diff --git a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs index 1715ce8c..bc3d1f49 100644 --- a/Source/Examples/Tutorial/T02_Vertex_Arrays.cs +++ b/Source/Examples/Tutorial/T02_Vertex_Arrays.cs @@ -18,13 +18,13 @@ namespace Examples.Tutorial /// /// Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation). /// - class T02_Vertex_Array_Cube : GameWindow, IExample + class T02_Vertex_Arrays : GameWindow, IExample { float angle; #region Constructor - public T02_Vertex_Array_Cube() + public T02_Vertex_Arrays() { this.CreateWindow(new DisplayMode(800, 600)); } diff --git a/Source/Examples/Tutorial/T04_Vertex_Lighting.cs b/Source/Examples/Tutorial/T04_Vertex_Lighting.cs index caf5d9d6..112aa257 100644 --- a/Source/Examples/Tutorial/T04_Vertex_Lighting.cs +++ b/Source/Examples/Tutorial/T04_Vertex_Lighting.cs @@ -18,14 +18,14 @@ namespace Examples.Tutorial /// /// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation). /// - class T04_Lit_Cube : GameWindow, IExample + class T04_Vertex_Lighting : GameWindow, IExample { float x_angle, zoom; Shape shape = new Plane(16, 16, 4.0f, 4.0f); #region Constructor - public T04_Lit_Cube() + public T04_Vertex_Lighting() { this.CreateWindow(new DisplayMode(800, 600), "OpenTK | Vertex Lighting example"); }