#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Diagnostics; using System.Drawing; using System.Runtime.InteropServices; using System.Text; using OpenTK.Graphics; using OpenTK.Input; using System.Collections.Generic; namespace OpenTK.Platform.Windows { /// /// Drives GameWindow on Windows. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class WinGLNative : INativeWindow, IInputDriver { #region Fields readonly static ExtendedWindowStyle ParentStyleEx = ExtendedWindowStyle.WindowEdge; readonly static ExtendedWindowStyle ChildStyleEx = 0; readonly IntPtr Instance = Marshal.GetHINSTANCE(typeof(WinGLNative).Module); readonly IntPtr ClassName = Marshal.StringToHGlobalAuto("OpenTK.INativeWindow" + WindowCount++.ToString()); readonly WindowProcedure WindowProcedureDelegate; readonly UIntPtr ModalLoopTimerId = new UIntPtr(1); readonly uint ModalLoopTimerPeriod = 1; UIntPtr timer_handle; readonly Functions.TimerProc ModalLoopCallback; bool class_registered; bool disposed; bool exists; WinWindowInfo window, child_window; WindowBorder windowBorder = WindowBorder.Resizable, previous_window_border; WindowState windowState = WindowState.Normal; System.Drawing.Rectangle bounds = new System.Drawing.Rectangle(); System.Drawing.Rectangle client_rectangle = new System.Drawing.Rectangle(); Icon icon; static readonly ClassStyle ClassStyle = ClassStyle.OwnDC | ClassStyle.VRedraw | ClassStyle.HRedraw | ClassStyle.Ime; static int WindowCount = 0; // Used to create unique window class names. IntPtr DefaultWindowProcedure = Marshal.GetFunctionPointerForDelegate(new WindowProcedure(Functions.DefWindowProc)); // Used for IInputDriver implementation WinMMJoystick joystick_driver = new WinMMJoystick(); KeyboardDevice keyboard = new KeyboardDevice(); MouseDevice mouse = new MouseDevice(); IList keyboards = new List(1); IList mice = new List(1); internal static readonly WinKeyMap KeyMap = new WinKeyMap(); const long ExtendedBit = 1 << 24; // Used to distinguish left and right control, alt and enter keys. static readonly uint ShiftRightScanCode = Functions.MapVirtualKey(VirtualKeys.RSHIFT, 0); // Used to distinguish left and right shift keys. KeyPressEventArgs key_press = new KeyPressEventArgs((char)0); #endregion #region Contructors public WinGLNative(int x, int y, int width, int height, string title, GameWindowFlags options, DisplayDevice device) { // This is the main window procedure callback. We need the callback in order to create the window, so // don't move it below the CreateWindow calls. WindowProcedureDelegate = WindowProcedure; // This timer callback is called periodically when the window enters a sizing / moving modal loop. ModalLoopCallback = delegate(IntPtr handle, WindowMessage msg, UIntPtr eventId, int time) { // Todo: find a way to notify the frontend that it should process queued up UpdateFrame/RenderFrame events. if (Move != null) Move(this, EventArgs.Empty); }; // To avoid issues with Ati drivers on Windows 6+ with compositing enabled, the context will not be // bound to the top-level window, but rather to a child window docked in the parent. window = new WinWindowInfo( CreateWindow(x, y, width, height, title, options, device, IntPtr.Zero), null); child_window = new WinWindowInfo( CreateWindow(0, 0, ClientSize.Width, ClientSize.Height, title, options, device, window.WindowHandle), window); exists = true; keyboard.Description = "Standard Windows keyboard"; keyboard.NumberOfFunctionKeys = 12; keyboard.NumberOfKeys = 101; keyboard.NumberOfLeds = 3; mouse.Description = "Standard Windows mouse"; mouse.NumberOfButtons = 3; mouse.NumberOfWheels = 1; keyboards.Add(keyboard); mice.Add(mouse); } #endregion #region Private Members #region WindowProcedure IntPtr WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { bool mouse_about_to_enter = false; switch (message) { #region Size / Move events case WindowMessage.ACTIVATE: break; case WindowMessage.ENTERSIZEMOVE: // Entering