diff --git a/Source/Examples/Examples.csproj b/Source/Examples/Examples.csproj deleted file mode 100644 index 8e8e86c5..00000000 --- a/Source/Examples/Examples.csproj +++ /dev/null @@ -1,329 +0,0 @@ - - - Local - 9.0.21022 - 2.0 - {4BE3065D-7798-4322-9356-C7259DDBD787} - Debug - AnyCPU - - - - - Examples - JScript - Grid - IE50 - false - WinExe - - - Examples - Examples.ExampleLauncher - - - 2.0 - - - publish\ - true - Disk - false - Foreground - 7 - Days - false - false - true - 0 - 1.0.0.%2a - false - false - true - - - True - 285212672 - False - - - TRACE; - OpenTK.xml - False - 4096 - True - ..\..\Binaries\Release\Examples\ - False - False - False - 4 - - - - - True - 285212672 - False - - - DEBUG;TRACE; - - - True - 4096 - False - ..\..\Binaries\Debug\Examples\ - False - False - False - 4 - - - - - - System - \System.dll - - - System.Drawing - \System.Drawing.dll - - - System.Windows.Forms - \System.Windows.Forms.dll - - - System.Data - \System.Data.dll - - - - - - OpenTK - {BE736391-17D4-46AB-950D-673A4A32791F} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - - - - - Code - - - Form - - - ExampleLauncher.cs - Code - - - Code - - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Form - - - S04_Input_Logger.cs - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - UserControl - - - DerivedGLControl.cs - Code - - - Form - - - W01_First_Window.cs - Code - - - Form - - - W02_Immediate_Mode_Cube.cs - Code - - - Form - - - W03_Extensions.cs - Code - - - Form - - - W04_Multiple_GLControls.cs - Code - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - Always - - - - - False - .NET Framework 2.0 %28x86%29 - true - - - False - .NET Framework 3.0 %28x86%29 - false - - - False - .NET Framework 3.5 - false - - - - - - - - - - \ No newline at end of file diff --git a/Source/Examples/Examples.csproj.user b/Source/Examples/Examples.csproj.user deleted file mode 100644 index b5b3889f..00000000 --- a/Source/Examples/Examples.csproj.user +++ /dev/null @@ -1,25 +0,0 @@ - - - Debug - AnyCPU - - - 8.0.50727 - ProjectFiles - 0 - - - - - - - - - - - en-US - false - - - - \ No newline at end of file diff --git a/Source/Examples/OpenGL/TessellatorClass.cs b/Source/Examples/OpenGL/TessellatorClass.cs deleted file mode 100644 index fb942670..00000000 --- a/Source/Examples/OpenGL/TessellatorClass.cs +++ /dev/null @@ -1,321 +0,0 @@ -#region --- License --- -/* Copyright (c) 2006-2008 the OpenTK team - * See license.txt for licensing details - */ -#endregion - -using System; -using System.Diagnostics; - -using OpenTK; -using OpenTK.OpenGL; -using OpenTK.OpenGL.Enums; -using OpenTK.OpenAL; -using OpenTK.OpenAL.Enums; -using OpenTK.Audio; -using OpenTK.Input; -using System.Runtime.InteropServices; -using OpenTK.Math; - -namespace Examples -{ -#if false - /// - /// Defines a single Vertex in 3d space, with double-precision numerals. - /// - [StructLayout(LayoutKind.Sequential)] - class Vertex : CustomVertex - { - #region --- Constructors --- - - /// - /// Constructs a new Vertex. - /// - /// The position of the Vertex on the x-axis. - /// The position of the Vertex on the y-axis. - /// The position of the Vertex on the z-axis. - public Vertex(double x, double y, double z) - : this(new Vector3d(x, y, z)) { } - - /// - /// Constructs a new Vertex. - /// - /// The position of the Vertex. - public Vertex(Vector3d v) - { - Position = v; - } - - #endregion - - /// - /// The position of this verrtex. - /// - public Vector3d Position; - - public override double[] ToArray() - { - return new double[] { Position.X, Position.Y, Position.Z }; - } - } - - [Example("GLU Tesselation Functions Test", ExampleCategory.OpenGL)] - public class GluTesselation : GameWindow - { - /* - Vertex[] rect = new Vertex[4] - { - new Vertex(50.0f, 50.0f, 0.0f), - new Vertex(200.0f, 50.0f, 0.0f), - new Vertex(200.0f, 200.0f, 0.0f), - new Vertex(50.0f, 200.0f, 0.0f) - }; - */ - - Vertex[] rect = new Vertex[4] - { - new Vertex(50.0, 50.0, 0.0), - new Vertex(200.0, 50.0, 0.0), - new Vertex(200.0, 200.0, 0.0), - new Vertex(50.0, 200.0, 0.0) - }; - Vertex[] tri = new Vertex[3] - { - new Vertex(75.0f, 75.0f, 0.0f), - new Vertex(125.0f, 175.0f, 0.0f), - new Vertex(175.0f, 75.0f, 0.0f) - }; - double[][] star = new double[5][] { - new double[] {250.0f, 50.