//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to 
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.ES11
{
    /// 
    /// Not used directly.
    /// 
    public enum AccumOp : int
    {
        /// 
        /// Original was GL_ACCUM = 0x0100
        /// 
        Accum = ((int)0x0100)        ,
        /// 
        /// Original was GL_LOAD = 0x0101
        /// 
        Load = ((int)0x0101)        ,
        /// 
        /// Original was GL_RETURN = 0x0102
        /// 
        Return = ((int)0x0102)        ,
        /// 
        /// Original was GL_MULT = 0x0103
        /// 
        Mult = ((int)0x0103)        ,
        /// 
        /// Original was GL_ADD = 0x0104
        /// 
        Add = ((int)0x0104)        ,
    }
    /// 
    /// Used in GL.Apple.FenceSync, GL.Apple.GetInteger64 and 163 other functions
    /// 
    public enum All : int
    {
        /// 
        /// Original was GL_FALSE = 0
        /// 
        False = ((int)0)        ,
        /// 
        /// Original was GL_LAYOUT_DEFAULT_INTEL = 0
        /// 
        LayoutDefaultIntel = ((int)0)        ,
        /// 
        /// Original was GL_NO_ERROR = 0
        /// 
        NoError = ((int)0)        ,
        /// 
        /// Original was GL_NONE = 0
        /// 
        None = ((int)0)        ,
        /// 
        /// Original was GL_NONE_OES = 0
        /// 
        NoneOes = ((int)0)        ,
        /// 
        /// Original was GL_ZERO = 0
        /// 
        Zero = ((int)0)        ,
        /// 
        /// Original was GL_Points = 0X0000
        /// 
        Points = ((int)0X0000)        ,
        /// 
        /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
        /// 
        ClientPixelStoreBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
        /// 
        ColorBufferBit0Qcom = ((int)0x00000001)        ,
        /// 
        /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
        /// 
        ContextCoreProfileBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
        /// 
        ContextFlagForwardCompatibleBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_CURRENT_BIT = 0x00000001
        /// 
        CurrentBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
        /// 
        QueryDepthPassEventBitAmd = ((int)0x00000001)        ,
        /// 
        /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
        /// 
        SyncFlushCommandsBitApple = ((int)0x00000001)        ,
        /// 
        /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
        /// 
        VertexAttribArrayBarrierBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
        /// 
        VertexAttribArrayBarrierBitExt = ((int)0x00000001)        ,
        /// 
        /// Original was GL_VERTEX_SHADER_BIT = 0x00000001
        /// 
        VertexShaderBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
        /// 
        VertexShaderBitExt = ((int)0x00000001)        ,
        /// 
        /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
        /// 
        ClientVertexArrayBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
        /// 
        ColorBufferBit1Qcom = ((int)0x00000002)        ,
        /// 
        /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
        /// 
        ContextCompatibilityProfileBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
        /// 
        ContextFlagDebugBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
        /// 
        ContextFlagDebugBitKhr = ((int)0x00000002)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
        /// 
        ElementArrayBarrierBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
        /// 
        ElementArrayBarrierBitExt = ((int)0x00000002)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
        /// 
        FragmentShaderBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
        /// 
        FragmentShaderBitExt = ((int)0x00000002)        ,
        /// 
        /// Original was GL_POINT_BIT = 0x00000002
        /// 
        PointBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
        /// 
        QueryDepthFailEventBitAmd = ((int)0x00000002)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
        /// 
        ColorBufferBit2Qcom = ((int)0x00000004)        ,
        /// 
        /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
        /// 
        ContextFlagRobustAccessBitArb = ((int)0x00000004)        ,
        /// 
        /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
        /// 
        GeometryShaderBit = ((int)0x00000004)        ,
        /// 
        /// Original was GL_LINE_BIT = 0x00000004
        /// 
        LineBit = ((int)0x00000004)        ,
        /// 
        /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
        /// 
        QueryStencilFailEventBitAmd = ((int)0x00000004)        ,
        /// 
        /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
        /// 
        UniformBarrierBit = ((int)0x00000004)        ,
        /// 
        /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
        /// 
        UniformBarrierBitExt = ((int)0x00000004)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
        /// 
        ColorBufferBit3Qcom = ((int)0x00000008)        ,
        /// 
        /// Original was GL_POLYGON_BIT = 0x00000008
        /// 
        PolygonBit = ((int)0x00000008)        ,
        /// 
        /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
        /// 
        QueryDepthBoundsFailEventBitAmd = ((int)0x00000008)        ,
        /// 
        /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
        /// 
        TessControlShaderBit = ((int)0x00000008)        ,
        /// 
        /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
        /// 
        TextureFetchBarrierBit = ((int)0x00000008)        ,
        /// 
        /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
        /// 
        TextureFetchBarrierBitExt = ((int)0x00000008)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
        /// 
        ColorBufferBit4Qcom = ((int)0x00000010)        ,
        /// 
        /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
        /// 
        PolygonStippleBit = ((int)0x00000010)        ,
        /// 
        /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
        /// 
        ShaderGlobalAccessBarrierBitNv = ((int)0x00000010)        ,
        /// 
        /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
        /// 
        TessEvaluationShaderBit = ((int)0x00000010)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
        /// 
        ColorBufferBit5Qcom = ((int)0x00000020)        ,
        /// 
        /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
        /// 
        ComputeShaderBit = ((int)0x00000020)        ,
        /// 
        /// Original was GL_PIXEL_MODE_BIT = 0x00000020
        /// 
        PixelModeBit = ((int)0x00000020)        ,
        /// 
        /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
        /// 
        ShaderImageAccessBarrierBit = ((int)0x00000020)        ,
        /// 
        /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
        /// 
        ShaderImageAccessBarrierBitExt = ((int)0x00000020)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
        /// 
        ColorBufferBit6Qcom = ((int)0x00000040)        ,
        /// 
        /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
        /// 
        CommandBarrierBit = ((int)0x00000040)        ,
        /// 
        /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
        /// 
        CommandBarrierBitExt = ((int)0x00000040)        ,
        /// 
        /// Original was GL_LIGHTING_BIT = 0x00000040
        /// 
        LightingBit = ((int)0x00000040)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
        /// 
        ColorBufferBit7Qcom = ((int)0x00000080)        ,
        /// 
        /// Original was GL_FOG_BIT = 0x00000080
        /// 
        FogBit = ((int)0x00000080)        ,
        /// 
        /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
        /// 
        PixelBufferBarrierBit = ((int)0x00000080)        ,
        /// 
        /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
        /// 
        PixelBufferBarrierBitExt = ((int)0x00000080)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
        /// 
        DepthBufferBit = ((int)0x00000100)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
        /// 
        DepthBufferBit0Qcom = ((int)0x00000100)        ,
        /// 
        /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
        /// 
        TextureUpdateBarrierBit = ((int)0x00000100)        ,
        /// 
        /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
        /// 
        TextureUpdateBarrierBitExt = ((int)0x00000100)        ,
        /// 
        /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
        /// 
        AccumBufferBit = ((int)0x00000200)        ,
        /// 
        /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
        /// 
        BufferUpdateBarrierBit = ((int)0x00000200)        ,
        /// 
        /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
        /// 
        BufferUpdateBarrierBitExt = ((int)0x00000200)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
        /// 
        DepthBufferBit1Qcom = ((int)0x00000200)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
        /// 
        DepthBufferBit2Qcom = ((int)0x00000400)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
        /// 
        FramebufferBarrierBit = ((int)0x00000400)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
        /// 
        FramebufferBarrierBitExt = ((int)0x00000400)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
        /// 
        StencilBufferBit = ((int)0x00000400)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
        /// 
        DepthBufferBit3Qcom = ((int)0x00000800)        ,
        /// 
        /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
        /// 
        TransformFeedbackBarrierBit = ((int)0x00000800)        ,
        /// 
        /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
        /// 
        TransformFeedbackBarrierBitExt = ((int)0x00000800)        ,
        /// 
        /// Original was GL_VIEWPORT_BIT = 0x00000800
        /// 
        ViewportBit = ((int)0x00000800)        ,
        /// 
        /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
        /// 
        AtomicCounterBarrierBit = ((int)0x00001000)        ,
        /// 
        /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
        /// 
        AtomicCounterBarrierBitExt = ((int)0x00001000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
        /// 
        DepthBufferBit4Qcom = ((int)0x00001000)        ,
        /// 
        /// Original was GL_TRANSFORM_BIT = 0x00001000
        /// 
        TransformBit = ((int)0x00001000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
        /// 
        DepthBufferBit5Qcom = ((int)0x00002000)        ,
        /// 
        /// Original was GL_ENABLE_BIT = 0x00002000
        /// 
        EnableBit = ((int)0x00002000)        ,
        /// 
        /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
        /// 
        ShaderStorageBarrierBit = ((int)0x00002000)        ,
        /// 
        /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
        /// 
        ClientMappedBufferBarrierBit = ((int)0x00004000)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT = 0x00004000
        /// 
        ColorBufferBit = ((int)0x00004000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
        /// 
        DepthBufferBit6Qcom = ((int)0x00004000)        ,
        /// 
        /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
        /// 
        CoverageBufferBitNv = ((int)0x00008000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
        /// 
        DepthBufferBit7Qcom = ((int)0x00008000)        ,
        /// 
        /// Original was GL_HINT_BIT = 0x00008000
        /// 
        HintBit = ((int)0x00008000)        ,
        /// 
        /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
        /// 
        QueryBufferBarrierBit = ((int)0x00008000)        ,
        /// 
        /// Original was GL_MAP_READ_BIT = 0x0001
        /// 
        MapReadBit = ((int)0x0001)        ,
        /// 
        /// Original was GL_MAP_READ_BIT_EXT = 0x0001
        /// 
        MapReadBitExt = ((int)0x0001)        ,
        /// 
        /// Original was GL_Lines = 0X0001
        /// 
        Lines = ((int)0X0001)        ,
        /// 
        /// Original was GL_EVAL_BIT = 0x00010000
        /// 
        EvalBit = ((int)0x00010000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
        /// 
        StencilBufferBit0Qcom = ((int)0x00010000)        ,
        /// 
        /// Original was GL_LINE_LOOP = 0x0002
        /// 
        LineLoop = ((int)0x0002)        ,
        /// 
        /// Original was GL_MAP_WRITE_BIT = 0x0002
        /// 
        MapWriteBit = ((int)0x0002)        ,
        /// 
        /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
        /// 
        MapWriteBitExt = ((int)0x0002)        ,
        /// 
        /// Original was GL_LIST_BIT = 0x00020000
        /// 
        ListBit = ((int)0x00020000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
        /// 
        StencilBufferBit1Qcom = ((int)0x00020000)        ,
        /// 
        /// Original was GL_LINE_STRIP = 0x0003
        /// 
        LineStrip = ((int)0x0003)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
        /// 
        MapInvalidateRangeBit = ((int)0x0004)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
        /// 
        MapInvalidateRangeBitExt = ((int)0x0004)        ,
        /// 
        /// Original was GL_Triangles = 0X0004
        /// 
        Triangles = ((int)0X0004)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
        /// 
        StencilBufferBit2Qcom = ((int)0x00040000)        ,
        /// 
        /// Original was GL_TEXTURE_BIT = 0x00040000
        /// 
        TextureBit = ((int)0x00040000)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP = 0x0005
        /// 
        TriangleStrip = ((int)0x0005)        ,
        /// 
        /// Original was GL_TRIANGLE_FAN = 0x0006
        /// 
        TriangleFan = ((int)0x0006)        ,
        /// 
        /// Original was GL_QUADS = 0x0007
        /// 
        Quads = ((int)0x0007)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
        /// 
        MapInvalidateBufferBit = ((int)0x0008)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
        /// 
        MapInvalidateBufferBitExt = ((int)0x0008)        ,
        /// 
        /// Original was GL_QUAD_STRIP = 0x0008
        /// 
        QuadStrip = ((int)0x0008)        ,
        /// 
        /// Original was GL_SCISSOR_BIT = 0x00080000
        /// 
        ScissorBit = ((int)0x00080000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
        /// 
        StencilBufferBit3Qcom = ((int)0x00080000)        ,
        /// 
        /// Original was GL_POLYGON = 0x0009
        /// 
        Polygon = ((int)0x0009)        ,
        /// 
        /// Original was GL_LINES_ADJACENCY = 0x000A
        /// 
        LinesAdjacency = ((int)0x000A)        ,
        /// 
        /// Original was GL_LINES_ADJACENCY_ARB = 0x000A
        /// 
        LinesAdjacencyArb = ((int)0x000A)        ,
        /// 
        /// Original was GL_LINES_ADJACENCY_EXT = 0x000A
        /// 
        LinesAdjacencyExt = ((int)0x000A)        ,
        /// 
        /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
        /// 
        LineStripAdjacency = ((int)0x000B)        ,
        /// 
        /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
        /// 
        LineStripAdjacencyArb = ((int)0x000B)        ,
        /// 
        /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
        /// 
        LineStripAdjacencyExt = ((int)0x000B)        ,
        /// 
        /// Original was GL_TRIANGLES_ADJACENCY = 0x000C
        /// 
        TrianglesAdjacency = ((int)0x000C)        ,
        /// 
        /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
        /// 
        TrianglesAdjacencyArb = ((int)0x000C)        ,
        /// 
        /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
        /// 
        TrianglesAdjacencyExt = ((int)0x000C)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
        /// 
        TriangleStripAdjacency = ((int)0x000D)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
        /// 
        TriangleStripAdjacencyArb = ((int)0x000D)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
        /// 
        TriangleStripAdjacencyExt = ((int)0x000D)        ,
        /// 
        /// Original was GL_PATCHES = 0x000E
        /// 
        Patches = ((int)0x000E)        ,
        /// 
        /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
        /// 
        MapFlushExplicitBit = ((int)0x0010)        ,
        /// 
        /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
        /// 
        MapFlushExplicitBitExt = ((int)0x0010)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
        /// 
        StencilBufferBit4Qcom = ((int)0x00100000)        ,
        /// 
        /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
        /// 
        MapUnsynchronizedBit = ((int)0x0020)        ,
        /// 
        /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
        /// 
        MapUnsynchronizedBitExt = ((int)0x0020)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
        /// 
        StencilBufferBit5Qcom = ((int)0x00200000)        ,
        /// 
        /// Original was GL_MAP_PERSISTENT_BIT = 0x0040
        /// 
        MapPersistentBit = ((int)0x0040)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
        /// 
        StencilBufferBit6Qcom = ((int)0x00400000)        ,
        /// 
        /// Original was GL_MAP_COHERENT_BIT = 0x0080
        /// 
        MapCoherentBit = ((int)0x0080)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
        /// 
        StencilBufferBit7Qcom = ((int)0x00800000)        ,
        /// 
        /// Original was GL_ACCUM = 0x0100
        /// 
        Accum = ((int)0x0100)        ,
        /// 
        /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
        /// 
        DynamicStorageBit = ((int)0x0100)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
        /// 
        MultisampleBufferBit0Qcom = ((int)0x01000000)        ,
        /// 
        /// Original was GL_LOAD = 0x0101
        /// 
        Load = ((int)0x0101)        ,
        /// 
        /// Original was GL_RETURN = 0x0102
        /// 
        Return = ((int)0x0102)        ,
        /// 
        /// Original was GL_MULT = 0x0103
        /// 
        Mult = ((int)0x0103)        ,
        /// 
        /// Original was GL_ADD = 0x0104
        /// 
        Add = ((int)0x0104)        ,
        /// 
        /// Original was GL_CLIENT_STORAGE_BIT = 0x0200
        /// 
        ClientStorageBit = ((int)0x0200)        ,
        /// 
        /// Original was GL_NEVER = 0x0200
        /// 
        Never = ((int)0x0200)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
        /// 
        MultisampleBufferBit1Qcom = ((int)0x02000000)        ,
        /// 
        /// Original was GL_LESS = 0x0201
        /// 
        Less = ((int)0x0201)        ,
        /// 
        /// Original was GL_EQUAL = 0x0202
        /// 
        Equal = ((int)0x0202)        ,
        /// 
        /// Original was GL_LEQUAL = 0x0203
        /// 
        Lequal = ((int)0x0203)        ,
        /// 
        /// Original was GL_GREATER = 0x0204
        /// 
        Greater = ((int)0x0204)        ,
        /// 
        /// Original was GL_NOTEQUAL = 0x0205
        /// 
        Notequal = ((int)0x0205)        ,
        /// 
        /// Original was GL_GEQUAL = 0x0206
        /// 
        Gequal = ((int)0x0206)        ,
        /// 
        /// Original was GL_ALWAYS = 0x0207
        /// 
        Always = ((int)0x0207)        ,
        /// 
        /// Original was GL_SRC_COLOR = 0x0300
        /// 
        SrcColor = ((int)0x0300)        ,
        /// 
        /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
        /// 
        OneMinusSrcColor = ((int)0x0301)        ,
        /// 
        /// Original was GL_SRC_ALPHA = 0x0302
        /// 
        SrcAlpha = ((int)0x0302)        ,
        /// 
        /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
        /// 
        OneMinusSrcAlpha = ((int)0x0303)        ,
        /// 
        /// Original was GL_DST_ALPHA = 0x0304
        /// 
        DstAlpha = ((int)0x0304)        ,
        /// 
        /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
        /// 
        OneMinusDstAlpha = ((int)0x0305)        ,
        /// 
        /// Original was GL_DST_COLOR = 0x0306
        /// 
        DstColor = ((int)0x0306)        ,
        /// 
        /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
        /// 
        OneMinusDstColor = ((int)0x0307)        ,
        /// 
        /// Original was GL_SRC_ALPHA_SATURATE = 0x0308
        /// 
        SrcAlphaSaturate = ((int)0x0308)        ,
        /// 
        /// Original was GL_FRONT_LEFT = 0x0400
        /// 
        FrontLeft = ((int)0x0400)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
        /// 
        MultisampleBufferBit2Qcom = ((int)0x04000000)        ,
        /// 
        /// Original was GL_FRONT_RIGHT = 0x0401
        /// 
        FrontRight = ((int)0x0401)        ,
        /// 
        /// Original was GL_BACK_LEFT = 0x0402
        /// 
        BackLeft = ((int)0x0402)        ,
        /// 
        /// Original was GL_BACK_RIGHT = 0x0403
        /// 
        BackRight = ((int)0x0403)        ,
        /// 
        /// Original was GL_FRONT = 0x0404
        /// 
        Front = ((int)0x0404)        ,
        /// 
        /// Original was GL_BACK = 0x0405
        /// 
        Back = ((int)0x0405)        ,
        /// 
        /// Original was GL_LEFT = 0x0406
        /// 
        Left = ((int)0x0406)        ,
        /// 
        /// Original was GL_RIGHT = 0x0407
        /// 
        Right = ((int)0x0407)        ,
        /// 
        /// Original was GL_FRONT_AND_BACK = 0x0408
        /// 
        FrontAndBack = ((int)0x0408)        ,
        /// 
        /// Original was GL_AUX0 = 0x0409
        /// 
        Aux0 = ((int)0x0409)        ,
        /// 
        /// Original was GL_AUX1 = 0x040A
        /// 
        Aux1 = ((int)0x040A)        ,
        /// 
        /// Original was GL_AUX2 = 0x040B
        /// 
        Aux2 = ((int)0x040B)        ,
        /// 
        /// Original was GL_AUX3 = 0x040C
        /// 
        Aux3 = ((int)0x040C)        ,
        /// 
        /// Original was GL_INVALID_ENUM = 0x0500
        /// 
        InvalidEnum = ((int)0x0500)        ,
        /// 
        /// Original was GL_INVALID_VALUE = 0x0501
        /// 
        InvalidValue = ((int)0x0501)        ,
        /// 
        /// Original was GL_INVALID_OPERATION = 0x0502
        /// 
        InvalidOperation = ((int)0x0502)        ,
        /// 
        /// Original was GL_STACK_OVERFLOW = 0x0503
        /// 
        StackOverflow = ((int)0x0503)        ,
        /// 
        /// Original was GL_STACK_UNDERFLOW = 0x0504
        /// 
        StackUnderflow = ((int)0x0504)        ,
        /// 
        /// Original was GL_OUT_OF_MEMORY = 0x0505
        /// 
        OutOfMemory = ((int)0x0505)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
        /// 
        InvalidFramebufferOperation = ((int)0x0506)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
        /// 
        InvalidFramebufferOperationExt = ((int)0x0506)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
        /// 
        InvalidFramebufferOperationOes = ((int)0x0506)        ,
        /// 
        /// Original was GL_2D = 0x0600
        /// 
        Gl2D = ((int)0x0600)        ,
        /// 
        /// Original was GL_3D = 0x0601
        /// 
        Gl3D = ((int)0x0601)        ,
        /// 
        /// Original was GL_3D_COLOR = 0x0602
        /// 
        Gl3DColor = ((int)0x0602)        ,
        /// 
        /// Original was GL_3D_COLOR_TEXTURE = 0x0603
        /// 
        Gl3DColorTexture = ((int)0x0603)        ,
        /// 
        /// Original was GL_4D_COLOR_TEXTURE = 0x0604
        /// 
        Gl4DColorTexture = ((int)0x0604)        ,
        /// 
        /// Original was GL_PASS_THROUGH_TOKEN = 0x0700
        /// 
        PassThroughToken = ((int)0x0700)        ,
        /// 
        /// Original was GL_POINT_TOKEN = 0x0701
        /// 
        PointToken = ((int)0x0701)        ,
        /// 
        /// Original was GL_LINE_TOKEN = 0x0702
        /// 
        LineToken = ((int)0x0702)        ,
        /// 
        /// Original was GL_POLYGON_TOKEN = 0x0703
        /// 
        PolygonToken = ((int)0x0703)        ,
        /// 
        /// Original was GL_BITMAP_TOKEN = 0x0704
        /// 
        BitmapToken = ((int)0x0704)        ,
        /// 
        /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
        /// 
        DrawPixelToken = ((int)0x0705)        ,
        /// 
        /// Original was GL_COPY_PIXEL_TOKEN = 0x0706
        /// 
        CopyPixelToken = ((int)0x0706)        ,
        /// 
        /// Original was GL_LINE_RESET_TOKEN = 0x0707
        /// 
        LineResetToken = ((int)0x0707)        ,
        /// 
        /// Original was GL_EXP = 0x0800
        /// 
        Exp = ((int)0x0800)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
        /// 
        MultisampleBufferBit3Qcom = ((int)0x08000000)        ,
        /// 
        /// Original was GL_EXP2 = 0x0801
        /// 
        Exp2 = ((int)0x0801)        ,
        /// 
        /// Original was GL_CW = 0x0900
        /// 
        Cw = ((int)0x0900)        ,
        /// 
        /// Original was GL_CCW = 0x0901
        /// 
        Ccw = ((int)0x0901)        ,
        /// 
        /// Original was GL_COEFF = 0x0A00
        /// 
        Coeff = ((int)0x0A00)        ,
        /// 
        /// Original was GL_ORDER = 0x0A01
        /// 
        Order = ((int)0x0A01)        ,
        /// 
        /// Original was GL_DOMAIN = 0x0A02
        /// 
        Domain = ((int)0x0A02)        ,
        /// 
        /// Original was GL_CURRENT_COLOR = 0x0B00
        /// 
        CurrentColor = ((int)0x0B00)        ,
        /// 
        /// Original was GL_CURRENT_INDEX = 0x0B01
        /// 
        CurrentIndex = ((int)0x0B01)        ,
        /// 
        /// Original was GL_CURRENT_NORMAL = 0x0B02
        /// 
        CurrentNormal = ((int)0x0B02)        ,
        /// 
        /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
        /// 
        CurrentTextureCoords = ((int)0x0B03)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
        /// 
        CurrentRasterColor = ((int)0x0B04)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
        /// 
        CurrentRasterIndex = ((int)0x0B05)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
        /// 
        CurrentRasterTextureCoords = ((int)0x0B06)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
        /// 
        CurrentRasterPosition = ((int)0x0B07)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
        /// 
        CurrentRasterPositionValid = ((int)0x0B08)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
        /// 
        CurrentRasterDistance = ((int)0x0B09)        ,
        /// 
        /// Original was GL_POINT_SMOOTH = 0x0B10
        /// 
        PointSmooth = ((int)0x0B10)        ,
        /// 
        /// Original was GL_POINT_SIZE = 0x0B11
        /// 
        PointSize = ((int)0x0B11)        ,
        /// 
        /// Original was GL_POINT_SIZE_RANGE = 0x0B12
