using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Text; using OpenTK.Math; using OpenTK.OpenGL; using System.Drawing.Imaging; using OpenTK.Platform; namespace OpenTK.Fonts { public class TextureFont { Font font; Dictionary loaded_glyphs = new Dictionary(36); Graphics gfx; struct LoadedGlyph { public int List; public float Width, Height; } static int texture; static TexturePacker pack; static int texture_width, texture_height; public TextureFont(Font font) { if (font == null) throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null."); this.font = font; if (pack == null) { // Calculate the size of the texture packer. We want a power-of-two size // that is less than 1024 (supported in Geforce256-era cards), but large // enough to hold at least 256 (16*16) font glyphs. int size = (int)(font.Size*16); size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0))); if (size > 1024) size = 1024; PrepareTexturePacker(size, size); gfx = Graphics.FromImage(new Bitmap(1, 1)); } } /// /// Not ready yet. /// /// /// private void PrepareTexturePacker(int width, int height) { texture_width = width; texture_height = height; pack = new TexturePacker(texture_width, texture_height); GL.GenTextures(1, out texture); GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture); GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MIN_FILTER, (int)GL.Enums.All.LINEAR); GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MAG_FILTER, (int)GL.Enums.All.LINEAR); byte[] data = new byte[texture_height * texture_width * 4]; GL.TexImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, 4, texture_width, texture_height, 0, GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, data); } public void LoadGlyphs(string glyphs) { foreach (char c in glyphs) { if (!loaded_glyphs.ContainsKey(c)) LoadGlyph(c); } } private LoadedGlyph LoadGlyph(char c) { Glyph g = new Glyph(c, font); Rectangle rect = pack.Add(g); using (Bitmap bmp = new Bitmap(g.Width, g.Height)) using (Graphics gfx = Graphics.FromImage(bmp)) { // Upload texture and create Display List: gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; gfx.Clear(Color.Transparent); gfx.DrawString(g.Character.ToString(), g.Font, Brushes.White, 0.0f, 0.0f); BitmapData data = bmp.LockBits(new Rectangle(0, 0, g.Width, g.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); GL.TexSubImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, rect.Left, rect.Top, rect.Width, rect.Height, GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, data.Scan0); bmp.UnlockBits(data); float left = rect.Left / (float)texture_width; float bottom = rect.Bottom / (float)texture_height; float right = rect.Right / (float)texture_width; float top = rect.Top / (float)texture_height; float width = (rect.Right - rect.Left); // / (float)screen_width; float height = (rect.Top - rect.Bottom); // / (float)screen_height; //width /= 2.0f; LoadedGlyph lg = new LoadedGlyph(); lg.List = GL.GenLists(1); GL.NewList(lg.List, GL.Enums.ListMode.COMPILE); //GL.PushAttrib(GL.Enums.AttribMask.ALL_ATTRIB_BITS); GL.Enable(GL.Enums.EnableCap.BLEND); GL.BlendFunc(GL.Enums.BlendingFactorSrc.ONE, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA); GL.Begin(GL.Enums.BeginMode.QUADS); GL.TexCoord2(left, top); GL.Vertex2(0.375f, 0.375f); GL.TexCoord2(right, top); GL.Vertex2(0.375f + 2 * width, 0.375f); GL.TexCoord2(right, bottom); GL.Vertex2(0.375f + 2 * width, 0.375f + 2 * height); GL.TexCoord2(left, bottom); GL.Vertex2(0.375f, 0.375f + 2 * height); GL.End(); GL.PopAttrib(); GL.EndList(); lg.Width = 2 * width; lg.Height = 2 * height; loaded_glyphs.Add(g.Character, lg); return lg; } } float[] viewport = new float[6]; public void Print(char c) { LoadedGlyph lg; GL.GetFloat(GL.Enums.GetPName.VIEWPORT, viewport); GL.PushMatrix(); GL.Scale(1.0f / (viewport[2] - viewport[0]), 1.0f / (viewport[3] - viewport[1]), 1.0f); if (loaded_glyphs.TryGetValue(c, out lg)) { GL.CallList(lg.List); } else { GL.CallList(LoadGlyph(c).List); } GL.PopMatrix(); } public void Print(string str) { GL.GetFloat(GL.Enums.GetPName.VIEWPORT, viewport); GL.PushMatrix(); GL.Scale(1.0f / (viewport[2] - viewport[0]), 1.0f / (viewport[3] - viewport[1]), 1.0f); LoadGlyphs(str); int i = 0; foreach (char c in str) { LoadedGlyph lg = loaded_glyphs[c]; GL.CallList(lg.List); //GL.Translate(lg.Width, 0.0f, 0.0f); float width = gfx.MeasureString(str.Substring(i, 1), font, 256, StringFormat.GenericTypographic).Width; if (width == 0.0f) width = 8.0f; // Spacebar. GL.Translate(2 * width, 0.0f, 0.0f); ++i; } GL.PopMatrix(); } public void Print(string format, params object[] args) { Print(String.Format(format, args)); } public float LineSpacing { get { return font.Height; } } } }