diff --git a/Source/Examples/Examples.csproj b/Source/Examples/Examples.csproj
deleted file mode 100644
index 8e8e86c5..00000000
--- a/Source/Examples/Examples.csproj
+++ /dev/null
@@ -1,329 +0,0 @@
-
-
- Local
- 9.0.21022
- 2.0
- {4BE3065D-7798-4322-9356-C7259DDBD787}
- Debug
- AnyCPU
-
-
-
-
- Examples
- JScript
- Grid
- IE50
- false
- WinExe
-
-
- Examples
- Examples.ExampleLauncher
-
-
- 2.0
-
-
- publish\
- true
- Disk
- false
- Foreground
- 7
- Days
- false
- false
- true
- 0
- 1.0.0.%2a
- false
- false
- true
-
-
- True
- 285212672
- False
-
-
- TRACE;
- OpenTK.xml
- False
- 4096
- True
- ..\..\Binaries\Release\Examples\
- False
- False
- False
- 4
-
-
-
-
- True
- 285212672
- False
-
-
- DEBUG;TRACE;
-
-
- True
- 4096
- False
- ..\..\Binaries\Debug\Examples\
- False
- False
- False
- 4
-
-
-
-
-
- System
- \System.dll
-
-
- System.Drawing
- \System.Drawing.dll
-
-
- System.Windows.Forms
- \System.Windows.Forms.dll
-
-
- System.Data
- \System.Data.dll
-
-
-
-
-
- OpenTK
- {BE736391-17D4-46AB-950D-673A4A32791F}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
-
-
-
-
- Code
-
-
- Form
-
-
- ExampleLauncher.cs
- Code
-
-
- Code
-
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Form
-
-
- S04_Input_Logger.cs
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- UserControl
-
-
- DerivedGLControl.cs
- Code
-
-
- Form
-
-
- W01_First_Window.cs
- Code
-
-
- Form
-
-
- W02_Immediate_Mode_Cube.cs
- Code
-
-
- Form
-
-
- W03_Extensions.cs
- Code
-
-
- Form
-
-
- W04_Multiple_GLControls.cs
- Code
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
- Always
-
-
-
-
- False
- .NET Framework 2.0 %28x86%29
- true
-
-
- False
- .NET Framework 3.0 %28x86%29
- false
-
-
- False
- .NET Framework 3.5
- false
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Source/Examples/Examples.csproj.user b/Source/Examples/Examples.csproj.user
deleted file mode 100644
index b5b3889f..00000000
--- a/Source/Examples/Examples.csproj.user
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
- Debug
- AnyCPU
-
-
- 8.0.50727
- ProjectFiles
- 0
-
-
-
-
-
-
-
-
-
-
- en-US
- false
-
-
-
-
\ No newline at end of file
diff --git a/Source/Examples/OpenGL/TessellatorClass.cs b/Source/Examples/OpenGL/TessellatorClass.cs
deleted file mode 100644
index fb942670..00000000
--- a/Source/Examples/OpenGL/TessellatorClass.cs
+++ /dev/null
@@ -1,321 +0,0 @@
-#region --- License ---
-/* Copyright (c) 2006-2008 the OpenTK team
- * See license.txt for licensing details
- */
-#endregion
-
-using System;
-using System.Diagnostics;
-
-using OpenTK;
-using OpenTK.OpenGL;
-using OpenTK.OpenGL.Enums;
-using OpenTK.OpenAL;
-using OpenTK.OpenAL.Enums;
-using OpenTK.Audio;
-using OpenTK.Input;
-using System.Runtime.InteropServices;
-using OpenTK.Math;
-
-namespace Examples
-{
-#if false
- ///
- /// Defines a single Vertex in 3d space, with double-precision numerals.
- ///
- [StructLayout(LayoutKind.Sequential)]
- class Vertex : CustomVertex
- {
- #region --- Constructors ---
-
- ///
- /// Constructs a new Vertex.
- ///
- /// The position of the Vertex on the x-axis.
- /// The position of the Vertex on the y-axis.
- /// The position of the Vertex on the z-axis.
- public Vertex(double x, double y, double z)
- : this(new Vector3d(x, y, z)) { }
-
- ///
- /// Constructs a new Vertex.