        /// 
        PointSizeRange = ((int)0x0B12)        ,
        /// 
        /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
        /// 
        SmoothPointSizeRange = ((int)0x0B12)        ,
        /// 
        /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
        /// 
        PointSizeGranularity = ((int)0x0B13)        ,
        /// 
        /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
        /// 
        SmoothPointSizeGranularity = ((int)0x0B13)        ,
        /// 
        /// Original was GL_LINE_SMOOTH = 0x0B20
        /// 
        LineSmooth = ((int)0x0B20)        ,
        /// 
        /// Original was GL_LINE_WIDTH = 0x0B21
        /// 
        LineWidth = ((int)0x0B21)        ,
        /// 
        /// Original was GL_LINE_WIDTH_RANGE = 0x0B22
        /// 
        LineWidthRange = ((int)0x0B22)        ,
        /// 
        /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
        /// 
        SmoothLineWidthRange = ((int)0x0B22)        ,
        /// 
        /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
        /// 
        LineWidthGranularity = ((int)0x0B23)        ,
        /// 
        /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
        /// 
        SmoothLineWidthGranularity = ((int)0x0B23)        ,
        /// 
        /// Original was GL_LINE_STIPPLE = 0x0B24
        /// 
        LineStipple = ((int)0x0B24)        ,
        /// 
        /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
        /// 
        LineStipplePattern = ((int)0x0B25)        ,
        /// 
        /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
        /// 
        LineStippleRepeat = ((int)0x0B26)        ,
        /// 
        /// Original was GL_LIST_MODE = 0x0B30
        /// 
        ListMode = ((int)0x0B30)        ,
        /// 
        /// Original was GL_MAX_LIST_NESTING = 0x0B31
        /// 
        MaxListNesting = ((int)0x0B31)        ,
        /// 
        /// Original was GL_LIST_BASE = 0x0B32
        /// 
        ListBase = ((int)0x0B32)        ,
        /// 
        /// Original was GL_LIST_INDEX = 0x0B33
        /// 
        ListIndex = ((int)0x0B33)        ,
        /// 
        /// Original was GL_POLYGON_MODE = 0x0B40
        /// 
        PolygonMode = ((int)0x0B40)        ,
        /// 
        /// Original was GL_POLYGON_SMOOTH = 0x0B41
        /// 
        PolygonSmooth = ((int)0x0B41)        ,
        /// 
        /// Original was GL_POLYGON_STIPPLE = 0x0B42
        /// 
        PolygonStipple = ((int)0x0B42)        ,
        /// 
        /// Original was GL_EDGE_FLAG = 0x0B43
        /// 
        EdgeFlag = ((int)0x0B43)        ,
        /// 
        /// Original was GL_CULL_FACE = 0x0B44
        /// 
        CullFace = ((int)0x0B44)        ,
        /// 
        /// Original was GL_CULL_FACE_MODE = 0x0B45
        /// 
        CullFaceMode = ((int)0x0B45)        ,
        /// 
        /// Original was GL_FRONT_FACE = 0x0B46
        /// 
        FrontFace = ((int)0x0B46)        ,
        /// 
        /// Original was GL_LIGHTING = 0x0B50
        /// 
        Lighting = ((int)0x0B50)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
        /// 
        LightModelLocalViewer = ((int)0x0B51)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
        /// 
        LightModelTwoSide = ((int)0x0B52)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
        /// 
        LightModelAmbient = ((int)0x0B53)        ,
        /// 
        /// Original was GL_SHADE_MODEL = 0x0B54
        /// 
        ShadeModel = ((int)0x0B54)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
        /// 
        ColorMaterialFace = ((int)0x0B55)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
        /// 
        ColorMaterialParameter = ((int)0x0B56)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL = 0x0B57
        /// 
        ColorMaterial = ((int)0x0B57)        ,
        /// 
        /// Original was GL_FOG = 0x0B60
        /// 
        Fog = ((int)0x0B60)        ,
        /// 
        /// Original was GL_FOG_INDEX = 0x0B61
        /// 
        FogIndex = ((int)0x0B61)        ,
        /// 
        /// Original was GL_FOG_DENSITY = 0x0B62
        /// 
        FogDensity = ((int)0x0B62)        ,
        /// 
        /// Original was GL_FOG_START = 0x0B63
        /// 
        FogStart = ((int)0x0B63)        ,
        /// 
        /// Original was GL_FOG_END = 0x0B64
        /// 
        FogEnd = ((int)0x0B64)        ,
        /// 
        /// Original was GL_FOG_MODE = 0x0B65
        /// 
        FogMode = ((int)0x0B65)        ,
        /// 
        /// Original was GL_FOG_COLOR = 0x0B66
        /// 
        FogColor = ((int)0x0B66)        ,
        /// 
        /// Original was GL_DEPTH_RANGE = 0x0B70
        /// 
        DepthRange = ((int)0x0B70)        ,
        /// 
        /// Original was GL_DEPTH_TEST = 0x0B71
        /// 
        DepthTest = ((int)0x0B71)        ,
        /// 
        /// Original was GL_DEPTH_WRITEMASK = 0x0B72
        /// 
        DepthWritemask = ((int)0x0B72)        ,
        /// 
        /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
        /// 
        DepthClearValue = ((int)0x0B73)        ,
        /// 
        /// Original was GL_DEPTH_FUNC = 0x0B74
        /// 
        DepthFunc = ((int)0x0B74)        ,
        /// 
        /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
        /// 
        AccumClearValue = ((int)0x0B80)        ,
        /// 
        /// Original was GL_STENCIL_TEST = 0x0B90
        /// 
        StencilTest = ((int)0x0B90)        ,
        /// 
        /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
        /// 
        StencilClearValue = ((int)0x0B91)        ,
        /// 
        /// Original was GL_STENCIL_FUNC = 0x0B92
        /// 
        StencilFunc = ((int)0x0B92)        ,
        /// 
        /// Original was GL_STENCIL_VALUE_MASK = 0x0B93
        /// 
        StencilValueMask = ((int)0x0B93)        ,
        /// 
        /// Original was GL_STENCIL_FAIL = 0x0B94
        /// 
        StencilFail = ((int)0x0B94)        ,
        /// 
        /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
        /// 
        StencilPassDepthFail = ((int)0x0B95)        ,
        /// 
        /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
        /// 
        StencilPassDepthPass = ((int)0x0B96)        ,
        /// 
        /// Original was GL_STENCIL_REF = 0x0B97
        /// 
        StencilRef = ((int)0x0B97)        ,
        /// 
        /// Original was GL_STENCIL_WRITEMASK = 0x0B98
        /// 
        StencilWritemask = ((int)0x0B98)        ,
        /// 
        /// Original was GL_MATRIX_MODE = 0x0BA0
        /// 
        MatrixMode = ((int)0x0BA0)        ,
        /// 
        /// Original was GL_NORMALIZE = 0x0BA1
        /// 
        Normalize = ((int)0x0BA1)        ,
        /// 
        /// Original was GL_VIEWPORT = 0x0BA2
        /// 
        Viewport = ((int)0x0BA2)        ,
        /// 
        /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
        /// 
        Modelview0StackDepthExt = ((int)0x0BA3)        ,
        /// 
        /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
        /// 
        ModelviewStackDepth = ((int)0x0BA3)        ,
        /// 
        /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
        /// 
        ProjectionStackDepth = ((int)0x0BA4)        ,
        /// 
        /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
        /// 
        TextureStackDepth = ((int)0x0BA5)        ,
        /// 
        /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
        /// 
        Modelview0MatrixExt = ((int)0x0BA6)        ,
        /// 
        /// Original was GL_MODELVIEW_MATRIX = 0x0BA6
        /// 
        ModelviewMatrix = ((int)0x0BA6)        ,
        /// 
        /// Original was GL_PROJECTION_MATRIX = 0x0BA7
        /// 
        ProjectionMatrix = ((int)0x0BA7)        ,
        /// 
        /// Original was GL_TEXTURE_MATRIX = 0x0BA8
        /// 
        TextureMatrix = ((int)0x0BA8)        ,
        /// 
        /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
        /// 
        AttribStackDepth = ((int)0x0BB0)        ,
        /// 
        /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
        /// 
        ClientAttribStackDepth = ((int)0x0BB1)        ,
        /// 
        /// Original was GL_ALPHA_TEST = 0x0BC0
        /// 
        AlphaTest = ((int)0x0BC0)        ,
        /// 
        /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
        /// 
        AlphaTestQcom = ((int)0x0BC0)        ,
        /// 
        /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
        /// 
        AlphaTestFunc = ((int)0x0BC1)        ,
        /// 
        /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
        /// 
        AlphaTestFuncQcom = ((int)0x0BC1)        ,
        /// 
        /// Original was GL_ALPHA_TEST_REF = 0x0BC2
        /// 
        AlphaTestRef = ((int)0x0BC2)        ,
        /// 
        /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
        /// 
        AlphaTestRefQcom = ((int)0x0BC2)        ,
        /// 
        /// Original was GL_DITHER = 0x0BD0
        /// 
        Dither = ((int)0x0BD0)        ,
        /// 
        /// Original was GL_BLEND_DST = 0x0BE0
        /// 
        BlendDst = ((int)0x0BE0)        ,
        /// 
        /// Original was GL_BLEND_SRC = 0x0BE1
        /// 
        BlendSrc = ((int)0x0BE1)        ,
        /// 
        /// Original was GL_BLEND = 0x0BE2
        /// 
        Blend = ((int)0x0BE2)        ,
        /// 
        /// Original was GL_LOGIC_OP_MODE = 0x0BF0
        /// 
        LogicOpMode = ((int)0x0BF0)        ,
        /// 
        /// Original was GL_INDEX_LOGIC_OP = 0x0BF1
        /// 
        IndexLogicOp = ((int)0x0BF1)        ,
        /// 
        /// Original was GL_LOGIC_OP = 0x0BF1
        /// 
        LogicOp = ((int)0x0BF1)        ,
        /// 
        /// Original was GL_COLOR_LOGIC_OP = 0x0BF2
        /// 
        ColorLogicOp = ((int)0x0BF2)        ,
        /// 
        /// Original was GL_AUX_BUFFERS = 0x0C00
        /// 
        AuxBuffers = ((int)0x0C00)        ,
        /// 
        /// Original was GL_DRAW_BUFFER = 0x0C01
        /// 
        DrawBuffer = ((int)0x0C01)        ,
        /// 
        /// Original was GL_DRAW_BUFFER_EXT = 0x0C01
        /// 
        DrawBufferExt = ((int)0x0C01)        ,
        /// 
        /// Original was GL_READ_BUFFER = 0x0C02
        /// 
        ReadBuffer = ((int)0x0C02)        ,
        /// 
        /// Original was GL_READ_BUFFER_EXT = 0x0C02
        /// 
        ReadBufferExt = ((int)0x0C02)        ,
        /// 
        /// Original was GL_READ_BUFFER_NV = 0x0C02
        /// 
        ReadBufferNv = ((int)0x0C02)        ,
        /// 
        /// Original was GL_SCISSOR_BOX = 0x0C10
        /// 
        ScissorBox = ((int)0x0C10)        ,
        /// 
        /// Original was GL_SCISSOR_TEST = 0x0C11
        /// 
        ScissorTest = ((int)0x0C11)        ,
        /// 
        /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
        /// 
        IndexClearValue = ((int)0x0C20)        ,
        /// 
        /// Original was GL_INDEX_WRITEMASK = 0x0C21
        /// 
        IndexWritemask = ((int)0x0C21)        ,
        /// 
        /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
        /// 
        ColorClearValue = ((int)0x0C22)        ,
        /// 
        /// Original was GL_COLOR_WRITEMASK = 0x0C23
        /// 
        ColorWritemask = ((int)0x0C23)        ,
        /// 
        /// Original was GL_INDEX_MODE = 0x0C30
        /// 
        IndexMode = ((int)0x0C30)        ,
        /// 
        /// Original was GL_RGBA_MODE = 0x0C31
        /// 
        RgbaMode = ((int)0x0C31)        ,
        /// 
        /// Original was GL_DOUBLEBUFFER = 0x0C32
        /// 
        Doublebuffer = ((int)0x0C32)        ,
        /// 
        /// Original was GL_STEREO = 0x0C33
        /// 
        Stereo = ((int)0x0C33)        ,
        /// 
        /// Original was GL_RENDER_MODE = 0x0C40
        /// 
        RenderMode = ((int)0x0C40)        ,
        /// 
        /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
        /// 
        PerspectiveCorrectionHint = ((int)0x0C50)        ,
        /// 
        /// Original was GL_POINT_SMOOTH_HINT = 0x0C51
        /// 
        PointSmoothHint = ((int)0x0C51)        ,
        /// 
        /// Original was GL_LINE_SMOOTH_HINT = 0x0C52
        /// 
        LineSmoothHint = ((int)0x0C52)        ,
        /// 
        /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
        /// 
        PolygonSmoothHint = ((int)0x0C53)        ,
        /// 
        /// Original was GL_FOG_HINT = 0x0C54
        /// 
        FogHint = ((int)0x0C54)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_S = 0x0C60
        /// 
        TextureGenS = ((int)0x0C60)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_T = 0x0C61
        /// 
        TextureGenT = ((int)0x0C61)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_R = 0x0C62
        /// 
        TextureGenR = ((int)0x0C62)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_Q = 0x0C63
        /// 
        TextureGenQ = ((int)0x0C63)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
        /// 
        PixelMapIToI = ((int)0x0C70)        ,
        /// 
        /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
        /// 
        PixelMapSToS = ((int)0x0C71)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
        /// 
        PixelMapIToR = ((int)0x0C72)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
        /// 
        PixelMapIToG = ((int)0x0C73)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
        /// 
        PixelMapIToB = ((int)0x0C74)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
        /// 
        PixelMapIToA = ((int)0x0C75)        ,
        /// 
        /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
        /// 
        PixelMapRToR = ((int)0x0C76)        ,
        /// 
        /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
        /// 
        PixelMapGToG = ((int)0x0C77)        ,
        /// 
        /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
        /// 
        PixelMapBToB = ((int)0x0C78)        ,
        /// 
        /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
        /// 
        PixelMapAToA = ((int)0x0C79)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
        /// 
        PixelMapIToISize = ((int)0x0CB0)        ,
        /// 
        /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
        /// 
        PixelMapSToSSize = ((int)0x0CB1)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
        /// 
        PixelMapIToRSize = ((int)0x0CB2)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
        /// 
        PixelMapIToGSize = ((int)0x0CB3)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
        /// 
        PixelMapIToBSize = ((int)0x0CB4)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
        /// 
        PixelMapIToASize = ((int)0x0CB5)        ,
        /// 
        /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
        /// 
        PixelMapRToRSize = ((int)0x0CB6)        ,
        /// 
        /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
        /// 
        PixelMapGToGSize = ((int)0x0CB7)        ,
        /// 
        /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
        /// 
        PixelMapBToBSize = ((int)0x0CB8)        ,
        /// 
        /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
        /// 
        PixelMapAToASize = ((int)0x0CB9)        ,
        /// 
        /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
        /// 
        UnpackSwapBytes = ((int)0x0CF0)        ,
        /// 
        /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
        /// 
        UnpackLsbFirst = ((int)0x0CF1)        ,
        /// 
        /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
        /// 
        UnpackRowLength = ((int)0x0CF2)        ,
        /// 
        /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
        /// 
        UnpackRowLengthExt = ((int)0x0CF2)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
        /// 
        UnpackSkipRows = ((int)0x0CF3)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
        /// 
        UnpackSkipRowsExt = ((int)0x0CF3)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
        /// 
        UnpackSkipPixels = ((int)0x0CF4)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
        /// 
        UnpackSkipPixelsExt = ((int)0x0CF4)        ,
        /// 
        /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
        /// 
        UnpackAlignment = ((int)0x0CF5)        ,
        /// 
        /// Original was GL_PACK_SWAP_BYTES = 0x0D00
        /// 
        PackSwapBytes = ((int)0x0D00)        ,
        /// 
        /// Original was GL_PACK_LSB_FIRST = 0x0D01
        /// 
        PackLsbFirst = ((int)0x0D01)        ,
        /// 
        /// Original was GL_PACK_ROW_LENGTH = 0x0D02
        /// 
        PackRowLength = ((int)0x0D02)        ,
        /// 
        /// Original was GL_PACK_SKIP_ROWS = 0x0D03
        /// 
        PackSkipRows = ((int)0x0D03)        ,
        /// 
        /// Original was GL_PACK_SKIP_PIXELS = 0x0D04
        /// 
        PackSkipPixels = ((int)0x0D04)        ,
        /// 
        /// Original was GL_PACK_ALIGNMENT = 0x0D05
        /// 
        PackAlignment = ((int)0x0D05)        ,
        /// 
        /// Original was GL_MAP_COLOR = 0x0D10
        /// 
        MapColor = ((int)0x0D10)        ,
        /// 
        /// Original was GL_MAP_STENCIL = 0x0D11
        /// 
        MapStencil = ((int)0x0D11)        ,
        /// 
        /// Original was GL_INDEX_SHIFT = 0x0D12
        /// 
        IndexShift = ((int)0x0D12)        ,
        /// 
        /// Original was GL_INDEX_OFFSET = 0x0D13
        /// 
        IndexOffset = ((int)0x0D13)        ,
        /// 
        /// Original was GL_RED_SCALE = 0x0D14
        /// 
        RedScale = ((int)0x0D14)        ,
        /// 
        /// Original was GL_RED_BIAS = 0x0D15
        /// 
        RedBias = ((int)0x0D15)        ,
        /// 
        /// Original was GL_ZOOM_X = 0x0D16
        /// 
        ZoomX = ((int)0x0D16)        ,
        /// 
        /// Original was GL_ZOOM_Y = 0x0D17
        /// 
        ZoomY = ((int)0x0D17)        ,
        /// 
        /// Original was GL_GREEN_SCALE = 0x0D18
        /// 
        GreenScale = ((int)0x0D18)        ,
        /// 
        /// Original was GL_GREEN_BIAS = 0x0D19
        /// 
        GreenBias = ((int)0x0D19)        ,
        /// 
        /// Original was GL_BLUE_SCALE = 0x0D1A
        /// 
        BlueScale = ((int)0x0D1A)        ,
        /// 
        /// Original was GL_BLUE_BIAS = 0x0D1B
        /// 
        BlueBias = ((int)0x0D1B)        ,
        /// 
        /// Original was GL_ALPHA_SCALE = 0x0D1C
        /// 
        AlphaScale = ((int)0x0D1C)        ,
        /// 
        /// Original was GL_ALPHA_BIAS = 0x0D1D
        /// 
        AlphaBias = ((int)0x0D1D)        ,
        /// 
        /// Original was GL_DEPTH_SCALE = 0x0D1E
        /// 
        DepthScale = ((int)0x0D1E)        ,
        /// 
        /// Original was GL_DEPTH_BIAS = 0x0D1F
        /// 
        DepthBias = ((int)0x0D1F)        ,
        /// 
        /// Original was GL_MAX_EVAL_ORDER = 0x0D30
        /// 
        MaxEvalOrder = ((int)0x0D30)        ,
        /// 
        /// Original was GL_MAX_LIGHTS = 0x0D31
        /// 
        MaxLights = ((int)0x0D31)        ,
        /// 
        /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
        /// 
        MaxClipDistances = ((int)0x0D32)        ,
        /// 
        /// Original was GL_MAX_CLIP_PLANES = 0x0D32
        /// 
        MaxClipPlanes = ((int)0x0D32)        ,
        /// 
        /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
        /// 
        MaxClipPlanesImg = ((int)0x0D32)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
        /// 
        MaxTextureSize = ((int)0x0D33)        ,
        /// 
        /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
        /// 
        MaxPixelMapTable = ((int)0x0D34)        ,
        /// 
        /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
        /// 
        MaxAttribStackDepth = ((int)0x0D35)        ,
        /// 
        /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
        /// 
        MaxModelviewStackDepth = ((int)0x0D36)        ,
        /// 
        /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
        /// 
        MaxNameStackDepth = ((int)0x0D37)        ,
        /// 
        /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
        /// 
        MaxProjectionStackDepth = ((int)0x0D38)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
        /// 
        MaxTextureStackDepth = ((int)0x0D39)        ,
        /// 
        /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
        /// 
        MaxViewportDims = ((int)0x0D3A)        ,
        /// 
        /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
        /// 
        MaxClientAttribStackDepth = ((int)0x0D3B)        ,
        /// 
        /// Original was GL_SUBPIXEL_BITS = 0x0D50
        /// 
        SubpixelBits = ((int)0x0D50)        ,
        /// 
        /// Original was GL_INDEX_BITS = 0x0D51
        /// 
        IndexBits = ((int)0x0D51)        ,
        /// 
        /// Original was GL_RED_BITS = 0x0D52
        /// 
        RedBits = ((int)0x0D52)        ,
        /// 
        /// Original was GL_GREEN_BITS = 0x0D53
        /// 
        GreenBits = ((int)0x0D53)        ,
        /// 
        /// Original was GL_BLUE_BITS = 0x0D54
        /// 
        BlueBits = ((int)0x0D54)        ,
        /// 
        /// Original was GL_ALPHA_BITS = 0x0D55
        /// 
        AlphaBits = ((int)0x0D55)        ,
        /// 
        /// Original was GL_DEPTH_BITS = 0x0D56
        /// 
        DepthBits = ((int)0x0D56)        ,
        /// 
        /// Original was GL_STENCIL_BITS = 0x0D57
        /// 
        StencilBits = ((int)0x0D57)        ,
        /// 
        /// Original was GL_ACCUM_RED_BITS = 0x0D58
        /// 
        AccumRedBits = ((int)0x0D58)        ,
        /// 
        /// Original was GL_ACCUM_GREEN_BITS = 0x0D59
        /// 
        AccumGreenBits = ((int)0x0D59)        ,
        /// 
        /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
        /// 
        AccumBlueBits = ((int)0x0D5A)        ,
        /// 
        /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
        /// 
        AccumAlphaBits = ((int)0x0D5B)        ,
        /// 
        /// Original was GL_NAME_STACK_DEPTH = 0x0D70
        /// 
        NameStackDepth = ((int)0x0D70)        ,
        /// 
        /// Original was GL_AUTO_NORMAL = 0x0D80
        /// 
        AutoNormal = ((int)0x0D80)        ,
        /// 
        /// Original was GL_MAP1_COLOR_4 = 0x0D90
        /// 
        Map1Color4 = ((int)0x0D90)        ,
        /// 
        /// Original was GL_MAP1_INDEX = 0x0D91
        /// 
        Map1Index = ((int)0x0D91)        ,
        /// 
        /// Original was GL_MAP1_NORMAL = 0x0D92
        /// 
        Map1Normal = ((int)0x0D92)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
        /// 
        Map1TextureCoord1 = ((int)0x0D93)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
        /// 
        Map1TextureCoord2 = ((int)0x0D94)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
        /// 
        Map1TextureCoord3 = ((int)0x0D95)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
        /// 
        Map1TextureCoord4 = ((int)0x0D96)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_3 = 0x0D97
        /// 
        Map1Vertex3 = ((int)0x0D97)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_4 = 0x0D98
        /// 
        Map1Vertex4 = ((int)0x0D98)        ,
        /// 
        /// Original was GL_MAP2_COLOR_4 = 0x0DB0
        /// 
        Map2Color4 = ((int)0x0DB0)        ,
        /// 
        /// Original was GL_MAP2_INDEX = 0x0DB1
        /// 
        Map2Index = ((int)0x0DB1)        ,
        /// 
        /// Original was GL_MAP2_NORMAL = 0x0DB2
        /// 
        Map2Normal = ((int)0x0DB2)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
        /// 
        Map2TextureCoord1 = ((int)0x0DB3)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
        /// 
        Map2TextureCoord2 = ((int)0x0DB4)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
        /// 
        Map2TextureCoord3 = ((int)0x0DB5)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
        /// 
        Map2TextureCoord4 = ((int)0x0DB6)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_3 = 0x0DB7
        /// 
        Map2Vertex3 = ((int)0x0DB7)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_4 = 0x0DB8
        /// 
        Map2Vertex4 = ((int)0x0DB8)        ,
        /// 
        /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
        /// 
        Map1GridDomain = ((int)0x0DD0)        ,
        /// 
        /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
        /// 
        Map1GridSegments = ((int)0x0DD1)        ,
        /// 
        /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
        /// 
        Map2GridDomain = ((int)0x0DD2)        ,
        /// 
        /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
        /// 
        Map2GridSegments = ((int)0x0DD3)        ,
        /// 
        /// Original was GL_TEXTURE_1D = 0x0DE0
        /// 
        Texture1D = ((int)0x0DE0)        ,
        /// 
        /// Original was GL_TEXTURE_2D = 0x0DE1
        /// 
        Texture2D = ((int)0x0DE1)        ,
        /// 
        /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
        /// 
        FeedbackBufferPointer = ((int)0x0DF0)        ,
        /// 
        /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
        /// 
        FeedbackBufferSize = ((int)0x0DF1)        ,
        /// 
        /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
        /// 
        FeedbackBufferType = ((int)0x0DF2)        ,
        /// 
        /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
        /// 
        SelectionBufferPointer = ((int)0x0DF3)        ,
        /// 
        /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
        /// 
        SelectionBufferSize = ((int)0x0DF4)        ,
        /// 
        /// Original was GL_TEXTURE_WIDTH = 0x1000
        /// 
        TextureWidth = ((int)0x1000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
        /// 
        MultisampleBufferBit4Qcom = ((int)0x10000000)        ,
        /// 
        /// Original was GL_TEXTURE_HEIGHT = 0x1001
        /// 
        TextureHeight = ((int)0x1001)        ,
        /// 
        /// Original was GL_TEXTURE_COMPONENTS = 0x1003
        /// 
        TextureComponents = ((int)0x1003)        ,
        /// 
        /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
        /// 
        TextureInternalFormat = ((int)0x1003)        ,
        /// 
        /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
        /// 
        TextureBorderColor = ((int)0x1004)        ,
        /// 
        /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
        /// 
        TextureBorderColorNv = ((int)0x1004)        ,
        /// 
        /// Original was GL_TEXTURE_BORDER = 0x1005
        /// 
        TextureBorder = ((int)0x1005)        ,
        /// 
        /// Original was GL_DONT_CARE = 0x1100
        /// 
        DontCare = ((int)0x1100)        ,
        /// 
        /// Original was GL_FASTEST = 0x1101
        /// 
        Fastest = ((int)0x1101)        ,
        /// 
        /// Original was GL_NICEST = 0x1102
        /// 
        Nicest = ((int)0x1102)        ,