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - new double[] {325.0f, 200.0f, 0.0f, 1.0f, 1.0f, 0.0f}, - new double[] {400.0f, 50.0f, 0.0f, 0.0f, 1.0f, 1.0f}, - new double[] {250.0f, 150.0f, 0.0f, 1.0f, 0.0f, 0.0f}, - new double[] {400.0f, 150.0f, 0.0f, 0.0f, 1.0f, 0.0f} - }; - - Tessellator tess = new Tessellator(); - int startList; - - public GluTesselation() - : base() - { - Keyboard.KeyDown += KeyDownHandler; - } - - #region --- GLU Tessellation callbacks --- - - #region BeginHandler - - void BeginHandler(BeginMode mode) - { - GL.Begin(mode); - } - - #endregion - - #region EndHandler - - void EndHandler() - { - GL.End(); - } - - #endregion - - #region VertexHandler - - void VertexHandler(IntPtr v) - { - unsafe { GL.Vertex3((double*)v); } - } - - #endregion - - #region ErrorHandler - - void ErrorHandler(GluErrorCode code) - { - System.Windows.Forms.MessageBox.Show( - String.Format("GLU Error {0}: {1}", code.ToString(), Glu.ErrorString(code)), - "An error occured while tesselating."); - this.Exit(); - } - - #endregion - - #region CombineHandler - - unsafe double*[] combineData = new double*[16]; - int data_index = 0; - unsafe void CombineHandler(double[] coordinates, CustomVertex[] dataIn, float[] weight, out CustomVertex[] dataOut) - { - Vertex[] results = new Vertex[2]; - Vertex[] data = (Vertex[])dataIn; - - results[0].Position.X = coordinates[0]; - results[0].Position.Y = coordinates[1]; - results[0].Position.Z = coordinates[2]; - - results[1].Position.X = weight[0] * data[0].Position.X + - weight[1] * data[0].Position.X + - weight[2] * data[0].Position.X + - weight[3] * data[0].Position.X; - - results[1].Position.Y = weight[0] * data[0].Position.Y + - weight[1] * data[0].Position.Y + - weight[2] * data[0].Position.Y + - weight[3] * data[0].Position.Y; - - - results[1].Position.Z = weight[0] * data[0].Position.Z + - weight[1] * data[0].Position.Z + - weight[2] * data[0].Position.Z + - weight[3] * data[0].Position.Z; - - dataOut = (CustomVertex[])results; - } - - #endregion - - #endregion - - #region KeyDownHandler - - public void KeyDownHandler(KeyboardDevice sender, Key key) - { - switch (key) - { - case Key.Escape: - this.Exit(); - return; - } - } - - #endregion - - #region OnResize - - protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) - { - GL.Viewport(0, 0, Width, Height); - GL.MatrixMode(MatrixMode.Projection); - GL.LoadIdentity(); - Glu.Ortho2D(0.0, (double)Width, 0.0, (double)Height); - } - - #endregion - - #region OnLoad - - public override void OnLoad(EventArgs e) - { - GL.ClearColor(System.Drawing.Color.SteelBlue); - - // Create a rectangle with a triangle cut out from its middle. - tess.BeginCallback += this.BeginHandler; - tess.EndCallback += this.EndHandler; - tess.ErrorCallback += this.ErrorHandler; - tess.CombineCallback += this.CombineHandler; - tess.VertexCallback += this.VertexHandler; - - startList = GL.GenLists(2); - GL.NewList(startList, ListMode.Compile); - GL.ShadeModel(ShadingModel.Flat); - - tess.BeginPolygon(null); - - tess.BeginContour(); - tess.Vertex(rect[0], rect[0]); - tess.Vertex(rect[1], rect[1]); - tess.Vertex(rect[2], rect[2]); - tess.Vertex(rect[3], rect[3]); - tess.EndContour(); - - tess.BeginContour(); - tess.Vertex(tri[0], tri[0]); - tess.Vertex(tri[1], tri[1]); - tess.Vertex(tri[2], tri[2]); - tess.EndContour(); - - tess.EndPolygon(); - - GL.EndList(); - - ErrorCode code = GL.GetError(); - if (code != ErrorCode.NoError) - throw new Exception(String.Format("OpenGL Error \"{0}\": {1}", code.ToString(), Glu.ErrorString(code))); - - tess.Dispose(); - - // Create a self-intersecting star - tess = new Tessellator(); - tess.BeginCallback += this.BeginHandler; - tess.EndCallback += this.EndHandler; - tess.ErrorCallback += this.ErrorHandler; - tess.CombineCallback += this.CombineHandler; - tess.VertexCallback += this.VertexHandler; - - GL.NewList(startList + 1, ListMode.Compile); - GL.ShadeModel(ShadingModel.Smooth); - tess.WindingRule(TessWinding.TessWindingPositive); - - tess.BeginPolygon(null); - - tess.BeginContour(); - tess.Vertex(star[0], star[0]); - tess.Vertex(star[1], star[1]); - tess.Vertex(star[2], star[2]); - tess.Vertex(star[3], star[3]); - //tess.Vertex(star[4], star[4]); - tess.EndContour(); - - tess.EndPolygon(); - - GL.EndList(); - - tess.Dispose(); - tess = null; - - code = GL.GetError(); - if (code != ErrorCode.NoError) - throw new Exception(String.Format("OpenGL Error \"{0}\": {1}", code.ToString(), Glu.ErrorString(code))); - } - - #endregion - - #region OnUnload - - public override void OnUnload(EventArgs e) - { - GL.DeleteLists(startList, 3); - } - - #endregion - - #region OnRenderFrame - - public override void OnRenderFrame(RenderFrameEventArgs e) - { - GL.Clear(ClearBufferMask.ColorBufferBit); - - GL.Color3(1.0f, 1.0f, 1.0f); - GL.CallList(startList); - GL.CallList(startList + 1); - GL.Flush(); - - this.SwapBuffers(); - } - - #endregion - - public static void Main() - { - using (GluTesselation test = new GluTesselation()) - { - Utilities.SetWindowTitle(test); - test.Run(30.0, 0.0); - } - } - } -#endif -} \ No newline at end of file diff --git a/Source/Examples/OpenTK.xml b/Source/Examples/OpenTK.xml deleted file mode 100644 index 86a7e59e..00000000 --- a/Source/Examples/OpenTK.xml +++ /dev/null @@ -1,469 +0,0 @@ - - - - Examples - - - - - Required designer variable. - - - - - Clean up any resources being used. - - true if managed resources should be disposed; otherwise, false. - - - - Required method for Designer support - do not modify - the contents of this method with the code editor. - - - - - Entry point of this example. - - - - - Required designer variable. - - - - - Clean up any resources being used. - - true if managed resources should be disposed; otherwise, false. - - - - Required method for Designer support - do not modify - the contents of this method with the code editor. - - - - - Entry point of this example. - - - - - Required designer variable. - - - - - Clean up any resources being used. - - true if managed resources should be disposed; otherwise, false. - - - - Required method for Designer support - do not modify - the contents of this method with the code editor. - - - - - Demonstrates how to load and use a simple OpenGL shader program. Example is incomplete (documentation). - - - - - This is the place to load resources that change little - during the lifetime of the GameWindow. In this case, we - check for GLSL support, and load the shaders. - - Not used. - - - - Called when the user resizes the window. - - Contains the new width/height of the window. - - You want the OpenGL viewport to match the window. This is the place to do it! - - - - - Prepares the next frame for rendering. - - - Place your control logic here. This is the place to respond to user input, - update object positions etc. - - - - - Place your rendering code here. - - - - - Entry point of this example. - - - - - Converts a System.Drawing.Color to a System.Int32. - - The System.Drawing.Color to convert. - A System.Int32 containing the R, G, B, A values of the - given System.Drawing.Color in the Rbga32 format. - - - - Required designer variable. - - - - - Clean up any resources being used. - - true if managed resources should be disposed; otherwise, false. - - - - Required method for Designer support - do not modify - the contents of this method with the code editor. - - - - - Entry point of this example. - - - - - This interface is is used by the ExampleLauncher to identify OpenTK examples, - your applications do not need to implement or use it. - - - - - Required designer variable. - - - - - Clean up any resources being used. - - true if managed resources should be disposed; otherwise, false. - - - - Required method for Designer support - do not modify - the contents of this method with the code editor. - - - - - Entry point of this example. - - - - - Demonstrates simple OpenGL Texturing. - - - - - Setup OpenGL and load resources here. - - Not used. - - - - Respond to resize events here. - - Contains information on the new GameWindow size. - There is no need to call the base implementation. - - - - Add your game logic here. - - Contains timing information. - There is no need to call the base implementation. - - - - Add your game rendering code here. - - Contains timing information. - There is no need to call the base implementation. - - - - Entry point of this example. - - - - - Shows how to render and scroll