- ///
- /// The position of the Vertex.
- public Vertex(Vector3d v)
- {
- Position = v;
- }
-
- #endregion
-
- ///
- /// The position of this verrtex.
- ///
- public Vector3d Position;
-
- public override double[] ToArray()
- {
- return new double[] { Position.X, Position.Y, Position.Z };
- }
- }
-
- [Example("GLU Tesselation Functions Test", ExampleCategory.OpenGL)]
- public class GluTesselation : GameWindow
- {
- /*
- Vertex[] rect = new Vertex[4]
- {
- new Vertex(50.0f, 50.0f, 0.0f),
- new Vertex(200.0f, 50.0f, 0.0f),
- new Vertex(200.0f, 200.0f, 0.0f),
- new Vertex(50.0f, 200.0f, 0.0f)
- };
- */
-
- Vertex[] rect = new Vertex[4]
- {
- new Vertex(50.0, 50.0, 0.0),
- new Vertex(200.0, 50.0, 0.0),
- new Vertex(200.0, 200.0, 0.0),
- new Vertex(50.0, 200.0, 0.0)
- };
- Vertex[] tri = new Vertex[3]
- {
- new Vertex(75.0f, 75.0f, 0.0f),
- new Vertex(125.0f, 175.0f, 0.0f),
- new Vertex(175.0f, 75.0f, 0.0f)
- };
- double[][] star = new double[5][] {
- new double[] {250.0f, 50.0f, 0.0f, 1.0f, 0.0f, 1.0f},
- new double[] {325.0f, 200.0f, 0.0f, 1.0f, 1.0f, 0.0f},
- new double[] {400.0f, 50.0f, 0.0f, 0.0f, 1.0f, 1.0f},
- new double[] {250.0f, 150.0f, 0.0f, 1.0f, 0.0f, 0.0f},
- new double[] {400.0f, 150.0f, 0.0f, 0.0f, 1.0f, 0.0f}
- };
-
- Tessellator tess = new Tessellator();
- int startList;
-
- public GluTesselation()
- : base()
- {
- Keyboard.KeyDown += KeyDownHandler;
- }
-
- #region --- GLU Tessellation callbacks ---
-
- #region BeginHandler
-
- void BeginHandler(BeginMode mode)
- {
- GL.Begin(mode);
- }
-
- #endregion
-
- #region EndHandler
-
- void EndHandler()
- {
- GL.End();
- }
-
- #endregion
-
- #region VertexHandler
-
- void VertexHandler(IntPtr v)
- {
- unsafe { GL.Vertex3((double*)v); }
- }
-
- #endregion
-
- #region ErrorHandler
-
- void ErrorHandler(GluErrorCode code)
- {
- System.Windows.Forms.MessageBox.Show(
- String.Format("GLU Error {0}: {1}", code.ToString(), Glu.ErrorString(code)),
- "An error occured while tesselating.");
- this.Exit();
- }
-
- #endregion
-
- #region CombineHandler
-
- unsafe double*[] combineData = new double*[16];
- int data_index = 0;
- unsafe void CombineHandler(double[] coordinates, CustomVertex[] dataIn, float[] weight, out CustomVertex[] dataOut)
- {
- Vertex[] results = new Vertex[2];
- Vertex[] data = (Vertex[])dataIn;
-
- results[0].Position.X = coordinates[0];
- results[0].Position.Y = coordinates[1];
- results[0].Position.Z = coordinates[2];
-
- results[1].Position.X = weight[0] * data[0].Position.X +
- weight[1] * data[0].Position.X +
- weight[2] * data[0].Position.X +
- weight[3] * data[0].Position.X;
-
- results[1].Position.Y = weight[0] * data[0].Position.Y +
- weight[1] * data[0].Position.Y +
- weight[2] * data[0].Position.Y +
- weight[3] * data[0].Position.Y;
-
-
- results[1].Position.Z = weight[0] * data[0].Position.Z +
- weight[1] * data[0].Position.Z +
- weight[2] * data[0].Position.Z +
- weight[3] * data[0].Position.Z;
-
- dataOut = (CustomVertex[])results;
- }
-
- #endregion
-
- #endregion
-
- #region KeyDownHandler
-
- public void KeyDownHandler(KeyboardDevice sender, Key key)
- {
- switch (key)
- {
- case Key.Escape:
- this.Exit();
- return;
- }
- }
-
- #endregion
-
- #region OnResize
-
- protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
- {
- GL.Viewport(0, 0, Width, Height);
- GL.MatrixMode(MatrixMode.Projection);
- GL.LoadIdentity();
- Glu.Ortho2D(0.0, (double)Width, 0.0, (double)Height);
- }
-
- #endregion
-
- #region OnLoad
-
- public override void OnLoad(EventArgs e)
- {
- GL.ClearColor(System.Drawing.Color.SteelBlue);
-
- // Create a rectangle with a triangle cut out from its middle.
