#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing.Text; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; using System.Diagnostics; using OpenTK.Math; using OpenTK.Graphics; using OpenTK.Platform; namespace OpenTK.Graphics { using Graphics = System.Drawing.Graphics; using PixelFormat = OpenTK.Graphics.PixelFormat; public class TextureFont : IFont { Font font; Dictionary loaded_glyphs = new Dictionary(64); Bitmap bmp; Graphics gfx; // TODO: We need to be able to use multiple font sheets. static int texture; static TexturePacker pack; static int texture_width, texture_height; static readonly StringFormat default_string_format = StringFormat.GenericTypographic; // Check the constructor, too, for additional flags. static readonly StringFormat load_glyph_string_format = StringFormat.GenericDefault; static SizeF maximum_graphics_size; int[] data = new int[256]; // Used to upload the glyph buffer to the OpenGL texture. object upload_lock = new object(); #region --- Constructor --- /// /// Constructs a new TextureFont, using the specified System.Drawing.Font. /// /// The System.Drawing.Font to use. public TextureFont(Font font) { if (font == null) throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null."); this.font = font; bmp = new Bitmap(font.Height * 2, font.Height * 2); gfx = Graphics.FromImage(bmp); maximum_graphics_size = gfx.ClipBounds.Size; // Adjust font rendering mode. Small sizes look blurry without gridfitting, so turn // that on. Increasing contrast also seems to help. if (font.Size <= 18.0f) { gfx.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; //gfx.TextContrast = 11; } else { gfx.TextRenderingHint = TextRenderingHint.AntiAlias; //gfx.TextContrast = 0; } default_string_format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces; } /// /// Constructs a new TextureFont, using the specified parameters. /// /// The System.Drawing.FontFamily to use for the typeface. /// The em size to use for the typeface. public TextureFont(FontFamily family, float emSize) : this(new Font(family, emSize)) { } /// /// Constructs a new TextureFont, using the specified parameters. /// /// The System.Drawing.FontFamily to use for the typeface. /// The em size to use for the typeface. /// The style to use for the typeface. public TextureFont(FontFamily family, float emSize, FontStyle style) : this(new Font(family, emSize, style)) { } #endregion #region --- Public Methods --- #region public void LoadGlyphs(string glyphs) /// /// Prepares the specified glyphs for rendering. /// /// The glyphs to prepare for rendering. public void LoadGlyphs(string glyphs) { RectangleF rect = new RectangleF(); foreach (char c in glyphs) { try { if (!loaded_glyphs.ContainsKey(c)) LoadGlyph(c, out rect); } catch (Exception e) { Debug.Print(e.ToString()); throw; } } } #endregion #region public void LoadGlyph(char glyph) /// /// Prepares the specified glyph for rendering. /// /// The glyph to prepare for rendering. public void LoadGlyph(char glyph) { RectangleF rect = new RectangleF(); if (!loaded_glyphs.ContainsKey(glyph)) LoadGlyph(glyph, out rect); } #endregion #region public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture) /// /// Returns the characteristics of a loaded glyph. /// /// The character corresponding to this glyph. /// The width of this glyph. /// The height of this glyph (line spacing). /// The bounding box of the texture buffer of this glyph. /// The handle to the texture that contains this glyph. /// True if the glyph has been loaded, false otherwise. /// public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture) { if (loaded_glyphs.TryGetValue(glyph, out textureRectangle)) { width = textureRectangle.Width * texture_width; height = textureRectangle.Height * texture_height; texture = TextureFont.texture; return true; } width = height = texture = 0; return false; } #endregion #region public float Height /// /// Gets a float indicating the default line spacing of this font. /// public float Height { get { return font.Height; } } #endregion #region public float Width /// /// Gets a float indicating the default size of this font, in points. /// public float Width { get { return font.SizeInPoints; } } #endregion #region public void MeasureString(string str, out float width, out float height, bool accountForOverhangs) /// /// Measures the width of the specified string. /// /// The string to measure. /// The measured width. /// The measured height. /// If true, adds space to account for glyph overhangs. Set to true if you wish to measure a complete