diff --git a/Source/Samples/Android/ES11/Assets/AboutAssets.txt b/Source/Samples/Android/ES11/Assets/AboutAssets.txt
deleted file mode 100644
index a9b0638e..00000000
--- a/Source/Samples/Android/ES11/Assets/AboutAssets.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-Any raw assets you want to be deployed with your application can be placed in
-this directory (and child directories) and given a Build Action of "AndroidAsset".
-
-These files will be deployed with your package and will be accessible using Android's
-AssetManager, like this:
-
-public class ReadAsset : Activity
-{
- protected override void OnCreate (Bundle bundle)
- {
- base.OnCreate (bundle);
-
- InputStream input = Assets.Open ("my_asset.txt");
- }
-}
-
-Additionally, some Android functions will automatically load asset files:
-
-Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
diff --git a/Source/Samples/Android/ES11/ES11.csproj b/Source/Samples/Android/ES11/ES11.csproj
deleted file mode 100644
index 1f472fb6..00000000
--- a/Source/Samples/Android/ES11/ES11.csproj
+++ /dev/null
@@ -1,72 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 8.0.30703
- 2.0
- {61E47728-8B64-442E-89EA-1FE6D2ADE654}
- {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- Library
- ES11
- True
- Resources\Resource.designer.cs
- Resource
- Resources
- Assets
- False
- ES11
- Properties\AndroidManifest.xml
-
-
- true
- full
- false
- bin\Debug
- DEBUG;__MOBILE__;__ANDROID__;
- prompt
- 4
- None
- false
-
-
- full
- true
- bin\Release
- __MOBILE__;__ANDROID__;
- prompt
- 4
- false
- false
- Full
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- {1648ACE1-E7D0-41CB-9A0E-C2A9D76C13A9}
- OpenTK.Android
-
-
-
\ No newline at end of file
diff --git a/Source/Samples/Android/ES11/GLView1.cs b/Source/Samples/Android/ES11/GLView1.cs
deleted file mode 100644
index 1d82babe..00000000
--- a/Source/Samples/Android/ES11/GLView1.cs
+++ /dev/null
@@ -1,109 +0,0 @@
-using System;
-using OpenTK;
-using OpenTK.Graphics;
-using OpenTK.Graphics.ES11;
-using OpenTK.Platform;
-using OpenTK.Platform.Android;
-using Android.Views;
-using Android.Content;
-using Android.Util;
-
-namespace ES11
-{
-
- class GLView1 : AndroidGameView
- {
- public GLView1(Context context) : base(context)
- {
- }
- // This gets called when the drawing surface is ready
- protected override void OnLoad(EventArgs e)
- {
- base.OnLoad(e);
-
- // Run the render loop
- Run();
- }
- // This method is called everytime the context needs
- // to be recreated. Use it to set any egl-specific settings
- // prior to context creation
- //
- // In this particular case, we demonstrate how to set
- // the graphics mode and fallback in case the device doesn't
- // support the defaults
- protected override void CreateFrameBuffer()
- {
- // the default GraphicsMode that is set consists of (16, 16, 0, 0, 2, false)
- try
- {
- Log.Verbose("GLCube", "Loading with default settings");
-
- // if you don't call this, the context won't be created
- base.CreateFrameBuffer();
- return;
- }
- catch (Exception ex)
- {
- Log.Verbose("GLCube", "{0}", ex);
- }
-
- // this is a graphics setting that sets everything to the lowest mode possible so
- // the device returns a reliable graphics setting.