large amounts of text. - - - - - Entry point of this example. - - - - - Entry point of this example. - - - - - Demonstrates immediate mode rendering. Example is incomplete, and will probably go away in the future. - - - - - Called when the user resizes the window. - - Contains the new width/height of the window. - - You want the OpenGL viewport to match the window. This is the place to do it! - - - - - Prepares the next frame for rendering. - - - Place your control logic here. This is the place to respond to user input, - update object positions etc. - - - - - Place your rendering code here. - - - - - Entry point of this example. - - - - - The main entry point for the application. - - - - - Required designer variable. - - - - - Clean up any resources being used. - - true if managed resources should be disposed; otherwise, false. - - - - Required method for Designer support - do not modify - the contents of this method with the code editor. - - - - - Contains the information necessary to display and launch an example thorugh the ExampleLauncer. - - - - - Prepares the next frame for rendering. - - - Place your control logic here. This is the place to respond to user input, - update object positions etc. - - - - - Entry point of this example. - - - - - Demonstrates the GameWindow class. - - - - - Setup OpenGL and load resources here. - - Not used. - - - - Respond to resize events here. - - Contains information on the new GameWindow size. - There is no need to call the base implementation. - - - - Add your game logic here. - - Contains timing information. - There is no need to call the base implementation. - - - - Add your game rendering code here. - - Contains timing information. - There is no need to call the base implementation. - - - - Entry point of this example. - - - - - Tests Font loading and rendering. - - - - - To maintain high rendering performance, we need to cache the text - we wish to draw, for each font we want to draw it with. To achieve - this, we use the TextPrinter.Prepare() method, which returns a - TextHandle - i.e. a handle to the cached text. - - We can use these TextHandles with the TextPrinter.Draw() method - to draw text with very high performance. - - - - - - - It is important that we need to call the Dispose() methods to reclaim of - each and every TextHandle and TextureFont to reclaim the unamanged - (OpenGL) resources they are using. - - - - - - To render pixel-perfect text, we have to setup a 2d display projection - with a width/height that corresponds to our current Viewport. - In OpenGL this can be easily achieved using the GL.Ortho method. - - It is still possible to render text in a 3d projection, but it will - be very hard to achieve pixel-perfect precision. - - - To achieve the highest possible performance, render your 3d scene first. - At the end of the RenderFrame call, setup a 2d projection and render all - text in one go. - - - - - - - Entry point of this example. - - - - - Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation). - - - - - Called when the user resizes the window. - - Contains the new width/height of the window. - - You want the OpenGL viewport to match the window. This is the place to do it! - - - - - Prepares the next frame for rendering. - - - Place your control logic here. This is the place to respond to user input, - update object positions etc. - - - - - Place your rendering code here. - - - - - Launches this example. - - - Provides a simple way for the example launcher to launch the examples. - - - - - Required designer variable. - - - - - Clean up any resources being used. - - true if managed resources should be disposed; otherwise, false. - - - - Required method for Designer support - do not modify - the contents of this method with the code editor. - - - - - Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation). - Broken since release 0.3.12. - - - - - Called when the user resizes the window. - - Contains the new width/height of the window. - - You want the OpenGL viewport to match the window. This is the place to do it! - - - - - Prepares the next frame for rendering. - - - Place your control logic here. This is the place to respond to user input, - update object positions etc. - - - - - Place