string. Set to false if you wish to perform layout on adjacent strings. [Obsolete("Returns invalid results - use MeasureText() instead")] public void MeasureString(string str, out float width, out float height, bool accountForOverhangs) { System.Drawing.StringFormat format = accountForOverhangs ? System.Drawing.StringFormat.GenericDefault : System.Drawing.StringFormat.GenericTypographic; //format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces; System.Drawing.SizeF size = gfx.MeasureString(str, font, 16384, format); height = size.Height; width = size.Width; //width = height = 0; //RectangleF rect = new RectangleF(0, 0, 0, 0); //ICollection ranges = new List(); //MeasureCharacterRanges(gfx, str, font, ref rect, format, ref ranges); //foreach (RectangleF range in ranges) //{ // width += range.Width; // height = range.Height > height ?range.Height : height; //} // width = 0; // height = 0; // int i = 0; // foreach (char c in str) // { // if (c != '\n' && c != '\r') // { // SizeF size = gfx.MeasureString(str.Substring(i, 1), font, 16384, System.Drawing.StringFormat.GenericTypographic); // width += size.Width == 0 ? font.SizeInPoints * 0.5f : size.Width; // if (height < size.Height) // height = size.Height; // } // ++i; // } } #endregion #region public void MeasureString(string str, out float width, out float height) /// /// Measures the width of the specified string. /// /// The string to measure. /// The measured width. /// The measured height. /// [Obsolete("Returns invalid results - use MeasureText() instead")] public void MeasureString(string str, out float width, out float height) { MeasureString(str, out width, out height, true); } #endregion #region public RectangleF MeasureText(string text) /// /// Calculates size information for the specified text. /// /// The string to measure. /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text) { return MeasureText(text, SizeF.Empty, default_string_format, null); } #endregion #region public RectangleF MeasureText(string text, SizeF bounds) /// /// Calculates size information for the specified text. /// /// The string to measure. /// A SizeF structure containing the maximum desired width and height of the text. Default is SizeF.Empty. /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text, SizeF bounds) { return MeasureText(text, bounds, default_string_format, null); } #endregion #region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format) /// /// Calculates size information for the specified text. /// /// The string to measure. /// A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation. /// A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericTypographic). /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text, SizeF bounds, StringFormat format) { return MeasureText(text, bounds, format, null); } #endregion #region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, IList ranges) /// /// Calculates size information for the specified text. /// /// The string to measure. /// A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation. /// A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericDefault). /// Fills the specified IList of RectangleF structures with position information for individual characters. If this argument is null, these calculations are skipped. /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, IList ranges) { int status = 0; if (String.IsNullOrEmpty(text)) return RectangleF.Empty; if (bounds == SizeF.Empty) bounds = maximum_graphics_size; if (format == null) format = default_string_format; if (ranges != null) ranges.Clear(); IntPtr[] regions = new IntPtr[GdiPlus.MaxMeasurableCharacterRanges]; CharacterRange[] characterRanges = new CharacterRange[GdiPlus.MaxMeasurableCharacterRanges]; PointF origin = PointF.Empty; SizeF size = SizeF.Empty; RectangleF rect = new RectangleF(); for (int i = 0; i < text.Length; i += GdiPlus.MaxMeasurableCharacterRanges) { int num_characters = text.Length - i > GdiPlus.MaxMeasurableCharacterRanges ? GdiPlus.MaxMeasurableCharacterRanges : text.Length - i; for (int j = 0; j < num_characters; j++) { characterRanges[j] = new CharacterRange(i + j, 1); IntPtr region; status = GdiPlus.CreateRegion(out region); regions[j] = region; if (status != 0) Debug.Print("GDI+ error: {0}", status); } CharacterRange[] a = (CharacterRange[])characterRanges.Clone(); Array.Resize(ref a, num_characters); format.SetMeasurableCharacterRanges(a); IntPtr native_graphics = GdiPlus.GetNativeGraphics(gfx); IntPtr native_font = GdiPlus.GetNativeFont(font); IntPtr