the modal size/move loop: we don't want rendering to // stop during this time, so we register a timer callback to continue // processing from time to time. timer_handle = Functions.SetTimer(handle, ModalLoopTimerId, ModalLoopTimerPeriod, ModalLoopCallback); if (timer_handle == UIntPtr.Zero) Debug.Print("[Warning] Failed to set modal loop timer callback ({0}:{1}->{2}).", GetType().Name, handle, Marshal.GetLastWin32Error()); break; case WindowMessage.EXITSIZEMOVE: // ExitingmModal size/move loop: the timer callback is no longer // necessary. if (!Functions.KillTimer(handle, timer_handle)) Debug.Print("[Warning] Failed to kill modal loop timer callback ({0}:{1}->{2}).", GetType().Name, handle, Marshal.GetLastWin32Error()); timer_handle = UIntPtr.Zero; break; case WindowMessage.NCCALCSIZE: // Need to update the client rectangle, because it has the wrong size on Vista with Aero enabled. //if (m.WParam == new IntPtr(1)) //{ // unsafe // { // NcCalculateSize* nc_calc_size = (NcCalculateSize*)m.LParam; // //nc_calc_size->NewBounds = nc_calc_size->OldBounds; // //nc_calc_size->OldBounds = nc_calc_size->NewBounds; // //client_rectangle = rect.OldClientRectangle; // } // m.Result = new IntPtr((int)(NcCalcSizeOptions.ALIGNTOP | NcCalcSizeOptions.ALIGNLEFT/* | NcCalcSizeOptions.REDRAW*/)); //} break; case WindowMessage.ERASEBKGND: return new IntPtr(1); case WindowMessage.WINDOWPOSCHANGED: unsafe { WindowPosition* pos = (WindowPosition*)lParam; if (window != null && pos->hwnd == window.WindowHandle) { Point new_location = new Point(pos->x, pos->y); if (Location != new_location) { bounds.Location = new_location; if (Move != null) Move(this, EventArgs.Empty); } Size new_size = new Size(pos->cx, pos->cy); if (Size != new_size) { bounds.Width = pos->cx; bounds.Height = pos->cy; Rectangle rect; Functions.GetClientRect(handle, out rect); client_rectangle = rect.ToRectangle(); Functions.SetWindowPos(child_window.WindowHandle, IntPtr.Zero, 0, 0, ClientRectangle.Width, ClientRectangle.Height, SetWindowPosFlags.NOZORDER | SetWindowPosFlags.NOOWNERZORDER | SetWindowPosFlags.NOACTIVATE | SetWindowPosFlags.NOSENDCHANGING); if (Resize != null) Resize(this, EventArgs.Empty); } } } break; case WindowMessage.STYLECHANGED: unsafe { if (wParam.ToInt64() == (long)GWL.STYLE) { WindowStyle style = ((StyleStruct*)lParam)->New; if ((style & WindowStyle.Popup) != 0) windowBorder = WindowBorder.Hidden; else if ((style & WindowStyle.ThickFrame) != 0) windowBorder = WindowBorder.Resizable; else if ((style & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox)) != 0) windowBorder = WindowBorder.Fixed; } } break; case WindowMessage.SIZE: SizeMessage state = (SizeMessage)wParam.ToInt64(); switch (state) { case SizeMessage.RESTORED: windowState = WindowState.Normal; break; case SizeMessage.MINIMIZED: windowState = WindowState.Minimized; break; case SizeMessage.MAXIMIZED: windowState = WindowBorder == WindowBorder.Hidden ? WindowState.Fullscreen : WindowState.Maximized; break; } break; #endregion #region Input events case WindowMessage.CHAR: if (IntPtr.Size == 4) key_press.KeyChar = (char)wParam.ToInt32(); else key_press.KeyChar = (char)wParam.ToInt64(); if (KeyPress != null) KeyPress(this, key_press); break; //case WindowMessage.MOUSELEAVE: // Cursor.Current = Cursors.Default; // break; //case WindowMessage.MOUSE_ENTER: // Cursor.Current = Cursors.Default; // break; // Mouse events: case WindowMessage.NCMOUSEMOVE: mouse_about_to_enter = true; // Used to simulate a mouse enter event. break; case WindowMessage.MOUSEMOVE: mouse.Position = new System.Drawing.Point( (int)(lParam.ToInt32() & 0x0000FFFF), (int)(lParam.ToInt32() & 0xFFFF0000) >> 16); if (mouse_about_to_enter) { //Cursor.Current = Cursors.Default; mouse_about_to_enter = false; } break; case WindowMessage.MOUSEWHEEL: // This is due to inconsistent behavior of the WParam value on 64bit arch, whese // wparam = 0xffffffffff880000 or wparam = 