- try
- {
- Log.Verbose("GLCube", "Loading with custom Android settings (low mode)");
- GraphicsMode = new AndroidGraphicsMode(0, 0, 0, 0, 0, false);
-
- // if you don't call this, the context won't be created
- base.CreateFrameBuffer();
- return;
- }
- catch (Exception ex)
- {
- Log.Verbose("GLCube", "{0}", ex);
- }
- throw new Exception("Can't load egl, aborting");
- }
- // This gets called on each frame render
- protected override void OnRenderFrame(FrameEventArgs e)
- {
- // you only need to call this if you have delegates
- // registered that you want to have called
- base.OnRenderFrame(e);
-
- GL.MatrixMode(All.Projection);
- GL.LoadIdentity();
- GL.Ortho(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f);
- GL.MatrixMode(All.Modelview);
- GL.Rotate(3.0f, 0.0f, 0.0f, 1.0f);
-
- GL.ClearColor(0.5f, 0.5f, 0.5f, 1.0f);
- GL.Clear(ClearBufferMask.ColorBufferBit);
-
- GL.VertexPointer(2, All.Float, 0, square_vertices);
- GL.EnableClientState(All.VertexArray);
- GL.ColorPointer(4, All.UnsignedByte, 0, square_colors);
- GL.EnableClientState(All.ColorArray);
-
- GL.DrawArrays(All.TriangleStrip, 0, 4);
-
- SwapBuffers();
- }
-
- float[] square_vertices =
- {
- -0.5f, -0.5f,
- 0.5f, -0.5f,
- -0.5f, 0.5f,
- 0.5f, 0.5f,
- };
- byte[] square_colors =
- {
- 255, 255, 0, 255,
- 0, 255, 255, 255,
- 0, 0, 0, 0,
- 255, 0, 255, 255,
- };
- }
-}
-
diff --git a/Source/Samples/Android/ES11/MainActivity.cs b/Source/Samples/Android/ES11/MainActivity.cs
deleted file mode 100644
index 023296ff..00000000
--- a/Source/Samples/Android/ES11/MainActivity.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System;
-using Android.App;
-using Android.Content;
-using Android.Runtime;
-using Android.Views;
-using Android.Widget;
-using Android.OS;
-using Android.Content.PM;
-
-namespace ES11
-{
-
- // the ConfigurationChanges flags set here keep the EGL context
- // from being destroyed whenever the device is rotated or the
- // keyboard is shown (highly recommended for all GL apps)
- [Activity(Label = "ES11",
- #if __ANDROID_11__
- HardwareAccelerated=false,
- #endif
- ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.KeyboardHidden,
- MainLauncher = true)]
- public class MainActivity : Activity
- {
- GLView1 view;
-
- protected override void OnCreate(Bundle bundle)
- {
- base.OnCreate(bundle);
-
- // Create our OpenGL view, and display it
- view = new GLView1(this);
- SetContentView(view);
- }
-
- protected override void OnPause()
- {
- // never forget to do this!
- base.OnPause();
- view.Pause();
- }
-
- protected override void OnResume()
- {
- // never forget to do this!
- base.OnResume();
- view.Resume();
- }
- }
-}
-
-
diff --git a/Source/Samples/Android/ES11/Properties/AndroidManifest.xml b/Source/Samples/Android/ES11/Properties/AndroidManifest.xml
deleted file mode 100644
index 7dcacb70..00000000
--- a/Source/Samples/Android/ES11/Properties/AndroidManifest.xml
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Source/Samples/Android/ES11/Properties/AssemblyInfo.cs b/Source/Samples/Android/ES11/Properties/AssemblyInfo.cs
deleted file mode 100644
index ca2c5b55..00000000
--- a/Source/Samples/Android/ES11/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using Android.App;
-
-// Information about this assembly is defined by the following attributes.
-// Change them to the values specific to your project.
-[assembly: AssemblyTitle("ES11")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("")]
-[assembly: AssemblyCopyright("Stefanos Apostolopoulos")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
-// The form "{Major}.{Minor}.*" will automatically update the build and revision,
-// and "{Major}.{Minor}.{Build}.*" will update just the revision.
-[assembly: AssemblyVersion("1.0.0")]
-// The following attributes are used to specify the signing key for the assembly,
-// if desired. See the Mono documentation for more information about signing.