your rendering code here. - - - - - Launches this example. - - - Provides a simple way for the example launcher to launch the examples. - - - - diff --git a/Source/Examples/Tests/TestResolutionChanges.cs b/Source/Examples/Tests/TestResolutionChanges.cs deleted file mode 100644 index b353b66f..00000000 --- a/Source/Examples/Tests/TestResolutionChanges.cs +++ /dev/null @@ -1,33 +0,0 @@ -#region --- License --- -/* Licensed under the MIT/X11 license. - * Copyright (c) 2006-2008 the OpenTK team. - * This notice may not be removed. - * See license.txt for licensing detailed licensing details. - */ -#endregion - -using System; -using System.Collections.Generic; -using System.Text; -using System.Windows.Forms; -using System.Diagnostics; - -using OpenTK.Graphics; - -namespace Examples.Tests -{ - [Example("Test Resolution Changes", ExampleCategory.Test)] - public class TestResolutionChanges - { - public static void Main() - { - foreach (DisplayDevice dev in DisplayDevice.AvailableDisplays) - { - Trace.WriteLine(dev.ToString()); - //MessageBox.Show(dev.ToString()); - //dev.ChangeResolution(640, 480, 32, 60.0f); - //dev.RestoreResolution(); - } - } - } -} diff --git a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs index a70a40ef..a6878462 100644 --- a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs +++ b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs @@ -61,7 +61,7 @@ namespace Examples.Tutorial public override void OnLoad(EventArgs e) { - GL.Enable(EnableCap.Texture2D); + GL.Enable(EnableCap.Texture2d); GL.ClearColor(Color.CadetBlue); GL.Enable(EnableCap.DepthTest); diff --git a/Source/Examples/Tutorial/Textures.cs b/Source/Examples/Tutorial/Textures.cs index bb590573..5bb992df 100644 --- a/Source/Examples/Tutorial/Textures.cs +++ b/Source/Examples/Tutorial/Textures.cs @@ -40,23 +40,23 @@ namespace Examples.Tutorial public override void OnLoad(EventArgs e) { GL.ClearColor(Color.SteelBlue); - GL.Enable(EnableCap.Texture2D); + GL.Enable(EnableCap.Texture2d); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); GL.GenTextures(1, out texture); - GL.BindTexture(TextureTarget.Texture2D, texture); + GL.BindTexture(TextureTarget.Texture2d, texture); BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); - GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0, + GL.TexImage2D(TextureTarget.Texture2d, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0, OpenTK.OpenGL.Enums.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); bitmap.UnlockBits(data); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); + GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); + GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); } #endregion @@ -116,7 +116,7 @@ namespace Examples.Tutorial GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); - GL.BindTexture(TextureTarget.Texture2D, texture); + GL.BindTexture(TextureTarget.Texture2d, texture); GL.Begin(BeginMode.Quads); diff --git a/Source/Examples/obj/Debug/Examples.csproj.FileListAbsolute.txt b/Source/Examples/obj/Debug/Examples.csproj.FileListAbsolute.txt deleted file mode 100644 index 7a35d56f..00000000 --- a/Source/Examples/obj/Debug/Examples.csproj.FileListAbsolute.txt +++ /dev/null @@ -1,27 +0,0 @@ -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\OpenTK.dll.config -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\logo-dark.jpg -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\logo.jpg -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\metal.jpg -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Poem.txt -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\all-wcprops -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\entries -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\format -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\prop-base\logo-dark.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\prop-base\logo.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\prop-base\metal.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\logo-dark.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\logo.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\metal.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\.svn\text-base\Poem.txt.