        /// 
        /// Original was GL_AMBIENT = 0x1200
        /// 
        Ambient = ((int)0x1200)        ,
        /// 
        /// Original was GL_DIFFUSE = 0x1201
        /// 
        Diffuse = ((int)0x1201)        ,
        /// 
        /// Original was GL_SPECULAR = 0x1202
        /// 
        Specular = ((int)0x1202)        ,
        /// 
        /// Original was GL_POSITION = 0x1203
        /// 
        Position = ((int)0x1203)        ,
        /// 
        /// Original was GL_SPOT_DIRECTION = 0x1204
        /// 
        SpotDirection = ((int)0x1204)        ,
        /// 
        /// Original was GL_SPOT_EXPONENT = 0x1205
        /// 
        SpotExponent = ((int)0x1205)        ,
        /// 
        /// Original was GL_SPOT_CUTOFF = 0x1206
        /// 
        SpotCutoff = ((int)0x1206)        ,
        /// 
        /// Original was GL_CONSTANT_ATTENUATION = 0x1207
        /// 
        ConstantAttenuation = ((int)0x1207)        ,
        /// 
        /// Original was GL_LINEAR_ATTENUATION = 0x1208
        /// 
        LinearAttenuation = ((int)0x1208)        ,
        /// 
        /// Original was GL_QUADRATIC_ATTENUATION = 0x1209
        /// 
        QuadraticAttenuation = ((int)0x1209)        ,
        /// 
        /// Original was GL_COMPILE = 0x1300
        /// 
        Compile = ((int)0x1300)        ,
        /// 
        /// Original was GL_COMPILE_AND_EXECUTE = 0x1301
        /// 
        CompileAndExecute = ((int)0x1301)        ,
        /// 
        /// Original was GL_BYTE = 0x1400
        /// 
        Byte = ((int)0x1400)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE = 0x1401
        /// 
        UnsignedByte = ((int)0x1401)        ,
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT = 0x1403
        /// 
        UnsignedShort = ((int)0x1403)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_UNSIGNED_INT = 0x1405
        /// 
        UnsignedInt = ((int)0x1405)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_2_BYTES = 0x1407
        /// 
        Gl2Bytes = ((int)0x1407)        ,
        /// 
        /// Original was GL_3_BYTES = 0x1408
        /// 
        Gl3Bytes = ((int)0x1408)        ,
        /// 
        /// Original was GL_4_BYTES = 0x1409
        /// 
        Gl4Bytes = ((int)0x1409)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
        /// 
        /// Original was GL_FIXED = 0x140C
        /// 
        Fixed = ((int)0x140C)        ,
        /// 
        /// Original was GL_FIXED_OES = 0x140C
        /// 
        FixedOes = ((int)0x140C)        ,
        /// 
        /// Original was GL_CLEAR = 0x1500
        /// 
        Clear = ((int)0x1500)        ,
        /// 
        /// Original was GL_AND = 0x1501
        /// 
        And = ((int)0x1501)        ,
        /// 
        /// Original was GL_AND_REVERSE = 0x1502
        /// 
        AndReverse = ((int)0x1502)        ,
        /// 
        /// Original was GL_COPY = 0x1503
        /// 
        Copy = ((int)0x1503)        ,
        /// 
        /// Original was GL_AND_INVERTED = 0x1504
        /// 
        AndInverted = ((int)0x1504)        ,
        /// 
        /// Original was GL_NOOP = 0x1505
        /// 
        Noop = ((int)0x1505)        ,
        /// 
        /// Original was GL_XOR = 0x1506
        /// 
        Xor = ((int)0x1506)        ,
        /// 
        /// Original was GL_OR = 0x1507
        /// 
        Or = ((int)0x1507)        ,
        /// 
        /// Original was GL_NOR = 0x1508
        /// 
        Nor = ((int)0x1508)        ,
        /// 
        /// Original was GL_EQUIV = 0x1509
        /// 
        Equiv = ((int)0x1509)        ,
        /// 
        /// Original was GL_INVERT = 0x150A
        /// 
        Invert = ((int)0x150A)        ,
        /// 
        /// Original was GL_OR_REVERSE = 0x150B
        /// 
        OrReverse = ((int)0x150B)        ,
        /// 
        /// Original was GL_COPY_INVERTED = 0x150C
        /// 
        CopyInverted = ((int)0x150C)        ,
        /// 
        /// Original was GL_OR_INVERTED = 0x150D
        /// 
        OrInverted = ((int)0x150D)        ,
        /// 
        /// Original was GL_NAND = 0x150E
        /// 
        Nand = ((int)0x150E)        ,
        /// 
        /// Original was GL_SET = 0x150F
        /// 
        Set = ((int)0x150F)        ,
        /// 
        /// Original was GL_EMISSION = 0x1600
        /// 
        Emission = ((int)0x1600)        ,
        /// 
        /// Original was GL_SHININESS = 0x1601
        /// 
        Shininess = ((int)0x1601)        ,
        /// 
        /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
        /// 
        AmbientAndDiffuse = ((int)0x1602)        ,
        /// 
        /// Original was GL_COLOR_INDEXES = 0x1603
        /// 
        ColorIndexes = ((int)0x1603)        ,
        /// 
        /// Original was GL_MODELVIEW = 0x1700
        /// 
        Modelview = ((int)0x1700)        ,
        /// 
        /// Original was GL_MODELVIEW0_EXT = 0x1700
        /// 
        Modelview0Ext = ((int)0x1700)        ,
        /// 
        /// Original was GL_PROJECTION = 0x1701
        /// 
        Projection = ((int)0x1701)        ,
        /// 
        /// Original was GL_TEXTURE = 0x1702
        /// 
        Texture = ((int)0x1702)        ,
        /// 
        /// Original was GL_COLOR = 0x1800
        /// 
        Color = ((int)0x1800)        ,
        /// 
        /// Original was GL_COLOR_EXT = 0x1800
        /// 
        ColorExt = ((int)0x1800)        ,
        /// 
        /// Original was GL_DEPTH = 0x1801
        /// 
        Depth = ((int)0x1801)        ,
        /// 
        /// Original was GL_DEPTH_EXT = 0x1801
        /// 
        DepthExt = ((int)0x1801)        ,
        /// 
        /// Original was GL_STENCIL = 0x1802
        /// 
        Stencil = ((int)0x1802)        ,
        /// 
        /// Original was GL_STENCIL_EXT = 0x1802
        /// 
        StencilExt = ((int)0x1802)        ,
        /// 
        /// Original was GL_COLOR_INDEX = 0x1900
        /// 
        ColorIndex = ((int)0x1900)        ,
        /// 
        /// Original was GL_STENCIL_INDEX = 0x1901
        /// 
        StencilIndex = ((int)0x1901)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT = 0x1902
        /// 
        DepthComponent = ((int)0x1902)        ,
        /// 
        /// Original was GL_RED = 0x1903
        /// 
        Red = ((int)0x1903)        ,
        /// 
        /// Original was GL_RED_EXT = 0x1903
        /// 
        RedExt = ((int)0x1903)        ,
        /// 
        /// Original was GL_GREEN = 0x1904
        /// 
        Green = ((int)0x1904)        ,
        /// 
        /// Original was GL_BLUE = 0x1905
        /// 
        Blue = ((int)0x1905)        ,
        /// 
        /// Original was GL_ALPHA = 0x1906
        /// 
        Alpha = ((int)0x1906)        ,
        /// 
        /// Original was GL_RGB = 0x1907
        /// 
        Rgb = ((int)0x1907)        ,
        /// 
        /// Original was GL_RGBA = 0x1908
        /// 
        Rgba = ((int)0x1908)        ,
        /// 
        /// Original was GL_LUMINANCE = 0x1909
        /// 
        Luminance = ((int)0x1909)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA = 0x190A
        /// 
        LuminanceAlpha = ((int)0x190A)        ,
        /// 
        /// Original was GL_BITMAP = 0x1A00
        /// 
        Bitmap = ((int)0x1A00)        ,
        /// 
        /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
        /// 
        PreferDoublebufferHintPgi = ((int)0x1A1F8)        ,
        /// 
        /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
        /// 
        ConserveMemoryHintPgi = ((int)0x1A1FD)        ,
        /// 
        /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
        /// 
        ReclaimMemoryHintPgi = ((int)0x1A1FE)        ,
        /// 
        /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
        /// 
        NativeGraphicsBeginHintPgi = ((int)0x1A203)        ,
        /// 
        /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
        /// 
        NativeGraphicsEndHintPgi = ((int)0x1A204)        ,
        /// 
        /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
        /// 
        AlwaysFastHintPgi = ((int)0x1A20C)        ,
        /// 
        /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
        /// 
        AlwaysSoftHintPgi = ((int)0x1A20D)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
        /// 
        AllowDrawObjHintPgi = ((int)0x1A20E)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
        /// 
        AllowDrawWinHintPgi = ((int)0x1A20F)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
        /// 
        AllowDrawFrgHintPgi = ((int)0x1A210)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
        /// 
        AllowDrawMemHintPgi = ((int)0x1A211)        ,
        /// 
        /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
        /// 
        StrictDepthfuncHintPgi = ((int)0x1A216)        ,
        /// 
        /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
        /// 
        StrictLightingHintPgi = ((int)0x1A217)        ,
        /// 
        /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
        /// 
        StrictScissorHintPgi = ((int)0x1A218)        ,
        /// 
        /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
        /// 
        FullStippleHintPgi = ((int)0x1A219)        ,
        /// 
        /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
        /// 
        ClipNearHintPgi = ((int)0x1A220)        ,
        /// 
        /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
        /// 
        ClipFarHintPgi = ((int)0x1A221)        ,
        /// 
        /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
        /// 
        WideLineHintPgi = ((int)0x1A222)        ,
        /// 
        /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
        /// 
        BackNormalsHintPgi = ((int)0x1A223)        ,
        /// 
        /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
        /// 
        VertexDataHintPgi = ((int)0x1A22A)        ,
        /// 
        /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
        /// 
        VertexConsistentHintPgi = ((int)0x1A22B)        ,
        /// 
        /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
        /// 
        MaterialSideHintPgi = ((int)0x1A22C)        ,
        /// 
        /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
        /// 
        MaxVertexHintPgi = ((int)0x1A22D)        ,
        /// 
        /// Original was GL_POINT = 0x1B00
        /// 
        Point = ((int)0x1B00)        ,
        /// 
        /// Original was GL_LINE = 0x1B01
        /// 
        Line = ((int)0x1B01)        ,
        /// 
        /// Original was GL_FILL = 0x1B02
        /// 
        Fill = ((int)0x1B02)        ,
        /// 
        /// Original was GL_RENDER = 0x1C00
        /// 
        Render = ((int)0x1C00)        ,
        /// 
        /// Original was GL_FEEDBACK = 0x1C01
        /// 
        Feedback = ((int)0x1C01)        ,
        /// 
        /// Original was GL_SELECT = 0x1C02
        /// 
        Select = ((int)0x1C02)        ,
        /// 
        /// Original was GL_FLAT = 0x1D00
        /// 
        Flat = ((int)0x1D00)        ,
        /// 
        /// Original was GL_SMOOTH = 0x1D01
        /// 
        Smooth = ((int)0x1D01)        ,
        /// 
        /// Original was GL_KEEP = 0x1E00
        /// 
        Keep = ((int)0x1E00)        ,
        /// 
        /// Original was GL_REPLACE = 0x1E01
        /// 
        Replace = ((int)0x1E01)        ,
        /// 
        /// Original was GL_INCR = 0x1E02
        /// 
        Incr = ((int)0x1E02)        ,
        /// 
        /// Original was GL_DECR = 0x1E03
        /// 
        Decr = ((int)0x1E03)        ,
        /// 
        /// Original was GL_VENDOR = 0x1F00
        /// 
        Vendor = ((int)0x1F00)        ,
        /// 
        /// Original was GL_RENDERER = 0x1F01
        /// 
        Renderer = ((int)0x1F01)        ,
        /// 
        /// Original was GL_VERSION = 0x1F02
        /// 
        Version = ((int)0x1F02)        ,
        /// 
        /// Original was GL_EXTENSIONS = 0x1F03
        /// 
        Extensions = ((int)0x1F03)        ,
        /// 
        /// Original was GL_S = 0x2000
        /// 
        S = ((int)0x2000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT = 0x20000000
        /// 
        MultisampleBit = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
        /// 
        MultisampleBit3Dfx = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
        /// 
        MultisampleBitArb = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
        /// 
        MultisampleBitExt = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
        /// 
        MultisampleBufferBit5Qcom = ((int)0x20000000)        ,
        /// 
        /// Original was GL_T = 0x2001
        /// 
        T = ((int)0x2001)        ,
        /// 
        /// Original was GL_R = 0x2002
        /// 
        R = ((int)0x2002)        ,
        /// 
        /// Original was GL_Q = 0x2003
        /// 
        Q = ((int)0x2003)        ,
        /// 
        /// Original was GL_MODULATE = 0x2100
        /// 
        Modulate = ((int)0x2100)        ,
        /// 
        /// Original was GL_DECAL = 0x2101
        /// 
        Decal = ((int)0x2101)        ,
        /// 
        /// Original was GL_TEXTURE_ENV_MODE = 0x2200
        /// 
        TextureEnvMode = ((int)0x2200)        ,
        /// 
        /// Original was GL_TEXTURE_ENV_COLOR = 0x2201
        /// 
        TextureEnvColor = ((int)0x2201)        ,
        /// 
        /// Original was GL_TEXTURE_ENV = 0x2300
        /// 
        TextureEnv = ((int)0x2300)        ,
        /// 
        /// Original was GL_EYE_LINEAR = 0x2400
        /// 
        EyeLinear = ((int)0x2400)        ,
        /// 
        /// Original was GL_OBJECT_LINEAR = 0x2401
        /// 
        ObjectLinear = ((int)0x2401)        ,
        /// 
        /// Original was GL_SPHERE_MAP = 0x2402
        /// 
        SphereMap = ((int)0x2402)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_MODE = 0x2500
        /// 
        TextureGenMode = ((int)0x2500)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
        /// 
        TextureGenModeOes = ((int)0x2500)        ,
        /// 
        /// Original was GL_OBJECT_PLANE = 0x2501
        /// 
        ObjectPlane = ((int)0x2501)        ,
        /// 
        /// Original was GL_EYE_PLANE = 0x2502
        /// 
        EyePlane = ((int)0x2502)        ,
        /// 
        /// Original was GL_NEAREST = 0x2600
        /// 
        Nearest = ((int)0x2600)        ,
        /// 
        /// Original was GL_LINEAR = 0x2601
        /// 
        Linear = ((int)0x2601)        ,
        /// 
        /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
        /// 
        NearestMipmapNearest = ((int)0x2700)        ,
        /// 
        /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
        /// 
        LinearMipmapNearest = ((int)0x2701)        ,
        /// 
        /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
        /// 
        NearestMipmapLinear = ((int)0x2702)        ,
        /// 
        /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
        /// 
        LinearMipmapLinear = ((int)0x2703)        ,
        /// 
        /// Original was GL_TEXTURE_MAG_FILTER = 0x2800
        /// 
        TextureMagFilter = ((int)0x2800)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_FILTER = 0x2801
        /// 
        TextureMinFilter = ((int)0x2801)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_S = 0x2802
        /// 
        TextureWrapS = ((int)0x2802)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_T = 0x2803
        /// 
        TextureWrapT = ((int)0x2803)        ,
        /// 
        /// Original was GL_CLAMP = 0x2900
        /// 
        Clamp = ((int)0x2900)        ,
        /// 
        /// Original was GL_REPEAT = 0x2901
        /// 
        Repeat = ((int)0x2901)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
        /// 
        PolygonOffsetUnits = ((int)0x2A00)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
        /// 
        PolygonOffsetPoint = ((int)0x2A01)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
        /// 
        PolygonOffsetLine = ((int)0x2A02)        ,
        /// 
        /// Original was GL_R3_G3_B2 = 0x2A10
        /// 
        R3G3B2 = ((int)0x2A10)        ,
        /// 
        /// Original was GL_V2F = 0x2A20
        /// 
        V2f = ((int)0x2A20)        ,
        /// 
        /// Original was GL_V3F = 0x2A21
        /// 
        V3f = ((int)0x2A21)        ,
        /// 
        /// Original was GL_C4UB_V2F = 0x2A22
        /// 
        C4ubV2f = ((int)0x2A22)        ,
        /// 
        /// Original was GL_C4UB_V3F = 0x2A23
        /// 
        C4ubV3f = ((int)0x2A23)        ,
        /// 
        /// Original was GL_C3F_V3F = 0x2A24
        /// 
        C3fV3f = ((int)0x2A24)        ,
        /// 
        /// Original was GL_N3F_V3F = 0x2A25
        /// 
        N3fV3f = ((int)0x2A25)        ,
        /// 
        /// Original was GL_C4F_N3F_V3F = 0x2A26
        /// 
        C4fN3fV3f = ((int)0x2A26)        ,
        /// 
        /// Original was GL_T2F_V3F = 0x2A27
        /// 
        T2fV3f = ((int)0x2A27)        ,
        /// 
        /// Original was GL_T4F_V4F = 0x2A28
        /// 
        T4fV4f = ((int)0x2A28)        ,
        /// 
        /// Original was GL_T2F_C4UB_V3F = 0x2A29
        /// 
        T2fC4ubV3f = ((int)0x2A29)        ,
        /// 
        /// Original was GL_T2F_C3F_V3F = 0x2A2A
        /// 
        T2fC3fV3f = ((int)0x2A2A)        ,
        /// 
        /// Original was GL_T2F_N3F_V3F = 0x2A2B
        /// 
        T2fN3fV3f = ((int)0x2A2B)        ,
        /// 
        /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
        /// 
        T2fC4fN3fV3f = ((int)0x2A2C)        ,
        /// 
        /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
        /// 
        T4fC4fN3fV4f = ((int)0x2A2D)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE0 = 0x3000
        /// 
        ClipDistance0 = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE0 = 0x3000
        /// 
        ClipPlane0 = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE0_IMG = 0x3000
        /// 
        ClipPlane0Img = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE1 = 0x3001
        /// 
        ClipDistance1 = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE1 = 0x3001
        /// 
        ClipPlane1 = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE1_IMG = 0x3001
        /// 
        ClipPlane1Img = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE2 = 0x3002
        /// 
        ClipDistance2 = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE2 = 0x3002
        /// 
        ClipPlane2 = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE2_IMG = 0x3002
        /// 
        ClipPlane2Img = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE3 = 0x3003
        /// 
        ClipDistance3 = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE3 = 0x3003
        /// 
        ClipPlane3 = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE3_IMG = 0x3003
        /// 
        ClipPlane3Img = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE4 = 0x3004
        /// 
        ClipDistance4 = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE4 = 0x3004
        /// 
        ClipPlane4 = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE4_IMG = 0x3004
        /// 
        ClipPlane4Img = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE5 = 0x3005
        /// 
        ClipDistance5 = ((int)0x3005)        ,
        /// 
        /// Original was GL_CLIP_PLANE5 = 0x3005
        /// 
        ClipPlane5 = ((int)0x3005)        ,
        /// 
        /// Original was GL_CLIP_PLANE5_IMG = 0x3005
        /// 
        ClipPlane5Img = ((int)0x3005)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE6 = 0x3006
        /// 
        ClipDistance6 = ((int)0x3006)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE7 = 0x3007
        /// 
        ClipDistance7 = ((int)0x3007)        ,
        /// 
        /// Original was GL_LIGHT0 = 0x4000
        /// 
        Light0 = ((int)0x4000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
        /// 
        MultisampleBufferBit6Qcom = ((int)0x40000000)        ,
        /// 
        /// Original was GL_LIGHT1 = 0x4001
        /// 
        Light1 = ((int)0x4001)        ,
        /// 
        /// Original was GL_LIGHT2 = 0x4002
        /// 
        Light2 = ((int)0x4002)        ,
        /// 
        /// Original was GL_LIGHT3 = 0x4003
        /// 
        Light3 = ((int)0x4003)        ,
        /// 
        /// Original was GL_LIGHT4 = 0x4004
        /// 
        Light4 = ((int)0x4004)        ,
        /// 
        /// Original was GL_LIGHT5 = 0x4005
        /// 
        Light5 = ((int)0x4005)        ,
        /// 
        /// Original was GL_LIGHT6 = 0x4006
        /// 
        Light6 = ((int)0x4006)        ,
        /// 
        /// Original was GL_LIGHT7 = 0x4007
        /// 
        Light7 = ((int)0x4007)        ,
        /// 
        /// Original was GL_ABGR_EXT = 0x8000
        /// 
        AbgrExt = ((int)0x8000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
        /// 
        MultisampleBufferBit7Qcom = unchecked((int)0x80000000)        ,
        /// 
        /// Original was GL_CONSTANT_COLOR_EXT = 0x8001
        /// 
        ConstantColorExt = ((int)0x8001)        ,
        /// 
        /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
        /// 
        OneMinusConstantColorExt = ((int)0x8002)        ,
        /// 
        /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
        /// 
        ConstantAlphaExt = ((int)0x8003)        ,
        /// 
        /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
        /// 
        OneMinusConstantAlphaExt = ((int)0x8004)        ,
        /// 
        /// Original was GL_BLEND_COLOR_EXT = 0x8005
        /// 
        BlendColorExt = ((int)0x8005)        ,
        /// 
        /// Original was GL_FUNC_ADD_EXT = 0x8006
        /// 
        FuncAddExt = ((int)0x8006)        ,
        /// 
        /// Original was GL_FUNC_ADD_OES = 0x8006
        /// 
        FuncAddOes = ((int)0x8006)        ,
        /// 
        /// Original was GL_MIN_EXT = 0x8007
        /// 
        MinExt = ((int)0x8007)        ,
        /// 
        /// Original was GL_MAX_EXT = 0x8008
        /// 
        MaxExt = ((int)0x8008)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_EXT = 0x8009
        /// 
        BlendEquationExt = ((int)0x8009)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_OES = 0x8009
        /// 
        BlendEquationOes = ((int)0x8009)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
        /// 
        BlendEquationRgbOes = ((int)0x8009)        ,
        /// 
        /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
        /// 
        FuncSubtractExt = ((int)0x800A)        ,
        /// 
        /// Original was GL_FUNC_SUBTRACT_OES = 0x800A
        /// 
        FuncSubtractOes = ((int)0x800A)        ,
        /// 
        /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
        /// 
        FuncReverseSubtractExt = ((int)0x800B)        ,
        /// 
        /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
        /// 
        FuncReverseSubtractOes = ((int)0x800B)        ,
        /// 
        /// Original was GL_CMYK_EXT = 0x800C
        /// 
        CmykExt = ((int)0x800C)        ,
        /// 
        /// Original was GL_CMYKA_EXT = 0x800D
        /// 
        CmykaExt = ((int)0x800D)        ,
        /// 
        /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
        /// 
        PackCmykHintExt = ((int)0x800E)        ,
        /// 
        /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
        /// 
        UnpackCmykHintExt = ((int)0x800F)        ,
        /// 
        /// Original was GL_CONVOLUTION_1D = 0x8010
        /// 
        Convolution1D = ((int)0x8010)        ,
        /// 
        /// Original was GL_CONVOLUTION_1D_EXT = 0x8010
        /// 
        Convolution1DExt = ((int)0x8010)        ,
        /// 
        /// Original was GL_CONVOLUTION_2D = 0x8011
        /// 
        Convolution2D = ((int)0x8011)        ,
        /// 
        /// Original was GL_CONVOLUTION_2D_EXT = 0x8011
        /// 
        Convolution2DExt = ((int)0x8011)        ,
        /// 
        /// Original was GL_SEPARABLE_2D = 0x8012
        /// 
        Separable2D = ((int)0x8012)        ,
        /// 
        /// Original was GL_SEPARABLE_2D_EXT = 0x8012
        /// 
        Separable2DExt = ((int)0x8012)        ,
        /// 
        /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
        /// 
        ConvolutionBorderMode = ((int)0x8013)        ,
        /// 
        /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
        /// 
        ConvolutionBorderModeExt = ((int)0x8013)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
        /// 
        ConvolutionFilterScale = ((int)0x8014)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
        /// 
        ConvolutionFilterScaleExt = ((int)0x8014)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
        /// 
        ConvolutionFilterBias = ((int)0x8015)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
        /// 
        ConvolutionFilterBiasExt = ((int)0x8015)        ,
        /// 
        /// Original was GL_REDUCE = 0x8016
        /// 
        Reduce = ((int)0x8016)        ,
        /// 
        /// Original was GL_REDUCE_EXT = 0x8016
        /// 
        ReduceExt = ((int)0x8016)        ,
        /// 
        /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
        /// 
        ConvolutionFormatExt = ((int)0x8017)        ,
        /// 
        /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
        /// 
        ConvolutionWidthExt = ((int)0x8018)        ,
        /// 
        /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
        /// 
        ConvolutionHeightExt = ((int)0x8019)        ,
        /// 
        /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
        /// 
        MaxConvolutionWidthExt = ((int)0x801A)        ,
        /// 
        /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
        /// 
        MaxConvolutionHeightExt = ((int)0x801B)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
        /// 
        PostConvolutionRedScale = ((int)0x801C)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
        /// 
        PostConvolutionRedScaleExt = ((int)0x801C)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
        /// 
        PostConvolutionGreenScale = ((int)0x801D)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
        /// 
        PostConvolutionGreenScaleExt = ((int)0x801D)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
        /// 
        PostConvolutionBlueScale = ((int)0x801E)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
        /// 
        PostConvolutionBlueScaleExt = ((int)0x801E)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
        /// 
        PostConvolutionAlphaScale = ((int)0x801F)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
        /// 
        PostConvolutionAlphaScaleExt = ((int)0x801F)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
        /// 
        PostConvolutionRedBias = ((int)0x8020)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
        /// 
        PostConvolutionRedBiasExt = ((int)0x8020)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
        /// 
        PostConvolutionGreenBias = ((int)0x8021)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