-//[assembly: AssemblyDelaySign(false)]
-//[assembly: AssemblyKeyFile("")]
-
diff --git a/Source/Samples/Android/ES11/Resources/AboutResources.txt b/Source/Samples/Android/ES11/Resources/AboutResources.txt
deleted file mode 100644
index 10f52d46..00000000
--- a/Source/Samples/Android/ES11/Resources/AboutResources.txt
+++ /dev/null
@@ -1,44 +0,0 @@
-Images, layout descriptions, binary blobs and string dictionaries can be included
-in your application as resource files. Various Android APIs are designed to
-operate on the resource IDs instead of dealing with images, strings or binary blobs
-directly.
-
-For example, a sample Android app that contains a user interface layout (main.axml),
-an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
-would keep its resources in the "Resources" directory of the application:
-
-Resources/
- drawable/
- icon.png
-
- layout/
- main.axml
-
- values/
- strings.xml
-
-In order to get the build system to recognize Android resources, set the build action to
-"AndroidResource". The native Android APIs do not operate directly with filenames, but
-instead operate on resource IDs. When you compile an Android application that uses resources,
-the build system will package the resources for distribution and generate a class called "R"
-(this is an Android convention) that contains the tokens for each one of the resources
-included. For example, for the above Resources layout, this is what the R class would expose:
-
-public class R {
- public class drawable {
- public const int icon = 0x123;
- }
-
- public class layout {
- public const int main = 0x456;
- }
-
- public class strings {
- public const int first_string = 0xabc;
- public const int second_string = 0xbcd;
- }
-}
-
-You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
-to reference the layout/main.axml file, or R.strings.first_string to reference the first
-string in the dictionary file values/strings.xml.
diff --git a/Source/Samples/Android/ES11/Resources/Resource.designer.cs b/Source/Samples/Android/ES11/Resources/Resource.designer.cs
deleted file mode 100644
index d3a81b32..00000000
--- a/Source/Samples/Android/ES11/Resources/Resource.designer.cs
+++ /dev/null
@@ -1,93 +0,0 @@
-#pragma warning disable 1591
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Runtime Version:4.0.30319.42000
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-[assembly: global::Android.Runtime.ResourceDesignerAttribute("ES11.Resource", IsApplication=true)]
-
-namespace ES11
-{
-
-
- [System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
- public partial class Resource
- {
-
- static Resource()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- public static void UpdateIdValues()
- {
- }
-
- public partial class Attribute
- {
-
- static Attribute()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- private Attribute()
- {
- }
- }
-
- public partial class Drawable
- {
-
- // aapt resource value: 0x7f020000
- public const int Icon = 2130837504;
-
- static Drawable()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- private Drawable()
- {
- }
- }
-
- public partial class Layout
- {
-
- // aapt resource value: 0x7f030000
- public const int Main = 2130903040;
-
- static Layout()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- private Layout()
- {
- }
- }
-
- public partial class String
- {
-
- // aapt resource value: 0x7f040000
- public const int app_name = 2130968576;
-
- static String()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- private String()
- {
- }
- }
- }
-}
-#pragma warning restore 1591
diff --git a/Source/Samples/Android/ES11/Resources/drawable/Icon.png b/Source/Samples/Android/ES11/Resources/drawable/Icon.png
deleted file mode 100644
index a07c69fa..00000000
Binary files a/Source/Samples/Android/ES11/Resources/drawable/Icon.png and /dev/null differ
diff --git a/Source/Samples/Android/ES11/Resources/layout/Main.axml b/Source/Samples/Android/ES11/Resources/layout/Main.axml
deleted file mode 100644
index 379e6e07..00000000
--- a/Source/Samples/Android/ES11/Resources/layout/Main.axml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
diff --git a/Source/Samples/Android/ES11/Resources/values/Strings.xml b/Source/Samples/Android/ES11/Resources/values/Strings.xml
deleted file mode 100644
index d0881b21..00000000
--- a/Source/Samples/Android/ES11/Resources/values/Strings.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
- ES11
-
diff --git a/Source/Samples/iOS/ES11/AppDelegate.cs b/Source/Samples/iOS/ES11/AppDelegate.cs
deleted file mode 100644
index 65c8732d..00000000
--- a/Source/Samples/iOS/ES11/AppDelegate.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using Foundation;
-using UIKit;
-
-namespace ES11
-{
-
- // The UIApplicationDelegate for the application. This class is responsible for launching the
- // User Interface of the application, as well as listening (and optionally responding) to
- // application events from iOS.
