// - ReadPixelDataRangePointerNv = ((int)0x887D) , + ReadPixelDataRangePointerNv = ((int)0x887D), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_FLOAT_R_NV = 0x8880 /// - FloatRNv = ((int)0x8880) , + FloatRNv = ((int)0x8880), /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// - FloatRgNv = ((int)0x8881) , + FloatRgNv = ((int)0x8881), /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// - FloatRgbNv = ((int)0x8882) , + FloatRgbNv = ((int)0x8882), /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// - FloatRgbaNv = ((int)0x8883) , + FloatRgbaNv = ((int)0x8883), /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// - FloatR16Nv = ((int)0x8884) , + FloatR16Nv = ((int)0x8884), /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// - FloatR32Nv = ((int)0x8885) , + FloatR32Nv = ((int)0x8885), /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// - FloatRg16Nv = ((int)0x8886) , + FloatRg16Nv = ((int)0x8886), /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// - FloatRg32Nv = ((int)0x8887) , + FloatRg32Nv = ((int)0x8887), /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// - FloatRgb16Nv = ((int)0x8888) , + FloatRgb16Nv = ((int)0x8888), /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// - FloatRgb32Nv = ((int)0x8889) , + FloatRgb32Nv = ((int)0x8889), /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// - FloatRgba16Nv = ((int)0x888A) , + FloatRgba16Nv = ((int)0x888A), /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// - FloatRgba32Nv = ((int)0x888B) , + FloatRgba32Nv = ((int)0x888B), /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// - TextureFloatComponentsNv = ((int)0x888C) , + TextureFloatComponentsNv = ((int)0x888C), /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// - FloatClearColorValueNv = ((int)0x888D) , + FloatClearColorValueNv = ((int)0x888D), /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// - FloatRgbaModeNv = ((int)0x888E) , + FloatRgbaModeNv = ((int)0x888E), /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// - TextureUnsignedRemapModeNv = ((int)0x888F) , + TextureUnsignedRemapModeNv = ((int)0x888F), /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// - DepthBoundsTestExt = ((int)0x8890) , + DepthBoundsTestExt = ((int)0x8890), /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// - DepthBoundsExt = ((int)0x8891) , + DepthBoundsExt = ((int)0x8891), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// - ArrayBufferArb = ((int)0x8892) , + ArrayBufferArb = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// - ElementArrayBufferArb = ((int)0x8893) , + ElementArrayBufferArb = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// - ArrayBufferBindingArb = ((int)0x8894) , + ArrayBufferBindingArb = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// - ElementArrayBufferBindingArb = ((int)0x8895) , + ElementArrayBufferBindingArb = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// - VertexArrayBufferBindingArb = ((int)0x8896) , + VertexArrayBufferBindingArb = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// - NormalArrayBufferBindingArb = ((int)0x8897) , + NormalArrayBufferBindingArb = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// - ColorArrayBufferBindingArb = ((int)0x8898) , + ColorArrayBufferBindingArb = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// - IndexArrayBufferBindingArb = ((int)0x8899) , + IndexArrayBufferBindingArb = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// - TextureCoordArrayBufferBindingArb = ((int)0x889A) , + TextureCoordArrayBufferBindingArb = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// - EdgeFlagArrayBufferBindingArb = ((int)0x889B) , + EdgeFlagArrayBufferBindingArb = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// - SecondaryColorArrayBufferBindingArb = ((int)0x889C) , + SecondaryColorArrayBufferBindingArb = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordinateArrayBufferBinding = ((int)0x889D) , + FogCoordinateArrayBufferBinding = ((int)0x889D), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// - FogCoordinateArrayBufferBindingArb = ((int)0x889D) , + FogCoordinateArrayBufferBindingArb = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// - WeightArrayBufferBindingArb = ((int)0x889E) , + WeightArrayBufferBindingArb = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// - VertexAttribArrayBufferBindingArb = ((int)0x889F) , + VertexAttribArrayBufferBindingArb = ((int)0x889F), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// - ProgramInstructionsArb = ((int)0x88A0) , + ProgramInstructionsArb = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// - MaxProgramInstructionsArb = ((int)0x88A1) , + MaxProgramInstructionsArb = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// - ProgramNativeInstructionsArb = ((int)0x88A2) , + ProgramNativeInstructionsArb = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// - MaxProgramNativeInstructionsArb = ((int)0x88A3) , + MaxProgramNativeInstructionsArb = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// - ProgramTemporariesArb = ((int)0x88A4) , + ProgramTemporariesArb = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// - MaxProgramTemporariesArb = ((int)0x88A5) , + MaxProgramTemporariesArb = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// - ProgramNativeTemporariesArb = ((int)0x88A6) , + ProgramNativeTemporariesArb = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// - MaxProgramNativeTemporariesArb = ((int)0x88A7) , + MaxProgramNativeTemporariesArb = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// - ProgramParametersArb = ((int)0x88A8) , + ProgramParametersArb = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// - MaxProgramParametersArb = ((int)0x88A9) , + MaxProgramParametersArb = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// - ProgramNativeParametersArb = ((int)0x88AA) , + ProgramNativeParametersArb = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// - MaxProgramNativeParametersArb = ((int)0x88AB) , + MaxProgramNativeParametersArb = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// - ProgramAttribsArb = ((int)0x88AC) , + ProgramAttribsArb = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// - MaxProgramAttribsArb = ((int)0x88AD) , + MaxProgramAttribsArb = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// - ProgramNativeAttribsArb = ((int)0x88AE) , + ProgramNativeAttribsArb = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// - MaxProgramNativeAttribsArb = ((int)0x88AF) , + MaxProgramNativeAttribsArb = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// - ProgramAddressRegistersArb = ((int)0x88B0) , + ProgramAddressRegistersArb = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// - MaxProgramAddressRegistersArb = ((int)0x88B1) , + MaxProgramAddressRegistersArb = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// - ProgramNativeAddressRegistersArb = ((int)0x88B2) , + ProgramNativeAddressRegistersArb = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// - MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , + MaxProgramNativeAddressRegistersArb = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// - MaxProgramLocalParametersArb = ((int)0x88B4) , + MaxProgramLocalParametersArb = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// - MaxProgramEnvParametersArb = ((int)0x88B5) , + MaxProgramEnvParametersArb = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// - ProgramUnderNativeLimitsArb = ((int)0x88B6) , + ProgramUnderNativeLimitsArb = ((int)0x88B6), /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// - TransposeCurrentMatrixArb = ((int)0x88B7) , + TransposeCurrentMatrixArb = ((int)0x88B7), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// - ReadOnlyArb = ((int)0x88B8) , + ReadOnlyArb = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// - WriteOnlyArb = ((int)0x88B9) , + WriteOnlyArb = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// - ReadWriteArb = ((int)0x88BA) , + ReadWriteArb = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// - BufferAccessArb = ((int)0x88BB) , + BufferAccessArb = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// - BufferMappedArb = ((int)0x88BC) , + BufferMappedArb = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// - BufferMapPointerArb = ((int)0x88BD) , + BufferMapPointerArb = ((int)0x88BD), /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// - WriteDiscardNv = ((int)0x88BE) , + WriteDiscardNv = ((int)0x88BE), /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// - Matrix0Arb = ((int)0x88C0) , + Matrix0Arb = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// - Matrix1Arb = ((int)0x88C1) , + Matrix1Arb = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// - Matrix2Arb = ((int)0x88C2) , + Matrix2Arb = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// - Matrix3Arb = ((int)0x88C3) , + Matrix3Arb = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// - Matrix4Arb = ((int)0x88C4) , + Matrix4Arb = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// - Matrix5Arb = ((int)0x88C5) , + Matrix5Arb = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// - Matrix6Arb = ((int)0x88C6) , + Matrix6Arb = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// - Matrix7Arb = ((int)0x88C7) , + Matrix7Arb = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// - Matrix8Arb = ((int)0x88C8) , + Matrix8Arb = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// - Matrix9Arb = ((int)0x88C9) , + Matrix9Arb = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX10_ARB = 0x88CA /// - Matrix10Arb = ((int)0x88CA) , + Matrix10Arb = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX11_ARB = 0x88CB /// - Matrix11Arb = ((int)0x88CB) , + Matrix11Arb = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX12_ARB = 0x88CC /// - Matrix12Arb = ((int)0x88CC) , + Matrix12Arb = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX13_ARB = 0x88CD /// - Matrix13Arb = ((int)0x88CD) , + Matrix13Arb = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX14_ARB = 0x88CE /// - Matrix14Arb = ((int)0x88CE) , + Matrix14Arb = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX15_ARB = 0x88CF /// - Matrix15Arb = ((int)0x88CF) , + Matrix15Arb = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// - Matrix16Arb = ((int)0x88D0) , + Matrix16Arb = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// - Matrix17Arb = ((int)0x88D1) , + Matrix17Arb = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// - Matrix18Arb = ((int)0x88D2) , + Matrix18Arb = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// - Matrix19Arb = ((int)0x88D3) , + Matrix19Arb = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// - Matrix20Arb = ((int)0x88D4) , + Matrix20Arb = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// - Matrix21Arb = ((int)0x88D5) , + Matrix21Arb = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// - Matrix22Arb = ((int)0x88D6) , + Matrix22Arb = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// - Matrix23Arb = ((int)0x88D7) , + Matrix23Arb = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// - Matrix24Arb = ((int)0x88D8) , + Matrix24Arb = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// - Matrix25Arb = ((int)0x88D9) , + Matrix25Arb = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX26_ARB = 0x88DA /// - Matrix26Arb = ((int)0x88DA) , + Matrix26Arb = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX27_ARB = 0x88DB /// - Matrix27Arb = ((int)0x88DB) , + Matrix27Arb = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX28_ARB = 0x88DC /// - Matrix28Arb = ((int)0x88DC) , + Matrix28Arb = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX29_ARB = 0x88DD /// - Matrix29Arb = ((int)0x88DD) , + Matrix29Arb = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX30_ARB = 0x88DE /// - Matrix30Arb = ((int)0x88DE) , + Matrix30Arb = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), /// /// Original was GL_MATRIX31_ARB = 0x88DF /// - Matrix31Arb = ((int)0x88DF) , + Matrix31Arb = ((int)0x88DF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// - StreamDrawArb = ((int)0x88E0) , + StreamDrawArb = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// - StreamReadArb = ((int)0x88E1) , + StreamReadArb = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// - StreamCopyArb = ((int)0x88E2) , + StreamCopyArb = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// - StaticDrawArb = ((int)0x88E4) , + StaticDrawArb = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// - StaticReadArb = ((int)0x88E5) , + StaticReadArb = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// - StaticCopyArb = ((int)0x88E6) , + StaticCopyArb = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// - DynamicDrawArb = ((int)0x88E8) , + DynamicDrawArb = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// - DynamicReadArb = ((int)0x88E9) , + DynamicReadArb = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// - DynamicCopyArb = ((int)0x88EA) , + DynamicCopyArb = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// - PixelPackBufferArb = ((int)0x88EB) , + PixelPackBufferArb = ((int)0x88EB), /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// - PixelPackBufferExt = ((int)0x88EB) , + PixelPackBufferExt = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// - PixelUnpackBufferArb = ((int)0x88EC) , + PixelUnpackBufferArb = ((int)0x88EC), /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// - PixelUnpackBufferExt = ((int)0x88EC) , + PixelUnpackBufferExt = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// - PixelPackBufferBindingArb = ((int)0x88ED) , + PixelPackBufferBindingArb = ((int)0x88ED), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// - PixelPackBufferBindingExt = ((int)0x88ED) , + PixelPackBufferBindingExt = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// - PixelUnpackBufferBindingArb = ((int)0x88EF) , + PixelUnpackBufferBindingArb = ((int)0x88EF), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// - PixelUnpackBufferBindingExt = ((int)0x88EF) , + PixelUnpackBufferBindingExt = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// - Depth24Stencil8Ext = ((int)0x88F0) , + Depth24Stencil8Ext = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// - TextureStencilSizeExt = ((int)0x88F1) , + TextureStencilSizeExt = ((int)0x88F1), /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// - StencilTagBitsExt = ((int)0x88F2) , + StencilTagBitsExt = ((int)0x88F2), /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// - StencilClearTagValueExt = ((int)0x88F3) , + StencilClearTagValueExt = ((int)0x88F3), /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// - MaxProgramExecInstructionsNv = ((int)0x88F4) , + MaxProgramExecInstructionsNv = ((int)0x88F4), /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// - MaxProgramCallDepthNv = ((int)0x88F5) , + MaxProgramCallDepthNv = ((int)0x88F5), /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// - MaxProgramIfDepthNv = ((int)0x88F6) , + MaxProgramIfDepthNv = ((int)0x88F6), /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// - MaxProgramLoopDepthNv = ((int)0x88F7) , + MaxProgramLoopDepthNv = ((int)0x88F7), /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// - MaxProgramLoopCountNv = ((int)0x88F8) , + MaxProgramLoopCountNv = ((int)0x88F8), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD /// - VertexAttribArrayIntegerExt = ((int)0x88FD) , + VertexAttribArrayIntegerExt = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// - VertexAttribArrayIntegerNv = ((int)0x88FD) , + VertexAttribArrayIntegerNv = ((int)0x88FD), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// - VertexAttribArrayDivisorArb = ((int)0x88FE) , + VertexAttribArrayDivisorArb = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// - MaxArrayTextureLayersExt = ((int)0x88FF) , + MaxArrayTextureLayersExt = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 /// - MinProgramTexelOffsetExt = ((int)0x8904) , + MinProgramTexelOffsetExt = ((int)0x8904), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// - MinProgramTexelOffsetNv = ((int)0x8904) , + MinProgramTexelOffsetNv = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 /// - MaxProgramTexelOffsetExt = ((int)0x8905) , + MaxProgramTexelOffsetExt = ((int)0x8905), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// - MaxProgramTexelOffsetNv = ((int)0x8905) , + MaxProgramTexelOffsetNv = ((int)0x8905), /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// - ProgramAttribComponentsNv = ((int)0x8906) , + ProgramAttribComponentsNv = ((int)0x8906), /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// - ProgramResultComponentsNv = ((int)0x8907) , + ProgramResultComponentsNv = ((int)0x8907), /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// - MaxProgramAttribComponentsNv = ((int)0x8908) , + MaxProgramAttribComponentsNv = ((int)0x8908), /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// - MaxProgramResultComponentsNv = ((int)0x8909) , + MaxProgramResultComponentsNv = ((int)0x8909), /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// - StencilTestTwoSideExt = ((int)0x8910) , + StencilTestTwoSideExt = ((int)0x8910), /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// - ActiveStencilFaceExt = ((int)0x8911) , + ActiveStencilFaceExt = ((int)0x8911), /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// - MirrorClampToBorderExt = ((int)0x8912) , + MirrorClampToBorderExt = ((int)0x8912), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// - SamplesPassedArb = ((int)0x8914) , + SamplesPassedArb = ((int)0x8914), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// - ClampVertexColorArb = ((int)0x891A) , + ClampVertexColorArb = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// - ClampFragmentColorArb = ((int)0x891B) , + ClampFragmentColorArb = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// - ClampReadColorArb = ((int)0x891C) , + ClampReadColorArb = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// - FixedOnlyArb = ((int)0x891D) , + FixedOnlyArb = ((int)0x891D), /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// - TessControlProgramNv = ((int)0x891E) , + TessControlProgramNv = ((int)0x891E), /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// - TessEvaluationProgramNv = ((int)0x891F) , + TessEvaluationProgramNv = ((int)0x891F), /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// - FragmentShaderAti = ((int)0x8920) , + FragmentShaderAti = ((int)0x8920), /// /// Original was GL_REG_0_ATI = 0x8921 /// - Reg0Ati = ((int)0x8921) , + Reg0Ati = ((int)0x8921), /// /// Original was GL_REG_1_ATI = 0x8922 /// - Reg1Ati = ((int)0x8922) , + Reg1Ati = ((int)0x8922), /// /// Original was GL_REG_2_ATI = 0x8923 /// - Reg2Ati = ((int)0x8923) , + Reg2Ati = ((int)0x8923), /// /// Original was GL_REG_3_ATI = 0x8924 /// - Reg3Ati = ((int)0x8924) , + Reg3Ati = ((int)0x8924), /// /// Original was GL_REG_4_ATI = 0x8925 /// - Reg4Ati = ((int)0x8925) , + Reg4Ati = ((int)0x8925), /// /// Original was GL_REG_5_ATI = 0x8926 /// - Reg5Ati = ((int)0x8926) , + Reg5Ati = ((int)0x8926), /// /// Original was GL_REG_6_ATI = 0x8927 /// - Reg6Ati = ((int)0x8927) , + Reg6Ati = ((int)0x8927), /// /// Original was GL_REG_7_ATI = 0x8928 /// - Reg7Ati = ((int)0x8928) , + Reg7Ati = ((int)0x8928), /// /// Original was GL_REG_8_ATI = 0x8929 /// - Reg8Ati = ((int)0x8929) , + Reg8Ati = ((int)0x8929), /// /// Original was GL_REG_9_ATI = 0x892A /// - Reg9Ati = ((int)0x892A) , + Reg9Ati = ((int)0x892A), /// /// Original was GL_REG_10_ATI = 0x892B /// - Reg10Ati = ((int)0x892B) , + Reg10Ati = ((int)0x892B), /// /// Original was GL_REG_11_ATI = 0x892C /// - Reg11Ati = ((int)0x892C) , + Reg11Ati = ((int)0x892C), /// /// Original was GL_REG_12_ATI = 0x892D /// - Reg12Ati = ((int)0x892D) , + Reg12Ati = ((int)0x892D), /// /// Original was GL_REG_13_ATI = 0x892E /// - Reg13Ati = ((int)0x892E) , + Reg13Ati = ((int)0x892E), /// /// Original was GL_REG_14_ATI = 0x892F /// - Reg14Ati = ((int)0x892F) , + Reg14Ati = ((int)0x892F), /// /// Original was GL_REG_15_ATI = 0x8930 /// - Reg15Ati = ((int)0x8930) , + Reg15Ati = ((int)0x8930), /// /// Original was GL_REG_16_ATI = 0x8931 /// - Reg16Ati = ((int)0x8931) , + Reg16Ati = ((int)0x8931), /// /// Original was GL_REG_17_ATI = 0x8932 /// - Reg17Ati = ((int)0x8932) , + Reg17Ati = ((int)0x8932), /// /// Original was GL_REG_18_ATI = 0x8933 /// - Reg18Ati = ((int)0x8933) , + Reg18Ati = ((int)0x8933), /// /// Original was GL_REG_19_ATI = 0x8934 /// - Reg19Ati = ((int)0x8934) , + Reg19Ati = ((int)0x8934), /// /// Original was GL_REG_20_ATI = 0x8935 /// - Reg20Ati = ((int)0x8935) , + Reg20Ati = ((int)0x8935), /// /// Original was GL_REG_21_ATI = 0x8936 /// - Reg21Ati = ((int)0x8936) , + Reg21Ati = ((int)0x8936), /// /// Original was GL_REG_22_ATI = 0x8937 /// - Reg22Ati = ((int)0x8937) , + Reg22Ati = ((int)0x8937), /// /// Original was GL_REG_23_ATI = 0x8938 /// - Reg23Ati = ((int)0x8938) , + Reg23Ati = ((int)0x8938), /// /// Original was GL_REG_24_ATI = 0x8939 /// - Reg24Ati = ((int)0x8939) , + Reg24Ati = ((int)0x8939), /// /// Original was GL_REG_25_ATI = 0x893A /// - Reg25Ati = ((int)0x893A) , + Reg25Ati = ((int)0x893A), /// /// Original was GL_REG_26_ATI = 0x893B /// - Reg26Ati = ((int)0x893B) , + Reg26Ati = ((int)0x893B), /// /// Original was GL_REG_27_ATI = 0x893C /// - Reg27Ati = ((int)0x893C) , + Reg27Ati = ((int)0x893C), /// /// Original was GL_REG_28_ATI = 0x893D /// - Reg28Ati = ((int)0x893D) , + Reg28Ati = ((int)0x893D), /// /// Original was GL_REG_29_ATI = 0x893E /// - Reg29Ati = ((int)0x893E) , + Reg29Ati = ((int)0x893E), /// /// Original was GL_REG_30_ATI = 0x893F /// - Reg30Ati = ((int)0x893F) , + Reg30Ati = ((int)0x893F), /// /// Original was GL_REG_31_ATI = 0x8940 /// - Reg31Ati = ((int)0x8940) , + Reg31Ati = ((int)0x8940), /// /// Original was GL_CON_0_ATI = 0x8941 /// - Con0Ati = ((int)0x8941) , + Con0Ati = ((int)0x8941), /// /// Original was GL_CON_1_ATI = 0x8942 /// - Con1Ati = ((int)0x8942) , + Con1Ati = ((int)0x8942), /// /// Original was GL_CON_2_ATI = 0x8943 /// - Con2Ati = ((int)0x8943) , + Con2Ati = ((int)0x8943), /// /// Original was GL_CON_3_ATI = 0x8944 /// - Con3Ati = ((int)0x8944) , + Con3Ati = ((int)0x8944), /// /// Original was GL_CON_4_ATI = 0x8945 /// - Con4Ati = ((int)0x8945) , + Con4Ati = ((int)0x8945), /// /// Original was GL_CON_5_ATI = 0x8946 /// - Con5Ati = ((int)0x8946) , + Con5Ati = ((int)0x8946), /// /// Original was GL_CON_6_ATI = 0x8947 /// - Con6Ati = ((int)0x8947) , + Con6Ati = ((int)0x8947), /// /// Original was GL_CON_7_ATI = 0x8948 /// - Con7Ati = ((int)0x8948) , + Con7Ati = ((int)0x8948), /// /// Original was GL_CON_8_ATI = 0x8949 /// - Con8Ati = ((int)0x8949) , + Con8Ati = ((int)0x8949), /// /// Original was GL_CON_9_ATI = 0x894A /// - Con9Ati = ((int)0x894A) , + Con9Ati = ((int)0x894A), /// /// Original was GL_CON_10_ATI = 0x894B /// - Con10Ati = ((int)0x894B) , + Con10Ati = ((int)0x894B), /// /// Original was GL_CON_11_ATI = 0x894C /// - Con11Ati = ((int)0x894C) , + Con11Ati = ((int)0x894C), /// /// Original was GL_CON_12_ATI = 0x894D /// - Con12Ati = ((int)0x894D) , + Con12Ati = ((int)0x894D), /// /// Original was GL_CON_13_ATI = 0x894E /// - Con13Ati = ((int)0x894E) , + Con13Ati = ((int)0x894E), /// /// Original was GL_CON_14_ATI = 0x894F /// - Con14Ati = ((int)0x894F) , + Con14Ati = ((int)0x894F), /// /// Original was GL_CON_15_ATI = 0x8950 /// - Con15Ati = ((int)0x8950) , + Con15Ati = ((int)0x8950), /// /// Original was GL_CON_16_ATI = 0x8951 /// - Con16Ati = ((int)0x8951) , + Con16Ati = ((int)0x8951), /// /// Original was GL_CON_17_ATI = 0x8952 /// - Con17Ati = ((int)0x8952) , + Con17Ati = ((int)0x8952), /// /// Original was GL_CON_18_ATI = 0x8953 /// - Con18Ati = ((int)0x8953) , + Con18Ati = ((int)0x8953), /// /// Original was GL_CON_19_ATI = 0x8954 /// - Con19Ati = ((int)0x8954) , + Con19Ati = ((int)0x8954), /// /// Original was GL_CON_20_ATI = 0x8955 /// - Con20Ati = ((int)0x8955) , + Con20Ati = ((int)0x8955), /// /// Original was GL_CON_21_ATI = 0x8956 /// - Con21Ati = ((int)0x8956) , + Con21Ati = ((int)0x8956), /// /// Original was GL_CON_22_ATI = 0x8957 /// - Con22Ati = ((int)0x8957) , + Con22Ati = ((int)0x8957), /// /// Original was GL_CON_23_ATI = 0x8958 /// - Con23Ati = ((int)0x8958) , + Con23Ati = ((int)0x8958), /// /// Original was GL_CON_24_ATI = 0x8959 /// - Con24Ati = ((int)0x8959) , + Con24Ati = ((int)0x8959), /// /// Original was GL_CON_25_ATI = 0x895A /// - Con25Ati = ((int)0x895A) , + Con25Ati = ((int)0x895A), /// /// Original was GL_CON_26_ATI = 0x895B /// - Con26Ati = ((int)0x895B) , + Con26Ati = ((int)0x895B), /// /// Original was GL_CON_27_ATI = 0x895C /// - Con27Ati = ((int)0x895C) , + Con27Ati = ((int)0x895C), /// /// Original was GL_CON_28_ATI = 0x895D /// - Con28Ati = ((int)0x895D) , + Con28Ati = ((int)0x895D), /// /// Original was GL_CON_29_ATI = 0x895E /// - Con29Ati = ((int)0x895E) , + Con29Ati = ((int)0x895E), /// /// Original was GL_CON_30_ATI = 0x895F /// - Con30Ati = ((int)0x895F) , + Con30Ati = ((int)0x895F), /// /// Original was GL_CON_31_ATI = 0x8960 /// - Con31Ati = ((int)0x8960) , + Con31Ati = ((int)0x8960), /// /// Original was GL_MOV_ATI = 0x8961 /// - MovAti = ((int)0x8961) , + MovAti = ((int)0x8961), /// /// Original was GL_ADD_ATI = 0x8963 /// - AddAti = ((int)0x8963) , + AddAti = ((int)0x8963), /// /// Original was GL_MUL_ATI = 0x8964 /// - MulAti = ((int)0x8964) , + MulAti = ((int)0x8964), /// /// Original was GL_SUB_ATI = 0x8965 /// - SubAti = ((int)0x8965) , + SubAti = ((int)0x8965), /// /// Original was GL_DOT3_ATI = 0x8966 /// - Dot3Ati = ((int)0x8966) , + Dot3Ati = ((int)0x8966), /// /// Original was GL_DOT4_ATI = 0x8967 /// - Dot4Ati = ((int)0x8967) , + Dot4Ati = ((int)0x8967), /// /// Original was GL_MAD_ATI = 0x8968 /// - MadAti = ((int)0x8968) , + MadAti = ((int)0x8968), /// /// Original was GL_LERP_ATI = 0x8969 /// - LerpAti = ((int)0x8969) , + LerpAti = ((int)0x8969), /// /// Original was GL_CND_ATI = 0x896A /// - CndAti = ((int)0x896A) , + CndAti = ((int)0x896A), /// /// Original was GL_CND0_ATI = 0x896B /// - Cnd0Ati = ((int)0x896B) , + Cnd0Ati = ((int)0x896B), /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// - Dot2AddAti = ((int)0x896C) , + Dot2AddAti = ((int)0x896C), /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// - SecondaryInterpolatorAti = ((int)0x896D) , + SecondaryInterpolatorAti = ((int)0x896D), /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// - NumFragmentRegistersAti = ((int)0x896E) , + NumFragmentRegistersAti = ((int)0x896E), /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// - NumFragmentConstantsAti = ((int)0x896F) , + NumFragmentConstantsAti = ((int)0x896F), /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// - NumPassesAti = ((int)0x8970) , + NumPassesAti = ((int)0x8970), /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// - NumInstructionsPerPassAti = ((int)0x8971) , + NumInstructionsPerPassAti = ((int)0x8971), /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// - NumInstructionsTotalAti = ((int)0x8972) , + NumInstructionsTotalAti = ((int)0x8972), /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// - NumInputInterpolatorComponentsAti = ((int)0x8973) , + NumInputInterpolatorComponentsAti = ((int)0x8973), /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// - NumLoopbackComponentsAti = ((int)0x8974) , + NumLoopbackComponentsAti = ((int)0x8974), /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// - ColorAlphaPairingAti = ((int)0x8975) , + ColorAlphaPairingAti = ((int)0x8975), /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// - SwizzleStrAti = ((int)0x8976) , + SwizzleStrAti = ((int)0x8976), /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// - SwizzleStqAti = ((int)0x8977) , + SwizzleStqAti = ((int)0x8977), /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// - SwizzleStrDrAti = ((int)0x8978) , + SwizzleStrDrAti = ((int)0x8978), /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// - SwizzleStqDqAti = ((int)0x8979) , + SwizzleStqDqAti = ((int)0x8979), /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// - SwizzleStrqAti = ((int)0x897A) , + SwizzleStrqAti = ((int)0x897A), /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// - SwizzleStrqDqAti = ((int)0x897B) , + SwizzleStrqDqAti = ((int)0x897B), /// /// Original was GL_INTERLACE_OML = 0x8980 /// - InterlaceOml = ((int)0x8980) , + InterlaceOml = ((int)0x8980), /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// - InterlaceReadOml = ((int)0x8981) , + InterlaceReadOml = ((int)0x8981), /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// - FormatSubsample2424Oml = ((int)0x8982) , + FormatSubsample2424Oml = ((int)0x8982), /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// - FormatSubsample244244Oml = ((int)0x8983) , + FormatSubsample244244Oml = ((int)0x8983), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// - ResampleReplicateOml = ((int)0x8986) , + ResampleReplicateOml = ((int)0x8986), /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// - ResampleZeroFillOml = ((int)0x8987) , + ResampleZeroFillOml = ((int)0x8987), /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// - ResampleAverageOml = ((int)0x8988) , + ResampleAverageOml = ((int)0x8988), /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// - ResampleDecimateOml = ((int)0x8989) , + ResampleDecimateOml = ((int)0x8989), /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// - VertexAttribMap1Apple = ((int)0x8A00) , + VertexAttribMap1Apple = ((int)0x8A00), /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// - VertexAttribMap2Apple = ((int)0x8A01) , + VertexAttribMap2Apple = ((int)0x8A01), /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// - VertexAttribMap1SizeApple = ((int)0x8A02) , + VertexAttribMap1SizeApple = ((int)0x8A02), /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// - VertexAttribMap1CoeffApple = ((int)0x8A03) , + VertexAttribMap1CoeffApple = ((int)0x8A03), /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// - VertexAttribMap1OrderApple = ((int)0x8A04) , + VertexAttribMap1OrderApple = ((int)0x8A04), /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// - VertexAttribMap1DomainApple = ((int)0x8A05) , + VertexAttribMap1DomainApple = ((int)0x8A05), /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// - VertexAttribMap2SizeApple = ((int)0x8A06) , + VertexAttribMap2SizeApple = ((int)0x8A06), /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// - VertexAttribMap2CoeffApple = ((int)0x8A07) , + VertexAttribMap2CoeffApple = ((int)0x8A07), /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// - VertexAttribMap2OrderApple = ((int)0x8A08) , + VertexAttribMap2OrderApple = ((int)0x8A08), /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// - VertexAttribMap2DomainApple = ((int)0x8A09) , + VertexAttribMap2DomainApple = ((int)0x8A09), /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// - DrawPixelsApple = ((int)0x8A0A) , + DrawPixelsApple = ((int)0x8A0A), /// /// Original was GL_FENCE_APPLE = 0x8A0B /// - FenceApple = ((int)0x8A0B) , + FenceApple = ((int)0x8A0B), /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// - ElementArrayApple = ((int)0x8A0C) , + ElementArrayApple = ((int)0x8A0C), /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// - ElementArrayTypeApple = ((int)0x8A0D) , + ElementArrayTypeApple = ((int)0x8A0D), /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// - ElementArrayPointerApple = ((int)0x8A0E) , + ElementArrayPointerApple = ((int)0x8A0E), /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// - ColorFloatApple = ((int)0x8A0F) , + ColorFloatApple = ((int)0x8A0F), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// - BufferSerializedModifyApple = ((int)0x8A12) , + BufferSerializedModifyApple = ((int)0x8A12), /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// - BufferFlushingUnmapApple = ((int)0x8A13) , + BufferFlushingUnmapApple = ((int)0x8A13), /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// - AuxDepthStencilApple = ((int)0x8A14) , + AuxDepthStencilApple = ((int)0x8A14), /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// - PackRowBytesApple = ((int)0x8A15) , + PackRowBytesApple = ((int)0x8A15), /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// - UnpackRowBytesApple = ((int)0x8A16) , + UnpackRowBytesApple = ((int)0x8A16), /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// - ReleasedApple = ((int)0x8A19) , + ReleasedApple = ((int)0x8A19), /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// - VolatileApple = ((int)0x8A1A) , + VolatileApple = ((int)0x8A1A), /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// - RetainedApple = ((int)0x8A1B) , + RetainedApple = ((int)0x8A1B), /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// - UndefinedApple = ((int)0x8A1C) , + UndefinedApple = ((int)0x8A1C), /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// - PurgeableApple = ((int)0x8A1D) , + PurgeableApple = ((int)0x8A1D), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// - FragmentShaderArb = ((int)0x8B30) , + FragmentShaderArb = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// - VertexShaderArb = ((int)0x8B31) , + VertexShaderArb = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// - ProgramObjectArb = ((int)0x8B40) , + ProgramObjectArb = ((int)0x8B40), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// - ShaderObjectArb = ((int)0x8B48) , + ShaderObjectArb = ((int)0x8B48), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// - MaxFragmentUniformComponentsArb = ((int)0x8B49) , + MaxFragmentUniformComponentsArb = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// - MaxVertexUniformComponentsArb = ((int)0x8B4A) , + MaxVertexUniformComponentsArb = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// - MaxVaryingComponentsExt = ((int)0x8B4B) , + MaxVaryingComponentsExt = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// - MaxVaryingFloatsArb = ((int)0x8B4B) , + MaxVaryingFloatsArb = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// - MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , + MaxVertexTextureImageUnitsArb = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// - MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , + MaxCombinedTextureImageUnitsArb = ((int)0x8B4D), /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// - ObjectTypeArb = ((int)0x8B4E) , + ObjectTypeArb = ((int)0x8B4E), /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// - ObjectSubtypeArb = ((int)0x8B4F) , + ObjectSubtypeArb = ((int)0x8B4F), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// - FloatVec2Arb = ((int)0x8B50) , + FloatVec2Arb = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// - FloatVec3Arb = ((int)0x8B51) , + FloatVec3Arb = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// - FloatVec4Arb = ((int)0x8B52) , + FloatVec4Arb = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// - IntVec2Arb = ((int)0x8B53) , + IntVec2Arb = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// - IntVec3Arb = ((int)0x8B54) , + IntVec3Arb = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// - IntVec4Arb = ((int)0x8B55) , + IntVec4Arb = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_ARB = 0x8B56 /// - BoolArb = ((int)0x8B56) , + BoolArb = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// - BoolVec2Arb = ((int)0x8B57) , + BoolVec2Arb = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// - BoolVec3Arb = ((int)0x8B58) , + BoolVec3Arb = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// - BoolVec4Arb = ((int)0x8B59) , + BoolVec4Arb = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// - FloatMat2Arb = ((int)0x8B5A) , + FloatMat2Arb = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// - FloatMat3Arb = ((int)0x8B5B) , + FloatMat3Arb = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// - FloatMat4Arb = ((int)0x8B5C) , + FloatMat4Arb = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// - Sampler1DArb = ((int)0x8B5D) , + Sampler1DArb = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// - Sampler2DArb = ((int)0x8B5E) , + Sampler2DArb = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// - Sampler3DArb = ((int)0x8B5F) , + Sampler3DArb = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// - SamplerCubeArb = ((int)0x8B60) , + SamplerCubeArb = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// - Sampler1DShadowArb = ((int)0x8B61) , + Sampler1DShadowArb = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// - Sampler2DShadowArb = ((int)0x8B62) , + Sampler2DShadowArb = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// - Sampler2DRectArb = ((int)0x8B63) , + Sampler2DRectArb = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// - Sampler2DRectShadowArb = ((int)0x8B64) , + Sampler2DRectShadowArb = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// - ObjectDeleteStatusArb = ((int)0x8B80) , + ObjectDeleteStatusArb = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// - ObjectCompileStatusArb = ((int)0x8B81) , + ObjectCompileStatusArb = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// - ObjectLinkStatusArb = ((int)0x8B82) , + ObjectLinkStatusArb = ((int)0x8B82), /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// - ObjectValidateStatusArb = ((int)0x8B83) , + ObjectValidateStatusArb = ((int)0x8B83), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// - ObjectInfoLogLengthArb = ((int)0x8B84) , + ObjectInfoLogLengthArb = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// - ObjectAttachedObjectsArb = ((int)0x8B85) , + ObjectAttachedObjectsArb = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// - ObjectActiveUniformsArb = ((int)0x8B86) , + ObjectActiveUniformsArb = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// - ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , + ObjectActiveUniformMaxLengthArb = ((int)0x8B87), /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// - ObjectShaderSourceLengthArb = ((int)0x8B88) , + ObjectShaderSourceLengthArb = ((int)0x8B88), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// - ObjectActiveAttributesArb = ((int)0x8B89) , + ObjectActiveAttributesArb = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// - ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , + ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// - ShadingLanguageVersionArb = ((int)0x8B8C) , + ShadingLanguageVersionArb = ((int)0x8B8C), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// - ActiveProgramExt = ((int)0x8B8D) , + ActiveProgramExt = ((int)0x8B8D), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// - TextureRedTypeArb = ((int)0x8C10) , + TextureRedTypeArb = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// - TextureGreenTypeArb = ((int)0x8C11) , + TextureGreenTypeArb = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// - TextureBlueTypeArb = ((int)0x8C12) , + TextureBlueTypeArb = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// - TextureAlphaTypeArb = ((int)0x8C13) , + TextureAlphaTypeArb = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// - TextureLuminanceTypeArb = ((int)0x8C14) , + TextureLuminanceTypeArb = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// - TextureIntensityTypeArb = ((int)0x8C15) , + TextureIntensityTypeArb = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// - TextureDepthTypeArb = ((int)0x8C16) , + TextureDepthTypeArb = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// - UnsignedNormalizedArb = ((int)0x8C17) , + UnsignedNormalizedArb = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// - Texture1DArrayExt = ((int)0x8C18) , + Texture1DArrayExt = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// - ProxyTexture1DArrayExt = ((int)0x8C19) , + ProxyTexture1DArrayExt = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// - Texture2DArrayExt = ((int)0x8C1A) , + Texture2DArrayExt = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// - ProxyTexture2DArrayExt = ((int)0x8C1B) , + ProxyTexture2DArrayExt = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// - TextureBinding1DArrayExt = ((int)0x8C1C) , + TextureBinding1DArrayExt = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// - TextureBinding2DArrayExt = ((int)0x8C1D) , + TextureBinding2DArrayExt = ((int)0x8C1D), /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// - GeometryProgramNv = ((int)0x8C26) , + GeometryProgramNv = ((int)0x8C26), /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// - MaxProgramOutputVerticesNv = ((int)0x8C27) , + MaxProgramOutputVerticesNv = ((int)0x8C27), /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// - MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , + MaxProgramTotalOutputComponentsNv = ((int)0x8C28), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// - MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , + MaxGeometryTextureImageUnitsArb = ((int)0x8C29), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// - TextureBufferArb = ((int)0x8C2A) , + TextureBufferArb = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// - MaxTextureBufferSizeArb = ((int)0x8C2B) , + MaxTextureBufferSizeArb = ((int)0x8C2B), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// - TextureBindingBufferArb = ((int)0x8C2C) , + TextureBindingBufferArb = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// - TextureBufferDataStoreBindingArb = ((int)0x8C2D) , + TextureBufferDataStoreBindingArb = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// - TextureBufferFormatArb = ((int)0x8C2E) , + TextureBufferFormatArb = ((int)0x8C2E), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// - TextureBufferFormatExt = ((int)0x8C2E) , + TextureBufferFormatExt = ((int)0x8C2E), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// - R11fG11fB10fExt = ((int)0x8C3A) , + R11fG11fB10fExt = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// - UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , + UnsignedInt10F11F11FRevExt = ((int)0x8C3B), /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// - RgbaSignedComponentsExt = ((int)0x8C3C) , + RgbaSignedComponentsExt = ((int)0x8C3C), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// - Rgb9E5Ext = ((int)0x8C3D) , + Rgb9E5Ext = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// - UnsignedInt5999RevExt = ((int)0x8C3E) , + UnsignedInt5999RevExt = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// - TextureSharedSizeExt = ((int)0x8C3F) , + TextureSharedSizeExt = ((int)0x8C3F), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_EXT = 0x8C41 /// - Srgb8Ext = ((int)0x8C41) , + Srgb8Ext = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// - SluminanceAlphaExt = ((int)0x8C44) , + SluminanceAlphaExt = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// - Sluminance8Alpha8Ext = ((int)0x8C45) , + Sluminance8Alpha8Ext = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// - SluminanceExt = ((int)0x8C46) , + SluminanceExt = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// - Sluminance8Ext = ((int)0x8C47) , + Sluminance8Ext = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// - CompressedSrgbExt = ((int)0x8C48) , + CompressedSrgbExt = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// - CompressedSrgbAlphaExt = ((int)0x8C49) , + CompressedSrgbAlphaExt = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// - CompressedSluminanceExt = ((int)0x8C4A) , + CompressedSluminanceExt = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// - CompressedSluminanceAlphaExt = ((int)0x8C4B) , + CompressedSluminanceAlphaExt = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// - CompressedLuminanceLatc1Ext = ((int)0x8C70) , + CompressedLuminanceLatc1Ext = ((int)0x8C70), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// - CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , + CompressedSignedLuminanceLatc1Ext = ((int)0x8C71), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// - CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , + CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// - CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , + CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73), /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// - TessControlProgramParameterBufferNv = ((int)0x8C74) , + TessControlProgramParameterBufferNv = ((int)0x8C74), /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// - TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , + TessEvaluationProgramParameterBufferNv = ((int)0x8C75), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// - TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , + TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76), /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// - BackPrimaryColorNv = ((int)0x8C77) , + BackPrimaryColorNv = ((int)0x8C77), /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// - BackSecondaryColorNv = ((int)0x8C78) , + BackSecondaryColorNv = ((int)0x8C78), /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// - TextureCoordNv = ((int)0x8C79) , + TextureCoordNv = ((int)0x8C79), /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// - ClipDistanceNv = ((int)0x8C7A) , + ClipDistanceNv = ((int)0x8C7A), /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// - VertexIdNv = ((int)0x8C7B) , + VertexIdNv = ((int)0x8C7B), /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// - PrimitiveIdNv = ((int)0x8C7C) , + PrimitiveIdNv = ((int)0x8C7C), /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// - GenericAttribNv = ((int)0x8C7D) , + GenericAttribNv = ((int)0x8C7D), /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// - TransformFeedbackAttribsNv = ((int)0x8C7E) , + TransformFeedbackAttribsNv = ((int)0x8C7E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// - TransformFeedbackBufferModeExt = ((int)0x8C7F) , + TransformFeedbackBufferModeExt = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// - TransformFeedbackBufferModeNv = ((int)0x8C7F) , + TransformFeedbackBufferModeNv = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80), /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// - ActiveVaryingsNv = ((int)0x8C81) , + ActiveVaryingsNv = ((int)0x8C81), /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// - ActiveVaryingMaxLengthNv = ((int)0x8C82) , + ActiveVaryingMaxLengthNv = ((int)0x8C82), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// - TransformFeedbackVaryingsExt = ((int)0x8C83) , + TransformFeedbackVaryingsExt = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// - TransformFeedbackVaryingsNv = ((int)0x8C83) , + TransformFeedbackVaryingsNv = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// - TransformFeedbackBufferStartExt = ((int)0x8C84) , + TransformFeedbackBufferStartExt = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// - TransformFeedbackBufferStartNv = ((int)0x8C84) , + TransformFeedbackBufferStartNv = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// - TransformFeedbackBufferSizeExt = ((int)0x8C85) , + TransformFeedbackBufferSizeExt = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// - TransformFeedbackBufferSizeNv = ((int)0x8C85) , + TransformFeedbackBufferSizeNv = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// - TransformFeedbackRecordNv = ((int)0x8C86) , + TransformFeedbackRecordNv = ((int)0x8C86), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// - PrimitivesGeneratedNv = ((int)0x8C87) , + PrimitivesGeneratedNv = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// - TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// - TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// - RasterizerDiscardExt = ((int)0x8C89) , + RasterizerDiscardExt = ((int)0x8C89), /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// - RasterizerDiscardNv = ((int)0x8C89) , + RasterizerDiscardNv = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// - InterleavedAttribsExt = ((int)0x8C8C) , + InterleavedAttribsExt = ((int)0x8C8C), /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// - InterleavedAttribsNv = ((int)0x8C8C) , + InterleavedAttribsNv = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// - SeparateAttribsExt = ((int)0x8C8D) , + SeparateAttribsExt = ((int)0x8C8D), /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// - SeparateAttribsNv = ((int)0x8C8D) , + SeparateAttribsNv = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// - TransformFeedbackBufferExt = ((int)0x8C8E) , + TransformFeedbackBufferExt = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// - TransformFeedbackBufferNv = ((int)0x8C8E) , + TransformFeedbackBufferNv = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// - TransformFeedbackBufferBindingExt = ((int)0x8C8F) , + TransformFeedbackBufferBindingExt = ((int)0x8C8F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// - TransformFeedbackBufferBindingNv = ((int)0x8C8F) , + TransformFeedbackBufferBindingNv = ((int)0x8C8F), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - DrawFramebufferBindingExt = ((int)0x8CA6) , + DrawFramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// - ReadFramebufferExt = ((int)0x8CA8) , + ReadFramebufferExt = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// - DrawFramebufferExt = ((int)0x8CA9) , + DrawFramebufferExt = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// - ReadFramebufferBindingExt = ((int)0x8CAA) , + ReadFramebufferBindingExt = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// - RenderbufferCoverageSamplesNv = ((int)0x8CAB) , + RenderbufferCoverageSamplesNv = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// - Rgba32uiExt = ((int)0x8D70) , + Rgba32uiExt = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// - Rgb32uiExt = ((int)0x8D71) , + Rgb32uiExt = ((int)0x8D71), /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// - Alpha32uiExt = ((int)0x8D72) , + Alpha32uiExt = ((int)0x8D72), /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// - Intensity32uiExt = ((int)0x8D73) , + Intensity32uiExt = ((int)0x8D73), /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// - Luminance32uiExt = ((int)0x8D74) , + Luminance32uiExt = ((int)0x8D74), /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// - LuminanceAlpha32uiExt = ((int)0x8D75) , + LuminanceAlpha32uiExt = ((int)0x8D75), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// - Rgba16uiExt = ((int)0x8D76) , + Rgba16uiExt = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// - Rgb16uiExt = ((int)0x8D77) , + Rgb16uiExt = ((int)0x8D77), /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// - Alpha16uiExt = ((int)0x8D78) , + Alpha16uiExt = ((int)0x8D78), /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// - Intensity16uiExt = ((int)0x8D79) , + Intensity16uiExt = ((int)0x8D79), /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// - Luminance16uiExt = ((int)0x8D7A) , + Luminance16uiExt = ((int)0x8D7A), /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// - LuminanceAlpha16uiExt = ((int)0x8D7B) , + LuminanceAlpha16uiExt = ((int)0x8D7B), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// - Rgba8uiExt = ((int)0x8D7C) , + Rgba8uiExt = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// - Rgb8uiExt = ((int)0x8D7D) , + Rgb8uiExt = ((int)0x8D7D), /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// - Alpha8uiExt = ((int)0x8D7E) , + Alpha8uiExt = ((int)0x8D7E), /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// - Intensity8uiExt = ((int)0x8D7F) , + Intensity8uiExt = ((int)0x8D7F), /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// - Luminance8uiExt = ((int)0x8D80) , + Luminance8uiExt = ((int)0x8D80), /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// - LuminanceAlpha8uiExt = ((int)0x8D81) , + LuminanceAlpha8uiExt = ((int)0x8D81), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// - Rgba32iExt = ((int)0x8D82) , + Rgba32iExt = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGB32I_EXT = 0x8D83 /// - Rgb32iExt = ((int)0x8D83) , + Rgb32iExt = ((int)0x8D83), /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// - Alpha32iExt = ((int)0x8D84) , + Alpha32iExt = ((int)0x8D84), /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// - Intensity32iExt = ((int)0x8D85) , + Intensity32iExt = ((int)0x8D85), /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// - Luminance32iExt = ((int)0x8D86) , + Luminance32iExt = ((int)0x8D86), /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// - LuminanceAlpha32iExt = ((int)0x8D87) , + LuminanceAlpha32iExt = ((int)0x8D87), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// - Rgba16iExt = ((int)0x8D88) , + Rgba16iExt = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGB16I_EXT = 0x8D89 /// - Rgb16iExt = ((int)0x8D89) , + Rgb16iExt = ((int)0x8D89), /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// - Alpha16iExt = ((int)0x8D8A) , + Alpha16iExt = ((int)0x8D8A), /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// - Intensity16iExt = ((int)0x8D8B) , + Intensity16iExt = ((int)0x8D8B), /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// - Luminance16iExt = ((int)0x8D8C) , + Luminance16iExt = ((int)0x8D8C), /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// - LuminanceAlpha16iExt = ((int)0x8D8D) , + LuminanceAlpha16iExt = ((int)0x8D8D), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// - Rgba8iExt = ((int)0x8D8E) , + Rgba8iExt = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RGB8I_EXT = 0x8D8F /// - Rgb8iExt = ((int)0x8D8F) , + Rgb8iExt = ((int)0x8D8F), /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// - Alpha8iExt = ((int)0x8D90) , + Alpha8iExt = ((int)0x8D90), /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// - Intensity8iExt = ((int)0x8D91) , + Intensity8iExt = ((int)0x8D91), /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// - Luminance8iExt = ((int)0x8D92) , + Luminance8iExt = ((int)0x8D92), /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// - LuminanceAlpha8iExt = ((int)0x8D93) , + LuminanceAlpha8iExt = ((int)0x8D93), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// - RedIntegerExt = ((int)0x8D94) , + RedIntegerExt = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// - GreenIntegerExt = ((int)0x8D95) , + GreenIntegerExt = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// - BlueIntegerExt = ((int)0x8D96) , + BlueIntegerExt = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// - AlphaIntegerExt = ((int)0x8D97) , + AlphaIntegerExt = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// - RgbIntegerExt = ((int)0x8D98) , + RgbIntegerExt = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// - RgbaIntegerExt = ((int)0x8D99) , + RgbaIntegerExt = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// - BgrIntegerExt = ((int)0x8D9A) , + BgrIntegerExt = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// - BgraIntegerExt = ((int)0x8D9B) , + BgraIntegerExt = ((int)0x8D9B), /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// - LuminanceIntegerExt = ((int)0x8D9C) , + LuminanceIntegerExt = ((int)0x8D9C), /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// - LuminanceAlphaIntegerExt = ((int)0x8D9D) , + LuminanceAlphaIntegerExt = ((int)0x8D9D), /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// - RgbaIntegerModeExt = ((int)0x8D9E) , + RgbaIntegerModeExt = ((int)0x8D9E), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// - MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , + MaxProgramParameterBufferBindingsNv = ((int)0x8DA0), /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// - MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , + MaxProgramParameterBufferSizeNv = ((int)0x8DA1), /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// - VertexProgramParameterBufferNv = ((int)0x8DA2) , + VertexProgramParameterBufferNv = ((int)0x8DA2), /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// - GeometryProgramParameterBufferNv = ((int)0x8DA3) , + GeometryProgramParameterBufferNv = ((int)0x8DA3), /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// - FragmentProgramParameterBufferNv = ((int)0x8DA4) , + FragmentProgramParameterBufferNv = ((int)0x8DA4), /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// - MaxProgramGenericAttribsNv = ((int)0x8DA5) , + MaxProgramGenericAttribsNv = ((int)0x8DA5), /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// - MaxProgramGenericResultsNv = ((int)0x8DA6) , + MaxProgramGenericResultsNv = ((int)0x8DA6), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// - FramebufferAttachmentLayeredArb = ((int)0x8DA7) , + FramebufferAttachmentLayeredArb = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// - FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// - FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , + FramebufferIncompleteLayerCountArb = ((int)0x8DA9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// - FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , + FramebufferIncompleteLayerCountExt = ((int)0x8DA9), /// /// Original was GL_LAYER_NV = 0x8DAA /// - LayerNv = ((int)0x8DAA) , + LayerNv = ((int)0x8DAA), /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// - DepthComponent32fNv = ((int)0x8DAB) , + DepthComponent32fNv = ((int)0x8DAB), /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// - Depth32fStencil8Nv = ((int)0x8DAC) , + Depth32fStencil8Nv = ((int)0x8DAC), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// - Float32UnsignedInt248RevNv = ((int)0x8DAD) , + Float32UnsignedInt248RevNv = ((int)0x8DAD), /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// - DepthBufferFloatModeNv = ((int)0x8DAF) , + DepthBufferFloatModeNv = ((int)0x8DAF), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// - FramebufferSrgbCapableExt = ((int)0x8DBA) , + FramebufferSrgbCapableExt = ((int)0x8DBA), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// - CompressedRedRgtc1Ext = ((int)0x8DBB) , + CompressedRedRgtc1Ext = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// - CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , + CompressedSignedRedRgtc1Ext = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// - CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , + CompressedRedGreenRgtc2Ext = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// - CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , + CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// - Sampler1DArrayExt = ((int)0x8DC0) , + Sampler1DArrayExt = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// - Sampler2DArrayExt = ((int)0x8DC1) , + Sampler2DArrayExt = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// - Sampler1DArrayShadowExt = ((int)0x8DC3) , + Sampler1DArrayShadowExt = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// - Sampler2DArrayShadowExt = ((int)0x8DC4) , + Sampler2DArrayShadowExt = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// - SamplerCubeShadowExt = ((int)0x8DC5) , + SamplerCubeShadowExt = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// - UnsignedIntVec2Ext = ((int)0x8DC6) , + UnsignedIntVec2Ext = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// - UnsignedIntVec3Ext = ((int)0x8DC7) , + UnsignedIntVec3Ext = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// - UnsignedIntVec4Ext = ((int)0x8DC8) , + UnsignedIntVec4Ext = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// - IntSampler1DExt = ((int)0x8DC9) , + IntSampler1DExt = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// - IntSampler2DExt = ((int)0x8DCA) , + IntSampler2DExt = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// - IntSampler3DExt = ((int)0x8DCB) , + IntSampler3DExt = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// - IntSamplerCubeExt = ((int)0x8DCC) , + IntSamplerCubeExt = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// - IntSampler2DRectExt = ((int)0x8DCD) , + IntSampler2DRectExt = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// - IntSampler1DArrayExt = ((int)0x8DCE) , + IntSampler1DArrayExt = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// - IntSampler2DArrayExt = ((int)0x8DCF) , + IntSampler2DArrayExt = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// - UnsignedIntSampler1DExt = ((int)0x8DD1) , + UnsignedIntSampler1DExt = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// - UnsignedIntSampler2DExt = ((int)0x8DD2) , + UnsignedIntSampler2DExt = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// - UnsignedIntSampler3DExt = ((int)0x8DD3) , + UnsignedIntSampler3DExt = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// - UnsignedIntSamplerCubeExt = ((int)0x8DD4) , + UnsignedIntSamplerCubeExt = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// - UnsignedIntSampler2DRectExt = ((int)0x8DD5) , + UnsignedIntSampler2DRectExt = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// - UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , + UnsignedIntSampler1DArrayExt = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// - UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , + UnsignedIntSampler2DArrayExt = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// - GeometryShaderArb = ((int)0x8DD9) , + GeometryShaderArb = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// - GeometryVerticesOutArb = ((int)0x8DDA) , + GeometryVerticesOutArb = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// - GeometryVerticesOutExt = ((int)0x8DDA) , + GeometryVerticesOutExt = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// - GeometryInputTypeArb = ((int)0x8DDB) , + GeometryInputTypeArb = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// - GeometryInputTypeExt = ((int)0x8DDB) , + GeometryInputTypeExt = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// - GeometryOutputTypeArb = ((int)0x8DDC) , + GeometryOutputTypeArb = ((int)0x8DDC), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// - GeometryOutputTypeExt = ((int)0x8DDC) , + GeometryOutputTypeExt = ((int)0x8DDC), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// - MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , + MaxGeometryVaryingComponentsArb = ((int)0x8DDD), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// - MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , + MaxGeometryVaryingComponentsExt = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// - MaxVertexVaryingComponentsArb = ((int)0x8DDE) , + MaxVertexVaryingComponentsArb = ((int)0x8DDE), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// - MaxVertexVaryingComponentsExt = ((int)0x8DDE) , + MaxVertexVaryingComponentsExt = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// - MaxGeometryUniformComponentsArb = ((int)0x8DDF) , + MaxGeometryUniformComponentsArb = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// - MaxGeometryOutputVerticesArb = ((int)0x8DE0) , + MaxGeometryOutputVerticesArb = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// - MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// - MaxVertexBindableUniformsExt = ((int)0x8DE2) , + MaxVertexBindableUniformsExt = ((int)0x8DE2), /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// - MaxFragmentBindableUniformsExt = ((int)0x8DE3) , + MaxFragmentBindableUniformsExt = ((int)0x8DE3), /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// - MaxGeometryBindableUniformsExt = ((int)0x8DE4) , + MaxGeometryBindableUniformsExt = ((int)0x8DE4), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// - MaxBindableUniformSizeExt = ((int)0x8DED) , + MaxBindableUniformSizeExt = ((int)0x8DED), /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// - UniformBufferExt = ((int)0x8DEE) , + UniformBufferExt = ((int)0x8DEE), /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// - UniformBufferBindingExt = ((int)0x8DEF) , + UniformBufferBindingExt = ((int)0x8DEF), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// - RenderbufferColorSamplesNv = ((int)0x8E10) , + RenderbufferColorSamplesNv = ((int)0x8E10), /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// - MaxMultisampleCoverageModesNv = ((int)0x8E11) , + MaxMultisampleCoverageModesNv = ((int)0x8E11), /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// - MultisampleCoverageModesNv = ((int)0x8E12) , + MultisampleCoverageModesNv = ((int)0x8E12), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// - QueryWaitNv = ((int)0x8E13) , + QueryWaitNv = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// - QueryNoWaitNv = ((int)0x8E14) , + QueryNoWaitNv = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// - QueryByRegionWaitNv = ((int)0x8E15) , + QueryByRegionWaitNv = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// - QueryByRegionNoWaitNv = ((int)0x8E16) , + QueryByRegionNoWaitNv = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// - ColorSamplesNv = ((int)0x8E20) , + ColorSamplesNv = ((int)0x8E20), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// - TransformFeedbackNv = ((int)0x8E22) , + TransformFeedbackNv = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// - TransformFeedbackBufferPausedNv = ((int)0x8E23) , + TransformFeedbackBufferPausedNv = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// - TransformFeedbackBufferActiveNv = ((int)0x8E24) , + TransformFeedbackBufferActiveNv = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// - TransformFeedbackBindingNv = ((int)0x8E25) , + TransformFeedbackBindingNv = ((int)0x8E25), /// /// Original was GL_FRAME_NV = 0x8E26 /// - FrameNv = ((int)0x8E26) , + FrameNv = ((int)0x8E26), /// /// Original was GL_FIELDS_NV = 0x8E27 /// - FieldsNv = ((int)0x8E27) , + FieldsNv = ((int)0x8E27), /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// - CurrentTimeNv = ((int)0x8E28) , + CurrentTimeNv = ((int)0x8E28), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// - NumFillStreamsNv = ((int)0x8E29) , + NumFillStreamsNv = ((int)0x8E29), /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// - PresentTimeNv = ((int)0x8E2A) , + PresentTimeNv = ((int)0x8E2A), /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// - PresentDurationNv = ((int)0x8E2B) , + PresentDurationNv = ((int)0x8E2B), /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// - ProgramMatrixExt = ((int)0x8E2D) , + ProgramMatrixExt = ((int)0x8E2D), /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// - TransposeProgramMatrixExt = ((int)0x8E2E) , + TransposeProgramMatrixExt = ((int)0x8E2E), /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// - ProgramMatrixStackDepthExt = ((int)0x8E2F) , + ProgramMatrixStackDepthExt = ((int)0x8E2F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// - TextureSwizzleRExt = ((int)0x8E42) , + TextureSwizzleRExt = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// - TextureSwizzleGExt = ((int)0x8E43) , + TextureSwizzleGExt = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// - TextureSwizzleBExt = ((int)0x8E44) , + TextureSwizzleBExt = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// - TextureSwizzleAExt = ((int)0x8E45) , + TextureSwizzleAExt = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// - TextureSwizzleRgbaExt = ((int)0x8E46) , + TextureSwizzleRgbaExt = ((int)0x8E46), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// - QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , + QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// - ProvokingVertexExt = ((int)0x8E4F) , + ProvokingVertexExt = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// - SamplePositionNv = ((int)0x8E50) , + SamplePositionNv = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// - SampleMaskNv = ((int)0x8E51) , + SampleMaskNv = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// - SampleMaskValueNv = ((int)0x8E52) , + SampleMaskValueNv = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// - TextureBindingRenderbufferNv = ((int)0x8E53) , + TextureBindingRenderbufferNv = ((int)0x8E53), /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// - TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , + TextureRenderbufferDataStoreBindingNv = ((int)0x8E54), /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// - TextureRenderbufferNv = ((int)0x8E55) , + TextureRenderbufferNv = ((int)0x8E55), /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// - SamplerRenderbufferNv = ((int)0x8E56) , + SamplerRenderbufferNv = ((int)0x8E56), /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// - IntSamplerRenderbufferNv = ((int)0x8E57) , + IntSamplerRenderbufferNv = ((int)0x8E57), /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// - UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , + UnsignedIntSamplerRenderbufferNv = ((int)0x8E58), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// - MaxSampleMaskWordsNv = ((int)0x8E59) , + MaxSampleMaskWordsNv = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// - MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , + MaxGeometryProgramInvocationsNv = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// - MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , + MinFragmentInterpolationOffsetNv = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// - MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetNv = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// - FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , + FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// - MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , + MinProgramTextureGatherOffsetNv = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// - MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetNv = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// - BufferGpuAddressNv = ((int)0x8F1D) , + BufferGpuAddressNv = ((int)0x8F1D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// - VertexAttribArrayUnifiedNv = ((int)0x8F1E) , + VertexAttribArrayUnifiedNv = ((int)0x8F1E), /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// - ElementArrayUnifiedNv = ((int)0x8F1F) , + ElementArrayUnifiedNv = ((int)0x8F1F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// - VertexAttribArrayAddressNv = ((int)0x8F20) , + VertexAttribArrayAddressNv = ((int)0x8F20), /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// - VertexArrayAddressNv = ((int)0x8F21) , + VertexArrayAddressNv = ((int)0x8F21), /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// - NormalArrayAddressNv = ((int)0x8F22) , + NormalArrayAddressNv = ((int)0x8F22), /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// - ColorArrayAddressNv = ((int)0x8F23) , + ColorArrayAddressNv = ((int)0x8F23), /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// - IndexArrayAddressNv = ((int)0x8F24) , + IndexArrayAddressNv = ((int)0x8F24), /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// - TextureCoordArrayAddressNv = ((int)0x8F25) , + TextureCoordArrayAddressNv = ((int)0x8F25), /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// - EdgeFlagArrayAddressNv = ((int)0x8F26) , + EdgeFlagArrayAddressNv = ((int)0x8F26), /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// - SecondaryColorArrayAddressNv = ((int)0x8F27) , + SecondaryColorArrayAddressNv = ((int)0x8F27), /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// - FogCoordArrayAddressNv = ((int)0x8F28) , + FogCoordArrayAddressNv = ((int)0x8F28), /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// - ElementArrayAddressNv = ((int)0x8F29) , + ElementArrayAddressNv = ((int)0x8F29), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// - VertexAttribArrayLengthNv = ((int)0x8F2A) , + VertexAttribArrayLengthNv = ((int)0x8F2A), /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// - VertexArrayLengthNv = ((int)0x8F2B) , + VertexArrayLengthNv = ((int)0x8F2B), /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// - NormalArrayLengthNv = ((int)0x8F2C) , + NormalArrayLengthNv = ((int)0x8F2C), /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// - ColorArrayLengthNv = ((int)0x8F2D) , + ColorArrayLengthNv = ((int)0x8F2D), /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// - IndexArrayLengthNv = ((int)0x8F2E) , + IndexArrayLengthNv = ((int)0x8F2E), /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// - TextureCoordArrayLengthNv = ((int)0x8F2F) , + TextureCoordArrayLengthNv = ((int)0x8F2F), /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// - EdgeFlagArrayLengthNv = ((int)0x8F30) , + EdgeFlagArrayLengthNv = ((int)0x8F30), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// - SecondaryColorArrayLengthNv = ((int)0x8F31) , + SecondaryColorArrayLengthNv = ((int)0x8F31), /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// - FogCoordArrayLengthNv = ((int)0x8F32) , + FogCoordArrayLengthNv = ((int)0x8F32), /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// - ElementArrayLengthNv = ((int)0x8F33) , + ElementArrayLengthNv = ((int)0x8F33), /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// - GpuAddressNv = ((int)0x8F34) , + GpuAddressNv = ((int)0x8F34), /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// - MaxShaderBufferAddressNv = ((int)0x8F35) , + MaxShaderBufferAddressNv = ((int)0x8F35), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// - MaxImageUnitsExt = ((int)0x8F38) , + MaxImageUnitsExt = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// - ImageBindingNameExt = ((int)0x8F3A) , + ImageBindingNameExt = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// - ImageBindingLevelExt = ((int)0x8F3B) , + ImageBindingLevelExt = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// - ImageBindingLayeredExt = ((int)0x8F3C) , + ImageBindingLayeredExt = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// - ImageBindingLayerExt = ((int)0x8F3D) , + ImageBindingLayerExt = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// - ImageBindingAccessExt = ((int)0x8F3E) , + ImageBindingAccessExt = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// - DrawIndirectUnifiedNv = ((int)0x8F40) , + DrawIndirectUnifiedNv = ((int)0x8F40), /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// - DrawIndirectAddressNv = ((int)0x8F41) , + DrawIndirectAddressNv = ((int)0x8F41), /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// - DrawIndirectLengthNv = ((int)0x8F42) , + DrawIndirectLengthNv = ((int)0x8F42), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// - MaxProgramSubroutineParametersNv = ((int)0x8F44) , + MaxProgramSubroutineParametersNv = ((int)0x8F44), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// - MaxProgramSubroutineNumNv = ((int)0x8F45) , + MaxProgramSubroutineNumNv = ((int)0x8F45), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// - DoubleMat2Ext = ((int)0x8F46) , + DoubleMat2Ext = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// - DoubleMat3Ext = ((int)0x8F47) , + DoubleMat3Ext = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// - DoubleMat4Ext = ((int)0x8F48) , + DoubleMat4Ext = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// - DoubleMat2x3Ext = ((int)0x8F49) , + DoubleMat2x3Ext = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// - DoubleMat2x4Ext = ((int)0x8F4A) , + DoubleMat2x4Ext = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// - DoubleMat3x2Ext = ((int)0x8F4B) , + DoubleMat3x2Ext = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// - DoubleMat3x4Ext = ((int)0x8F4C) , + DoubleMat3x4Ext = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// - DoubleMat4x2Ext = ((int)0x8F4D) , + DoubleMat4x2Ext = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// - DoubleMat4x3Ext = ((int)0x8F4E) , + DoubleMat4x3Ext = ((int)0x8F4E), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_RED_SNORM = 0x8F90 /// - RedSnorm = ((int)0x8F90) , + RedSnorm = ((int)0x8F90), /// /// Original was GL_RG_SNORM = 0x8F91 /// - RgSnorm = ((int)0x8F91) , + RgSnorm = ((int)0x8F91), /// /// Original was GL_RGB_SNORM = 0x8F92 /// - RgbSnorm = ((int)0x8F92) , + RgbSnorm = ((int)0x8F92), /// /// Original was GL_RGBA_SNORM = 0x8F93 /// - RgbaSnorm = ((int)0x8F93) , + RgbaSnorm = ((int)0x8F93), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_INT8_NV = 0x8FE0 /// - Int8Nv = ((int)0x8FE0) , + Int8Nv = ((int)0x8FE0), /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// - Int8Vec2Nv = ((int)0x8FE1) , + Int8Vec2Nv = ((int)0x8FE1), /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// - Int8Vec3Nv = ((int)0x8FE2) , + Int8Vec3Nv = ((int)0x8FE2), /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// - Int8Vec4Nv = ((int)0x8FE3) , + Int8Vec4Nv = ((int)0x8FE3), /// /// Original was GL_INT16_NV = 0x8FE4 /// - Int16Nv = ((int)0x8FE4) , + Int16Nv = ((int)0x8FE4), /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// - Int16Vec2Nv = ((int)0x8FE5) , + Int16Vec2Nv = ((int)0x8FE5), /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// - Int16Vec3Nv = ((int)0x8FE6) , + Int16Vec3Nv = ((int)0x8FE6), /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// - Int16Vec4Nv = ((int)0x8FE7) , + Int16Vec4Nv = ((int)0x8FE7), /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// - Int64Vec2Nv = ((int)0x8FE9) , + Int64Vec2Nv = ((int)0x8FE9), /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// - Int64Vec3Nv = ((int)0x8FEA) , + Int64Vec3Nv = ((int)0x8FEA), /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// - Int64Vec4Nv = ((int)0x8FEB) , + Int64Vec4Nv = ((int)0x8FEB), /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// - UnsignedInt8Nv = ((int)0x8FEC) , + UnsignedInt8Nv = ((int)0x8FEC), /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// - UnsignedInt8Vec2Nv = ((int)0x8FED) , + UnsignedInt8Vec2Nv = ((int)0x8FED), /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// - UnsignedInt8Vec3Nv = ((int)0x8FEE) , + UnsignedInt8Vec3Nv = ((int)0x8FEE), /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// - UnsignedInt8Vec4Nv = ((int)0x8FEF) , + UnsignedInt8Vec4Nv = ((int)0x8FEF), /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// - UnsignedInt16Nv = ((int)0x8FF0) , + UnsignedInt16Nv = ((int)0x8FF0), /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// - UnsignedInt16Vec2Nv = ((int)0x8FF1) , + UnsignedInt16Vec2Nv = ((int)0x8FF1), /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// - UnsignedInt16Vec3Nv = ((int)0x8FF2) , + UnsignedInt16Vec3Nv = ((int)0x8FF2), /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// - UnsignedInt16Vec4Nv = ((int)0x8FF3) , + UnsignedInt16Vec4Nv = ((int)0x8FF3), /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// - UnsignedInt64Vec2Nv = ((int)0x8FF5) , + UnsignedInt64Vec2Nv = ((int)0x8FF5), /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// - UnsignedInt64Vec3Nv = ((int)0x8FF6) , + UnsignedInt64Vec3Nv = ((int)0x8FF6), /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// - UnsignedInt64Vec4Nv = ((int)0x8FF7) , + UnsignedInt64Vec4Nv = ((int)0x8FF7), /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// - Float16Nv = ((int)0x8FF8) , + Float16Nv = ((int)0x8FF8), /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// - Float16Vec2Nv = ((int)0x8FF9) , + Float16Vec2Nv = ((int)0x8FF9), /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// - Float16Vec3Nv = ((int)0x8FFA) , + Float16Vec3Nv = ((int)0x8FFA), /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// - Float16Vec4Nv = ((int)0x8FFB) , + Float16Vec4Nv = ((int)0x8FFB), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// - DoubleVec2Ext = ((int)0x8FFC) , + DoubleVec2Ext = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// - DoubleVec3Ext = ((int)0x8FFD) , + DoubleVec3Ext = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// - DoubleVec4Ext = ((int)0x8FFE) , + DoubleVec4Ext = ((int)0x8FFE), /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), /// /// Original was GL_ALPHA_SNORM = 0x9010 /// - AlphaSnorm = ((int)0x9010) , + AlphaSnorm = ((int)0x9010), /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// - LuminanceSnorm = ((int)0x9011) , + LuminanceSnorm = ((int)0x9011), /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// - LuminanceAlphaSnorm = ((int)0x9012) , + LuminanceAlphaSnorm = ((int)0x9012), /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// - IntensitySnorm = ((int)0x9013) , + IntensitySnorm = ((int)0x9013), /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// - Alpha8Snorm = ((int)0x9014) , + Alpha8Snorm = ((int)0x9014), /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// - Luminance8Snorm = ((int)0x9015) , + Luminance8Snorm = ((int)0x9015), /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// - Luminance8Alpha8Snorm = ((int)0x9016) , + Luminance8Alpha8Snorm = ((int)0x9016), /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// - Intensity8Snorm = ((int)0x9017) , + Intensity8Snorm = ((int)0x9017), /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// - Alpha16Snorm = ((int)0x9018) , + Alpha16Snorm = ((int)0x9018), /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// - Luminance16Snorm = ((int)0x9019) , + Luminance16Snorm = ((int)0x9019), /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// - Luminance16Alpha16Snorm = ((int)0x901A) , + Luminance16Alpha16Snorm = ((int)0x901A), /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// - Intensity16Snorm = ((int)0x901B) , + Intensity16Snorm = ((int)0x901B), /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// - FactorMinAmd = ((int)0x901C) , + FactorMinAmd = ((int)0x901C), /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// - FactorMaxAmd = ((int)0x901D) , + FactorMaxAmd = ((int)0x901D), /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// - DepthClampNearAmd = ((int)0x901E) , + DepthClampNearAmd = ((int)0x901E), /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// - DepthClampFarAmd = ((int)0x901F) , + DepthClampFarAmd = ((int)0x901F), /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// - VideoBufferNv = ((int)0x9020) , + VideoBufferNv = ((int)0x9020), /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// - VideoBufferBindingNv = ((int)0x9021) , + VideoBufferBindingNv = ((int)0x9021), /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// - FieldUpperNv = ((int)0x9022) , + FieldUpperNv = ((int)0x9022), /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// - FieldLowerNv = ((int)0x9023) , + FieldLowerNv = ((int)0x9023), /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// - NumVideoCaptureStreamsNv = ((int)0x9024) , + NumVideoCaptureStreamsNv = ((int)0x9024), /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// - NextVideoCaptureBufferStatusNv = ((int)0x9025) , + NextVideoCaptureBufferStatusNv = ((int)0x9025), /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// - VideoCaptureTo422SupportedNv = ((int)0x9026) , + VideoCaptureTo422SupportedNv = ((int)0x9026), /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// - LastVideoCaptureStatusNv = ((int)0x9027) , + LastVideoCaptureStatusNv = ((int)0x9027), /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// - VideoBufferPitchNv = ((int)0x9028) , + VideoBufferPitchNv = ((int)0x9028), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// - VideoColorConversionMatrixNv = ((int)0x9029) , + VideoColorConversionMatrixNv = ((int)0x9029), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// - VideoColorConversionMaxNv = ((int)0x902A) , + VideoColorConversionMaxNv = ((int)0x902A), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// - VideoColorConversionMinNv = ((int)0x902B) , + VideoColorConversionMinNv = ((int)0x902B), /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// - VideoColorConversionOffsetNv = ((int)0x902C) , + VideoColorConversionOffsetNv = ((int)0x902C), /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// - VideoBufferInternalFormatNv = ((int)0x902D) , + VideoBufferInternalFormatNv = ((int)0x902D), /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// - PartialSuccessNv = ((int)0x902E) , + PartialSuccessNv = ((int)0x902E), /// /// Original was GL_SUCCESS_NV = 0x902F /// - SuccessNv = ((int)0x902F) , + SuccessNv = ((int)0x902F), /// /// Original was GL_FAILURE_NV = 0x9030 /// - FailureNv = ((int)0x9030) , + FailureNv = ((int)0x9030), /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// - Ycbycr8422Nv = ((int)0x9031) , + Ycbycr8422Nv = ((int)0x9031), /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// - Ycbaycr8A4224Nv = ((int)0x9032) , + Ycbaycr8A4224Nv = ((int)0x9032), /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// - Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , + Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033), /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// - Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , + Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034), /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// - Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , + Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035), /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// - Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , + Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036), /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// - Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , + Z4y12z4cb12z4cr12444Nv = ((int)0x9037), /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// - VideoCaptureFrameWidthNv = ((int)0x9038) , + VideoCaptureFrameWidthNv = ((int)0x9038), /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// - VideoCaptureFrameHeightNv = ((int)0x9039) , + VideoCaptureFrameHeightNv = ((int)0x9039), /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// - VideoCaptureFieldUpperHeightNv = ((int)0x903A) , + VideoCaptureFieldUpperHeightNv = ((int)0x903A), /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// - VideoCaptureFieldLowerHeightNv = ((int)0x903B) , + VideoCaptureFieldLowerHeightNv = ((int)0x903B), /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// - VideoCaptureSurfaceOriginNv = ((int)0x903C) , + VideoCaptureSurfaceOriginNv = ((int)0x903C), /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// - TextureCoverageSamplesNv = ((int)0x9045) , + TextureCoverageSamplesNv = ((int)0x9045), /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// - TextureColorSamplesNv = ((int)0x9046) , + TextureColorSamplesNv = ((int)0x9046), /// /// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 /// - GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) , + GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047), /// /// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 /// - GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) , + GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048), /// /// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 /// - GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) , + GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049), /// /// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A /// - GpuMemoryInfoEvictionCountNvx = ((int)0x904A) , + GpuMemoryInfoEvictionCountNvx = ((int)0x904A), /// /// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B /// - GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) , + GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// - Image1DExt = ((int)0x904C) , + Image1DExt = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// - Image2DExt = ((int)0x904D) , + Image2DExt = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// - Image3DExt = ((int)0x904E) , + Image3DExt = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// - Image2DRectExt = ((int)0x904F) , + Image2DRectExt = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// - ImageCubeExt = ((int)0x9050) , + ImageCubeExt = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// - Image1DArrayExt = ((int)0x9052) , + Image1DArrayExt = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// - Image2DArrayExt = ((int)0x9053) , + Image2DArrayExt = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// - Image2DMultisampleExt = ((int)0x9055) , + Image2DMultisampleExt = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// - Image2DMultisampleArrayExt = ((int)0x9056) , + Image2DMultisampleArrayExt = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// - IntImage1DExt = ((int)0x9057) , + IntImage1DExt = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// - IntImage2DExt = ((int)0x9058) , + IntImage2DExt = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// - IntImage3DExt = ((int)0x9059) , + IntImage3DExt = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// - IntImage2DRectExt = ((int)0x905A) , + IntImage2DRectExt = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// - IntImageCubeExt = ((int)0x905B) , + IntImageCubeExt = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// - IntImage1DArrayExt = ((int)0x905D) , + IntImage1DArrayExt = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// - IntImage2DArrayExt = ((int)0x905E) , + IntImage2DArrayExt = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// - IntImage2DMultisampleExt = ((int)0x9060) , + IntImage2DMultisampleExt = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// - IntImage2DMultisampleArrayExt = ((int)0x9061) , + IntImage2DMultisampleArrayExt = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// - UnsignedIntImage1DExt = ((int)0x9062) , + UnsignedIntImage1DExt = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// - UnsignedIntImage2DExt = ((int)0x9063) , + UnsignedIntImage2DExt = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// - UnsignedIntImage3DExt = ((int)0x9064) , + UnsignedIntImage3DExt = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// - UnsignedIntImage2DRectExt = ((int)0x9065) , + UnsignedIntImage2DRectExt = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// - UnsignedIntImageCubeExt = ((int)0x9066) , + UnsignedIntImageCubeExt = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// - UnsignedIntImage1DArrayExt = ((int)0x9068) , + UnsignedIntImage1DArrayExt = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// - UnsignedIntImage2DArrayExt = ((int)0x9069) , + UnsignedIntImage2DArrayExt = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// - UnsignedIntImage2DMultisampleExt = ((int)0x906B) , + UnsignedIntImage2DMultisampleExt = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// - UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , + UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// - MaxImageSamplesExt = ((int)0x906D) , + MaxImageSamplesExt = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// - ImageBindingFormatExt = ((int)0x906E) , + ImageBindingFormatExt = ((int)0x906E), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// - PathFormatSvgNv = ((int)0x9070) , + PathFormatSvgNv = ((int)0x9070), /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// - PathFormatPsNv = ((int)0x9071) , + PathFormatPsNv = ((int)0x9071), /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// - StandardFontNameNv = ((int)0x9072) , + StandardFontNameNv = ((int)0x9072), /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// - SystemFontNameNv = ((int)0x9073) , + SystemFontNameNv = ((int)0x9073), /// /// Original was GL_FILE_NAME_NV = 0x9074 /// - FileNameNv = ((int)0x9074) , + FileNameNv = ((int)0x9074), /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// - PathStrokeWidthNv = ((int)0x9075) , + PathStrokeWidthNv = ((int)0x9075), /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// - PathEndCapsNv = ((int)0x9076) , + PathEndCapsNv = ((int)0x9076), /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// - PathInitialEndCapNv = ((int)0x9077) , + PathInitialEndCapNv = ((int)0x9077), /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// - PathTerminalEndCapNv = ((int)0x9078) , + PathTerminalEndCapNv = ((int)0x9078), /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// - PathJoinStyleNv = ((int)0x9079) , + PathJoinStyleNv = ((int)0x9079), /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// - PathMiterLimitNv = ((int)0x907A) , + PathMiterLimitNv = ((int)0x907A), /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// - PathDashCapsNv = ((int)0x907B) , + PathDashCapsNv = ((int)0x907B), /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// - PathInitialDashCapNv = ((int)0x907C) , + PathInitialDashCapNv = ((int)0x907C), /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// - PathTerminalDashCapNv = ((int)0x907D) , + PathTerminalDashCapNv = ((int)0x907D), /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// - PathDashOffsetNv = ((int)0x907E) , + PathDashOffsetNv = ((int)0x907E), /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// - PathClientLengthNv = ((int)0x907F) , + PathClientLengthNv = ((int)0x907F), /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// - PathFillModeNv = ((int)0x9080) , + PathFillModeNv = ((int)0x9080), /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// - PathFillMaskNv = ((int)0x9081) , + PathFillMaskNv = ((int)0x9081), /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// - PathFillCoverModeNv = ((int)0x9082) , + PathFillCoverModeNv = ((int)0x9082), /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// - PathStrokeCoverModeNv = ((int)0x9083) , + PathStrokeCoverModeNv = ((int)0x9083), /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// - PathStrokeMaskNv = ((int)0x9084) , + PathStrokeMaskNv = ((int)0x9084), /// /// Original was GL_COUNT_UP_NV = 0x9088 /// - CountUpNv = ((int)0x9088) , + CountUpNv = ((int)0x9088), /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// - CountDownNv = ((int)0x9089) , + CountDownNv = ((int)0x9089), /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// - PathObjectBoundingBoxNv = ((int)0x908A) , + PathObjectBoundingBoxNv = ((int)0x908A), /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// - ConvexHullNv = ((int)0x908B) , + ConvexHullNv = ((int)0x908B), /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// - BoundingBoxNv = ((int)0x908D) , + BoundingBoxNv = ((int)0x908D), /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// - TranslateXNv = ((int)0x908E) , + TranslateXNv = ((int)0x908E), /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// - TranslateYNv = ((int)0x908F) , + TranslateYNv = ((int)0x908F), /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// - Translate2DNv = ((int)0x9090) , + Translate2DNv = ((int)0x9090), /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// - Translate3DNv = ((int)0x9091) , + Translate3DNv = ((int)0x9091), /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// - Affine2DNv = ((int)0x9092) , + Affine2DNv = ((int)0x9092), /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// - Affine3DNv = ((int)0x9094) , + Affine3DNv = ((int)0x9094), /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// - TransposeAffine2DNv = ((int)0x9096) , + TransposeAffine2DNv = ((int)0x9096), /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// - TransposeAffine3DNv = ((int)0x9098) , + TransposeAffine3DNv = ((int)0x9098), /// /// Original was GL_UTF8_NV = 0x909A /// - Utf8Nv = ((int)0x909A) , + Utf8Nv = ((int)0x909A), /// /// Original was GL_UTF16_NV = 0x909B /// - Utf16Nv = ((int)0x909B) , + Utf16Nv = ((int)0x909B), /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// - BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , + BoundingBoxOfBoundingBoxesNv = ((int)0x909C), /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// - PathCommandCountNv = ((int)0x909D) , + PathCommandCountNv = ((int)0x909D), /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// - PathCoordCountNv = ((int)0x909E) , + PathCoordCountNv = ((int)0x909E), /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// - PathDashArrayCountNv = ((int)0x909F) , + PathDashArrayCountNv = ((int)0x909F), /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// - PathComputedLengthNv = ((int)0x90A0) , + PathComputedLengthNv = ((int)0x90A0), /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// - PathFillBoundingBoxNv = ((int)0x90A1) , + PathFillBoundingBoxNv = ((int)0x90A1), /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// - PathStrokeBoundingBoxNv = ((int)0x90A2) , + PathStrokeBoundingBoxNv = ((int)0x90A2), /// /// Original was GL_SQUARE_NV = 0x90A3 /// - SquareNv = ((int)0x90A3) , + SquareNv = ((int)0x90A3), /// /// Original was GL_ROUND_NV = 0x90A4 /// - RoundNv = ((int)0x90A4) , + RoundNv = ((int)0x90A4), /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// - TriangularNv = ((int)0x90A5) , + TriangularNv = ((int)0x90A5), /// /// Original was GL_BEVEL_NV = 0x90A6 /// - BevelNv = ((int)0x90A6) , + BevelNv = ((int)0x90A6), /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// - MiterRevertNv = ((int)0x90A7) , + MiterRevertNv = ((int)0x90A7), /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// - MiterTruncateNv = ((int)0x90A8) , + MiterTruncateNv = ((int)0x90A8), /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// - SkipMissingGlyphNv = ((int)0x90A9) , + SkipMissingGlyphNv = ((int)0x90A9), /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// - UseMissingGlyphNv = ((int)0x90AA) , + UseMissingGlyphNv = ((int)0x90AA), /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// - PathErrorPositionNv = ((int)0x90AB) , + PathErrorPositionNv = ((int)0x90AB), /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// - PathFogGenModeNv = ((int)0x90AC) , + PathFogGenModeNv = ((int)0x90AC), /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// - AccumAdjacentPairsNv = ((int)0x90AD) , + AccumAdjacentPairsNv = ((int)0x90AD), /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// - AdjacentPairsNv = ((int)0x90AE) , + AdjacentPairsNv = ((int)0x90AE), /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// - FirstToRestNv = ((int)0x90AF) , + FirstToRestNv = ((int)0x90AF), /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// - PathGenModeNv = ((int)0x90B0) , + PathGenModeNv = ((int)0x90B0), /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// - PathGenCoeffNv = ((int)0x90B1) , + PathGenCoeffNv = ((int)0x90B1), /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// - PathGenColorFormatNv = ((int)0x90B2) , + PathGenColorFormatNv = ((int)0x90B2), /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// - PathGenComponentsNv = ((int)0x90B3) , + PathGenComponentsNv = ((int)0x90B3), /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// - PathDashOffsetResetNv = ((int)0x90B4) , + PathDashOffsetResetNv = ((int)0x90B4), /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// - MoveToResetsNv = ((int)0x90B5) , + MoveToResetsNv = ((int)0x90B5), /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// - MoveToContinuesNv = ((int)0x90B6) , + MoveToContinuesNv = ((int)0x90B6), /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// - PathStencilFuncNv = ((int)0x90B7) , + PathStencilFuncNv = ((int)0x90B7), /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// - PathStencilRefNv = ((int)0x90B8) , + PathStencilRefNv = ((int)0x90B8), /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// - PathStencilValueMaskNv = ((int)0x90B9) , + PathStencilValueMaskNv = ((int)0x90B9), /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// - ScaledResolveFastestExt = ((int)0x90BA) , + ScaledResolveFastestExt = ((int)0x90BA), /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// - ScaledResolveNicestExt = ((int)0x90BB) , + ScaledResolveNicestExt = ((int)0x90BB), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// - PathStencilDepthOffsetFactorNv = ((int)0x90BD) , + PathStencilDepthOffsetFactorNv = ((int)0x90BD), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// - PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , + PathStencilDepthOffsetUnitsNv = ((int)0x90BE), /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// - PathCoverDepthFuncNv = ((int)0x90BF) , + PathCoverDepthFuncNv = ((int)0x90BF), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// - MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , + MaxDeep3DTextureWidthHeightNv = ((int)0x90D0), /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// - MaxDeep3DTextureDepthNv = ((int)0x90D1) , + MaxDeep3DTextureDepthNv = ((int)0x90D1), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// - SyncX11FenceExt = ((int)0x90E1) , + SyncX11FenceExt = ((int)0x90E1), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// - ComputeProgramNv = ((int)0x90FB) , + ComputeProgramNv = ((int)0x90FB), /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// - ComputeProgramParameterBufferNv = ((int)0x90FC) , + ComputeProgramParameterBufferNv = ((int)0x90FC), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// - MaxDebugMessageLengthAmd = ((int)0x9143) , + MaxDebugMessageLengthAmd = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// - MaxDebugLoggedMessagesAmd = ((int)0x9144) , + MaxDebugLoggedMessagesAmd = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// - DebugLoggedMessagesAmd = ((int)0x9145) , + DebugLoggedMessagesAmd = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// - DebugSeverityHighAmd = ((int)0x9146) , + DebugSeverityHighAmd = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// - DebugSeverityMediumAmd = ((int)0x9147) , + DebugSeverityMediumAmd = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// - DebugSeverityLowAmd = ((int)0x9148) , + DebugSeverityLowAmd = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// - DebugCategoryApiErrorAmd = ((int)0x9149) , + DebugCategoryApiErrorAmd = ((int)0x9149), /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// - DebugCategoryWindowSystemAmd = ((int)0x914A) , + DebugCategoryWindowSystemAmd = ((int)0x914A), /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// - DebugCategoryDeprecationAmd = ((int)0x914B) , + DebugCategoryDeprecationAmd = ((int)0x914B), /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// - DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , + DebugCategoryUndefinedBehaviorAmd = ((int)0x914C), /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// - DebugCategoryPerformanceAmd = ((int)0x914D) , + DebugCategoryPerformanceAmd = ((int)0x914D), /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// - DebugCategoryShaderCompilerAmd = ((int)0x914E) , + DebugCategoryShaderCompilerAmd = ((int)0x914E), /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// - DebugCategoryApplicationAmd = ((int)0x914F) , + DebugCategoryApplicationAmd = ((int)0x914F), /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// - DebugCategoryOtherAmd = ((int)0x9150) , + DebugCategoryOtherAmd = ((int)0x9150), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// - DataBufferAmd = ((int)0x9151) , + DataBufferAmd = ((int)0x9151), /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// - PerformanceMonitorAmd = ((int)0x9152) , + PerformanceMonitorAmd = ((int)0x9152), /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// - QueryObjectAmd = ((int)0x9153) , + QueryObjectAmd = ((int)0x9153), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// - VertexArrayObjectAmd = ((int)0x9154) , + VertexArrayObjectAmd = ((int)0x9154), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// - SamplerObjectAmd = ((int)0x9155) , + SamplerObjectAmd = ((int)0x9155), /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// - ExternalVirtualMemoryBufferAmd = ((int)0x9160) , + ExternalVirtualMemoryBufferAmd = ((int)0x9160), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// - QueryBufferAmd = ((int)0x9192) , + QueryBufferAmd = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// - QueryBufferBindingAmd = ((int)0x9193) , + QueryBufferBindingAmd = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// - QueryResultNoWaitAmd = ((int)0x9194) , + QueryResultNoWaitAmd = ((int)0x9194), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// - VirtualPageSizeXAmd = ((int)0x9195) , + VirtualPageSizeXAmd = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// - VirtualPageSizeYAmd = ((int)0x9196) , + VirtualPageSizeYAmd = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// - VirtualPageSizeZAmd = ((int)0x9197) , + VirtualPageSizeZAmd = ((int)0x9197), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// - MaxSparseTextureSizeAmd = ((int)0x9198) , + MaxSparseTextureSizeAmd = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// - MaxSparse3DTextureSizeAmd = ((int)0x9199) , + MaxSparse3DTextureSizeAmd = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// - MaxSparseArrayTextureLayers = ((int)0x919A) , + MaxSparseArrayTextureLayers = ((int)0x919A), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// - MinSparseLevelAmd = ((int)0x919B) , + MinSparseLevelAmd = ((int)0x919B), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// - MinLodWarningAmd = ((int)0x919C) , + MinLodWarningAmd = ((int)0x919C), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0 /// - StreamRasterizationAmd = ((int)0x91A0) , + StreamRasterizationAmd = ((int)0x91A0), /// /// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 /// - VertexElementSwizzleAmd = ((int)0x91A4) , + VertexElementSwizzleAmd = ((int)0x91A4), /// /// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 /// - VertexIdSwizzleAmd = ((int)0x91A5) , + VertexIdSwizzleAmd = ((int)0x91A5), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_WARP_SIZE_NV = 0x9339 /// - WarpSizeNv = ((int)0x9339) , + WarpSizeNv = ((int)0x9339), /// /// Original was GL_WARPS_PER_SM_NV = 0x933A /// - WarpsPerSmNv = ((int)0x933A) , + WarpsPerSmNv = ((int)0x933A), /// /// Original was GL_SM_COUNT_NV = 0x933B /// - SmCountNv = ((int)0x933B) , + SmCountNv = ((int)0x933B), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 /// - FontGlyphsAvailableNv = ((int)0x9368) , + FontGlyphsAvailableNv = ((int)0x9368), /// /// Original was GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 /// - FontTargetUnavailableNv = ((int)0x9369) , + FontTargetUnavailableNv = ((int)0x9369), /// /// Original was GL_FONT_UNAVAILABLE_NV = 0x936A /// - FontUnavailableNv = ((int)0x936A) , + FontUnavailableNv = ((int)0x936A), /// /// Original was GL_FONT_UNINTELLIGIBLE_NV = 0x936B /// - FontUnintelligibleNv = ((int)0x936B) , + FontUnintelligibleNv = ((int)0x936B), /// /// Original was GL_STANDARD_FONT_FORMAT_NV = 0x936C /// - StandardFontFormatNv = ((int)0x936C) , + StandardFontFormatNv = ((int)0x936C), /// /// Original was GL_FRAGMENT_INPUT_NV = 0x936D /// - FragmentInputNv = ((int)0x936D) , + FragmentInputNv = ((int)0x936D), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ROUNDED_RECT_NV = 0xE8 /// - RoundedRectNv = ((int)0xE8) , + RoundedRectNv = ((int)0xE8), /// /// Original was GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 /// - RelativeRoundedRectNv = ((int)0xE9) , + RelativeRoundedRectNv = ((int)0xE9), /// /// Original was GL_ROUNDED_RECT2_NV = 0xEA /// - RoundedRect2Nv = ((int)0xEA) , + RoundedRect2Nv = ((int)0xEA), /// /// Original was GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB /// - RelativeRoundedRect2Nv = ((int)0xEB) , + RelativeRoundedRect2Nv = ((int)0xEB), /// /// Original was GL_ROUNDED_RECT4_NV = 0xEC /// - RoundedRect4Nv = ((int)0xEC) , + RoundedRect4Nv = ((int)0xEC), /// /// Original was GL_RELATIVE_ROUNDED_RECT4_NV = 0xED /// - RelativeRoundedRect4Nv = ((int)0xED) , + RelativeRoundedRect4Nv = ((int)0xED), /// /// Original was GL_ROUNDED_RECT8_NV = 0xEE /// - RoundedRect8Nv = ((int)0xEE) , + RoundedRect8Nv = ((int)0xEE), /// /// Original was GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF /// - RelativeRoundedRect8Nv = ((int)0xEF) , + RelativeRoundedRect8Nv = ((int)0xEF), /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// - RestartPathNv = ((int)0xF0) , + RestartPathNv = ((int)0xF0), /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// - DupFirstCubicCurveToNv = ((int)0xF2) , + DupFirstCubicCurveToNv = ((int)0xF2), /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// - DupLastCubicCurveToNv = ((int)0xF4) , + DupLastCubicCurveToNv = ((int)0xF4), /// /// Original was GL_RECT_NV = 0xF6 /// - RectNv = ((int)0xF6) , + RectNv = ((int)0xF6), /// /// Original was GL_RELATIVE_RECT_NV = 0xF7 /// - RelativeRectNv = ((int)0xF7) , + RelativeRectNv = ((int)0xF7), /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// - CircularCcwArcToNv = ((int)0xF8) , + CircularCcwArcToNv = ((int)0xF8), /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// - CircularCwArcToNv = ((int)0xFA) , + CircularCwArcToNv = ((int)0xFA), /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// - CircularTangentArcToNv = ((int)0xFC) , + CircularTangentArcToNv = ((int)0xFC), /// /// Original was GL_ARC_TO_NV = 0xFE /// - ArcToNv = ((int)0xFE) , + ArcToNv = ((int)0xFE), /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// - RelativeArcToNv = ((int)0xFF) , + RelativeArcToNv = ((int)0xFF), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// - CullVertexIbm = ((int)103050) , + CullVertexIbm = ((int)103050), /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// - AllStaticDataIbm = ((int)103060) , + AllStaticDataIbm = ((int)103060), /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// - StaticVertexArrayIbm = ((int)103061) , + StaticVertexArrayIbm = ((int)103061), /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// - VertexArrayListIbm = ((int)103070) , + VertexArrayListIbm = ((int)103070), /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// - NormalArrayListIbm = ((int)103071) , + NormalArrayListIbm = ((int)103071), /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// - ColorArrayListIbm = ((int)103072) , + ColorArrayListIbm = ((int)103072), /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// - IndexArrayListIbm = ((int)103073) , + IndexArrayListIbm = ((int)103073), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// - TextureCoordArrayListIbm = ((int)103074) , + TextureCoordArrayListIbm = ((int)103074), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// - EdgeFlagArrayListIbm = ((int)103075) , + EdgeFlagArrayListIbm = ((int)103075), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// - FogCoordinateArrayListIbm = ((int)103076) , + FogCoordinateArrayListIbm = ((int)103076), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// - SecondaryColorArrayListIbm = ((int)103077) , + SecondaryColorArrayListIbm = ((int)103077), /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// - VertexArrayListStrideIbm = ((int)103080) , + VertexArrayListStrideIbm = ((int)103080), /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// - NormalArrayListStrideIbm = ((int)103081) , + NormalArrayListStrideIbm = ((int)103081), /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// - ColorArrayListStrideIbm = ((int)103082) , + ColorArrayListStrideIbm = ((int)103082), /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// - IndexArrayListStrideIbm = ((int)103083) , + IndexArrayListStrideIbm = ((int)103083), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// - TextureCoordArrayListStrideIbm = ((int)103084) , + TextureCoordArrayListStrideIbm = ((int)103084), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// - EdgeFlagArrayListStrideIbm = ((int)103085) , + EdgeFlagArrayListStrideIbm = ((int)103085), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// - FogCoordinateArrayListStrideIbm = ((int)103086) , + FogCoordinateArrayListStrideIbm = ((int)103086), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// - SecondaryColorArrayListStrideIbm = ((int)103087) , + SecondaryColorArrayListStrideIbm = ((int)103087), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_NEXT_BUFFER_NV = -2 /// - NextBufferNv = ((int)-2) , + NextBufferNv = ((int)-2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_SKIP_COMPONENTS4_NV = -3 /// - SkipComponents4Nv = ((int)-3) , + SkipComponents4Nv = ((int)-3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), /// /// Original was GL_SKIP_COMPONENTS3_NV = -4 /// - SkipComponents3Nv = ((int)-4) , + SkipComponents3Nv = ((int)-4), /// /// Original was GL_SKIP_COMPONENTS2_NV = -5 /// - SkipComponents2Nv = ((int)-5) , + SkipComponents2Nv = ((int)-5), /// /// Original was GL_SKIP_COMPONENTS1_NV = -6 /// - SkipComponents1Nv = ((int)-6) , + SkipComponents1Nv = ((int)-6), } /// @@ -20020,35 +20022,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -20059,11 +20061,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// - FactorMinAmd = ((int)0x901C) , + FactorMinAmd = ((int)0x901C), /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// - FactorMaxAmd = ((int)0x901D) , + FactorMaxAmd = ((int)0x901D), } /// @@ -20081,59 +20083,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// - MaxDebugMessageLengthAmd = ((int)0x9143) , + MaxDebugMessageLengthAmd = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// - MaxDebugLoggedMessagesAmd = ((int)0x9144) , + MaxDebugLoggedMessagesAmd = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// - DebugLoggedMessagesAmd = ((int)0x9145) , + DebugLoggedMessagesAmd = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// - DebugSeverityHighAmd = ((int)0x9146) , + DebugSeverityHighAmd = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// - DebugSeverityMediumAmd = ((int)0x9147) , + DebugSeverityMediumAmd = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// - DebugSeverityLowAmd = ((int)0x9148) , + DebugSeverityLowAmd = ((int)0x9148), /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// - DebugCategoryApiErrorAmd = ((int)0x9149) , + DebugCategoryApiErrorAmd = ((int)0x9149), /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// - DebugCategoryWindowSystemAmd = ((int)0x914A) , + DebugCategoryWindowSystemAmd = ((int)0x914A), /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// - DebugCategoryDeprecationAmd = ((int)0x914B) , + DebugCategoryDeprecationAmd = ((int)0x914B), /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// - DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , + DebugCategoryUndefinedBehaviorAmd = ((int)0x914C), /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// - DebugCategoryPerformanceAmd = ((int)0x914D) , + DebugCategoryPerformanceAmd = ((int)0x914D), /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// - DebugCategoryShaderCompilerAmd = ((int)0x914E) , + DebugCategoryShaderCompilerAmd = ((int)0x914E), /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// - DebugCategoryApplicationAmd = ((int)0x914F) , + DebugCategoryApplicationAmd = ((int)0x914F), /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// - DebugCategoryOtherAmd = ((int)0x9150) , + DebugCategoryOtherAmd = ((int)0x9150), } /// @@ -20144,11 +20146,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// - DepthClampNearAmd = ((int)0x901E) , + DepthClampNearAmd = ((int)0x901E), /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// - DepthClampFarAmd = ((int)0x901F) , + DepthClampFarAmd = ((int)0x901F), } /// @@ -20173,115 +20175,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), /// /// Original was GL_INT8_NV = 0x8FE0 /// - Int8Nv = ((int)0x8FE0) , + Int8Nv = ((int)0x8FE0), /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// - Int8Vec2Nv = ((int)0x8FE1) , + Int8Vec2Nv = ((int)0x8FE1), /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// - Int8Vec3Nv = ((int)0x8FE2) , + Int8Vec3Nv = ((int)0x8FE2), /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// - Int8Vec4Nv = ((int)0x8FE3) , + Int8Vec4Nv = ((int)0x8FE3), /// /// Original was GL_INT16_NV = 0x8FE4 /// - Int16Nv = ((int)0x8FE4) , + Int16Nv = ((int)0x8FE4), /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// - Int16Vec2Nv = ((int)0x8FE5) , + Int16Vec2Nv = ((int)0x8FE5), /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// - Int16Vec3Nv = ((int)0x8FE6) , + Int16Vec3Nv = ((int)0x8FE6), /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// - Int16Vec4Nv = ((int)0x8FE7) , + Int16Vec4Nv = ((int)0x8FE7), /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// - Int64Vec2Nv = ((int)0x8FE9) , + Int64Vec2Nv = ((int)0x8FE9), /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// - Int64Vec3Nv = ((int)0x8FEA) , + Int64Vec3Nv = ((int)0x8FEA), /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// - Int64Vec4Nv = ((int)0x8FEB) , + Int64Vec4Nv = ((int)0x8FEB), /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// - UnsignedInt8Nv = ((int)0x8FEC) , + UnsignedInt8Nv = ((int)0x8FEC), /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// - UnsignedInt8Vec2Nv = ((int)0x8FED) , + UnsignedInt8Vec2Nv = ((int)0x8FED), /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// - UnsignedInt8Vec3Nv = ((int)0x8FEE) , + UnsignedInt8Vec3Nv = ((int)0x8FEE), /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// - UnsignedInt8Vec4Nv = ((int)0x8FEF) , + UnsignedInt8Vec4Nv = ((int)0x8FEF), /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// - UnsignedInt16Nv = ((int)0x8FF0) , + UnsignedInt16Nv = ((int)0x8FF0), /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// - UnsignedInt16Vec2Nv = ((int)0x8FF1) , + UnsignedInt16Vec2Nv = ((int)0x8FF1), /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// - UnsignedInt16Vec3Nv = ((int)0x8FF2) , + UnsignedInt16Vec3Nv = ((int)0x8FF2), /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// - UnsignedInt16Vec4Nv = ((int)0x8FF3) , + UnsignedInt16Vec4Nv = ((int)0x8FF3), /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// - UnsignedInt64Vec2Nv = ((int)0x8FF5) , + UnsignedInt64Vec2Nv = ((int)0x8FF5), /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// - UnsignedInt64Vec3Nv = ((int)0x8FF6) , + UnsignedInt64Vec3Nv = ((int)0x8FF6), /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// - UnsignedInt64Vec4Nv = ((int)0x8FF7) , + UnsignedInt64Vec4Nv = ((int)0x8FF7), /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// - Float16Nv = ((int)0x8FF8) , + Float16Nv = ((int)0x8FF8), /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// - Float16Vec2Nv = ((int)0x8FF9) , + Float16Vec2Nv = ((int)0x8FF9), /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// - Float16Vec3Nv = ((int)0x8FFA) , + Float16Vec3Nv = ((int)0x8FFA), /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// - Float16Vec4Nv = ((int)0x8FFB) , + Float16Vec4Nv = ((int)0x8FFB), } /// @@ -20292,39 +20294,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 /// - VertexElementSwizzleAmd = ((int)0x91A4) , + VertexElementSwizzleAmd = ((int)0x91A4), /// /// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 /// - VertexIdSwizzleAmd = ((int)0x91A5) , + VertexIdSwizzleAmd = ((int)0x91A5), } /// @@ -20342,23 +20344,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// - DataBufferAmd = ((int)0x9151) , + DataBufferAmd = ((int)0x9151), /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// - PerformanceMonitorAmd = ((int)0x9152) , + PerformanceMonitorAmd = ((int)0x9152), /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// - QueryObjectAmd = ((int)0x9153) , + QueryObjectAmd = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// - VertexArrayObjectAmd = ((int)0x9154) , + VertexArrayObjectAmd = ((int)0x9154), /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// - SamplerObjectAmd = ((int)0x9155) , + SamplerObjectAmd = ((int)0x9155), } /// @@ -20369,27 +20371,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F /// - OcclusionQueryEventMaskAmd = ((int)0x874F) , + OcclusionQueryEventMaskAmd = ((int)0x874F), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -20400,31 +20402,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -20435,7 +20437,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// - ExternalVirtualMemoryBufferAmd = ((int)0x9160) , + ExternalVirtualMemoryBufferAmd = ((int)0x9160), } /// @@ -20446,15 +20448,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// - QueryBufferAmd = ((int)0x9192) , + QueryBufferAmd = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// - QueryBufferBindingAmd = ((int)0x9193) , + QueryBufferBindingAmd = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// - QueryResultNoWaitAmd = ((int)0x9194) , + QueryResultNoWaitAmd = ((int)0x9194), } /// @@ -20465,7 +20467,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// - SubsampleDistanceAmd = ((int)0x883F) , + SubsampleDistanceAmd = ((int)0x883F), } /// @@ -20476,7 +20478,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -20508,39 +20510,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// - TextureStorageSparseBitAmd = ((int)0x00000001) , + TextureStorageSparseBitAmd = ((int)0x00000001), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// - VirtualPageSizeXAmd = ((int)0x9195) , + VirtualPageSizeXAmd = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// - VirtualPageSizeYAmd = ((int)0x9196) , + VirtualPageSizeYAmd = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// - VirtualPageSizeZAmd = ((int)0x9197) , + VirtualPageSizeZAmd = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// - MaxSparseTextureSizeAmd = ((int)0x9198) , + MaxSparseTextureSizeAmd = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// - MaxSparse3DTextureSizeAmd = ((int)0x9199) , + MaxSparse3DTextureSizeAmd = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// - MaxSparseArrayTextureLayers = ((int)0x919A) , + MaxSparseArrayTextureLayers = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// - MinSparseLevelAmd = ((int)0x919B) , + MinSparseLevelAmd = ((int)0x919B), /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// - MinLodWarningAmd = ((int)0x919C) , + MinLodWarningAmd = ((int)0x919C), } /// @@ -20551,19 +20553,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SET_AMD = 0x874A /// - SetAmd = ((int)0x874A) , + SetAmd = ((int)0x874A), /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// - ReplaceValueAmd = ((int)0x874B) , + ReplaceValueAmd = ((int)0x874B), /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// - StencilOpValueAmd = ((int)0x874C) , + StencilOpValueAmd = ((int)0x874C), /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// - StencilBackOpValueAmd = ((int)0x874D) , + StencilBackOpValueAmd = ((int)0x874D), } /// @@ -20588,7 +20590,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0 /// - StreamRasterizationAmd = ((int)0x91A0) , + StreamRasterizationAmd = ((int)0x91A0), } /// @@ -20606,31 +20608,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -20641,31 +20643,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -20683,7 +20685,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// - AuxDepthStencilApple = ((int)0x8A14) , + AuxDepthStencilApple = ((int)0x8A14), } /// @@ -20694,7 +20696,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// - UnpackClientStorageApple = ((int)0x85B2) , + UnpackClientStorageApple = ((int)0x85B2), } /// @@ -20705,15 +20707,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// - ElementArrayApple = ((int)0x8A0C) , + ElementArrayApple = ((int)0x8A0C), /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// - ElementArrayTypeApple = ((int)0x8A0D) , + ElementArrayTypeApple = ((int)0x8A0D), /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// - ElementArrayPointerApple = ((int)0x8A0E) , + ElementArrayPointerApple = ((int)0x8A0E), } /// @@ -20724,11 +20726,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// - DrawPixelsApple = ((int)0x8A0A) , + DrawPixelsApple = ((int)0x8A0A), /// /// Original was GL_FENCE_APPLE = 0x8A0B /// - FenceApple = ((int)0x8A0B) , + FenceApple = ((int)0x8A0B), } /// @@ -20739,59 +20741,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_APPLE = 0x140B /// - HalfApple = ((int)0x140B) , + HalfApple = ((int)0x140B), /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// - RgbaFloat32Apple = ((int)0x8814) , + RgbaFloat32Apple = ((int)0x8814), /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// - RgbFloat32Apple = ((int)0x8815) , + RgbFloat32Apple = ((int)0x8815), /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// - AlphaFloat32Apple = ((int)0x8816) , + AlphaFloat32Apple = ((int)0x8816), /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// - IntensityFloat32Apple = ((int)0x8817) , + IntensityFloat32Apple = ((int)0x8817), /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// - LuminanceFloat32Apple = ((int)0x8818) , + LuminanceFloat32Apple = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// - LuminanceAlphaFloat32Apple = ((int)0x8819) , + LuminanceAlphaFloat32Apple = ((int)0x8819), /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// - RgbaFloat16Apple = ((int)0x881A) , + RgbaFloat16Apple = ((int)0x881A), /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// - RgbFloat16Apple = ((int)0x881B) , + RgbFloat16Apple = ((int)0x881B), /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// - AlphaFloat16Apple = ((int)0x881C) , + AlphaFloat16Apple = ((int)0x881C), /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// - IntensityFloat16Apple = ((int)0x881D) , + IntensityFloat16Apple = ((int)0x881D), /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// - LuminanceFloat16Apple = ((int)0x881E) , + LuminanceFloat16Apple = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// - LuminanceAlphaFloat16Apple = ((int)0x881F) , + LuminanceAlphaFloat16Apple = ((int)0x881F), /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// - ColorFloatApple = ((int)0x8A0F) , + ColorFloatApple = ((int)0x8A0F), } /// @@ -20802,11 +20804,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// - BufferSerializedModifyApple = ((int)0x8A12) , + BufferSerializedModifyApple = ((int)0x8A12), /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// - BufferFlushingUnmapApple = ((int)0x8A13) , + BufferFlushingUnmapApple = ((int)0x8A13), } /// @@ -20817,27 +20819,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// - BufferObjectApple = ((int)0x85B3) , + BufferObjectApple = ((int)0x85B3), /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// - ReleasedApple = ((int)0x8A19) , + ReleasedApple = ((int)0x8A19), /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// - VolatileApple = ((int)0x8A1A) , + VolatileApple = ((int)0x8A1A), /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// - RetainedApple = ((int)0x8A1B) , + RetainedApple = ((int)0x8A1B), /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// - UndefinedApple = ((int)0x8A1C) , + UndefinedApple = ((int)0x8A1C), /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// - PurgeableApple = ((int)0x8A1D) , + PurgeableApple = ((int)0x8A1D), } /// @@ -20848,19 +20850,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -20871,11 +20873,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// - PackRowBytesApple = ((int)0x8A15) , + PackRowBytesApple = ((int)0x8A15), /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// - UnpackRowBytesApple = ((int)0x8A16) , + UnpackRowBytesApple = ((int)0x8A16), } /// @@ -20886,7 +20888,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// - LightModelSpecularVectorApple = ((int)0x85B0) , + LightModelSpecularVectorApple = ((int)0x85B0), } /// @@ -20897,27 +20899,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// - TextureRangeLengthApple = ((int)0x85B7) , + TextureRangeLengthApple = ((int)0x85B7), /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// - TextureRangePointerApple = ((int)0x85B8) , + TextureRangePointerApple = ((int)0x85B8), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// - StoragePrivateApple = ((int)0x85BD) , + StoragePrivateApple = ((int)0x85BD), /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// - StorageCachedApple = ((int)0x85BE) , + StorageCachedApple = ((int)0x85BE), /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// - StorageSharedApple = ((int)0x85BF) , + StorageSharedApple = ((int)0x85BF), } /// @@ -20928,7 +20930,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), } /// @@ -20939,7 +20941,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// - VertexArrayBindingApple = ((int)0x85B5) , + VertexArrayBindingApple = ((int)0x85B5), } /// @@ -20950,31 +20952,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// - VertexArrayRangeApple = ((int)0x851D) , + VertexArrayRangeApple = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// - VertexArrayRangeLengthApple = ((int)0x851E) , + VertexArrayRangeLengthApple = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// - VertexArrayRangePointerApple = ((int)0x8521) , + VertexArrayRangePointerApple = ((int)0x8521), /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// - StorageClientApple = ((int)0x85B4) , + StorageClientApple = ((int)0x85B4), /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// - StorageCachedApple = ((int)0x85BE) , + StorageCachedApple = ((int)0x85BE), /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// - StorageSharedApple = ((int)0x85BF) , + StorageSharedApple = ((int)0x85BF), } /// @@ -20985,43 +20987,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// - VertexAttribMap1Apple = ((int)0x8A00) , + VertexAttribMap1Apple = ((int)0x8A00), /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// - VertexAttribMap2Apple = ((int)0x8A01) , + VertexAttribMap2Apple = ((int)0x8A01), /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// - VertexAttribMap1SizeApple = ((int)0x8A02) , + VertexAttribMap1SizeApple = ((int)0x8A02), /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// - VertexAttribMap1CoeffApple = ((int)0x8A03) , + VertexAttribMap1CoeffApple = ((int)0x8A03), /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// - VertexAttribMap1OrderApple = ((int)0x8A04) , + VertexAttribMap1OrderApple = ((int)0x8A04), /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// - VertexAttribMap1DomainApple = ((int)0x8A05) , + VertexAttribMap1DomainApple = ((int)0x8A05), /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// - VertexAttribMap2SizeApple = ((int)0x8A06) , + VertexAttribMap2SizeApple = ((int)0x8A06), /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// - VertexAttribMap2CoeffApple = ((int)0x8A07) , + VertexAttribMap2CoeffApple = ((int)0x8A07), /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// - VertexAttribMap2OrderApple = ((int)0x8A08) , + VertexAttribMap2OrderApple = ((int)0x8A08), /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// - VertexAttribMap2DomainApple = ((int)0x8A09) , + VertexAttribMap2DomainApple = ((int)0x8A09), } /// @@ -21032,15 +21034,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// - Ycbcr422Apple = ((int)0x85B9) , + Ycbcr422Apple = ((int)0x85B9), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), } /// @@ -21065,7 +21067,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), } /// @@ -21076,23 +21078,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), } /// @@ -21103,39 +21105,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), } /// @@ -21153,7 +21155,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -21164,11 +21166,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), } /// @@ -21179,27 +21181,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -21210,23 +21212,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// - RgbaFloatModeArb = ((int)0x8820) , + RgbaFloatModeArb = ((int)0x8820), /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// - ClampVertexColorArb = ((int)0x891A) , + ClampVertexColorArb = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// - ClampFragmentColorArb = ((int)0x891B) , + ClampFragmentColorArb = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// - ClampReadColorArb = ((int)0x891C) , + ClampReadColorArb = ((int)0x891C), /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// - FixedOnlyArb = ((int)0x891D) , + FixedOnlyArb = ((int)0x891D), } /// @@ -21244,35 +21246,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -21283,75 +21285,75 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), } /// @@ -21362,19 +21364,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), } /// @@ -21385,19 +21387,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -21415,19 +21417,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), } /// @@ -21445,11 +21447,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), } /// @@ -21460,91 +21462,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), } /// @@ -21555,15 +21557,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -21574,7 +21576,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), } /// @@ -21585,23 +21587,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// - DepthComponent16Arb = ((int)0x81A5) , + DepthComponent16Arb = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// - DepthComponent24Arb = ((int)0x81A6) , + DepthComponent24Arb = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// - DepthComponent32Arb = ((int)0x81A7) , + DepthComponent32Arb = ((int)0x81A7), /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// - TextureDepthSizeArb = ((int)0x884A) , + TextureDepthSizeArb = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// - DepthTextureModeArb = ((int)0x884B) , + DepthTextureModeArb = ((int)0x884B), } /// @@ -21619,59 +21621,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), } /// @@ -21682,71 +21684,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// - MaxDrawBuffersArb = ((int)0x8824) , + MaxDrawBuffersArb = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// - DrawBuffer0Arb = ((int)0x8825) , + DrawBuffer0Arb = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// - DrawBuffer1Arb = ((int)0x8826) , + DrawBuffer1Arb = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// - DrawBuffer2Arb = ((int)0x8827) , + DrawBuffer2Arb = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// - DrawBuffer3Arb = ((int)0x8828) , + DrawBuffer3Arb = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// - DrawBuffer4Arb = ((int)0x8829) , + DrawBuffer4Arb = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// - DrawBuffer5Arb = ((int)0x882A) , + DrawBuffer5Arb = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// - DrawBuffer6Arb = ((int)0x882B) , + DrawBuffer6Arb = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// - DrawBuffer7Arb = ((int)0x882C) , + DrawBuffer7Arb = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// - DrawBuffer8Arb = ((int)0x882D) , + DrawBuffer8Arb = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// - DrawBuffer9Arb = ((int)0x882E) , + DrawBuffer9Arb = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// - DrawBuffer10Arb = ((int)0x882F) , + DrawBuffer10Arb = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// - DrawBuffer11Arb = ((int)0x8830) , + DrawBuffer11Arb = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// - DrawBuffer12Arb = ((int)0x8831) , + DrawBuffer12Arb = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// - DrawBuffer13Arb = ((int)0x8832) , + DrawBuffer13Arb = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// - DrawBuffer14Arb = ((int)0x8833) , + DrawBuffer14Arb = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// - DrawBuffer15Arb = ((int)0x8834) , + DrawBuffer15Arb = ((int)0x8834), } /// @@ -21771,11 +21773,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), } /// @@ -21793,19 +21795,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -21816,67 +21818,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), } /// @@ -21894,55 +21896,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -21960,7 +21962,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), } /// @@ -21985,315 +21987,315 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// - ProgramLengthArb = ((int)0x8627) , + ProgramLengthArb = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// - ProgramStringArb = ((int)0x8628) , + ProgramStringArb = ((int)0x8628), /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// - MaxProgramMatrixStackDepthArb = ((int)0x862E) , + MaxProgramMatrixStackDepthArb = ((int)0x862E), /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// - MaxProgramMatricesArb = ((int)0x862F) , + MaxProgramMatricesArb = ((int)0x862F), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// - CurrentMatrixStackDepthArb = ((int)0x8640) , + CurrentMatrixStackDepthArb = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// - CurrentMatrixArb = ((int)0x8641) , + CurrentMatrixArb = ((int)0x8641), /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// - ProgramErrorPositionArb = ((int)0x864B) , + ProgramErrorPositionArb = ((int)0x864B), /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// - ProgramBindingArb = ((int)0x8677) , + ProgramBindingArb = ((int)0x8677), /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// - FragmentProgramArb = ((int)0x8804) , + FragmentProgramArb = ((int)0x8804), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// - MaxTextureCoordsArb = ((int)0x8871) , + MaxTextureCoordsArb = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// - MaxTextureImageUnitsArb = ((int)0x8872) , + MaxTextureImageUnitsArb = ((int)0x8872), /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// - ProgramErrorStringArb = ((int)0x8874) , + ProgramErrorStringArb = ((int)0x8874), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// - ProgramFormatArb = ((int)0x8876) , + ProgramFormatArb = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// - ProgramInstructionsArb = ((int)0x88A0) , + ProgramInstructionsArb = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// - MaxProgramInstructionsArb = ((int)0x88A1) , + MaxProgramInstructionsArb = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// - ProgramNativeInstructionsArb = ((int)0x88A2) , + ProgramNativeInstructionsArb = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// - MaxProgramNativeInstructionsArb = ((int)0x88A3) , + MaxProgramNativeInstructionsArb = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// - ProgramTemporariesArb = ((int)0x88A4) , + ProgramTemporariesArb = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// - MaxProgramTemporariesArb = ((int)0x88A5) , + MaxProgramTemporariesArb = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// - ProgramNativeTemporariesArb = ((int)0x88A6) , + ProgramNativeTemporariesArb = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// - MaxProgramNativeTemporariesArb = ((int)0x88A7) , + MaxProgramNativeTemporariesArb = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// - ProgramParametersArb = ((int)0x88A8) , + ProgramParametersArb = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// - MaxProgramParametersArb = ((int)0x88A9) , + MaxProgramParametersArb = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// - ProgramNativeParametersArb = ((int)0x88AA) , + ProgramNativeParametersArb = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// - MaxProgramNativeParametersArb = ((int)0x88AB) , + MaxProgramNativeParametersArb = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// - ProgramAttribsArb = ((int)0x88AC) , + ProgramAttribsArb = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// - MaxProgramAttribsArb = ((int)0x88AD) , + MaxProgramAttribsArb = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// - ProgramNativeAttribsArb = ((int)0x88AE) , + ProgramNativeAttribsArb = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// - MaxProgramNativeAttribsArb = ((int)0x88AF) , + MaxProgramNativeAttribsArb = ((int)0x88AF), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// - MaxProgramLocalParametersArb = ((int)0x88B4) , + MaxProgramLocalParametersArb = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// - MaxProgramEnvParametersArb = ((int)0x88B5) , + MaxProgramEnvParametersArb = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// - ProgramUnderNativeLimitsArb = ((int)0x88B6) , + ProgramUnderNativeLimitsArb = ((int)0x88B6), /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// - TransposeCurrentMatrixArb = ((int)0x88B7) , + TransposeCurrentMatrixArb = ((int)0x88B7), /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// - Matrix0Arb = ((int)0x88C0) , + Matrix0Arb = ((int)0x88C0), /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// - Matrix1Arb = ((int)0x88C1) , + Matrix1Arb = ((int)0x88C1), /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// - Matrix2Arb = ((int)0x88C2) , + Matrix2Arb = ((int)0x88C2), /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// - Matrix3Arb = ((int)0x88C3) , + Matrix3Arb = ((int)0x88C3), /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// - Matrix4Arb = ((int)0x88C4) , + Matrix4Arb = ((int)0x88C4), /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// - Matrix5Arb = ((int)0x88C5) , + Matrix5Arb = ((int)0x88C5), /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// - Matrix6Arb = ((int)0x88C6) , + Matrix6Arb = ((int)0x88C6), /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// - Matrix7Arb = ((int)0x88C7) , + Matrix7Arb = ((int)0x88C7), /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// - Matrix8Arb = ((int)0x88C8) , + Matrix8Arb = ((int)0x88C8), /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// - Matrix9Arb = ((int)0x88C9) , + Matrix9Arb = ((int)0x88C9), /// /// Original was GL_MATRIX10_ARB = 0x88CA /// - Matrix10Arb = ((int)0x88CA) , + Matrix10Arb = ((int)0x88CA), /// /// Original was GL_MATRIX11_ARB = 0x88CB /// - Matrix11Arb = ((int)0x88CB) , + Matrix11Arb = ((int)0x88CB), /// /// Original was GL_MATRIX12_ARB = 0x88CC /// - Matrix12Arb = ((int)0x88CC) , + Matrix12Arb = ((int)0x88CC), /// /// Original was GL_MATRIX13_ARB = 0x88CD /// - Matrix13Arb = ((int)0x88CD) , + Matrix13Arb = ((int)0x88CD), /// /// Original was GL_MATRIX14_ARB = 0x88CE /// - Matrix14Arb = ((int)0x88CE) , + Matrix14Arb = ((int)0x88CE), /// /// Original was GL_MATRIX15_ARB = 0x88CF /// - Matrix15Arb = ((int)0x88CF) , + Matrix15Arb = ((int)0x88CF), /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// - Matrix16Arb = ((int)0x88D0) , + Matrix16Arb = ((int)0x88D0), /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// - Matrix17Arb = ((int)0x88D1) , + Matrix17Arb = ((int)0x88D1), /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// - Matrix18Arb = ((int)0x88D2) , + Matrix18Arb = ((int)0x88D2), /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// - Matrix19Arb = ((int)0x88D3) , + Matrix19Arb = ((int)0x88D3), /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// - Matrix20Arb = ((int)0x88D4) , + Matrix20Arb = ((int)0x88D4), /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// - Matrix21Arb = ((int)0x88D5) , + Matrix21Arb = ((int)0x88D5), /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// - Matrix22Arb = ((int)0x88D6) , + Matrix22Arb = ((int)0x88D6), /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// - Matrix23Arb = ((int)0x88D7) , + Matrix23Arb = ((int)0x88D7), /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// - Matrix24Arb = ((int)0x88D8) , + Matrix24Arb = ((int)0x88D8), /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// - Matrix25Arb = ((int)0x88D9) , + Matrix25Arb = ((int)0x88D9), /// /// Original was GL_MATRIX26_ARB = 0x88DA /// - Matrix26Arb = ((int)0x88DA) , + Matrix26Arb = ((int)0x88DA), /// /// Original was GL_MATRIX27_ARB = 0x88DB /// - Matrix27Arb = ((int)0x88DB) , + Matrix27Arb = ((int)0x88DB), /// /// Original was GL_MATRIX28_ARB = 0x88DC /// - Matrix28Arb = ((int)0x88DC) , + Matrix28Arb = ((int)0x88DC), /// /// Original was GL_MATRIX29_ARB = 0x88DD /// - Matrix29Arb = ((int)0x88DD) , + Matrix29Arb = ((int)0x88DD), /// /// Original was GL_MATRIX30_ARB = 0x88DE /// - Matrix30Arb = ((int)0x88DE) , + Matrix30Arb = ((int)0x88DE), /// /// Original was GL_MATRIX31_ARB = 0x88DF /// - Matrix31Arb = ((int)0x88DF) , + Matrix31Arb = ((int)0x88DF), } /// @@ -22311,15 +22313,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// - FragmentShaderArb = ((int)0x8B30) , + FragmentShaderArb = ((int)0x8B30), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// - MaxFragmentUniformComponentsArb = ((int)0x8B49) , + MaxFragmentUniformComponentsArb = ((int)0x8B49), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), } /// @@ -22330,39 +22332,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -22373,323 +22375,323 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), } /// @@ -22700,7 +22702,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), } /// @@ -22711,83 +22713,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - ProgramPointSizeArb = ((int)0x8642) , + ProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// - MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , + MaxGeometryTextureImageUnitsArb = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// - FramebufferAttachmentLayeredArb = ((int)0x8DA7) , + FramebufferAttachmentLayeredArb = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// - FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// - FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , + FramebufferIncompleteLayerCountArb = ((int)0x8DA9), /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// - GeometryShaderArb = ((int)0x8DD9) , + GeometryShaderArb = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// - GeometryVerticesOutArb = ((int)0x8DDA) , + GeometryVerticesOutArb = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// - GeometryInputTypeArb = ((int)0x8DDB) , + GeometryInputTypeArb = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// - GeometryOutputTypeArb = ((int)0x8DDC) , + GeometryOutputTypeArb = ((int)0x8DDC), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// - MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , + MaxGeometryVaryingComponentsArb = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// - MaxVertexVaryingComponentsArb = ((int)0x8DDE) , + MaxVertexVaryingComponentsArb = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// - MaxGeometryUniformComponentsArb = ((int)0x8DDF) , + MaxGeometryUniformComponentsArb = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// - MaxGeometryOutputVerticesArb = ((int)0x8DE0) , + MaxGeometryOutputVerticesArb = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// - MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1), } /// @@ -22798,19 +22800,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), } /// @@ -22828,27 +22830,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -22859,55 +22861,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -22918,7 +22920,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// - HalfFloatArb = ((int)0x140B) , + HalfFloatArb = ((int)0x140B), } /// @@ -22929,7 +22931,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -22940,303 +22942,303 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -23247,11 +23249,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), } /// @@ -23262,7 +23264,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// - VertexAttribArrayDivisorArb = ((int)0x88FE) , + VertexAttribArrayDivisorArb = ((int)0x88FE), } /// @@ -23273,7 +23275,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -23284,463 +23286,463 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -23758,7 +23760,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), } /// @@ -23769,27 +23771,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -23800,43 +23802,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// - MatrixPaletteArb = ((int)0x8840) , + MatrixPaletteArb = ((int)0x8840), /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// - MaxMatrixPaletteStackDepthArb = ((int)0x8841) , + MaxMatrixPaletteStackDepthArb = ((int)0x8841), /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// - MaxPaletteMatricesArb = ((int)0x8842) , + MaxPaletteMatricesArb = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// - CurrentPaletteMatrixArb = ((int)0x8843) , + CurrentPaletteMatrixArb = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// - MatrixIndexArrayArb = ((int)0x8844) , + MatrixIndexArrayArb = ((int)0x8844), /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// - CurrentMatrixIndexArb = ((int)0x8845) , + CurrentMatrixIndexArb = ((int)0x8845), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// - MatrixIndexArraySizeArb = ((int)0x8846) , + MatrixIndexArraySizeArb = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// - MatrixIndexArrayTypeArb = ((int)0x8847) , + MatrixIndexArrayTypeArb = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// - MatrixIndexArrayStrideArb = ((int)0x8848) , + MatrixIndexArrayStrideArb = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// - MatrixIndexArrayPointerArb = ((int)0x8849) , + MatrixIndexArrayPointerArb = ((int)0x8849), } /// @@ -23861,39 +23863,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// - MultisampleArb = ((int)0x809D) , + MultisampleArb = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// - SampleAlphaToCoverageArb = ((int)0x809E) , + SampleAlphaToCoverageArb = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// - SampleAlphaToOneArb = ((int)0x809F) , + SampleAlphaToOneArb = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// - SampleCoverageArb = ((int)0x80A0) , + SampleCoverageArb = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// - SampleBuffersArb = ((int)0x80A8) , + SampleBuffersArb = ((int)0x80A8), /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// - SamplesArb = ((int)0x80A9) , + SamplesArb = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// - SampleCoverageValueArb = ((int)0x80AA) , + SampleCoverageValueArb = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// - SampleCoverageInvertArb = ((int)0x80AB) , + SampleCoverageInvertArb = ((int)0x80AB), } /// @@ -23904,143 +23906,143 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// - Texture0Arb = ((int)0x84C0) , + Texture0Arb = ((int)0x84C0), /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// - Texture1Arb = ((int)0x84C1) , + Texture1Arb = ((int)0x84C1), /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// - Texture2Arb = ((int)0x84C2) , + Texture2Arb = ((int)0x84C2), /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// - Texture3Arb = ((int)0x84C3) , + Texture3Arb = ((int)0x84C3), /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// - Texture4Arb = ((int)0x84C4) , + Texture4Arb = ((int)0x84C4), /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// - Texture5Arb = ((int)0x84C5) , + Texture5Arb = ((int)0x84C5), /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// - Texture6Arb = ((int)0x84C6) , + Texture6Arb = ((int)0x84C6), /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// - Texture7Arb = ((int)0x84C7) , + Texture7Arb = ((int)0x84C7), /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// - Texture8Arb = ((int)0x84C8) , + Texture8Arb = ((int)0x84C8), /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// - Texture9Arb = ((int)0x84C9) , + Texture9Arb = ((int)0x84C9), /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// - Texture10Arb = ((int)0x84CA) , + Texture10Arb = ((int)0x84CA), /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// - Texture11Arb = ((int)0x84CB) , + Texture11Arb = ((int)0x84CB), /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// - Texture12Arb = ((int)0x84CC) , + Texture12Arb = ((int)0x84CC), /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// - Texture13Arb = ((int)0x84CD) , + Texture13Arb = ((int)0x84CD), /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// - Texture14Arb = ((int)0x84CE) , + Texture14Arb = ((int)0x84CE), /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// - Texture15Arb = ((int)0x84CF) , + Texture15Arb = ((int)0x84CF), /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// - Texture16Arb = ((int)0x84D0) , + Texture16Arb = ((int)0x84D0), /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// - Texture17Arb = ((int)0x84D1) , + Texture17Arb = ((int)0x84D1), /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// - Texture18Arb = ((int)0x84D2) , + Texture18Arb = ((int)0x84D2), /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// - Texture19Arb = ((int)0x84D3) , + Texture19Arb = ((int)0x84D3), /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// - Texture20Arb = ((int)0x84D4) , + Texture20Arb = ((int)0x84D4), /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// - Texture21Arb = ((int)0x84D5) , + Texture21Arb = ((int)0x84D5), /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// - Texture22Arb = ((int)0x84D6) , + Texture22Arb = ((int)0x84D6), /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// - Texture23Arb = ((int)0x84D7) , + Texture23Arb = ((int)0x84D7), /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// - Texture24Arb = ((int)0x84D8) , + Texture24Arb = ((int)0x84D8), /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// - Texture25Arb = ((int)0x84D9) , + Texture25Arb = ((int)0x84D9), /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// - Texture26Arb = ((int)0x84DA) , + Texture26Arb = ((int)0x84DA), /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// - Texture27Arb = ((int)0x84DB) , + Texture27Arb = ((int)0x84DB), /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// - Texture28Arb = ((int)0x84DC) , + Texture28Arb = ((int)0x84DC), /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// - Texture29Arb = ((int)0x84DD) , + Texture29Arb = ((int)0x84DD), /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// - Texture30Arb = ((int)0x84DE) , + Texture30Arb = ((int)0x84DE), /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// - Texture31Arb = ((int)0x84DF) , + Texture31Arb = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// - ActiveTextureArb = ((int)0x84E0) , + ActiveTextureArb = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// - ClientActiveTextureArb = ((int)0x84E1) , + ClientActiveTextureArb = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// - MaxTextureUnitsArb = ((int)0x84E2) , + MaxTextureUnitsArb = ((int)0x84E2), } /// @@ -24051,23 +24053,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// - QueryCounterBitsArb = ((int)0x8864) , + QueryCounterBitsArb = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// - CurrentQueryArb = ((int)0x8865) , + CurrentQueryArb = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// - QueryResultArb = ((int)0x8866) , + QueryResultArb = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// - QueryResultAvailableArb = ((int)0x8867) , + QueryResultAvailableArb = ((int)0x8867), /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// - SamplesPassedArb = ((int)0x8914) , + SamplesPassedArb = ((int)0x8914), } /// @@ -24078,7 +24080,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), } /// @@ -24089,47 +24091,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), } /// @@ -24140,19 +24142,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// - PixelPackBufferArb = ((int)0x88EB) , + PixelPackBufferArb = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// - PixelUnpackBufferArb = ((int)0x88EC) , + PixelUnpackBufferArb = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// - PixelPackBufferBindingArb = ((int)0x88ED) , + PixelPackBufferBindingArb = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// - PixelUnpackBufferBindingArb = ((int)0x88EF) , + PixelUnpackBufferBindingArb = ((int)0x88EF), } /// @@ -24163,19 +24165,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -24186,11 +24188,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// - PointSpriteArb = ((int)0x8861) , + PointSpriteArb = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// - CoordReplaceArb = ((int)0x8862) , + CoordReplaceArb = ((int)0x8862), } /// @@ -24201,203 +24203,203 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), } /// @@ -24408,19 +24410,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -24431,19 +24433,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -24461,35 +24463,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), } /// @@ -24507,7 +24509,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), } /// @@ -24518,11 +24520,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), } /// @@ -24533,7 +24535,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -24544,7 +24546,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -24555,39 +24557,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -24598,119 +24600,119 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), } /// @@ -24742,259 +24744,259 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -25012,139 +25014,139 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// - ProgramObjectArb = ((int)0x8B40) , + ProgramObjectArb = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// - ShaderObjectArb = ((int)0x8B48) , + ShaderObjectArb = ((int)0x8B48), /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// - ObjectTypeArb = ((int)0x8B4E) , + ObjectTypeArb = ((int)0x8B4E), /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// - ObjectSubtypeArb = ((int)0x8B4F) , + ObjectSubtypeArb = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// - FloatVec2Arb = ((int)0x8B50) , + FloatVec2Arb = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// - FloatVec3Arb = ((int)0x8B51) , + FloatVec3Arb = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// - FloatVec4Arb = ((int)0x8B52) , + FloatVec4Arb = ((int)0x8B52), /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// - IntVec2Arb = ((int)0x8B53) , + IntVec2Arb = ((int)0x8B53), /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// - IntVec3Arb = ((int)0x8B54) , + IntVec3Arb = ((int)0x8B54), /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// - IntVec4Arb = ((int)0x8B55) , + IntVec4Arb = ((int)0x8B55), /// /// Original was GL_BOOL_ARB = 0x8B56 /// - BoolArb = ((int)0x8B56) , + BoolArb = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// - BoolVec2Arb = ((int)0x8B57) , + BoolVec2Arb = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// - BoolVec3Arb = ((int)0x8B58) , + BoolVec3Arb = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// - BoolVec4Arb = ((int)0x8B59) , + BoolVec4Arb = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// - FloatMat2Arb = ((int)0x8B5A) , + FloatMat2Arb = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// - FloatMat3Arb = ((int)0x8B5B) , + FloatMat3Arb = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// - FloatMat4Arb = ((int)0x8B5C) , + FloatMat4Arb = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// - Sampler1DArb = ((int)0x8B5D) , + Sampler1DArb = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// - Sampler2DArb = ((int)0x8B5E) , + Sampler2DArb = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// - Sampler3DArb = ((int)0x8B5F) , + Sampler3DArb = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// - SamplerCubeArb = ((int)0x8B60) , + SamplerCubeArb = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// - Sampler1DShadowArb = ((int)0x8B61) , + Sampler1DShadowArb = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// - Sampler2DShadowArb = ((int)0x8B62) , + Sampler2DShadowArb = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// - Sampler2DRectArb = ((int)0x8B63) , + Sampler2DRectArb = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// - Sampler2DRectShadowArb = ((int)0x8B64) , + Sampler2DRectShadowArb = ((int)0x8B64), /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// - ObjectDeleteStatusArb = ((int)0x8B80) , + ObjectDeleteStatusArb = ((int)0x8B80), /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// - ObjectCompileStatusArb = ((int)0x8B81) , + ObjectCompileStatusArb = ((int)0x8B81), /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// - ObjectLinkStatusArb = ((int)0x8B82) , + ObjectLinkStatusArb = ((int)0x8B82), /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// - ObjectValidateStatusArb = ((int)0x8B83) , + ObjectValidateStatusArb = ((int)0x8B83), /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// - ObjectInfoLogLengthArb = ((int)0x8B84) , + ObjectInfoLogLengthArb = ((int)0x8B84), /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// - ObjectAttachedObjectsArb = ((int)0x8B85) , + ObjectAttachedObjectsArb = ((int)0x8B85), /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// - ObjectActiveUniformsArb = ((int)0x8B86) , + ObjectActiveUniformsArb = ((int)0x8B86), /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// - ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , + ObjectActiveUniformMaxLengthArb = ((int)0x8B87), /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// - ObjectShaderSourceLengthArb = ((int)0x8B88) , + ObjectShaderSourceLengthArb = ((int)0x8B88), } /// @@ -25169,71 +25171,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), } /// @@ -25244,47 +25246,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -25309,7 +25311,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// - ShadingLanguageVersionArb = ((int)0x8B8C) , + ShadingLanguageVersionArb = ((int)0x8B8C), } /// @@ -25327,15 +25329,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), } /// @@ -25353,15 +25355,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// - TextureCompareModeArb = ((int)0x884C) , + TextureCompareModeArb = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// - TextureCompareFuncArb = ((int)0x884D) , + TextureCompareFuncArb = ((int)0x884D), /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// - CompareRToTextureArb = ((int)0x884E) , + CompareRToTextureArb = ((int)0x884E), } /// @@ -25372,7 +25374,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// - TextureCompareFailValueArb = ((int)0x80BF) , + TextureCompareFailValueArb = ((int)0x80BF), } /// @@ -25383,11 +25385,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), } /// @@ -25398,47 +25400,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), } /// @@ -25449,7 +25451,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), } /// @@ -25460,63 +25462,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -25527,151 +25529,151 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), } /// @@ -25689,7 +25691,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), } /// @@ -25700,23 +25702,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// - TextureBufferArb = ((int)0x8C2A) , + TextureBufferArb = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// - MaxTextureBufferSizeArb = ((int)0x8C2B) , + MaxTextureBufferSizeArb = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// - TextureBindingBufferArb = ((int)0x8C2C) , + TextureBindingBufferArb = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// - TextureBufferDataStoreBindingArb = ((int)0x8C2D) , + TextureBufferDataStoreBindingArb = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// - TextureBufferFormatArb = ((int)0x8C2E) , + TextureBufferFormatArb = ((int)0x8C2E), } /// @@ -25727,15 +25729,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), } /// @@ -25746,15 +25748,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), } /// @@ -25765,47 +25767,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// - CompressedAlphaArb = ((int)0x84E9) , + CompressedAlphaArb = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// - CompressedLuminanceArb = ((int)0x84EA) , + CompressedLuminanceArb = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// - CompressedLuminanceAlphaArb = ((int)0x84EB) , + CompressedLuminanceAlphaArb = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// - CompressedIntensityArb = ((int)0x84EC) , + CompressedIntensityArb = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// - CompressedRgbArb = ((int)0x84ED) , + CompressedRgbArb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// - CompressedRgbaArb = ((int)0x84EE) , + CompressedRgbaArb = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// - TextureCompressedImageSizeArb = ((int)0x86A0) , + TextureCompressedImageSizeArb = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// - TextureCompressedArb = ((int)0x86A1) , + TextureCompressedArb = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// - NumCompressedTextureFormatsArb = ((int)0x86A2) , + NumCompressedTextureFormatsArb = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// - CompressedTextureFormatsArb = ((int)0x86A3) , + CompressedTextureFormatsArb = ((int)0x86A3), } /// @@ -25816,19 +25818,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), } /// @@ -25839,19 +25841,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), } /// @@ -25862,51 +25864,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// - NormalMapArb = ((int)0x8511) , + NormalMapArb = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// - ReflectionMapArb = ((int)0x8512) , + ReflectionMapArb = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// - TextureCubeMapArb = ((int)0x8513) , + TextureCubeMapArb = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// - TextureBindingCubeMapArb = ((int)0x8514) , + TextureBindingCubeMapArb = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// - TextureCubeMapPositiveXArb = ((int)0x8515) , + TextureCubeMapPositiveXArb = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// - TextureCubeMapNegativeXArb = ((int)0x8516) , + TextureCubeMapNegativeXArb = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// - TextureCubeMapPositiveYArb = ((int)0x8517) , + TextureCubeMapPositiveYArb = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// - TextureCubeMapNegativeYArb = ((int)0x8518) , + TextureCubeMapNegativeYArb = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// - TextureCubeMapPositiveZArb = ((int)0x8519) , + TextureCubeMapPositiveZArb = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// - TextureCubeMapNegativeZArb = ((int)0x851A) , + TextureCubeMapNegativeZArb = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// - ProxyTextureCubeMapArb = ((int)0x851B) , + ProxyTextureCubeMapArb = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// - MaxCubeMapTextureSizeArb = ((int)0x851C) , + MaxCubeMapTextureSizeArb = ((int)0x851C), } /// @@ -25917,31 +25919,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), } /// @@ -25959,91 +25961,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// - SubtractArb = ((int)0x84E7) , + SubtractArb = ((int)0x84E7), /// /// Original was GL_COMBINE_ARB = 0x8570 /// - CombineArb = ((int)0x8570) , + CombineArb = ((int)0x8570), /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// - CombineRgbArb = ((int)0x8571) , + CombineRgbArb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// - CombineAlphaArb = ((int)0x8572) , + CombineAlphaArb = ((int)0x8572), /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// - RgbScaleArb = ((int)0x8573) , + RgbScaleArb = ((int)0x8573), /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// - AddSignedArb = ((int)0x8574) , + AddSignedArb = ((int)0x8574), /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// - InterpolateArb = ((int)0x8575) , + InterpolateArb = ((int)0x8575), /// /// Original was GL_CONSTANT_ARB = 0x8576 /// - ConstantArb = ((int)0x8576) , + ConstantArb = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// - PrimaryColorArb = ((int)0x8577) , + PrimaryColorArb = ((int)0x8577), /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// - PreviousArb = ((int)0x8578) , + PreviousArb = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// - Source0RgbArb = ((int)0x8580) , + Source0RgbArb = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// - Source1RgbArb = ((int)0x8581) , + Source1RgbArb = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// - Source2RgbArb = ((int)0x8582) , + Source2RgbArb = ((int)0x8582), /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// - Source0AlphaArb = ((int)0x8588) , + Source0AlphaArb = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// - Source1AlphaArb = ((int)0x8589) , + Source1AlphaArb = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// - Source2AlphaArb = ((int)0x858A) , + Source2AlphaArb = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// - Operand0RgbArb = ((int)0x8590) , + Operand0RgbArb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// - Operand1RgbArb = ((int)0x8591) , + Operand1RgbArb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// - Operand2RgbArb = ((int)0x8592) , + Operand2RgbArb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// - Operand0AlphaArb = ((int)0x8598) , + Operand0AlphaArb = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// - Operand1AlphaArb = ((int)0x8599) , + Operand1AlphaArb = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// - Operand2AlphaArb = ((int)0x859A) , + Operand2AlphaArb = ((int)0x859A), } /// @@ -26061,11 +26063,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// - Dot3RgbArb = ((int)0x86AE) , + Dot3RgbArb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// - Dot3RgbaArb = ((int)0x86AF) , + Dot3RgbaArb = ((int)0x86AF), } /// @@ -26076,83 +26078,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA32F_ARB = 0x8814 /// - Rgba32fArb = ((int)0x8814) , + Rgba32fArb = ((int)0x8814), /// /// Original was GL_RGB32F_ARB = 0x8815 /// - Rgb32fArb = ((int)0x8815) , + Rgb32fArb = ((int)0x8815), /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// - Alpha32fArb = ((int)0x8816) , + Alpha32fArb = ((int)0x8816), /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// - Intensity32fArb = ((int)0x8817) , + Intensity32fArb = ((int)0x8817), /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// - Luminance32fArb = ((int)0x8818) , + Luminance32fArb = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// - LuminanceAlpha32fArb = ((int)0x8819) , + LuminanceAlpha32fArb = ((int)0x8819), /// /// Original was GL_RGBA16F_ARB = 0x881A /// - Rgba16fArb = ((int)0x881A) , + Rgba16fArb = ((int)0x881A), /// /// Original was GL_RGB16F_ARB = 0x881B /// - Rgb16fArb = ((int)0x881B) , + Rgb16fArb = ((int)0x881B), /// /// Original was GL_ALPHA16F_ARB = 0x881C /// - Alpha16fArb = ((int)0x881C) , + Alpha16fArb = ((int)0x881C), /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// - Intensity16fArb = ((int)0x881D) , + Intensity16fArb = ((int)0x881D), /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// - Luminance16fArb = ((int)0x881E) , + Luminance16fArb = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// - LuminanceAlpha16fArb = ((int)0x881F) , + LuminanceAlpha16fArb = ((int)0x881F), /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// - TextureRedTypeArb = ((int)0x8C10) , + TextureRedTypeArb = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// - TextureGreenTypeArb = ((int)0x8C11) , + TextureGreenTypeArb = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// - TextureBlueTypeArb = ((int)0x8C12) , + TextureBlueTypeArb = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// - TextureAlphaTypeArb = ((int)0x8C13) , + TextureAlphaTypeArb = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// - TextureLuminanceTypeArb = ((int)0x8C14) , + TextureLuminanceTypeArb = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// - TextureIntensityTypeArb = ((int)0x8C15) , + TextureIntensityTypeArb = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// - TextureDepthTypeArb = ((int)0x8C16) , + TextureDepthTypeArb = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// - UnsignedNormalizedArb = ((int)0x8C17) , + UnsignedNormalizedArb = ((int)0x8C17), } /// @@ -26163,15 +26165,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), } /// @@ -26182,7 +26184,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), } /// @@ -26193,7 +26195,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// - MirroredRepeatArb = ((int)0x8370) , + MirroredRepeatArb = ((int)0x8370), } /// @@ -26204,87 +26206,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), } /// @@ -26316,19 +26318,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// - TextureRectangleArb = ((int)0x84F5) , + TextureRectangleArb = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// - TextureBindingRectangleArb = ((int)0x84F6) , + TextureBindingRectangleArb = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// - ProxyTextureRectangleArb = ((int)0x84F7) , + ProxyTextureRectangleArb = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// - MaxRectangleTextureSizeArb = ((int)0x84F8) , + MaxRectangleTextureSizeArb = ((int)0x84F8), } /// @@ -26339,91 +26341,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), } /// @@ -26434,7 +26436,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -26445,11 +26447,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), } /// @@ -26460,7 +26462,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -26478,23 +26480,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -26505,23 +26507,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -26532,11 +26534,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -26547,27 +26549,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), } /// @@ -26578,11 +26580,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -26600,11 +26602,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), } /// @@ -26615,19 +26617,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// - TransposeModelviewMatrixArb = ((int)0x84E3) , + TransposeModelviewMatrixArb = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// - TransposeProjectionMatrixArb = ((int)0x84E4) , + TransposeProjectionMatrixArb = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// - TransposeTextureMatrixArb = ((int)0x84E5) , + TransposeTextureMatrixArb = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// - TransposeColorMatrixArb = ((int)0x84E6) , + TransposeColorMatrixArb = ((int)0x84E6), } /// @@ -26638,135 +26640,135 