diff --git a/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs b/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs new file mode 100644 index 00000000..9e5cb593 --- /dev/null +++ b/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs @@ -0,0 +1,192 @@ +#region License +// +// The Open Toolkit Library License +// +// Copyright (c) 2006 - 2009 the Open Toolkit library. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of +// the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES +// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +// OTHER DEALINGS IN THE SOFTWARE. +// +#endregion + +#region Using Directives + +using System; +using System.Collections.Generic; +using System.Windows.Forms; +using System.Threading; +using System.Drawing; + +using OpenTK; +using OpenTK.Graphics; +using OpenTK.Graphics.ES20; + +#endregion + +namespace Examples.Tutorial +{ + [Example("Immediate mode", ExampleCategory.OpenGLES, "2.0", Documentation = "SimpleES20Window")] + public class SimpleES20Window : GameWindow + { + #region --- Fields --- + + float rotation_speed = 3.0f; + float angle; + + #endregion + + #region --- Constructor --- + + public SimpleES20Window() + : base(800, 600, new GraphicsMode(16, 16), "", GameWindowFlags.Default, DisplayDevice.Default, 2, 0, GraphicsContextFlags.Embedded) + { } + + #endregion + + #region OnLoad + + public override void OnLoad(EventArgs e) + { + base.OnLoad(e); + + Color color = Color.MidnightBlue; + GL.ClearColor(color.R, color.G, color.B, color.A); + GL.Enable((All)EnableCap.DepthTest); + } + + #endregion + + #region OnResize + + /// + /// Called when the user resizes the window. + /// + /// Contains the new width/height of the window. + /// + /// You want the OpenGL viewport to match the window. This is the place to do it! + /// + protected override void OnResize(EventArgs e) + { + GL.Viewport(0, 0, Width, Height); + } + + #endregion + + #region OnUpdateFrame + + /// + /// Prepares the next frame for rendering. + /// + /// + /// Place your control logic here. This is the place to respond to user input, + /// update object positions etc. + /// + protected override void OnUpdateFrame(FrameEventArgs e) + { + if (Keyboard[OpenTK.Input.Key.Escape]) + { + this.Exit(); + return; + } + } + + #endregion + + #region OnRenderFrame + + /// + /// Place your rendering code here. + /// + protected override void OnRenderFrame(FrameEventArgs e) + { + GL.Clear((uint)(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit)); + + this.SwapBuffers(); + } + + #endregion + + #region private void DrawCube() + + private void DrawCube() + { +#if false + GL.Begin(BeginMode.Quads); + + GL.Color3(Color.Silver); + GL.Vertex3(-1.0f, -1.0f, -1.0f); + GL.Vertex3(-1.0f, 1.0f, -1.0f); + GL.Vertex3(1.0f, 1.0f, -1.0f); + GL.Vertex3(1.0f, -1.0f, -1.0f); + + GL.Color3(Color.Honeydew); + GL.Vertex3(-1.0f, -1.0f, -1.0f); + GL.Vertex3(1.0f, -1.0f, -1.0f); + GL.Vertex3(1.0f, -1.0f, 1.0f); + GL.Vertex3(-1.0f, -1.0f, 1.0f); + + GL.Color3(Color.Moccasin); + + GL.Vertex3(-1.0f, -1.0f, -1.0f); + GL.Vertex3(-1.0f, -1.0f, 1.0f); + GL.Vertex3(-1.0f, 1.0f, 1.0f); + GL.Vertex3(-1.0f, 1.0f, -1.0f); + + GL.Color3(Color.IndianRed); + GL.Vertex3(-1.0f, -1.0f, 1.0f); + GL.Vertex3(1.0f, -1.0f, 1.0f); + GL.Vertex3(1.0f, 1.0f, 1.0f); + GL.Vertex3(-1.0f, 1.0f, 1.0f); + + GL.Color3(Color.PaleVioletRed); + GL.Vertex3(-1.0f, 1.0f, -1.0f); + GL.Vertex3(-1.0f, 1.0f, 1.0f); + GL.Vertex3(1.0f, 1.0f, 1.0f); + GL.Vertex3(1.0f, 1.0f, -1.0f); + + GL.Color3(Color.ForestGreen); + GL.Vertex3(1.0f, -1.0f, -1.0f); + GL.Vertex3(1.0f, 1.0f, -1.0f); + GL.Vertex3(1.0f, 1.0f, 1.0f); + GL.Vertex3(1.0f, -1.0f, 1.0f); + + GL.End(); +#endif + } + + #endregion + + #region public static void Main() + + /// + /// Entry point of this example. + /// + [STAThread] + public static void Main() + { + using (SimpleES20Window example = new SimpleES20Window()) + { + Utilities.SetWindowTitle(example); + example.Run(30.0, 0.0); + } + } + + #endregion + } +} diff --git a/Source/Examples/OpenGLES/SimpleWindow20.cs b/Source/Examples/OpenGLES/SimpleWindow20.cs new file mode 100644 index 00000000..e69de29b