        /// 
        PostConvolutionGreenBiasExt = ((int)0x8021)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
        /// 
        PostConvolutionBlueBias = ((int)0x8022)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
        /// 
        PostConvolutionBlueBiasExt = ((int)0x8022)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
        /// 
        PostConvolutionAlphaBias = ((int)0x8023)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
        /// 
        PostConvolutionAlphaBiasExt = ((int)0x8023)        ,
        /// 
        /// Original was GL_HISTOGRAM = 0x8024
        /// 
        Histogram = ((int)0x8024)        ,
        /// 
        /// Original was GL_HISTOGRAM_EXT = 0x8024
        /// 
        HistogramExt = ((int)0x8024)        ,
        /// 
        /// Original was GL_PROXY_HISTOGRAM = 0x8025
        /// 
        ProxyHistogram = ((int)0x8025)        ,
        /// 
        /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
        /// 
        ProxyHistogramExt = ((int)0x8025)        ,
        /// 
        /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
        /// 
        HistogramWidthExt = ((int)0x8026)        ,
        /// 
        /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
        /// 
        HistogramFormatExt = ((int)0x8027)        ,
        /// 
        /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
        /// 
        HistogramRedSizeExt = ((int)0x8028)        ,
        /// 
        /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
        /// 
        HistogramGreenSizeExt = ((int)0x8029)        ,
        /// 
        /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
        /// 
        HistogramBlueSizeExt = ((int)0x802A)        ,
        /// 
        /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
        /// 
        HistogramAlphaSizeExt = ((int)0x802B)        ,
        /// 
        /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
        /// 
        HistogramLuminanceSizeExt = ((int)0x802C)        ,
        /// 
        /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
        /// 
        HistogramSinkExt = ((int)0x802D)        ,
        /// 
        /// Original was GL_MINMAX = 0x802E
        /// 
        Minmax = ((int)0x802E)        ,
        /// 
        /// Original was GL_MINMAX_EXT = 0x802E
        /// 
        MinmaxExt = ((int)0x802E)        ,
        /// 
        /// Original was GL_MINMAX_FORMAT = 0x802F
        /// 
        MinmaxFormat = ((int)0x802F)        ,
        /// 
        /// Original was GL_MINMAX_FORMAT_EXT = 0x802F
        /// 
        MinmaxFormatExt = ((int)0x802F)        ,
        /// 
        /// Original was GL_MINMAX_SINK = 0x8030
        /// 
        MinmaxSink = ((int)0x8030)        ,
        /// 
        /// Original was GL_MINMAX_SINK_EXT = 0x8030
        /// 
        MinmaxSinkExt = ((int)0x8030)        ,
        /// 
        /// Original was GL_TABLE_TOO_LARGE = 0x8031
        /// 
        TableTooLarge = ((int)0x8031)        ,
        /// 
        /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
        /// 
        TableTooLargeExt = ((int)0x8031)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
        /// 
        UnsignedByte332 = ((int)0x8032)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
        /// 
        UnsignedByte332Ext = ((int)0x8032)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
        /// 
        UnsignedShort4444 = ((int)0x8033)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
        /// 
        UnsignedShort4444Ext = ((int)0x8033)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
        /// 
        UnsignedShort5551 = ((int)0x8034)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
        /// 
        UnsignedShort5551Ext = ((int)0x8034)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
        /// 
        UnsignedInt8888 = ((int)0x8035)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
        /// 
        UnsignedInt8888Ext = ((int)0x8035)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
        /// 
        UnsignedInt1010102 = ((int)0x8036)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
        /// 
        UnsignedInt1010102Ext = ((int)0x8036)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_FILL = 0x8037
        /// 
        PolygonOffsetFill = ((int)0x8037)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
        /// 
        PolygonOffsetFactor = ((int)0x8038)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
        /// 
        PolygonOffsetBiasExt = ((int)0x8039)        ,
        /// 
        /// Original was GL_RESCALE_NORMAL = 0x803A
        /// 
        RescaleNormal = ((int)0x803A)        ,
        /// 
        /// Original was GL_RESCALE_NORMAL_EXT = 0x803A
        /// 
        RescaleNormalExt = ((int)0x803A)        ,
        /// 
        /// Original was GL_ALPHA4 = 0x803B
        /// 
        Alpha4 = ((int)0x803B)        ,
        /// 
        /// Original was GL_ALPHA8 = 0x803C
        /// 
        Alpha8 = ((int)0x803C)        ,
        /// 
        /// Original was GL_ALPHA8_EXT = 0x803C
        /// 
        Alpha8Ext = ((int)0x803C)        ,
        /// 
        /// Original was GL_ALPHA8_OES = 0x803C
        /// 
        Alpha8Oes = ((int)0x803C)        ,
        /// 
        /// Original was GL_ALPHA12 = 0x803D
        /// 
        Alpha12 = ((int)0x803D)        ,
        /// 
        /// Original was GL_ALPHA16 = 0x803E
        /// 
        Alpha16 = ((int)0x803E)        ,
        /// 
        /// Original was GL_LUMINANCE4 = 0x803F
        /// 
        Luminance4 = ((int)0x803F)        ,
        /// 
        /// Original was GL_LUMINANCE8 = 0x8040
        /// 
        Luminance8 = ((int)0x8040)        ,
        /// 
        /// Original was GL_LUMINANCE8_EXT = 0x8040
        /// 
        Luminance8Ext = ((int)0x8040)        ,
        /// 
        /// Original was GL_LUMINANCE8_OES = 0x8040
        /// 
        Luminance8Oes = ((int)0x8040)        ,
        /// 
        /// Original was GL_LUMINANCE12 = 0x8041
        /// 
        Luminance12 = ((int)0x8041)        ,
        /// 
        /// Original was GL_LUMINANCE16 = 0x8042
        /// 
        Luminance16 = ((int)0x8042)        ,
        /// 
        /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
        /// 
        Luminance4Alpha4 = ((int)0x8043)        ,
        /// 
        /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
        /// 
        Luminance4Alpha4Oes = ((int)0x8043)        ,
        /// 
        /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
        /// 
        Luminance6Alpha2 = ((int)0x8044)        ,
        /// 
        /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
        /// 
        Luminance8Alpha8 = ((int)0x8045)        ,
        /// 
        /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
        /// 
        Luminance8Alpha8Ext = ((int)0x8045)        ,
        /// 
        /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
        /// 
        Luminance8Alpha8Oes = ((int)0x8045)        ,
        /// 
        /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
        /// 
        Luminance12Alpha4 = ((int)0x8046)        ,
        /// 
        /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
        /// 
        Luminance12Alpha12 = ((int)0x8047)        ,
        /// 
        /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
        /// 
        Luminance16Alpha16 = ((int)0x8048)        ,
        /// 
        /// Original was GL_INTENSITY = 0x8049
        /// 
        Intensity = ((int)0x8049)        ,
        /// 
        /// Original was GL_INTENSITY4 = 0x804A
        /// 
        Intensity4 = ((int)0x804A)        ,
        /// 
        /// Original was GL_INTENSITY8 = 0x804B
        /// 
        Intensity8 = ((int)0x804B)        ,
        /// 
        /// Original was GL_INTENSITY12 = 0x804C
        /// 
        Intensity12 = ((int)0x804C)        ,
        /// 
        /// Original was GL_INTENSITY16 = 0x804D
        /// 
        Intensity16 = ((int)0x804D)        ,
        /// 
        /// Original was GL_RGB2_EXT = 0x804E
        /// 
        Rgb2Ext = ((int)0x804E)        ,
        /// 
        /// Original was GL_RGB4 = 0x804F
        /// 
        Rgb4 = ((int)0x804F)        ,
        /// 
        /// Original was GL_RGB5 = 0x8050
        /// 
        Rgb5 = ((int)0x8050)        ,
        /// 
        /// Original was GL_RGB8 = 0x8051
        /// 
        Rgb8 = ((int)0x8051)        ,
        /// 
        /// Original was GL_RGB8_OES = 0x8051
        /// 
        Rgb8Oes = ((int)0x8051)        ,
        /// 
        /// Original was GL_RGB10 = 0x8052
        /// 
        Rgb10 = ((int)0x8052)        ,
        /// 
        /// Original was GL_RGB10_EXT = 0x8052
        /// 
        Rgb10Ext = ((int)0x8052)        ,
        /// 
        /// Original was GL_RGB12 = 0x8053
        /// 
        Rgb12 = ((int)0x8053)        ,
        /// 
        /// Original was GL_RGB16 = 0x8054
        /// 
        Rgb16 = ((int)0x8054)        ,
        /// 
        /// Original was GL_RGBA2 = 0x8055
        /// 
        Rgba2 = ((int)0x8055)        ,
        /// 
        /// Original was GL_RGBA4 = 0x8056
        /// 
        Rgba4 = ((int)0x8056)        ,
        /// 
        /// Original was GL_RGBA4_OES = 0x8056
        /// 
        Rgba4Oes = ((int)0x8056)        ,
        /// 
        /// Original was GL_RGB5_A1 = 0x8057
        /// 
        Rgb5A1 = ((int)0x8057)        ,
        /// 
        /// Original was GL_RGB5_A1_OES = 0x8057
        /// 
        Rgb5A1Oes = ((int)0x8057)        ,
        /// 
        /// Original was GL_RGBA8 = 0x8058
        /// 
        Rgba8 = ((int)0x8058)        ,
        /// 
        /// Original was GL_RGBA8_OES = 0x8058
        /// 
        Rgba8Oes = ((int)0x8058)        ,
        /// 
        /// Original was GL_RGB10_A2 = 0x8059
        /// 
        Rgb10A2 = ((int)0x8059)        ,
        /// 
        /// Original was GL_RGB10_A2_EXT = 0x8059
        /// 
        Rgb10A2Ext = ((int)0x8059)        ,
        /// 
        /// Original was GL_RGBA12 = 0x805A
        /// 
        Rgba12 = ((int)0x805A)        ,
        /// 
        /// Original was GL_RGBA16 = 0x805B
        /// 
        Rgba16 = ((int)0x805B)        ,
        /// 
        /// Original was GL_TEXTURE_RED_SIZE = 0x805C
        /// 
        TextureRedSize = ((int)0x805C)        ,
        /// 
        /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
        /// 
        TextureGreenSize = ((int)0x805D)        ,
        /// 
        /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
        /// 
        TextureBlueSize = ((int)0x805E)        ,
        /// 
        /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
        /// 
        TextureAlphaSize = ((int)0x805F)        ,
        /// 
        /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
        /// 
        TextureLuminanceSize = ((int)0x8060)        ,
        /// 
        /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
        /// 
        TextureIntensitySize = ((int)0x8061)        ,
        /// 
        /// Original was GL_REPLACE_EXT = 0x8062
        /// 
        ReplaceExt = ((int)0x8062)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_1D = 0x8063
        /// 
        ProxyTexture1D = ((int)0x8063)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
        /// 
        ProxyTexture1DExt = ((int)0x8063)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_2D = 0x8064
        /// 
        ProxyTexture2D = ((int)0x8064)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
        /// 
        ProxyTexture2DExt = ((int)0x8064)        ,
        /// 
        /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
        /// 
        TextureTooLargeExt = ((int)0x8065)        ,
        /// 
        /// Original was GL_TEXTURE_PRIORITY = 0x8066
        /// 
        TexturePriority = ((int)0x8066)        ,
        /// 
        /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
        /// 
        TexturePriorityExt = ((int)0x8066)        ,
        /// 
        /// Original was GL_TEXTURE_RESIDENT = 0x8067
        /// 
        TextureResident = ((int)0x8067)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_1D = 0x8068
        /// 
        TextureBinding1D = ((int)0x8068)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_2D = 0x8069
        /// 
        TextureBinding2D = ((int)0x8069)        ,
        /// 
        /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
        /// 
        Texture3DBindingExt = ((int)0x806A)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_3D = 0x806A
        /// 
        TextureBinding3D = ((int)0x806A)        ,
        /// 
        /// Original was GL_PACK_SKIP_IMAGES = 0x806B
        /// 
        PackSkipImages = ((int)0x806B)        ,
        /// 
        /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
        /// 
        PackSkipImagesExt = ((int)0x806B)        ,
        /// 
        /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
        /// 
        PackImageHeight = ((int)0x806C)        ,
        /// 
        /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
        /// 
        PackImageHeightExt = ((int)0x806C)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
        /// 
        UnpackSkipImages = ((int)0x806D)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
        /// 
        UnpackSkipImagesExt = ((int)0x806D)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
        /// 
        UnpackImageHeight = ((int)0x806E)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
        /// 
        UnpackImageHeightExt = ((int)0x806E)        ,
        /// 
        /// Original was GL_TEXTURE_3D = 0x806F
        /// 
        Texture3D = ((int)0x806F)        ,
        /// 
        /// Original was GL_TEXTURE_3D_EXT = 0x806F
        /// 
        Texture3DExt = ((int)0x806F)        ,
        /// 
        /// Original was GL_TEXTURE_3D_OES = 0x806F
        /// 
        Texture3DOes = ((int)0x806F)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_3D = 0x8070
        /// 
        ProxyTexture3D = ((int)0x8070)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
        /// 
        ProxyTexture3DExt = ((int)0x8070)        ,
        /// 
        /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
        /// 
        TextureDepthExt = ((int)0x8071)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_R = 0x8072
        /// 
        TextureWrapR = ((int)0x8072)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
        /// 
        TextureWrapRExt = ((int)0x8072)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
        /// 
        TextureWrapROes = ((int)0x8072)        ,
        /// 
        /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
        /// 
        Max3DTextureSizeExt = ((int)0x8073)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY = 0x8074
        /// 
        VertexArray = ((int)0x8074)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY = 0x8075
        /// 
        NormalArray = ((int)0x8075)        ,
        /// 
        /// Original was GL_COLOR_ARRAY = 0x8076
        /// 
        ColorArray = ((int)0x8076)        ,
        /// 
        /// Original was GL_INDEX_ARRAY = 0x8077
        /// 
        IndexArray = ((int)0x8077)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
        /// 
        TextureCoordArray = ((int)0x8078)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY = 0x8079
        /// 
        EdgeFlagArray = ((int)0x8079)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
        /// 
        VertexArraySize = ((int)0x807A)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
        /// 
        VertexArrayType = ((int)0x807B)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
        /// 
        VertexArrayStride = ((int)0x807C)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
        /// 
        VertexArrayCountExt = ((int)0x807D)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
        /// 
        NormalArrayType = ((int)0x807E)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
        /// 
        NormalArrayStride = ((int)0x807F)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
        /// 
        NormalArrayCountExt = ((int)0x8080)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_SIZE = 0x8081
        /// 
        ColorArraySize = ((int)0x8081)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_TYPE = 0x8082
        /// 
        ColorArrayType = ((int)0x8082)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
        /// 
        ColorArrayStride = ((int)0x8083)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
        /// 
        ColorArrayCountExt = ((int)0x8084)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_TYPE = 0x8085
        /// 
        IndexArrayType = ((int)0x8085)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
        /// 
        IndexArrayStride = ((int)0x8086)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
        /// 
        IndexArrayCountExt = ((int)0x8087)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
        /// 
        TextureCoordArraySize = ((int)0x8088)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
        /// 
        TextureCoordArrayType = ((int)0x8089)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
        /// 
        TextureCoordArrayStride = ((int)0x808A)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
        /// 
        TextureCoordArrayCountExt = ((int)0x808B)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
        /// 
        EdgeFlagArrayStride = ((int)0x808C)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
        /// 
        EdgeFlagArrayCountExt = ((int)0x808D)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
        /// 
        VertexArrayPointer = ((int)0x808E)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
        /// 
        VertexArrayPointerExt = ((int)0x808E)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
        /// 
        NormalArrayPointer = ((int)0x808F)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
        /// 
        NormalArrayPointerExt = ((int)0x808F)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_POINTER = 0x8090
        /// 
        ColorArrayPointer = ((int)0x8090)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
        /// 
        ColorArrayPointerExt = ((int)0x8090)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_POINTER = 0x8091
        /// 
        IndexArrayPointer = ((int)0x8091)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
        /// 
        IndexArrayPointerExt = ((int)0x8091)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
        /// 
        TextureCoordArrayPointer = ((int)0x8092)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
        /// 
        TextureCoordArrayPointerExt = ((int)0x8092)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
        /// 
        EdgeFlagArrayPointer = ((int)0x8093)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
        /// 
        EdgeFlagArrayPointerExt = ((int)0x8093)        ,
        /// 
        /// Original was GL_INTERLACE_SGIX = 0x8094
        /// 
        InterlaceSgix = ((int)0x8094)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
        /// 
        DetailTexture2DSgis = ((int)0x8095)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
        /// 
        DetailTexture2DBindingSgis = ((int)0x8096)        ,
        /// 
        /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
        /// 
        LinearDetailSgis = ((int)0x8097)        ,
        /// 
        /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
        /// 
        LinearDetailAlphaSgis = ((int)0x8098)        ,
        /// 
        /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
        /// 
        LinearDetailColorSgis = ((int)0x8099)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
        /// 
        DetailTextureLevelSgis = ((int)0x809A)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
        /// 
        DetailTextureModeSgis = ((int)0x809B)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
        /// 
        DetailTextureFuncPointsSgis = ((int)0x809C)        ,
        /// 
        /// Original was GL_MULTISAMPLE = 0x809D
        /// 
        Multisample = ((int)0x809D)        ,
        /// 
        /// Original was GL_MULTISAMPLE_SGIS = 0x809D
        /// 
        MultisampleSgis = ((int)0x809D)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
        /// 
        SampleAlphaToCoverage = ((int)0x809E)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
        /// 
        SampleAlphaToMaskSgis = ((int)0x809E)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
        /// 
        SampleAlphaToOne = ((int)0x809F)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
        /// 
        SampleAlphaToOneSgis = ((int)0x809F)        ,
        /// 
        /// Original was GL_SAMPLE_COVERAGE = 0x80A0
        /// 
        SampleCoverage = ((int)0x80A0)        ,
        /// 
        /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
        /// 
        SampleMaskSgis = ((int)0x80A0)        ,
        /// 
        /// Original was GL_1PASS_EXT = 0x80A1
        /// 
        Gl1PassExt = ((int)0x80A1)        ,
        /// 
        /// Original was GL_1PASS_SGIS = 0x80A1
        /// 
        Gl1PassSgis = ((int)0x80A1)        ,
        /// 
        /// Original was GL_2PASS_0_EXT = 0x80A2
        /// 
        Gl2Pass0Ext = ((int)0x80A2)        ,
        /// 
        /// Original was GL_2PASS_0_SGIS = 0x80A2
        /// 
        Gl2Pass0Sgis = ((int)0x80A2)        ,
        /// 
        /// Original was GL_2PASS_1_EXT = 0x80A3
        /// 
        Gl2Pass1Ext = ((int)0x80A3)        ,
        /// 
        /// Original was GL_2PASS_1_SGIS = 0x80A3
        /// 
        Gl2Pass1Sgis = ((int)0x80A3)        ,
        /// 
        /// Original was GL_4PASS_0_EXT = 0x80A4
        /// 
        Gl4Pass0Ext = ((int)0x80A4)        ,
        /// 
        /// Original was GL_4PASS_0_SGIS = 0x80A4
        /// 
        Gl4Pass0Sgis = ((int)0x80A4)        ,
        /// 
        /// Original was GL_4PASS_1_EXT = 0x80A5
        /// 
        Gl4Pass1Ext = ((int)0x80A5)        ,
        /// 
        /// Original was GL_4PASS_1_SGIS = 0x80A5
        /// 
        Gl4Pass1Sgis = ((int)0x80A5)        ,
        /// 
        /// Original was GL_4PASS_2_EXT = 0x80A6
        /// 
        Gl4Pass2Ext = ((int)0x80A6)        ,
        /// 
        /// Original was GL_4PASS_2_SGIS = 0x80A6
        /// 
        Gl4Pass2Sgis = ((int)0x80A6)        ,
        /// 
        /// Original was GL_4PASS_3_EXT = 0x80A7
        /// 
        Gl4Pass3Ext = ((int)0x80A7)        ,
        /// 
        /// Original was GL_4PASS_3_SGIS = 0x80A7
        /// 
        Gl4Pass3Sgis = ((int)0x80A7)        ,
        /// 
        /// Original was GL_SAMPLE_BUFFERS = 0x80A8
        /// 
        SampleBuffers = ((int)0x80A8)        ,
        /// 
        /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
        /// 
        SampleBuffersSgis = ((int)0x80A8)        ,
        /// 
        /// Original was GL_SAMPLES = 0x80A9
        /// 
        Samples = ((int)0x80A9)        ,
        /// 
        /// Original was GL_SAMPLES_SGIS = 0x80A9
        /// 
        SamplesSgis = ((int)0x80A9)        ,
        /// 
        /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
        /// 
        SampleCoverageValue = ((int)0x80AA)        ,
        /// 
        /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
        /// 
        SampleMaskValueSgis = ((int)0x80AA)        ,
        /// 
        /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
        /// 
        SampleCoverageInvert = ((int)0x80AB)        ,
        /// 
        /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
        /// 
        SampleMaskInvertSgis = ((int)0x80AB)        ,
        /// 
        /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
        /// 
        SamplePatternSgis = ((int)0x80AC)        ,
        /// 
        /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
        /// 
        LinearSharpenSgis = ((int)0x80AD)        ,
        /// 
        /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
        /// 
        LinearSharpenAlphaSgis = ((int)0x80AE)        ,
        /// 
        /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
        /// 
        LinearSharpenColorSgis = ((int)0x80AF)        ,
        /// 
        /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
        /// 
        SharpenTextureFuncPointsSgis = ((int)0x80B0)        ,
        /// 
        /// Original was GL_COLOR_MATRIX_SGI = 0x80B1
        /// 
        ColorMatrixSgi = ((int)0x80B1)        ,
        /// 
        /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
        /// 
        ColorMatrixStackDepthSgi = ((int)0x80B2)        ,
        /// 
        /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
        /// 
        MaxColorMatrixStackDepthSgi = ((int)0x80B3)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
        /// 
        PostColorMatrixRedScale = ((int)0x80B4)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
        /// 
        PostColorMatrixRedScaleSgi = ((int)0x80B4)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
        /// 
        PostColorMatrixGreenScale = ((int)0x80B5)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
        /// 
        PostColorMatrixGreenScaleSgi = ((int)0x80B5)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
        /// 
        PostColorMatrixBlueScale = ((int)0x80B6)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
        /// 
        PostColorMatrixBlueScaleSgi = ((int)0x80B6)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
        /// 
        PostColorMatrixAlphaScale = ((int)0x80B7)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
        /// 
        PostColorMatrixAlphaScaleSgi = ((int)0x80B7)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
        /// 
        PostColorMatrixRedBias = ((int)0x80B8)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
        /// 
        PostColorMatrixRedBiasSgi = ((int)0x80B8)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
        /// 
        PostColorMatrixGreenBias = ((int)0x80B9)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
        /// 
        PostColorMatrixGreenBiasSgi = ((int)0x80B9)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
        /// 
        PostColorMatrixBlueBias = ((int)0x80BA)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
        /// 
        PostColorMatrixBlueBiasSgi = ((int)0x80BA)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
        /// 
        PostColorMatrixAlphaBias = ((int)0x80BB)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
        /// 
        PostColorMatrixAlphaBiasSgi = ((int)0x80BB)        ,
        /// 
        /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
        /// 
        TextureColorTableSgi = ((int)0x80BC)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
        /// 
        ProxyTextureColorTableSgi = ((int)0x80BD)        ,
        /// 
        /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
        /// 
        TextureEnvBiasSgix = ((int)0x80BE)        ,
        /// 
        /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
        /// 
        ShadowAmbientSgix = ((int)0x80BF)        ,
        /// 
        /// Original was GL_BLEND_DST_RGB_OES = 0x80C8
        /// 
        BlendDstRgbOes = ((int)0x80C8)        ,
        /// 
        /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
        /// 
        BlendSrcRgbOes = ((int)0x80C9)        ,
        /// 