0x00000000ff100000 mouse.Wheel += (int)((long)wParam << 32 >> 48) / 120; break; case WindowMessage.LBUTTONDOWN: mouse[MouseButton.Left] = true; break; case WindowMessage.MBUTTONDOWN: mouse[MouseButton.Middle] = true; break; case WindowMessage.RBUTTONDOWN: mouse[MouseButton.Right] = true; break; case WindowMessage.XBUTTONDOWN: mouse[((wParam.ToInt32() & 0xFFFF0000) >> 16) != (int)MouseKeys.XButton1 ? MouseButton.Button1 : MouseButton.Button2] = true; break; case WindowMessage.LBUTTONUP: mouse[MouseButton.Left] = false; break; case WindowMessage.MBUTTONUP: mouse[MouseButton.Middle] = false; break; case WindowMessage.RBUTTONUP: mouse[MouseButton.Right] = false; break; case WindowMessage.XBUTTONUP: // TODO: Is this correct? mouse[((wParam.ToInt32() & 0xFFFF0000) >> 16) != (int)MouseKeys.XButton1 ? MouseButton.Button1 : MouseButton.Button2] = false; break; // Keyboard events: case WindowMessage.KEYDOWN: case WindowMessage.KEYUP: case WindowMessage.SYSKEYDOWN: case WindowMessage.SYSKEYUP: bool pressed = message == WindowMessage.KEYDOWN || message == WindowMessage.SYSKEYDOWN; // Shift/Control/Alt behave strangely when e.g. ShiftRight is held down and ShiftLeft is pressed // and released. It looks like neither key is released in this case, or that the wrong key is // released in the case of Control and Alt. // To combat this, we are going to release both keys when either is released. Hacky, but should work. // Win95 does not distinguish left/right key constants (GetAsyncKeyState returns 0). // In this case, both keys will be reported as pressed. bool extended = (lParam.ToInt64() & ExtendedBit) != 0; switch ((VirtualKeys)wParam) { case VirtualKeys.SHIFT: // The behavior of this key is very strange. Unlike Control and Alt, there is no extended bit // to distinguish between left and right keys. Moreover, pressing both keys and releasing one // may result in both keys being held down (but not always). // The only reliably way to solve this was reported by BlueMonkMN at the forums: we should // check the scancodes. It looks like GLFW does the same thing, so it should be reliable. // TODO: Not 100% reliable, when both keys are pressed at once. if (ShiftRightScanCode != 0) { unchecked { if (((lParam.ToInt64() >> 16) & 0xFF) == ShiftRightScanCode) keyboard[Input.Key.ShiftRight] = pressed; else keyboard[Input.Key.ShiftLeft] = pressed; } } else { // Should only fall here on Windows 9x and NT4.0- keyboard[Input.Key.ShiftLeft] = pressed; } return IntPtr.Zero; case VirtualKeys.CONTROL: if (extended) keyboard[Input.Key.ControlRight] = pressed; else keyboard[Input.Key.ControlLeft] = pressed; return IntPtr.Zero; case VirtualKeys.MENU: if (extended) keyboard[Input.Key.AltRight] = pressed; else keyboard[Input.Key.AltLeft] = pressed; return IntPtr.Zero; case VirtualKeys.RETURN: if (extended) keyboard[Key.KeypadEnter] = pressed; else keyboard[Key.Enter] = pressed; return IntPtr.Zero; default: if (!WMInput.KeyMap.ContainsKey((VirtualKeys)wParam)) { Debug.Print("Virtual key {0} ({1}) not mapped.", (VirtualKeys)wParam, (int)lParam); break; } else { keyboard[WMInput.KeyMap[(VirtualKeys)wParam]] = pressed; } return IntPtr.Zero; } break; case WindowMessage.KILLFOCUS: keyboard.ClearKeys(); break; #endregion #region Creation / Destruction events case WindowMessage.CREATE: CreateStruct cs = (CreateStruct)Marshal.PtrToStructure(lParam, typeof(CreateStruct)); if (cs.hwndParent == IntPtr.Zero) { bounds.X = cs.x; bounds.Y = cs.y; bounds.Width = cs.cx; bounds.Height = cs.cy; Rectangle rect; Functions.GetClientRect(handle, out rect); client_rectangle = rect.ToRectangle(); } break; case WindowMessage.GETICON: if (icon != null) { icon.Dispose(); icon = null; } if (lParam != IntPtr.Zero) { icon = Icon.FromHandle(lParam); } else { IntPtr icon_handle = Functions.DefWindowProc(handle, message, wParam, lParam); if (icon_handle != IntPtr.Zero) icon = Icon.FromHandle(icon_handle); return icon_handle; } break; case