diff --git a/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs b/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs
new file mode 100644
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+++ b/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs
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+#region License
+//
+// The Open Toolkit Library License
+//
+// Copyright (c) 2006 - 2009 the Open Toolkit library.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights to
+// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+// the Software, and to permit persons to whom the Software is furnished to do
+// so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+// OTHER DEALINGS IN THE SOFTWARE.
+//
+#endregion
+
+#region Using Directives
+
+using System;
+using System.Collections.Generic;
+using System.Windows.Forms;
+using System.Threading;
+using System.Drawing;
+
+using OpenTK;
+using OpenTK.Graphics;
+using OpenTK.Graphics.ES20;
+
+#endregion
+
+namespace Examples.Tutorial
+{
+ [Example("Immediate mode", ExampleCategory.OpenGLES, "2.0", Documentation = "SimpleES20Window")]
+ public class SimpleES20Window : GameWindow
+ {
+ #region --- Fields ---
+
+ float rotation_speed = 3.0f;
+ float angle;
+
+ #endregion
+
+ #region --- Constructor ---
+
+ public SimpleES20Window()
+ : base(800, 600, new GraphicsMode(16, 16), "", GameWindowFlags.Default, DisplayDevice.Default, 2, 0, GraphicsContextFlags.Embedded)
+ { }
+
+ #endregion
+
+ #region OnLoad
+
+ public override void OnLoad(EventArgs e)
+ {
+ base.OnLoad(e);
+
+ Color color = Color.MidnightBlue;
+ GL.ClearColor(color.R, color.G, color.B, color.A);
+ GL.Enable((All)EnableCap.DepthTest);
+ }
+
+ #endregion
+
+ #region OnResize
+
+ ///
+ /// Called when the user resizes the window.
+ ///
+ /// Contains the new width/height of the window.
+ ///
+ /// You want the OpenGL viewport to match the window. This is the place to do it!
+ ///
+ protected override void OnResize(EventArgs e)
+ {
+ GL.Viewport(0, 0, Width, Height);
+ }
+
+ #endregion
+
+ #region OnUpdateFrame
+
+ ///
+ /// Prepares the next frame for rendering.
+ ///
+ ///
+ /// Place your control logic here. This is the place to respond to user input,
+ /// update object positions etc.
+ ///
+ protected override void OnUpdateFrame(FrameEventArgs e)
+ {
+ if (Keyboard[OpenTK.Input.Key.Escape])
+ {
+ this.Exit();
+ return;
+ }
+ }
+
+ #endregion
+
+ #region OnRenderFrame
+
+ ///
+ /// Place your rendering code here.
+ ///
+ protected override void OnRenderFrame(FrameEventArgs e)
+ {
+ GL.Clear((uint)(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit));
+
+ this.SwapBuffers();
+ }
+
+ #endregion
+
+ #region private void DrawCube()
+
+ private void DrawCube()
+ {
+#if false
+ GL.Begin(BeginMode.Quads);
+
+ GL.Color3(Color.Silver);
+ GL.Vertex3(-1.0f, -1.0f, -1.0f);
+ GL.Vertex3(-1.0f, 1.0f, -1.0f);
+ GL.Vertex3(1.0f, 1.0f, -1.0f);
+ GL.Vertex3(1.0f, -1.0f, -1.0f);
+
+ GL.Color3(Color.Honeydew);
+ GL.Vertex3(-1.0f, -1.0f, -1.0f);
+ GL.Vertex3(1.0f, -1.0f, -1.0f);
+ GL.Vertex3(1.0f, -1.0f, 1.0f);
+ GL.Vertex3(-1.0f, -1.0f, 1.0f);
+
+ GL.Color3(Color.Moccasin);
+
+ GL.Vertex3(-1.0f, -1.0f, -1.0f);
+ GL.Vertex3(-1.0f, -1.0f, 1.0f);
+ GL.Vertex3(-1.0f, 1.0f, 1.0f);
+ GL.Vertex3(-1.0f, 1.0f, -1.0f);
+
+ GL.Color3(Color.IndianRed);
+ GL.Vertex3(-1.0f, -1.0f, 1.0f);
+ GL.Vertex3(1.0f, -1.0f, 1.0f);
+ GL.Vertex3(1.0f, 1.0f, 1.0f);
+ GL.Vertex3(-1.0f, 1.0f, 1.0f);
+
+ GL.Color3(Color.PaleVioletRed);
+ GL.Vertex3(-1.0f, 1.0f, -1.0f);
+ GL.Vertex3(-1.0f, 1.0f, 1.0f);
+ GL.Vertex3(1.0f, 1.0f, 1.0f);
+ GL.Vertex3(1.0f, 1.0f, -1.0f);
+
+ GL.Color3(Color.ForestGreen);
+ GL.Vertex3(1.0f, -1.0f, -1.0f);
+ GL.Vertex3(1.0f, 1.0f, -1.0f);
+ GL.Vertex3(1.0f, 1.0f, 1.0f);
+ GL.Vertex3(1.0f, -1.0f, 1.0f);
+
+ GL.End();
+#endif
+ }
+
+ #endregion
+
+ #region public static void Main()
+
+ ///
+ /// Entry point of this example.
+ ///
+ [STAThread]
+ public static void Main()
+ {
+ using (SimpleES20Window example = new SimpleES20Window())
+ {
+ Utilities.SetWindowTitle(example);
+ example.Run(30.0, 0.0);
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/Source/Examples/OpenGLES/SimpleWindow20.cs b/Source/Examples/OpenGLES/SimpleWindow20.cs
new file mode 100644
index 00000000..e69de29b