        /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
        /// 
        BlendDstAlphaOes = ((int)0x80CA)        ,
        /// 
        /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
        /// 
        BlendSrcAlphaOes = ((int)0x80CB)        ,
        /// 
        /// Original was GL_COLOR_TABLE = 0x80D0
        /// 
        ColorTable = ((int)0x80D0)        ,
        /// 
        /// Original was GL_COLOR_TABLE_SGI = 0x80D0
        /// 
        ColorTableSgi = ((int)0x80D0)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
        /// 
        PostConvolutionColorTable = ((int)0x80D1)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
        /// 
        PostConvolutionColorTableSgi = ((int)0x80D1)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
        /// 
        PostColorMatrixColorTable = ((int)0x80D2)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
        /// 
        PostColorMatrixColorTableSgi = ((int)0x80D2)        ,
        /// 
        /// Original was GL_PROXY_COLOR_TABLE = 0x80D3
        /// 
        ProxyColorTable = ((int)0x80D3)        ,
        /// 
        /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
        /// 
        ProxyColorTableSgi = ((int)0x80D3)        ,
        /// 
        /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
        /// 
        ProxyPostConvolutionColorTable = ((int)0x80D4)        ,
        /// 
        /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
        /// 
        ProxyPostConvolutionColorTableSgi = ((int)0x80D4)        ,
        /// 
        /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
        /// 
        ProxyPostColorMatrixColorTable = ((int)0x80D5)        ,
        /// 
        /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
        /// 
        ProxyPostColorMatrixColorTableSgi = ((int)0x80D5)        ,
        /// 
        /// Original was GL_COLOR_TABLE_SCALE = 0x80D6
        /// 
        ColorTableScale = ((int)0x80D6)        ,
        /// 
        /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
        /// 
        ColorTableScaleSgi = ((int)0x80D6)        ,
        /// 
        /// Original was GL_COLOR_TABLE_BIAS = 0x80D7
        /// 
        ColorTableBias = ((int)0x80D7)        ,
        /// 
        /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
        /// 
        ColorTableBiasSgi = ((int)0x80D7)        ,
        /// 
        /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
        /// 
        ColorTableFormatSgi = ((int)0x80D8)        ,
        /// 
        /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
        /// 
        ColorTableWidthSgi = ((int)0x80D9)        ,
        /// 
        /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
        /// 
        ColorTableRedSizeSgi = ((int)0x80DA)        ,
        /// 
        /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
        /// 
        ColorTableGreenSizeSgi = ((int)0x80DB)        ,
        /// 
        /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
        /// 
        ColorTableBlueSizeSgi = ((int)0x80DC)        ,
        /// 
        /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
        /// 
        ColorTableAlphaSizeSgi = ((int)0x80DD)        ,
        /// 
        /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
        /// 
        ColorTableLuminanceSizeSgi = ((int)0x80DE)        ,
        /// 
        /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
        /// 
        ColorTableIntensitySizeSgi = ((int)0x80DF)        ,
        /// 
        /// Original was GL_BGRA = 0x80E1
        /// 
        Bgra = ((int)0x80E1)        ,
        /// 
        /// Original was GL_BGRA_EXT = 0x80E1
        /// 
        BgraExt = ((int)0x80E1)        ,
        /// 
        /// Original was GL_BGRA_IMG = 0x80E1
        /// 
        BgraImg = ((int)0x80E1)        ,
        /// 
        /// Original was GL_PHONG_HINT_WIN = 0x80EB
        /// 
        PhongHintWin = ((int)0x80EB)        ,
        /// 
        /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
        /// 
        ClipVolumeClippingHintExt = ((int)0x80F0)        ,
        /// 
        /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
        /// 
        DualAlpha4Sgis = ((int)0x8110)        ,
        /// 
        /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
        /// 
        DualAlpha8Sgis = ((int)0x8111)        ,
        /// 
        /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
        /// 
        DualAlpha12Sgis = ((int)0x8112)        ,
        /// 
        /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
        /// 
        DualAlpha16Sgis = ((int)0x8113)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
        /// 
        DualLuminance4Sgis = ((int)0x8114)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
        /// 
        DualLuminance8Sgis = ((int)0x8115)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
        /// 
        DualLuminance12Sgis = ((int)0x8116)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
        /// 
        DualLuminance16Sgis = ((int)0x8117)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
        /// 
        DualIntensity4Sgis = ((int)0x8118)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
        /// 
        DualIntensity8Sgis = ((int)0x8119)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
        /// 
        DualIntensity12Sgis = ((int)0x811A)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
        /// 
        DualIntensity16Sgis = ((int)0x811B)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
        /// 
        DualLuminanceAlpha4Sgis = ((int)0x811C)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
        /// 
        DualLuminanceAlpha8Sgis = ((int)0x811D)        ,
        /// 
        /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
        /// 
        QuadAlpha4Sgis = ((int)0x811E)        ,
        /// 
        /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
        /// 
        QuadAlpha8Sgis = ((int)0x811F)        ,
        /// 
        /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
        /// 
        QuadLuminance4Sgis = ((int)0x8120)        ,
        /// 
        /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
        /// 
        QuadLuminance8Sgis = ((int)0x8121)        ,
        /// 
        /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
        /// 
        QuadIntensity4Sgis = ((int)0x8122)        ,
        /// 
        /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
        /// 
        QuadIntensity8Sgis = ((int)0x8123)        ,
        /// 
        /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
        /// 
        DualTextureSelectSgis = ((int)0x8124)        ,
        /// 
        /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
        /// 
        QuadTextureSelectSgis = ((int)0x8125)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN = 0x8126
        /// 
        PointSizeMin = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
        /// 
        PointSizeMinArb = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
        /// 
        PointSizeMinExt = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
        /// 
        PointSizeMinSgis = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX = 0x8127
        /// 
        PointSizeMax = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
        /// 
        PointSizeMaxArb = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
        /// 
        PointSizeMaxExt = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
        /// 
        PointSizeMaxSgis = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
        /// 
        PointFadeThresholdSize = ((int)0x8128)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
        /// 
        PointFadeThresholdSizeArb = ((int)0x8128)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
        /// 
        PointFadeThresholdSizeExt = ((int)0x8128)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
        /// 
        PointFadeThresholdSizeSgis = ((int)0x8128)        ,
        /// 
        /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
        /// 
        DistanceAttenuationExt = ((int)0x8129)        ,
        /// 
        /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
        /// 
        DistanceAttenuationSgis = ((int)0x8129)        ,
        /// 
        /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
        /// 
        PointDistanceAttenuation = ((int)0x8129)        ,
        /// 
        /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
        /// 
        PointDistanceAttenuationArb = ((int)0x8129)        ,
        /// 
        /// Original was GL_FOG_FUNC_SGIS = 0x812A
        /// 
        FogFuncSgis = ((int)0x812A)        ,
        /// 
        /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
        /// 
        FogFuncPointsSgis = ((int)0x812B)        ,
        /// 
        /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
        /// 
        MaxFogFuncPointsSgis = ((int)0x812C)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER = 0x812D
        /// 
        ClampToBorder = ((int)0x812D)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
        /// 
        ClampToBorderArb = ((int)0x812D)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
        /// 
        ClampToBorderNv = ((int)0x812D)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
        /// 
        ClampToBorderSgis = ((int)0x812D)        ,
        /// 
        /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
        /// 
        TextureMultiBufferHintSgix = ((int)0x812E)        ,
        /// 
        /// Original was GL_CLAMP_TO_EDGE = 0x812F
        /// 
        ClampToEdge = ((int)0x812F)        ,
        /// 
        /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
        /// 
        ClampToEdgeSgis = ((int)0x812F)        ,
        /// 
        /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
        /// 
        PackSkipVolumesSgis = ((int)0x8130)        ,
        /// 
        /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
        /// 
        PackImageDepthSgis = ((int)0x8131)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
        /// 
        UnpackSkipVolumesSgis = ((int)0x8132)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
        /// 
        UnpackImageDepthSgis = ((int)0x8133)        ,
        /// 
        /// Original was GL_TEXTURE_4D_SGIS = 0x8134
        /// 
        Texture4DSgis = ((int)0x8134)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
        /// 
        ProxyTexture4DSgis = ((int)0x8135)        ,
        /// 
        /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
        /// 
        Texture4DsizeSgis = ((int)0x8136)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
        /// 
        TextureWrapQSgis = ((int)0x8137)        ,
        /// 
        /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
        /// 
        Max4DTextureSizeSgis = ((int)0x8138)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
        /// 
        PixelTexGenSgix = ((int)0x8139)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_LOD = 0x813A
        /// 
        TextureMinLod = ((int)0x813A)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
        /// 
        TextureMinLodSgis = ((int)0x813A)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LOD = 0x813B
        /// 
        TextureMaxLod = ((int)0x813B)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
        /// 
        TextureMaxLodSgis = ((int)0x813B)        ,
        /// 
        /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
        /// 
        TextureBaseLevel = ((int)0x813C)        ,
        /// 
        /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
        /// 
        TextureBaseLevelSgis = ((int)0x813C)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
        /// 
        TextureMaxLevel = ((int)0x813D)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
        /// 
        TextureMaxLevelApple = ((int)0x813D)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
        /// 
        TextureMaxLevelSgis = ((int)0x813D)        ,
        /// 
        /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
        /// 
        PixelTileBestAlignmentSgix = ((int)0x813E)        ,
        /// 
        /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
        /// 
        PixelTileCacheIncrementSgix = ((int)0x813F)        ,
        /// 
        /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
        /// 
        PixelTileWidthSgix = ((int)0x8140)        ,
        /// 
        /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
        /// 
        PixelTileHeightSgix = ((int)0x8141)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
        /// 
        PixelTileGridWidthSgix = ((int)0x8142)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
        /// 
        PixelTileGridHeightSgix = ((int)0x8143)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
        /// 
        PixelTileGridDepthSgix = ((int)0x8144)        ,
        /// 
        /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
        /// 
        PixelTileCacheSizeSgix = ((int)0x8145)        ,
        /// 
        /// Original was GL_FILTER4_SGIS = 0x8146
        /// 
        Filter4Sgis = ((int)0x8146)        ,
        /// 
        /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
        /// 
        TextureFilter4SizeSgis = ((int)0x8147)        ,
        /// 
        /// Original was GL_SPRITE_SGIX = 0x8148
        /// 
        SpriteSgix = ((int)0x8148)        ,
        /// 
        /// Original was GL_SPRITE_MODE_SGIX = 0x8149
        /// 
        SpriteModeSgix = ((int)0x8149)        ,
        /// 
        /// Original was GL_SPRITE_AXIS_SGIX = 0x814A
        /// 
        SpriteAxisSgix = ((int)0x814A)        ,
        /// 
        /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
        /// 
        SpriteTranslationSgix = ((int)0x814B)        ,
        /// 
        /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
        /// 
        Texture4DBindingSgis = ((int)0x814F)        ,
        /// 
        /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
        /// 
        LinearClipmapLinearSgix = ((int)0x8170)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
        /// 
        TextureClipmapCenterSgix = ((int)0x8171)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
        /// 
        TextureClipmapFrameSgix = ((int)0x8172)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
        /// 
        TextureClipmapOffsetSgix = ((int)0x8173)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
        /// 
        TextureClipmapVirtualDepthSgix = ((int)0x8174)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
        /// 
        TextureClipmapLodOffsetSgix = ((int)0x8175)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
        /// 
        TextureClipmapDepthSgix = ((int)0x8176)        ,
        /// 
        /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
        /// 
        MaxClipmapDepthSgix = ((int)0x8177)        ,
        /// 
        /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
        /// 
        MaxClipmapVirtualDepthSgix = ((int)0x8178)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
        /// 
        PostTextureFilterBiasSgix = ((int)0x8179)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
        /// 
        PostTextureFilterScaleSgix = ((int)0x817A)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
        /// 
        PostTextureFilterBiasRangeSgix = ((int)0x817B)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
        /// 
        PostTextureFilterScaleRangeSgix = ((int)0x817C)        ,
        /// 
        /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
        /// 
        ReferencePlaneSgix = ((int)0x817D)        ,
        /// 
        /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
        /// 
        ReferencePlaneEquationSgix = ((int)0x817E)        ,
        /// 
        /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
        /// 
        IrInstrument1Sgix = ((int)0x817F)        ,
        /// 
        /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
        /// 
        InstrumentBufferPointerSgix = ((int)0x8180)        ,
        /// 
        /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
        /// 
        InstrumentMeasurementsSgix = ((int)0x8181)        ,
        /// 
        /// Original was GL_LIST_PRIORITY_SGIX = 0x8182
        /// 
        ListPrioritySgix = ((int)0x8182)        ,
        /// 
        /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
        /// 
        CalligraphicFragmentSgix = ((int)0x8183)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
        /// 
        PixelTexGenQCeilingSgix = ((int)0x8184)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
        /// 
        PixelTexGenQRoundSgix = ((int)0x8185)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
        /// 
        PixelTexGenQFloorSgix = ((int)0x8186)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
        /// 
        PixelTexGenAlphaReplaceSgix = ((int)0x8187)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
        /// 
        PixelTexGenAlphaNoReplaceSgix = ((int)0x8188)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
        /// 
        PixelTexGenAlphaLsSgix = ((int)0x8189)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
        /// 
        PixelTexGenAlphaMsSgix = ((int)0x818A)        ,
        /// 
        /// Original was GL_FRAMEZOOM_SGIX = 0x818B
        /// 
        FramezoomSgix = ((int)0x818B)        ,
        /// 
        /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
        /// 
        FramezoomFactorSgix = ((int)0x818C)        ,
        /// 
        /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
        /// 
        MaxFramezoomFactorSgix = ((int)0x818D)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
        /// 
        TextureLodBiasSSgix = ((int)0x818E)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
        /// 
        TextureLodBiasTSgix = ((int)0x818F)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
        /// 
        TextureLodBiasRSgix = ((int)0x8190)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP = 0x8191
        /// 
        GenerateMipmap = ((int)0x8191)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
        /// 
        GenerateMipmapSgis = ((int)0x8191)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
        /// 
        GenerateMipmapHint = ((int)0x8192)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
        /// 
        GenerateMipmapHintSgis = ((int)0x8192)        ,
        /// 
        /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
        /// 
        GeometryDeformationSgix = ((int)0x8194)        ,
        /// 
        /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
        /// 
        TextureDeformationSgix = ((int)0x8195)        ,
        /// 
        /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
        /// 
        DeformationsMaskSgix = ((int)0x8196)        ,
        /// 
        /// Original was GL_FOG_OFFSET_SGIX = 0x8198
        /// 
        FogOffsetSgix = ((int)0x8198)        ,
        /// 
        /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
        /// 
        FogOffsetValueSgix = ((int)0x8199)        ,
        /// 
        /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
        /// 
        TextureCompareSgix = ((int)0x819A)        ,
        /// 
        /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
        /// 
        TextureCompareOperatorSgix = ((int)0x819B)        ,
        /// 
        /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
        /// 
        TextureLequalRSgix = ((int)0x819C)        ,
        /// 
        /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
        /// 
        TextureGequalRSgix = ((int)0x819D)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
        /// 
        DepthComponent16Oes = ((int)0x81A5)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
        /// 
        DepthComponent16Sgix = ((int)0x81A5)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
        /// 
        DepthComponent24Oes = ((int)0x81A6)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
        /// 
        DepthComponent24Sgix = ((int)0x81A6)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
        /// 
        DepthComponent32Oes = ((int)0x81A7)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
        /// 
        DepthComponent32Sgix = ((int)0x81A7)        ,
        /// 
        /// Original was GL_YCRCB_422_SGIX = 0x81BB
        /// 
        Ycrcb422Sgix = ((int)0x81BB)        ,
        /// 
        /// Original was GL_YCRCB_444_SGIX = 0x81BC
        /// 
        Ycrcb444Sgix = ((int)0x81BC)        ,
        /// 
        /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
        /// 
        EyeDistanceToPointSgis = ((int)0x81F0)        ,
        /// 
        /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
        /// 
        ObjectDistanceToPointSgis = ((int)0x81F1)        ,
        /// 
        /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
        /// 
        EyeDistanceToLineSgis = ((int)0x81F2)        ,
        /// 
        /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
        /// 
        ObjectDistanceToLineSgis = ((int)0x81F3)        ,
        /// 
        /// Original was GL_EYE_POINT_SGIS = 0x81F4
        /// 
        EyePointSgis = ((int)0x81F4)        ,
        /// 
        /// Original was GL_OBJECT_POINT_SGIS = 0x81F5
        /// 
        ObjectPointSgis = ((int)0x81F5)        ,
        /// 
        /// Original was GL_EYE_LINE_SGIS = 0x81F6
        /// 
        EyeLineSgis = ((int)0x81F6)        ,
        /// 
        /// Original was GL_OBJECT_LINE_SGIS = 0x81F7
        /// 
        ObjectLineSgis = ((int)0x81F7)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
        /// 
        LightModelColorControl = ((int)0x81F8)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
        /// 
        LightModelColorControlExt = ((int)0x81F8)        ,
        /// 
        /// Original was GL_SINGLE_COLOR = 0x81F9
        /// 
        SingleColor = ((int)0x81F9)        ,
        /// 
        /// Original was GL_SINGLE_COLOR_EXT = 0x81F9
        /// 
        SingleColorExt = ((int)0x81F9)        ,
        /// 
        /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
        /// 
        SeparateSpecularColor = ((int)0x81FA)        ,
        /// 
        /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
        /// 
        SeparateSpecularColorExt = ((int)0x81FA)        ,
        /// 
        /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
        /// 
        SharedTexturePaletteExt = ((int)0x81FB)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
        /// 
        FramebufferAttachmentColorEncodingExt = ((int)0x8210)        ,
        /// 
        /// Original was GL_R8_EXT = 0x8229
        /// 
        R8Ext = ((int)0x8229)        ,
        /// 
        /// Original was GL_RG8_EXT = 0x822B
        /// 
        Rg8Ext = ((int)0x822B)        ,
        /// 
        /// Original was GL_R16F_EXT = 0x822D
        /// 
        R16fExt = ((int)0x822D)        ,
        /// 
        /// Original was GL_R32F_EXT = 0x822E
        /// 
        R32fExt = ((int)0x822E)        ,
        /// 
        /// Original was GL_RG16F_EXT = 0x822F
        /// 
        Rg16fExt = ((int)0x822F)        ,
        /// 
        /// Original was GL_RG32F_EXT = 0x8230
        /// 
        Rg32fExt = ((int)0x8230)        ,
        /// 
        /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
        /// 
        LoseContextOnResetExt = ((int)0x8252)        ,
        /// 
        /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
        /// 
        GuiltyContextResetExt = ((int)0x8253)        ,
        /// 
        /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
        /// 
        InnocentContextResetExt = ((int)0x8254)        ,
        /// 
        /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
        /// 
        UnknownContextResetExt = ((int)0x8255)        ,
        /// 
        /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
        /// 
        ResetNotificationStrategyExt = ((int)0x8256)        ,
        /// 
        /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
        /// 
        ProgramBinaryRetrievableHint = ((int)0x8257)        ,
        /// 
        /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
        /// 
        NoResetNotificationExt = ((int)0x8261)        ,
        /// 
        /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
        /// 
        ConvolutionHintSgix = ((int)0x8316)        ,
        /// 
        /// Original was GL_ALPHA_MIN_SGIX = 0x8320
        /// 
        AlphaMinSgix = ((int)0x8320)        ,
        /// 
        /// Original was GL_ALPHA_MAX_SGIX = 0x8321
        /// 
        AlphaMaxSgix = ((int)0x8321)        ,
        /// 
        /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
        /// 
        ScalebiasHintSgix = ((int)0x8322)        ,
        /// 
        /// Original was GL_ASYNC_MARKER_SGIX = 0x8329
        /// 
        AsyncMarkerSgix = ((int)0x8329)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
        /// 
        PixelTexGenModeSgix = ((int)0x832B)        ,
        /// 
        /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
        /// 
        AsyncHistogramSgix = ((int)0x832C)        ,
        /// 
        /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
        /// 
        MaxAsyncHistogramSgix = ((int)0x832D)        ,
        /// 
        /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
        /// 
        PixelTextureSgis = ((int)0x8353)        ,
        /// 
        /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
        /// 
        PixelFragmentRgbSourceSgis = ((int)0x8354)        ,
        /// 
        /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
        /// 
        PixelFragmentAlphaSourceSgis = ((int)0x8355)        ,
        /// 
        /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
        /// 
        LineQualityHintSgix = ((int)0x835B)        ,
        /// 
        /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
        /// 
        AsyncTexImageSgix = ((int)0x835C)        ,
        /// 
        /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
        /// 
        AsyncDrawPixelsSgix = ((int)0x835D)        ,
        /// 
        /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
        /// 
        AsyncReadPixelsSgix = ((int)0x835E)        ,
        /// 
        /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
        /// 
        MaxAsyncTexImageSgix = ((int)0x835F)        ,
        /// 
        /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
        /// 
        MaxAsyncDrawPixelsSgix = ((int)0x8360)        ,
        /// 
        /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
        /// 
        MaxAsyncReadPixelsSgix = ((int)0x8361)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
        /// 
        UnsignedShort565 = ((int)0x8363)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
        /// 
        UnsignedShort4444Rev = ((int)0x8365)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
        /// 
        UnsignedShort4444RevExt = ((int)0x8365)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
        /// 
        UnsignedShort4444RevImg = ((int)0x8365)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
        /// 