WindowMessage.CLOSE: System.ComponentModel.CancelEventArgs e = new System.ComponentModel.CancelEventArgs(); if (Closing != null) Closing(this, e); if (!e.Cancel) { if (Unload != null) Unload(this, EventArgs.Empty); DestroyWindow(); break; } return IntPtr.Zero; case WindowMessage.DESTROY: exists = false; Functions.UnregisterClass(ClassName, Instance); //Marshal.FreeHGlobal(ClassName); window.Dispose(); child_window.Dispose(); if (Closed != null) Closed(this, EventArgs.Empty); break; #endregion } return Functions.DefWindowProc(handle, message, wParam, lParam); } #endregion #region IsIdle bool IsIdle { get { MSG message = new MSG(); return !Functions.PeekMessage(ref message, window.WindowHandle, 0, 0, 0); } } #endregion #region CreateWindow IntPtr CreateWindow(int x, int y, int width, int height, string title, GameWindowFlags options, DisplayDevice device, IntPtr parentHandle) { // Use win32 to create the native window. // Keep in mind that some construction code runs in the WM_CREATE message handler. // The style of a parent window is different than that of a child window. // Note: the child window should always be visible, even if the parent isn't. WindowStyle style = 0; ExtendedWindowStyle ex_style = 0; if (parentHandle == IntPtr.Zero) { style |= WindowStyle.OverlappedWindow | WindowStyle.ClipChildren; ex_style = ParentStyleEx; } else { style |= WindowStyle.Visible | WindowStyle.Child | WindowStyle.ClipSiblings; ex_style = ChildStyleEx; } // Find out the final window rectangle, after the WM has added its chrome (titlebar, sidebars etc). Rectangle rect = new Rectangle(); rect.left = x; rect.top = y; rect.right = x + width; rect.bottom = y + height; Functions.AdjustWindowRectEx(ref rect, style, false, ex_style); // Create the window class that we will use for this window. // The current approach is to register a new class for each top-level WinGLWindow we create. if (!class_registered) { ExtendedWindowClass wc = new ExtendedWindowClass(); wc.Size = ExtendedWindowClass.SizeInBytes; wc.Style = ClassStyle; wc.Instance = Instance; wc.WndProc = WindowProcedureDelegate; wc.ClassName = ClassName; //wc.Background = Functions.GetStockObject(5); ushort atom = Functions.RegisterClassEx(ref wc); if (atom == 0) throw new PlatformException(String.Format("Failed to register window class. Error: {0}", Marshal.GetLastWin32Error())); class_registered = true; } IntPtr window_name = Marshal.StringToHGlobalAuto(title); IntPtr handle = Functions.CreateWindowEx( ex_style, ClassName, window_name, style, rect.left, rect.top, rect.Width, rect.Height, parentHandle, IntPtr.Zero, Instance, IntPtr.Zero); if (handle == IntPtr.Zero) throw new PlatformException(String.Format("Failed to create window. Error: {0}", Marshal.GetLastWin32Error())); return handle; } #endregion #region DestroyWindow /// /// Starts the teardown sequence for the current window. /// void DestroyWindow() { if (Exists) { Debug.Print("Destroying window: {0}", window.ToString()); Functions.DestroyWindow(window.WindowHandle); exists = false; } } #endregion #endregion #region INativeWindow Members #region Bounds public System.Drawing.Rectangle Bounds { get { return bounds; } set { // Note: the bounds variable is updated when the resize/move message arrives. Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, value.X, value.Y, value.Width, value.Height, 0); } } #endregion #region Location public Point Location { get { return Bounds.Location; } set { // Note: the bounds variable is updated when the resize/move message arrives. Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, value.X, value.Y, 0, 0, SetWindowPosFlags.NOSIZE); } } #endregion #region Size public Size Size { get { return Bounds.Size; } set { // Note: the bounds variable is updated when the resize/move message arrives. Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, 0, 0, value.Width, value.Height, SetWindowPosFlags.NOMOVE); } } #endregion #region ClientRectangle public System.Drawing.Rectangle ClientRectangle { get { if (client_rectangle.Width == 0) client_rectangle.Width = 1; if (client_rectangle.Height == 0) client_rectangle.Height = 1; return client_rectangle; } set { Size = value.Size; } } #endregion #region ClientSize public Size ClientSize { get { return ClientRectangle.Size; } set { WindowStyle style = (WindowStyle)Functions.GetWindowLong(window.WindowHandle, GetWindowLongOffsets.STYLE); Rectangle rect = Rectangle.From(value); Functions.AdjustWindowRect(ref rect, style, false); Size = new Size(rect.Width, rect.Height); } } #endregion #region Width public int Width { get { return ClientRectangle.Width; } set { ClientRectangle = new System.Drawing.Rectangle(Location, new Size(value, Height)); } } #endregion #region Height public int Height { get { return ClientRectangle.Height; } set { ClientRectangle = new System.Drawing.Rectangle(Location, new Size(Width, value)); } } #endregion #region X public int X { get { return ClientRectangle.X; } set { ClientRectangle = new System.Drawing.Rectangle(new Point(value, Y), Size); } } #endregion #region Y public int Y { get { return ClientRectangle.Y; } set { ClientRectangle = new System.Drawing.Rectangle(new Point(X, value), Size); } } #endregion #region Icon public Icon Icon { get { return icon; } set { Functions.SendMessage(window.WindowHandle, WindowMessage.SETICON, (IntPtr)1, icon == null ? IntPtr.Zero : value.Handle); icon = value; } } #endregion #region Focused public bool Focused { get { IntPtr focus = Functions.GetFocus(); return (window != null && focus == window.WindowHandle) || (child_window != null && focus == child_window.WindowHandle); } } #endregion #region Title StringBuilder sb_title = new StringBuilder(256); public string Title { get { sb_title.Remove(0, sb_title.Length); Functions.GetWindowText(window.WindowHandle, sb_title, sb_title.MaxCapacity); return sb_title.ToString(); } set { bool ret = Functions.SetWindowText(window.WindowHandle, value); if (ret) Debug.Print("Window {0} title changed to '{1}'.", window.WindowHandle, Title); else Debug.Print("Window {0} title failed to change to '{1}'.", window.WindowHandle, Title); } } #endregion #region Visible public bool Visible { get { return Functions.IsWindowVisible(window.WindowHandle); } set { if (value) { Functions.ShowWindow(window.WindowHandle, ShowWindowCommand.SHOWNORMAL); } else if (!value) { Functions.ShowWindow(window.WindowHandle, ShowWindowCommand.HIDE); } } } #endregion #region Exists public bool Exists { get { return exists; } } #endregion #region Close public void Close() { Functions.PostMessage(window.WindowHandle, WindowMessage.CLOSE, IntPtr.Zero, IntPtr.Zero); } #endregion #region public WindowState WindowState public WindowState WindowState { get { return windowState; } set { if (WindowState == value) return; ShowWindowCommand command = 0; switch (value) { case WindowState.Normal: command = ShowWindowCommand.RESTORE; if (WindowBorder == WindowBorder.Hidden && previous_window_border != WindowBorder.Hidden) WindowBorder = previous_window_border; break; case WindowState.Maximized: command = ShowWindowCommand.MAXIMIZE; if (WindowBorder == WindowBorder.Hidden && previous_window_border != WindowBorder.Hidden) WindowBorder = previous_window_border; break; case WindowState.Minimized: command = ShowWindowCommand.MINIMIZE; break; case WindowState.Fullscreen: // We achieve fullscreen by hiding the window border and maximizing the window. // We have to 'trick' maximize above to not restore the border, by making it think // previous_window_border == Hidden. // After the trick, we store the 'real' previous border, to allow state changes to work // as expected. WindowBorder temp = WindowBorder; previous_window_border = WindowBorder.Hidden; WindowBorder = WindowBorder.Hidden; WindowState = WindowState.Maximized; previous_window_border = temp; break; } if (WindowStateChanged != null) WindowStateChanged(this, EventArgs.Empty); if (command != 0) Functions.ShowWindow(window.WindowHandle, command); } } #endregion #region public WindowBorder WindowBorder public WindowBorder WindowBorder { get { return windowBorder; } set { if (windowBorder == value) return; WindowStyle style = WindowStyle.ClipChildren | WindowStyle.ClipSiblings; switch (value) { case WindowBorder.Resizable: style |= WindowStyle.OverlappedWindow; break; case WindowBorder.Fixed: style |= WindowStyle.OverlappedWindow & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox | WindowStyle.SizeBox); break; case WindowBorder.Hidden: style |= WindowStyle.Popup; break; } // Make sure client size doesn't change when changing the border style. Size client_size = ClientSize; Rectangle rect = Rectangle.From(client_size); Functions.AdjustWindowRectEx(ref rect, style, false, ParentStyleEx); // This avoids leaving garbage on the background window. Visible = false; Functions.SetWindowLong(window.WindowHandle, GetWindowLongOffsets.STYLE, (IntPtr)(int)style); Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, 0, 0, rect.Width, rect.Height, SetWindowPosFlags.NOMOVE | SetWindowPosFlags.NOZORDER | SetWindowPosFlags.FRAMECHANGED); Visible = true; if (WindowBorderChanged != null) WindowBorderChanged(this, EventArgs.Empty); } } #endregion #region PointToClient public Point PointToClient(Point point) { if (!Functions.ScreenToClient(window.WindowHandle, ref point)) throw new InvalidOperationException(String.Format( "Could not convert point {0} from client to screen coordinates. Windows error: {1}", point.ToString(), Marshal.GetLastWin32Error())); return point; } #endregion #region PointToScreen public Point PointToScreen(Point p) { throw new NotImplementedException(); } #endregion #region Events public event EventHandler Idle; public event EventHandler Load; public event EventHandler Unload; public event EventHandler Move; public event EventHandler Resize; public event EventHandler Closing; public event EventHandler Closed; public event EventHandler Disposed; public event EventHandler IconChanged; public event EventHandler TitleChanged; public event EventHandler ClientSizeChanged; public event EventHandler VisibleChanged; public event EventHandler WindowInfoChanged; public event EventHandler FocusedChanged; public event EventHandler WindowBorderChanged; public event EventHandler WindowStateChanged; public event EventHandler KeyPress; #endregion #endregion #region INativeGLWindow Members #region public void ProcessEvents() private int ret; MSG msg; public void ProcessEvents() { while (!IsIdle) { ret = Functions.GetMessage(ref msg, window.WindowHandle, 0, 0); if (ret == -1) { throw new PlatformException(String.Format( "An error happened while processing the message queue. Windows error: {0}", Marshal.GetLastWin32Error())); } Functions.TranslateMessage(ref msg); Functions.DispatchMessage(ref msg); } } #endregion #region public IInputDriver InputDriver public IInputDriver InputDriver { get { return this; } } #endregion #region public IWindowInfo WindowInfo public IWindowInfo WindowInfo { get { return child_window; } } #endregion #endregion #region IInputDriver Members public void Poll() { joystick_driver.Poll(); } #endregion #region IKeyboardDriver Members public IList Keyboard { get { return keyboards; } } #endregion #region IMouseDriver Members public IList Mouse { get { return mice; } } #endregion #region IJoystickDriver Members public IList Joysticks { get { return joystick_driver.Joysticks; } } #endregion #region IDisposable Members public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } void Dispose(bool calledManually) { if (!disposed) { if (calledManually) { // Safe to clean managed resources DestroyWindow(); } else { Debug.Print("[Warning] INativeWindow leaked ({0}). Did you forget to call INativeWindow.Dispose()?", this); } disposed = true; } } ~WinGLNative() { Dispose(false); } #endregion } }