- tess.BeginCallback += this.BeginHandler;
- tess.EndCallback += this.EndHandler;
- tess.ErrorCallback += this.ErrorHandler;
- tess.CombineCallback += this.CombineHandler;
- tess.VertexCallback += this.VertexHandler;
-
- startList = GL.GenLists(2);
- GL.NewList(startList, ListMode.Compile);
- GL.ShadeModel(ShadingModel.Flat);
-
- tess.BeginPolygon(null);
-
- tess.BeginContour();
- tess.Vertex(rect[0], rect[0]);
- tess.Vertex(rect[1], rect[1]);
- tess.Vertex(rect[2], rect[2]);
- tess.Vertex(rect[3], rect[3]);
- tess.EndContour();
-
- tess.BeginContour();
- tess.Vertex(tri[0], tri[0]);
- tess.Vertex(tri[1], tri[1]);
- tess.Vertex(tri[2], tri[2]);
- tess.EndContour();
-
- tess.EndPolygon();
-
- GL.EndList();
-
- ErrorCode code = GL.GetError();
- if (code != ErrorCode.NoError)
- throw new Exception(String.Format("OpenGL Error \"{0}\": {1}", code.ToString(), Glu.ErrorString(code)));
-
- tess.Dispose();
-
- // Create a self-intersecting star
- tess = new Tessellator();
- tess.BeginCallback += this.BeginHandler;
- tess.EndCallback += this.EndHandler;
- tess.ErrorCallback += this.ErrorHandler;
- tess.CombineCallback += this.CombineHandler;
- tess.VertexCallback += this.VertexHandler;
-
- GL.NewList(startList + 1, ListMode.Compile);
- GL.ShadeModel(ShadingModel.Smooth);
- tess.WindingRule(TessWinding.TessWindingPositive);
-
- tess.BeginPolygon(null);
-
- tess.BeginContour();
- tess.Vertex(star[0], star[0]);
- tess.Vertex(star[1], star[1]);
- tess.Vertex(star[2], star[2]);
- tess.Vertex(star[3], star[3]);
- //tess.Vertex(star[4], star[4]);
- tess.EndContour();
-
- tess.EndPolygon();
-
- GL.EndList();
-
- tess.Dispose();
- tess = null;
-
- code = GL.GetError();
- if (code != ErrorCode.NoError)
- throw new Exception(String.Format("OpenGL Error \"{0}\": {1}", code.ToString(), Glu.ErrorString(code)));
- }
-
- #endregion
-
- #region OnUnload
-
- public override void OnUnload(EventArgs e)
- {
- GL.DeleteLists(startList, 3);
- }
-
- #endregion
-
- #region OnRenderFrame
-
- public override void OnRenderFrame(RenderFrameEventArgs e)
- {
- GL.Clear(ClearBufferMask.ColorBufferBit);
-
- GL.Color3(1.0f, 1.0f, 1.0f);
- GL.CallList(startList);
- GL.CallList(startList + 1);
- GL.Flush();
-
- this.SwapBuffers();
- }
-
- #endregion
-
- public static void Main()
- {
- using (GluTesselation test = new GluTesselation())
- {
- Utilities.SetWindowTitle(test);
- test.Run(30.0, 0.0);
- }
- }
- }
-#endif
-}
\ No newline at end of file
diff --git a/Source/Examples/OpenTK.xml b/Source/Examples/OpenTK.xml
deleted file mode 100644
index 86a7e59e..00000000
--- a/Source/Examples/OpenTK.xml
+++ /dev/null
@@ -1,469 +0,0 @@
-
-
-
- Examples
-
-
-
-
- Required designer variable.