        UnsignedShort1555Rev = ((int)0x8366)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
        /// 
        UnsignedShort1555RevExt = ((int)0x8366)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
        /// 
        TextureMaxClampSSgix = ((int)0x8369)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
        /// 
        TextureMaxClampTSgix = ((int)0x836A)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
        /// 
        TextureMaxClampRSgix = ((int)0x836B)        ,
        /// 
        /// Original was GL_MIRRORED_REPEAT_OES = 0x8370
        /// 
        MirroredRepeatOes = ((int)0x8370)        ,
        /// 
        /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
        /// 
        VertexPreclipSgix = ((int)0x83EE)        ,
        /// 
        /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
        /// 
        VertexPreclipHintSgix = ((int)0x83EF)        ,
        /// 
        /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
        /// 
        CompressedRgbS3tcDxt1Ext = ((int)0x83F0)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
        /// 
        CompressedRgbaS3tcDxt1Ext = ((int)0x83F1)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
        /// 
        FragmentLightingSgix = ((int)0x8400)        ,
        /// 
        /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
        /// 
        FragmentColorMaterialSgix = ((int)0x8401)        ,
        /// 
        /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
        /// 
        FragmentColorMaterialFaceSgix = ((int)0x8402)        ,
        /// 
        /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
        /// 
        FragmentColorMaterialParameterSgix = ((int)0x8403)        ,
        /// 
        /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
        /// 
        MaxFragmentLightsSgix = ((int)0x8404)        ,
        /// 
        /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
        /// 
        MaxActiveLightsSgix = ((int)0x8405)        ,
        /// 
        /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
        /// 
        LightEnvModeSgix = ((int)0x8407)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
        /// 
        FragmentLightModelLocalViewerSgix = ((int)0x8408)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
        /// 
        FragmentLightModelTwoSideSgix = ((int)0x8409)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
        /// 
        FragmentLightModelAmbientSgix = ((int)0x840A)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
        /// 
        FragmentLightModelNormalInterpolationSgix = ((int)0x840B)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
        /// 
        FragmentLight0Sgix = ((int)0x840C)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
        /// 
        FragmentLight1Sgix = ((int)0x840D)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
        /// 
        FragmentLight2Sgix = ((int)0x840E)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
        /// 
        FragmentLight3Sgix = ((int)0x840F)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
        /// 
        FragmentLight4Sgix = ((int)0x8410)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
        /// 
        FragmentLight5Sgix = ((int)0x8411)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
        /// 
        FragmentLight6Sgix = ((int)0x8412)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
        /// 
        FragmentLight7Sgix = ((int)0x8413)        ,
        /// 
        /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
        /// 
        PackResampleSgix = ((int)0x842C)        ,
        /// 
        /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
        /// 
        UnpackResampleSgix = ((int)0x842D)        ,
        /// 
        /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
        /// 
        ResampleReplicateSgix = ((int)0x842E)        ,
        /// 
        /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
        /// 
        ResampleZeroFillSgix = ((int)0x842F)        ,
        /// 
        /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
        /// 
        ResampleDecimateSgix = ((int)0x8430)        ,
        /// 
        /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
        /// 
        NearestClipmapNearestSgix = ((int)0x844D)        ,
        /// 
        /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
        /// 
        NearestClipmapLinearSgix = ((int)0x844E)        ,
        /// 
        /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
        /// 
        LinearClipmapNearestSgix = ((int)0x844F)        ,
        /// 
        /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
        /// 
        AliasedPointSizeRange = ((int)0x846D)        ,
        /// 
        /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
        /// 
        AliasedLineWidthRange = ((int)0x846E)        ,
        /// 
        /// Original was GL_TEXTURE0 = 0x84C0
        /// 
        Texture0 = ((int)0x84C0)        ,
        /// 
        /// Original was GL_TEXTURE1 = 0x84C1
        /// 
        Texture1 = ((int)0x84C1)        ,
        /// 
        /// Original was GL_TEXTURE2 = 0x84C2
        /// 
        Texture2 = ((int)0x84C2)        ,
        /// 
        /// Original was GL_TEXTURE3 = 0x84C3
        /// 
        Texture3 = ((int)0x84C3)        ,
        /// 
        /// Original was GL_TEXTURE4 = 0x84C4
        /// 
        Texture4 = ((int)0x84C4)        ,
        /// 
        /// Original was GL_TEXTURE5 = 0x84C5
        /// 
        Texture5 = ((int)0x84C5)        ,
        /// 
        /// Original was GL_TEXTURE6 = 0x84C6
        /// 
        Texture6 = ((int)0x84C6)        ,
        /// 
        /// Original was GL_TEXTURE7 = 0x84C7
        /// 
        Texture7 = ((int)0x84C7)        ,
        /// 
        /// Original was GL_TEXTURE8 = 0x84C8
        /// 
        Texture8 = ((int)0x84C8)        ,
        /// 
        /// Original was GL_TEXTURE9 = 0x84C9
        /// 
        Texture9 = ((int)0x84C9)        ,
        /// 
        /// Original was GL_TEXTURE10 = 0x84CA
        /// 
        Texture10 = ((int)0x84CA)        ,
        /// 
        /// Original was GL_TEXTURE11 = 0x84CB
        /// 
        Texture11 = ((int)0x84CB)        ,
        /// 
        /// Original was GL_TEXTURE12 = 0x84CC
        /// 
        Texture12 = ((int)0x84CC)        ,
        /// 
        /// Original was GL_TEXTURE13 = 0x84CD
        /// 
        Texture13 = ((int)0x84CD)        ,
        /// 
        /// Original was GL_TEXTURE14 = 0x84CE
        /// 
        Texture14 = ((int)0x84CE)        ,
        /// 
        /// Original was GL_TEXTURE15 = 0x84CF
        /// 
        Texture15 = ((int)0x84CF)        ,
        /// 
        /// Original was GL_TEXTURE16 = 0x84D0
        /// 
        Texture16 = ((int)0x84D0)        ,
        /// 
        /// Original was GL_TEXTURE17 = 0x84D1
        /// 
        Texture17 = ((int)0x84D1)        ,
        /// 
        /// Original was GL_TEXTURE18 = 0x84D2
        /// 
        Texture18 = ((int)0x84D2)        ,
        /// 
        /// Original was GL_TEXTURE19 = 0x84D3
        /// 
        Texture19 = ((int)0x84D3)        ,
        /// 
        /// Original was GL_TEXTURE20 = 0x84D4
        /// 
        Texture20 = ((int)0x84D4)        ,
        /// 
        /// Original was GL_TEXTURE21 = 0x84D5
        /// 
        Texture21 = ((int)0x84D5)        ,
        /// 
        /// Original was GL_TEXTURE22 = 0x84D6
        /// 
        Texture22 = ((int)0x84D6)        ,
        /// 
        /// Original was GL_TEXTURE23 = 0x84D7
        /// 
        Texture23 = ((int)0x84D7)        ,
        /// 
        /// Original was GL_TEXTURE24 = 0x84D8
        /// 
        Texture24 = ((int)0x84D8)        ,
        /// 
        /// Original was GL_TEXTURE25 = 0x84D9
        /// 
        Texture25 = ((int)0x84D9)        ,
        /// 
        /// Original was GL_TEXTURE26 = 0x84DA
        /// 
        Texture26 = ((int)0x84DA)        ,
        /// 
        /// Original was GL_TEXTURE27 = 0x84DB
        /// 
        Texture27 = ((int)0x84DB)        ,
        /// 
        /// Original was GL_TEXTURE28 = 0x84DC
        /// 
        Texture28 = ((int)0x84DC)        ,
        /// 
        /// Original was GL_TEXTURE29 = 0x84DD
        /// 
        Texture29 = ((int)0x84DD)        ,
        /// 
        /// Original was GL_TEXTURE30 = 0x84DE
        /// 
        Texture30 = ((int)0x84DE)        ,
        /// 
        /// Original was GL_TEXTURE31 = 0x84DF
        /// 
        Texture31 = ((int)0x84DF)        ,
        /// 
        /// Original was GL_ACTIVE_TEXTURE = 0x84E0
        /// 
        ActiveTexture = ((int)0x84E0)        ,
        /// 
        /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
        /// 
        ClientActiveTexture = ((int)0x84E1)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
        /// 
        MaxTextureUnits = ((int)0x84E2)        ,
        /// 
        /// Original was GL_SUBTRACT = 0x84E7
        /// 
        Subtract = ((int)0x84E7)        ,
        /// 
        /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
        /// 
        MaxRenderbufferSizeOes = ((int)0x84E8)        ,
        /// 
        /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
        /// 
        TextureCompressionHint = ((int)0x84EF)        ,
        /// 
        /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
        /// 
        TextureCompressionHintArb = ((int)0x84EF)        ,
        /// 
        /// Original was GL_ALL_COMPLETED_NV = 0x84F2
        /// 
        AllCompletedNv = ((int)0x84F2)        ,
        /// 
        /// Original was GL_FENCE_STATUS_NV = 0x84F3
        /// 
        FenceStatusNv = ((int)0x84F3)        ,
        /// 
        /// Original was GL_FENCE_CONDITION_NV = 0x84F4
        /// 
        FenceConditionNv = ((int)0x84F4)        ,
        /// 
        /// Original was GL_DEPTH_STENCIL_OES = 0x84F9
        /// 
        DepthStencilOes = ((int)0x84F9)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
        /// 
        UnsignedInt248Oes = ((int)0x84FA)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
        /// 
        MaxTextureLodBiasExt = ((int)0x84FD)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
        /// 
        TextureMaxAnisotropyExt = ((int)0x84FE)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
        /// 
        MaxTextureMaxAnisotropyExt = ((int)0x84FF)        ,
        /// 
        /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
        /// 
        TextureFilterControlExt = ((int)0x8500)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
        /// 
        TextureLodBiasExt = ((int)0x8501)        ,
        /// 
        /// Original was GL_INCR_WRAP_OES = 0x8507
        /// 
        IncrWrapOes = ((int)0x8507)        ,
        /// 
        /// Original was GL_DECR_WRAP_OES = 0x8508
        /// 
        DecrWrapOes = ((int)0x8508)        ,
        /// 
        /// Original was GL_NORMAL_MAP_OES = 0x8511
        /// 
        NormalMapOes = ((int)0x8511)        ,
        /// 
        /// Original was GL_REFLECTION_MAP_OES = 0x8512
        /// 
        ReflectionMapOes = ((int)0x8512)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
        /// 
        TextureCubeMapOes = ((int)0x8513)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
        /// 
        TextureBindingCubeMapOes = ((int)0x8514)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
        /// 
        TextureCubeMapPositiveXOes = ((int)0x8515)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
        /// 
        TextureCubeMapNegativeXOes = ((int)0x8516)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
        /// 
        TextureCubeMapPositiveYOes = ((int)0x8517)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
        /// 
        TextureCubeMapNegativeYOes = ((int)0x8518)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
        /// 
        TextureCubeMapPositiveZOes = ((int)0x8519)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
        /// 
        TextureCubeMapNegativeZOes = ((int)0x851A)        ,
        /// 
        /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
        /// 
        MaxCubeMapTextureSizeOes = ((int)0x851C)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
        /// 
        VertexArrayStorageHintApple = ((int)0x851F)        ,
        /// 
        /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
        /// 
        MultisampleFilterHintNv = ((int)0x8534)        ,
        /// 
        /// Original was GL_COMBINE = 0x8570
        /// 
        Combine = ((int)0x8570)        ,
        /// 
        /// Original was GL_COMBINE_RGB = 0x8571
        /// 
        CombineRgb = ((int)0x8571)        ,
        /// 
        /// Original was GL_COMBINE_ALPHA = 0x8572
        /// 
        CombineAlpha = ((int)0x8572)        ,
        /// 
        /// Original was GL_RGB_SCALE = 0x8573
        /// 
        RgbScale = ((int)0x8573)        ,
        /// 
        /// Original was GL_ADD_SIGNED = 0x8574
        /// 
        AddSigned = ((int)0x8574)        ,
        /// 
        /// Original was GL_INTERPOLATE = 0x8575
        /// 
        Interpolate = ((int)0x8575)        ,
        /// 
        /// Original was GL_CONSTANT = 0x8576
        /// 
        Constant = ((int)0x8576)        ,
        /// 
        /// Original was GL_PRIMARY_COLOR = 0x8577
        /// 
        PrimaryColor = ((int)0x8577)        ,
        /// 
        /// Original was GL_PREVIOUS = 0x8578
        /// 
        Previous = ((int)0x8578)        ,
        /// 
        /// Original was GL_SRC0_RGB = 0x8580
        /// 
        Src0Rgb = ((int)0x8580)        ,
        /// 
        /// Original was GL_SRC1_RGB = 0x8581
        /// 
        Src1Rgb = ((int)0x8581)        ,
        /// 
        /// Original was GL_SRC2_RGB = 0x8582
        /// 
        Src2Rgb = ((int)0x8582)        ,
        /// 
        /// Original was GL_SRC0_ALPHA = 0x8588
        /// 
        Src0Alpha = ((int)0x8588)        ,
        /// 
        /// Original was GL_SRC1_ALPHA = 0x8589
        /// 
        Src1Alpha = ((int)0x8589)        ,
        /// 
        /// Original was GL_SRC2_ALPHA = 0x858A
        /// 
        Src2Alpha = ((int)0x858A)        ,
        /// 
        /// Original was GL_OPERAND0_RGB = 0x8590
        /// 
        Operand0Rgb = ((int)0x8590)        ,
        /// 
        /// Original was GL_OPERAND1_RGB = 0x8591
        /// 
        Operand1Rgb = ((int)0x8591)        ,
        /// 
        /// Original was GL_OPERAND2_RGB = 0x8592
        /// 
        Operand2Rgb = ((int)0x8592)        ,
        /// 
        /// Original was GL_OPERAND0_ALPHA = 0x8598
        /// 
        Operand0Alpha = ((int)0x8598)        ,
        /// 
        /// Original was GL_OPERAND1_ALPHA = 0x8599
        /// 
        Operand1Alpha = ((int)0x8599)        ,
        /// 
        /// Original was GL_OPERAND2_ALPHA = 0x859A
        /// 
        Operand2Alpha = ((int)0x859A)        ,
        /// 
        /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
        /// 
        PackSubsampleRateSgix = ((int)0x85A0)        ,
        /// 
        /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
        /// 
        UnpackSubsampleRateSgix = ((int)0x85A1)        ,
        /// 
        /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
        /// 
        PixelSubsample4444Sgix = ((int)0x85A2)        ,
        /// 
        /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
        /// 
        PixelSubsample2424Sgix = ((int)0x85A3)        ,
        /// 
        /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
        /// 
        PixelSubsample4242Sgix = ((int)0x85A4)        ,
        /// 
        /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
        /// 
        TransformHintApple = ((int)0x85B1)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
        /// 
        VertexArrayBindingOes = ((int)0x85B5)        ,
        /// 
        /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
        /// 
        TextureStorageHintApple = ((int)0x85BC)        ,
        /// 
        /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
        /// 
        NumCompressedTextureFormats = ((int)0x86A2)        ,
        /// 
        /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
        /// 
        CompressedTextureFormats = ((int)0x86A3)        ,
        /// 
        /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
        /// 
        MaxVertexUnitsOes = ((int)0x86A4)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
        /// 
        WeightArrayTypeOes = ((int)0x86A9)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
        /// 
        WeightArrayStrideOes = ((int)0x86AA)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
        /// 
        WeightArraySizeOes = ((int)0x86AB)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
        /// 
        WeightArrayPointerOes = ((int)0x86AC)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
        /// 
        WeightArrayOes = ((int)0x86AD)        ,
        /// 
        /// Original was GL_DOT3_RGB = 0x86AE
        /// 
        Dot3Rgb = ((int)0x86AE)        ,
        /// 
        /// Original was GL_DOT3_RGBA = 0x86AF
        /// 
        Dot3Rgba = ((int)0x86AF)        ,
        /// 
        /// Original was GL_DOT3_RGBA_IMG = 0x86AF
        /// 
        Dot3RgbaImg = ((int)0x86AF)        ,
        /// 
        /// Original was GL_BUFFER_SIZE = 0x8764
        /// 
        BufferSize = ((int)0x8764)        ,
        /// 
        /// Original was GL_BUFFER_USAGE = 0x8765
        /// 
        BufferUsage = ((int)0x8765)        ,
        /// 
        /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
        /// 
        AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE)        ,
        /// 
        /// Original was GL_3DC_X_AMD = 0x87F9
        /// 
        Gl3DcXAmd = ((int)0x87F9)        ,
        /// 
        /// Original was GL_3DC_XY_AMD = 0x87FA
        /// 
        Gl3DcXyAmd = ((int)0x87FA)        ,
        /// 
        /// Original was GL_RGBA32F_EXT = 0x8814
        /// 
        Rgba32fExt = ((int)0x8814)        ,
        /// 
        /// Original was GL_RGB32F_EXT = 0x8815
        /// 
        Rgb32fExt = ((int)0x8815)        ,
        /// 
        /// Original was GL_ALPHA32F_EXT = 0x8816
        /// 
        Alpha32fExt = ((int)0x8816)        ,
        /// 
        /// Original was GL_LUMINANCE32F_EXT = 0x8818
        /// 
        Luminance32fExt = ((int)0x8818)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
        /// 
        LuminanceAlpha32fExt = ((int)0x8819)        ,
        /// 
        /// Original was GL_RGBA16F_EXT = 0x881A
        /// 
        Rgba16fExt = ((int)0x881A)        ,
        /// 
        /// Original was GL_RGB16F_EXT = 0x881B
        /// 
        Rgb16fExt = ((int)0x881B)        ,
        /// 
        /// Original was GL_ALPHA16F_EXT = 0x881C
        /// 
        Alpha16fExt = ((int)0x881C)        ,
        /// 
        /// Original was GL_LUMINANCE16F_EXT = 0x881E
        /// 
        Luminance16fExt = ((int)0x881E)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
        /// 
        LuminanceAlpha16fExt = ((int)0x881F)        ,
        /// 
        /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
        /// 
        WriteonlyRenderingQcom = ((int)0x8823)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
        /// 
        BlendEquationAlphaOes = ((int)0x883D)        ,
        /// 
        /// Original was GL_MATRIX_PALETTE_OES = 0x8840
        /// 
        MatrixPaletteOes = ((int)0x8840)        ,
        /// 
        /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
        /// 
        MaxPaletteMatricesOes = ((int)0x8842)        ,
        /// 
        /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
        /// 
        CurrentPaletteMatrixOes = ((int)0x8843)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
        /// 
        MatrixIndexArrayOes = ((int)0x8844)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
        /// 
        MatrixIndexArraySizeOes = ((int)0x8846)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
        /// 
        MatrixIndexArrayTypeOes = ((int)0x8847)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
        /// 
        MatrixIndexArrayStrideOes = ((int)0x8848)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
        /// 
        MatrixIndexArrayPointerOes = ((int)0x8849)        ,
        /// 
        /// Original was GL_POINT_SPRITE_OES = 0x8861
        /// 
        PointSpriteOes = ((int)0x8861)        ,
        /// 
        /// Original was GL_COORD_REPLACE_OES = 0x8862
        /// 
        CoordReplaceOes = ((int)0x8862)        ,
        /// 
        /// Original was GL_ARRAY_BUFFER = 0x8892
        /// 
        ArrayBuffer = ((int)0x8892)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
        /// 
        ElementArrayBuffer = ((int)0x8893)        ,
        /// 
        /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
        /// 
        ArrayBufferBinding = ((int)0x8894)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
        /// 
        ElementArrayBufferBinding = ((int)0x8895)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
        /// 
        VertexArrayBufferBinding = ((int)0x8896)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
        /// 
        NormalArrayBufferBinding = ((int)0x8897)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
        /// 
        ColorArrayBufferBinding = ((int)0x8898)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
        /// 
        TextureCoordArrayBufferBinding = ((int)0x889A)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
        /// 
        WeightArrayBufferBindingOes = ((int)0x889E)        ,
        /// 
        /// Original was GL_WRITE_ONLY_OES = 0x88B9
        /// 
        WriteOnlyOes = ((int)0x88B9)        ,
        /// 
        /// Original was GL_BUFFER_ACCESS_OES = 0x88BB
        /// 
        BufferAccessOes = ((int)0x88BB)        ,
        /// 
        /// Original was GL_BUFFER_MAPPED_OES = 0x88BC
        /// 
        BufferMappedOes = ((int)0x88BC)        ,
        /// 
        /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
        /// 
        BufferMapPointerOes = ((int)0x88BD)        ,
        /// 
        /// Original was GL_STATIC_DRAW = 0x88E4
        /// 
        StaticDraw = ((int)0x88E4)        ,
        /// 
        /// Original was GL_DYNAMIC_DRAW = 0x88E8
        /// 
        DynamicDraw = ((int)0x88E8)        ,
        /// 
        /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
        /// 
        Depth24Stencil8Oes = ((int)0x88F0)        ,
        /// 
        /// Original was GL_PACK_RESAMPLE_OML = 0x8984
        /// 
        PackResampleOml = ((int)0x8984)        ,
        /// 
        /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
        /// 
        UnpackResampleOml = ((int)0x8985)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
        /// 
        PointSizeArrayTypeOes = ((int)0x898A)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
        /// 
        PointSizeArrayStrideOes = ((int)0x898B)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
        /// 
        PointSizeArrayPointerOes = ((int)0x898C)        ,
        /// 
        /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
        /// 
        ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D)        ,
        /// 
        /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
        /// 
        ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E)        ,
        /// 
        /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
        /// 
        TextureMatrixFloatAsIntBitsOes = ((int)0x898F)        ,
        /// 
        /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
        /// 
        SyncObjectApple = ((int)0x8A53)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
        /// 
        FragmentShaderDerivativeHint = ((int)0x8B8B)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
        /// 
        FragmentShaderDerivativeHintArb = ((int)0x8B8B)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
        /// 
        FragmentShaderDerivativeHintOes = ((int)0x8B8B)        ,
        /// 
        /// Original was GL_PALETTE4_RGB8_OES = 0x8B90
        /// 
        Palette4Rgb8Oes = ((int)0x8B90)        ,
        /// 
        /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
        /// 
        Palette4Rgba8Oes = ((int)0x8B91)        ,
        /// 
        /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
        /// 
        Palette4R5G6B5Oes = ((int)0x8B92)        ,
        /// 
        /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
        /// 
        Palette4Rgba4Oes = ((int)0x8B93)        ,
        /// 
        /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
        /// 
        Palette4Rgb5A1Oes = ((int)0x8B94)        ,
        /// 
        /// Original was GL_PALETTE8_RGB8_OES = 0x8B95
        /// 
        Palette8Rgb8Oes = ((int)0x8B95)        ,
        /// 
        /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
        /// 
        Palette8Rgba8Oes = ((int)0x8B96)        ,
        /// 
        /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
        /// 
        Palette8R5G6B5Oes = ((int)0x8B97)        ,
        /// 
        /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
        /// 
        Palette8Rgba4Oes = ((int)0x8B98)        ,
        /// 
        /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
        /// 
        Palette8Rgb5A1Oes = ((int)0x8B99)        ,
        /// 
        /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
        /// 
        ImplementationColorReadTypeOes = ((int)0x8B9A)        ,
        /// 
        /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
        /// 
        ImplementationColorReadFormatOes = ((int)0x8B9B)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
        /// 
        PointSizeArrayOes = ((int)0x8B9C)        ,
        /// 
        /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
        /// 
        TextureCropRectOes = ((int)0x8B9D)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
        /// 
        MatrixIndexArrayBufferBindingOes = ((int)0x8B9E)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
        /// 
        PointSizeArrayBufferBindingOes = ((int)0x8B9F)        ,
        /// 
        /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
        /// 
        TextureWidthQcom = ((int)0x8BD2)        ,
        /// 
        /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
        /// 
        TextureHeightQcom = ((int)0x8BD3)        ,
        /// 
        /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
        /// 
        TextureDepthQcom = ((int)0x8BD4)        ,
        /// 
        /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
        /// 
        TextureInternalFormatQcom = ((int)0x8BD5)        ,
        /// 
        /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
        /// 
        TextureFormatQcom = ((int)0x8BD6)        ,
        /// 
        /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
        /// 
        TextureTypeQcom = ((int)0x8BD7)        ,
        /// 
        /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
        /// 
        TextureImageValidQcom = ((int)0x8BD8)        ,
        /// 
        /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
        /// 
        TextureNumLevelsQcom = ((int)0x8BD9)        ,
        /// 
        /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
        /// 