native_string_format = GdiPlus.GetNativeStringFormat(format); RectangleF layoutRect = new RectangleF(PointF.Empty, bounds); status = GdiPlus.MeasureCharacterRanges(new HandleRef(gfx, native_graphics), text, text.Length, new HandleRef(font, native_font), ref layoutRect, new HandleRef(format, (format == null) ? IntPtr.Zero : native_string_format), num_characters, regions); for (int j = 0; j < num_characters; j++) { status = GdiPlus.GetRegionBounds(regions[j], new HandleRef(gfx, GdiPlus.GetNativeGraphics(gfx)), ref rect); if (i == 0 && j == 0) origin = rect.Location; //if (origin.X > 0) // rect.X -= (float)System.Math.Floor(origin.X); if (ranges != null) ranges.Add(rect); status = GdiPlus.DeleteRegion(regions[j]); } } //origin.X = 0; return new RectangleF(origin.X, origin.Y, rect.Right, rect.Bottom); } #endregion #endregion #region --- Private Methods --- #region private void PrepareTexturePacker() /// /// Calculates the optimal size for the font texture and TexturePacker, and creates both. /// private void PrepareTexturePacker() { // Calculate the size of the texture packer. We want a power-of-two size // that is less than 1024 (supported in Geforce256-era cards), but large // enough to hold at least 256 (16*16) font glyphs. // TODO: Find the actual card limits, maybe? int size = (int)(font.Size * 16); size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0))); if (size > 1024) size = 1024; texture_width = size; texture_height = size; pack = new TexturePacker(texture_width, texture_height); GL.GenTextures(1, out texture); GL.BindTexture(TextureTarget.Texture2D, texture); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, texture_width, texture_height, 0, OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero); } #endregion #region private void LoadGlyph(char c, out RectangleF rectangle) // Adds the specified caharacter to the texture packer. private void LoadGlyph(char c, out RectangleF rectangle) { if (pack == null) PrepareTexturePacker(); RectangleF glyph_rect = MeasureText(c.ToString(), SizeF.Empty, load_glyph_string_format); SizeF glyph_size = new SizeF(glyph_rect.Right, glyph_rect.Bottom); // We need to do this, since the origin might not be (0, 0) Glyph g = new Glyph(c, font, glyph_size); Rectangle rect; try { pack.Add(g, out rect); } catch (InvalidOperationException expt) { // TODO: The TexturePacker is full, create a new font sheet. Trace.WriteLine(expt); throw; } GL.BindTexture(TextureTarget.Texture2D, texture); //gfx.TextRenderingHint = TextRenderingHint.AntiAlias; gfx.Clear(System.Drawing.Color.Transparent); gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f, default_string_format); //BitmapData bitmap_data = bitmap.LockBits(new Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly, // System.Drawing.Imaging.PixelFormat.Format32bppArgb); //GL.TexSubImage2D(TextureTarget.Texture2D, 0, rect.Left, rect.Top, rect.Width, rect.Height, // OpenTK.Graphics.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bitmap_data.Scan0); //bitmap.UnlockBits(bitmap_data); BitmapData bitmap_data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); int needed_size = rect.Width * rect.Height; if (data.Length < needed_size) Array.Resize(ref data, needed_size); Array.Clear(data, 0, needed_size); unsafe { int* bitmap_data_ptr = (int*)bitmap_data.Scan0; for (int y = 0; y < rect.Height; y++) for (int x = 0; x < rect.Width; x++) data[y * rect.Width + x] = *(bitmap_data_ptr + y * bmp.Width + x); fixed (int* data_ptr = data) GL.TexSubImage2D(TextureTarget.Texture2D, 0, rect.Left, rect.Top, rect.Width, rect.Height, OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, (IntPtr)data_ptr); } bmp.UnlockBits(bitmap_data); rectangle = RectangleF.FromLTRB( rect.Left / (float)texture_width, rect.Top / (float)texture_height, rect.Right / (float)texture_width, rect.Bottom / (float)texture_height); loaded_glyphs.Add(g.Character, rectangle); } #endregion #endregion #region --- Internal Methods --- #region internal int Texture /// /// Gets the handle to the texture were this font resides. /// internal int Texture { get { return TextureFont.texture; } } #endregion #endregion #region --- IDisposable Members --- bool disposed; /// /// Releases all resources used by this OpenTK.Graphics.TextureFont. /// public void Dispose() { GC.SuppressFinalize(this); Dispose(true); } private void Dispose(bool manual) { if (!disposed) { pack = null; if (manual) { GL.DeleteTextures(1, ref texture); font.Dispose(); gfx.Dispose(); } disposed = true; } } ~TextureFont() { Dispose(false); } #endregion } }