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\Simple_FS.glsl -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\Simple_VS.glsl -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\all-wcprops -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\entries -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\format -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\text-base\Simple_FS.glsl.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Data\Shaders\.svn\text-base\Simple_VS.glsl.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Examples.exe -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Debug\Examples\Examples.pdb -E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Debug\ResolveAssemblyReference.cache -E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Debug\Examples.exe -E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Debug\Examples.pdb diff --git a/Source/Examples/obj/Debug/Examples.exe b/Source/Examples/obj/Debug/Examples.exe deleted file mode 100644 index f4aed15a..00000000 Binary files a/Source/Examples/obj/Debug/Examples.exe and /dev/null differ diff --git a/Source/Examples/obj/Debug/Examples.pdb b/Source/Examples/obj/Debug/Examples.pdb deleted file mode 100644 index 0f3fd926..00000000 Binary files a/Source/Examples/obj/Debug/Examples.pdb and /dev/null differ diff --git a/Source/Examples/obj/Debug/ResolveAssemblyReference.cache b/Source/Examples/obj/Debug/ResolveAssemblyReference.cache deleted file mode 100644 index 337348ad..00000000 Binary files a/Source/Examples/obj/Debug/ResolveAssemblyReference.cache and /dev/null differ diff --git a/Source/Examples/obj/Release/Examples.csproj.FileListAbsolute.txt b/Source/Examples/obj/Release/Examples.csproj.FileListAbsolute.txt deleted file mode 100644 index a17baf08..00000000 --- a/Source/Examples/obj/Release/Examples.csproj.FileListAbsolute.txt +++ /dev/null @@ -1,26 +0,0 @@ -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\OpenTK.dll.config -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\logo-dark.jpg -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\logo.jpg -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\metal.jpg -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Poem.txt -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\all-wcprops -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\entries -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\format -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\prop-base\logo-dark.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\prop-base\logo.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\prop-base\metal.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\logo-dark.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\logo.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\metal.jpg.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\.svn\text-base\Poem.txt.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\Simple_FS.glsl -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\Simple_VS.glsl -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\all-wcprops -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\entries -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\format -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\text-base\Simple_FS.glsl.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Data\Shaders\.svn\text-base\Simple_VS.glsl.svn-base -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\Examples.exe -E:\Documents\Projects\opentk\opentk\trunk\Binaries\Release\Examples\OpenTK.xml -E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Release\ResolveAssemblyReference.cache -E:\Documents\Projects\opentk\opentk\trunk\Source\Examples\obj\Release\Examples.exe diff --git a/Source/Examples/obj/Release/Examples.exe b/Source/Examples/obj/Release/Examples.exe deleted file mode 100644 index 31d2adb8..00000000 Binary files a/Source/Examples/obj/Release/Examples.exe and /dev/null differ diff --git a/Source/Examples/obj/Release/ResolveAssemblyReference.cache b/Source/Examples/obj/Release/ResolveAssemblyReference.cache deleted file mode 100644 index 2067b8c4..00000000 Binary files a/Source/Examples/obj/Release/ResolveAssemblyReference.cache and /dev/null differ