        TextureTargetQcom = ((int)0x8BDA)        ,
        /// 
        /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
        /// 
        TextureObjectValidQcom = ((int)0x8BDB)        ,
        /// 
        /// Original was GL_STATE_RESTORE = 0x8BDC
        /// 
        StateRestore = ((int)0x8BDC)        ,
        /// 
        /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
        /// 
        CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00)        ,
        /// 
        /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
        /// 
        CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
        /// 
        CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
        /// 
        CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03)        ,
        /// 
        /// Original was GL_MODULATE_COLOR_IMG = 0x8C04
        /// 
        ModulateColorImg = ((int)0x8C04)        ,
        /// 
        /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
        /// 
        RecipAddSignedAlphaImg = ((int)0x8C05)        ,
        /// 
        /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
        /// 
        TextureAlphaModulateImg = ((int)0x8C06)        ,
        /// 
        /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
        /// 
        FactorAlphaModulateImg = ((int)0x8C07)        ,
        /// 
        /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
        /// 
        FragmentAlphaModulateImg = ((int)0x8C08)        ,
        /// 
        /// Original was GL_ADD_BLEND_IMG = 0x8C09
        /// 
        AddBlendImg = ((int)0x8C09)        ,
        /// 
        /// Original was GL_SRGB_EXT = 0x8C40
        /// 
        SrgbExt = ((int)0x8C40)        ,
        /// 
        /// Original was GL_SRGB_ALPHA_EXT = 0x8C42
        /// 
        SrgbAlphaExt = ((int)0x8C42)        ,
        /// 
        /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
        /// 
        Srgb8Alpha8Ext = ((int)0x8C43)        ,
        /// 
        /// Original was GL_ATC_RGB_AMD = 0x8C92
        /// 
        AtcRgbAmd = ((int)0x8C92)        ,
        /// 
        /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
        /// 
        AtcRgbaExplicitAlphaAmd = ((int)0x8C93)        ,
        /// 
        /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
        /// 
        DrawFramebufferBindingApple = ((int)0x8CA6)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
        /// 
        FramebufferBindingOes = ((int)0x8CA6)        ,
        /// 
        /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
        /// 
        RenderbufferBindingOes = ((int)0x8CA7)        ,
        /// 
        /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
        /// 
        ReadFramebufferApple = ((int)0x8CA8)        ,
        /// 
        /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
        /// 
        DrawFramebufferApple = ((int)0x8CA9)        ,
        /// 
        /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
        /// 
        ReadFramebufferBindingApple = ((int)0x8CAA)        ,
        /// 
        /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
        /// 
        RenderbufferSamplesApple = ((int)0x8CAB)        ,
        /// 
        /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
        /// 
        RenderbufferSamplesExt = ((int)0x8CAB)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
        /// 
        FramebufferAttachmentObjectTypeOes = ((int)0x8CD0)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
        /// 
        FramebufferAttachmentObjectNameOes = ((int)0x8CD1)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
        /// 
        FramebufferAttachmentTextureLevelOes = ((int)0x8CD2)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
        /// 
        FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
        /// 
        FramebufferCompleteOes = ((int)0x8CD5)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
        /// 
        FramebufferIncompleteAttachmentOes = ((int)0x8CD6)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
        /// 
        FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
        /// 
        FramebufferIncompleteDimensionsOes = ((int)0x8CD9)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
        /// 
        FramebufferIncompleteFormatsOes = ((int)0x8CDA)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
        /// 
        FramebufferUnsupportedOes = ((int)0x8CDD)        ,
        /// 
        /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
        /// 
        ColorAttachment0Oes = ((int)0x8CE0)        ,
        /// 
        /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
        /// 
        DepthAttachmentOes = ((int)0x8D00)        ,
        /// 
        /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
        /// 
        StencilAttachmentOes = ((int)0x8D20)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_OES = 0x8D40
        /// 
        FramebufferOes = ((int)0x8D40)        ,
        /// 
        /// Original was GL_RENDERBUFFER_OES = 0x8D41
        /// 
        RenderbufferOes = ((int)0x8D41)        ,
        /// 
        /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
        /// 
        RenderbufferWidthOes = ((int)0x8D42)        ,
        /// 
        /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
        /// 
        RenderbufferHeightOes = ((int)0x8D43)        ,
        /// 
        /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
        /// 
        RenderbufferInternalFormatOes = ((int)0x8D44)        ,
        /// 
        /// Original was GL_STENCIL_INDEX1_OES = 0x8D46
        /// 
        StencilIndex1Oes = ((int)0x8D46)        ,
        /// 
        /// Original was GL_STENCIL_INDEX4_OES = 0x8D47
        /// 
        StencilIndex4Oes = ((int)0x8D47)        ,
        /// 
        /// Original was GL_STENCIL_INDEX8_OES = 0x8D48
        /// 
        StencilIndex8Oes = ((int)0x8D48)        ,
        /// 
        /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
        /// 
        RenderbufferRedSizeOes = ((int)0x8D50)        ,
        /// 
        /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
        /// 
        RenderbufferGreenSizeOes = ((int)0x8D51)        ,
        /// 
        /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
        /// 
        RenderbufferBlueSizeOes = ((int)0x8D52)        ,
        /// 
        /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
        /// 
        RenderbufferAlphaSizeOes = ((int)0x8D53)        ,
        /// 
        /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
        /// 
        RenderbufferDepthSizeOes = ((int)0x8D54)        ,
        /// 
        /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
        /// 
        RenderbufferStencilSizeOes = ((int)0x8D55)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
        /// 
        FramebufferIncompleteMultisampleApple = ((int)0x8D56)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
        /// 
        FramebufferIncompleteMultisampleExt = ((int)0x8D56)        ,
        /// 
        /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
        /// 
        MaxSamplesApple = ((int)0x8D57)        ,
        /// 
        /// Original was GL_MAX_SAMPLES_EXT = 0x8D57
        /// 
        MaxSamplesExt = ((int)0x8D57)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
        /// 
        TextureGenStrOes = ((int)0x8D60)        ,
        /// 
        /// Original was GL_RGB565_OES = 0x8D62
        /// 
        Rgb565Oes = ((int)0x8D62)        ,
        /// 
        /// Original was GL_ETC1_RGB8_OES = 0x8D64
        /// 
        Etc1Rgb8Oes = ((int)0x8D64)        ,
        /// 
        /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
        /// 
        TextureExternalOes = ((int)0x8D65)        ,
        /// 
        /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
        /// 
        SamplerExternalOes = ((int)0x8D66)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
        /// 
        TextureBindingExternalOes = ((int)0x8D67)        ,
        /// 
        /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
        /// 
        RequiredTextureImageUnitsOes = ((int)0x8D68)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
        /// 
        FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C)        ,
        /// 
        /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
        /// 
        PerfmonGlobalModeQcom = ((int)0x8FA0)        ,
        /// 
        /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
        /// 
        BinningControlHintQcom = ((int)0x8FB0)        ,
        /// 
        /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
        /// 
        ContextRobustAccessExt = ((int)0x90F3)        ,
        /// 
        /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
        /// 
        MaxServerWaitTimeoutApple = ((int)0x9111)        ,
        /// 
        /// Original was GL_OBJECT_TYPE_APPLE = 0x9112
        /// 
        ObjectTypeApple = ((int)0x9112)        ,
        /// 
        /// Original was GL_SYNC_CONDITION_APPLE = 0x9113
        /// 
        SyncConditionApple = ((int)0x9113)        ,
        /// 
        /// Original was GL_SYNC_STATUS_APPLE = 0x9114
        /// 
        SyncStatusApple = ((int)0x9114)        ,
        /// 
        /// Original was GL_SYNC_FLAGS_APPLE = 0x9115
        /// 
        SyncFlagsApple = ((int)0x9115)        ,
        /// 
        /// Original was GL_SYNC_FENCE_APPLE = 0x9116
        /// 
        SyncFenceApple = ((int)0x9116)        ,
        /// 
        /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
        /// 
        SyncGpuCommandsCompleteApple = ((int)0x9117)        ,
        /// 
        /// Original was GL_UNSIGNALED_APPLE = 0x9118
        /// 
        UnsignaledApple = ((int)0x9118)        ,
        /// 
        /// Original was GL_SIGNALED_APPLE = 0x9119
        /// 
        SignaledApple = ((int)0x9119)        ,
        /// 
        /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
        /// 
        AlreadySignaledApple = ((int)0x911A)        ,
        /// 
        /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
        /// 
        TimeoutExpiredApple = ((int)0x911B)        ,
        /// 
        /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
        /// 
        ConditionSatisfiedApple = ((int)0x911C)        ,
        /// 
        /// Original was GL_WAIT_FAILED_APPLE = 0x911D
        /// 
        WaitFailedApple = ((int)0x911D)        ,
        /// 
        /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
        /// 
        TextureImmutableFormatExt = ((int)0x912F)        ,
        /// 
        /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
        /// 
        RenderbufferSamplesImg = ((int)0x9133)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
        /// 
        FramebufferIncompleteMultisampleImg = ((int)0x9134)        ,
        /// 
        /// Original was GL_MAX_SAMPLES_IMG = 0x9135
        /// 
        MaxSamplesImg = ((int)0x9135)        ,
        /// 
        /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
        /// 
        TextureSamplesImg = ((int)0x9136)        ,
        /// 
        /// Original was GL_BGRA8_EXT = 0x93A1
        /// 
        Bgra8Ext = ((int)0x93A1)        ,
        /// 
        /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
        /// 
        AllAttribBits = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
        /// 
        AllBarrierBits = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
        /// 
        AllBarrierBitsExt = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
        /// 
        AllShaderBits = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
        /// 
        AllShaderBitsExt = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
        /// 
        ClientAllAttribBits = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
        /// 
        QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
        /// 
        TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF)        ,
        /// 
        /// Original was GL_AMD_compressed_3DC_texture = 1
        /// 
        AmdCompressed3DcTexture = ((int)1)        ,
        /// 
        /// Original was GL_AMD_compressed_ATC_texture = 1
        /// 
        AmdCompressedAtcTexture = ((int)1)        ,
        /// 
        /// Original was GL_EXT_texture_filter_anisotropic = 1
        /// 
        ExtTextureFilterAnisotropic = ((int)1)        ,
        /// 
        /// Original was GL_EXT_texture_format_BGRA8888 = 1
        /// 
        ExtTextureFormatBgra8888 = ((int)1)        ,
        /// 
        /// Original was GL_IMG_read_format = 1
        /// 
        ImgReadFormat = ((int)1)        ,
        /// 
        /// Original was GL_IMG_texture_compression_pvrtc = 1
        /// 
        ImgTextureCompressionPvrtc = ((int)1)        ,
        /// 
        /// Original was GL_IMG_texture_env_enhanced_fixed_function = 1
        /// 
        ImgTextureEnvEnhancedFixedFunction = ((int)1)        ,
        /// 
        /// Original was GL_IMG_user_clip_plane = 1
        /// 
        ImgUserClipPlane = ((int)1)        ,
        /// 
        /// Original was GL_LAYOUT_LINEAR_INTEL = 1
        /// 
        LayoutLinearIntel = ((int)1)        ,
        /// 
        /// Original was GL_NV_fence = 1
        /// 
        NvFence = ((int)1)        ,
        /// 
        /// Original was GL_OES_blend_equation_separate = 1
        /// 
        OesBlendEquationSeparate = ((int)1)        ,
        /// 
        /// Original was GL_OES_blend_func_separate = 1
        /// 
        OesBlendFuncSeparate = ((int)1)        ,
        /// 
        /// Original was GL_OES_blend_subtract = 1
        /// 
        OesBlendSubtract = ((int)1)        ,
        /// 
        /// Original was GL_OES_byte_coordinates = 1
        /// 
        OesByteCoordinates = ((int)1)        ,
        /// 
        /// Original was GL_OES_compressed_ETC1_RGB8_texture = 1
        /// 
        OesCompressedEtc1Rgb8Texture = ((int)1)        ,
        /// 
        /// Original was GL_OES_compressed_paletted_texture = 1
        /// 
        OesCompressedPalettedTexture = ((int)1)        ,
        /// 
        /// Original was GL_OES_depth24 = 1
        /// 
        OesDepth24 = ((int)1)        ,
        /// 
        /// Original was GL_OES_depth32 = 1
        /// 
        OesDepth32 = ((int)1)        ,
        /// 
        /// Original was GL_OES_draw_texture = 1
        /// 
        OesDrawTexture = ((int)1)        ,
        /// 
        /// Original was GL_OES_EGL_image = 1
        /// 
        OesEglImage = ((int)1)        ,
        /// 
        /// Original was GL_OES_element_index_uint = 1
        /// 
        OesElementIndexUint = ((int)1)        ,
        /// 
        /// Original was GL_OES_extended_matrix_palette = 1
        /// 
        OesExtendedMatrixPalette = ((int)1)        ,
        /// 
        /// Original was GL_OES_fbo_render_mipmap = 1
        /// 
        OesFboRenderMipmap = ((int)1)        ,
        /// 
        /// Original was GL_OES_fixed_point = 1
        /// 
        OesFixedPoint = ((int)1)        ,
        /// 
        /// Original was GL_OES_framebuffer_object = 1
        /// 
        OesFramebufferObject = ((int)1)        ,
        /// 
        /// Original was GL_OES_mapbuffer = 1
        /// 
        OesMapbuffer = ((int)1)        ,
        /// 
        /// Original was GL_OES_matrix_get = 1
        /// 
        OesMatrixGet = ((int)1)        ,
        /// 
        /// Original was GL_OES_matrix_palette = 1
        /// 
        OesMatrixPalette = ((int)1)        ,
        /// 
        /// Original was GL_OES_packed_depth_stencil = 1
        /// 
        OesPackedDepthStencil = ((int)1)        ,
        /// 
        /// Original was GL_OES_point_size_array = 1
        /// 
        OesPointSizeArray = ((int)1)        ,
        /// 
        /// Original was GL_OES_point_sprite = 1
        /// 
        OesPointSprite = ((int)1)        ,
        /// 
        /// Original was GL_OES_query_matrix = 1
        /// 
        OesQueryMatrix = ((int)1)        ,
        /// 
        /// Original was GL_OES_read_format = 1
        /// 
        OesReadFormat = ((int)1)        ,
        /// 
        /// Original was GL_OES_rgb8_rgba8 = 1
        /// 
        OesRgb8Rgba8 = ((int)1)        ,
        /// 
        /// Original was GL_OES_single_precision = 1
        /// 
        OesSinglePrecision = ((int)1)        ,
        /// 
        /// Original was GL_OES_stencil1 = 1
        /// 
        OesStencil1 = ((int)1)        ,
        /// 
        /// Original was GL_OES_stencil4 = 1
        /// 
        OesStencil4 = ((int)1)        ,
        /// 
        /// Original was GL_OES_stencil8 = 1
        /// 
        OesStencil8 = ((int)1)        ,
        /// 
        /// Original was GL_OES_stencil_wrap = 1
        /// 
        OesStencilWrap = ((int)1)        ,
        /// 
        /// Original was GL_OES_texture_cube_map = 1
        /// 
        OesTextureCubeMap = ((int)1)        ,
        /// 
        /// Original was GL_OES_texture_env_crossbar = 1
        /// 
        OesTextureEnvCrossbar = ((int)1)        ,
        /// 
        /// Original was GL_OES_texture_mirrored_repeat = 1
        /// 
        OesTextureMirroredRepeat = ((int)1)        ,
        /// 
        /// Original was GL_ONE = 1
        /// 
        One = ((int)1)        ,
        /// 
        /// Original was GL_QCOM_driver_control = 1
        /// 
        QcomDriverControl = ((int)1)        ,
        /// 
        /// Original was GL_QCOM_perfmon_global_mode = 1
        /// 
        QcomPerfmonGlobalMode = ((int)1)        ,
        /// 
        /// Original was GL_TRUE = 1
        /// 
        True = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CL_1_0 = 1
        /// 
        VersionEsCl10 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CL_1_1 = 1
        /// 
        VersionEsCl11 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CM_1_0 = 1
        /// 
        VersionEsCm10 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CM_1_1 = 1
        /// 
        VersionEsCm11 = ((int)1)        ,
        /// 
        /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
        /// 
        LayoutLinearCpuCachedIntel = ((int)2)        ,
    }
    /// 
    /// Used in GL.AlphaFunc
    /// 
    public enum AlphaFunction : int
    {
        /// 
        /// Original was GL_NEVER = 0x0200
        /// 
        Never = ((int)0x0200)        ,
        /// 
        /// Original was GL_LESS = 0x0201
        /// 
        Less = ((int)0x0201)        ,
        /// 
        /// Original was GL_EQUAL = 0x0202
        /// 
        Equal = ((int)0x0202)        ,
        /// 
        /// Original was GL_LEQUAL = 0x0203
        /// 
        Lequal = ((int)0x0203)        ,
        /// 
        /// Original was GL_GREATER = 0x0204
        /// 
        Greater = ((int)0x0204)        ,
        /// 
        /// Original was GL_NOTEQUAL = 0x0205
        /// 
        Notequal = ((int)0x0205)        ,
        /// 
        /// Original was GL_GEQUAL = 0x0206
        /// 
        Gequal = ((int)0x0206)        ,
        /// 
        /// Original was GL_ALWAYS = 0x0207
        /// 
        Always = ((int)0x0207)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Amdcompressed3Dctexture : int
    {
        /// 
        /// Original was GL_3DC_X_AMD = 0x87F9
        /// 
        Gl3DcXAmd = ((int)0x87F9)        ,
        /// 
        /// Original was GL_3DC_XY_AMD = 0x87FA
        /// 
        Gl3DcXyAmd = ((int)0x87FA)        ,
        /// 
        /// Original was GL_AMD_compressed_3DC_texture = 1
        /// 
        AmdCompressed3DcTexture = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum AmdCompressed3DcTexture : int
    {
        /// 
        /// Original was GL_3DC_X_AMD = 0x87F9
        /// 
        Gl3DcXAmd = ((int)0x87F9)        ,
        /// 
        /// Original was GL_3DC_XY_AMD = 0x87FA
        /// 
        Gl3DcXyAmd = ((int)0x87FA)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum AmdcompressedAtctexture : int
    {
        /// 
        /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
        /// 
        AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE)        ,
        /// 
        /// Original was GL_ATC_RGB_AMD = 0x8C92
        /// 
        AtcRgbAmd = ((int)0x8C92)        ,
        /// 
        /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
        /// 
        AtcRgbaExplicitAlphaAmd = ((int)0x8C93)        ,
        /// 
        /// Original was GL_AMD_compressed_ATC_texture = 1
        /// 
        AmdCompressedAtcTexture = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum AmdCompressedAtcTexture : int
    {
        /// 
        /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
        /// 
        AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE)        ,
        /// 
        /// Original was GL_ATC_RGB_AMD = 0x8C92
        /// 
        AtcRgbAmd = ((int)0x8C92)        ,
        /// 
        /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
        /// 
        AtcRgbaExplicitAlphaAmd = ((int)0x8C93)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum AppleCopyTextureLevels : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum AppleFramebufferMultisample : int
    {
        /// 
        /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
        /// 
        DrawFramebufferBindingApple = ((int)0x8CA6)        ,
        /// 
        /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
        /// 
        ReadFramebufferApple = ((int)0x8CA8)        ,
        /// 
        /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
        /// 
        DrawFramebufferApple = ((int)0x8CA9)        ,
        /// 
        /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
        /// 
        ReadFramebufferBindingApple = ((int)0x8CAA)        ,
        /// 
        /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
        /// 
        RenderbufferSamplesApple = ((int)0x8CAB)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
        /// 
        FramebufferIncompleteMultisampleApple = ((int)0x8D56)        ,
        /// 
        /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
        /// 
        MaxSamplesApple = ((int)0x8D57)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum AppleSync : int
    {
        /// 
        /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
        /// 
        SyncFlushCommandsBitApple = ((int)0x00000001)        ,
        /// 
        /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
        /// 
        SyncObjectApple = ((int)0x8A53)        ,
        /// 
        /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
        /// 
        MaxServerWaitTimeoutApple = ((int)0x9111)        ,
        /// 
        /// Original was GL_OBJECT_TYPE_APPLE = 0x9112
        /// 
        ObjectTypeApple = ((int)0x9112)        ,
        /// 
        /// Original was GL_SYNC_CONDITION_APPLE = 0x9113
        /// 
        SyncConditionApple = ((int)0x9113)        ,
        /// 
        /// Original was GL_SYNC_STATUS_APPLE = 0x9114
        /// 
        SyncStatusApple = ((int)0x9114)        ,
        /// 
        /// Original was GL_SYNC_FLAGS_APPLE = 0x9115
        /// 
        SyncFlagsApple = ((int)0x9115)        ,
        /// 
        /// Original was GL_SYNC_FENCE_APPLE = 0x9116
        /// 
        SyncFenceApple = ((int)0x9116)        ,
        /// 
        /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
        /// 
        SyncGpuCommandsCompleteApple = ((int)0x9117)        ,
        /// 
        /// Original was GL_UNSIGNALED_APPLE = 0x9118
        /// 
        UnsignaledApple = ((int)0x9118)        ,
        /// 
        /// Original was GL_SIGNALED_APPLE = 0x9119
        /// 
        SignaledApple = ((int)0x9119)        ,
        /// 
        /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
        /// 
        AlreadySignaledApple = ((int)0x911A)        ,
        /// 
        /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
        /// 
        TimeoutExpiredApple = ((int)0x911B)        ,
        /// 
        /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
        /// 
        ConditionSatisfiedApple = ((int)0x911C)        ,
        /// 
        /// Original was GL_WAIT_FAILED_APPLE = 0x911D
        /// 
        WaitFailedApple = ((int)0x911D)        ,
        /// 
        /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
        /// 
        TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum AppleTexture2DLimitedNpot : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum AppleTextureFormatBgra8888 : int
    {
        /// 
        /// Original was GL_BGRA_EXT = 0x80E1
        /// 
        BgraExt = ((int)0x80E1)        ,
        /// 
        /// Original was GL_BGRA8_EXT = 0x93A1
        /// 
        Bgra8Ext = ((int)0x93A1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum AppleTextureMaxLevel : int
    {
        /// 
        /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
        /// 
        TextureMaxLevelApple = ((int)0x813D)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ArmRgba8 : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum AttribMask : int
    {
        /// 
        /// Original was GL_CURRENT_BIT = 0x00000001
        /// 
        CurrentBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_POINT_BIT = 0x00000002
        /// 
        PointBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_LINE_BIT = 0x00000004
        /// 
        LineBit = ((int)0x00000004)        ,
        /// 
        /// Original was GL_POLYGON_BIT = 0x00000008
        /// 
        PolygonBit = ((int)0x00000008)        ,
        /// 
        /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
        /// 
        PolygonStippleBit = ((int)0x00000010)        ,
        /// 
        /// Original was GL_PIXEL_MODE_BIT = 0x00000020
        /// 
        PixelModeBit = ((int)0x00000020)        ,
        /// 
        /// Original was GL_LIGHTING_BIT = 0x00000040
        /// 
        LightingBit = ((int)0x00000040)        ,
        /// 
        /// Original was GL_FOG_BIT = 0x00000080
        /// 
        FogBit = ((int)0x00000080)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
        /// 
        DepthBufferBit = ((int)0x00000100)        ,
        /// 
        /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
        /// 
        AccumBufferBit = ((int)0x00000200)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
        /// 
        StencilBufferBit = ((int)0x00000400)        ,
        /// 
        /// Original was GL_VIEWPORT_BIT = 0x00000800
        /// 
        ViewportBit = ((int)0x00000800)        ,
        /// 
        /// Original was GL_TRANSFORM_BIT = 0x00001000
        /// 
        TransformBit = ((int)0x00001000)        ,
        /// 
        /// Original was GL_ENABLE_BIT = 0x00002000
        /// 
        EnableBit = ((int)0x00002000)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT = 0x00004000
        /// 
        ColorBufferBit = ((int)0x00004000)        ,
        /// 
        /// Original was GL_HINT_BIT = 0x00008000
        /// 
        HintBit = ((int)0x00008000)        ,
        /// 
        /// Original was GL_EVAL_BIT = 0x00010000
        /// 
        EvalBit = ((int)0x00010000)        ,
        /// 
        /// Original was GL_LIST_BIT = 0x00020000
        /// 
        ListBit = ((int)0x00020000)        ,
        /// 
        /// Original was GL_TEXTURE_BIT = 0x00040000
        /// 
        TextureBit = ((int)0x00040000)        ,
        /// 