- [Register("AppDelegate")]
- public partial class AppDelegate : UIApplicationDelegate
- {
- // class-level declarations
- public override UIWindow Window
- {
- get;
- set;
- }
- // This method is invoked when the application is about to move from active to inactive state.
- // OpenGL applications should use this method to pause.
- public override void OnResignActivation(UIApplication application)
- {
- }
- // This method should be used to release shared resources and it should store the application state.
- // If your application supports background exection this method is called instead of WillTerminate
- // when the user quits.
- public override void DidEnterBackground(UIApplication application)
- {
- }
- // This method is called as part of the transiton from background to active state.
- public override void WillEnterForeground(UIApplication application)
- {
- }
- // This method is called when the application is about to terminate. Save data, if needed.
- public override void WillTerminate(UIApplication application)
- {
- }
- }
-}
diff --git a/Source/Samples/iOS/ES11/EAGLView.cs b/Source/Samples/iOS/ES11/EAGLView.cs
deleted file mode 100644
index e4630b3b..00000000
--- a/Source/Samples/iOS/ES11/EAGLView.cs
+++ /dev/null
@@ -1,351 +0,0 @@
-using System;
-using OpenTK;
-using OpenTK.Graphics.ES20;
-using GL1 = OpenTK.Graphics.ES11.GL;
-using All1 = OpenTK.Graphics.ES11.All;
-using OpenTK.Platform.iPhoneOS;
-using Foundation;
-using CoreAnimation;
-using ObjCRuntime;
-using OpenGLES;
-using UIKit;
-
-namespace ES11
-{
-
- [Register("EAGLView")]
- public class EAGLView : iPhoneOSGameView
- {
- [Export("initWithCoder:")]
- public EAGLView(NSCoder coder) : base(coder)
- {
- LayerRetainsBacking = true;
- LayerColorFormat = EAGLColorFormat.RGBA8;
- }
-
- [Export("layerClass")]
- public static new Class GetLayerClass()
- {
- return iPhoneOSGameView.GetLayerClass();
- }
-
- protected override void ConfigureLayer(CAEAGLLayer eaglLayer)
- {
- eaglLayer.Opaque = true;
- }
-
- protected override void CreateFrameBuffer()
- {
- try
- {
- ContextRenderingApi = EAGLRenderingAPI.OpenGLES2;
- base.CreateFrameBuffer();
- }
- catch (Exception e)
- {
- System.Diagnostics.Debug.Print(e.ToString());
- ContextRenderingApi = EAGLRenderingAPI.OpenGLES1;
- base.CreateFrameBuffer();
- }
-
- if (ContextRenderingApi == EAGLRenderingAPI.OpenGLES2)
- LoadShaders();
- }
-
- protected override void DestroyFrameBuffer()
- {
- base.DestroyFrameBuffer();
- DestroyShaders();
- }
-
- #region DisplayLink support
-
- int frameInterval;
- CADisplayLink displayLink;
-
- public bool IsAnimating { get; private set; }
- // How many display frames must pass between each time the display link fires.
