diff --git a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs
index 1715ce8c..bc3d1f49 100644
--- a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs
+++ b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs
@@ -18,13 +18,13 @@ namespace Examples.Tutorial
///
/// Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
///
- class T02_Vertex_Array_Cube : GameWindow, IExample
+ class T02_Vertex_Arrays : GameWindow, IExample
{
float angle;
#region Constructor
- public T02_Vertex_Array_Cube()
+ public T02_Vertex_Arrays()
{
this.CreateWindow(new DisplayMode(800, 600));
}
diff --git a/Source/Examples/Tutorial/T04_Vertex_Lighting.cs b/Source/Examples/Tutorial/T04_Vertex_Lighting.cs
index caf5d9d6..112aa257 100644
--- a/Source/Examples/Tutorial/T04_Vertex_Lighting.cs
+++ b/Source/Examples/Tutorial/T04_Vertex_Lighting.cs
@@ -18,14 +18,14 @@ namespace Examples.Tutorial
///
/// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
///
- class T04_Lit_Cube : GameWindow, IExample
+ class T04_Vertex_Lighting : GameWindow, IExample
{
float x_angle, zoom;
Shape shape = new Plane(16, 16, 4.0f, 4.0f);
#region Constructor
- public T04_Lit_Cube()
+ public T04_Vertex_Lighting()
{
this.CreateWindow(new DisplayMode(800, 600), "OpenTK | Vertex Lighting example");
}