-
-
-
-
- Clean up any resources being used.
-
- true if managed resources should be disposed; otherwise, false.
-
-
-
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
-
-
-
-
- Entry point of this example.
-
-
-
-
- Required designer variable.
-
-
-
-
- Clean up any resources being used.
-
- true if managed resources should be disposed; otherwise, false.
-
-
-
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
-
-
-
-
- Entry point of this example.
-
-
-
-
- Required designer variable.
-
-
-
-
- Clean up any resources being used.
-
- true if managed resources should be disposed; otherwise, false.
-
-
-
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
-
-
-
-
- Demonstrates how to load and use a simple OpenGL shader program. Example is incomplete (documentation).
-
-
-
-
- This is the place to load resources that change little
- during the lifetime of the GameWindow. In this case, we
- check for GLSL support, and load the shaders.
-
- Not used.
-
-
-
- Called when the user resizes the window.
-
- Contains the new width/height of the window.
-
- You want the OpenGL viewport to match the window. This is the place to do it!
-
-
-
-
- Prepares the next frame for rendering.
-
-
- Place your control logic here. This is the place to respond to user input,
- update object positions etc.
-
-
-
-
- Place your rendering code here.
-
-
-
-
- Entry point of this example.
-
-
-
-
- Converts a System.Drawing.Color to a System.Int32.
-
- The System.Drawing.Color to convert.
- A System.Int32 containing the R, G, B, A values of the
- given System.Drawing.Color in the Rbga32 format.
-
-
-
- Required designer variable.
-
-
-
-
- Clean up any resources being used.
-
- true if managed resources should be disposed; otherwise, false.
-
-
-
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
-
-
-
-
- Entry point of this example.
-
-
-
-
- This interface is is used by the ExampleLauncher to identify OpenTK examples,
- your applications do not need to implement or use it.
-
-
-
-
- Required designer variable.
-
-
-
-
- Clean up any resources being used.
-
- true if managed resources should be disposed; otherwise, false.
-
-
-
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
-
-
-
-
- Entry point of this example.
-
-
-
-
- Demonstrates simple OpenGL Texturing.
-
-
-
-
- Setup OpenGL and load resources here.
-
- Not used.
-
-
-
- Respond to resize events here.
-
- Contains information on the new GameWindow size.
- There is no need to call the base implementation.
-
-
-
- Add your game logic here.
-
- Contains timing information.
- There is no need to call the base implementation.
-
-
-
- Add your game rendering code here.
-
- Contains timing information.
- There is no need to call the base implementation.
-
-
-
- Entry point of this example.
-
-
-
-
- Shows how to render and scroll large amounts of text.
-
-
-
-
- Entry point of this example.
-
-
-
-
- Entry point of this example.
-
-
-
-
- Demonstrates immediate mode rendering. Example is incomplete, and will probably go away in the future.
-
-
-
-
- Called when the user resizes the window.
-
- Contains the new width/height of the window.
-
- You want the OpenGL viewport to match the window. This is the place to do it!
-
-
-
-
- Prepares the next frame for rendering.
-
-
- Place your control logic here. This is the place to respond to user input,
- update object positions etc.
-
-
-
-
- Place your rendering code here.
-
-
-
-
- Entry point of this example.
-
-
-
-
- The main entry point for the application.
-
-
-
-
- Required designer variable.
-
-
-
-
- Clean up any resources being used.
-
- true if managed resources should be disposed; otherwise, false.
-
-
-
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
-
-
-
-
- Contains the information necessary to display and launch an example thorugh the ExampleLauncer.
-
-
-
-
- Prepares the next frame for rendering.
-
-
- Place your control logic here. This is the place to respond to user input,
- update object positions etc.
-
-
-
-
- Entry point of this example.
-
-
-
-
- Demonstrates the GameWindow class.
-
-
-
-
- Setup OpenGL and load resources here.
-
- Not used.
-
-
-
- Respond to resize events here.
