2012-2013
Khronos Group.
glMultiDrawArraysIndirect
3G
glMultiDrawArraysIndirect
render multiple sets of primitives from array data, taking parameters from memory
C Specification
void glMultiDrawArraysIndirect
GLenum mode
const void *indirect
GLsizei drawcount
GLsizei stride
Parameters
mode
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS,
GL_LINE_STRIP,
GL_LINE_LOOP,
GL_LINES,
GL_LINE_STRIP_ADJACENCY,
GL_LINES_ADJACENCY,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_TRIANGLES,
GL_TRIANGLE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY, and
GL_PATCHES
are accepted.
indirect
Specifies the address of an array of structures containing the draw parameters.
drawcount
Specifies the the number of elements in the array of draw parameter structures.
stride
Specifies the distance in basic machine units between elements of the draw parameter array.
Description
glMultiDrawArraysIndirect specifies multiple geometric primitives
with very few subroutine calls. glMultiDrawArraysIndirect behaves
similarly to a multitude of calls to glDrawArraysInstancedBaseInstance,
execept that the parameters to each call to glDrawArraysInstancedBaseInstance
are stored in an array in memory at the address given by indirect, separated
by the stride, in basic machine units, specified by stride. If stride
is zero, then the array is assumed to be tightly packed in memory.
The parameters addressed by indirect are packed into an array of structures,
each element of which takes the form (in C):
A single call to glMultiDrawArraysIndirect is equivalent, assuming no errors
are generated to:
first, cmd->count, cmd->instanceCount, cmd->baseInstance);
}]]>
If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
of a call to glMultiDrawArraysIndirect, indirect
is interpreted as an offset, in basic machine units, into that buffer and the parameter
data is read from the buffer rather than from client memory.
In contrast to glDrawArraysInstancedBaseInstance,
the first
member of the parameter structure is unsigned, and out-of-range indices
do not generate an error.
Vertex attributes that are modified by glMultiDrawArraysIndirect have an
unspecified value after glMultiDrawArraysIndirect returns. Attributes that aren't
modified remain well defined.
Notes
The baseInstance member of the DrawArraysIndirectCommand
structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2,
this parameter is present but is reserved and should be set to zero. On earlier versions of the GL,
behavior is undefined if it is non-zero.
glMultiDrawArraysIndirect is available only if the GL version is 4.3 or greater.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if stride is not a multiple
of four.
GL_INVALID_VALUE is generated if drawcount is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
enabled array or to the GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode
is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if mode is GL_PATCHES
and no tessellation control shader is active.
See Also
glDrawArrays,
glDrawArraysInstanced,
glDrawElements,
glDrawRangeElements,
glDrawArraysIndirect,
glMultiDrawElementsIndirect
Copyright
Copyright 2012-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.