- public int FrameInterval
- {
- get
- {
- return frameInterval;
- }
- set
- {
- if (value <= 0)
- throw new ArgumentException();
- frameInterval = value;
- if (IsAnimating)
- {
- StopAnimating();
- StartAnimating();
- }
- }
- }
-
- public void StartAnimating()
- {
- if (IsAnimating)
- return;
-
- CreateFrameBuffer();
- displayLink = UIScreen.MainScreen.CreateDisplayLink(this, new Selector("drawFrame"));
- displayLink.FrameInterval = frameInterval;
- displayLink.AddToRunLoop(NSRunLoop.Current, NSRunLoop.NSDefaultRunLoopMode);
-
- IsAnimating = true;
- }
-
- public void StopAnimating()
- {
- if (!IsAnimating)
- return;
-
- displayLink.Invalidate();
- displayLink = null;
- DestroyFrameBuffer();
- IsAnimating = false;
- }
-
- [Export("drawFrame")]
- void DrawFrame()
- {
- OnRenderFrame(new FrameEventArgs());
- }
-
- #endregion
-
- static readonly float[] squareVertices =
- {
- -0.5f, -0.33f,
- 0.5f, -0.33f,
- -0.5f, 0.33f,
- 0.5f, 0.33f,
- };
- static readonly byte[] squareColors =
- {
- 255, 255, 0, 255,
- 0, 255, 255, 255,
- 0, 0, 0, 0,
- 255, 0, 255, 255,
- };
- static float transY = 0.0f;
- const int UNIFORM_TRANSLATE = 0;
- const int UNIFORM_COUNT = 1;
- readonly int[] uniforms = new int [UNIFORM_COUNT];
- const int ATTRIB_VERTEX = 0;
- const int ATTRIB_COLOR = 1;
- const int ATTRIB_COUNT = 2;
- int program;
-
- protected override void OnRenderFrame(FrameEventArgs e)
- {
- base.OnRenderFrame(e);
-
- MakeCurrent();
-
- // Replace the implementation of this method to do your own custom drawing.
- GL.ClearColor(0.5f, 0.5f, 0.5f, 1.0f);
- GL.Clear(ClearBufferMask.ColorBufferBit);
-
- if (ContextRenderingApi == EAGLRenderingAPI.OpenGLES2)
- {
- // Use shader program.
- GL.UseProgram(program);
-
- // Update uniform value.
- GL.Uniform1(uniforms[UNIFORM_TRANSLATE], transY);
- transY += 0.075f;
-
- // Update attribute values.
- GL.VertexAttribPointer(ATTRIB_VERTEX, 2, VertexAttribPointerType.Float, false, 0, squareVertices);
- GL.EnableVertexAttribArray(ATTRIB_VERTEX);
- GL.VertexAttribPointer(ATTRIB_COLOR, 4, VertexAttribPointerType.UnsignedByte, true, 0, squareColors);
- GL.EnableVertexAttribArray(ATTRIB_COLOR);
-
- // Validate program before drawing. This is a good check, but only really necessary in a debug build.
-#if DEBUG
- if (!ValidateProgram (program)) {
- Console.WriteLine ("Failed to validate program {0:x}", program);
- return;
- }
-#endif
- }
- else
- {
- GL1.MatrixMode(All1.Projection);
- GL1.LoadIdentity();
- GL1.MatrixMode(All1.Modelview);
- GL1.LoadIdentity();
- GL1.Translate(0.0f, (float)Math.Sin(transY) / 2.0f, 0.0f);
- transY += 0.075f;
-
- GL1.VertexPointer(2, All1.Float, 0, squareVertices);
- GL1.EnableClientState(All1.VertexArray);
- GL1.ColorPointer(4, All1.UnsignedByte, 0, squareColors);
- GL1.EnableClientState(All1.ColorArray);
- }
-
- GL.DrawArrays(BeginMode.TriangleStrip, 0, 4);
-
- SwapBuffers();
- }
-
- bool LoadShaders()
- {
- int vertShader, fragShader;
-
- // Create shader program.
- program = GL.CreateProgram();
-
- // Create and compile vertex shader.
- var vertShaderPathname = NSBundle.MainBundle.PathForResource("Shader", "vsh");
- if (!CompileShader(ShaderType.VertexShader, vertShaderPathname, out vertShader))
- {
- Console.WriteLine("Failed to compile vertex shader");
- return false;
- }
-
- // Create and compile fragment shader.