-
- Contains information on the new GameWindow size.
- There is no need to call the base implementation.
-
-
-
- Add your game logic here.
-
- Contains timing information.
- There is no need to call the base implementation.
-
-
-
- Add your game rendering code here.
-
- Contains timing information.
- There is no need to call the base implementation.
-
-
-
- Entry point of this example.
-
-
-
-
- Tests Font loading and rendering.
-
-
-
-
- To maintain high rendering performance, we need to cache the text
- we wish to draw, for each font we want to draw it with. To achieve
- this, we use the TextPrinter.Prepare() method, which returns a
- TextHandle - i.e. a handle to the cached text.
-
- We can use these TextHandles with the TextPrinter.Draw() method
- to draw text with very high performance.
-
-
-
-
-
-
- It is important that we need to call the Dispose() methods to reclaim of
- each and every TextHandle and TextureFont to reclaim the unamanged
- (OpenGL) resources they are using.
-
-
-
-
-
- To render pixel-perfect text, we have to setup a 2d display projection
- with a width/height that corresponds to our current Viewport.
- In OpenGL this can be easily achieved using the GL.Ortho method.
-
- It is still possible to render text in a 3d projection, but it will
- be very hard to achieve pixel-perfect precision.
-
-
- To achieve the highest possible performance, render your 3d scene first.
- At the end of the RenderFrame call, setup a 2d projection and render all
- text in one go.
-
-
-
-
-
-
- Entry point of this example.
-
-
-
-
- Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
-
-
-
-
- Called when the user resizes the window.
-
- Contains the new width/height of the window.
-
- You want the OpenGL viewport to match the window. This is the place to do it!
-
-
-
-
- Prepares the next frame for rendering.
-
-
- Place your control logic here. This is the place to respond to user input,
- update object positions etc.
-
-
-
-
- Place your rendering code here.
-
-
-
-
- Launches this example.
-
-
- Provides a simple way for the example launcher to launch the examples.
-
-
-
-
- Required designer variable.
-
-
-
-
- Clean up any resources being used.
-
- true if managed resources should be disposed; otherwise, false.
-
-
-
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
-
-
-
-
- Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
- Broken since release 0.3.12.
-
-
-
-
- Called when the user resizes the window.
-
- Contains the new width/height of the window.
-
- You want the OpenGL viewport to match the window. This is the place to do it!
-
-
-
-
- Prepares the next frame for rendering.
-
-
- Place your control logic here. This is the place to respond to user input,
- update object positions etc.
-
-
-
-
- Place your rendering code here.
-
-
-
-
- Launches this example.
-
-
- Provides a simple way for the example launcher to launch the examples.
-
-
-
-
diff --git a/Source/Examples/Tests/TestResolutionChanges.cs b/Source/Examples/Tests/TestResolutionChanges.cs
deleted file mode 100644
index b353b66f..00000000
--- a/Source/Examples/Tests/TestResolutionChanges.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-#region --- License ---
-/* Licensed under the MIT/X11 license.
- * Copyright (c) 2006-2008 the OpenTK team.
- * This notice may not be removed.
- * See license.txt for licensing detailed licensing details.
