diff --git a/Source/OpenTK/GameWindow.cs b/Source/OpenTK/GameWindow.cs
index 17f0d3c3..81499c6f 100644
--- a/Source/OpenTK/GameWindow.cs
+++ b/Source/OpenTK/GameWindow.cs
@@ -17,18 +17,35 @@ using OpenTK.OpenGL;
namespace OpenTK
{
///
- /// The GameWindow class contains cross-platform methods to create and render on an OpenGL window, handle input and load resources.
+ /// The GameWindow class contains cross-platform methods to create and render on an OpenGL
+ /// window, handle input and load resources.
///
///
/// GameWindow contains several events you can hook or override to add your custom logic:
///
- /// - OnLoad: Occurs after creating the OpenGL context, but before entering the main loop. Override to load resources.
- /// - OnUnload: Occurs after exiting the main loop, but before deleting the OpenGL context. Override to unload resources.
- /// - OnResize: Occurs whenever GameWindow is resized. You should update the OpenGL Viewport and Projection Matrix here.
- /// - OnUpdateFrame: Occurs at the specified logic update rate. Override to add your game logic.
- /// - OnRenderFrame: Occurs at the specified frame render rate. Override to add your rendering code.
+ /// -
+ /// OnLoad: Occurs after creating the OpenGL context, but before entering the main loop.
+ /// Override to load resources.
+ ///
+ /// -
+ /// OnUnload: Occurs after exiting the main loop, but before deleting the OpenGL context.
+ /// Override to unload resources.
+ ///
+ /// -
+ /// OnResize: Occurs whenever GameWindow is resized. You should update the OpenGL Viewport
+ /// and Projection Matrix here.
+ ///
+ /// -
+ /// OnUpdateFrame: Occurs at the specified logic update rate. Override to add your game
+ /// logic.
+ ///
+ /// -
+ /// OnRenderFrame: Occurs at the specified frame render rate. Override to add your
+ /// rendering code.
+ ///
///
- /// Call the Run() method to start the application's main loop. Run(double, double) takes two parameters that
+ /// Call the Run() method to start the application's main loop. Run(double, double) takes two
+ /// parameters that
/// specify the logic update rate, and the render update rate.
///
public class GameWindow : INativeGLWindow
@@ -69,7 +86,8 @@ namespace OpenTK
///
/// Constructs a new GameWindow using a safe DisplayMode.
///
- public GameWindow() : this(new DisplayMode(640, 480, 0, 16, false), "OpenTK game window") { }
+ public GameWindow() : this(new DisplayMode(640, 480, 0, 16, false), "OpenTK game window")
+ { }
///
/// Constructs a new GameWindow, and opens a render window with the specified DisplayMode.
@@ -78,7 +96,8 @@ namespace OpenTK
public GameWindow(DisplayMode mode) : this(mode, "OpenTK game window") { }
///
- /// Constructs a new GameWindow with the specified title, and opens a render window with the specified DisplayMode.
+ /// Constructs a new GameWindow with the specified title, and opens a render window with the
+ /// specified DisplayMode.
///
/// The DisplayMode of the GameWindow.
/// The Title of the GameWindow.