using System; using System.Collections.Generic; using System.Text; using OpenTK.Input; namespace OpenTK.Platform { interface IGameWindow : IDisposable { void Run(); void RenderFrame(); void UpdateFrame(); event UpdateFrameEvent UpdateFrameNotify; event RenderFrameEvent RenderFrameNotify; IKeyboard Key { get; } } public delegate void UpdateFrameEvent(EventArgs e); public delegate void RenderFrameEvent(EventArgs e); }