#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using OpenTK.Input; namespace OpenTK.Platform.X11 { sealed class X11Mouse : IMouseDriver2 { readonly IntPtr display; MouseState mouse = new MouseState(); // Can either attach itself to the specified window or can hook the root window. public X11Mouse() { Debug.WriteLine("Using X11Mouse."); mouse.IsConnected = true; display = API.DefaultDisplay; } public MouseState GetState() { ProcessEvents(); return mouse; } public MouseState GetState(int index) { ProcessEvents(); // X11Mouse supports only one device if (index == 0) return mouse; else return new MouseState(); } void WriteBit(MouseButton offset, int enabled) { if (enabled != 0) mouse.EnableBit((int)offset); else mouse.DisableBit((int)offset); } void ProcessEvents() { IntPtr root, child; int root_x, root_y, win_x, win_y; int buttons; using (new XLock(display)) { IntPtr window = Functions.XRootWindow(display, Functions.XDefaultScreen(display)); Functions.XQueryPointer(display, window, out root, out child, out root_x, out root_y, out win_x, out win_y, out buttons); mouse.X = root_x; mouse.Y = root_y; WriteBit(MouseButton.Left, buttons & (int)MouseMask.Button1Mask); WriteBit(MouseButton.Middle, buttons & (int)MouseMask.Button2Mask); WriteBit(MouseButton.Right, buttons & (int)MouseMask.Button3Mask); // Note: this will never work right. After spending a week on this, I simply don't care // anymore. If someone can fix it, please do. // Note 2: I have tried passively grabbing those buttons - no go (BadAccess). if ((buttons & (int)MouseMask.Button4Mask) != 0) mouse.WheelPrecise++; if ((buttons & (int)MouseMask.Button5Mask) != 0) mouse.WheelPrecise--; WriteBit(MouseButton.Button1, buttons & (int)MouseMask.Button6Mask); WriteBit(MouseButton.Button2, buttons & (int)MouseMask.Button7Mask); WriteBit(MouseButton.Button3, buttons & (int)MouseMask.Button8Mask); } } } }