- var fragShaderPathname = NSBundle.MainBundle.PathForResource("Shader", "fsh");
- if (!CompileShader(ShaderType.FragmentShader, fragShaderPathname, out fragShader))
- {
- Console.WriteLine("Failed to compile fragment shader");
- return false;
- }
-
- // Attach vertex shader to program.
- GL.AttachShader(program, vertShader);
-
- // Attach fragment shader to program.
- GL.AttachShader(program, fragShader);
-
- // Bind attribute locations.
- // This needs to be done prior to linking.
- GL.BindAttribLocation(program, ATTRIB_VERTEX, "position");
- GL.BindAttribLocation(program, ATTRIB_COLOR, "color");
-
- // Link program.
- if (!LinkProgram(program))
- {
- Console.WriteLine("Failed to link program: {0:x}", program);
-
- if (vertShader != 0)
- GL.DeleteShader(vertShader);
-
- if (fragShader != 0)
- GL.DeleteShader(fragShader);
-
- if (program != 0)
- {
- GL.DeleteProgram(program);
- program = 0;
- }
-
- return false;
- }
-
- // Get uniform locations.
- uniforms[UNIFORM_TRANSLATE] = GL.GetUniformLocation(program, "translate");
-
- // Release vertex and fragment shaders.
- if (vertShader != 0)
- {
- GL.DetachShader(program, vertShader);
- GL.DeleteShader(vertShader);
- }
-
- if (fragShader != 0)
- {
- GL.DetachShader(program, fragShader);
- GL.DeleteShader(fragShader);
- }
-
- return true;
- }
-
- void DestroyShaders()
- {
- if (program != 0)
- {
- GL.DeleteProgram(program);
- program = 0;
- }
- }
-
- #region Shader utilities
-
- static bool CompileShader(ShaderType type, string file, out int shader)
- {
- string src = System.IO.File.ReadAllText(file);
-
- shader = GL.CreateShader(type);
- GL.ShaderSource(shader, 1, new string[] { src }, (int[])null);
- GL.CompileShader(shader);
-
-#if DEBUG
- int logLength;
- GL.GetShader (shader, ShaderParameter.InfoLogLength, out logLength);
- if (logLength > 0) {
- var infoLog = new System.Text.StringBuilder ();
- GL.GetShaderInfoLog (shader, logLength, out logLength, infoLog);
- Console.WriteLine ("Shader compile log:\n{0}", infoLog);
- }
-#endif
- int status;
- GL.GetShader(shader, ShaderParameter.CompileStatus, out status);
- if (status == 0)
- {
- GL.DeleteShader(shader);
- return false;
- }
-
- return true;
- }
-
- static bool LinkProgram(int program)
- {
- GL.LinkProgram(program);
-
-#if DEBUG
- int logLength;
- GL.GetProgram (program, ProgramParameter.InfoLogLength, out logLength);
- if (logLength > 0) {
- var infoLog = new System.Text.StringBuilder ();
- GL.GetProgramInfoLog (program, logLength, out logLength, infoLog);
- Console.WriteLine ("Program link log:\n{0}", infoLog);
- }
-#endif
- int status;
- GL.GetProgram(program, ProgramParameter.LinkStatus, out status);
- if (status == 0)
- return false;
-
- return true;
- }
-
- static bool ValidateProgram(int program)
- {
- GL.ValidateProgram(program);
-
- int logLength;
- GL.GetProgram(program, ProgramParameter.InfoLogLength, out logLength);
- if (logLength > 0)
- {
- var infoLog = new System.Text.StringBuilder();
- GL.GetProgramInfoLog(program, logLength, out logLength, infoLog);
- Console.WriteLine("Program validate log:\n{0}", infoLog);
- }
-
- int status;
- GL.GetProgram(program, ProgramParameter.LinkStatus, out status);