- */
-#endregion
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.Windows.Forms;
-using System.Diagnostics;
-
-using OpenTK.Graphics;
-
-namespace Examples.Tests
-{
- [Example("Test Resolution Changes", ExampleCategory.Test)]
- public class TestResolutionChanges
- {
- public static void Main()
- {
- foreach (DisplayDevice dev in DisplayDevice.AvailableDisplays)
- {
- Trace.WriteLine(dev.ToString());
- //MessageBox.Show(dev.ToString());
- //dev.ChangeResolution(640, 480, 32, 60.0f);
- //dev.RestoreResolution();
- }
- }
- }
-}
diff --git a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs
index a70a40ef..a6878462 100644
--- a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs
+++ b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs
@@ -61,7 +61,7 @@ namespace Examples.Tutorial
public override void OnLoad(EventArgs e)
{
- GL.Enable(EnableCap.Texture2D);
+ GL.Enable(EnableCap.Texture2d);
GL.ClearColor(Color.CadetBlue);
GL.Enable(EnableCap.DepthTest);
diff --git a/Source/Examples/Tutorial/Textures.cs b/Source/Examples/Tutorial/Textures.cs
index bb590573..5bb992df 100644
--- a/Source/Examples/Tutorial/Textures.cs
+++ b/Source/Examples/Tutorial/Textures.cs
@@ -40,23 +40,23 @@ namespace Examples.Tutorial
public override void OnLoad(EventArgs e)
{
GL.ClearColor(Color.SteelBlue);
- GL.Enable(EnableCap.Texture2D);
+ GL.Enable(EnableCap.Texture2d);
GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
GL.GenTextures(1, out texture);
- GL.BindTexture(TextureTarget.Texture2D, texture);
+ GL.BindTexture(TextureTarget.Texture2d, texture);
BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
- GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
+ GL.TexImage2D(TextureTarget.Texture2d, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
OpenTK.OpenGL.Enums.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
bitmap.UnlockBits(data);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
}
#endregion
@@ -116,7 +116,7 @@ namespace Examples.Tutorial
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
- GL.BindTexture(TextureTarget.Texture2D, texture);
+ GL.BindTexture(TextureTarget.Texture2d, texture);
GL.Begin(BeginMode.Quads);
diff --git a/Source/Examples/obj/Debug/Examples.csproj.FileListAbsolute.txt b/Source/Examples/obj/Debug/Examples.csproj.FileListAbsolute.txt
deleted file mode 100644
index 7a35d56f..00000000
--- a/Source/Examples/obj/Debug/Examples.csproj.FileListAbsolute.txt
+++ /dev/null
@@ -1,27 +0,0 @@
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\OpenTK.dll.config
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\logo-dark.jpg
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\logo.jpg
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\metal.jpg
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Poem.txt
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\all-wcprops
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\entries
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\format
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\prop-base\logo-dark.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\prop-base\logo.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\prop-base\metal.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\logo-dark.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\logo.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\metal.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\Poem.txt.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\Simple_FS.glsl
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\Simple_VS.glsl
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\all-wcprops
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\entries
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\format
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\text-base\Simple_FS.glsl.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\text-base\Simple_VS.glsl.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Examples.exe
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Examples.pdb
-E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Debug\ResolveAssemblyReference.cache
-E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Debug\Examples.exe
-E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Debug\Examples.pdb
diff --git a/Source/Examples/obj/Debug/Examples.exe b/Source/Examples/obj/Debug/Examples.exe
deleted file mode 100644
index f4aed15a..00000000
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diff --git a/Source/Examples/obj/Debug/Examples.pdb b/Source/Examples/obj/Debug/Examples.pdb
deleted file mode 100644
index 0f3fd926..00000000
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diff --git a/Source/Examples/obj/Debug/ResolveAssemblyReference.cache b/Source/Examples/obj/Debug/ResolveAssemblyReference.cache
deleted file mode 100644
index 337348ad..00000000
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diff --git a/Source/Examples/obj/Release/Examples.csproj.FileListAbsolute.txt b/Source/Examples/obj/Release/Examples.csproj.FileListAbsolute.txt
deleted file mode 100644
index a17baf08..00000000
--- a/Source/Examples/obj/Release/Examples.csproj.FileListAbsolute.txt
+++ /dev/null
@@ -1,26 +0,0 @@
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\OpenTK.dll.config
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\logo-dark.jpg
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\logo.jpg
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\metal.jpg
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Poem.txt
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\all-wcprops
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\entries
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\format
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\prop-base\logo-dark.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\prop-base\logo.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\prop-base\metal.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\logo-dark.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\logo.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\metal.jpg.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\Poem.txt.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\Simple_FS.glsl
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\Simple_VS.glsl
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\all-wcprops
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\entries
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\format
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\text-base\Simple_FS.glsl.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\text-base\Simple_VS.glsl.svn-base
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Examples.exe
-E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\OpenTK.xml
-E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Release\ResolveAssemblyReference.cache
-E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Release\Examples.exe
diff --git a/Source/Examples/obj/Release/Examples.exe b/Source/Examples/obj/Release/Examples.exe
deleted file mode 100644
index 31d2adb8..00000000
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