diff --git a/Source/Examples/OpenAL/1.1/Playback.cs b/Source/Examples/OpenAL/1.1/Playback.cs index 096e972e..f19917c7 100644 --- a/Source/Examples/OpenAL/1.1/Playback.cs +++ b/Source/Examples/OpenAL/1.1/Playback.cs @@ -14,7 +14,7 @@ using OpenTK.Audio; namespace Examples { - [Example("Playback", ExampleCategory.OpenAL, "1.1")] + [Example("Playback", ExampleCategory.OpenAL, "1.1", Documentation="Playback")] public class Playback { static readonly string filename = Path.Combine(Path.Combine("Data", "Audio"), "the_ring_that_fell.wav"); diff --git a/Source/Examples/OpenAL/EFX/EFXReverb.cs b/Source/Examples/OpenAL/EFX/EFXReverb.cs index 2286a21b..a4c127ca 100644 --- a/Source/Examples/OpenAL/EFX/EFXReverb.cs +++ b/Source/Examples/OpenAL/EFX/EFXReverb.cs @@ -32,7 +32,7 @@ using OpenTK.Audio; namespace Examples { - [Example("EFX: Reverb", ExampleCategory.OpenAL, "EFX")] + [Example("EFX: Reverb", ExampleCategory.OpenAL, "EFX", Documentation="EFXReverb")] public class ReverbExample { static readonly string filename = Path.Combine(Path.Combine("Data", "Audio"), "the_ring_that_fell.wav"); diff --git a/Source/Examples/OpenGL/1.5/VertexBufferObject.cs b/Source/Examples/OpenGL/1.5/VertexBufferObject.cs index 23aa645d..a2d7bc1d 100644 --- a/Source/Examples/OpenGL/1.5/VertexBufferObject.cs +++ b/Source/Examples/OpenGL/1.5/VertexBufferObject.cs @@ -21,20 +21,18 @@ using OpenTK.Math; namespace Examples.Tutorial { - [Example("Vertex Buffer Objects", ExampleCategory.OpenGL, "1.5", Documentation="VertexBufferObjects")] + [Example("Vertex Buffer Objects", ExampleCategory.OpenGL, "1.5", false, Documentation="VertexBufferObject")] public class T08_VBO : GameWindow { #region --- Private Fields --- Shapes.Shape cube = new Examples.Shapes.Cube(); - //Shapes.Shape plane = new Examples.Shapes.Plane(16, 16, 2.0f, 2.0f); struct Vbo { public int VboID, EboID, NumElements; } Vbo[] vbo = new Vbo[2]; - //float angle; public static readonly int order = 8; diff --git a/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs b/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs index 2c9fe47b..f4e2f776 100644 --- a/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs +++ b/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs @@ -26,7 +26,7 @@ namespace Examples.Tutorial /// One more major optimization could be applied (exploit the symmetry of the image with RTT), but /// that would make the program alot more complicated to follow. You can do this as an exercise. /// - [Example("GLSL Animated Julia Set", ExampleCategory.OpenGL, "GLSL", Documentation="JuliaSetFractal.cs")] + [Example("Julia Set Fractal", ExampleCategory.OpenGL, "GLSL", Documentation="JuliaSetFractal")] public class JuliaSetFractal : GameWindow { public JuliaSetFractal() diff --git a/Source/Examples/OpenTK/GLControl/MultipleGLControls.cs b/Source/Examples/OpenTK/GLControl/MultipleGLControls.cs index 4530a2ae..5831765f 100644 --- a/Source/Examples/OpenTK/GLControl/MultipleGLControls.cs +++ b/Source/Examples/OpenTK/GLControl/MultipleGLControls.cs @@ -11,7 +11,7 @@ using OpenTK.Graphics.OpenGL; namespace Examples.WinForms { - [Example("Multiple GLControls", ExampleCategory.OpenTK, "GLControl", 3, Documentation="MultipleGLControls.cs")] + [Example("Multiple GLControls", ExampleCategory.OpenTK, "GLControl", 3, Documentation="MultipleGLControls")] public partial class MultipleGLControlsForm : Form { public MultipleGLControlsForm() diff --git a/Source/Examples/OpenTK/Test/Color4Serialization.cs b/Source/Examples/OpenTK/Test/Color4Serialization.cs index d7adf47a..e3a71696 100644 --- a/Source/Examples/OpenTK/Test/Color4Serialization.cs +++ b/Source/Examples/OpenTK/Test/Color4Serialization.cs @@ -32,7 +32,7 @@ using OpenTK.Graphics; namespace Examples.Tests { - [Example("Color4 Serialization", ExampleCategory.OpenTK, "Test")] + [Example("Color4 Serialization", ExampleCategory.OpenTK, "Test", Documentation="Color4Serialization")] public class Color4Serialization { public static void Main() diff --git a/Source/Examples/OpenTK/Test/Extensions.cs b/Source/Examples/OpenTK/Test/Extensions.cs index 55b337d2..9444896d 100644 --- a/Source/Examples/OpenTK/Test/Extensions.cs +++ b/Source/Examples/OpenTK/Test/Extensions.cs @@ -22,7 +22,7 @@ using System.Text.RegularExpressions; namespace Examples.WinForms { - [Example("OpenGL Extensions", ExampleCategory.OpenTK, "Test")] + [Example("OpenGL Extensions", ExampleCategory.OpenTK, "Test", Documentation="Extensions")] public partial class Extensions : Form { #region Fields diff --git a/Source/Examples/OpenTK/Test/GameWindowStates.cs b/Source/Examples/OpenTK/Test/GameWindowStates.cs index d175be1d..62b99150 100644 --- a/Source/Examples/OpenTK/Test/GameWindowStates.cs +++ b/Source/Examples/OpenTK/Test/GameWindowStates.cs @@ -17,7 +17,7 @@ using OpenTK.Input; namespace Examples.Tests { - [Example("GameWindow states", ExampleCategory.OpenTK, "Test")] + [Example("GameWindow states", ExampleCategory.OpenTK, "Test", Documentation="GameWindowStates")] public class GameWindowStates : GameWindow { Font font = new Font(FontFamily.GenericSansSerif, 16.0f); diff --git a/Source/Examples/OpenTK/Test/InputLogger.cs b/Source/Examples/OpenTK/Test/InputLogger.cs index 72d549c5..0aba80fb 100644 --- a/Source/Examples/OpenTK/Test/InputLogger.cs +++ b/Source/Examples/OpenTK/Test/InputLogger.cs @@ -23,7 +23,7 @@ using OpenTK.Graphics.OpenGL; namespace Examples.Tests { - [Example("Input Logger", ExampleCategory.OpenTK, "Test")] + [Example("Input Logger", ExampleCategory.OpenTK, "Test", Documentation="InputLogger")] public partial class InputLogger : Form { #region Fields diff --git a/Source/Examples/OpenTK/Test/TestResolutionChanges.cs b/Source/Examples/OpenTK/Test/TestResolutionChanges.cs index 5c30ce5d..1192747b 100644 --- a/Source/Examples/OpenTK/Test/TestResolutionChanges.cs +++ b/Source/Examples/OpenTK/Test/TestResolutionChanges.cs @@ -17,7 +17,7 @@ using System.Threading; namespace Examples.Tests { - [Example("Test Resolution Changes", ExampleCategory.OpenTK, "Test")] + [Example("Test Resolution Changes", ExampleCategory.OpenTK, "Test", Documentation="TestResolutionChanges")] public class TestResolutionChanges { public static void Main()