- if (status == 0)
- return false;
-
- return true;
- }
-
- #endregion
- }
-}
diff --git a/Source/Samples/iOS/ES11/ES11.csproj b/Source/Samples/iOS/ES11/ES11.csproj
deleted file mode 100644
index a33654aa..00000000
--- a/Source/Samples/iOS/ES11/ES11.csproj
+++ /dev/null
@@ -1,126 +0,0 @@
-
-
-
- Debug
- iPhoneSimulator
- {7848ED9E-A937-4FDA-96DC-3B5B0EA27C59}
- {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- Exe
- ES11
- Resources
- ES11
-
-
- true
- full
- false
- bin\iPhoneSimulator\Debug
- DEBUG;__MOBILE__;__IOS__;
- prompt
- 4
- false
- None
- Entitlements.plist
- true
-
-
- full
- true
- bin\iPhoneSimulator\Release
- __MOBILE__;__IOS__;
- prompt
- 4
- Full
- false
- Entitlements.plist
-
-
- ARMv7
-
-
- true
- full
- false
- bin\iPhone\Debug
- DEBUG;__MOBILE__;__IOS__;
- prompt
- 4
- false
- Entitlements.plist
- true
- iPhone Developer
-
-
-
-
- ARMv7
-
-
- full
- true
- bin\iPhone\Release
- __MOBILE__;__IOS__;
- prompt
- 4
- Entitlements.plist
- false
- iPhone Developer
-
-
- full
- true
- bin\iPhone\Ad-Hoc
- __MOBILE__;__IOS__;
- prompt
- 4
- false
- Entitlements.plist
- true
- Automatic:AdHoc
- iPhone Distribution
-
-
- full
- true
- bin\iPhone\AppStore
- __MOBILE__;__IOS__;
- prompt
- 4
- false
- Entitlements.plist
- Automatic:AppStore
- iPhone Distribution
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- {88368190-E3DF-4EBE-ACAA-7B1779F376CA}
- OpenTK.iOS
-
-
-
-
\ No newline at end of file
diff --git a/Source/Samples/iOS/ES11/Entitlements.plist b/Source/Samples/iOS/ES11/Entitlements.plist
deleted file mode 100644
index 9ae59937..00000000
--- a/Source/Samples/iOS/ES11/Entitlements.plist
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
-
-
-
diff --git a/Source/Samples/iOS/ES11/Info.plist b/Source/Samples/iOS/ES11/Info.plist
deleted file mode 100644
index f0434871..00000000
--- a/Source/Samples/iOS/ES11/Info.plist
+++ /dev/null
@@ -1,44 +0,0 @@
-
-
-
-
- CFBundleDisplayName
- ES11
- CFBundleIdentifier
- com.your-company.ES11
- CFBundleShortVersionString
- 1.0
- CFBundleVersion
- 1.0
- LSRequiresIPhoneOS
-
- MinimumOSVersion
- 7.0
- UIDeviceFamily
-
- 1
- 2
-
- UIMainStoryboardFile
- MainStoryboard_iPhone
- UIMainStoryboardFile~ipad
- MainStoryboard_iPad
- UIRequiredDeviceCapabilities
-
- armv7
-
- UISupportedInterfaceOrientations
-
- UIInterfaceOrientationPortrait
- UIInterfaceOrientationLandscapeLeft
- UIInterfaceOrientationLandscapeRight
-
- UISupportedInterfaceOrientations~ipad
-
- UIInterfaceOrientationPortrait
- UIInterfaceOrientationPortraitUpsideDown
- UIInterfaceOrientationLandscapeLeft
- UIInterfaceOrientationLandscapeRight
-
-
-
diff --git a/Source/Samples/iOS/ES11/Main.cs b/Source/Samples/iOS/ES11/Main.cs
deleted file mode 100644
index 30b24123..00000000
--- a/Source/Samples/iOS/ES11/Main.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using Foundation;
-using UIKit;
-
-namespace ES11
-{
-
- public class Application
- {
- // This is the main entry point of the application.
- static void Main(string[] args)
- {
- // if you want to use a different Application Delegate class from "AppDelegate"
- // you can specify it here.