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -26777,7 +26779,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), } /// @@ -26788,7 +26790,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), } /// @@ -26799,55 +26801,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -26858,31 +26860,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), } /// @@ -26893,171 +26895,171 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// - Modelview0Arb = ((int)0x1700) , + Modelview0Arb = ((int)0x1700), /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// - Modelview1Arb = ((int)0x850A) , + Modelview1Arb = ((int)0x850A), /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// - MaxVertexUnitsArb = ((int)0x86A4) , + MaxVertexUnitsArb = ((int)0x86A4), /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// - ActiveVertexUnitsArb = ((int)0x86A5) , + ActiveVertexUnitsArb = ((int)0x86A5), /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// - WeightSumUnityArb = ((int)0x86A6) , + WeightSumUnityArb = ((int)0x86A6), /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// - VertexBlendArb = ((int)0x86A7) , + VertexBlendArb = ((int)0x86A7), /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// - CurrentWeightArb = ((int)0x86A8) , + CurrentWeightArb = ((int)0x86A8), /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// - WeightArrayTypeArb = ((int)0x86A9) , + WeightArrayTypeArb = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// - WeightArrayStrideArb = ((int)0x86AA) , + WeightArrayStrideArb = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// - WeightArraySizeArb = ((int)0x86AB) , + WeightArraySizeArb = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// - WeightArrayPointerArb = ((int)0x86AC) , + WeightArrayPointerArb = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// - WeightArrayArb = ((int)0x86AD) , + WeightArrayArb = ((int)0x86AD), /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// - Modelview2Arb = ((int)0x8722) , + Modelview2Arb = ((int)0x8722), /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// - Modelview3Arb = ((int)0x8723) , + Modelview3Arb = ((int)0x8723), /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// - Modelview4Arb = ((int)0x8724) , + Modelview4Arb = ((int)0x8724), /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// - Modelview5Arb = ((int)0x8725) , + Modelview5Arb = ((int)0x8725), /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// - Modelview6Arb = ((int)0x8726) , + Modelview6Arb = ((int)0x8726), /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// - Modelview7Arb = ((int)0x8727) , + Modelview7Arb = ((int)0x8727), /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// - Modelview8Arb = ((int)0x8728) , + Modelview8Arb = ((int)0x8728), /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// - Modelview9Arb = ((int)0x8729) , + Modelview9Arb = ((int)0x8729), /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// - Modelview10Arb = ((int)0x872A) , + Modelview10Arb = ((int)0x872A), /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// - Modelview11Arb = ((int)0x872B) , + Modelview11Arb = ((int)0x872B), /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// - Modelview12Arb = ((int)0x872C) , + Modelview12Arb = ((int)0x872C), /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// - Modelview13Arb = ((int)0x872D) , + Modelview13Arb = ((int)0x872D), /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// - Modelview14Arb = ((int)0x872E) , + Modelview14Arb = ((int)0x872E), /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// - Modelview15Arb = ((int)0x872F) , + Modelview15Arb = ((int)0x872F), /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// - Modelview16Arb = ((int)0x8730) , + Modelview16Arb = ((int)0x8730), /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// - Modelview17Arb = ((int)0x8731) , + Modelview17Arb = ((int)0x8731), /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// - Modelview18Arb = ((int)0x8732) , + Modelview18Arb = ((int)0x8732), /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// - Modelview19Arb = ((int)0x8733) , + Modelview19Arb = ((int)0x8733), /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// - Modelview20Arb = ((int)0x8734) , + Modelview20Arb = ((int)0x8734), /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// - Modelview21Arb = ((int)0x8735) , + Modelview21Arb = ((int)0x8735), /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// - Modelview22Arb = ((int)0x8736) , + Modelview22Arb = ((int)0x8736), /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// - Modelview23Arb = ((int)0x8737) , + Modelview23Arb = ((int)0x8737), /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// - Modelview24Arb = ((int)0x8738) , + Modelview24Arb = ((int)0x8738), /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// - Modelview25Arb = ((int)0x8739) , + Modelview25Arb = ((int)0x8739), /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// - Modelview26Arb = ((int)0x873A) , + Modelview26Arb = ((int)0x873A), /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// - Modelview27Arb = ((int)0x873B) , + Modelview27Arb = ((int)0x873B), /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// - Modelview28Arb = ((int)0x873C) , + Modelview28Arb = ((int)0x873C), /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// - Modelview29Arb = ((int)0x873D) , + Modelview29Arb = ((int)0x873D), /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// - Modelview30Arb = ((int)0x873E) , + Modelview30Arb = ((int)0x873E), /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// - Modelview31Arb = ((int)0x873F) , + Modelview31Arb = ((int)0x873F), } /// @@ -27068,127 +27070,127 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// - BufferSizeArb = ((int)0x8764) , + BufferSizeArb = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// - BufferUsageArb = ((int)0x8765) , + BufferUsageArb = ((int)0x8765), /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// - ArrayBufferArb = ((int)0x8892) , + ArrayBufferArb = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// - ElementArrayBufferArb = ((int)0x8893) , + ElementArrayBufferArb = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// - ArrayBufferBindingArb = ((int)0x8894) , + ArrayBufferBindingArb = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// - ElementArrayBufferBindingArb = ((int)0x8895) , + ElementArrayBufferBindingArb = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// - VertexArrayBufferBindingArb = ((int)0x8896) , + VertexArrayBufferBindingArb = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// - NormalArrayBufferBindingArb = ((int)0x8897) , + NormalArrayBufferBindingArb = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// - ColorArrayBufferBindingArb = ((int)0x8898) , + ColorArrayBufferBindingArb = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// - IndexArrayBufferBindingArb = ((int)0x8899) , + IndexArrayBufferBindingArb = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// - TextureCoordArrayBufferBindingArb = ((int)0x889A) , + TextureCoordArrayBufferBindingArb = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// - EdgeFlagArrayBufferBindingArb = ((int)0x889B) , + EdgeFlagArrayBufferBindingArb = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// - SecondaryColorArrayBufferBindingArb = ((int)0x889C) , + SecondaryColorArrayBufferBindingArb = ((int)0x889C), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// - FogCoordinateArrayBufferBindingArb = ((int)0x889D) , + FogCoordinateArrayBufferBindingArb = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// - WeightArrayBufferBindingArb = ((int)0x889E) , + WeightArrayBufferBindingArb = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// - VertexAttribArrayBufferBindingArb = ((int)0x889F) , + VertexAttribArrayBufferBindingArb = ((int)0x889F), /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// - ReadOnlyArb = ((int)0x88B8) , + ReadOnlyArb = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// - WriteOnlyArb = ((int)0x88B9) , + WriteOnlyArb = ((int)0x88B9), /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// - ReadWriteArb = ((int)0x88BA) , + ReadWriteArb = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// - BufferAccessArb = ((int)0x88BB) , + BufferAccessArb = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// - BufferMappedArb = ((int)0x88BC) , + BufferMappedArb = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// - BufferMapPointerArb = ((int)0x88BD) , + BufferMapPointerArb = ((int)0x88BD), /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// - StreamDrawArb = ((int)0x88E0) , + StreamDrawArb = ((int)0x88E0), /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// - StreamReadArb = ((int)0x88E1) , + StreamReadArb = ((int)0x88E1), /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// - StreamCopyArb = ((int)0x88E2) , + StreamCopyArb = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// - StaticDrawArb = ((int)0x88E4) , + StaticDrawArb = ((int)0x88E4), /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// - StaticReadArb = ((int)0x88E5) , + StaticReadArb = ((int)0x88E5), /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// - StaticCopyArb = ((int)0x88E6) , + StaticCopyArb = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// - DynamicDrawArb = ((int)0x88E8) , + DynamicDrawArb = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// - DynamicReadArb = ((int)0x88E9) , + DynamicReadArb = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// - DynamicCopyArb = ((int)0x88EA) , + DynamicCopyArb = ((int)0x88EA), } /// @@ -27199,319 +27201,319 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// - ColorSumArb = ((int)0x8458) , + ColorSumArb = ((int)0x8458), /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// - VertexProgramArb = ((int)0x8620) , + VertexProgramArb = ((int)0x8620), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// - VertexAttribArrayEnabledArb = ((int)0x8622) , + VertexAttribArrayEnabledArb = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// - VertexAttribArraySizeArb = ((int)0x8623) , + VertexAttribArraySizeArb = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// - VertexAttribArrayStrideArb = ((int)0x8624) , + VertexAttribArrayStrideArb = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// - VertexAttribArrayTypeArb = ((int)0x8625) , + VertexAttribArrayTypeArb = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// - CurrentVertexAttribArb = ((int)0x8626) , + CurrentVertexAttribArb = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// - ProgramLengthArb = ((int)0x8627) , + ProgramLengthArb = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// - ProgramStringArb = ((int)0x8628) , + ProgramStringArb = ((int)0x8628), /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// - MaxProgramMatrixStackDepthArb = ((int)0x862E) , + MaxProgramMatrixStackDepthArb = ((int)0x862E), /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// - MaxProgramMatricesArb = ((int)0x862F) , + MaxProgramMatricesArb = ((int)0x862F), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// - CurrentMatrixStackDepthArb = ((int)0x8640) , + CurrentMatrixStackDepthArb = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// - CurrentMatrixArb = ((int)0x8641) , + CurrentMatrixArb = ((int)0x8641), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - VertexProgramPointSizeArb = ((int)0x8642) , + VertexProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// - VertexProgramTwoSideArb = ((int)0x8643) , + VertexProgramTwoSideArb = ((int)0x8643), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// - VertexAttribArrayPointerArb = ((int)0x8645) , + VertexAttribArrayPointerArb = ((int)0x8645), /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// - ProgramErrorPositionArb = ((int)0x864B) , + ProgramErrorPositionArb = ((int)0x864B), /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// - ProgramBindingArb = ((int)0x8677) , + ProgramBindingArb = ((int)0x8677), /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// - MaxVertexAttribsArb = ((int)0x8869) , + MaxVertexAttribsArb = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// - VertexAttribArrayNormalizedArb = ((int)0x886A) , + VertexAttribArrayNormalizedArb = ((int)0x886A), /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// - ProgramErrorStringArb = ((int)0x8874) , + ProgramErrorStringArb = ((int)0x8874), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// - ProgramFormatArb = ((int)0x8876) , + ProgramFormatArb = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// - ProgramInstructionsArb = ((int)0x88A0) , + ProgramInstructionsArb = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// - MaxProgramInstructionsArb = ((int)0x88A1) , + MaxProgramInstructionsArb = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// - ProgramNativeInstructionsArb = ((int)0x88A2) , + ProgramNativeInstructionsArb = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// - MaxProgramNativeInstructionsArb = ((int)0x88A3) , + MaxProgramNativeInstructionsArb = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// - ProgramTemporariesArb = ((int)0x88A4) , + ProgramTemporariesArb = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// - MaxProgramTemporariesArb = ((int)0x88A5) , + MaxProgramTemporariesArb = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// - ProgramNativeTemporariesArb = ((int)0x88A6) , + ProgramNativeTemporariesArb = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// - MaxProgramNativeTemporariesArb = ((int)0x88A7) , + MaxProgramNativeTemporariesArb = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// - ProgramParametersArb = ((int)0x88A8) , + ProgramParametersArb = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// - MaxProgramParametersArb = ((int)0x88A9) , + MaxProgramParametersArb = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// - ProgramNativeParametersArb = ((int)0x88AA) , + ProgramNativeParametersArb = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// - MaxProgramNativeParametersArb = ((int)0x88AB) , + MaxProgramNativeParametersArb = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// - ProgramAttribsArb = ((int)0x88AC) , + ProgramAttribsArb = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// - MaxProgramAttribsArb = ((int)0x88AD) , + MaxProgramAttribsArb = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// - ProgramNativeAttribsArb = ((int)0x88AE) , + ProgramNativeAttribsArb = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// - MaxProgramNativeAttribsArb = ((int)0x88AF) , + MaxProgramNativeAttribsArb = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// - ProgramAddressRegistersArb = ((int)0x88B0) , + ProgramAddressRegistersArb = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// - MaxProgramAddressRegistersArb = ((int)0x88B1) , + MaxProgramAddressRegistersArb = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// - ProgramNativeAddressRegistersArb = ((int)0x88B2) , + ProgramNativeAddressRegistersArb = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// - MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , + MaxProgramNativeAddressRegistersArb = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// - MaxProgramLocalParametersArb = ((int)0x88B4) , + MaxProgramLocalParametersArb = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// - MaxProgramEnvParametersArb = ((int)0x88B5) , + MaxProgramEnvParametersArb = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// - ProgramUnderNativeLimitsArb = ((int)0x88B6) , + ProgramUnderNativeLimitsArb = ((int)0x88B6), /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// - TransposeCurrentMatrixArb = ((int)0x88B7) , + TransposeCurrentMatrixArb = ((int)0x88B7), /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// - Matrix0Arb = ((int)0x88C0) , + Matrix0Arb = ((int)0x88C0), /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// - Matrix1Arb = ((int)0x88C1) , + Matrix1Arb = ((int)0x88C1), /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// - Matrix2Arb = ((int)0x88C2) , + Matrix2Arb = ((int)0x88C2), /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// - Matrix3Arb = ((int)0x88C3) , + Matrix3Arb = ((int)0x88C3), /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// - Matrix4Arb = ((int)0x88C4) , + Matrix4Arb = ((int)0x88C4), /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// - Matrix5Arb = ((int)0x88C5) , + Matrix5Arb = ((int)0x88C5), /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// - Matrix6Arb = ((int)0x88C6) , + Matrix6Arb = ((int)0x88C6), /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// - Matrix7Arb = ((int)0x88C7) , + Matrix7Arb = ((int)0x88C7), /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// - Matrix8Arb = ((int)0x88C8) , + Matrix8Arb = ((int)0x88C8), /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// - Matrix9Arb = ((int)0x88C9) , + Matrix9Arb = ((int)0x88C9), /// /// Original was GL_MATRIX10_ARB = 0x88CA /// - Matrix10Arb = ((int)0x88CA) , + Matrix10Arb = ((int)0x88CA), /// /// Original was GL_MATRIX11_ARB = 0x88CB /// - Matrix11Arb = ((int)0x88CB) , + Matrix11Arb = ((int)0x88CB), /// /// Original was GL_MATRIX12_ARB = 0x88CC /// - Matrix12Arb = ((int)0x88CC) , + Matrix12Arb = ((int)0x88CC), /// /// Original was GL_MATRIX13_ARB = 0x88CD /// - Matrix13Arb = ((int)0x88CD) , + Matrix13Arb = ((int)0x88CD), /// /// Original was GL_MATRIX14_ARB = 0x88CE /// - Matrix14Arb = ((int)0x88CE) , + Matrix14Arb = ((int)0x88CE), /// /// Original was GL_MATRIX15_ARB = 0x88CF /// - Matrix15Arb = ((int)0x88CF) , + Matrix15Arb = ((int)0x88CF), /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// - Matrix16Arb = ((int)0x88D0) , + Matrix16Arb = ((int)0x88D0), /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// - Matrix17Arb = ((int)0x88D1) , + Matrix17Arb = ((int)0x88D1), /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// - Matrix18Arb = ((int)0x88D2) , + Matrix18Arb = ((int)0x88D2), /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// - Matrix19Arb = ((int)0x88D3) , + Matrix19Arb = ((int)0x88D3), /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// - Matrix20Arb = ((int)0x88D4) , + Matrix20Arb = ((int)0x88D4), /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// - Matrix21Arb = ((int)0x88D5) , + Matrix21Arb = ((int)0x88D5), /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// - Matrix22Arb = ((int)0x88D6) , + Matrix22Arb = ((int)0x88D6), /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// - Matrix23Arb = ((int)0x88D7) , + Matrix23Arb = ((int)0x88D7), /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// - Matrix24Arb = ((int)0x88D8) , + Matrix24Arb = ((int)0x88D8), /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// - Matrix25Arb = ((int)0x88D9) , + Matrix25Arb = ((int)0x88D9), /// /// Original was GL_MATRIX26_ARB = 0x88DA /// - Matrix26Arb = ((int)0x88DA) , + Matrix26Arb = ((int)0x88DA), /// /// Original was GL_MATRIX27_ARB = 0x88DB /// - Matrix27Arb = ((int)0x88DB) , + Matrix27Arb = ((int)0x88DB), /// /// Original was GL_MATRIX28_ARB = 0x88DC /// - Matrix28Arb = ((int)0x88DC) , + Matrix28Arb = ((int)0x88DC), /// /// Original was GL_MATRIX29_ARB = 0x88DD /// - Matrix29Arb = ((int)0x88DD) , + Matrix29Arb = ((int)0x88DD), /// /// Original was GL_MATRIX30_ARB = 0x88DE /// - Matrix30Arb = ((int)0x88DE) , + Matrix30Arb = ((int)0x88DE), /// /// Original was GL_MATRIX31_ARB = 0x88DF /// - Matrix31Arb = ((int)0x88DF) , + Matrix31Arb = ((int)0x88DF), } /// @@ -27522,107 +27524,107 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// - VertexAttribArrayEnabledArb = ((int)0x8622) , + VertexAttribArrayEnabledArb = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// - VertexAttribArraySizeArb = ((int)0x8623) , + VertexAttribArraySizeArb = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// - VertexAttribArrayStrideArb = ((int)0x8624) , + VertexAttribArrayStrideArb = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// - VertexAttribArrayTypeArb = ((int)0x8625) , + VertexAttribArrayTypeArb = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// - CurrentVertexAttribArb = ((int)0x8626) , + CurrentVertexAttribArb = ((int)0x8626), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - VertexProgramPointSizeArb = ((int)0x8642) , + VertexProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// - VertexProgramTwoSideArb = ((int)0x8643) , + VertexProgramTwoSideArb = ((int)0x8643), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// - VertexAttribArrayPointerArb = ((int)0x8645) , + VertexAttribArrayPointerArb = ((int)0x8645), /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// - MaxVertexAttribsArb = ((int)0x8869) , + MaxVertexAttribsArb = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// - VertexAttribArrayNormalizedArb = ((int)0x886A) , + VertexAttribArrayNormalizedArb = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// - MaxTextureCoordsArb = ((int)0x8871) , + MaxTextureCoordsArb = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// - MaxTextureImageUnitsArb = ((int)0x8872) , + MaxTextureImageUnitsArb = ((int)0x8872), /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// - VertexShaderArb = ((int)0x8B31) , + VertexShaderArb = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// - MaxVertexUniformComponentsArb = ((int)0x8B4A) , + MaxVertexUniformComponentsArb = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// - MaxVaryingFloatsArb = ((int)0x8B4B) , + MaxVaryingFloatsArb = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// - MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , + MaxVertexTextureImageUnitsArb = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// - MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , + MaxCombinedTextureImageUnitsArb = ((int)0x8B4D), /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// - FloatVec2Arb = ((int)0x8B50) , + FloatVec2Arb = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// - FloatVec3Arb = ((int)0x8B51) , + FloatVec3Arb = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// - FloatVec4Arb = ((int)0x8B52) , + FloatVec4Arb = ((int)0x8B52), /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// - FloatMat2Arb = ((int)0x8B5A) , + FloatMat2Arb = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// - FloatMat3Arb = ((int)0x8B5B) , + FloatMat3Arb = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// - FloatMat4Arb = ((int)0x8B5C) , + FloatMat4Arb = ((int)0x8B5C), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// - ObjectActiveAttributesArb = ((int)0x8B89) , + ObjectActiveAttributesArb = ((int)0x8B89), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// - ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , + ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A), } /// @@ -27633,7 +27635,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), } /// @@ -27644,11 +27646,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -27659,55 +27661,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -27725,35 +27727,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), } /// @@ -27764,7 +27766,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), } /// @@ -27775,175 +27777,175 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), } /// @@ -27954,7 +27956,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), } /// @@ -27965,15 +27967,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// - GeometryProgramNv = ((int)0x8C26) , + GeometryProgramNv = ((int)0x8C26), } /// @@ -27984,71 +27986,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// - MaxDrawBuffersAti = ((int)0x8824) , + MaxDrawBuffersAti = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// - DrawBuffer0Ati = ((int)0x8825) , + DrawBuffer0Ati = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// - DrawBuffer1Ati = ((int)0x8826) , + DrawBuffer1Ati = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// - DrawBuffer2Ati = ((int)0x8827) , + DrawBuffer2Ati = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// - DrawBuffer3Ati = ((int)0x8828) , + DrawBuffer3Ati = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// - DrawBuffer4Ati = ((int)0x8829) , + DrawBuffer4Ati = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// - DrawBuffer5Ati = ((int)0x882A) , + DrawBuffer5Ati = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// - DrawBuffer6Ati = ((int)0x882B) , + DrawBuffer6Ati = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// - DrawBuffer7Ati = ((int)0x882C) , + DrawBuffer7Ati = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// - DrawBuffer8Ati = ((int)0x882D) , + DrawBuffer8Ati = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// - DrawBuffer9Ati = ((int)0x882E) , + DrawBuffer9Ati = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// - DrawBuffer10Ati = ((int)0x882F) , + DrawBuffer10Ati = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// - DrawBuffer11Ati = ((int)0x8830) , + DrawBuffer11Ati = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// - DrawBuffer12Ati = ((int)0x8831) , + DrawBuffer12Ati = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// - DrawBuffer13Ati = ((int)0x8832) , + DrawBuffer13Ati = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// - DrawBuffer14Ati = ((int)0x8833) , + DrawBuffer14Ati = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// - DrawBuffer15Ati = ((int)0x8834) , + DrawBuffer15Ati = ((int)0x8834), } /// @@ -28059,15 +28061,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// - ElementArrayAti = ((int)0x8768) , + ElementArrayAti = ((int)0x8768), /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// - ElementArrayTypeAti = ((int)0x8769) , + ElementArrayTypeAti = ((int)0x8769), /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// - ElementArrayPointerAti = ((int)0x876A) , + ElementArrayPointerAti = ((int)0x876A), } /// @@ -28078,35 +28080,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// - BumpRotMatrixAti = ((int)0x8775) , + BumpRotMatrixAti = ((int)0x8775), /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// - BumpRotMatrixSizeAti = ((int)0x8776) , + BumpRotMatrixSizeAti = ((int)0x8776), /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// - BumpNumTexUnitsAti = ((int)0x8777) , + BumpNumTexUnitsAti = ((int)0x8777), /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// - BumpTexUnitsAti = ((int)0x8778) , + BumpTexUnitsAti = ((int)0x8778), /// /// Original was GL_DUDV_ATI = 0x8779 /// - DudvAti = ((int)0x8779) , + DudvAti = ((int)0x8779), /// /// Original was GL_DU8DV8_ATI = 0x877A /// - Du8Dv8Ati = ((int)0x877A) , + Du8Dv8Ati = ((int)0x877A), /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// - BumpEnvmapAti = ((int)0x877B) , + BumpEnvmapAti = ((int)0x877B), /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// - BumpTargetAti = ((int)0x877C) , + BumpTargetAti = ((int)0x877C), } /// @@ -28117,419 +28119,419 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// - Gl2XBitAti = ((int)0x00000001) , + Gl2XBitAti = ((int)0x00000001), /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// - RedBitAti = ((int)0x00000001) , + RedBitAti = ((int)0x00000001), /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// - CompBitAti = ((int)0x00000002) , + CompBitAti = ((int)0x00000002), /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// - Gl4XBitAti = ((int)0x00000002) , + Gl4XBitAti = ((int)0x00000002), /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// - GreenBitAti = ((int)0x00000002) , + GreenBitAti = ((int)0x00000002), /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// - BlueBitAti = ((int)0x00000004) , + BlueBitAti = ((int)0x00000004), /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// - Gl8XBitAti = ((int)0x00000004) , + Gl8XBitAti = ((int)0x00000004), /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// - NegateBitAti = ((int)0x00000004) , + NegateBitAti = ((int)0x00000004), /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// - BiasBitAti = ((int)0x00000008) , + BiasBitAti = ((int)0x00000008), /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// - HalfBitAti = ((int)0x00000008) , + HalfBitAti = ((int)0x00000008), /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// - QuarterBitAti = ((int)0x00000010) , + QuarterBitAti = ((int)0x00000010), /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// - EighthBitAti = ((int)0x00000020) , + EighthBitAti = ((int)0x00000020), /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// - SaturateBitAti = ((int)0x00000040) , + SaturateBitAti = ((int)0x00000040), /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// - FragmentShaderAti = ((int)0x8920) , + FragmentShaderAti = ((int)0x8920), /// /// Original was GL_REG_0_ATI = 0x8921 /// - Reg0Ati = ((int)0x8921) , + Reg0Ati = ((int)0x8921), /// /// Original was GL_REG_1_ATI = 0x8922 /// - Reg1Ati = ((int)0x8922) , + Reg1Ati = ((int)0x8922), /// /// Original was GL_REG_2_ATI = 0x8923 /// - Reg2Ati = ((int)0x8923) , + Reg2Ati = ((int)0x8923), /// /// Original was GL_REG_3_ATI = 0x8924 /// - Reg3Ati = ((int)0x8924) , + Reg3Ati = ((int)0x8924), /// /// Original was GL_REG_4_ATI = 0x8925 /// - Reg4Ati = ((int)0x8925) , + Reg4Ati = ((int)0x8925), /// /// Original was GL_REG_5_ATI = 0x8926 /// - Reg5Ati = ((int)0x8926) , + Reg5Ati = ((int)0x8926), /// /// Original was GL_REG_6_ATI = 0x8927 /// - Reg6Ati = ((int)0x8927) , + Reg6Ati = ((int)0x8927), /// /// Original was GL_REG_7_ATI = 0x8928 /// - Reg7Ati = ((int)0x8928) , + Reg7Ati = ((int)0x8928), /// /// Original was GL_REG_8_ATI = 0x8929 /// - Reg8Ati = ((int)0x8929) , + Reg8Ati = ((int)0x8929), /// /// Original was GL_REG_9_ATI = 0x892A /// - Reg9Ati = ((int)0x892A) , + Reg9Ati = ((int)0x892A), /// /// Original was GL_REG_10_ATI = 0x892B /// - Reg10Ati = ((int)0x892B) , + Reg10Ati = ((int)0x892B), /// /// Original was GL_REG_11_ATI = 0x892C /// - Reg11Ati = ((int)0x892C) , + Reg11Ati = ((int)0x892C), /// /// Original was GL_REG_12_ATI = 0x892D /// - Reg12Ati = ((int)0x892D) , + Reg12Ati = ((int)0x892D), /// /// Original was GL_REG_13_ATI = 0x892E /// - Reg13Ati = ((int)0x892E) , + Reg13Ati = ((int)0x892E), /// /// Original was GL_REG_14_ATI = 0x892F /// - Reg14Ati = ((int)0x892F) , + Reg14Ati = ((int)0x892F), /// /// Original was GL_REG_15_ATI = 0x8930 /// - Reg15Ati = ((int)0x8930) , + Reg15Ati = ((int)0x8930), /// /// Original was GL_REG_16_ATI = 0x8931 /// - Reg16Ati = ((int)0x8931) , + Reg16Ati = ((int)0x8931), /// /// Original was GL_REG_17_ATI = 0x8932 /// - Reg17Ati = ((int)0x8932) , + Reg17Ati = ((int)0x8932), /// /// Original was GL_REG_18_ATI = 0x8933 /// - Reg18Ati = ((int)0x8933) , + Reg18Ati = ((int)0x8933), /// /// Original was GL_REG_19_ATI = 0x8934 /// - Reg19Ati = ((int)0x8934) , + Reg19Ati = ((int)0x8934), /// /// Original was GL_REG_20_ATI = 0x8935 /// - Reg20Ati = ((int)0x8935) , + Reg20Ati = ((int)0x8935), /// /// Original was GL_REG_21_ATI = 0x8936 /// - Reg21Ati = ((int)0x8936) , + Reg21Ati = ((int)0x8936), /// /// Original was GL_REG_22_ATI = 0x8937 /// - Reg22Ati = ((int)0x8937) , + Reg22Ati = ((int)0x8937), /// /// Original was GL_REG_23_ATI = 0x8938 /// - Reg23Ati = ((int)0x8938) , + Reg23Ati = ((int)0x8938), /// /// Original was GL_REG_24_ATI = 0x8939 /// - Reg24Ati = ((int)0x8939) , + Reg24Ati = ((int)0x8939), /// /// Original was GL_REG_25_ATI = 0x893A /// - Reg25Ati = ((int)0x893A) , + Reg25Ati = ((int)0x893A), /// /// Original was GL_REG_26_ATI = 0x893B /// - Reg26Ati = ((int)0x893B) , + Reg26Ati = ((int)0x893B), /// /// Original was GL_REG_27_ATI = 0x893C /// - Reg27Ati = ((int)0x893C) , + Reg27Ati = ((int)0x893C), /// /// Original was GL_REG_28_ATI = 0x893D /// - Reg28Ati = ((int)0x893D) , + Reg28Ati = ((int)0x893D), /// /// Original was GL_REG_29_ATI = 0x893E /// - Reg29Ati = ((int)0x893E) , + Reg29Ati = ((int)0x893E), /// /// Original was GL_REG_30_ATI = 0x893F /// - Reg30Ati = ((int)0x893F) , + Reg30Ati = ((int)0x893F), /// /// Original was GL_REG_31_ATI = 0x8940 /// - Reg31Ati = ((int)0x8940) , + Reg31Ati = ((int)0x8940), /// /// Original was GL_CON_0_ATI = 0x8941 /// - Con0Ati = ((int)0x8941) , + Con0Ati = ((int)0x8941), /// /// Original was GL_CON_1_ATI = 0x8942 /// - Con1Ati = ((int)0x8942) , + Con1Ati = ((int)0x8942), /// /// Original was GL_CON_2_ATI = 0x8943 /// - Con2Ati = ((int)0x8943) , + Con2Ati = ((int)0x8943), /// /// Original was GL_CON_3_ATI = 0x8944 /// - Con3Ati = ((int)0x8944) , + Con3Ati = ((int)0x8944), /// /// Original was GL_CON_4_ATI = 0x8945 /// - Con4Ati = ((int)0x8945) , + Con4Ati = ((int)0x8945), /// /// Original was GL_CON_5_ATI = 0x8946 /// - Con5Ati = ((int)0x8946) , + Con5Ati = ((int)0x8946), /// /// Original was GL_CON_6_ATI = 0x8947 /// - Con6Ati = ((int)0x8947) , + Con6Ati = ((int)0x8947), /// /// Original was GL_CON_7_ATI = 0x8948 /// - Con7Ati = ((int)0x8948) , + Con7Ati = ((int)0x8948), /// /// Original was GL_CON_8_ATI = 0x8949 /// - Con8Ati = ((int)0x8949) , + Con8Ati = ((int)0x8949), /// /// Original was GL_CON_9_ATI = 0x894A /// - Con9Ati = ((int)0x894A) , + Con9Ati = ((int)0x894A), /// /// Original was GL_CON_10_ATI = 0x894B /// - Con10Ati = ((int)0x894B) , + Con10Ati = ((int)0x894B), /// /// Original was GL_CON_11_ATI = 0x894C /// - Con11Ati = ((int)0x894C) , + Con11Ati = ((int)0x894C), /// /// Original was GL_CON_12_ATI = 0x894D /// - Con12Ati = ((int)0x894D) , + Con12Ati = ((int)0x894D), /// /// Original was GL_CON_13_ATI = 0x894E /// - Con13Ati = ((int)0x894E) , + Con13Ati = ((int)0x894E), /// /// Original was GL_CON_14_ATI = 0x894F /// - Con14Ati = ((int)0x894F) , + Con14Ati = ((int)0x894F), /// /// Original was GL_CON_15_ATI = 0x8950 /// - Con15Ati = ((int)0x8950) , + Con15Ati = ((int)0x8950), /// /// Original was GL_CON_16_ATI = 0x8951 /// - Con16Ati = ((int)0x8951) , + Con16Ati = ((int)0x8951), /// /// Original was GL_CON_17_ATI = 0x8952 /// - Con17Ati = ((int)0x8952) , + Con17Ati = ((int)0x8952), /// /// Original was GL_CON_18_ATI = 0x8953 /// - Con18Ati = ((int)0x8953) , + Con18Ati = ((int)0x8953), /// /// Original was GL_CON_19_ATI = 0x8954 /// - Con19Ati = ((int)0x8954) , + Con19Ati = ((int)0x8954), /// /// Original was GL_CON_20_ATI = 0x8955 /// - Con20Ati = ((int)0x8955) , + Con20Ati = ((int)0x8955), /// /// Original was GL_CON_21_ATI = 0x8956 /// - Con21Ati = ((int)0x8956) , + Con21Ati = ((int)0x8956), /// /// Original was GL_CON_22_ATI = 0x8957 /// - Con22Ati = ((int)0x8957) , + Con22Ati = ((int)0x8957), /// /// Original was GL_CON_23_ATI = 0x8958 /// - Con23Ati = ((int)0x8958) , + Con23Ati = ((int)0x8958), /// /// Original was GL_CON_24_ATI = 0x8959 /// - Con24Ati = ((int)0x8959) , + Con24Ati = ((int)0x8959), /// /// Original was GL_CON_25_ATI = 0x895A /// - Con25Ati = ((int)0x895A) , + Con25Ati = ((int)0x895A), /// /// Original was GL_CON_26_ATI = 0x895B /// - Con26Ati = ((int)0x895B) , + Con26Ati = ((int)0x895B), /// /// Original was GL_CON_27_ATI = 0x895C /// - Con27Ati = ((int)0x895C) , + Con27Ati = ((int)0x895C), /// /// Original was GL_CON_28_ATI = 0x895D /// - Con28Ati = ((int)0x895D) , + Con28Ati = ((int)0x895D), /// /// Original was GL_CON_29_ATI = 0x895E /// - Con29Ati = ((int)0x895E) , + Con29Ati = ((int)0x895E), /// /// Original was GL_CON_30_ATI = 0x895F /// - Con30Ati = ((int)0x895F) , + Con30Ati = ((int)0x895F), /// /// Original was GL_CON_31_ATI = 0x8960 /// - Con31Ati = ((int)0x8960) , + Con31Ati = ((int)0x8960), /// /// Original was GL_MOV_ATI = 0x8961 /// - MovAti = ((int)0x8961) , + MovAti = ((int)0x8961), /// /// Original was GL_ADD_ATI = 0x8963 /// - AddAti = ((int)0x8963) , + AddAti = ((int)0x8963), /// /// Original was GL_MUL_ATI = 0x8964 /// - MulAti = ((int)0x8964) , + MulAti = ((int)0x8964), /// /// Original was GL_SUB_ATI = 0x8965 /// - SubAti = ((int)0x8965) , + SubAti = ((int)0x8965), /// /// Original was GL_DOT3_ATI = 0x8966 /// - Dot3Ati = ((int)0x8966) , + Dot3Ati = ((int)0x8966), /// /// Original was GL_DOT4_ATI = 0x8967 /// - Dot4Ati = ((int)0x8967) , + Dot4Ati = ((int)0x8967), /// /// Original was GL_MAD_ATI = 0x8968 /// - MadAti = ((int)0x8968) , + MadAti = ((int)0x8968), /// /// Original was GL_LERP_ATI = 0x8969 /// - LerpAti = ((int)0x8969) , + LerpAti = ((int)0x8969), /// /// Original was GL_CND_ATI = 0x896A /// - CndAti = ((int)0x896A) , + CndAti = ((int)0x896A), /// /// Original was GL_CND0_ATI = 0x896B /// - Cnd0Ati = ((int)0x896B) , + Cnd0Ati = ((int)0x896B), /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// - Dot2AddAti = ((int)0x896C) , + Dot2AddAti = ((int)0x896C), /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// - SecondaryInterpolatorAti = ((int)0x896D) , + SecondaryInterpolatorAti = ((int)0x896D), /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// - NumFragmentRegistersAti = ((int)0x896E) , + NumFragmentRegistersAti = ((int)0x896E), /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// - NumFragmentConstantsAti = ((int)0x896F) , + NumFragmentConstantsAti = ((int)0x896F), /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// - NumPassesAti = ((int)0x8970) , + NumPassesAti = ((int)0x8970), /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// - NumInstructionsPerPassAti = ((int)0x8971) , + NumInstructionsPerPassAti = ((int)0x8971), /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// - NumInstructionsTotalAti = ((int)0x8972) , + NumInstructionsTotalAti = ((int)0x8972), /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// - NumInputInterpolatorComponentsAti = ((int)0x8973) , + NumInputInterpolatorComponentsAti = ((int)0x8973), /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// - NumLoopbackComponentsAti = ((int)0x8974) , + NumLoopbackComponentsAti = ((int)0x8974), /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// - ColorAlphaPairingAti = ((int)0x8975) , + ColorAlphaPairingAti = ((int)0x8975), /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// - SwizzleStrAti = ((int)0x8976) , + SwizzleStrAti = ((int)0x8976), /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// - SwizzleStqAti = ((int)0x8977) , + SwizzleStqAti = ((int)0x8977), /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// - SwizzleStrDrAti = ((int)0x8978) , + SwizzleStrDrAti = ((int)0x8978), /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// - SwizzleStqDqAti = ((int)0x8979) , + SwizzleStqDqAti = ((int)0x8979), /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// - SwizzleStrqAti = ((int)0x897A) , + SwizzleStrqAti = ((int)0x897A), /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// - SwizzleStrqDqAti = ((int)0x897B) , + SwizzleStrqDqAti = ((int)0x897B), } /// @@ -28547,15 +28549,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// - VboFreeMemoryAti = ((int)0x87FB) , + VboFreeMemoryAti = ((int)0x87FB), /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// - TextureFreeMemoryAti = ((int)0x87FC) , + TextureFreeMemoryAti = ((int)0x87FC), /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// - RenderbufferFreeMemoryAti = ((int)0x87FD) , + RenderbufferFreeMemoryAti = ((int)0x87FD), } /// @@ -28566,11 +28568,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// - RgbaFloatModeAti = ((int)0x8820) , + RgbaFloatModeAti = ((int)0x8820), /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// - ColorClearUnclampedValueAti = ((int)0x8835) , + ColorClearUnclampedValueAti = ((int)0x8835), } /// @@ -28581,39 +28583,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// - PnTrianglesAti = ((int)0x87F0) , + PnTrianglesAti = ((int)0x87F0), /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// - MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , + MaxPnTrianglesTesselationLevelAti = ((int)0x87F1), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// - PnTrianglesPointModeAti = ((int)0x87F2) , + PnTrianglesPointModeAti = ((int)0x87F2), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// - PnTrianglesNormalModeAti = ((int)0x87F3) , + PnTrianglesNormalModeAti = ((int)0x87F3), /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// - PnTrianglesTesselationLevelAti = ((int)0x87F4) , + PnTrianglesTesselationLevelAti = ((int)0x87F4), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// - PnTrianglesPointModeLinearAti = ((int)0x87F5) , + PnTrianglesPointModeLinearAti = ((int)0x87F5), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// - PnTrianglesPointModeCubicAti = ((int)0x87F6) , + PnTrianglesPointModeCubicAti = ((int)0x87F6), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// - PnTrianglesNormalModeLinearAti = ((int)0x87F7) , + PnTrianglesNormalModeLinearAti = ((int)0x87F7), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// - PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , + PnTrianglesNormalModeQuadraticAti = ((int)0x87F8), } /// @@ -28624,19 +28626,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// - StencilBackFuncAti = ((int)0x8800) , + StencilBackFuncAti = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// - StencilBackFailAti = ((int)0x8801) , + StencilBackFailAti = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// - StencilBackPassDepthFailAti = ((int)0x8802) , + StencilBackPassDepthFailAti = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// - StencilBackPassDepthPassAti = ((int)0x8803) , + StencilBackPassDepthPassAti = ((int)0x8803), } /// @@ -28647,7 +28649,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// - TextFragmentShaderAti = ((int)0x8200) , + TextFragmentShaderAti = ((int)0x8200), } /// @@ -28658,15 +28660,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// - ModulateAddAti = ((int)0x8744) , + ModulateAddAti = ((int)0x8744), /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// - ModulateSignedAddAti = ((int)0x8745) , + ModulateSignedAddAti = ((int)0x8745), /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// - ModulateSubtractAti = ((int)0x8746) , + ModulateSubtractAti = ((int)0x8746), } /// @@ -28677,51 +28679,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// - RgbaFloat32Ati = ((int)0x8814) , + RgbaFloat32Ati = ((int)0x8814), /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// - RgbFloat32Ati = ((int)0x8815) , + RgbFloat32Ati = ((int)0x8815), /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// - AlphaFloat32Ati = ((int)0x8816) , + AlphaFloat32Ati = ((int)0x8816), /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// - IntensityFloat32Ati = ((int)0x8817) , + IntensityFloat32Ati = ((int)0x8817), /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// - LuminanceFloat32Ati = ((int)0x8818) , + LuminanceFloat32Ati = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// - LuminanceAlphaFloat32Ati = ((int)0x8819) , + LuminanceAlphaFloat32Ati = ((int)0x8819), /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// - RgbaFloat16Ati = ((int)0x881A) , + RgbaFloat16Ati = ((int)0x881A), /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// - RgbFloat16Ati = ((int)0x881B) , + RgbFloat16Ati = ((int)0x881B), /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// - AlphaFloat16Ati = ((int)0x881C) , + AlphaFloat16Ati = ((int)0x881C), /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// - IntensityFloat16Ati = ((int)0x881D) , + IntensityFloat16Ati = ((int)0x881D), /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// - LuminanceFloat16Ati = ((int)0x881E) , + LuminanceFloat16Ati = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// - LuminanceAlphaFloat16Ati = ((int)0x881F) , + LuminanceAlphaFloat16Ati = ((int)0x881F), } /// @@ -28732,11 +28734,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// - MirrorClampAti = ((int)0x8742) , + MirrorClampAti = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// - MirrorClampToEdgeAti = ((int)0x8743) , + MirrorClampToEdgeAti = ((int)0x8743), } /// @@ -28747,35 +28749,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STATIC_ATI = 0x8760 /// - StaticAti = ((int)0x8760) , + StaticAti = ((int)0x8760), /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// - DynamicAti = ((int)0x8761) , + DynamicAti = ((int)0x8761), /// /// Original was GL_PRESERVE_ATI = 0x8762 /// - PreserveAti = ((int)0x8762) , + PreserveAti = ((int)0x8762), /// /// Original was GL_DISCARD_ATI = 0x8763 /// - DiscardAti = ((int)0x8763) , + DiscardAti = ((int)0x8763), /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// - ObjectBufferSizeAti = ((int)0x8764) , + ObjectBufferSizeAti = ((int)0x8764), /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// - ObjectBufferUsageAti = ((int)0x8765) , + ObjectBufferUsageAti = ((int)0x8765), /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// - ArrayObjectBufferAti = ((int)0x8766) , + ArrayObjectBufferAti = ((int)0x8766), /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// - ArrayObjectOffsetAti = ((int)0x8767) , + ArrayObjectOffsetAti = ((int)0x8767), } /// @@ -28793,43 +28795,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// - MaxVertexStreamsAti = ((int)0x876B) , + MaxVertexStreamsAti = ((int)0x876B), /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// - VertexStream0Ati = ((int)0x876C) , + VertexStream0Ati = ((int)0x876C), /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// - VertexStream1Ati = ((int)0x876D) , + VertexStream1Ati = ((int)0x876D), /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// - VertexStream2Ati = ((int)0x876E) , + VertexStream2Ati = ((int)0x876E), /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// - VertexStream3Ati = ((int)0x876F) , + VertexStream3Ati = ((int)0x876F), /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// - VertexStream4Ati = ((int)0x8770) , + VertexStream4Ati = ((int)0x8770), /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// - VertexStream5Ati = ((int)0x8771) , + VertexStream5Ati = ((int)0x8771), /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// - VertexStream6Ati = ((int)0x8772) , + VertexStream6Ati = ((int)0x8772), /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// - VertexStream7Ati = ((int)0x8773) , + VertexStream7Ati = ((int)0x8773), /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// - VertexSourceAti = ((int)0x8774) , + VertexSourceAti = ((int)0x8774), } /// @@ -28840,43 +28842,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), } /// @@ -28888,103 +28890,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -28995,15 +28997,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -29014,63 +29016,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_LINES_ADJACENCY = 0xA /// - LinesAdjacency = ((int)0xA) , + LinesAdjacency = ((int)0xA), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// - LineStripAdjacency = ((int)0xB) , + LineStripAdjacency = ((int)0xB), /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// - TrianglesAdjacency = ((int)0xC) , + TrianglesAdjacency = ((int)0xC), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// - TriangleStripAdjacency = ((int)0xD) , + TriangleStripAdjacency = ((int)0xD), } /// @@ -29088,23 +29090,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -29115,35 +29117,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -29154,95 +29156,95 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -29253,95 +29255,95 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -29352,11 +29354,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), } /// @@ -29367,11 +29369,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -29382,15 +29384,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -29401,15 +29403,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -29421,35 +29423,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), } /// @@ -29460,11 +29462,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// - BufferSerializedModifyApple = ((int)0x8A12) , + BufferSerializedModifyApple = ((int)0x8A12), /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// - BufferFlushingUnmapApple = ((int)0x8A13) , + BufferFlushingUnmapApple = ((int)0x8A13), } /// @@ -29475,39 +29477,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -29518,19 +29520,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), } /// @@ -29541,7 +29543,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -29552,7 +29554,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -29563,19 +29565,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -29586,27 +29588,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -29617,59 +29619,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -29680,15 +29682,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -29699,39 +29701,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -29742,39 +29744,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -29785,15 +29787,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -29804,15 +29806,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), } /// @@ -29823,15 +29825,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -29842,7 +29844,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -29854,27 +29856,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -29886,15 +29888,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -29905,11 +29907,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), } /// @@ -29927,11 +29929,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -29942,11 +29944,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -29957,59 +29959,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -30020,15 +30022,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -30039,23 +30041,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -30066,47 +30068,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -30117,11 +30119,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), } /// @@ -30132,19 +30134,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -30155,27 +30157,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), } /// @@ -30186,59 +30188,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -30249,35 +30251,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -30289,19 +30291,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -30313,11 +30315,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -30328,11 +30330,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -30343,15 +30345,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), } /// @@ -30362,27 +30364,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -30393,15 +30395,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), } /// @@ -30412,15 +30414,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -30431,19 +30433,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -30454,15 +30456,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -30480,19 +30482,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -30503,23 +30505,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -30530,27 +30532,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -30561,31 +30563,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -30596,11 +30598,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -30611,39 +30613,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -30654,43 +30656,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -30701,35 +30703,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -30740,127 +30742,127 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -30871,103 +30873,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -30978,15 +30980,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -30997,583 +30999,583 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), } /// @@ -31584,59 +31586,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -31647,19 +31649,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_422_EXT = 0x80CC /// - Gl422Ext = ((int)0x80CC) , + Gl422Ext = ((int)0x80CC), /// /// Original was GL_422_REV_EXT = 0x80CD /// - Gl422RevExt = ((int)0x80CD) , + Gl422RevExt = ((int)0x80CD), /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// - Gl422AverageExt = ((int)0x80CE) , + Gl422AverageExt = ((int)0x80CE), /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// - Gl422RevAverageExt = ((int)0x80CF) , + Gl422RevAverageExt = ((int)0x80CF), } /// @@ -31670,7 +31672,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), } /// @@ -31681,11 +31683,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BGR_EXT = 0x80E0 /// - BgrExt = ((int)0x80E0) , + BgrExt = ((int)0x80E0), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -31696,27 +31698,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// - MaxVertexBindableUniformsExt = ((int)0x8DE2) , + MaxVertexBindableUniformsExt = ((int)0x8DE2), /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// - MaxFragmentBindableUniformsExt = ((int)0x8DE3) , + MaxFragmentBindableUniformsExt = ((int)0x8DE3), /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// - MaxGeometryBindableUniformsExt = ((int)0x8DE4) , + MaxGeometryBindableUniformsExt = ((int)0x8DE4), /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// - MaxBindableUniformSizeExt = ((int)0x8DED) , + MaxBindableUniformSizeExt = ((int)0x8DED), /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// - UniformBufferExt = ((int)0x8DEE) , + UniformBufferExt = ((int)0x8DEE), /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// - UniformBufferBindingExt = ((int)0x8DEF) , + UniformBufferBindingExt = ((int)0x8DEF), } /// @@ -31727,23 +31729,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), } /// @@ -31754,11 +31756,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// - BlendEquationRgbExt = ((int)0x8009) , + BlendEquationRgbExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// - BlendEquationAlphaExt = ((int)0x883D) , + BlendEquationAlphaExt = ((int)0x883D), } /// @@ -31769,19 +31771,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// - BlendDstRgbExt = ((int)0x80C8) , + BlendDstRgbExt = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// - BlendSrcRgbExt = ((int)0x80C9) , + BlendSrcRgbExt = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// - BlendDstAlphaExt = ((int)0x80CA) , + BlendDstAlphaExt = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// - BlendSrcAlphaExt = ((int)0x80CB) , + BlendSrcAlphaExt = ((int)0x80CB), } /// @@ -31799,19 +31801,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -31822,11 +31824,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), } /// @@ -31837,7 +31839,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), } /// @@ -31848,19 +31850,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), } /// @@ -31878,11 +31880,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// - ArrayElementLockFirstExt = ((int)0x81A8) , + ArrayElementLockFirstExt = ((int)0x81A8), /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// - ArrayElementLockCountExt = ((int)0x81A9) , + ArrayElementLockCountExt = ((int)0x81A9), } /// @@ -31893,83 +31895,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), } /// @@ -31980,59 +31982,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// - TangentArrayExt = ((int)0x8439) , + TangentArrayExt = ((int)0x8439), /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// - BinormalArrayExt = ((int)0x843A) , + BinormalArrayExt = ((int)0x843A), /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// - CurrentTangentExt = ((int)0x843B) , + CurrentTangentExt = ((int)0x843B), /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// - CurrentBinormalExt = ((int)0x843C) , + CurrentBinormalExt = ((int)0x843C), /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// - TangentArrayTypeExt = ((int)0x843E) , + TangentArrayTypeExt = ((int)0x843E), /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// - TangentArrayStrideExt = ((int)0x843F) , + TangentArrayStrideExt = ((int)0x843F), /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// - BinormalArrayTypeExt = ((int)0x8440) , + BinormalArrayTypeExt = ((int)0x8440), /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// - BinormalArrayStrideExt = ((int)0x8441) , + BinormalArrayStrideExt = ((int)0x8441), /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// - TangentArrayPointerExt = ((int)0x8442) , + TangentArrayPointerExt = ((int)0x8442), /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// - BinormalArrayPointerExt = ((int)0x8443) , + BinormalArrayPointerExt = ((int)0x8443), /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// - Map1TangentExt = ((int)0x8444) , + Map1TangentExt = ((int)0x8444), /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// - Map2TangentExt = ((int)0x8445) , + Map2TangentExt = ((int)0x8445), /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// - Map1BinormalExt = ((int)0x8446) , + Map1BinormalExt = ((int)0x8446), /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// - Map2BinormalExt = ((int)0x8447) , + Map2BinormalExt = ((int)0x8447), } /// @@ -32050,15 +32052,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// - CullVertexExt = ((int)0x81AA) , + CullVertexExt = ((int)0x81AA), /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// - CullVertexEyePositionExt = ((int)0x81AB) , + CullVertexEyePositionExt = ((int)0x81AB), /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// - CullVertexObjectPositionExt = ((int)0x81AC) , + CullVertexObjectPositionExt = ((int)0x81AC), } /// @@ -32069,35 +32071,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -32115,11 +32117,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// - DepthBoundsTestExt = ((int)0x8890) , + DepthBoundsTestExt = ((int)0x8890), /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// - DepthBoundsExt = ((int)0x8891) , + DepthBoundsExt = ((int)0x8891), } /// @@ -32130,15 +32132,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// - ProgramMatrixExt = ((int)0x8E2D) , + ProgramMatrixExt = ((int)0x8E2D), /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// - TransposeProgramMatrixExt = ((int)0x8E2E) , + TransposeProgramMatrixExt = ((int)0x8E2E), /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// - ProgramMatrixStackDepthExt = ((int)0x8E2F) , + ProgramMatrixStackDepthExt = ((int)0x8E2F), } /// @@ -32163,11 +32165,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// - MaxElementsVerticesExt = ((int)0x80E8) , + MaxElementsVerticesExt = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// - MaxElementsIndicesExt = ((int)0x80E9) , + MaxElementsIndicesExt = ((int)0x80E9), } /// @@ -32178,35 +32180,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// - FogCoordinateSourceExt = ((int)0x8450) , + FogCoordinateSourceExt = ((int)0x8450), /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// - FogCoordinateExt = ((int)0x8451) , + FogCoordinateExt = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// - FragmentDepthExt = ((int)0x8452) , + FragmentDepthExt = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// - CurrentFogCoordinateExt = ((int)0x8453) , + CurrentFogCoordinateExt = ((int)0x8453), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// - FogCoordinateArrayTypeExt = ((int)0x8454) , + FogCoordinateArrayTypeExt = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// - FogCoordinateArrayStrideExt = ((int)0x8455) , + FogCoordinateArrayStrideExt = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// - FogCoordinateArrayPointerExt = ((int)0x8456) , + FogCoordinateArrayPointerExt = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// - FogCoordinateArrayExt = ((int)0x8457) , + FogCoordinateArrayExt = ((int)0x8457), } /// @@ -32217,19 +32219,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - DrawFramebufferBindingExt = ((int)0x8CA6) , + DrawFramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// - ReadFramebufferExt = ((int)0x8CA8) , + ReadFramebufferExt = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// - DrawFramebufferExt = ((int)0x8CA9) , + DrawFramebufferExt = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// - ReadFramebufferBindingExt = ((int)0x8CAA) , + ReadFramebufferBindingExt = ((int)0x8CAA), } /// @@ -32240,15 +32242,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), } /// @@ -32259,11 +32261,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// - ScaledResolveFastestExt = ((int)0x90BA) , + ScaledResolveFastestExt = ((int)0x90BA), /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// - ScaledResolveNicestExt = ((int)0x90BB) , + ScaledResolveNicestExt = ((int)0x90BB), } /// @@ -32274,207 +32276,207 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), } /// @@ -32485,11 +32487,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// - FramebufferSrgbCapableExt = ((int)0x8DBA) , + FramebufferSrgbCapableExt = ((int)0x8DBA), } /// @@ -32500,83 +32502,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// - ProgramPointSizeExt = ((int)0x8642) , + ProgramPointSizeExt = ((int)0x8642), /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// - MaxVaryingComponentsExt = ((int)0x8B4B) , + MaxVaryingComponentsExt = ((int)0x8B4B), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// - FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , + FramebufferIncompleteLayerCountExt = ((int)0x8DA9), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// - GeometryVerticesOutExt = ((int)0x8DDA) , + GeometryVerticesOutExt = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// - GeometryInputTypeExt = ((int)0x8DDB) , + GeometryInputTypeExt = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// - GeometryOutputTypeExt = ((int)0x8DDC) , + GeometryOutputTypeExt = ((int)0x8DDC), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// - MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , + MaxGeometryVaryingComponentsExt = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// - MaxVertexVaryingComponentsExt = ((int)0x8DDE) , + MaxVertexVaryingComponentsExt = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), } /// @@ -32594,115 +32596,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD /// - VertexAttribArrayIntegerExt = ((int)0x88FD) , + VertexAttribArrayIntegerExt = ((int)0x88FD), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 /// - MinProgramTexelOffsetExt = ((int)0x8904) , + MinProgramTexelOffsetExt = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 /// - MaxProgramTexelOffsetExt = ((int)0x8905) , + MaxProgramTexelOffsetExt = ((int)0x8905), /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// - Sampler1DArrayExt = ((int)0x8DC0) , + Sampler1DArrayExt = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// - Sampler2DArrayExt = ((int)0x8DC1) , + Sampler2DArrayExt = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// - Sampler1DArrayShadowExt = ((int)0x8DC3) , + Sampler1DArrayShadowExt = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// - Sampler2DArrayShadowExt = ((int)0x8DC4) , + Sampler2DArrayShadowExt = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// - SamplerCubeShadowExt = ((int)0x8DC5) , + SamplerCubeShadowExt = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// - UnsignedIntVec2Ext = ((int)0x8DC6) , + UnsignedIntVec2Ext = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// - UnsignedIntVec3Ext = ((int)0x8DC7) , + UnsignedIntVec3Ext = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// - UnsignedIntVec4Ext = ((int)0x8DC8) , + UnsignedIntVec4Ext = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// - IntSampler1DExt = ((int)0x8DC9) , + IntSampler1DExt = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// - IntSampler2DExt = ((int)0x8DCA) , + IntSampler2DExt = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// - IntSampler3DExt = ((int)0x8DCB) , + IntSampler3DExt = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// - IntSamplerCubeExt = ((int)0x8DCC) , + IntSamplerCubeExt = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// - IntSampler2DRectExt = ((int)0x8DCD) , + IntSampler2DRectExt = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// - IntSampler1DArrayExt = ((int)0x8DCE) , + IntSampler1DArrayExt = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// - IntSampler2DArrayExt = ((int)0x8DCF) , + IntSampler2DArrayExt = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// - UnsignedIntSampler1DExt = ((int)0x8DD1) , + UnsignedIntSampler1DExt = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// - UnsignedIntSampler2DExt = ((int)0x8DD2) , + UnsignedIntSampler2DExt = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// - UnsignedIntSampler3DExt = ((int)0x8DD3) , + UnsignedIntSampler3DExt = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// - UnsignedIntSamplerCubeExt = ((int)0x8DD4) , + UnsignedIntSamplerCubeExt = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// - UnsignedIntSampler2DRectExt = ((int)0x8DD5) , + UnsignedIntSampler2DRectExt = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// - UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , + UnsignedIntSampler1DArrayExt = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// - UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , + UnsignedIntSampler2DArrayExt = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), } /// @@ -32713,59 +32715,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), } /// @@ -32776,35 +32778,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// - IuiV2fExt = ((int)0x81AD) , + IuiV2fExt = ((int)0x81AD), /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// - IuiV3fExt = ((int)0x81AE) , + IuiV3fExt = ((int)0x81AE), /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// - IuiN3fV2fExt = ((int)0x81AF) , + IuiN3fV2fExt = ((int)0x81AF), /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// - IuiN3fV3fExt = ((int)0x81B0) , + IuiN3fV3fExt = ((int)0x81B0), /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// - T2fIuiV2fExt = ((int)0x81B1) , + T2fIuiV2fExt = ((int)0x81B1), /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// - T2fIuiV3fExt = ((int)0x81B2) , + T2fIuiV3fExt = ((int)0x81B2), /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// - T2fIuiN3fV2fExt = ((int)0x81B3) , + T2fIuiN3fV2fExt = ((int)0x81B3), /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// - T2fIuiN3fV3fExt = ((int)0x81B4) , + T2fIuiN3fV3fExt = ((int)0x81B4), } /// @@ -32815,15 +32817,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// - IndexTestExt = ((int)0x81B5) , + IndexTestExt = ((int)0x81B5), /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// - IndexTestFuncExt = ((int)0x81B6) , + IndexTestFuncExt = ((int)0x81B6), /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// - IndexTestRefExt = ((int)0x81B7) , + IndexTestRefExt = ((int)0x81B7), } /// @@ -32834,15 +32836,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// - IndexMaterialExt = ((int)0x81B8) , + IndexMaterialExt = ((int)0x81B8), /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// - IndexMaterialParameterExt = ((int)0x81B9) , + IndexMaterialParameterExt = ((int)0x81B9), /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// - IndexMaterialFaceExt = ((int)0x81BA) , + IndexMaterialFaceExt = ((int)0x81BA), } /// @@ -32860,43 +32862,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// - FragmentMaterialExt = ((int)0x8349) , + FragmentMaterialExt = ((int)0x8349), /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// - FragmentNormalExt = ((int)0x834A) , + FragmentNormalExt = ((int)0x834A), /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// - FragmentColorExt = ((int)0x834C) , + FragmentColorExt = ((int)0x834C), /// /// Original was GL_ATTENUATION_EXT = 0x834D /// - AttenuationExt = ((int)0x834D) , + AttenuationExt = ((int)0x834D), /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// - ShadowAttenuationExt = ((int)0x834E) , + ShadowAttenuationExt = ((int)0x834E), /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// - TextureApplicationModeExt = ((int)0x834F) , + TextureApplicationModeExt = ((int)0x834F), /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// - TextureLightExt = ((int)0x8350) , + TextureLightExt = ((int)0x8350), /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// - TextureMaterialFaceExt = ((int)0x8351) , + TextureMaterialFaceExt = ((int)0x8351), /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// - TextureMaterialParameterExt = ((int)0x8352) , + TextureMaterialParameterExt = ((int)0x8352), /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// - FragmentDepthExt = ((int)0x8452) , + FragmentDepthExt = ((int)0x8452), } /// @@ -32921,71 +32923,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// - MultisampleExt = ((int)0x809D) , + MultisampleExt = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// - SampleAlphaToMaskExt = ((int)0x809E) , + SampleAlphaToMaskExt = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// - SampleAlphaToOneExt = ((int)0x809F) , + SampleAlphaToOneExt = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// - SampleMaskExt = ((int)0x80A0) , + SampleMaskExt = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// - SampleBuffersExt = ((int)0x80A8) , + SampleBuffersExt = ((int)0x80A8), /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// - SamplesExt = ((int)0x80A9) , + SamplesExt = ((int)0x80A9), /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// - SampleMaskValueExt = ((int)0x80AA) , + SampleMaskValueExt = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// - SampleMaskInvertExt = ((int)0x80AB) , + SampleMaskInvertExt = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// - SamplePatternExt = ((int)0x80AC) , + SamplePatternExt = ((int)0x80AC), } /// @@ -32996,19 +32998,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// - DepthStencilExt = ((int)0x84F9) , + DepthStencilExt = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// - UnsignedInt248Ext = ((int)0x84FA) , + UnsignedInt248Ext = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// - Depth24Stencil8Ext = ((int)0x88F0) , + Depth24Stencil8Ext = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// - TextureStencilSizeExt = ((int)0x88F1) , + TextureStencilSizeExt = ((int)0x88F1), } /// @@ -33019,15 +33021,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// - R11fG11fB10fExt = ((int)0x8C3A) , + R11fG11fB10fExt = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// - UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , + UnsignedInt10F11F11FRevExt = ((int)0x8C3B), /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// - RgbaSignedComponentsExt = ((int)0x8C3C) , + RgbaSignedComponentsExt = ((int)0x8C3C), } /// @@ -33038,23 +33040,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), } /// @@ -33065,31 +33067,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// - ColorIndex1Ext = ((int)0x80E2) , + ColorIndex1Ext = ((int)0x80E2), /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// - ColorIndex2Ext = ((int)0x80E3) , + ColorIndex2Ext = ((int)0x80E3), /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// - ColorIndex4Ext = ((int)0x80E4) , + ColorIndex4Ext = ((int)0x80E4), /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// - ColorIndex8Ext = ((int)0x80E5) , + ColorIndex8Ext = ((int)0x80E5), /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// - ColorIndex12Ext = ((int)0x80E6) , + ColorIndex12Ext = ((int)0x80E6), /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// - ColorIndex16Ext = ((int)0x80E7) , + ColorIndex16Ext = ((int)0x80E7), /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// - TextureIndexSizeExt = ((int)0x80ED) , + TextureIndexSizeExt = ((int)0x80ED), } /// @@ -33100,19 +33102,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// - PixelPackBufferExt = ((int)0x88EB) , + PixelPackBufferExt = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// - PixelUnpackBufferExt = ((int)0x88EC) , + PixelUnpackBufferExt = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// - PixelPackBufferBindingExt = ((int)0x88ED) , + PixelPackBufferBindingExt = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// - PixelUnpackBufferBindingExt = ((int)0x88EF) , + PixelUnpackBufferBindingExt = ((int)0x88EF), } /// @@ -33123,39 +33125,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// - PixelTransform2DExt = ((int)0x8330) , + PixelTransform2DExt = ((int)0x8330), /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// - PixelMagFilterExt = ((int)0x8331) , + PixelMagFilterExt = ((int)0x8331), /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// - PixelMinFilterExt = ((int)0x8332) , + PixelMinFilterExt = ((int)0x8332), /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// - PixelCubicWeightExt = ((int)0x8333) , + PixelCubicWeightExt = ((int)0x8333), /// /// Original was GL_CUBIC_EXT = 0x8334 /// - CubicExt = ((int)0x8334) , + CubicExt = ((int)0x8334), /// /// Original was GL_AVERAGE_EXT = 0x8335 /// - AverageExt = ((int)0x8335) , + AverageExt = ((int)0x8335), /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// - PixelTransform2DStackDepthExt = ((int)0x8336) , + PixelTransform2DStackDepthExt = ((int)0x8336), /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// - MaxPixelTransform2DStackDepthExt = ((int)0x8337) , + MaxPixelTransform2DStackDepthExt = ((int)0x8337), /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// - PixelTransform2DMatrixExt = ((int)0x8338) , + PixelTransform2DMatrixExt = ((int)0x8338), } /// @@ -33173,19 +33175,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), } /// @@ -33196,15 +33198,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// - PolygonOffsetExt = ((int)0x8037) , + PolygonOffsetExt = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// - PolygonOffsetFactorExt = ((int)0x8038) , + PolygonOffsetFactorExt = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), } /// @@ -33215,19 +33217,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// - QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , + QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// - ProvokingVertexExt = ((int)0x8E4F) , + ProvokingVertexExt = ((int)0x8E4F), } /// @@ -33238,7 +33240,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), } /// @@ -33249,31 +33251,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// - ColorSumExt = ((int)0x8458) , + ColorSumExt = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// - CurrentSecondaryColorExt = ((int)0x8459) , + CurrentSecondaryColorExt = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// - SecondaryColorArraySizeExt = ((int)0x845A) , + SecondaryColorArraySizeExt = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// - SecondaryColorArrayTypeExt = ((int)0x845B) , + SecondaryColorArrayTypeExt = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// - SecondaryColorArrayStrideExt = ((int)0x845C) , + SecondaryColorArrayStrideExt = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// - SecondaryColorArrayPointerExt = ((int)0x845D) , + SecondaryColorArrayPointerExt = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// - SecondaryColorArrayExt = ((int)0x845E) , + SecondaryColorArrayExt = ((int)0x845E), } /// @@ -33284,27 +33286,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// - ActiveProgramExt = ((int)0x8B8D) , + ActiveProgramExt = ((int)0x8B8D), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -33315,15 +33317,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -33341,223 +33343,223 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// - MaxImageUnitsExt = ((int)0x8F38) , + MaxImageUnitsExt = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// - ImageBindingNameExt = ((int)0x8F3A) , + ImageBindingNameExt = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// - ImageBindingLevelExt = ((int)0x8F3B) , + ImageBindingLevelExt = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// - ImageBindingLayeredExt = ((int)0x8F3C) , + ImageBindingLayeredExt = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// - ImageBindingLayerExt = ((int)0x8F3D) , + ImageBindingLayerExt = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// - ImageBindingAccessExt = ((int)0x8F3E) , + ImageBindingAccessExt = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// - Image1DExt = ((int)0x904C) , + Image1DExt = ((int)0x904C), /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// - Image2DExt = ((int)0x904D) , + Image2DExt = ((int)0x904D), /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// - Image3DExt = ((int)0x904E) , + Image3DExt = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// - Image2DRectExt = ((int)0x904F) , + Image2DRectExt = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// - ImageCubeExt = ((int)0x9050) , + ImageCubeExt = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// - Image1DArrayExt = ((int)0x9052) , + Image1DArrayExt = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// - Image2DArrayExt = ((int)0x9053) , + Image2DArrayExt = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// - Image2DMultisampleExt = ((int)0x9055) , + Image2DMultisampleExt = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// - Image2DMultisampleArrayExt = ((int)0x9056) , + Image2DMultisampleArrayExt = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// - IntImage1DExt = ((int)0x9057) , + IntImage1DExt = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// - IntImage2DExt = ((int)0x9058) , + IntImage2DExt = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// - IntImage3DExt = ((int)0x9059) , + IntImage3DExt = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// - IntImage2DRectExt = ((int)0x905A) , + IntImage2DRectExt = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// - IntImageCubeExt = ((int)0x905B) , + IntImageCubeExt = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// - IntImage1DArrayExt = ((int)0x905D) , + IntImage1DArrayExt = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// - IntImage2DArrayExt = ((int)0x905E) , + IntImage2DArrayExt = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// - IntImage2DMultisampleExt = ((int)0x9060) , + IntImage2DMultisampleExt = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// - IntImage2DMultisampleArrayExt = ((int)0x9061) , + IntImage2DMultisampleArrayExt = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// - UnsignedIntImage1DExt = ((int)0x9062) , + UnsignedIntImage1DExt = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// - UnsignedIntImage2DExt = ((int)0x9063) , + UnsignedIntImage2DExt = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// - UnsignedIntImage3DExt = ((int)0x9064) , + UnsignedIntImage3DExt = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// - UnsignedIntImage2DRectExt = ((int)0x9065) , + UnsignedIntImage2DRectExt = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// - UnsignedIntImageCubeExt = ((int)0x9066) , + UnsignedIntImageCubeExt = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// - UnsignedIntImage1DArrayExt = ((int)0x9068) , + UnsignedIntImage1DArrayExt = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// - UnsignedIntImage2DArrayExt = ((int)0x9069) , + UnsignedIntImage2DArrayExt = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// - UnsignedIntImage2DMultisampleExt = ((int)0x906B) , + UnsignedIntImage2DMultisampleExt = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// - UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , + UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// - MaxImageSamplesExt = ((int)0x906D) , + MaxImageSamplesExt = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// - ImageBindingFormatExt = ((int)0x906E) , + ImageBindingFormatExt = ((int)0x906E), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -33582,7 +33584,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), } /// @@ -33593,11 +33595,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// - StencilTagBitsExt = ((int)0x88F2) , + StencilTagBitsExt = ((int)0x88F2), /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// - StencilClearTagValueExt = ((int)0x88F3) , + StencilClearTagValueExt = ((int)0x88F3), } /// @@ -33608,11 +33610,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// - StencilTestTwoSideExt = ((int)0x8910) , + StencilTestTwoSideExt = ((int)0x8910), /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// - ActiveStencilFaceExt = ((int)0x8911) , + ActiveStencilFaceExt = ((int)0x8911), } /// @@ -33623,11 +33625,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// - IncrWrapExt = ((int)0x8507) , + IncrWrapExt = ((int)0x8507), /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// - DecrWrapExt = ((int)0x8508) , + DecrWrapExt = ((int)0x8508), } /// @@ -33645,175 +33647,175 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALPHA4_EXT = 0x803B /// - Alpha4Ext = ((int)0x803B) , + Alpha4Ext = ((int)0x803B), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA12_EXT = 0x803D /// - Alpha12Ext = ((int)0x803D) , + Alpha12Ext = ((int)0x803D), /// /// Original was GL_ALPHA16_EXT = 0x803E /// - Alpha16Ext = ((int)0x803E) , + Alpha16Ext = ((int)0x803E), /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// - Luminance4Ext = ((int)0x803F) , + Luminance4Ext = ((int)0x803F), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// - Luminance12Ext = ((int)0x8041) , + Luminance12Ext = ((int)0x8041), /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// - Luminance16Ext = ((int)0x8042) , + Luminance16Ext = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// - Luminance4Alpha4Ext = ((int)0x8043) , + Luminance4Alpha4Ext = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// - Luminance6Alpha2Ext = ((int)0x8044) , + Luminance6Alpha2Ext = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// - Luminance12Alpha4Ext = ((int)0x8046) , + Luminance12Alpha4Ext = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// - Luminance12Alpha12Ext = ((int)0x8047) , + Luminance12Alpha12Ext = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// - Luminance16Alpha16Ext = ((int)0x8048) , + Luminance16Alpha16Ext = ((int)0x8048), /// /// Original was GL_INTENSITY_EXT = 0x8049 /// - IntensityExt = ((int)0x8049) , + IntensityExt = ((int)0x8049), /// /// Original was GL_INTENSITY4_EXT = 0x804A /// - Intensity4Ext = ((int)0x804A) , + Intensity4Ext = ((int)0x804A), /// /// Original was GL_INTENSITY8_EXT = 0x804B /// - Intensity8Ext = ((int)0x804B) , + Intensity8Ext = ((int)0x804B), /// /// Original was GL_INTENSITY12_EXT = 0x804C /// - Intensity12Ext = ((int)0x804C) , + Intensity12Ext = ((int)0x804C), /// /// Original was GL_INTENSITY16_EXT = 0x804D /// - Intensity16Ext = ((int)0x804D) , + Intensity16Ext = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4_EXT = 0x804F /// - Rgb4Ext = ((int)0x804F) , + Rgb4Ext = ((int)0x804F), /// /// Original was GL_RGB5_EXT = 0x8050 /// - Rgb5Ext = ((int)0x8050) , + Rgb5Ext = ((int)0x8050), /// /// Original was GL_RGB8_EXT = 0x8051 /// - Rgb8Ext = ((int)0x8051) , + Rgb8Ext = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12_EXT = 0x8053 /// - Rgb12Ext = ((int)0x8053) , + Rgb12Ext = ((int)0x8053), /// /// Original was GL_RGB16_EXT = 0x8054 /// - Rgb16Ext = ((int)0x8054) , + Rgb16Ext = ((int)0x8054), /// /// Original was GL_RGBA2_EXT = 0x8055 /// - Rgba2Ext = ((int)0x8055) , + Rgba2Ext = ((int)0x8055), /// /// Original was GL_RGBA4_EXT = 0x8056 /// - Rgba4Ext = ((int)0x8056) , + Rgba4Ext = ((int)0x8056), /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// - Rgb5A1Ext = ((int)0x8057) , + Rgb5A1Ext = ((int)0x8057), /// /// Original was GL_RGBA8_EXT = 0x8058 /// - Rgba8Ext = ((int)0x8058) , + Rgba8Ext = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12_EXT = 0x805A /// - Rgba12Ext = ((int)0x805A) , + Rgba12Ext = ((int)0x805A), /// /// Original was GL_RGBA16_EXT = 0x805B /// - Rgba16Ext = ((int)0x805B) , + Rgba16Ext = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// - TextureRedSizeExt = ((int)0x805C) , + TextureRedSizeExt = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// - TextureGreenSizeExt = ((int)0x805D) , + TextureGreenSizeExt = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// - TextureBlueSizeExt = ((int)0x805E) , + TextureBlueSizeExt = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// - TextureAlphaSizeExt = ((int)0x805F) , + TextureAlphaSizeExt = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// - TextureLuminanceSizeExt = ((int)0x8060) , + TextureLuminanceSizeExt = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// - TextureIntensitySizeExt = ((int)0x8061) , + TextureIntensitySizeExt = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -33824,39 +33826,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), } /// @@ -33867,39 +33869,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// - CompareRefDepthToTextureExt = ((int)0x884E) , + CompareRefDepthToTextureExt = ((int)0x884E), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// - MaxArrayTextureLayersExt = ((int)0x88FF) , + MaxArrayTextureLayersExt = ((int)0x88FF), /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// - Texture1DArrayExt = ((int)0x8C18) , + Texture1DArrayExt = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// - ProxyTexture1DArrayExt = ((int)0x8C19) , + ProxyTexture1DArrayExt = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// - Texture2DArrayExt = ((int)0x8C1A) , + Texture2DArrayExt = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// - ProxyTexture2DArrayExt = ((int)0x8C1B) , + ProxyTexture2DArrayExt = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// - TextureBinding1DArrayExt = ((int)0x8C1C) , + TextureBinding1DArrayExt = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// - TextureBinding2DArrayExt = ((int)0x8C1D) , + TextureBinding2DArrayExt = ((int)0x8C1D), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), } /// @@ -33910,23 +33912,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// - TextureBufferFormatExt = ((int)0x8C2E) , + TextureBufferFormatExt = ((int)0x8C2E), } /// @@ -33937,19 +33939,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// - CompressedLuminanceLatc1Ext = ((int)0x8C70) , + CompressedLuminanceLatc1Ext = ((int)0x8C70), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// - CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , + CompressedSignedLuminanceLatc1Ext = ((int)0x8C71), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// - CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , + CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// - CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , + CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73), } /// @@ -33960,19 +33962,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// - CompressedRedRgtc1Ext = ((int)0x8DBB) , + CompressedRedRgtc1Ext = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// - CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , + CompressedSignedRedRgtc1Ext = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// - CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , + CompressedRedGreenRgtc2Ext = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// - CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , + CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE), } /// @@ -33983,19 +33985,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -34006,51 +34008,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// - NormalMapExt = ((int)0x8511) , + NormalMapExt = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// - ReflectionMapExt = ((int)0x8512) , + ReflectionMapExt = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// - TextureCubeMapExt = ((int)0x8513) , + TextureCubeMapExt = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// - TextureBindingCubeMapExt = ((int)0x8514) , + TextureBindingCubeMapExt = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// - TextureCubeMapPositiveXExt = ((int)0x8515) , + TextureCubeMapPositiveXExt = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// - TextureCubeMapNegativeXExt = ((int)0x8516) , + TextureCubeMapNegativeXExt = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// - TextureCubeMapPositiveYExt = ((int)0x8517) , + TextureCubeMapPositiveYExt = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// - TextureCubeMapNegativeYExt = ((int)0x8518) , + TextureCubeMapNegativeYExt = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// - TextureCubeMapPositiveZExt = ((int)0x8519) , + TextureCubeMapPositiveZExt = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// - TextureCubeMapNegativeZExt = ((int)0x851A) , + TextureCubeMapNegativeZExt = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// - ProxyTextureCubeMapExt = ((int)0x851B) , + ProxyTextureCubeMapExt = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// - MaxCubeMapTextureSizeExt = ((int)0x851C) , + MaxCubeMapTextureSizeExt = ((int)0x851C), } /// @@ -34068,87 +34070,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMBINE_EXT = 0x8570 /// - CombineExt = ((int)0x8570) , + CombineExt = ((int)0x8570), /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// - CombineRgbExt = ((int)0x8571) , + CombineRgbExt = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// - CombineAlphaExt = ((int)0x8572) , + CombineAlphaExt = ((int)0x8572), /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// - RgbScaleExt = ((int)0x8573) , + RgbScaleExt = ((int)0x8573), /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// - AddSignedExt = ((int)0x8574) , + AddSignedExt = ((int)0x8574), /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// - InterpolateExt = ((int)0x8575) , + InterpolateExt = ((int)0x8575), /// /// Original was GL_CONSTANT_EXT = 0x8576 /// - ConstantExt = ((int)0x8576) , + ConstantExt = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// - PrimaryColorExt = ((int)0x8577) , + PrimaryColorExt = ((int)0x8577), /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// - PreviousExt = ((int)0x8578) , + PreviousExt = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// - Source0RgbExt = ((int)0x8580) , + Source0RgbExt = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// - Source1RgbExt = ((int)0x8581) , + Source1RgbExt = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// - Source2RgbExt = ((int)0x8582) , + Source2RgbExt = ((int)0x8582), /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// - Source0AlphaExt = ((int)0x8588) , + Source0AlphaExt = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// - Source1AlphaExt = ((int)0x8589) , + Source1AlphaExt = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// - Source2AlphaExt = ((int)0x858A) , + Source2AlphaExt = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// - Operand0RgbExt = ((int)0x8590) , + Operand0RgbExt = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// - Operand1RgbExt = ((int)0x8591) , + Operand1RgbExt = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// - Operand2RgbExt = ((int)0x8592) , + Operand2RgbExt = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// - Operand0AlphaExt = ((int)0x8598) , + Operand0AlphaExt = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// - Operand1AlphaExt = ((int)0x8599) , + Operand1AlphaExt = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// - Operand2AlphaExt = ((int)0x859A) , + Operand2AlphaExt = ((int)0x859A), } /// @@ -34159,11 +34161,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// - Dot3RgbExt = ((int)0x8740) , + Dot3RgbExt = ((int)0x8740), /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// - Dot3RgbaExt = ((int)0x8741) , + Dot3RgbaExt = ((int)0x8741), } /// @@ -34174,11 +34176,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -34189,191 +34191,191 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// - Rgba32uiExt = ((int)0x8D70) , + Rgba32uiExt = ((int)0x8D70), /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// - Rgb32uiExt = ((int)0x8D71) , + Rgb32uiExt = ((int)0x8D71), /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// - Alpha32uiExt = ((int)0x8D72) , + Alpha32uiExt = ((int)0x8D72), /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// - Intensity32uiExt = ((int)0x8D73) , + Intensity32uiExt = ((int)0x8D73), /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// - Luminance32uiExt = ((int)0x8D74) , + Luminance32uiExt = ((int)0x8D74), /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// - LuminanceAlpha32uiExt = ((int)0x8D75) , + LuminanceAlpha32uiExt = ((int)0x8D75), /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// - Rgba16uiExt = ((int)0x8D76) , + Rgba16uiExt = ((int)0x8D76), /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// - Rgb16uiExt = ((int)0x8D77) , + Rgb16uiExt = ((int)0x8D77), /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// - Alpha16uiExt = ((int)0x8D78) , + Alpha16uiExt = ((int)0x8D78), /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// - Intensity16uiExt = ((int)0x8D79) , + Intensity16uiExt = ((int)0x8D79), /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// - Luminance16uiExt = ((int)0x8D7A) , + Luminance16uiExt = ((int)0x8D7A), /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// - LuminanceAlpha16uiExt = ((int)0x8D7B) , + LuminanceAlpha16uiExt = ((int)0x8D7B), /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// - Rgba8uiExt = ((int)0x8D7C) , + Rgba8uiExt = ((int)0x8D7C), /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// - Rgb8uiExt = ((int)0x8D7D) , + Rgb8uiExt = ((int)0x8D7D), /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// - Alpha8uiExt = ((int)0x8D7E) , + Alpha8uiExt = ((int)0x8D7E), /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// - Intensity8uiExt = ((int)0x8D7F) , + Intensity8uiExt = ((int)0x8D7F), /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// - Luminance8uiExt = ((int)0x8D80) , + Luminance8uiExt = ((int)0x8D80), /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// - LuminanceAlpha8uiExt = ((int)0x8D81) , + LuminanceAlpha8uiExt = ((int)0x8D81), /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// - Rgba32iExt = ((int)0x8D82) , + Rgba32iExt = ((int)0x8D82), /// /// Original was GL_RGB32I_EXT = 0x8D83 /// - Rgb32iExt = ((int)0x8D83) , + Rgb32iExt = ((int)0x8D83), /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// - Alpha32iExt = ((int)0x8D84) , + Alpha32iExt = ((int)0x8D84), /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// - Intensity32iExt = ((int)0x8D85) , + Intensity32iExt = ((int)0x8D85), /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// - Luminance32iExt = ((int)0x8D86) , + Luminance32iExt = ((int)0x8D86), /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// - LuminanceAlpha32iExt = ((int)0x8D87) , + LuminanceAlpha32iExt = ((int)0x8D87), /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// - Rgba16iExt = ((int)0x8D88) , + Rgba16iExt = ((int)0x8D88), /// /// Original was GL_RGB16I_EXT = 0x8D89 /// - Rgb16iExt = ((int)0x8D89) , + Rgb16iExt = ((int)0x8D89), /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// - Alpha16iExt = ((int)0x8D8A) , + Alpha16iExt = ((int)0x8D8A), /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// - Intensity16iExt = ((int)0x8D8B) , + Intensity16iExt = ((int)0x8D8B), /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// - Luminance16iExt = ((int)0x8D8C) , + Luminance16iExt = ((int)0x8D8C), /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// - LuminanceAlpha16iExt = ((int)0x8D8D) , + LuminanceAlpha16iExt = ((int)0x8D8D), /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// - Rgba8iExt = ((int)0x8D8E) , + Rgba8iExt = ((int)0x8D8E), /// /// Original was GL_RGB8I_EXT = 0x8D8F /// - Rgb8iExt = ((int)0x8D8F) , + Rgb8iExt = ((int)0x8D8F), /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// - Alpha8iExt = ((int)0x8D90) , + Alpha8iExt = ((int)0x8D90), /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// - Intensity8iExt = ((int)0x8D91) , + Intensity8iExt = ((int)0x8D91), /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// - Luminance8iExt = ((int)0x8D92) , + Luminance8iExt = ((int)0x8D92), /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// - LuminanceAlpha8iExt = ((int)0x8D93) , + LuminanceAlpha8iExt = ((int)0x8D93), /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// - RedIntegerExt = ((int)0x8D94) , + RedIntegerExt = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// - GreenIntegerExt = ((int)0x8D95) , + GreenIntegerExt = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// - BlueIntegerExt = ((int)0x8D96) , + BlueIntegerExt = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// - AlphaIntegerExt = ((int)0x8D97) , + AlphaIntegerExt = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// - RgbIntegerExt = ((int)0x8D98) , + RgbIntegerExt = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// - RgbaIntegerExt = ((int)0x8D99) , + RgbaIntegerExt = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// - BgrIntegerExt = ((int)0x8D9A) , + BgrIntegerExt = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// - BgraIntegerExt = ((int)0x8D9B) , + BgraIntegerExt = ((int)0x8D9B), /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// - LuminanceIntegerExt = ((int)0x8D9C) , + LuminanceIntegerExt = ((int)0x8D9C), /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// - LuminanceAlphaIntegerExt = ((int)0x8D9D) , + LuminanceAlphaIntegerExt = ((int)0x8D9D), /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// - RgbaIntegerModeExt = ((int)0x8D9E) , + RgbaIntegerModeExt = ((int)0x8D9E), } /// @@ -34384,15 +34386,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), } /// @@ -34403,15 +34405,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// - MirrorClampExt = ((int)0x8742) , + MirrorClampExt = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// - MirrorClampToEdgeExt = ((int)0x8743) , + MirrorClampToEdgeExt = ((int)0x8743), /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// - MirrorClampToBorderExt = ((int)0x8912) , + MirrorClampToBorderExt = ((int)0x8912), } /// @@ -34422,23 +34424,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// - TextureResidentExt = ((int)0x8067) , + TextureResidentExt = ((int)0x8067), /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// - Texture1DBindingExt = ((int)0x8068) , + Texture1DBindingExt = ((int)0x8068), /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// - Texture2DBindingExt = ((int)0x8069) , + Texture2DBindingExt = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), } /// @@ -34449,11 +34451,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PERTURB_EXT = 0x85AE /// - PerturbExt = ((int)0x85AE) , + PerturbExt = ((int)0x85AE), /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// - TextureNormalExt = ((int)0x85AF) , + TextureNormalExt = ((int)0x85AF), } /// @@ -34464,15 +34466,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// - Rgb9E5Ext = ((int)0x8C3D) , + Rgb9E5Ext = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// - UnsignedInt5999RevExt = ((int)0x8C3E) , + UnsignedInt5999RevExt = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// - TextureSharedSizeExt = ((int)0x8C3F) , + TextureSharedSizeExt = ((int)0x8C3F), } /// @@ -34483,103 +34485,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RED_SNORM = 0x8F90 /// - RedSnorm = ((int)0x8F90) , + RedSnorm = ((int)0x8F90), /// /// Original was GL_RG_SNORM = 0x8F91 /// - RgSnorm = ((int)0x8F91) , + RgSnorm = ((int)0x8F91), /// /// Original was GL_RGB_SNORM = 0x8F92 /// - RgbSnorm = ((int)0x8F92) , + RgbSnorm = ((int)0x8F92), /// /// Original was GL_RGBA_SNORM = 0x8F93 /// - RgbaSnorm = ((int)0x8F93) , + RgbaSnorm = ((int)0x8F93), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_ALPHA_SNORM = 0x9010 /// - AlphaSnorm = ((int)0x9010) , + AlphaSnorm = ((int)0x9010), /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// - LuminanceSnorm = ((int)0x9011) , + LuminanceSnorm = ((int)0x9011), /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// - LuminanceAlphaSnorm = ((int)0x9012) , + LuminanceAlphaSnorm = ((int)0x9012), /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// - IntensitySnorm = ((int)0x9013) , + IntensitySnorm = ((int)0x9013), /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// - Alpha8Snorm = ((int)0x9014) , + Alpha8Snorm = ((int)0x9014), /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// - Luminance8Snorm = ((int)0x9015) , + Luminance8Snorm = ((int)0x9015), /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// - Luminance8Alpha8Snorm = ((int)0x9016) , + Luminance8Alpha8Snorm = ((int)0x9016), /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// - Intensity8Snorm = ((int)0x9017) , + Intensity8Snorm = ((int)0x9017), /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// - Alpha16Snorm = ((int)0x9018) , + Alpha16Snorm = ((int)0x9018), /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// - Luminance16Snorm = ((int)0x9019) , + Luminance16Snorm = ((int)0x9019), /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// - Luminance16Alpha16Snorm = ((int)0x901A) , + Luminance16Alpha16Snorm = ((int)0x901A), /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// - Intensity16Snorm = ((int)0x901B) , + Intensity16Snorm = ((int)0x901B), } /// @@ -34590,67 +34592,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8_EXT = 0x8C41 /// - Srgb8Ext = ((int)0x8C41) , + Srgb8Ext = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// - SluminanceAlphaExt = ((int)0x8C44) , + SluminanceAlphaExt = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// - Sluminance8Alpha8Ext = ((int)0x8C45) , + Sluminance8Alpha8Ext = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// - SluminanceExt = ((int)0x8C46) , + SluminanceExt = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// - Sluminance8Ext = ((int)0x8C47) , + Sluminance8Ext = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// - CompressedSrgbExt = ((int)0x8C48) , + CompressedSrgbExt = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// - CompressedSrgbAlphaExt = ((int)0x8C49) , + CompressedSrgbAlphaExt = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// - CompressedSluminanceExt = ((int)0x8C4A) , + CompressedSluminanceExt = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// - CompressedSluminanceAlphaExt = ((int)0x8C4B) , + CompressedSluminanceAlphaExt = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), } /// @@ -34661,15 +34663,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -34680,23 +34682,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// - TextureSwizzleRExt = ((int)0x8E42) , + TextureSwizzleRExt = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// - TextureSwizzleGExt = ((int)0x8E43) , + TextureSwizzleGExt = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// - TextureSwizzleBExt = ((int)0x8E44) , + TextureSwizzleBExt = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// - TextureSwizzleAExt = ((int)0x8E45) , + TextureSwizzleAExt = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// - TextureSwizzleRgbaExt = ((int)0x8E46) , + TextureSwizzleRgbaExt = ((int)0x8E46), } /// @@ -34707,7 +34709,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), } /// @@ -34718,63 +34720,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// - TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , + TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// - TransformFeedbackBufferModeExt = ((int)0x8C7F) , + TransformFeedbackBufferModeExt = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// - TransformFeedbackVaryingsExt = ((int)0x8C83) , + TransformFeedbackVaryingsExt = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// - TransformFeedbackBufferStartExt = ((int)0x8C84) , + TransformFeedbackBufferStartExt = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// - TransformFeedbackBufferSizeExt = ((int)0x8C85) , + TransformFeedbackBufferSizeExt = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// - TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// - RasterizerDiscardExt = ((int)0x8C89) , + RasterizerDiscardExt = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// - InterleavedAttribsExt = ((int)0x8C8C) , + InterleavedAttribsExt = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// - SeparateAttribsExt = ((int)0x8C8D) , + SeparateAttribsExt = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// - TransformFeedbackBufferExt = ((int)0x8C8E) , + TransformFeedbackBufferExt = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// - TransformFeedbackBufferBindingExt = ((int)0x8C8F) , + TransformFeedbackBufferBindingExt = ((int)0x8C8F), } /// @@ -34785,131 +34787,131 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// - VertexArrayExt = ((int)0x8074) , + VertexArrayExt = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// - NormalArrayExt = ((int)0x8075) , + NormalArrayExt = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// - ColorArrayExt = ((int)0x8076) , + ColorArrayExt = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// - IndexArrayExt = ((int)0x8077) , + IndexArrayExt = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// - TextureCoordArrayExt = ((int)0x8078) , + TextureCoordArrayExt = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// - EdgeFlagArrayExt = ((int)0x8079) , + EdgeFlagArrayExt = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// - VertexArraySizeExt = ((int)0x807A) , + VertexArraySizeExt = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// - VertexArrayTypeExt = ((int)0x807B) , + VertexArrayTypeExt = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// - VertexArrayStrideExt = ((int)0x807C) , + VertexArrayStrideExt = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// - NormalArrayTypeExt = ((int)0x807E) , + NormalArrayTypeExt = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// - NormalArrayStrideExt = ((int)0x807F) , + NormalArrayStrideExt = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// - ColorArraySizeExt = ((int)0x8081) , + ColorArraySizeExt = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// - ColorArrayTypeExt = ((int)0x8082) , + ColorArrayTypeExt = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// - ColorArrayStrideExt = ((int)0x8083) , + ColorArrayStrideExt = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// - IndexArrayTypeExt = ((int)0x8085) , + IndexArrayTypeExt = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// - IndexArrayStrideExt = ((int)0x8086) , + IndexArrayStrideExt = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// - TextureCoordArraySizeExt = ((int)0x8088) , + TextureCoordArraySizeExt = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// - TextureCoordArrayTypeExt = ((int)0x8089) , + TextureCoordArrayTypeExt = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// - TextureCoordArrayStrideExt = ((int)0x808A) , + TextureCoordArrayStrideExt = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// - EdgeFlagArrayStrideExt = ((int)0x808C) , + EdgeFlagArrayStrideExt = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), } /// @@ -34920,7 +34922,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), } /// @@ -34931,55 +34933,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// - DoubleMat2Ext = ((int)0x8F46) , + DoubleMat2Ext = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// - DoubleMat3Ext = ((int)0x8F47) , + DoubleMat3Ext = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// - DoubleMat4Ext = ((int)0x8F48) , + DoubleMat4Ext = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// - DoubleMat2x3Ext = ((int)0x8F49) , + DoubleMat2x3Ext = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// - DoubleMat2x4Ext = ((int)0x8F4A) , + DoubleMat2x4Ext = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// - DoubleMat3x2Ext = ((int)0x8F4B) , + DoubleMat3x2Ext = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// - DoubleMat3x4Ext = ((int)0x8F4C) , + DoubleMat3x4Ext = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// - DoubleMat4x2Ext = ((int)0x8F4D) , + DoubleMat4x2Ext = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// - DoubleMat4x3Ext = ((int)0x8F4E) , + DoubleMat4x3Ext = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// - DoubleVec2Ext = ((int)0x8FFC) , + DoubleVec2Ext = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// - DoubleVec3Ext = ((int)0x8FFD) , + DoubleVec3Ext = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// - DoubleVec4Ext = ((int)0x8FFE) , + DoubleVec4Ext = ((int)0x8FFE), } /// @@ -34990,443 +34992,443 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// - VertexShaderExt = ((int)0x8780) , + VertexShaderExt = ((int)0x8780), /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// - VertexShaderBindingExt = ((int)0x8781) , + VertexShaderBindingExt = ((int)0x8781), /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// - OpIndexExt = ((int)0x8782) , + OpIndexExt = ((int)0x8782), /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// - OpNegateExt = ((int)0x8783) , + OpNegateExt = ((int)0x8783), /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// - OpDot3Ext = ((int)0x8784) , + OpDot3Ext = ((int)0x8784), /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// - OpDot4Ext = ((int)0x8785) , + OpDot4Ext = ((int)0x8785), /// /// Original was GL_OP_MUL_EXT = 0x8786 /// - OpMulExt = ((int)0x8786) , + OpMulExt = ((int)0x8786), /// /// Original was GL_OP_ADD_EXT = 0x8787 /// - OpAddExt = ((int)0x8787) , + OpAddExt = ((int)0x8787), /// /// Original was GL_OP_MADD_EXT = 0x8788 /// - OpMaddExt = ((int)0x8788) , + OpMaddExt = ((int)0x8788), /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// - OpFracExt = ((int)0x8789) , + OpFracExt = ((int)0x8789), /// /// Original was GL_OP_MAX_EXT = 0x878A /// - OpMaxExt = ((int)0x878A) , + OpMaxExt = ((int)0x878A), /// /// Original was GL_OP_MIN_EXT = 0x878B /// - OpMinExt = ((int)0x878B) , + OpMinExt = ((int)0x878B), /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// - OpSetGeExt = ((int)0x878C) , + OpSetGeExt = ((int)0x878C), /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// - OpSetLtExt = ((int)0x878D) , + OpSetLtExt = ((int)0x878D), /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// - OpClampExt = ((int)0x878E) , + OpClampExt = ((int)0x878E), /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// - OpFloorExt = ((int)0x878F) , + OpFloorExt = ((int)0x878F), /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// - OpRoundExt = ((int)0x8790) , + OpRoundExt = ((int)0x8790), /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// - OpExpBase2Ext = ((int)0x8791) , + OpExpBase2Ext = ((int)0x8791), /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// - OpLogBase2Ext = ((int)0x8792) , + OpLogBase2Ext = ((int)0x8792), /// /// Original was GL_OP_POWER_EXT = 0x8793 /// - OpPowerExt = ((int)0x8793) , + OpPowerExt = ((int)0x8793), /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// - OpRecipExt = ((int)0x8794) , + OpRecipExt = ((int)0x8794), /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// - OpRecipSqrtExt = ((int)0x8795) , + OpRecipSqrtExt = ((int)0x8795), /// /// Original was GL_OP_SUB_EXT = 0x8796 /// - OpSubExt = ((int)0x8796) , + OpSubExt = ((int)0x8796), /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// - OpCrossProductExt = ((int)0x8797) , + OpCrossProductExt = ((int)0x8797), /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// - OpMultiplyMatrixExt = ((int)0x8798) , + OpMultiplyMatrixExt = ((int)0x8798), /// /// Original was GL_OP_MOV_EXT = 0x8799 /// - OpMovExt = ((int)0x8799) , + OpMovExt = ((int)0x8799), /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// - OutputVertexExt = ((int)0x879A) , + OutputVertexExt = ((int)0x879A), /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// - OutputColor0Ext = ((int)0x879B) , + OutputColor0Ext = ((int)0x879B), /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// - OutputColor1Ext = ((int)0x879C) , + OutputColor1Ext = ((int)0x879C), /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// - OutputTextureCoord0Ext = ((int)0x879D) , + OutputTextureCoord0Ext = ((int)0x879D), /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// - OutputTextureCoord1Ext = ((int)0x879E) , + OutputTextureCoord1Ext = ((int)0x879E), /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// - OutputTextureCoord2Ext = ((int)0x879F) , + OutputTextureCoord2Ext = ((int)0x879F), /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// - OutputTextureCoord3Ext = ((int)0x87A0) , + OutputTextureCoord3Ext = ((int)0x87A0), /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// - OutputTextureCoord4Ext = ((int)0x87A1) , + OutputTextureCoord4Ext = ((int)0x87A1), /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// - OutputTextureCoord5Ext = ((int)0x87A2) , + OutputTextureCoord5Ext = ((int)0x87A2), /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// - OutputTextureCoord6Ext = ((int)0x87A3) , + OutputTextureCoord6Ext = ((int)0x87A3), /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// - OutputTextureCoord7Ext = ((int)0x87A4) , + OutputTextureCoord7Ext = ((int)0x87A4), /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// - OutputTextureCoord8Ext = ((int)0x87A5) , + OutputTextureCoord8Ext = ((int)0x87A5), /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// - OutputTextureCoord9Ext = ((int)0x87A6) , + OutputTextureCoord9Ext = ((int)0x87A6), /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// - OutputTextureCoord10Ext = ((int)0x87A7) , + OutputTextureCoord10Ext = ((int)0x87A7), /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// - OutputTextureCoord11Ext = ((int)0x87A8) , + OutputTextureCoord11Ext = ((int)0x87A8), /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// - OutputTextureCoord12Ext = ((int)0x87A9) , + OutputTextureCoord12Ext = ((int)0x87A9), /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// - OutputTextureCoord13Ext = ((int)0x87AA) , + OutputTextureCoord13Ext = ((int)0x87AA), /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// - OutputTextureCoord14Ext = ((int)0x87AB) , + OutputTextureCoord14Ext = ((int)0x87AB), /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// - OutputTextureCoord15Ext = ((int)0x87AC) , + OutputTextureCoord15Ext = ((int)0x87AC), /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// - OutputTextureCoord16Ext = ((int)0x87AD) , + OutputTextureCoord16Ext = ((int)0x87AD), /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// - OutputTextureCoord17Ext = ((int)0x87AE) , + OutputTextureCoord17Ext = ((int)0x87AE), /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// - OutputTextureCoord18Ext = ((int)0x87AF) , + OutputTextureCoord18Ext = ((int)0x87AF), /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// - OutputTextureCoord19Ext = ((int)0x87B0) , + OutputTextureCoord19Ext = ((int)0x87B0), /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// - OutputTextureCoord20Ext = ((int)0x87B1) , + OutputTextureCoord20Ext = ((int)0x87B1), /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// - OutputTextureCoord21Ext = ((int)0x87B2) , + OutputTextureCoord21Ext = ((int)0x87B2), /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// - OutputTextureCoord22Ext = ((int)0x87B3) , + OutputTextureCoord22Ext = ((int)0x87B3), /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// - OutputTextureCoord23Ext = ((int)0x87B4) , + OutputTextureCoord23Ext = ((int)0x87B4), /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// - OutputTextureCoord24Ext = ((int)0x87B5) , + OutputTextureCoord24Ext = ((int)0x87B5), /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// - OutputTextureCoord25Ext = ((int)0x87B6) , + OutputTextureCoord25Ext = ((int)0x87B6), /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// - OutputTextureCoord26Ext = ((int)0x87B7) , + OutputTextureCoord26Ext = ((int)0x87B7), /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// - OutputTextureCoord27Ext = ((int)0x87B8) , + OutputTextureCoord27Ext = ((int)0x87B8), /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// - OutputTextureCoord28Ext = ((int)0x87B9) , + OutputTextureCoord28Ext = ((int)0x87B9), /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// - OutputTextureCoord29Ext = ((int)0x87BA) , + OutputTextureCoord29Ext = ((int)0x87BA), /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// - OutputTextureCoord30Ext = ((int)0x87BB) , + OutputTextureCoord30Ext = ((int)0x87BB), /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// - OutputTextureCoord31Ext = ((int)0x87BC) , + OutputTextureCoord31Ext = ((int)0x87BC), /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// - OutputFogExt = ((int)0x87BD) , + OutputFogExt = ((int)0x87BD), /// /// Original was GL_SCALAR_EXT = 0x87BE /// - ScalarExt = ((int)0x87BE) , + ScalarExt = ((int)0x87BE), /// /// Original was GL_VECTOR_EXT = 0x87BF /// - VectorExt = ((int)0x87BF) , + VectorExt = ((int)0x87BF), /// /// Original was GL_MATRIX_EXT = 0x87C0 /// - MatrixExt = ((int)0x87C0) , + MatrixExt = ((int)0x87C0), /// /// Original was GL_VARIANT_EXT = 0x87C1 /// - VariantExt = ((int)0x87C1) , + VariantExt = ((int)0x87C1), /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// - InvariantExt = ((int)0x87C2) , + InvariantExt = ((int)0x87C2), /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// - LocalConstantExt = ((int)0x87C3) , + LocalConstantExt = ((int)0x87C3), /// /// Original was GL_LOCAL_EXT = 0x87C4 /// - LocalExt = ((int)0x87C4) , + LocalExt = ((int)0x87C4), /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// - MaxVertexShaderInstructionsExt = ((int)0x87C5) , + MaxVertexShaderInstructionsExt = ((int)0x87C5), /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// - MaxVertexShaderVariantsExt = ((int)0x87C6) , + MaxVertexShaderVariantsExt = ((int)0x87C6), /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// - MaxVertexShaderInvariantsExt = ((int)0x87C7) , + MaxVertexShaderInvariantsExt = ((int)0x87C7), /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// - MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , + MaxVertexShaderLocalConstantsExt = ((int)0x87C8), /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// - MaxVertexShaderLocalsExt = ((int)0x87C9) , + MaxVertexShaderLocalsExt = ((int)0x87C9), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// - MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , + MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// - MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , + MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// - MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , + MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// - MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , + MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// - MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , + MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE), /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// - VertexShaderInstructionsExt = ((int)0x87CF) , + VertexShaderInstructionsExt = ((int)0x87CF), /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// - VertexShaderVariantsExt = ((int)0x87D0) , + VertexShaderVariantsExt = ((int)0x87D0), /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// - VertexShaderInvariantsExt = ((int)0x87D1) , + VertexShaderInvariantsExt = ((int)0x87D1), /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// - VertexShaderLocalConstantsExt = ((int)0x87D2) , + VertexShaderLocalConstantsExt = ((int)0x87D2), /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// - VertexShaderLocalsExt = ((int)0x87D3) , + VertexShaderLocalsExt = ((int)0x87D3), /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// - VertexShaderOptimizedExt = ((int)0x87D4) , + VertexShaderOptimizedExt = ((int)0x87D4), /// /// Original was GL_X_EXT = 0x87D5 /// - XExt = ((int)0x87D5) , + XExt = ((int)0x87D5), /// /// Original was GL_Y_EXT = 0x87D6 /// - YExt = ((int)0x87D6) , + YExt = ((int)0x87D6), /// /// Original was GL_Z_EXT = 0x87D7 /// - ZExt = ((int)0x87D7) , + ZExt = ((int)0x87D7), /// /// Original was GL_W_EXT = 0x87D8 /// - WExt = ((int)0x87D8) , + WExt = ((int)0x87D8), /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// - NegativeXExt = ((int)0x87D9) , + NegativeXExt = ((int)0x87D9), /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// - NegativeYExt = ((int)0x87DA) , + NegativeYExt = ((int)0x87DA), /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// - NegativeZExt = ((int)0x87DB) , + NegativeZExt = ((int)0x87DB), /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// - NegativeWExt = ((int)0x87DC) , + NegativeWExt = ((int)0x87DC), /// /// Original was GL_ZERO_EXT = 0x87DD /// - ZeroExt = ((int)0x87DD) , + ZeroExt = ((int)0x87DD), /// /// Original was GL_ONE_EXT = 0x87DE /// - OneExt = ((int)0x87DE) , + OneExt = ((int)0x87DE), /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// - NegativeOneExt = ((int)0x87DF) , + NegativeOneExt = ((int)0x87DF), /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// - NormalizedRangeExt = ((int)0x87E0) , + NormalizedRangeExt = ((int)0x87E0), /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// - FullRangeExt = ((int)0x87E1) , + FullRangeExt = ((int)0x87E1), /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// - CurrentVertexExt = ((int)0x87E2) , + CurrentVertexExt = ((int)0x87E2), /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// - MvpMatrixExt = ((int)0x87E3) , + MvpMatrixExt = ((int)0x87E3), /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// - VariantValueExt = ((int)0x87E4) , + VariantValueExt = ((int)0x87E4), /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// - VariantDatatypeExt = ((int)0x87E5) , + VariantDatatypeExt = ((int)0x87E5), /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// - VariantArrayStrideExt = ((int)0x87E6) , + VariantArrayStrideExt = ((int)0x87E6), /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// - VariantArrayTypeExt = ((int)0x87E7) , + VariantArrayTypeExt = ((int)0x87E7), /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// - VariantArrayExt = ((int)0x87E8) , + VariantArrayExt = ((int)0x87E8), /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// - VariantArrayPointerExt = ((int)0x87E9) , + VariantArrayPointerExt = ((int)0x87E9), /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// - InvariantValueExt = ((int)0x87EA) , + InvariantValueExt = ((int)0x87EA), /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// - InvariantDatatypeExt = ((int)0x87EB) , + InvariantDatatypeExt = ((int)0x87EB), /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// - LocalConstantValueExt = ((int)0x87EC) , + LocalConstantValueExt = ((int)0x87EC), /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// - LocalConstantDatatypeExt = ((int)0x87ED) , + LocalConstantDatatypeExt = ((int)0x87ED), } /// @@ -35437,55 +35439,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// - Modelview1StackDepthExt = ((int)0x8502) , + Modelview1StackDepthExt = ((int)0x8502), /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// - Modelview1MatrixExt = ((int)0x8506) , + Modelview1MatrixExt = ((int)0x8506), /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// - VertexWeightingExt = ((int)0x8509) , + VertexWeightingExt = ((int)0x8509), /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// - Modelview1Ext = ((int)0x850A) , + Modelview1Ext = ((int)0x850A), /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// - CurrentVertexWeightExt = ((int)0x850B) , + CurrentVertexWeightExt = ((int)0x850B), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// - VertexWeightArrayExt = ((int)0x850C) , + VertexWeightArrayExt = ((int)0x850C), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// - VertexWeightArraySizeExt = ((int)0x850D) , + VertexWeightArraySizeExt = ((int)0x850D), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// - VertexWeightArrayTypeExt = ((int)0x850E) , + VertexWeightArrayTypeExt = ((int)0x850E), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// - VertexWeightArrayStrideExt = ((int)0x850F) , + VertexWeightArrayStrideExt = ((int)0x850F), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// - VertexWeightArrayPointerExt = ((int)0x8510) , + VertexWeightArrayPointerExt = ((int)0x8510), } /// @@ -35496,7 +35498,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// - SyncX11FenceExt = ((int)0x90E1) , + SyncX11FenceExt = ((int)0x90E1), } /// @@ -35507,35 +35509,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -35546,23 +35548,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -35581,11 +35583,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -35596,15 +35598,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35615,27 +35617,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), } /// @@ -35646,35 +35648,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), } /// @@ -35685,15 +35687,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35704,15 +35706,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35723,15 +35725,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35742,19 +35744,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -35765,195 +35767,195 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), } /// @@ -35964,19 +35966,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), } /// @@ -35987,19 +35989,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), } /// @@ -36010,23 +36012,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), } /// @@ -36037,75 +36039,75 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), } /// @@ -36116,79 +36118,79 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), } /// @@ -36199,19 +36201,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), } /// @@ -36222,11 +36224,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), } /// @@ -36237,39 +36239,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -36280,43 +36282,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), } /// @@ -36327,43 +36329,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -36374,35 +36376,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -36413,39 +36415,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -36456,35 +36458,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), } /// @@ -36495,35 +36497,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -36534,87 +36536,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), } /// @@ -36625,15 +36627,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -36644,11 +36646,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), } /// @@ -36659,19 +36661,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -36682,7 +36684,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), } /// @@ -36693,43 +36695,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -36740,2471 +36742,2471 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), } /// @@ -39215,71 +39217,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), } /// @@ -39290,111 +39292,111 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -39405,19 +39407,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -39428,11 +39430,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), } /// @@ -39443,367 +39445,367 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -39814,19 +39816,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// - Multisample3Dfx = ((int)0x86B2) , + Multisample3Dfx = ((int)0x86B2), /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// - SampleBuffers3Dfx = ((int)0x86B3) , + SampleBuffers3Dfx = ((int)0x86B3), /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// - Samples3Dfx = ((int)0x86B4) , + Samples3Dfx = ((int)0x86B4), } /// @@ -39844,11 +39846,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// - CompressedRgbFxt13Dfx = ((int)0x86B0) , + CompressedRgbFxt13Dfx = ((int)0x86B0), /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// - CompressedRgbaFxt13Dfx = ((int)0x86B1) , + CompressedRgbaFxt13Dfx = ((int)0x86B1), } /// @@ -39873,15 +39875,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), } /// @@ -39892,207 +39894,207 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -40103,11 +40105,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), } /// @@ -40118,19 +40120,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -40141,19 +40143,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// - IgnoreBorderHp = ((int)0x8150) , + IgnoreBorderHp = ((int)0x8150), /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// - ConstantBorderHp = ((int)0x8151) , + ConstantBorderHp = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// - ReplicateBorderHp = ((int)0x8153) , + ReplicateBorderHp = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// - ConvolutionBorderColorHp = ((int)0x8154) , + ConvolutionBorderColorHp = ((int)0x8154), } /// @@ -40164,63 +40166,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// - ImageScaleXHp = ((int)0x8155) , + ImageScaleXHp = ((int)0x8155), /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// - ImageScaleYHp = ((int)0x8156) , + ImageScaleYHp = ((int)0x8156), /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// - ImageTranslateXHp = ((int)0x8157) , + ImageTranslateXHp = ((int)0x8157), /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// - ImageTranslateYHp = ((int)0x8158) , + ImageTranslateYHp = ((int)0x8158), /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// - ImageRotateAngleHp = ((int)0x8159) , + ImageRotateAngleHp = ((int)0x8159), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// - ImageRotateOriginXHp = ((int)0x815A) , + ImageRotateOriginXHp = ((int)0x815A), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// - ImageRotateOriginYHp = ((int)0x815B) , + ImageRotateOriginYHp = ((int)0x815B), /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// - ImageMagFilterHp = ((int)0x815C) , + ImageMagFilterHp = ((int)0x815C), /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// - ImageMinFilterHp = ((int)0x815D) , + ImageMinFilterHp = ((int)0x815D), /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// - ImageCubicWeightHp = ((int)0x815E) , + ImageCubicWeightHp = ((int)0x815E), /// /// Original was GL_CUBIC_HP = 0x815F /// - CubicHp = ((int)0x815F) , + CubicHp = ((int)0x815F), /// /// Original was GL_AVERAGE_HP = 0x8160 /// - AverageHp = ((int)0x8160) , + AverageHp = ((int)0x8160), /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// - ImageTransform2DHp = ((int)0x8161) , + ImageTransform2DHp = ((int)0x8161), /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// - PostImageTransformColorTableHp = ((int)0x8162) , + PostImageTransformColorTableHp = ((int)0x8162), /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// - ProxyPostImageTransformColorTableHp = ((int)0x8163) , + ProxyPostImageTransformColorTableHp = ((int)0x8163), } /// @@ -40231,11 +40233,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// - OcclusionTestHp = ((int)0x8165) , + OcclusionTestHp = ((int)0x8165), /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// - OcclusionTestResultHp = ((int)0x8166) , + OcclusionTestResultHp = ((int)0x8166), } /// @@ -40246,15 +40248,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// - TextureLightingModeHp = ((int)0x8167) , + TextureLightingModeHp = ((int)0x8167), /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// - TexturePostSpecularHp = ((int)0x8168) , + TexturePostSpecularHp = ((int)0x8168), /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// - TexturePreSpecularHp = ((int)0x8169) , + TexturePreSpecularHp = ((int)0x8169), } /// @@ -40265,7 +40267,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// - CullVertexIbm = ((int)103050) , + CullVertexIbm = ((int)103050), } /// @@ -40283,7 +40285,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// - RasterPositionUnclippedIbm = ((int)0x19262) , + RasterPositionUnclippedIbm = ((int)0x19262), } /// @@ -40294,11 +40296,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// - AllStaticDataIbm = ((int)103060) , + AllStaticDataIbm = ((int)103060), /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// - StaticVertexArrayIbm = ((int)103061) , + StaticVertexArrayIbm = ((int)103061), } /// @@ -40309,7 +40311,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// - MirroredRepeatIbm = ((int)0x8370) , + MirroredRepeatIbm = ((int)0x8370), } /// @@ -40320,67 +40322,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// - VertexArrayListIbm = ((int)103070) , + VertexArrayListIbm = ((int)103070), /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// - NormalArrayListIbm = ((int)103071) , + NormalArrayListIbm = ((int)103071), /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// - ColorArrayListIbm = ((int)103072) , + ColorArrayListIbm = ((int)103072), /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// - IndexArrayListIbm = ((int)103073) , + IndexArrayListIbm = ((int)103073), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// - TextureCoordArrayListIbm = ((int)103074) , + TextureCoordArrayListIbm = ((int)103074), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// - EdgeFlagArrayListIbm = ((int)103075) , + EdgeFlagArrayListIbm = ((int)103075), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// - FogCoordinateArrayListIbm = ((int)103076) , + FogCoordinateArrayListIbm = ((int)103076), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// - SecondaryColorArrayListIbm = ((int)103077) , + SecondaryColorArrayListIbm = ((int)103077), /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// - VertexArrayListStrideIbm = ((int)103080) , + VertexArrayListStrideIbm = ((int)103080), /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// - NormalArrayListStrideIbm = ((int)103081) , + NormalArrayListStrideIbm = ((int)103081), /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// - ColorArrayListStrideIbm = ((int)103082) , + ColorArrayListStrideIbm = ((int)103082), /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// - IndexArrayListStrideIbm = ((int)103083) , + IndexArrayListStrideIbm = ((int)103083), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// - TextureCoordArrayListStrideIbm = ((int)103084) , + TextureCoordArrayListStrideIbm = ((int)103084), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// - EdgeFlagArrayListStrideIbm = ((int)103085) , + EdgeFlagArrayListStrideIbm = ((int)103085), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// - FogCoordinateArrayListStrideIbm = ((int)103086) , + FogCoordinateArrayListStrideIbm = ((int)103086), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// - SecondaryColorArrayListStrideIbm = ((int)103087) , + SecondaryColorArrayListStrideIbm = ((int)103087), } /// @@ -40391,51 +40393,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -40446,11 +40448,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), } /// @@ -40461,19 +40463,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -40491,35 +40493,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// - RedMinClampIngr = ((int)0x8560) , + RedMinClampIngr = ((int)0x8560), /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// - GreenMinClampIngr = ((int)0x8561) , + GreenMinClampIngr = ((int)0x8561), /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// - BlueMinClampIngr = ((int)0x8562) , + BlueMinClampIngr = ((int)0x8562), /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// - AlphaMinClampIngr = ((int)0x8563) , + AlphaMinClampIngr = ((int)0x8563), /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// - RedMaxClampIngr = ((int)0x8564) , + RedMaxClampIngr = ((int)0x8564), /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// - GreenMaxClampIngr = ((int)0x8565) , + GreenMaxClampIngr = ((int)0x8565), /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// - BlueMaxClampIngr = ((int)0x8566) , + BlueMaxClampIngr = ((int)0x8566), /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// - AlphaMaxClampIngr = ((int)0x8567) , + AlphaMaxClampIngr = ((int)0x8567), } /// @@ -40530,7 +40532,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// - InterlaceReadIngr = ((int)0x8568) , + InterlaceReadIngr = ((int)0x8568), } /// @@ -40548,19 +40550,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// - TextureMemoryLayoutIntel = ((int)0x83FF) , + TextureMemoryLayoutIntel = ((int)0x83FF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -40571,23 +40573,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// - ParallelArraysIntel = ((int)0x83F4) , + ParallelArraysIntel = ((int)0x83F4), /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// - VertexArrayParallelPointersIntel = ((int)0x83F5) , + VertexArrayParallelPointersIntel = ((int)0x83F5), /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// - NormalArrayParallelPointersIntel = ((int)0x83F6) , + NormalArrayParallelPointersIntel = ((int)0x83F6), /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// - ColorArrayParallelPointersIntel = ((int)0x83F7) , + ColorArrayParallelPointersIntel = ((int)0x83F7), /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// - TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , + TextureCoordArrayParallelPointersIntel = ((int)0x83F8), } /// @@ -40598,83 +40600,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -40685,59 +40687,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -40748,231 +40750,231 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -40983,287 +40985,287 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -41274,67 +41276,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -41345,7 +41347,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -41356,23 +41358,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -41383,323 +41385,323 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -41717,71 +41719,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -41792,115 +41794,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -41911,115 +41913,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -42030,15 +42032,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -42049,7 +42051,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -42060,19 +42062,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -42083,23 +42085,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -42110,67 +42112,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -42181,43 +42183,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -42228,11 +42230,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -42243,43 +42245,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -42290,7 +42292,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -42301,67 +42303,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -42373,67 +42375,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -42444,83 +42446,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -42531,15 +42533,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -42550,15 +42552,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -42569,31 +42571,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -42604,23 +42606,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), } /// @@ -42631,147 +42633,147 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), } /// @@ -42782,67 +42784,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -42854,123 +42856,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -42981,27 +42983,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -43012,7 +43014,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// - PackInvertMesa = ((int)0x8758) , + PackInvertMesa = ((int)0x8758), } /// @@ -43037,27 +43039,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// - Texture1DStackMesax = ((int)0x8759) , + Texture1DStackMesax = ((int)0x8759), /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// - Texture2DStackMesax = ((int)0x875A) , + Texture2DStackMesax = ((int)0x875A), /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// - ProxyTexture1DStackMesax = ((int)0x875B) , + ProxyTexture1DStackMesax = ((int)0x875B), /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// - ProxyTexture2DStackMesax = ((int)0x875C) , + ProxyTexture2DStackMesax = ((int)0x875C), /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// - Texture1DStackBindingMesax = ((int)0x875D) , + Texture1DStackBindingMesax = ((int)0x875D), /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// - Texture2DStackBindingMesax = ((int)0x875E) , + Texture2DStackBindingMesax = ((int)0x875E), } /// @@ -43068,15 +43070,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// - UnsignedShort88Mesa = ((int)0x85BA) , + UnsignedShort88Mesa = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// - UnsignedShort88RevMesa = ((int)0x85BB) , + UnsignedShort88RevMesa = ((int)0x85BB), /// /// Original was GL_YCBCR_MESA = 0x8757 /// - YcbcrMesa = ((int)0x8757) , + YcbcrMesa = ((int)0x8757), } /// @@ -43087,11 +43089,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -43102,15 +43104,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -43121,7 +43123,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), } /// @@ -43132,11 +43134,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -43147,35 +43149,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -43207,207 +43209,207 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -43418,7 +43420,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -43436,11 +43438,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// - ComputeProgramNv = ((int)0x90FB) , + ComputeProgramNv = ((int)0x90FB), /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// - ComputeProgramParameterBufferNv = ((int)0x90FC) , + ComputeProgramParameterBufferNv = ((int)0x90FC), } /// @@ -43451,19 +43453,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// - QueryWaitNv = ((int)0x8E13) , + QueryWaitNv = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// - QueryNoWaitNv = ((int)0x8E14) , + QueryNoWaitNv = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// - QueryByRegionWaitNv = ((int)0x8E15) , + QueryByRegionWaitNv = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// - QueryByRegionNoWaitNv = ((int)0x8E16) , + QueryByRegionNoWaitNv = ((int)0x8E16), } /// @@ -43474,11 +43476,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// - DepthStencilToRgbaNv = ((int)0x886E) , + DepthStencilToRgbaNv = ((int)0x886E), /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// - DepthStencilToBgraNv = ((int)0x886F) , + DepthStencilToBgraNv = ((int)0x886F), } /// @@ -43496,11 +43498,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// - MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , + MaxDeep3DTextureWidthHeightNv = ((int)0x90D0), /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// - MaxDeep3DTextureDepthNv = ((int)0x90D1) , + MaxDeep3DTextureDepthNv = ((int)0x90D1), } /// @@ -43511,19 +43513,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// - DepthComponent32fNv = ((int)0x8DAB) , + DepthComponent32fNv = ((int)0x8DAB), /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// - Depth32fStencil8Nv = ((int)0x8DAC) , + Depth32fStencil8Nv = ((int)0x8DAC), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// - Float32UnsignedInt248RevNv = ((int)0x8DAD) , + Float32UnsignedInt248RevNv = ((int)0x8DAD), /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// - DepthBufferFloatModeNv = ((int)0x8DAF) , + DepthBufferFloatModeNv = ((int)0x8DAF), } /// @@ -43534,7 +43536,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// - DepthClampNv = ((int)0x864F) , + DepthClampNv = ((int)0x864F), } /// @@ -43552,99 +43554,99 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// - Eval2DNv = ((int)0x86C0) , + Eval2DNv = ((int)0x86C0), /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// - EvalTriangular2DNv = ((int)0x86C1) , + EvalTriangular2DNv = ((int)0x86C1), /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// - MapTessellationNv = ((int)0x86C2) , + MapTessellationNv = ((int)0x86C2), /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// - MapAttribUOrderNv = ((int)0x86C3) , + MapAttribUOrderNv = ((int)0x86C3), /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// - MapAttribVOrderNv = ((int)0x86C4) , + MapAttribVOrderNv = ((int)0x86C4), /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// - EvalFractionalTessellationNv = ((int)0x86C5) , + EvalFractionalTessellationNv = ((int)0x86C5), /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// - EvalVertexAttrib0Nv = ((int)0x86C6) , + EvalVertexAttrib0Nv = ((int)0x86C6), /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// - EvalVertexAttrib1Nv = ((int)0x86C7) , + EvalVertexAttrib1Nv = ((int)0x86C7), /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// - EvalVertexAttrib2Nv = ((int)0x86C8) , + EvalVertexAttrib2Nv = ((int)0x86C8), /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// - EvalVertexAttrib3Nv = ((int)0x86C9) , + EvalVertexAttrib3Nv = ((int)0x86C9), /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// - EvalVertexAttrib4Nv = ((int)0x86CA) , + EvalVertexAttrib4Nv = ((int)0x86CA), /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// - EvalVertexAttrib5Nv = ((int)0x86CB) , + EvalVertexAttrib5Nv = ((int)0x86CB), /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// - EvalVertexAttrib6Nv = ((int)0x86CC) , + EvalVertexAttrib6Nv = ((int)0x86CC), /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// - EvalVertexAttrib7Nv = ((int)0x86CD) , + EvalVertexAttrib7Nv = ((int)0x86CD), /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// - EvalVertexAttrib8Nv = ((int)0x86CE) , + EvalVertexAttrib8Nv = ((int)0x86CE), /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// - EvalVertexAttrib9Nv = ((int)0x86CF) , + EvalVertexAttrib9Nv = ((int)0x86CF), /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// - EvalVertexAttrib10Nv = ((int)0x86D0) , + EvalVertexAttrib10Nv = ((int)0x86D0), /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// - EvalVertexAttrib11Nv = ((int)0x86D1) , + EvalVertexAttrib11Nv = ((int)0x86D1), /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// - EvalVertexAttrib12Nv = ((int)0x86D2) , + EvalVertexAttrib12Nv = ((int)0x86D2), /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// - EvalVertexAttrib13Nv = ((int)0x86D3) , + EvalVertexAttrib13Nv = ((int)0x86D3), /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// - EvalVertexAttrib14Nv = ((int)0x86D4) , + EvalVertexAttrib14Nv = ((int)0x86D4), /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// - EvalVertexAttrib15Nv = ((int)0x86D5) , + EvalVertexAttrib15Nv = ((int)0x86D5), /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// - MaxMapTessellationNv = ((int)0x86D6) , + MaxMapTessellationNv = ((int)0x86D6), /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// - MaxRationalEvalOrderNv = ((int)0x86D7) , + MaxRationalEvalOrderNv = ((int)0x86D7), } /// @@ -43655,43 +43657,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// - SamplePositionNv = ((int)0x8E50) , + SamplePositionNv = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// - SampleMaskNv = ((int)0x8E51) , + SampleMaskNv = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// - SampleMaskValueNv = ((int)0x8E52) , + SampleMaskValueNv = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// - TextureBindingRenderbufferNv = ((int)0x8E53) , + TextureBindingRenderbufferNv = ((int)0x8E53), /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// - TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , + TextureRenderbufferDataStoreBindingNv = ((int)0x8E54), /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// - TextureRenderbufferNv = ((int)0x8E55) , + TextureRenderbufferNv = ((int)0x8E55), /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// - SamplerRenderbufferNv = ((int)0x8E56) , + SamplerRenderbufferNv = ((int)0x8E56), /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// - IntSamplerRenderbufferNv = ((int)0x8E57) , + IntSamplerRenderbufferNv = ((int)0x8E57), /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// - UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , + UnsignedIntSamplerRenderbufferNv = ((int)0x8E58), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// - MaxSampleMaskWordsNv = ((int)0x8E59) , + MaxSampleMaskWordsNv = ((int)0x8E59), } /// @@ -43702,15 +43704,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -43721,63 +43723,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT_R_NV = 0x8880 /// - FloatRNv = ((int)0x8880) , + FloatRNv = ((int)0x8880), /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// - FloatRgNv = ((int)0x8881) , + FloatRgNv = ((int)0x8881), /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// - FloatRgbNv = ((int)0x8882) , + FloatRgbNv = ((int)0x8882), /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// - FloatRgbaNv = ((int)0x8883) , + FloatRgbaNv = ((int)0x8883), /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// - FloatR16Nv = ((int)0x8884) , + FloatR16Nv = ((int)0x8884), /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// - FloatR32Nv = ((int)0x8885) , + FloatR32Nv = ((int)0x8885), /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// - FloatRg16Nv = ((int)0x8886) , + FloatRg16Nv = ((int)0x8886), /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// - FloatRg32Nv = ((int)0x8887) , + FloatRg32Nv = ((int)0x8887), /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// - FloatRgb16Nv = ((int)0x8888) , + FloatRgb16Nv = ((int)0x8888), /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// - FloatRgb32Nv = ((int)0x8889) , + FloatRgb32Nv = ((int)0x8889), /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// - FloatRgba16Nv = ((int)0x888A) , + FloatRgba16Nv = ((int)0x888A), /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// - FloatRgba32Nv = ((int)0x888B) , + FloatRgba32Nv = ((int)0x888B), /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// - TextureFloatComponentsNv = ((int)0x888C) , + TextureFloatComponentsNv = ((int)0x888C), /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// - FloatClearColorValueNv = ((int)0x888D) , + FloatClearColorValueNv = ((int)0x888D), /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// - FloatRgbaModeNv = ((int)0x888E) , + FloatRgbaModeNv = ((int)0x888E), } /// @@ -43788,19 +43790,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// - FogDistanceModeNv = ((int)0x855A) , + FogDistanceModeNv = ((int)0x855A), /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// - EyeRadialNv = ((int)0x855B) , + EyeRadialNv = ((int)0x855B), /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// - EyePlaneAbsoluteNv = ((int)0x855C) , + EyePlaneAbsoluteNv = ((int)0x855C), } /// @@ -43811,27 +43813,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// - MaxFragmentProgramLocalParametersNv = ((int)0x8868) , + MaxFragmentProgramLocalParametersNv = ((int)0x8868), /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// - FragmentProgramNv = ((int)0x8870) , + FragmentProgramNv = ((int)0x8870), /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// - MaxTextureCoordsNv = ((int)0x8871) , + MaxTextureCoordsNv = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// - MaxTextureImageUnitsNv = ((int)0x8872) , + MaxTextureImageUnitsNv = ((int)0x8872), /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// - FragmentProgramBindingNv = ((int)0x8873) , + FragmentProgramBindingNv = ((int)0x8873), /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// - ProgramErrorStringNv = ((int)0x8874) , + ProgramErrorStringNv = ((int)0x8874), } /// @@ -43842,23 +43844,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// - MaxProgramExecInstructionsNv = ((int)0x88F4) , + MaxProgramExecInstructionsNv = ((int)0x88F4), /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// - MaxProgramCallDepthNv = ((int)0x88F5) , + MaxProgramCallDepthNv = ((int)0x88F5), /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// - MaxProgramIfDepthNv = ((int)0x88F6) , + MaxProgramIfDepthNv = ((int)0x88F6), /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// - MaxProgramLoopDepthNv = ((int)0x88F7) , + MaxProgramLoopDepthNv = ((int)0x88F7), /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// - MaxProgramLoopCountNv = ((int)0x88F8) , + MaxProgramLoopCountNv = ((int)0x88F8), } /// @@ -43883,19 +43885,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// - RenderbufferCoverageSamplesNv = ((int)0x8CAB) , + RenderbufferCoverageSamplesNv = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// - RenderbufferColorSamplesNv = ((int)0x8E10) , + RenderbufferColorSamplesNv = ((int)0x8E10), /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// - MaxMultisampleCoverageModesNv = ((int)0x8E11) , + MaxMultisampleCoverageModesNv = ((int)0x8E11), /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// - MultisampleCoverageModesNv = ((int)0x8E12) , + MultisampleCoverageModesNv = ((int)0x8E12), } /// @@ -43906,67 +43908,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// - ProgramPointSizeExt = ((int)0x8642) , + ProgramPointSizeExt = ((int)0x8642), /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// - GeometryProgramNv = ((int)0x8C26) , + GeometryProgramNv = ((int)0x8C26), /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// - MaxProgramOutputVerticesNv = ((int)0x8C27) , + MaxProgramOutputVerticesNv = ((int)0x8C27), /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// - MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , + MaxProgramTotalOutputComponentsNv = ((int)0x8C28), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// - FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , + FramebufferIncompleteLayerCountExt = ((int)0x8DA9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// - GeometryVerticesOutExt = ((int)0x8DDA) , + GeometryVerticesOutExt = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// - GeometryInputTypeExt = ((int)0x8DDB) , + GeometryInputTypeExt = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// - GeometryOutputTypeExt = ((int)0x8DDC) , + GeometryOutputTypeExt = ((int)0x8DDC), } /// @@ -43984,35 +43986,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// - MinProgramTexelOffsetNv = ((int)0x8904) , + MinProgramTexelOffsetNv = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// - MaxProgramTexelOffsetNv = ((int)0x8905) , + MaxProgramTexelOffsetNv = ((int)0x8905), /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// - ProgramAttribComponentsNv = ((int)0x8906) , + ProgramAttribComponentsNv = ((int)0x8906), /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// - ProgramResultComponentsNv = ((int)0x8907) , + ProgramResultComponentsNv = ((int)0x8907), /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// - MaxProgramAttribComponentsNv = ((int)0x8908) , + MaxProgramAttribComponentsNv = ((int)0x8908), /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// - MaxProgramResultComponentsNv = ((int)0x8909) , + MaxProgramResultComponentsNv = ((int)0x8909), /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// - MaxProgramGenericAttribsNv = ((int)0x8DA5) , + MaxProgramGenericAttribsNv = ((int)0x8DA5), /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// - MaxProgramGenericResultsNv = ((int)0x8DA6) , + MaxProgramGenericResultsNv = ((int)0x8DA6), } /// @@ -44023,35 +44025,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// - MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , + MaxGeometryProgramInvocationsNv = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// - MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , + MinFragmentInterpolationOffsetNv = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// - MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetNv = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// - FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , + FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// - MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , + MinProgramTextureGatherOffsetNv = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// - MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetNv = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// - MaxProgramSubroutineParametersNv = ((int)0x8F44) , + MaxProgramSubroutineParametersNv = ((int)0x8F44), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// - MaxProgramSubroutineNumNv = ((int)0x8F45) , + MaxProgramSubroutineNumNv = ((int)0x8F45), } /// @@ -44069,119 +44071,119 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), /// /// Original was GL_INT8_NV = 0x8FE0 /// - Int8Nv = ((int)0x8FE0) , + Int8Nv = ((int)0x8FE0), /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// - Int8Vec2Nv = ((int)0x8FE1) , + Int8Vec2Nv = ((int)0x8FE1), /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// - Int8Vec3Nv = ((int)0x8FE2) , + Int8Vec3Nv = ((int)0x8FE2), /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// - Int8Vec4Nv = ((int)0x8FE3) , + Int8Vec4Nv = ((int)0x8FE3), /// /// Original was GL_INT16_NV = 0x8FE4 /// - Int16Nv = ((int)0x8FE4) , + Int16Nv = ((int)0x8FE4), /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// - Int16Vec2Nv = ((int)0x8FE5) , + Int16Vec2Nv = ((int)0x8FE5), /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// - Int16Vec3Nv = ((int)0x8FE6) , + Int16Vec3Nv = ((int)0x8FE6), /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// - Int16Vec4Nv = ((int)0x8FE7) , + Int16Vec4Nv = ((int)0x8FE7), /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// - Int64Vec2Nv = ((int)0x8FE9) , + Int64Vec2Nv = ((int)0x8FE9), /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// - Int64Vec3Nv = ((int)0x8FEA) , + Int64Vec3Nv = ((int)0x8FEA), /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// - Int64Vec4Nv = ((int)0x8FEB) , + Int64Vec4Nv = ((int)0x8FEB), /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// - UnsignedInt8Nv = ((int)0x8FEC) , + UnsignedInt8Nv = ((int)0x8FEC), /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// - UnsignedInt8Vec2Nv = ((int)0x8FED) , + UnsignedInt8Vec2Nv = ((int)0x8FED), /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// - UnsignedInt8Vec3Nv = ((int)0x8FEE) , + UnsignedInt8Vec3Nv = ((int)0x8FEE), /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// - UnsignedInt8Vec4Nv = ((int)0x8FEF) , + UnsignedInt8Vec4Nv = ((int)0x8FEF), /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// - UnsignedInt16Nv = ((int)0x8FF0) , + UnsignedInt16Nv = ((int)0x8FF0), /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// - UnsignedInt16Vec2Nv = ((int)0x8FF1) , + UnsignedInt16Vec2Nv = ((int)0x8FF1), /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// - UnsignedInt16Vec3Nv = ((int)0x8FF2) , + UnsignedInt16Vec3Nv = ((int)0x8FF2), /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// - UnsignedInt16Vec4Nv = ((int)0x8FF3) , + UnsignedInt16Vec4Nv = ((int)0x8FF3), /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// - UnsignedInt64Vec2Nv = ((int)0x8FF5) , + UnsignedInt64Vec2Nv = ((int)0x8FF5), /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// - UnsignedInt64Vec3Nv = ((int)0x8FF6) , + UnsignedInt64Vec3Nv = ((int)0x8FF6), /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// - UnsignedInt64Vec4Nv = ((int)0x8FF7) , + UnsignedInt64Vec4Nv = ((int)0x8FF7), /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// - Float16Nv = ((int)0x8FF8) , + Float16Nv = ((int)0x8FF8), /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// - Float16Vec2Nv = ((int)0x8FF9) , + Float16Vec2Nv = ((int)0x8FF9), /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// - Float16Vec3Nv = ((int)0x8FFA) , + Float16Vec3Nv = ((int)0x8FFA), /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// - Float16Vec4Nv = ((int)0x8FFB) , + Float16Vec4Nv = ((int)0x8FFB), } /// @@ -44192,7 +44194,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// - HalfFloatNv = ((int)0x140B) , + HalfFloatNv = ((int)0x140B), } /// @@ -44203,11 +44205,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// - MaxShininessNv = ((int)0x8504) , + MaxShininessNv = ((int)0x8504), /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// - MaxSpotExponentNv = ((int)0x8505) , + MaxSpotExponentNv = ((int)0x8505), } /// @@ -44218,11 +44220,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// - SamplesArb = ((int)0x80A9) , + SamplesArb = ((int)0x80A9), /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// - ColorSamplesNv = ((int)0x8E20) , + ColorSamplesNv = ((int)0x8E20), } /// @@ -44233,7 +44235,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), } /// @@ -44244,19 +44246,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// - PixelCounterBitsNv = ((int)0x8864) , + PixelCounterBitsNv = ((int)0x8864), /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// - CurrentOcclusionQueryIdNv = ((int)0x8865) , + CurrentOcclusionQueryIdNv = ((int)0x8865), /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// - PixelCountNv = ((int)0x8866) , + PixelCountNv = ((int)0x8866), /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// - PixelCountAvailableNv = ((int)0x8867) , + PixelCountAvailableNv = ((int)0x8867), } /// @@ -44267,11 +44269,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// - DepthStencilNv = ((int)0x84F9) , + DepthStencilNv = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// - UnsignedInt248Nv = ((int)0x84FA) , + UnsignedInt248Nv = ((int)0x84FA), } /// @@ -44282,23 +44284,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// - MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , + MaxProgramParameterBufferBindingsNv = ((int)0x8DA0), /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// - MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , + MaxProgramParameterBufferSizeNv = ((int)0x8DA1), /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// - VertexProgramParameterBufferNv = ((int)0x8DA2) , + VertexProgramParameterBufferNv = ((int)0x8DA2), /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// - GeometryProgramParameterBufferNv = ((int)0x8DA3) , + GeometryProgramParameterBufferNv = ((int)0x8DA3), /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// - FragmentProgramParameterBufferNv = ((int)0x8DA4) , + FragmentProgramParameterBufferNv = ((int)0x8DA4), } /// @@ -44316,659 +44318,659 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// - ClosePathNv = ((int)0x00) , + ClosePathNv = ((int)0x00), /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// - FontXMinBoundsBitNv = ((int)0x00010000) , + FontXMinBoundsBitNv = ((int)0x00010000), /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// - FontYMinBoundsBitNv = ((int)0x00020000) , + FontYMinBoundsBitNv = ((int)0x00020000), /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// - FontXMaxBoundsBitNv = ((int)0x00040000) , + FontXMaxBoundsBitNv = ((int)0x00040000), /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// - FontYMaxBoundsBitNv = ((int)0x00080000) , + FontYMaxBoundsBitNv = ((int)0x00080000), /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// - FontUnitsPerEmBitNv = ((int)0x00100000) , + FontUnitsPerEmBitNv = ((int)0x00100000), /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// - FontAscenderBitNv = ((int)0x00200000) , + FontAscenderBitNv = ((int)0x00200000), /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// - FontDescenderBitNv = ((int)0x00400000) , + FontDescenderBitNv = ((int)0x00400000), /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// - FontHeightBitNv = ((int)0x00800000) , + FontHeightBitNv = ((int)0x00800000), /// /// Original was GL_BOLD_BIT_NV = 0x01 /// - BoldBitNv = ((int)0x01) , + BoldBitNv = ((int)0x01), /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// - GlyphWidthBitNv = ((int)0x01) , + GlyphWidthBitNv = ((int)0x01), /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// - FontMaxAdvanceWidthBitNv = ((int)0x01000000) , + FontMaxAdvanceWidthBitNv = ((int)0x01000000), /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// - GlyphHeightBitNv = ((int)0x02) , + GlyphHeightBitNv = ((int)0x02), /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// - ItalicBitNv = ((int)0x02) , + ItalicBitNv = ((int)0x02), /// /// Original was GL_MOVE_TO_NV = 0x02 /// - MoveToNv = ((int)0x02) , + MoveToNv = ((int)0x02), /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// - FontMaxAdvanceHeightBitNv = ((int)0x02000000) , + FontMaxAdvanceHeightBitNv = ((int)0x02000000), /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// - RelativeMoveToNv = ((int)0x03) , + RelativeMoveToNv = ((int)0x03), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// - GlyphHorizontalBearingXBitNv = ((int)0x04) , + GlyphHorizontalBearingXBitNv = ((int)0x04), /// /// Original was GL_LINE_TO_NV = 0x04 /// - LineToNv = ((int)0x04) , + LineToNv = ((int)0x04), /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// - FontUnderlinePositionBitNv = ((int)0x04000000) , + FontUnderlinePositionBitNv = ((int)0x04000000), /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// - RelativeLineToNv = ((int)0x05) , + RelativeLineToNv = ((int)0x05), /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// - HorizontalLineToNv = ((int)0x06) , + HorizontalLineToNv = ((int)0x06), /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// - RelativeHorizontalLineToNv = ((int)0x07) , + RelativeHorizontalLineToNv = ((int)0x07), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// - GlyphHorizontalBearingYBitNv = ((int)0x08) , + GlyphHorizontalBearingYBitNv = ((int)0x08), /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// - VerticalLineToNv = ((int)0x08) , + VerticalLineToNv = ((int)0x08), /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// - FontUnderlineThicknessBitNv = ((int)0x08000000) , + FontUnderlineThicknessBitNv = ((int)0x08000000), /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// - RelativeVerticalLineToNv = ((int)0x09) , + RelativeVerticalLineToNv = ((int)0x09), /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// - QuadraticCurveToNv = ((int)0x0A) , + QuadraticCurveToNv = ((int)0x0A), /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// - RelativeQuadraticCurveToNv = ((int)0x0B) , + RelativeQuadraticCurveToNv = ((int)0x0B), /// /// Original was GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 /// - PathModelviewStackDepthNv = ((int)0x0BA3) , + PathModelviewStackDepthNv = ((int)0x0BA3), /// /// Original was GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 /// - PathProjectionStackDepthNv = ((int)0x0BA4) , + PathProjectionStackDepthNv = ((int)0x0BA4), /// /// Original was GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 /// - PathModelviewMatrixNv = ((int)0x0BA6) , + PathModelviewMatrixNv = ((int)0x0BA6), /// /// Original was GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 /// - PathProjectionMatrixNv = ((int)0x0BA7) , + PathProjectionMatrixNv = ((int)0x0BA7), /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// - CubicCurveToNv = ((int)0x0C) , + CubicCurveToNv = ((int)0x0C), /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// - RelativeCubicCurveToNv = ((int)0x0D) , + RelativeCubicCurveToNv = ((int)0x0D), /// /// Original was GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 /// - PathMaxModelviewStackDepthNv = ((int)0x0D36) , + PathMaxModelviewStackDepthNv = ((int)0x0D36), /// /// Original was GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 /// - PathMaxProjectionStackDepthNv = ((int)0x0D38) , + PathMaxProjectionStackDepthNv = ((int)0x0D38), /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// - SmoothQuadraticCurveToNv = ((int)0x0E) , + SmoothQuadraticCurveToNv = ((int)0x0E), /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// - RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , + RelativeSmoothQuadraticCurveToNv = ((int)0x0F), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// - GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , + GlyphHorizontalBearingAdvanceBitNv = ((int)0x10), /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// - SmoothCubicCurveToNv = ((int)0x10) , + SmoothCubicCurveToNv = ((int)0x10), /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// - GlyphHasKerningBitNv = ((int)0x100) , + GlyphHasKerningBitNv = ((int)0x100), /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// - FontHasKerningBitNv = ((int)0x10000000) , + FontHasKerningBitNv = ((int)0x10000000), /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// - RelativeSmoothCubicCurveToNv = ((int)0x11) , + RelativeSmoothCubicCurveToNv = ((int)0x11), /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// - SmallCcwArcToNv = ((int)0x12) , + SmallCcwArcToNv = ((int)0x12), /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// - RelativeSmallCcwArcToNv = ((int)0x13) , + RelativeSmallCcwArcToNv = ((int)0x13), /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// - SmallCwArcToNv = ((int)0x14) , + SmallCwArcToNv = ((int)0x14), /// /// Original was GL_2_BYTES_NV = 0x1407 /// - Gl2BytesNv = ((int)0x1407) , + Gl2BytesNv = ((int)0x1407), /// /// Original was GL_3_BYTES_NV = 0x1408 /// - Gl3BytesNv = ((int)0x1408) , + Gl3BytesNv = ((int)0x1408), /// /// Original was GL_4_BYTES_NV = 0x1409 /// - Gl4BytesNv = ((int)0x1409) , + Gl4BytesNv = ((int)0x1409), /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// - RelativeSmallCwArcToNv = ((int)0x15) , + RelativeSmallCwArcToNv = ((int)0x15), /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// - LargeCcwArcToNv = ((int)0x16) , + LargeCcwArcToNv = ((int)0x16), /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// - RelativeLargeCcwArcToNv = ((int)0x17) , + RelativeLargeCcwArcToNv = ((int)0x17), /// /// Original was GL_PATH_MODELVIEW_NV = 0x1700 /// - PathModelviewNv = ((int)0x1700) , + PathModelviewNv = ((int)0x1700), /// /// Original was GL_PATH_PROJECTION_NV = 0x1701 /// - PathProjectionNv = ((int)0x1701) , + PathProjectionNv = ((int)0x1701), /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// - LargeCwArcToNv = ((int)0x18) , + LargeCwArcToNv = ((int)0x18), /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// - RelativeLargeCwArcToNv = ((int)0x19) , + RelativeLargeCwArcToNv = ((int)0x19), /// /// Original was GL_CONIC_CURVE_TO_NV = 0x1A /// - ConicCurveToNv = ((int)0x1A) , + ConicCurveToNv = ((int)0x1A), /// /// Original was GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B /// - RelativeConicCurveToNv = ((int)0x1B) , + RelativeConicCurveToNv = ((int)0x1B), /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// - GlyphVerticalBearingXBitNv = ((int)0x20) , + GlyphVerticalBearingXBitNv = ((int)0x20), /// /// Original was GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 /// - FontNumGlyphIndicesBitNv = ((int)0x20000000) , + FontNumGlyphIndicesBitNv = ((int)0x20000000), /// /// Original was GL_EYE_LINEAR_NV = 0x2400 /// - EyeLinearNv = ((int)0x2400) , + EyeLinearNv = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR_NV = 0x2401 /// - ObjectLinearNv = ((int)0x2401) , + ObjectLinearNv = ((int)0x2401), /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// - GlyphVerticalBearingYBitNv = ((int)0x40) , + GlyphVerticalBearingYBitNv = ((int)0x40), /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// - GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , + GlyphVerticalBearingAdvanceBitNv = ((int)0x80), /// /// Original was GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 /// - PathTransposeModelviewMatrixNv = ((int)0x84E3) , + PathTransposeModelviewMatrixNv = ((int)0x84E3), /// /// Original was GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 /// - PathTransposeProjectionMatrixNv = ((int)0x84E4) , + PathTransposeProjectionMatrixNv = ((int)0x84E4), /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// - PrimaryColorNv = ((int)0x852C) , + PrimaryColorNv = ((int)0x852C), /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// - SecondaryColorNv = ((int)0x852D) , + SecondaryColorNv = ((int)0x852D), /// /// Original was GL_CONSTANT_NV = 0x8576 /// - ConstantNv = ((int)0x8576) , + ConstantNv = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// - PathFormatSvgNv = ((int)0x9070) , + PathFormatSvgNv = ((int)0x9070), /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// - PathFormatPsNv = ((int)0x9071) , + PathFormatPsNv = ((int)0x9071), /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// - StandardFontNameNv = ((int)0x9072) , + StandardFontNameNv = ((int)0x9072), /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// - SystemFontNameNv = ((int)0x9073) , + SystemFontNameNv = ((int)0x9073), /// /// Original was GL_FILE_NAME_NV = 0x9074 /// - FileNameNv = ((int)0x9074) , + FileNameNv = ((int)0x9074), /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// - PathStrokeWidthNv = ((int)0x9075) , + PathStrokeWidthNv = ((int)0x9075), /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// - PathEndCapsNv = ((int)0x9076) , + PathEndCapsNv = ((int)0x9076), /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// - PathInitialEndCapNv = ((int)0x9077) , + PathInitialEndCapNv = ((int)0x9077), /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// - PathTerminalEndCapNv = ((int)0x9078) , + PathTerminalEndCapNv = ((int)0x9078), /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// - PathJoinStyleNv = ((int)0x9079) , + PathJoinStyleNv = ((int)0x9079), /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// - PathMiterLimitNv = ((int)0x907A) , + PathMiterLimitNv = ((int)0x907A), /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// - PathDashCapsNv = ((int)0x907B) , + PathDashCapsNv = ((int)0x907B), /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// - PathInitialDashCapNv = ((int)0x907C) , + PathInitialDashCapNv = ((int)0x907C), /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// - PathTerminalDashCapNv = ((int)0x907D) , + PathTerminalDashCapNv = ((int)0x907D), /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// - PathDashOffsetNv = ((int)0x907E) , + PathDashOffsetNv = ((int)0x907E), /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// - PathClientLengthNv = ((int)0x907F) , + PathClientLengthNv = ((int)0x907F), /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// - PathFillModeNv = ((int)0x9080) , + PathFillModeNv = ((int)0x9080), /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// - PathFillMaskNv = ((int)0x9081) , + PathFillMaskNv = ((int)0x9081), /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// - PathFillCoverModeNv = ((int)0x9082) , + PathFillCoverModeNv = ((int)0x9082), /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// - PathStrokeCoverModeNv = ((int)0x9083) , + PathStrokeCoverModeNv = ((int)0x9083), /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// - PathStrokeMaskNv = ((int)0x9084) , + PathStrokeMaskNv = ((int)0x9084), /// /// Original was GL_COUNT_UP_NV = 0x9088 /// - CountUpNv = ((int)0x9088) , + CountUpNv = ((int)0x9088), /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// - CountDownNv = ((int)0x9089) , + CountDownNv = ((int)0x9089), /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// - PathObjectBoundingBoxNv = ((int)0x908A) , + PathObjectBoundingBoxNv = ((int)0x908A), /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// - ConvexHullNv = ((int)0x908B) , + ConvexHullNv = ((int)0x908B), /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// - BoundingBoxNv = ((int)0x908D) , + BoundingBoxNv = ((int)0x908D), /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// - TranslateXNv = ((int)0x908E) , + TranslateXNv = ((int)0x908E), /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// - TranslateYNv = ((int)0x908F) , + TranslateYNv = ((int)0x908F), /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// - Translate2DNv = ((int)0x9090) , + Translate2DNv = ((int)0x9090), /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// - Translate3DNv = ((int)0x9091) , + Translate3DNv = ((int)0x9091), /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// - Affine2DNv = ((int)0x9092) , + Affine2DNv = ((int)0x9092), /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// - Affine3DNv = ((int)0x9094) , + Affine3DNv = ((int)0x9094), /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// - TransposeAffine2DNv = ((int)0x9096) , + TransposeAffine2DNv = ((int)0x9096), /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// - TransposeAffine3DNv = ((int)0x9098) , + TransposeAffine3DNv = ((int)0x9098), /// /// Original was GL_UTF8_NV = 0x909A /// - Utf8Nv = ((int)0x909A) , + Utf8Nv = ((int)0x909A), /// /// Original was GL_UTF16_NV = 0x909B /// - Utf16Nv = ((int)0x909B) , + Utf16Nv = ((int)0x909B), /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// - BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , + BoundingBoxOfBoundingBoxesNv = ((int)0x909C), /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// - PathCommandCountNv = ((int)0x909D) , + PathCommandCountNv = ((int)0x909D), /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// - PathCoordCountNv = ((int)0x909E) , + PathCoordCountNv = ((int)0x909E), /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// - PathDashArrayCountNv = ((int)0x909F) , + PathDashArrayCountNv = ((int)0x909F), /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// - PathComputedLengthNv = ((int)0x90A0) , + PathComputedLengthNv = ((int)0x90A0), /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// - PathFillBoundingBoxNv = ((int)0x90A1) , + PathFillBoundingBoxNv = ((int)0x90A1), /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// - PathStrokeBoundingBoxNv = ((int)0x90A2) , + PathStrokeBoundingBoxNv = ((int)0x90A2), /// /// Original was GL_SQUARE_NV = 0x90A3 /// - SquareNv = ((int)0x90A3) , + SquareNv = ((int)0x90A3), /// /// Original was GL_ROUND_NV = 0x90A4 /// - RoundNv = ((int)0x90A4) , + RoundNv = ((int)0x90A4), /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// - TriangularNv = ((int)0x90A5) , + TriangularNv = ((int)0x90A5), /// /// Original was GL_BEVEL_NV = 0x90A6 /// - BevelNv = ((int)0x90A6) , + BevelNv = ((int)0x90A6), /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// - MiterRevertNv = ((int)0x90A7) , + MiterRevertNv = ((int)0x90A7), /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// - MiterTruncateNv = ((int)0x90A8) , + MiterTruncateNv = ((int)0x90A8), /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// - SkipMissingGlyphNv = ((int)0x90A9) , + SkipMissingGlyphNv = ((int)0x90A9), /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// - UseMissingGlyphNv = ((int)0x90AA) , + UseMissingGlyphNv = ((int)0x90AA), /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// - PathErrorPositionNv = ((int)0x90AB) , + PathErrorPositionNv = ((int)0x90AB), /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// - PathFogGenModeNv = ((int)0x90AC) , + PathFogGenModeNv = ((int)0x90AC), /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// - AccumAdjacentPairsNv = ((int)0x90AD) , + AccumAdjacentPairsNv = ((int)0x90AD), /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// - AdjacentPairsNv = ((int)0x90AE) , + AdjacentPairsNv = ((int)0x90AE), /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// - FirstToRestNv = ((int)0x90AF) , + FirstToRestNv = ((int)0x90AF), /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// - PathGenModeNv = ((int)0x90B0) , + PathGenModeNv = ((int)0x90B0), /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// - PathGenCoeffNv = ((int)0x90B1) , + PathGenCoeffNv = ((int)0x90B1), /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// - PathGenColorFormatNv = ((int)0x90B2) , + PathGenColorFormatNv = ((int)0x90B2), /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// - PathGenComponentsNv = ((int)0x90B3) , + PathGenComponentsNv = ((int)0x90B3), /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// - PathDashOffsetResetNv = ((int)0x90B4) , + PathDashOffsetResetNv = ((int)0x90B4), /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// - MoveToResetsNv = ((int)0x90B5) , + MoveToResetsNv = ((int)0x90B5), /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// - MoveToContinuesNv = ((int)0x90B6) , + MoveToContinuesNv = ((int)0x90B6), /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// - PathStencilFuncNv = ((int)0x90B7) , + PathStencilFuncNv = ((int)0x90B7), /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// - PathStencilRefNv = ((int)0x90B8) , + PathStencilRefNv = ((int)0x90B8), /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// - PathStencilValueMaskNv = ((int)0x90B9) , + PathStencilValueMaskNv = ((int)0x90B9), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// - PathStencilDepthOffsetFactorNv = ((int)0x90BD) , + PathStencilDepthOffsetFactorNv = ((int)0x90BD), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// - PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , + PathStencilDepthOffsetUnitsNv = ((int)0x90BE), /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// - PathCoverDepthFuncNv = ((int)0x90BF) , + PathCoverDepthFuncNv = ((int)0x90BF), /// /// Original was GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 /// - FontGlyphsAvailableNv = ((int)0x9368) , + FontGlyphsAvailableNv = ((int)0x9368), /// /// Original was GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 /// - FontTargetUnavailableNv = ((int)0x9369) , + FontTargetUnavailableNv = ((int)0x9369), /// /// Original was GL_FONT_UNAVAILABLE_NV = 0x936A /// - FontUnavailableNv = ((int)0x936A) , + FontUnavailableNv = ((int)0x936A), /// /// Original was GL_FONT_UNINTELLIGIBLE_NV = 0x936B /// - FontUnintelligibleNv = ((int)0x936B) , + FontUnintelligibleNv = ((int)0x936B), /// /// Original was GL_STANDARD_FONT_FORMAT_NV = 0x936C /// - StandardFontFormatNv = ((int)0x936C) , + StandardFontFormatNv = ((int)0x936C), /// /// Original was GL_FRAGMENT_INPUT_NV = 0x936D /// - FragmentInputNv = ((int)0x936D) , + FragmentInputNv = ((int)0x936D), /// /// Original was GL_ROUNDED_RECT_NV = 0xE8 /// - RoundedRectNv = ((int)0xE8) , + RoundedRectNv = ((int)0xE8), /// /// Original was GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 /// - RelativeRoundedRectNv = ((int)0xE9) , + RelativeRoundedRectNv = ((int)0xE9), /// /// Original was GL_ROUNDED_RECT2_NV = 0xEA /// - RoundedRect2Nv = ((int)0xEA) , + RoundedRect2Nv = ((int)0xEA), /// /// Original was GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB /// - RelativeRoundedRect2Nv = ((int)0xEB) , + RelativeRoundedRect2Nv = ((int)0xEB), /// /// Original was GL_ROUNDED_RECT4_NV = 0xEC /// - RoundedRect4Nv = ((int)0xEC) , + RoundedRect4Nv = ((int)0xEC), /// /// Original was GL_RELATIVE_ROUNDED_RECT4_NV = 0xED /// - RelativeRoundedRect4Nv = ((int)0xED) , + RelativeRoundedRect4Nv = ((int)0xED), /// /// Original was GL_ROUNDED_RECT8_NV = 0xEE /// - RoundedRect8Nv = ((int)0xEE) , + RoundedRect8Nv = ((int)0xEE), /// /// Original was GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF /// - RelativeRoundedRect8Nv = ((int)0xEF) , + RelativeRoundedRect8Nv = ((int)0xEF), /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// - RestartPathNv = ((int)0xF0) , + RestartPathNv = ((int)0xF0), /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// - DupFirstCubicCurveToNv = ((int)0xF2) , + DupFirstCubicCurveToNv = ((int)0xF2), /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// - DupLastCubicCurveToNv = ((int)0xF4) , + DupLastCubicCurveToNv = ((int)0xF4), /// /// Original was GL_RECT_NV = 0xF6 /// - RectNv = ((int)0xF6) , + RectNv = ((int)0xF6), /// /// Original was GL_RELATIVE_RECT_NV = 0xF7 /// - RelativeRectNv = ((int)0xF7) , + RelativeRectNv = ((int)0xF7), /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// - CircularCcwArcToNv = ((int)0xF8) , + CircularCcwArcToNv = ((int)0xF8), /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// - CircularCwArcToNv = ((int)0xFA) , + CircularCwArcToNv = ((int)0xFA), /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// - CircularTangentArcToNv = ((int)0xFC) , + CircularTangentArcToNv = ((int)0xFC), /// /// Original was GL_ARC_TO_NV = 0xFE /// - ArcToNv = ((int)0xFE) , + ArcToNv = ((int)0xFE), /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// - RelativeArcToNv = ((int)0xFF) , + RelativeArcToNv = ((int)0xFF), } /// @@ -44979,27 +44981,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// - WritePixelDataRangeNv = ((int)0x8878) , + WritePixelDataRangeNv = ((int)0x8878), /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// - ReadPixelDataRangeNv = ((int)0x8879) , + ReadPixelDataRangeNv = ((int)0x8879), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// - WritePixelDataRangeLengthNv = ((int)0x887A) , + WritePixelDataRangeLengthNv = ((int)0x887A), /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// - ReadPixelDataRangeLengthNv = ((int)0x887B) , + ReadPixelDataRangeLengthNv = ((int)0x887B), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// - WritePixelDataRangePointerNv = ((int)0x887C) , + WritePixelDataRangePointerNv = ((int)0x887C), /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// - ReadPixelDataRangePointerNv = ((int)0x887D) , + ReadPixelDataRangePointerNv = ((int)0x887D), } /// @@ -45010,15 +45012,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// - PointSpriteNv = ((int)0x8861) , + PointSpriteNv = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// - CoordReplaceNv = ((int)0x8862) , + CoordReplaceNv = ((int)0x8862), /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// - PointSpriteRModeNv = ((int)0x8863) , + PointSpriteRModeNv = ((int)0x8863), } /// @@ -45029,27 +45031,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAME_NV = 0x8E26 /// - FrameNv = ((int)0x8E26) , + FrameNv = ((int)0x8E26), /// /// Original was GL_FIELDS_NV = 0x8E27 /// - FieldsNv = ((int)0x8E27) , + FieldsNv = ((int)0x8E27), /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// - CurrentTimeNv = ((int)0x8E28) , + CurrentTimeNv = ((int)0x8E28), /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// - NumFillStreamsNv = ((int)0x8E29) , + NumFillStreamsNv = ((int)0x8E29), /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// - PresentTimeNv = ((int)0x8E2A) , + PresentTimeNv = ((int)0x8E2A), /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// - PresentDurationNv = ((int)0x8E2B) , + PresentDurationNv = ((int)0x8E2B), } /// @@ -45060,11 +45062,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// - PrimitiveRestartNv = ((int)0x8558) , + PrimitiveRestartNv = ((int)0x8558), /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// - PrimitiveRestartIndexNv = ((int)0x8559) , + PrimitiveRestartIndexNv = ((int)0x8559), } /// @@ -45075,227 +45077,227 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// - Texture0Arb = ((int)0x84C0) , + Texture0Arb = ((int)0x84C0), /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// - Texture1Arb = ((int)0x84C1) , + Texture1Arb = ((int)0x84C1), /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// - RegisterCombinersNv = ((int)0x8522) , + RegisterCombinersNv = ((int)0x8522), /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// - VariableANv = ((int)0x8523) , + VariableANv = ((int)0x8523), /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// - VariableBNv = ((int)0x8524) , + VariableBNv = ((int)0x8524), /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// - VariableCNv = ((int)0x8525) , + VariableCNv = ((int)0x8525), /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// - VariableDNv = ((int)0x8526) , + VariableDNv = ((int)0x8526), /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// - VariableENv = ((int)0x8527) , + VariableENv = ((int)0x8527), /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// - VariableFNv = ((int)0x8528) , + VariableFNv = ((int)0x8528), /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// - VariableGNv = ((int)0x8529) , + VariableGNv = ((int)0x8529), /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// - ConstantColor0Nv = ((int)0x852A) , + ConstantColor0Nv = ((int)0x852A), /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// - ConstantColor1Nv = ((int)0x852B) , + ConstantColor1Nv = ((int)0x852B), /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// - PrimaryColorNv = ((int)0x852C) , + PrimaryColorNv = ((int)0x852C), /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// - SecondaryColorNv = ((int)0x852D) , + SecondaryColorNv = ((int)0x852D), /// /// Original was GL_SPARE0_NV = 0x852E /// - Spare0Nv = ((int)0x852E) , + Spare0Nv = ((int)0x852E), /// /// Original was GL_SPARE1_NV = 0x852F /// - Spare1Nv = ((int)0x852F) , + Spare1Nv = ((int)0x852F), /// /// Original was GL_DISCARD_NV = 0x8530 /// - DiscardNv = ((int)0x8530) , + DiscardNv = ((int)0x8530), /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// - ETimesFNv = ((int)0x8531) , + ETimesFNv = ((int)0x8531), /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// - Spare0PlusSecondaryColorNv = ((int)0x8532) , + Spare0PlusSecondaryColorNv = ((int)0x8532), /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// - UnsignedIdentityNv = ((int)0x8536) , + UnsignedIdentityNv = ((int)0x8536), /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// - UnsignedInvertNv = ((int)0x8537) , + UnsignedInvertNv = ((int)0x8537), /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// - ExpandNormalNv = ((int)0x8538) , + ExpandNormalNv = ((int)0x8538), /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// - ExpandNegateNv = ((int)0x8539) , + ExpandNegateNv = ((int)0x8539), /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// - HalfBiasNormalNv = ((int)0x853A) , + HalfBiasNormalNv = ((int)0x853A), /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// - HalfBiasNegateNv = ((int)0x853B) , + HalfBiasNegateNv = ((int)0x853B), /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// - SignedIdentityNv = ((int)0x853C) , + SignedIdentityNv = ((int)0x853C), /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// - SignedNegateNv = ((int)0x853D) , + SignedNegateNv = ((int)0x853D), /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// - ScaleByTwoNv = ((int)0x853E) , + ScaleByTwoNv = ((int)0x853E), /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// - ScaleByFourNv = ((int)0x853F) , + ScaleByFourNv = ((int)0x853F), /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// - ScaleByOneHalfNv = ((int)0x8540) , + ScaleByOneHalfNv = ((int)0x8540), /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// - BiasByNegativeOneHalfNv = ((int)0x8541) , + BiasByNegativeOneHalfNv = ((int)0x8541), /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// - CombinerInputNv = ((int)0x8542) , + CombinerInputNv = ((int)0x8542), /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// - CombinerMappingNv = ((int)0x8543) , + CombinerMappingNv = ((int)0x8543), /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// - CombinerComponentUsageNv = ((int)0x8544) , + CombinerComponentUsageNv = ((int)0x8544), /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// - CombinerAbDotProductNv = ((int)0x8545) , + CombinerAbDotProductNv = ((int)0x8545), /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// - CombinerCdDotProductNv = ((int)0x8546) , + CombinerCdDotProductNv = ((int)0x8546), /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// - CombinerMuxSumNv = ((int)0x8547) , + CombinerMuxSumNv = ((int)0x8547), /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// - CombinerScaleNv = ((int)0x8548) , + CombinerScaleNv = ((int)0x8548), /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// - CombinerBiasNv = ((int)0x8549) , + CombinerBiasNv = ((int)0x8549), /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// - CombinerAbOutputNv = ((int)0x854A) , + CombinerAbOutputNv = ((int)0x854A), /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// - CombinerCdOutputNv = ((int)0x854B) , + CombinerCdOutputNv = ((int)0x854B), /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// - CombinerSumOutputNv = ((int)0x854C) , + CombinerSumOutputNv = ((int)0x854C), /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// - MaxGeneralCombinersNv = ((int)0x854D) , + MaxGeneralCombinersNv = ((int)0x854D), /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// - NumGeneralCombinersNv = ((int)0x854E) , + NumGeneralCombinersNv = ((int)0x854E), /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// - ColorSumClampNv = ((int)0x854F) , + ColorSumClampNv = ((int)0x854F), /// /// Original was GL_COMBINER0_NV = 0x8550 /// - Combiner0Nv = ((int)0x8550) , + Combiner0Nv = ((int)0x8550), /// /// Original was GL_COMBINER1_NV = 0x8551 /// - Combiner1Nv = ((int)0x8551) , + Combiner1Nv = ((int)0x8551), /// /// Original was GL_COMBINER2_NV = 0x8552 /// - Combiner2Nv = ((int)0x8552) , + Combiner2Nv = ((int)0x8552), /// /// Original was GL_COMBINER3_NV = 0x8553 /// - Combiner3Nv = ((int)0x8553) , + Combiner3Nv = ((int)0x8553), /// /// Original was GL_COMBINER4_NV = 0x8554 /// - Combiner4Nv = ((int)0x8554) , + Combiner4Nv = ((int)0x8554), /// /// Original was GL_COMBINER5_NV = 0x8555 /// - Combiner5Nv = ((int)0x8555) , + Combiner5Nv = ((int)0x8555), /// /// Original was GL_COMBINER6_NV = 0x8556 /// - Combiner6Nv = ((int)0x8556) , + Combiner6Nv = ((int)0x8556), /// /// Original was GL_COMBINER7_NV = 0x8557 /// - Combiner7Nv = ((int)0x8557) , + Combiner7Nv = ((int)0x8557), } /// @@ -45306,7 +45308,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// - PerStageConstantsNv = ((int)0x8535) , + PerStageConstantsNv = ((int)0x8535), } /// @@ -45338,15 +45340,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// - BufferGpuAddressNv = ((int)0x8F1D) , + BufferGpuAddressNv = ((int)0x8F1D), /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// - GpuAddressNv = ((int)0x8F34) , + GpuAddressNv = ((int)0x8F34), /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// - MaxShaderBufferAddressNv = ((int)0x8F35) , + MaxShaderBufferAddressNv = ((int)0x8F35), } /// @@ -45357,15 +45359,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -45383,15 +45385,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_WARP_SIZE_NV = 0x9339 /// - WarpSizeNv = ((int)0x9339) , + WarpSizeNv = ((int)0x9339), /// /// Original was GL_WARPS_PER_SM_NV = 0x933A /// - WarpsPerSmNv = ((int)0x933A) , + WarpsPerSmNv = ((int)0x933A), /// /// Original was GL_SM_COUNT_NV = 0x933B /// - SmCountNv = ((int)0x933B) , + SmCountNv = ((int)0x933B), } /// @@ -45409,23 +45411,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// - MaxProgramPatchAttribsNv = ((int)0x86D8) , + MaxProgramPatchAttribsNv = ((int)0x86D8), /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// - TessControlProgramNv = ((int)0x891E) , + TessControlProgramNv = ((int)0x891E), /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// - TessEvaluationProgramNv = ((int)0x891F) , + TessEvaluationProgramNv = ((int)0x891F), /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// - TessControlProgramParameterBufferNv = ((int)0x8C74) , + TessControlProgramParameterBufferNv = ((int)0x8C74), /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// - TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , + TessEvaluationProgramParameterBufferNv = ((int)0x8C75), } /// @@ -45436,15 +45438,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// - EmbossLightNv = ((int)0x855D) , + EmbossLightNv = ((int)0x855D), /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// - EmbossConstantNv = ((int)0x855E) , + EmbossConstantNv = ((int)0x855E), /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// - EmbossMapNv = ((int)0x855F) , + EmbossMapNv = ((int)0x855F), } /// @@ -45455,11 +45457,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// - NormalMapNv = ((int)0x8511) , + NormalMapNv = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// - ReflectionMapNv = ((int)0x8512) , + ReflectionMapNv = ((int)0x8512), } /// @@ -45484,23 +45486,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMBINE4_NV = 0x8503 /// - Combine4Nv = ((int)0x8503) , + Combine4Nv = ((int)0x8503), /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// - Source3RgbNv = ((int)0x8583) , + Source3RgbNv = ((int)0x8583), /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// - Source3AlphaNv = ((int)0x858B) , + Source3AlphaNv = ((int)0x858B), /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// - Operand3RgbNv = ((int)0x8593) , + Operand3RgbNv = ((int)0x8593), /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// - Operand3AlphaNv = ((int)0x859B) , + Operand3AlphaNv = ((int)0x859B), } /// @@ -45511,7 +45513,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// - TextureUnsignedRemapModeNv = ((int)0x888F) , + TextureUnsignedRemapModeNv = ((int)0x888F), } /// @@ -45522,11 +45524,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// - TextureCoverageSamplesNv = ((int)0x9045) , + TextureCoverageSamplesNv = ((int)0x9045), /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// - TextureColorSamplesNv = ((int)0x9046) , + TextureColorSamplesNv = ((int)0x9046), } /// @@ -45537,19 +45539,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// - TextureRectangleNv = ((int)0x84F5) , + TextureRectangleNv = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// - TextureBindingRectangleNv = ((int)0x84F6) , + TextureBindingRectangleNv = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// - ProxyTextureRectangleNv = ((int)0x84F7) , + ProxyTextureRectangleNv = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// - MaxRectangleTextureSizeNv = ((int)0x84F8) , + MaxRectangleTextureSizeNv = ((int)0x84F8), } /// @@ -45560,295 +45562,295 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// - OffsetTextureRectangleNv = ((int)0x864C) , + OffsetTextureRectangleNv = ((int)0x864C), /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// - OffsetTextureRectangleScaleNv = ((int)0x864D) , + OffsetTextureRectangleScaleNv = ((int)0x864D), /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// - DotProductTextureRectangleNv = ((int)0x864E) , + DotProductTextureRectangleNv = ((int)0x864E), /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// - RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , + RgbaUnsignedDotProductMappingNv = ((int)0x86D9), /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// - UnsignedIntS8S888Nv = ((int)0x86DA) , + UnsignedIntS8S888Nv = ((int)0x86DA), /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// - UnsignedInt88S8S8RevNv = ((int)0x86DB) , + UnsignedInt88S8S8RevNv = ((int)0x86DB), /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// - DsdtMagIntensityNv = ((int)0x86DC) , + DsdtMagIntensityNv = ((int)0x86DC), /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// - ShaderConsistentNv = ((int)0x86DD) , + ShaderConsistentNv = ((int)0x86DD), /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// - TextureShaderNv = ((int)0x86DE) , + TextureShaderNv = ((int)0x86DE), /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// - ShaderOperationNv = ((int)0x86DF) , + ShaderOperationNv = ((int)0x86DF), /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// - CullModesNv = ((int)0x86E0) , + CullModesNv = ((int)0x86E0), /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// - OffsetTexture2DMatrixNv = ((int)0x86E1) , + OffsetTexture2DMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// - OffsetTextureMatrixNv = ((int)0x86E1) , + OffsetTextureMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// - OffsetTexture2DScaleNv = ((int)0x86E2) , + OffsetTexture2DScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// - OffsetTextureScaleNv = ((int)0x86E2) , + OffsetTextureScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// - OffsetTexture2DBiasNv = ((int)0x86E3) , + OffsetTexture2DBiasNv = ((int)0x86E3), /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// - OffsetTextureBiasNv = ((int)0x86E3) , + OffsetTextureBiasNv = ((int)0x86E3), /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// - PreviousTextureInputNv = ((int)0x86E4) , + PreviousTextureInputNv = ((int)0x86E4), /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// - ConstEyeNv = ((int)0x86E5) , + ConstEyeNv = ((int)0x86E5), /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// - PassThroughNv = ((int)0x86E6) , + PassThroughNv = ((int)0x86E6), /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// - CullFragmentNv = ((int)0x86E7) , + CullFragmentNv = ((int)0x86E7), /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// - OffsetTexture2DNv = ((int)0x86E8) , + OffsetTexture2DNv = ((int)0x86E8), /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// - DependentArTexture2DNv = ((int)0x86E9) , + DependentArTexture2DNv = ((int)0x86E9), /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// - DependentGbTexture2DNv = ((int)0x86EA) , + DependentGbTexture2DNv = ((int)0x86EA), /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// - DotProductNv = ((int)0x86EC) , + DotProductNv = ((int)0x86EC), /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// - DotProductDepthReplaceNv = ((int)0x86ED) , + DotProductDepthReplaceNv = ((int)0x86ED), /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// - DotProductTexture2DNv = ((int)0x86EE) , + DotProductTexture2DNv = ((int)0x86EE), /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// - DotProductTextureCubeMapNv = ((int)0x86F0) , + DotProductTextureCubeMapNv = ((int)0x86F0), /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// - DotProductDiffuseCubeMapNv = ((int)0x86F1) , + DotProductDiffuseCubeMapNv = ((int)0x86F1), /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// - DotProductReflectCubeMapNv = ((int)0x86F2) , + DotProductReflectCubeMapNv = ((int)0x86F2), /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// - DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , + DotProductConstEyeReflectCubeMapNv = ((int)0x86F3), /// /// Original was GL_HILO_NV = 0x86F4 /// - HiloNv = ((int)0x86F4) , + HiloNv = ((int)0x86F4), /// /// Original was GL_DSDT_NV = 0x86F5 /// - DsdtNv = ((int)0x86F5) , + DsdtNv = ((int)0x86F5), /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// - DsdtMagNv = ((int)0x86F6) , + DsdtMagNv = ((int)0x86F6), /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// - DsdtMagVibNv = ((int)0x86F7) , + DsdtMagVibNv = ((int)0x86F7), /// /// Original was GL_HILO16_NV = 0x86F8 /// - Hilo16Nv = ((int)0x86F8) , + Hilo16Nv = ((int)0x86F8), /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// - SignedHiloNv = ((int)0x86F9) , + SignedHiloNv = ((int)0x86F9), /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// - SignedHilo16Nv = ((int)0x86FA) , + SignedHilo16Nv = ((int)0x86FA), /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// - SignedRgbaNv = ((int)0x86FB) , + SignedRgbaNv = ((int)0x86FB), /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// - SignedRgba8Nv = ((int)0x86FC) , + SignedRgba8Nv = ((int)0x86FC), /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// - SignedRgbNv = ((int)0x86FE) , + SignedRgbNv = ((int)0x86FE), /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// - SignedRgb8Nv = ((int)0x86FF) , + SignedRgb8Nv = ((int)0x86FF), /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// - SignedLuminanceNv = ((int)0x8701) , + SignedLuminanceNv = ((int)0x8701), /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// - SignedLuminance8Nv = ((int)0x8702) , + SignedLuminance8Nv = ((int)0x8702), /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// - SignedLuminanceAlphaNv = ((int)0x8703) , + SignedLuminanceAlphaNv = ((int)0x8703), /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// - SignedLuminance8Alpha8Nv = ((int)0x8704) , + SignedLuminance8Alpha8Nv = ((int)0x8704), /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// - SignedAlphaNv = ((int)0x8705) , + SignedAlphaNv = ((int)0x8705), /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// - SignedAlpha8Nv = ((int)0x8706) , + SignedAlpha8Nv = ((int)0x8706), /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// - SignedIntensityNv = ((int)0x8707) , + SignedIntensityNv = ((int)0x8707), /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// - SignedIntensity8Nv = ((int)0x8708) , + SignedIntensity8Nv = ((int)0x8708), /// /// Original was GL_DSDT8_NV = 0x8709 /// - Dsdt8Nv = ((int)0x8709) , + Dsdt8Nv = ((int)0x8709), /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// - Dsdt8Mag8Nv = ((int)0x870A) , + Dsdt8Mag8Nv = ((int)0x870A), /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// - Dsdt8Mag8Intensity8Nv = ((int)0x870B) , + Dsdt8Mag8Intensity8Nv = ((int)0x870B), /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// - SignedRgbUnsignedAlphaNv = ((int)0x870C) , + SignedRgbUnsignedAlphaNv = ((int)0x870C), /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// - SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , + SignedRgb8UnsignedAlpha8Nv = ((int)0x870D), /// /// Original was GL_HI_SCALE_NV = 0x870E /// - HiScaleNv = ((int)0x870E) , + HiScaleNv = ((int)0x870E), /// /// Original was GL_LO_SCALE_NV = 0x870F /// - LoScaleNv = ((int)0x870F) , + LoScaleNv = ((int)0x870F), /// /// Original was GL_DS_SCALE_NV = 0x8710 /// - DsScaleNv = ((int)0x8710) , + DsScaleNv = ((int)0x8710), /// /// Original was GL_DT_SCALE_NV = 0x8711 /// - DtScaleNv = ((int)0x8711) , + DtScaleNv = ((int)0x8711), /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// - MagnitudeScaleNv = ((int)0x8712) , + MagnitudeScaleNv = ((int)0x8712), /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// - VibranceScaleNv = ((int)0x8713) , + VibranceScaleNv = ((int)0x8713), /// /// Original was GL_HI_BIAS_NV = 0x8714 /// - HiBiasNv = ((int)0x8714) , + HiBiasNv = ((int)0x8714), /// /// Original was GL_LO_BIAS_NV = 0x8715 /// - LoBiasNv = ((int)0x8715) , + LoBiasNv = ((int)0x8715), /// /// Original was GL_DS_BIAS_NV = 0x8716 /// - DsBiasNv = ((int)0x8716) , + DsBiasNv = ((int)0x8716), /// /// Original was GL_DT_BIAS_NV = 0x8717 /// - DtBiasNv = ((int)0x8717) , + DtBiasNv = ((int)0x8717), /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// - MagnitudeBiasNv = ((int)0x8718) , + MagnitudeBiasNv = ((int)0x8718), /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// - VibranceBiasNv = ((int)0x8719) , + VibranceBiasNv = ((int)0x8719), /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// - TextureBorderValuesNv = ((int)0x871A) , + TextureBorderValuesNv = ((int)0x871A), /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// - TextureHiSizeNv = ((int)0x871B) , + TextureHiSizeNv = ((int)0x871B), /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// - TextureLoSizeNv = ((int)0x871C) , + TextureLoSizeNv = ((int)0x871C), /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// - TextureDsSizeNv = ((int)0x871D) , + TextureDsSizeNv = ((int)0x871D), /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// - TextureDtSizeNv = ((int)0x871E) , + TextureDtSizeNv = ((int)0x871E), /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// - TextureMagSizeNv = ((int)0x871F) , + TextureMagSizeNv = ((int)0x871F), } /// @@ -45859,7 +45861,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// - DotProductTexture3DNv = ((int)0x86EF) , + DotProductTexture3DNv = ((int)0x86EF), } /// @@ -45870,71 +45872,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// - OffsetProjectiveTexture2DNv = ((int)0x8850) , + OffsetProjectiveTexture2DNv = ((int)0x8850), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// - OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , + OffsetProjectiveTexture2DScaleNv = ((int)0x8851), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// - OffsetProjectiveTextureRectangleNv = ((int)0x8852) , + OffsetProjectiveTextureRectangleNv = ((int)0x8852), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// - OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , + OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853), /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// - OffsetHiloTexture2DNv = ((int)0x8854) , + OffsetHiloTexture2DNv = ((int)0x8854), /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// - OffsetHiloTextureRectangleNv = ((int)0x8855) , + OffsetHiloTextureRectangleNv = ((int)0x8855), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// - OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , + OffsetHiloProjectiveTexture2DNv = ((int)0x8856), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// - OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , + OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857), /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// - DependentHiloTexture2DNv = ((int)0x8858) , + DependentHiloTexture2DNv = ((int)0x8858), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// - DependentRgbTexture3DNv = ((int)0x8859) , + DependentRgbTexture3DNv = ((int)0x8859), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// - DependentRgbTextureCubeMapNv = ((int)0x885A) , + DependentRgbTextureCubeMapNv = ((int)0x885A), /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// - DotProductPassThroughNv = ((int)0x885B) , + DotProductPassThroughNv = ((int)0x885B), /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// - DotProductTexture1DNv = ((int)0x885C) , + DotProductTexture1DNv = ((int)0x885C), /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// - DotProductAffineDepthReplaceNv = ((int)0x885D) , + DotProductAffineDepthReplaceNv = ((int)0x885D), /// /// Original was GL_HILO8_NV = 0x885E /// - Hilo8Nv = ((int)0x885E) , + Hilo8Nv = ((int)0x885E), /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// - SignedHilo8Nv = ((int)0x885F) , + SignedHilo8Nv = ((int)0x885F), /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// - ForceBlueToOneNv = ((int)0x8860) , + ForceBlueToOneNv = ((int)0x8860), } /// @@ -45945,127 +45947,127 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// - BackPrimaryColorNv = ((int)0x8C77) , + BackPrimaryColorNv = ((int)0x8C77), /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// - BackSecondaryColorNv = ((int)0x8C78) , + BackSecondaryColorNv = ((int)0x8C78), /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// - TextureCoordNv = ((int)0x8C79) , + TextureCoordNv = ((int)0x8C79), /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// - ClipDistanceNv = ((int)0x8C7A) , + ClipDistanceNv = ((int)0x8C7A), /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// - VertexIdNv = ((int)0x8C7B) , + VertexIdNv = ((int)0x8C7B), /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// - PrimitiveIdNv = ((int)0x8C7C) , + PrimitiveIdNv = ((int)0x8C7C), /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// - GenericAttribNv = ((int)0x8C7D) , + GenericAttribNv = ((int)0x8C7D), /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// - TransformFeedbackAttribsNv = ((int)0x8C7E) , + TransformFeedbackAttribsNv = ((int)0x8C7E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// - TransformFeedbackBufferModeNv = ((int)0x8C7F) , + TransformFeedbackBufferModeNv = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80), /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// - ActiveVaryingsNv = ((int)0x8C81) , + ActiveVaryingsNv = ((int)0x8C81), /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// - ActiveVaryingMaxLengthNv = ((int)0x8C82) , + ActiveVaryingMaxLengthNv = ((int)0x8C82), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// - TransformFeedbackVaryingsNv = ((int)0x8C83) , + TransformFeedbackVaryingsNv = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// - TransformFeedbackBufferStartNv = ((int)0x8C84) , + TransformFeedbackBufferStartNv = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// - TransformFeedbackBufferSizeNv = ((int)0x8C85) , + TransformFeedbackBufferSizeNv = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// - TransformFeedbackRecordNv = ((int)0x8C86) , + TransformFeedbackRecordNv = ((int)0x8C86), /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// - PrimitivesGeneratedNv = ((int)0x8C87) , + PrimitivesGeneratedNv = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// - TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// - RasterizerDiscardNv = ((int)0x8C89) , + RasterizerDiscardNv = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// - InterleavedAttribsNv = ((int)0x8C8C) , + InterleavedAttribsNv = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// - SeparateAttribsNv = ((int)0x8C8D) , + SeparateAttribsNv = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// - TransformFeedbackBufferNv = ((int)0x8C8E) , + TransformFeedbackBufferNv = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// - TransformFeedbackBufferBindingNv = ((int)0x8C8F) , + TransformFeedbackBufferBindingNv = ((int)0x8C8F), /// /// Original was GL_LAYER_NV = 0x8DAA /// - LayerNv = ((int)0x8DAA) , + LayerNv = ((int)0x8DAA), /// /// Original was GL_NEXT_BUFFER_NV = -2 /// - NextBufferNv = ((int)-2) , + NextBufferNv = ((int)-2), /// /// Original was GL_SKIP_COMPONENTS4_NV = -3 /// - SkipComponents4Nv = ((int)-3) , + SkipComponents4Nv = ((int)-3), /// /// Original was GL_SKIP_COMPONENTS3_NV = -4 /// - SkipComponents3Nv = ((int)-4) , + SkipComponents3Nv = ((int)-4), /// /// Original was GL_SKIP_COMPONENTS2_NV = -5 /// - SkipComponents2Nv = ((int)-5) , + SkipComponents2Nv = ((int)-5), /// /// Original was GL_SKIP_COMPONENTS1_NV = -6 /// - SkipComponents1Nv = ((int)-6) , + SkipComponents1Nv = ((int)-6), } /// @@ -46076,19 +46078,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// - TransformFeedbackNv = ((int)0x8E22) , + TransformFeedbackNv = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// - TransformFeedbackBufferPausedNv = ((int)0x8E23) , + TransformFeedbackBufferPausedNv = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// - TransformFeedbackBufferActiveNv = ((int)0x8E24) , + TransformFeedbackBufferActiveNv = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// - TransformFeedbackBindingNv = ((int)0x8E25) , + TransformFeedbackBindingNv = ((int)0x8E25), } /// @@ -46099,19 +46101,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// - SurfaceStateNv = ((int)0x86EB) , + SurfaceStateNv = ((int)0x86EB), /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// - SurfaceRegisteredNv = ((int)0x86FD) , + SurfaceRegisteredNv = ((int)0x86FD), /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// - SurfaceMappedNv = ((int)0x8700) , + SurfaceMappedNv = ((int)0x8700), /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// - WriteDiscardNv = ((int)0x88BE) , + WriteDiscardNv = ((int)0x88BE), } /// @@ -46122,23 +46124,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// - VertexArrayRangeNv = ((int)0x851D) , + VertexArrayRangeNv = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// - VertexArrayRangeLengthNv = ((int)0x851E) , + VertexArrayRangeLengthNv = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// - VertexArrayRangeValidNv = ((int)0x851F) , + VertexArrayRangeValidNv = ((int)0x851F), /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// - MaxVertexArrayRangeElementNv = ((int)0x8520) , + MaxVertexArrayRangeElementNv = ((int)0x8520), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// - VertexArrayRangePointerNv = ((int)0x8521) , + VertexArrayRangePointerNv = ((int)0x8521), } /// @@ -46149,7 +46151,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// - VertexArrayRangeWithoutFlushNv = ((int)0x8533) , + VertexArrayRangeWithoutFlushNv = ((int)0x8533), } /// @@ -46160,11 +46162,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), } /// @@ -46175,103 +46177,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// - VertexAttribArrayUnifiedNv = ((int)0x8F1E) , + VertexAttribArrayUnifiedNv = ((int)0x8F1E), /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// - ElementArrayUnifiedNv = ((int)0x8F1F) , + ElementArrayUnifiedNv = ((int)0x8F1F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// - VertexAttribArrayAddressNv = ((int)0x8F20) , + VertexAttribArrayAddressNv = ((int)0x8F20), /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// - VertexArrayAddressNv = ((int)0x8F21) , + VertexArrayAddressNv = ((int)0x8F21), /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// - NormalArrayAddressNv = ((int)0x8F22) , + NormalArrayAddressNv = ((int)0x8F22), /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// - ColorArrayAddressNv = ((int)0x8F23) , + ColorArrayAddressNv = ((int)0x8F23), /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// - IndexArrayAddressNv = ((int)0x8F24) , + IndexArrayAddressNv = ((int)0x8F24), /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// - TextureCoordArrayAddressNv = ((int)0x8F25) , + TextureCoordArrayAddressNv = ((int)0x8F25), /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// - EdgeFlagArrayAddressNv = ((int)0x8F26) , + EdgeFlagArrayAddressNv = ((int)0x8F26), /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// - SecondaryColorArrayAddressNv = ((int)0x8F27) , + SecondaryColorArrayAddressNv = ((int)0x8F27), /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// - FogCoordArrayAddressNv = ((int)0x8F28) , + FogCoordArrayAddressNv = ((int)0x8F28), /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// - ElementArrayAddressNv = ((int)0x8F29) , + ElementArrayAddressNv = ((int)0x8F29), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// - VertexAttribArrayLengthNv = ((int)0x8F2A) , + VertexAttribArrayLengthNv = ((int)0x8F2A), /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// - VertexArrayLengthNv = ((int)0x8F2B) , + VertexArrayLengthNv = ((int)0x8F2B), /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// - NormalArrayLengthNv = ((int)0x8F2C) , + NormalArrayLengthNv = ((int)0x8F2C), /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// - ColorArrayLengthNv = ((int)0x8F2D) , + ColorArrayLengthNv = ((int)0x8F2D), /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// - IndexArrayLengthNv = ((int)0x8F2E) , + IndexArrayLengthNv = ((int)0x8F2E), /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// - TextureCoordArrayLengthNv = ((int)0x8F2F) , + TextureCoordArrayLengthNv = ((int)0x8F2F), /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// - EdgeFlagArrayLengthNv = ((int)0x8F30) , + EdgeFlagArrayLengthNv = ((int)0x8F30), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// - SecondaryColorArrayLengthNv = ((int)0x8F31) , + SecondaryColorArrayLengthNv = ((int)0x8F31), /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// - FogCoordArrayLengthNv = ((int)0x8F32) , + FogCoordArrayLengthNv = ((int)0x8F32), /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// - ElementArrayLengthNv = ((int)0x8F33) , + ElementArrayLengthNv = ((int)0x8F33), /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// - DrawIndirectUnifiedNv = ((int)0x8F40) , + DrawIndirectUnifiedNv = ((int)0x8F40), /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// - DrawIndirectAddressNv = ((int)0x8F41) , + DrawIndirectAddressNv = ((int)0x8F41), /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// - DrawIndirectLengthNv = ((int)0x8F42) , + DrawIndirectLengthNv = ((int)0x8F42), } /// @@ -46282,335 +46284,335 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// - VertexProgramNv = ((int)0x8620) , + VertexProgramNv = ((int)0x8620), /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// - VertexStateProgramNv = ((int)0x8621) , + VertexStateProgramNv = ((int)0x8621), /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// - AttribArraySizeNv = ((int)0x8623) , + AttribArraySizeNv = ((int)0x8623), /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// - AttribArrayStrideNv = ((int)0x8624) , + AttribArrayStrideNv = ((int)0x8624), /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// - AttribArrayTypeNv = ((int)0x8625) , + AttribArrayTypeNv = ((int)0x8625), /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// - CurrentAttribNv = ((int)0x8626) , + CurrentAttribNv = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// - ProgramLengthNv = ((int)0x8627) , + ProgramLengthNv = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// - ProgramStringNv = ((int)0x8628) , + ProgramStringNv = ((int)0x8628), /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// - ModelviewProjectionNv = ((int)0x8629) , + ModelviewProjectionNv = ((int)0x8629), /// /// Original was GL_IDENTITY_NV = 0x862A /// - IdentityNv = ((int)0x862A) , + IdentityNv = ((int)0x862A), /// /// Original was GL_INVERSE_NV = 0x862B /// - InverseNv = ((int)0x862B) , + InverseNv = ((int)0x862B), /// /// Original was GL_TRANSPOSE_NV = 0x862C /// - TransposeNv = ((int)0x862C) , + TransposeNv = ((int)0x862C), /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// - InverseTransposeNv = ((int)0x862D) , + InverseTransposeNv = ((int)0x862D), /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// - MaxTrackMatrixStackDepthNv = ((int)0x862E) , + MaxTrackMatrixStackDepthNv = ((int)0x862E), /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// - MaxTrackMatricesNv = ((int)0x862F) , + MaxTrackMatricesNv = ((int)0x862F), /// /// Original was GL_MATRIX0_NV = 0x8630 /// - Matrix0Nv = ((int)0x8630) , + Matrix0Nv = ((int)0x8630), /// /// Original was GL_MATRIX1_NV = 0x8631 /// - Matrix1Nv = ((int)0x8631) , + Matrix1Nv = ((int)0x8631), /// /// Original was GL_MATRIX2_NV = 0x8632 /// - Matrix2Nv = ((int)0x8632) , + Matrix2Nv = ((int)0x8632), /// /// Original was GL_MATRIX3_NV = 0x8633 /// - Matrix3Nv = ((int)0x8633) , + Matrix3Nv = ((int)0x8633), /// /// Original was GL_MATRIX4_NV = 0x8634 /// - Matrix4Nv = ((int)0x8634) , + Matrix4Nv = ((int)0x8634), /// /// Original was GL_MATRIX5_NV = 0x8635 /// - Matrix5Nv = ((int)0x8635) , + Matrix5Nv = ((int)0x8635), /// /// Original was GL_MATRIX6_NV = 0x8636 /// - Matrix6Nv = ((int)0x8636) , + Matrix6Nv = ((int)0x8636), /// /// Original was GL_MATRIX7_NV = 0x8637 /// - Matrix7Nv = ((int)0x8637) , + Matrix7Nv = ((int)0x8637), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// - CurrentMatrixStackDepthNv = ((int)0x8640) , + CurrentMatrixStackDepthNv = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// - CurrentMatrixNv = ((int)0x8641) , + CurrentMatrixNv = ((int)0x8641), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// - VertexProgramPointSizeNv = ((int)0x8642) , + VertexProgramPointSizeNv = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// - VertexProgramTwoSideNv = ((int)0x8643) , + VertexProgramTwoSideNv = ((int)0x8643), /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// - ProgramParameterNv = ((int)0x8644) , + ProgramParameterNv = ((int)0x8644), /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// - AttribArrayPointerNv = ((int)0x8645) , + AttribArrayPointerNv = ((int)0x8645), /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// - ProgramTargetNv = ((int)0x8646) , + ProgramTargetNv = ((int)0x8646), /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// - ProgramResidentNv = ((int)0x8647) , + ProgramResidentNv = ((int)0x8647), /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// - TrackMatrixNv = ((int)0x8648) , + TrackMatrixNv = ((int)0x8648), /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// - TrackMatrixTransformNv = ((int)0x8649) , + TrackMatrixTransformNv = ((int)0x8649), /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// - VertexProgramBindingNv = ((int)0x864A) , + VertexProgramBindingNv = ((int)0x864A), /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// - ProgramErrorPositionNv = ((int)0x864B) , + ProgramErrorPositionNv = ((int)0x864B), /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// - VertexAttribArray0Nv = ((int)0x8650) , + VertexAttribArray0Nv = ((int)0x8650), /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// - VertexAttribArray1Nv = ((int)0x8651) , + VertexAttribArray1Nv = ((int)0x8651), /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// - VertexAttribArray2Nv = ((int)0x8652) , + VertexAttribArray2Nv = ((int)0x8652), /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// - VertexAttribArray3Nv = ((int)0x8653) , + VertexAttribArray3Nv = ((int)0x8653), /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// - VertexAttribArray4Nv = ((int)0x8654) , + VertexAttribArray4Nv = ((int)0x8654), /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// - VertexAttribArray5Nv = ((int)0x8655) , + VertexAttribArray5Nv = ((int)0x8655), /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// - VertexAttribArray6Nv = ((int)0x8656) , + VertexAttribArray6Nv = ((int)0x8656), /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// - VertexAttribArray7Nv = ((int)0x8657) , + VertexAttribArray7Nv = ((int)0x8657), /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// - VertexAttribArray8Nv = ((int)0x8658) , + VertexAttribArray8Nv = ((int)0x8658), /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// - VertexAttribArray9Nv = ((int)0x8659) , + VertexAttribArray9Nv = ((int)0x8659), /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// - VertexAttribArray10Nv = ((int)0x865A) , + VertexAttribArray10Nv = ((int)0x865A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// - VertexAttribArray11Nv = ((int)0x865B) , + VertexAttribArray11Nv = ((int)0x865B), /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// - VertexAttribArray12Nv = ((int)0x865C) , + VertexAttribArray12Nv = ((int)0x865C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// - VertexAttribArray13Nv = ((int)0x865D) , + VertexAttribArray13Nv = ((int)0x865D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// - VertexAttribArray14Nv = ((int)0x865E) , + VertexAttribArray14Nv = ((int)0x865E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// - VertexAttribArray15Nv = ((int)0x865F) , + VertexAttribArray15Nv = ((int)0x865F), /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// - Map1VertexAttrib04Nv = ((int)0x8660) , + Map1VertexAttrib04Nv = ((int)0x8660), /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// - Map1VertexAttrib14Nv = ((int)0x8661) , + Map1VertexAttrib14Nv = ((int)0x8661), /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// - Map1VertexAttrib24Nv = ((int)0x8662) , + Map1VertexAttrib24Nv = ((int)0x8662), /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// - Map1VertexAttrib34Nv = ((int)0x8663) , + Map1VertexAttrib34Nv = ((int)0x8663), /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// - Map1VertexAttrib44Nv = ((int)0x8664) , + Map1VertexAttrib44Nv = ((int)0x8664), /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// - Map1VertexAttrib54Nv = ((int)0x8665) , + Map1VertexAttrib54Nv = ((int)0x8665), /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// - Map1VertexAttrib64Nv = ((int)0x8666) , + Map1VertexAttrib64Nv = ((int)0x8666), /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// - Map1VertexAttrib74Nv = ((int)0x8667) , + Map1VertexAttrib74Nv = ((int)0x8667), /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// - Map1VertexAttrib84Nv = ((int)0x8668) , + Map1VertexAttrib84Nv = ((int)0x8668), /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// - Map1VertexAttrib94Nv = ((int)0x8669) , + Map1VertexAttrib94Nv = ((int)0x8669), /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// - Map1VertexAttrib104Nv = ((int)0x866A) , + Map1VertexAttrib104Nv = ((int)0x866A), /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// - Map1VertexAttrib114Nv = ((int)0x866B) , + Map1VertexAttrib114Nv = ((int)0x866B), /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// - Map1VertexAttrib124Nv = ((int)0x866C) , + Map1VertexAttrib124Nv = ((int)0x866C), /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// - Map1VertexAttrib134Nv = ((int)0x866D) , + Map1VertexAttrib134Nv = ((int)0x866D), /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// - Map1VertexAttrib144Nv = ((int)0x866E) , + Map1VertexAttrib144Nv = ((int)0x866E), /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// - Map1VertexAttrib154Nv = ((int)0x866F) , + Map1VertexAttrib154Nv = ((int)0x866F), /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// - Map2VertexAttrib04Nv = ((int)0x8670) , + Map2VertexAttrib04Nv = ((int)0x8670), /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// - Map2VertexAttrib14Nv = ((int)0x8671) , + Map2VertexAttrib14Nv = ((int)0x8671), /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// - Map2VertexAttrib24Nv = ((int)0x8672) , + Map2VertexAttrib24Nv = ((int)0x8672), /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// - Map2VertexAttrib34Nv = ((int)0x8673) , + Map2VertexAttrib34Nv = ((int)0x8673), /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// - Map2VertexAttrib44Nv = ((int)0x8674) , + Map2VertexAttrib44Nv = ((int)0x8674), /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// - Map2VertexAttrib54Nv = ((int)0x8675) , + Map2VertexAttrib54Nv = ((int)0x8675), /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// - Map2VertexAttrib64Nv = ((int)0x8676) , + Map2VertexAttrib64Nv = ((int)0x8676), /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// - Map2VertexAttrib74Nv = ((int)0x8677) , + Map2VertexAttrib74Nv = ((int)0x8677), /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// - Map2VertexAttrib84Nv = ((int)0x8678) , + Map2VertexAttrib84Nv = ((int)0x8678), /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// - Map2VertexAttrib94Nv = ((int)0x8679) , + Map2VertexAttrib94Nv = ((int)0x8679), /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// - Map2VertexAttrib104Nv = ((int)0x867A) , + Map2VertexAttrib104Nv = ((int)0x867A), /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// - Map2VertexAttrib114Nv = ((int)0x867B) , + Map2VertexAttrib114Nv = ((int)0x867B), /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// - Map2VertexAttrib124Nv = ((int)0x867C) , + Map2VertexAttrib124Nv = ((int)0x867C), /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// - Map2VertexAttrib134Nv = ((int)0x867D) , + Map2VertexAttrib134Nv = ((int)0x867D), /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// - Map2VertexAttrib144Nv = ((int)0x867E) , + Map2VertexAttrib144Nv = ((int)0x867E), /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// - Map2VertexAttrib154Nv = ((int)0x867F) , + Map2VertexAttrib154Nv = ((int)0x867F), } /// @@ -46635,11 +46637,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// - MaxProgramExecInstructionsNv = ((int)0x88F4) , + MaxProgramExecInstructionsNv = ((int)0x88F4), /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// - MaxProgramCallDepthNv = ((int)0x88F5) , + MaxProgramCallDepthNv = ((int)0x88F5), } /// @@ -46650,7 +46652,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// - MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , + MaxVertexTextureImageUnitsArb = ((int)0x8B4C), } /// @@ -46661,7 +46663,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// - VertexAttribArrayIntegerNv = ((int)0x88FD) , + VertexAttribArrayIntegerNv = ((int)0x88FD), } /// @@ -46672,119 +46674,119 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// - VideoBufferNv = ((int)0x9020) , + VideoBufferNv = ((int)0x9020), /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// - VideoBufferBindingNv = ((int)0x9021) , + VideoBufferBindingNv = ((int)0x9021), /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// - FieldUpperNv = ((int)0x9022) , + FieldUpperNv = ((int)0x9022), /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// - FieldLowerNv = ((int)0x9023) , + FieldLowerNv = ((int)0x9023), /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// - NumVideoCaptureStreamsNv = ((int)0x9024) , + NumVideoCaptureStreamsNv = ((int)0x9024), /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// - NextVideoCaptureBufferStatusNv = ((int)0x9025) , + NextVideoCaptureBufferStatusNv = ((int)0x9025), /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// - VideoCaptureTo422SupportedNv = ((int)0x9026) , + VideoCaptureTo422SupportedNv = ((int)0x9026), /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// - LastVideoCaptureStatusNv = ((int)0x9027) , + LastVideoCaptureStatusNv = ((int)0x9027), /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// - VideoBufferPitchNv = ((int)0x9028) , + VideoBufferPitchNv = ((int)0x9028), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// - VideoColorConversionMatrixNv = ((int)0x9029) , + VideoColorConversionMatrixNv = ((int)0x9029), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// - VideoColorConversionMaxNv = ((int)0x902A) , + VideoColorConversionMaxNv = ((int)0x902A), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// - VideoColorConversionMinNv = ((int)0x902B) , + VideoColorConversionMinNv = ((int)0x902B), /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// - VideoColorConversionOffsetNv = ((int)0x902C) , + VideoColorConversionOffsetNv = ((int)0x902C), /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// - VideoBufferInternalFormatNv = ((int)0x902D) , + VideoBufferInternalFormatNv = ((int)0x902D), /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// - PartialSuccessNv = ((int)0x902E) , + PartialSuccessNv = ((int)0x902E), /// /// Original was GL_SUCCESS_NV = 0x902F /// - SuccessNv = ((int)0x902F) , + SuccessNv = ((int)0x902F), /// /// Original was GL_FAILURE_NV = 0x9030 /// - FailureNv = ((int)0x9030) , + FailureNv = ((int)0x9030), /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// - Ycbycr8422Nv = ((int)0x9031) , + Ycbycr8422Nv = ((int)0x9031), /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// - Ycbaycr8A4224Nv = ((int)0x9032) , + Ycbaycr8A4224Nv = ((int)0x9032), /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// - Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , + Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033), /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// - Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , + Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034), /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// - Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , + Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035), /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// - Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , + Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036), /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// - Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , + Z4y12z4cb12z4cr12444Nv = ((int)0x9037), /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// - VideoCaptureFrameWidthNv = ((int)0x9038) , + VideoCaptureFrameWidthNv = ((int)0x9038), /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// - VideoCaptureFrameHeightNv = ((int)0x9039) , + VideoCaptureFrameHeightNv = ((int)0x9039), /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// - VideoCaptureFieldUpperHeightNv = ((int)0x903A) , + VideoCaptureFieldUpperHeightNv = ((int)0x903A), /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// - VideoCaptureFieldLowerHeightNv = ((int)0x903B) , + VideoCaptureFieldLowerHeightNv = ((int)0x903B), /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// - VideoCaptureSurfaceOriginNv = ((int)0x903C) , + VideoCaptureSurfaceOriginNv = ((int)0x903C), } /// @@ -46802,23 +46804,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 /// - GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) , + GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047), /// /// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 /// - GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) , + GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048), /// /// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 /// - GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) , + GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049), /// /// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A /// - GpuMemoryInfoEvictionCountNvx = ((int)0x904A) , + GpuMemoryInfoEvictionCountNvx = ((int)0x904A), /// /// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B /// - GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) , + GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B), } /// @@ -46829,47 +46831,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -46881,23 +46883,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -46908,7 +46910,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), } /// @@ -46919,43 +46921,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -46966,7 +46968,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), } /// @@ -46984,11 +46986,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), } /// @@ -47006,11 +47008,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLACE_OML = 0x8980 /// - InterlaceOml = ((int)0x8980) , + InterlaceOml = ((int)0x8980), /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// - InterlaceReadOml = ((int)0x8981) , + InterlaceReadOml = ((int)0x8981), } /// @@ -47021,27 +47023,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// - ResampleReplicateOml = ((int)0x8986) , + ResampleReplicateOml = ((int)0x8986), /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// - ResampleZeroFillOml = ((int)0x8987) , + ResampleZeroFillOml = ((int)0x8987), /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// - ResampleAverageOml = ((int)0x8988) , + ResampleAverageOml = ((int)0x8988), /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// - ResampleDecimateOml = ((int)0x8989) , + ResampleDecimateOml = ((int)0x8989), } /// @@ -47052,11 +47054,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// - FormatSubsample2424Oml = ((int)0x8982) , + FormatSubsample2424Oml = ((int)0x8982), /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// - FormatSubsample244244Oml = ((int)0x8983) , + FormatSubsample244244Oml = ((int)0x8983), } /// @@ -47067,11 +47069,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -47082,11 +47084,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), } /// @@ -47097,7 +47099,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), } /// @@ -47108,83 +47110,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// - NativeGraphicsHandlePgi = ((int)0x1A202) , + NativeGraphicsHandlePgi = ((int)0x1A202), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), } /// @@ -47195,91 +47197,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// - Vertex23BitPgi = ((int)0x00000004) , + Vertex23BitPgi = ((int)0x00000004), /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// - Vertex4BitPgi = ((int)0x00000008) , + Vertex4BitPgi = ((int)0x00000008), /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// - Color3BitPgi = ((int)0x00010000) , + Color3BitPgi = ((int)0x00010000), /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// - Color4BitPgi = ((int)0x00020000) , + Color4BitPgi = ((int)0x00020000), /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// - EdgeflagBitPgi = ((int)0x00040000) , + EdgeflagBitPgi = ((int)0x00040000), /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// - IndexBitPgi = ((int)0x00080000) , + IndexBitPgi = ((int)0x00080000), /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// - MatAmbientBitPgi = ((int)0x00100000) , + MatAmbientBitPgi = ((int)0x00100000), /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// - MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , + MatAmbientAndDiffuseBitPgi = ((int)0x00200000), /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// - MatDiffuseBitPgi = ((int)0x00400000) , + MatDiffuseBitPgi = ((int)0x00400000), /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// - MatEmissionBitPgi = ((int)0x00800000) , + MatEmissionBitPgi = ((int)0x00800000), /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// - MatColorIndexesBitPgi = ((int)0x01000000) , + MatColorIndexesBitPgi = ((int)0x01000000), /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// - MatShininessBitPgi = ((int)0x02000000) , + MatShininessBitPgi = ((int)0x02000000), /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// - MatSpecularBitPgi = ((int)0x04000000) , + MatSpecularBitPgi = ((int)0x04000000), /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// - NormalBitPgi = ((int)0x08000000) , + NormalBitPgi = ((int)0x08000000), /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// - Texcoord1BitPgi = ((int)0x10000000) , + Texcoord1BitPgi = ((int)0x10000000), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// - Texcoord2BitPgi = ((int)0x20000000) , + Texcoord2BitPgi = ((int)0x20000000), /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// - Texcoord3BitPgi = ((int)0x40000000) , + Texcoord3BitPgi = ((int)0x40000000), /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// - Texcoord4BitPgi = unchecked((int)0x80000000) , + Texcoord4BitPgi = unchecked((int)0x80000000), } /// @@ -47290,27 +47292,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -47321,151 +47323,151 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), } /// @@ -47476,683 +47478,683 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -48163,43 +48165,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -48210,191 +48212,191 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -48405,15 +48407,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -48424,15 +48426,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -48443,39 +48445,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -48486,11 +48488,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -48501,187 +48503,187 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -48692,123 +48694,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -48819,23 +48821,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), } /// @@ -48846,67 +48848,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -48917,11 +48919,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -48932,15 +48934,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -48951,103 +48953,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -49058,87 +49060,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), } /// @@ -49149,19 +49151,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), } /// @@ -49172,111 +49174,111 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -49287,11 +49289,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -49302,11 +49304,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -49317,39 +49319,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -49360,115 +49362,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -49480,31 +49482,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -49515,23 +49517,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), } /// @@ -49542,11 +49544,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), } /// @@ -49557,7 +49559,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -49568,31 +49570,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -49603,123 +49605,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -49730,79 +49732,79 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), } /// @@ -49813,299 +49815,299 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -50116,11 +50118,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), } /// @@ -50131,15 +50133,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -50150,11 +50152,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// - ScreenCoordinatesRend = ((int)0x8490) , + ScreenCoordinatesRend = ((int)0x8490), /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// - InvertedScreenWRend = ((int)0x8491) , + InvertedScreenWRend = ((int)0x8491), } /// @@ -50165,19 +50167,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -50188,27 +50190,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB_S3TC = 0x83A0 /// - RgbS3tc = ((int)0x83A0) , + RgbS3tc = ((int)0x83A0), /// /// Original was GL_RGB4_S3TC = 0x83A1 /// - Rgb4S3tc = ((int)0x83A1) , + Rgb4S3tc = ((int)0x83A1), /// /// Original was GL_RGBA_S3TC = 0x83A2 /// - RgbaS3tc = ((int)0x83A2) , + RgbaS3tc = ((int)0x83A2), /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// - Rgba4S3tc = ((int)0x83A3) , + Rgba4S3tc = ((int)0x83A3), /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// - RgbaDxt5S3tc = ((int)0x83A4) , + RgbaDxt5S3tc = ((int)0x83A4), /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// - Rgba4Dxt5S3tc = ((int)0x83A5) , + Rgba4Dxt5S3tc = ((int)0x83A5), } /// @@ -50219,59 +50221,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -50282,51 +50284,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -50337,51 +50339,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -50392,7 +50394,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -50403,11 +50405,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -50418,47 +50420,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -50469,67 +50471,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -50540,35 +50542,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), } /// @@ -50579,15 +50581,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), } /// @@ -50598,11 +50600,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), } /// @@ -50613,67 +50615,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), } /// @@ -50684,19 +50686,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// - PixelGroupColorSgis = ((int)0x8356) , + PixelGroupColorSgis = ((int)0x8356), } /// @@ -50707,35 +50709,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -50746,19 +50748,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), } /// @@ -50769,19 +50771,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), } /// @@ -50792,43 +50794,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), } /// @@ -50839,7 +50841,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), } /// @@ -50851,7 +50853,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// - TextureColorWritemaskSgis = ((int)0x81EF) , + TextureColorWritemaskSgis = ((int)0x81EF), } /// @@ -50862,7 +50864,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -50873,11 +50875,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), } /// @@ -50888,19 +50890,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), } /// @@ -50911,91 +50913,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), } /// @@ -51006,11 +51008,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), } /// @@ -51021,7 +51023,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), } /// @@ -51032,11 +51034,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), } /// @@ -51047,27 +51049,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), } /// @@ -51078,11 +51080,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -51093,7 +51095,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), } /// @@ -51104,51 +51106,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -51159,7 +51161,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), } /// @@ -51177,15 +51179,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -51203,11 +51205,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -51218,83 +51220,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// - CurrentRasterNormalSgix = ((int)0x8406) , + CurrentRasterNormalSgix = ((int)0x8406), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -51305,15 +51307,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), } /// @@ -51324,51 +51326,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), } /// @@ -51386,11 +51388,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), } /// @@ -51401,7 +51403,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), } /// @@ -51412,7 +51414,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), } /// @@ -51423,7 +51425,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -51434,11 +51436,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), } /// @@ -51449,35 +51451,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), } /// @@ -51488,27 +51490,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// - TextureDeformationBitSgix = ((int)0x00000001) , + TextureDeformationBitSgix = ((int)0x00000001), /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// - GeometryDeformationBitSgix = ((int)0x00000002) , + GeometryDeformationBitSgix = ((int)0x00000002), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// - MaxDeformationOrderSgix = ((int)0x8197) , + MaxDeformationOrderSgix = ((int)0x8197), } /// @@ -51519,11 +51521,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), } /// @@ -51534,23 +51536,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -51561,7 +51563,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), } /// @@ -51572,19 +51574,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), } /// @@ -51595,7 +51597,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), } /// @@ -51606,31 +51608,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// - SpriteAxialSgix = ((int)0x814C) , + SpriteAxialSgix = ((int)0x814C), /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// - SpriteObjectAlignedSgix = ((int)0x814D) , + SpriteObjectAlignedSgix = ((int)0x814D), /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// - SpriteEyeAlignedSgix = ((int)0x814E) , + SpriteEyeAlignedSgix = ((int)0x814E), } /// @@ -51641,23 +51643,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -51675,7 +51677,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -51686,15 +51688,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -51705,15 +51707,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), } /// @@ -51724,7 +51726,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), } /// @@ -51735,19 +51737,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), } /// @@ -51758,11 +51760,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), } /// @@ -51773,11 +51775,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), } /// @@ -51788,11 +51790,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_YCRCB_SGIX = 0x8318 /// - YcrcbSgix = ((int)0x8318) , + YcrcbSgix = ((int)0x8318), /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// - YcrcbaSgix = ((int)0x8319) , + YcrcbaSgix = ((int)0x8319), } /// @@ -51810,23 +51812,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -51837,27 +51839,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -51868,31 +51870,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -51903,11 +51905,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -51918,123 +51920,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), } /// @@ -52045,15 +52047,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -52064,35 +52066,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -52103,35 +52105,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -52142,23 +52144,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -52169,11 +52171,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -52184,7 +52186,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// - WrapBorderSun = ((int)0x81D4) , + WrapBorderSun = ((int)0x81D4), } /// @@ -52195,11 +52197,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// - GlobalAlphaSun = ((int)0x81D9) , + GlobalAlphaSun = ((int)0x81D9), /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// - GlobalAlphaFactorSun = ((int)0x81DA) , + GlobalAlphaFactorSun = ((int)0x81DA), } /// @@ -52210,11 +52212,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// - QuadMeshSun = ((int)0x8614) , + QuadMeshSun = ((int)0x8614), /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// - TriangleMeshSun = ((int)0x8615) , + TriangleMeshSun = ((int)0x8615), } /// @@ -52225,7 +52227,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// - SliceAccumSun = ((int)0x85CC) , + SliceAccumSun = ((int)0x85CC), } /// @@ -52236,71 +52238,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RESTART_SUN = 0x0001 /// - RestartSun = ((int)0x0001) , + RestartSun = ((int)0x0001), /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// - ReplaceMiddleSun = ((int)0x0002) , + ReplaceMiddleSun = ((int)0x0002), /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// - ReplaceOldestSun = ((int)0x0003) , + ReplaceOldestSun = ((int)0x0003), /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// - TriangleListSun = ((int)0x81D7) , + TriangleListSun = ((int)0x81D7), /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// - ReplacementCodeSun = ((int)0x81D8) , + ReplacementCodeSun = ((int)0x81D8), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// - ReplacementCodeArraySun = ((int)0x85C0) , + ReplacementCodeArraySun = ((int)0x85C0), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// - ReplacementCodeArrayTypeSun = ((int)0x85C1) , + ReplacementCodeArrayTypeSun = ((int)0x85C1), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// - ReplacementCodeArrayStrideSun = ((int)0x85C2) , + ReplacementCodeArrayStrideSun = ((int)0x85C2), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// - ReplacementCodeArrayPointerSun = ((int)0x85C3) , + ReplacementCodeArrayPointerSun = ((int)0x85C3), /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// - R1uiV3fSun = ((int)0x85C4) , + R1uiV3fSun = ((int)0x85C4), /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// - R1uiC4ubV3fSun = ((int)0x85C5) , + R1uiC4ubV3fSun = ((int)0x85C5), /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// - R1uiC3fV3fSun = ((int)0x85C6) , + R1uiC3fV3fSun = ((int)0x85C6), /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// - R1uiN3fV3fSun = ((int)0x85C7) , + R1uiN3fV3fSun = ((int)0x85C7), /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// - R1uiC4fN3fV3fSun = ((int)0x85C8) , + R1uiC4fN3fV3fSun = ((int)0x85C8), /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// - R1uiT2fV3fSun = ((int)0x85C9) , + R1uiT2fV3fSun = ((int)0x85C9), /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// - R1uiT2fN3fV3fSun = ((int)0x85CA) , + R1uiT2fN3fV3fSun = ((int)0x85CA), /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// - R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , + R1uiT2fC4fN3fV3fSun = ((int)0x85CB), } /// @@ -52318,11 +52320,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// - UnpackConstantDataSunx = ((int)0x81D5) , + UnpackConstantDataSunx = ((int)0x81D5), /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// - TextureConstantDataSunx = ((int)0x81D6) , + TextureConstantDataSunx = ((int)0x81D6), } /// @@ -52333,7 +52335,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), } /// @@ -52344,19 +52346,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), } /// @@ -52367,31 +52369,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -52402,15 +52404,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -52421,7 +52423,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -52432,15 +52434,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), } /// @@ -52451,19 +52453,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -52474,35 +52476,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), } /// @@ -52513,35 +52515,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -52552,11 +52554,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -52567,19 +52569,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -52590,11 +52592,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -52605,15 +52607,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -52624,147 +52626,147 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), } /// @@ -52775,83 +52777,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), } /// @@ -52862,15 +52864,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), } /// @@ -52881,7 +52883,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -52892,39 +52894,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), } /// @@ -52935,31 +52937,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -52970,51 +52972,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -53025,59 +53027,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -53088,203 +53090,203 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -53295,187 +53297,187 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// - TextureRectangleArb = ((int)0x84F5) , + TextureRectangleArb = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// - TextureRectangleNv = ((int)0x84F5) , + TextureRectangleNv = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -53486,11 +53488,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), } /// @@ -53501,35 +53503,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), } /// @@ -53540,27 +53542,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), } /// @@ -53571,19 +53573,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -53594,11 +53596,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), } /// @@ -53609,11 +53611,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -53624,131 +53626,131 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), } /// @@ -53759,39 +53761,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), } /// @@ -53802,15 +53804,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), } /// @@ -53821,11 +53823,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -53836,11 +53838,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), } /// @@ -53851,15 +53853,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -53870,7 +53872,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -53881,139 +53883,139 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -54025,55 +54027,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -54091,2115 +54093,2115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -56210,167 +56212,167 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), } /// @@ -56381,387 +56383,387 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB = 0x8581 /// - Source1Rgb = ((int)0x8581) , + Source1Rgb = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB = 0x8582 /// - Source2Rgb = ((int)0x8582) , + Source2Rgb = ((int)0x8582), /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// - Source0Alpha = ((int)0x8588) , + Source0Alpha = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// - Source1Alpha = ((int)0x8589) , + Source1Alpha = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// - Source2Alpha = ((int)0x858A) , + Source2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -56772,195 +56774,195 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// - FogCoordinateSource = ((int)0x8450) , + FogCoordinateSource = ((int)0x8450), /// /// Original was GL_FOG_COORDINATE = 0x8451 /// - FogCoordinate = ((int)0x8451) , + FogCoordinate = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// - CurrentFogCoordinate = ((int)0x8453) , + CurrentFogCoordinate = ((int)0x8453), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// - FogCoordinateArrayType = ((int)0x8454) , + FogCoordinateArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// - FogCoordinateArrayStride = ((int)0x8455) , + FogCoordinateArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// - FogCoordinateArrayPointer = ((int)0x8456) , + FogCoordinateArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// - FogCoordinateArray = ((int)0x8457) , + FogCoordinateArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), } /// @@ -56971,203 +56973,203 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordinateArrayBufferBinding = ((int)0x889D) , + FogCoordinateArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), } /// @@ -57178,339 +57180,339 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), } /// @@ -57521,95 +57523,95 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), } /// @@ -57620,887 +57622,887 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -58511,247 +58513,247 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -58762,259 +58764,259 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -59025,67 +59027,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -59096,315 +59098,315 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), } /// @@ -59415,143 +59417,143 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -59562,435 +59564,435 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -60001,1051 +60003,1051 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -61056,103 +61058,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -61163,155 +61165,155 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -61322,7 +61324,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), } /// @@ -61333,39 +61335,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -61376,7 +61378,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), } /// @@ -61387,7 +61389,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -61398,7 +61400,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -61409,27 +61411,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -61440,27 +61442,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -61471,35 +61473,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -61510,31 +61512,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), } /// @@ -61545,7 +61547,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -61556,7 +61558,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -61567,51 +61569,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -61622,35 +61624,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -61661,51 +61663,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -61716,31 +61718,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -61751,7 +61753,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -61762,19 +61764,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), } /// @@ -61785,11 +61787,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PHONG_WIN = 0x80EA /// - PhongWin = ((int)0x80EA) , + PhongWin = ((int)0x80EA), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), } /// @@ -61800,7 +61802,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// - FogSpecularTextureWin = ((int)0x80EC) , + FogSpecularTextureWin = ((int)0x80EC), } } diff --git a/Source/OpenTK/Graphics/OpenGL4/GL4.cs b/Source/OpenTK/Graphics/OpenGL4/GL4.cs index 2c74f015..4a293d6c 100644 --- a/Source/OpenTK/Graphics/OpenGL4/GL4.cs +++ b/Source/OpenTK/Graphics/OpenGL4/GL4.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.OpenGL4 { using System; diff --git a/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs b/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs index 0ca03d7f..4d2a5868 100644 --- a/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs +++ b/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.OpenGL4 @@ -42,143 +44,143 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -189,19 +191,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -212,47 +214,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), } /// @@ -263,39 +265,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), } /// @@ -306,415 +308,415 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -725,9495 +727,9495 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -10224,35 +10226,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -10263,31 +10265,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -10298,31 +10300,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -10347,7 +10349,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), } /// @@ -10358,23 +10360,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), } /// @@ -10385,39 +10387,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), } /// @@ -10435,7 +10437,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -10446,11 +10448,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), } /// @@ -10461,27 +10463,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -10492,35 +10494,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -10531,75 +10533,75 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), } /// @@ -10610,19 +10612,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), } /// @@ -10633,19 +10635,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -10663,19 +10665,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), } /// @@ -10693,11 +10695,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), } /// @@ -10708,91 +10710,91 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), } /// @@ -10803,15 +10805,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -10822,7 +10824,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), } /// @@ -10840,59 +10842,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), } /// @@ -10917,11 +10919,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), } /// @@ -10932,19 +10934,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -10955,67 +10957,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), } /// @@ -11033,55 +11035,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -11099,7 +11101,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), } /// @@ -11124,39 +11126,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -11167,315 +11169,315 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), } /// @@ -11486,7 +11488,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), } /// @@ -11497,19 +11499,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), } /// @@ -11527,27 +11529,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -11558,55 +11560,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -11617,7 +11619,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -11628,303 +11630,303 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -11935,11 +11937,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), } /// @@ -11950,7 +11952,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -11961,463 +11963,463 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -12435,7 +12437,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), } /// @@ -12446,27 +12448,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -12491,7 +12493,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), } /// @@ -12502,47 +12504,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), } /// @@ -12553,203 +12555,203 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), } /// @@ -12760,19 +12762,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -12783,19 +12785,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -12813,35 +12815,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), } /// @@ -12859,7 +12861,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), } /// @@ -12870,11 +12872,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), } /// @@ -12885,7 +12887,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -12896,7 +12898,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -12907,39 +12909,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -12950,119 +12952,119 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), } /// @@ -13094,259 +13096,259 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -13378,71 +13380,71 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), } /// @@ -13453,47 +13455,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -13518,15 +13520,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), } /// @@ -13544,11 +13546,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), } /// @@ -13559,47 +13561,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), } /// @@ -13610,7 +13612,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), } /// @@ -13621,63 +13623,63 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -13688,147 +13690,147 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), } /// @@ -13846,15 +13848,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), } /// @@ -13865,15 +13867,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), } /// @@ -13884,19 +13886,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), } /// @@ -13907,19 +13909,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), } /// @@ -13930,31 +13932,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), } /// @@ -13965,15 +13967,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), } /// @@ -13984,7 +13986,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), } /// @@ -13995,87 +13997,87 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), } /// @@ -14100,91 +14102,91 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), } /// @@ -14195,7 +14197,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -14206,11 +14208,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), } /// @@ -14221,7 +14223,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -14239,23 +14241,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -14266,23 +14268,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -14293,11 +14295,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -14308,27 +14310,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), } /// @@ -14339,11 +14341,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -14361,11 +14363,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), } /// @@ -14376,135 +14378,135 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -14515,7 +14517,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), } /// @@ -14526,7 +14528,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), } /// @@ -14537,55 +14539,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -14596,31 +14598,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), } /// @@ -14631,7 +14633,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), } /// @@ -14642,11 +14644,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -14657,55 +14659,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -14716,35 +14718,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), } /// @@ -14755,7 +14757,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), } /// @@ -14766,175 +14768,175 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), } /// @@ -14945,7 +14947,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), } /// @@ -14956,11 +14958,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), } /// @@ -14971,43 +14973,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), } /// @@ -15019,31 +15021,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), } /// @@ -15054,15 +15056,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -15073,63 +15075,63 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_LINES_ADJACENCY = 0xA /// - LinesAdjacency = ((int)0xA) , + LinesAdjacency = ((int)0xA), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// - LineStripAdjacency = ((int)0xB) , + LineStripAdjacency = ((int)0xB), /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// - TrianglesAdjacency = ((int)0xC) , + TrianglesAdjacency = ((int)0xC), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// - TriangleStripAdjacency = ((int)0xD) , + TriangleStripAdjacency = ((int)0xD), } /// @@ -15147,23 +15149,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -15174,31 +15176,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -15209,95 +15211,95 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -15308,95 +15310,95 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -15407,11 +15409,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), } /// @@ -15422,11 +15424,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -15437,15 +15439,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -15456,15 +15458,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -15476,35 +15478,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), } /// @@ -15522,39 +15524,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -15565,19 +15567,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), } /// @@ -15588,7 +15590,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -15599,7 +15601,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -15610,19 +15612,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -15633,27 +15635,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -15664,59 +15666,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -15727,15 +15729,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -15746,39 +15748,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -15789,39 +15791,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -15832,15 +15834,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -15851,15 +15853,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), } /// @@ -15870,15 +15872,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -15889,7 +15891,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -15901,27 +15903,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -15940,11 +15942,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), } /// @@ -15962,11 +15964,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -15977,11 +15979,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -15992,35 +15994,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -16031,15 +16033,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -16057,47 +16059,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -16108,11 +16110,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), } /// @@ -16123,19 +16125,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -16146,27 +16148,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), } /// @@ -16177,59 +16179,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -16240,35 +16242,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -16280,19 +16282,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -16304,11 +16306,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -16319,11 +16321,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -16334,15 +16336,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), } /// @@ -16353,27 +16355,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -16384,15 +16386,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), } /// @@ -16403,15 +16405,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -16422,19 +16424,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -16445,15 +16447,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -16471,19 +16473,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -16494,23 +16496,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -16521,27 +16523,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -16552,31 +16554,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -16587,11 +16589,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -16602,39 +16604,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -16645,43 +16647,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -16692,35 +16694,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -16731,111 +16733,111 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -16846,103 +16848,103 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -16953,15 +16955,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -16972,399 +16974,399 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), } /// @@ -17375,51 +17377,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -17452,11 +17454,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -17467,15 +17469,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17486,19 +17488,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), } /// @@ -17509,11 +17511,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), } /// @@ -17524,15 +17526,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17543,15 +17545,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17562,15 +17564,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17581,19 +17583,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -17604,195 +17606,195 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), } /// @@ -17803,19 +17805,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), } /// @@ -17826,19 +17828,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), } /// @@ -17849,23 +17851,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), } /// @@ -17876,75 +17878,75 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), } /// @@ -17955,79 +17957,79 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), } /// @@ -18038,19 +18040,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), } /// @@ -18061,11 +18063,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), } /// @@ -18076,39 +18078,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -18119,43 +18121,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), } /// @@ -18166,43 +18168,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -18213,35 +18215,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -18252,39 +18254,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -18295,35 +18297,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), } /// @@ -18334,35 +18336,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -18373,87 +18375,87 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), } /// @@ -18471,11 +18473,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), } /// @@ -18486,19 +18488,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -18509,7 +18511,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), } /// @@ -18527,2019 +18529,2019 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), } /// @@ -20550,39 +20552,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), } /// @@ -20593,111 +20595,111 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -20708,19 +20710,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -20731,11 +20733,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), } /// @@ -20746,343 +20748,343 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -21093,15 +21095,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), } /// @@ -21112,207 +21114,207 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -21323,11 +21325,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), } /// @@ -21338,19 +21340,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -21361,51 +21363,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -21416,11 +21418,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), } /// @@ -21431,19 +21433,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21461,155 +21463,155 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -21620,287 +21622,287 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -21918,23 +21920,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -21945,323 +21947,323 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -22279,71 +22281,71 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -22354,115 +22356,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22473,115 +22475,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22592,11 +22594,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), } /// @@ -22607,7 +22609,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -22618,19 +22620,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -22641,23 +22643,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -22668,67 +22670,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -22739,15 +22741,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), } /// @@ -22765,31 +22767,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -22800,7 +22802,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -22811,67 +22813,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -22883,67 +22885,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -22954,83 +22956,83 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -23041,15 +23043,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -23060,15 +23062,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -23079,23 +23081,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -23106,15 +23108,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), } /// @@ -23125,139 +23127,139 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), } /// @@ -23268,67 +23270,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23340,123 +23342,123 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -23467,27 +23469,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23498,11 +23500,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -23513,15 +23515,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -23532,7 +23534,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), } /// @@ -23543,11 +23545,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -23558,35 +23560,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -23597,47 +23599,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -23649,23 +23651,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -23676,11 +23678,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -23691,11 +23693,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), } /// @@ -23706,7 +23708,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), } /// @@ -23717,27 +23719,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -23748,151 +23750,151 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), } /// @@ -23903,607 +23905,607 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -24514,43 +24516,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -24561,191 +24563,191 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -24756,15 +24758,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -24775,15 +24777,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -24794,39 +24796,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -24837,11 +24839,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -24852,187 +24854,187 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -25043,119 +25045,119 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -25166,23 +25168,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), } /// @@ -25193,55 +25195,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -25252,11 +25254,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -25267,15 +25269,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -25286,95 +25288,95 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -25385,87 +25387,87 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), } /// @@ -25476,19 +25478,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), } /// @@ -25499,111 +25501,111 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -25614,11 +25616,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -25629,11 +25631,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -25644,39 +25646,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -25687,115 +25689,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -25807,31 +25809,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -25842,23 +25844,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), } /// @@ -25869,11 +25871,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), } /// @@ -25884,7 +25886,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -25895,31 +25897,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -25930,123 +25932,123 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -26057,79 +26059,79 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), } /// @@ -26140,283 +26142,283 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -26427,11 +26429,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), } /// @@ -26449,19 +26451,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -26472,59 +26474,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -26535,51 +26537,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -26590,51 +26592,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -26645,7 +26647,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -26656,11 +26658,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -26671,51 +26673,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), } /// @@ -26726,23 +26728,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -26753,27 +26755,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -26784,27 +26786,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -26822,123 +26824,123 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), } /// @@ -26949,15 +26951,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -26968,35 +26970,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -27007,35 +27009,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -27046,23 +27048,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -27073,11 +27075,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -27088,7 +27090,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), } /// @@ -27099,19 +27101,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), } /// @@ -27122,31 +27124,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -27157,15 +27159,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -27176,7 +27178,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -27187,15 +27189,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), } /// @@ -27213,31 +27215,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), } /// @@ -27248,35 +27250,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -27287,11 +27289,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -27302,19 +27304,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -27325,11 +27327,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -27340,15 +27342,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -27359,147 +27361,147 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), } /// @@ -27510,75 +27512,75 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), } /// @@ -27589,11 +27591,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), } /// @@ -27604,7 +27606,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -27615,27 +27617,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), } /// @@ -27646,19 +27648,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -27669,51 +27671,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -27724,59 +27726,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -27787,203 +27789,203 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -27994,179 +27996,179 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -28177,11 +28179,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), } /// @@ -28192,35 +28194,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), } /// @@ -28231,27 +28233,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), } /// @@ -28262,19 +28264,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -28285,11 +28287,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), } /// @@ -28300,11 +28302,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -28315,131 +28317,131 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), } /// @@ -28450,35 +28452,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), } /// @@ -28489,15 +28491,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), } /// @@ -28508,11 +28510,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -28523,11 +28525,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), } /// @@ -28538,15 +28540,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -28557,7 +28559,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -28568,139 +28570,139 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -28712,55 +28714,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -28778,803 +28780,803 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -29585,147 +29587,147 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), } /// @@ -29736,239 +29738,239 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), } /// @@ -29979,103 +29981,103 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -30086,115 +30088,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), } /// @@ -30205,323 +30207,323 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), } /// @@ -30532,67 +30534,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), } /// @@ -30603,867 +30605,867 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -31474,247 +31476,247 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -31725,259 +31727,259 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -31988,67 +31990,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -32059,315 +32061,315 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), } /// @@ -32378,143 +32380,143 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -32525,435 +32527,435 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -32964,1051 +32966,1051 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -34019,103 +34021,103 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -34126,155 +34128,155 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -34285,7 +34287,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), } /// @@ -34296,39 +34298,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -34339,7 +34341,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), } /// @@ -34350,7 +34352,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -34361,7 +34363,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -34372,27 +34374,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -34403,27 +34405,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -34434,35 +34436,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -34473,31 +34475,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), } /// @@ -34508,7 +34510,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -34519,7 +34521,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -34530,51 +34532,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -34585,35 +34587,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -34624,51 +34626,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -34679,31 +34681,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -34714,7 +34716,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -34725,19 +34727,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), } }