diff --git a/Source/OpenTK/Math/Functions.cs b/Source/OpenTK/Math/Functions.cs
new file mode 100644
index 00000000..91104cfd
--- /dev/null
+++ b/Source/OpenTK/Math/Functions.cs
@@ -0,0 +1,146 @@
+#region --- License ---
+/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
+ * See license.txt for license info
+ */
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenTK.Math
+{
+ ///
+ /// Contains mathematical functions for the OpenTK.Math toolkit.
+ ///
+ public static class Functions
+ {
+ public static float SqrtFast(float p)
+ {
+ throw new Exception("The method or operation is not implemented.");
+ }
+ }
+
+#if false
+ public static partial class Math
+ {
+ #region --- Vectors ---
+
+ #region --- Addition ---
+
+ ///
+ /// Adds the given Vector2 to the current Vector3.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector3 containing the result of the addition.
+ public static Vector2 Add(Vector2 left, Vector2 right)
+ {
+ return new Vector2(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector3 to the current Vector3.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector3 containing the result of the addition.
+ public static Vector3 Add(Vector2 left, Vector3 right)
+ {
+ return new Vector3(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector4 containing the result of the addition.
+ public static Vector4 Add(Vector2 left, Vector4 right)
+ {
+ return new Vector4(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector2 to the current Vector3.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector3 containing the result of the addition.
+ public static Vector3 Add(Vector3 left, Vector2 right)
+ {
+ return new Vector3(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector3 to the current Vector3.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector3 containing the result of the addition.
+ public static Vector3 Add(Vector3 left, Vector3 right)
+ {
+ return new Vector3(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector4 containing the result of the addition.
+ public static Vector4 Add(Vector3 left, Vector4 right)
+ {
+ return new Vector4(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector2 to the current Vector3.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector3 containing the result of the addition.
+ public static Vector4 Add(Vector4 left, Vector2 right)
+ {
+ return new Vector4(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector3 to the current Vector3.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector3 containing the result of the addition.
+ public static Vector4 Add(Vector4 left, Vector3 right)
+ {
+ return new Vector4(left).Add(right);
+ }
+
+ ///
+ /// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
+ ///
+ /// The right operand of the addition.
+ /// A new Vector4 containing the result of the addition.
+ public static Vector4 Add(Vector4 left, Vector4 right)
+ {
+ return new Vector4(left).Add(right);
+ }
+
+ #endregion
+
+ #region --- Subtraction ---
+
+
+
+ #endregion
+
+ #region --- Cross ---
+
+ ///
+ /// Computes the cross product between the current and the given Vector3. The current Vector3 is set to the result of the computation.
+ ///
+ /// The right operand of the cross product
+ /// The current
+ public static Vector3 Cross(Vector3 left, Vector3 right)
+ {
+ return new Vector3(left).Cross(right);
+ }
+
+ #endregion
+
+ #endregion
+ }
+#endif
+}
diff --git a/Source/OpenTK/Math/Vector2.cs b/Source/OpenTK/Math/Vector2.cs
index 0b6f798a..b667e629 100644
--- a/Source/OpenTK/Math/Vector2.cs
+++ b/Source/OpenTK/Math/Vector2.cs
@@ -160,7 +160,7 @@ namespace OpenTK.Math
{
get
{
- return OpenTK.Math.SqrtFast(X * X + Y * Y);
+ return OpenTK.Math.Functions.SqrtFast(X * X + Y * Y);
}
}