- UIApplication.Main(args, null, "AppDelegate");
- }
- }
-}
diff --git a/Source/Samples/iOS/ES11/MainStoryboard_iPad.storyboard b/Source/Samples/iOS/ES11/MainStoryboard_iPad.storyboard
deleted file mode 100644
index 6c4c2918..00000000
--- a/Source/Samples/iOS/ES11/MainStoryboard_iPad.storyboard
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Source/Samples/iOS/ES11/MainStoryboard_iPhone.storyboard b/Source/Samples/iOS/ES11/MainStoryboard_iPhone.storyboard
deleted file mode 100644
index 3217beae..00000000
--- a/Source/Samples/iOS/ES11/MainStoryboard_iPhone.storyboard
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Source/Samples/iOS/ES11/OpenGLViewController.cs b/Source/Samples/iOS/ES11/OpenGLViewController.cs
deleted file mode 100644
index 27cea468..00000000
--- a/Source/Samples/iOS/ES11/OpenGLViewController.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using System;
-using OpenTK;
-using OpenTK.Graphics.ES20;
-using OpenTK.Platform.iPhoneOS;
-using Foundation;
-using CoreAnimation;
-using ObjCRuntime;
-using OpenGLES;
-using UIKit;
-
-namespace ES11
-{
-
- [Register("OpenGLViewController")]
- public partial class OpenGLViewController : UIViewController
- {
- public OpenGLViewController(IntPtr handle) : base(handle)
- {
- }
-
- new EAGLView View { get { return (EAGLView)base.View; } }
-
- public override void ViewDidLoad()
- {
- base.ViewDidLoad();
-
- NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.WillResignActiveNotification, a =>
- {
- if (IsViewLoaded && View.Window != null)
- View.StopAnimating();
- }, this);
- NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.DidBecomeActiveNotification, a =>
- {
- if (IsViewLoaded && View.Window != null)
- View.StartAnimating();
- }, this);
- NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.WillTerminateNotification, a =>
- {
- if (IsViewLoaded && View.Window != null)
- View.StopAnimating();
- }, this);
- }
-
- protected override void Dispose(bool disposing)
- {
- base.Dispose(disposing);
-
- NSNotificationCenter.DefaultCenter.RemoveObserver(this);
- }
-
- public override void DidReceiveMemoryWarning()
- {
- // Releases the view if it doesn't have a superview.
- base.DidReceiveMemoryWarning();
-
- // Release any cached data, images, etc that aren't in use.
- }
-
- public override void ViewWillAppear(bool animated)
- {
- base.ViewWillAppear(animated);
- View.StartAnimating();
- }
-
- public override void ViewWillDisappear(bool animated)
- {
- base.ViewWillDisappear(animated);
- View.StopAnimating();
- }
- }
-}
diff --git a/Source/Samples/iOS/ES11/Resources/Default-568h@2x.png b/Source/Samples/iOS/ES11/Resources/Default-568h@2x.png
deleted file mode 100644
index 29973dcb..00000000
Binary files a/Source/Samples/iOS/ES11/Resources/Default-568h@2x.png and /dev/null differ
diff --git a/Source/Samples/iOS/ES11/Shader.fsh b/Source/Samples/iOS/ES11/Shader.fsh
deleted file mode 100644
index be11751c..00000000
--- a/Source/Samples/iOS/ES11/Shader.fsh
+++ /dev/null
@@ -1,6 +0,0 @@
-varying lowp vec4 colorVarying;
-
-void main()
-{
- gl_FragColor = colorVarying;
-}
diff --git a/Source/Samples/iOS/ES11/Shader.vsh b/Source/Samples/iOS/ES11/Shader.vsh
deleted file mode 100644
index c542f9b1..00000000
--- a/Source/Samples/iOS/ES11/Shader.vsh
+++ /dev/null
@@ -1,14 +0,0 @@
-attribute vec4 position;
-attribute vec4 color;
-
-varying vec4 colorVarying;
-
-uniform float translate;
-
-void main()
-{
- gl_Position = position;
- gl_Position.y += sin(translate) / 2.0;
-
- colorVarying = color;
-}