#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Diagnostics; using OpenTK.Graphics; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2Factory : IPlatformFactory { readonly IInputDriver2 InputDriver = new Sdl2InputDriver(); bool disposed; public Sdl2Factory() { } #region IPlatformFactory implementation public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { return new Sdl2NativeWindow(x, y, width, height, title, options, device); } public IDisplayDeviceDriver CreateDisplayDeviceDriver() { return new Sdl2DisplayDeviceDriver(); } virtual public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new Sdl2GraphicsContext(mode, window, shareContext, major, minor, flags); } public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { throw new NotImplementedException(); } public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { return (GraphicsContext.GetCurrentContextDelegate)delegate { return Sdl2GraphicsContext.GetCurrentContext(); }; } public IGraphicsMode CreateGraphicsMode() { return new Sdl2GraphicsMode(); } public IKeyboardDriver2 CreateKeyboardDriver() { return InputDriver.KeyboardDriver; } public IMouseDriver2 CreateMouseDriver() { return InputDriver.MouseDriver; } public IGamePadDriver CreateGamePadDriver() { return InputDriver.GamePadDriver; } #endregion #region IDisposable Members void Dispose(bool manual) { if (!disposed) { if (manual) { Debug.Print("Disposing {0}", GetType()); InputDriver.Dispose(); } else { Debug.WriteLine("Sdl2Factory leaked, did you forget to call Dispose()?"); } disposed = true; } } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Sdl2Factory() { Dispose(false); } #endregion } }