        /// Original was GL_SCISSOR_BIT = 0x00080000
        /// 
        ScissorBit = ((int)0x00080000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT = 0x20000000
        /// 
        MultisampleBit = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
        /// 
        MultisampleBit3Dfx = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
        /// 
        MultisampleBitArb = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
        /// 
        MultisampleBitExt = ((int)0x20000000)        ,
        /// 
        /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
        /// 
        AllAttribBits = unchecked((int)0xFFFFFFFF)        ,
    }
    /// 
    /// Used in GL.DrawArrays, GL.DrawElements
    /// 
    public enum BeginMode : int
    {
        /// 
        /// Original was GL_Points = 0X0000
        /// 
        Points = ((int)0X0000)        ,
        /// 
        /// Original was GL_Lines = 0X0001
        /// 
        Lines = ((int)0X0001)        ,
        /// 
        /// Original was GL_LineLoop = 0X0002
        /// 
        LineLoop = ((int)0X0002)        ,
        /// 
        /// Original was GL_LineStrip = 0X0003
        /// 
        LineStrip = ((int)0X0003)        ,
        /// 
        /// Original was GL_Triangles = 0X0004
        /// 
        Triangles = ((int)0X0004)        ,
        /// 
        /// Original was GL_TriangleStrip = 0X0005
        /// 
        TriangleStrip = ((int)0X0005)        ,
        /// 
        /// Original was GL_TriangleFan = 0X0006
        /// 
        TriangleFan = ((int)0X0006)        ,
    }
    /// 
    /// Used in GL.Ext.BlendEquation
    /// 
    public enum BlendEquationModeExt : int
    {
        /// 
        /// Original was GL_LOGIC_OP = 0x0BF1
        /// 
        LogicOp = ((int)0x0BF1)        ,
        /// 
        /// Original was GL_FUNC_ADD_EXT = 0x8006
        /// 
        FuncAddExt = ((int)0x8006)        ,
        /// 
        /// Original was GL_MIN_EXT = 0x8007
        /// 
        MinExt = ((int)0x8007)        ,
        /// 
        /// Original was GL_MAX_EXT = 0x8008
        /// 
        MaxExt = ((int)0x8008)        ,
        /// 
        /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
        /// 
        FuncSubtractExt = ((int)0x800A)        ,
        /// 
        /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
        /// 
        FuncReverseSubtractExt = ((int)0x800B)        ,
        /// 
        /// Original was GL_ALPHA_MIN_SGIX = 0x8320
        /// 
        AlphaMinSgix = ((int)0x8320)        ,
        /// 
        /// Original was GL_ALPHA_MAX_SGIX = 0x8321
        /// 
        AlphaMaxSgix = ((int)0x8321)        ,
    }
    /// 
    /// Used in GL.BlendFunc
    /// 
    public enum BlendingFactorDest : int
    {
        /// 
        /// Original was GL_ZERO = 0
        /// 
        Zero = ((int)0)        ,
        /// 
        /// Original was GL_SRC_COLOR = 0x0300
        /// 
        SrcColor = ((int)0x0300)        ,
        /// 
        /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
        /// 
        OneMinusSrcColor = ((int)0x0301)        ,
        /// 
        /// Original was GL_SRC_ALPHA = 0x0302
        /// 
        SrcAlpha = ((int)0x0302)        ,
        /// 
        /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
        /// 
        OneMinusSrcAlpha = ((int)0x0303)        ,
        /// 
        /// Original was GL_DST_ALPHA = 0x0304
        /// 
        DstAlpha = ((int)0x0304)        ,
        /// 
        /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
        /// 
        OneMinusDstAlpha = ((int)0x0305)        ,
        /// 
        /// Original was GL_CONSTANT_COLOR_EXT = 0x8001
        /// 
        ConstantColorExt = ((int)0x8001)        ,
        /// 
        /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
        /// 
        OneMinusConstantColorExt = ((int)0x8002)        ,
        /// 
        /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
        /// 
        ConstantAlphaExt = ((int)0x8003)        ,
        /// 
        /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
        /// 
        OneMinusConstantAlphaExt = ((int)0x8004)        ,
        /// 
        /// Original was GL_ONE = 1
        /// 
        One = ((int)1)        ,
    }
    /// 
    /// Used in GL.BlendFunc
    /// 
    public enum BlendingFactorSrc : int
    {
        /// 
        /// Original was GL_ZERO = 0
        /// 
        Zero = ((int)0)        ,
        /// 
        /// Original was GL_SRC_ALPHA = 0x0302
        /// 
        SrcAlpha = ((int)0x0302)        ,
        /// 
        /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
        /// 
        OneMinusSrcAlpha = ((int)0x0303)        ,
        /// 
        /// Original was GL_DST_ALPHA = 0x0304
        /// 
        DstAlpha = ((int)0x0304)        ,
        /// 
        /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
        /// 
        OneMinusDstAlpha = ((int)0x0305)        ,
        /// 
        /// Original was GL_DST_COLOR = 0x0306
        /// 
        DstColor = ((int)0x0306)        ,
        /// 
        /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
        /// 
        OneMinusDstColor = ((int)0x0307)        ,
        /// 
        /// Original was GL_SRC_ALPHA_SATURATE = 0x0308
        /// 
        SrcAlphaSaturate = ((int)0x0308)        ,
        /// 
        /// Original was GL_CONSTANT_COLOR_EXT = 0x8001
        /// 
        ConstantColorExt = ((int)0x8001)        ,
        /// 
        /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
        /// 
        OneMinusConstantColorExt = ((int)0x8002)        ,
        /// 
        /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
        /// 
        ConstantAlphaExt = ((int)0x8003)        ,
        /// 
        /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
        /// 
        OneMinusConstantAlphaExt = ((int)0x8004)        ,
        /// 
        /// Original was GL_ONE = 1
        /// 
        One = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Boolean : int
    {
        /// 
        /// Original was GL_FALSE = 0
        /// 
        False = ((int)0)        ,
        /// 
        /// Original was GL_TRUE = 1
        /// 
        True = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum BufferObjects : int
    {
        /// 
        /// Original was GL_BUFFER_SIZE = 0x8764
        /// 
        BufferSize = ((int)0x8764)        ,
        /// 
        /// Original was GL_BUFFER_USAGE = 0x8765
        /// 
        BufferUsage = ((int)0x8765)        ,
        /// 
        /// Original was GL_ARRAY_BUFFER = 0x8892
        /// 
        ArrayBuffer = ((int)0x8892)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
        /// 
        ElementArrayBuffer = ((int)0x8893)        ,
        /// 
        /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
        /// 
        ArrayBufferBinding = ((int)0x8894)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
        /// 
        ElementArrayBufferBinding = ((int)0x8895)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
        /// 
        VertexArrayBufferBinding = ((int)0x8896)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
        /// 
        NormalArrayBufferBinding = ((int)0x8897)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
        /// 
        ColorArrayBufferBinding = ((int)0x8898)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
        /// 
        TextureCoordArrayBufferBinding = ((int)0x889A)        ,
        /// 
        /// Original was GL_STATIC_DRAW = 0x88E4
        /// 
        StaticDraw = ((int)0x88E4)        ,
        /// 
        /// Original was GL_DYNAMIC_DRAW = 0x88E8
        /// 
        DynamicDraw = ((int)0x88E8)        ,
    }
    /// 
    /// Used in GL.Clear
    /// 
    [Flags]
    public enum ClearBufferMask : int
    {
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
        /// 
        DepthBufferBit = ((int)0x00000100)        ,
        /// 
        /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
        /// 
        AccumBufferBit = ((int)0x00000200)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
        /// 
        StencilBufferBit = ((int)0x00000400)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT = 0x00004000
        /// 
        ColorBufferBit = ((int)0x00004000)        ,
        /// 
        /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
        /// 
        CoverageBufferBitNv = ((int)0x00008000)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum ClientAttribMask : int
    {
        /// 
        /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
        /// 
        ClientPixelStoreBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
        /// 
        ClientVertexArrayBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
        /// 
        ClientAllAttribBits = unchecked((int)0xFFFFFFFF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ClipPlaneName : int
    {
        /// 
        /// Original was GL_CLIP_DISTANCE0 = 0x3000
        /// 
        ClipDistance0 = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE0 = 0x3000
        /// 
        ClipPlane0 = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE1 = 0x3001
        /// 
        ClipDistance1 = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE1 = 0x3001
        /// 
        ClipPlane1 = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE2 = 0x3002
        /// 
        ClipDistance2 = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE2 = 0x3002
        /// 
        ClipPlane2 = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE3 = 0x3003
        /// 
        ClipDistance3 = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE3 = 0x3003
        /// 
        ClipPlane3 = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE4 = 0x3004
        /// 
        ClipDistance4 = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE4 = 0x3004
        /// 
        ClipPlane4 = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE5 = 0x3005
        /// 
        ClipDistance5 = ((int)0x3005)        ,
        /// 
        /// Original was GL_CLIP_PLANE5 = 0x3005
        /// 
        ClipPlane5 = ((int)0x3005)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE6 = 0x3006
        /// 
        ClipDistance6 = ((int)0x3006)        ,
        /// 
        /// Original was GL_CLIP_DISTANCE7 = 0x3007
        /// 
        ClipDistance7 = ((int)0x3007)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ColorMaterialFace : int
    {
        /// 
        /// Original was GL_FRONT = 0x0404
        /// 
        Front = ((int)0x0404)        ,
        /// 
        /// Original was GL_BACK = 0x0405
        /// 
        Back = ((int)0x0405)        ,
        /// 
        /// Original was GL_FRONT_AND_BACK = 0x0408
        /// 
        FrontAndBack = ((int)0x0408)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ColorMaterialParameter : int
    {
        /// 
        /// Original was GL_AMBIENT = 0x1200
        /// 
        Ambient = ((int)0x1200)        ,
        /// 
        /// Original was GL_DIFFUSE = 0x1201
        /// 
        Diffuse = ((int)0x1201)        ,
        /// 
        /// Original was GL_SPECULAR = 0x1202
        /// 
        Specular = ((int)0x1202)        ,
        /// 
        /// Original was GL_EMISSION = 0x1600
        /// 
        Emission = ((int)0x1600)        ,
        /// 
        /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
        /// 
        AmbientAndDiffuse = ((int)0x1602)        ,
    }
    /// 
    /// Used in GL.ColorPointer
    /// 
    public enum ColorPointerType : int
    {
        /// 
        /// Original was GL_BYTE = 0x1400
        /// 
        Byte = ((int)0x1400)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE = 0x1401
        /// 
        UnsignedByte = ((int)0x1401)        ,
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT = 0x1403
        /// 
        UnsignedShort = ((int)0x1403)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_UNSIGNED_INT = 0x1405
        /// 
        UnsignedInt = ((int)0x1405)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ColorTableParameterPNameSgi : int
    {
        /// 
        /// Original was GL_COLOR_TABLE_SCALE = 0x80D6
        /// 
        ColorTableScale = ((int)0x80D6)        ,
        /// 
        /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
        /// 
        ColorTableScaleSgi = ((int)0x80D6)        ,
        /// 
        /// Original was GL_COLOR_TABLE_BIAS = 0x80D7
        /// 
        ColorTableBias = ((int)0x80D7)        ,
        /// 
        /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
        /// 
        ColorTableBiasSgi = ((int)0x80D7)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ColorTableTargetSgi : int
    {
        /// 
        /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
        /// 
        TextureColorTableSgi = ((int)0x80BC)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
        /// 
        ProxyTextureColorTableSgi = ((int)0x80BD)        ,
        /// 
        /// Original was GL_COLOR_TABLE = 0x80D0
        /// 
        ColorTable = ((int)0x80D0)        ,
        /// 
        /// Original was GL_COLOR_TABLE_SGI = 0x80D0
        /// 
        ColorTableSgi = ((int)0x80D0)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
        /// 
        PostConvolutionColorTable = ((int)0x80D1)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
        /// 
        PostConvolutionColorTableSgi = ((int)0x80D1)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
        /// 
        PostColorMatrixColorTable = ((int)0x80D2)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
        /// 
        PostColorMatrixColorTableSgi = ((int)0x80D2)        ,
        /// 
        /// Original was GL_PROXY_COLOR_TABLE = 0x80D3
        /// 
        ProxyColorTable = ((int)0x80D3)        ,
        /// 
        /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
        /// 
        ProxyColorTableSgi = ((int)0x80D3)        ,
        /// 
        /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
        /// 
        ProxyPostConvolutionColorTable = ((int)0x80D4)        ,
        /// 
        /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
        /// 
        ProxyPostConvolutionColorTableSgi = ((int)0x80D4)        ,
        /// 
        /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
        /// 
        ProxyPostColorMatrixColorTable = ((int)0x80D5)        ,
        /// 
        /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
        /// 
        ProxyPostColorMatrixColorTableSgi = ((int)0x80D5)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum ContextFlagMask : int
    {
        /// 
        /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
        /// 
        ContextFlagForwardCompatibleBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
        /// 
        ContextFlagDebugBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
        /// 
        ContextFlagDebugBitKhr = ((int)0x00000002)        ,
        /// 
        /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
        /// 
        ContextFlagRobustAccessBitArb = ((int)0x00000004)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum ContextProfileMask : int
    {
        /// 
        /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
        /// 
        ContextCoreProfileBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
        /// 
        ContextCompatibilityProfileBit = ((int)0x00000002)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ConvolutionBorderModeExt : int
    {
        /// 
        /// Original was GL_REDUCE = 0x8016
        /// 
        Reduce = ((int)0x8016)        ,
        /// 
        /// Original was GL_REDUCE_EXT = 0x8016
        /// 
        ReduceExt = ((int)0x8016)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ConvolutionParameterExt : int
    {
        /// 
        /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
        /// 
        ConvolutionBorderMode = ((int)0x8013)        ,
        /// 
        /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
        /// 
        ConvolutionBorderModeExt = ((int)0x8013)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
        /// 
        ConvolutionFilterScale = ((int)0x8014)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
        /// 
        ConvolutionFilterScaleExt = ((int)0x8014)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
        /// 
        ConvolutionFilterBias = ((int)0x8015)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
        /// 
        ConvolutionFilterBiasExt = ((int)0x8015)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ConvolutionTargetExt : int
    {
        /// 
        /// Original was GL_CONVOLUTION_1D = 0x8010
        /// 
        Convolution1D = ((int)0x8010)        ,
        /// 
        /// Original was GL_CONVOLUTION_1D_EXT = 0x8010
        /// 
        Convolution1DExt = ((int)0x8010)        ,
        /// 
        /// Original was GL_CONVOLUTION_2D = 0x8011
        /// 
        Convolution2D = ((int)0x8011)        ,
        /// 
        /// Original was GL_CONVOLUTION_2D_EXT = 0x8011
        /// 
        Convolution2DExt = ((int)0x8011)        ,
    }
    /// 
    /// Used in GL.CullFace
    /// 
    public enum CullFaceMode : int
    {
        /// 
        /// Original was GL_FRONT = 0x0404
        /// 
        Front = ((int)0x0404)        ,
        /// 
        /// Original was GL_BACK = 0x0405
        /// 
        Back = ((int)0x0405)        ,
        /// 
        /// Original was GL_FRONT_AND_BACK = 0x0408
        /// 
        FrontAndBack = ((int)0x0408)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum DataType : int
    {
    }
    /// 
    /// Used in GL.DepthFunc
    /// 
    public enum DepthFunction : int
    {
        /// 
        /// Original was GL_NEVER = 0x0200
        /// 
        Never = ((int)0x0200)        ,
        /// 
        /// Original was GL_LESS = 0x0201
        /// 
        Less = ((int)0x0201)        ,
        /// 
        /// Original was GL_EQUAL = 0x0202
        /// 
        Equal = ((int)0x0202)        ,
        /// 
        /// Original was GL_LEQUAL = 0x0203
        /// 
        Lequal = ((int)0x0203)        ,
        /// 
        /// Original was GL_GREATER = 0x0204
        /// 
        Greater = ((int)0x0204)        ,
        /// 
        /// Original was GL_NOTEQUAL = 0x0205
        /// 
        Notequal = ((int)0x0205)        ,
        /// 
        /// Original was GL_GEQUAL = 0x0206
        /// 
        Gequal = ((int)0x0206)        ,
        /// 
        /// Original was GL_ALWAYS = 0x0207
        /// 
        Always = ((int)0x0207)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum DrawBufferMode : int
    {
        /// 
        /// Original was GL_NONE = 0
        /// 
        None = ((int)0)        ,
        /// 
        /// Original was GL_NONE_OES = 0
        /// 
        NoneOes = ((int)0)        ,
        /// 
        /// Original was GL_FRONT_LEFT = 0x0400
        /// 
        FrontLeft = ((int)0x0400)        ,
        /// 
        /// Original was GL_FRONT_RIGHT = 0x0401
        /// 
        FrontRight = ((int)0x0401)        ,
        /// 
        /// Original was GL_BACK_LEFT = 0x0402
        /// 
        BackLeft = ((int)0x0402)        ,
        /// 
        /// Original was GL_BACK_RIGHT = 0x0403
        /// 
        BackRight = ((int)0x0403)        ,
        /// 
        /// Original was GL_FRONT = 0x0404
        /// 
        Front = ((int)0x0404)        ,
        /// 
        /// Original was GL_BACK = 0x0405
        /// 
        Back = ((int)0x0405)        ,
        /// 
        /// Original was GL_LEFT = 0x0406
        /// 
        Left = ((int)0x0406)        ,
        /// 
        /// Original was GL_RIGHT = 0x0407
        /// 
        Right = ((int)0x0407)        ,
        /// 
        /// Original was GL_FRONT_AND_BACK = 0x0408
        /// 
        FrontAndBack = ((int)0x0408)        ,
        /// 
        /// Original was GL_AUX0 = 0x0409
        /// 
        Aux0 = ((int)0x0409)        ,
        /// 
        /// Original was GL_AUX1 = 0x040A
        /// 
        Aux1 = ((int)0x040A)        ,
        /// 
        /// Original was GL_AUX2 = 0x040B
        /// 
        Aux2 = ((int)0x040B)        ,
        /// 
        /// Original was GL_AUX3 = 0x040C
        /// 
        Aux3 = ((int)0x040C)        ,
    }
    /// 
    /// Used in GL.Disable, GL.DisableClientState and 3 other functions
    /// 
    public enum EnableCap : int
    {
        /// 
        /// Original was GL_POINT_SMOOTH = 0x0B10
        /// 
        PointSmooth = ((int)0x0B10)        ,
        /// 
        /// Original was GL_LINE_SMOOTH = 0x0B20
        /// 
        LineSmooth = ((int)0x0B20)        ,
        /// 
        /// Original was GL_LINE_STIPPLE = 0x0B24
        /// 
        LineStipple = ((int)0x0B24)        ,
        /// 
        /// Original was GL_POLYGON_SMOOTH = 0x0B41
        /// 
        PolygonSmooth = ((int)0x0B41)        ,
        /// 
        /// Original was GL_POLYGON_STIPPLE = 0x0B42
        /// 
        PolygonStipple = ((int)0x0B42)        ,
        /// 
        /// Original was GL_CULL_FACE = 0x0B44
        /// 
        CullFace = ((int)0x0B44)        ,
        /// 
        /// Original was GL_LIGHTING = 0x0B50
        /// 
        Lighting = ((int)0x0B50)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL = 0x0B57
        /// 
        ColorMaterial = ((int)0x0B57)        ,
        /// 
        /// Original was GL_FOG = 0x0B60
        /// 
        Fog = ((int)0x0B60)        ,
        /// 
        /// Original was GL_DEPTH_TEST = 0x0B71
        /// 
        DepthTest = ((int)0x0B71)        ,
        /// 
        /// Original was GL_STENCIL_TEST = 0x0B90
        /// 
        StencilTest = ((int)0x0B90)        ,
        /// 
        /// Original was GL_NORMALIZE = 0x0BA1
        /// 
        Normalize = ((int)0x0BA1)        ,
        /// 
        /// Original was GL_ALPHA_TEST = 0x0BC0
        /// 
        AlphaTest = ((int)0x0BC0)        ,
        /// 
        /// Original was GL_DITHER = 0x0BD0
        /// 
        Dither = ((int)0x0BD0)        ,
        /// 
        /// Original was GL_BLEND = 0x0BE2
        /// 
        Blend = ((int)0x0BE2)        ,
        /// 
        /// Original was GL_INDEX_LOGIC_OP = 0x0BF1
        /// 
        IndexLogicOp = ((int)0x0BF1)        ,
        /// 
        /// Original was GL_COLOR_LOGIC_OP = 0x0BF2
        /// 
        ColorLogicOp = ((int)0x0BF2)        ,
        /// 
        /// Original was GL_SCISSOR_TEST = 0x0C11
        /// 
        ScissorTest = ((int)0x0C11)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_S = 0x0C60
        /// 
        TextureGenS = ((int)0x0C60)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_T = 0x0C61
        /// 
        TextureGenT = ((int)0x0C61)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_R = 0x0C62
        /// 
        TextureGenR = ((int)0x0C62)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_Q = 0x0C63
        /// 
        TextureGenQ = ((int)0x0C63)        ,
        /// 
        /// Original was GL_AUTO_NORMAL = 0x0D80
        /// 
        AutoNormal = ((int)0x0D80)        ,
        /// 
        /// Original was GL_MAP1_COLOR_4 = 0x0D90
        /// 
        Map1Color4 = ((int)0x0D90)        ,
        /// 
        /// Original was GL_MAP1_INDEX = 0x0D91
        /// 
        Map1Index = ((int)0x0D91)        ,
        /// 
        /// Original was GL_MAP1_NORMAL = 0x0D92
        /// 
        Map1Normal = ((int)0x0D92)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
        /// 
        Map1TextureCoord1 = ((int)0x0D93)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
        /// 
        Map1TextureCoord2 = ((int)0x0D94)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
        /// 
        Map1TextureCoord3 = ((int)0x0D95)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
        /// 
        Map1TextureCoord4 = ((int)0x0D96)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_3 = 0x0D97
        /// 
        Map1Vertex3 = ((int)0x0D97)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_4 = 0x0D98
        /// 
        Map1Vertex4 = ((int)0x0D98)        ,
        /// 
        /// Original was GL_MAP2_COLOR_4 = 0x0DB0
        /// 
        Map2Color4 = ((int)0x0DB0)        ,
        /// 
        /// Original was GL_MAP2_INDEX = 0x0DB1
        /// 
        Map2Index = ((int)0x0DB1)        ,
        /// 
        /// Original was GL_MAP2_NORMAL = 0x0DB2
        /// 
        Map2Normal = ((int)0x0DB2)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
        /// 
        Map2TextureCoord1 = ((int)0x0DB3)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
        /// 
        Map2TextureCoord2 = ((int)0x0DB4)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
        /// 
        Map2TextureCoord3 = ((int)0x0DB5)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
        /// 
        Map2TextureCoord4 = ((int)0x0DB6)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_3 = 0x0DB7
        /// 
        Map2Vertex3 = ((int)0x0DB7)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_4 = 0x0DB8
        /// 
        Map2Vertex4 = ((int)0x0DB8)        ,
        /// 
        /// Original was GL_TEXTURE_1D = 0x0DE0
        /// 
        Texture1D = ((int)0x0DE0)        ,
        /// 
        /// Original was GL_TEXTURE_2D = 0x0DE1
        /// 
        Texture2D = ((int)0x0DE1)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
        /// 
        PolygonOffsetPoint = ((int)0x2A01)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
        /// 
        PolygonOffsetLine = ((int)0x2A02)        ,
        /// 
        /// Original was GL_CLIP_PLANE0 = 0x3000
        /// 
        ClipPlane0 = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE1 = 0x3001
        /// 
        ClipPlane1 = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE2 = 0x3002
        /// 
        ClipPlane2 = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE3 = 0x3003
        /// 
        ClipPlane3 = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE4 = 0x3004
        /// 
        ClipPlane4 = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE5 = 0x3005
        /// 
        ClipPlane5 = ((int)0x3005)        ,
        /// 
        /// Original was GL_LIGHT0 = 0x4000
        /// 
        Light0 = ((int)0x4000)        ,
        /// 
        /// Original was GL_LIGHT1 = 0x4001
        /// 
        Light1 = ((int)0x4001)        ,
        /// 
        /// Original was GL_LIGHT2 = 0x4002
        /// 
        Light2 = ((int)0x4002)        ,
        /// 
        /// Original was GL_LIGHT3 = 0x4003
        /// 
        Light3 = ((int)0x4003)        ,
        /// 
        /// Original was GL_LIGHT4 = 0x4004
        /// 
        Light4 = ((int)0x4004)        ,
        /// 
        /// Original was GL_LIGHT5 = 0x4005
        /// 
        Light5 = ((int)0x4005)        ,
        /// 
        /// Original was GL_LIGHT6 = 0x4006
        /// 
        Light6 = ((int)0x4006)        ,
        /// 
        /// Original was GL_LIGHT7 = 0x4007
        /// 
        Light7 = ((int)0x4007)        ,
        /// 
        /// Original was GL_CONVOLUTION_1D_EXT = 0x8010
        /// 
        Convolution1DExt = ((int)0x8010)        ,
        /// 
        /// Original was GL_CONVOLUTION_2D_EXT = 0x8011
        /// 
        Convolution2DExt = ((int)0x8011)        ,
        /// 
        /// Original was GL_SEPARABLE_2D_EXT = 0x8012
        /// 
        Separable2DExt = ((int)0x8012)        ,
        /// 
        /// Original was GL_HISTOGRAM_EXT = 0x8024
        /// 
        HistogramExt = ((int)0x8024)        ,
        /// 
        /// Original was GL_MINMAX_EXT = 0x802E
        /// 
        MinmaxExt = ((int)0x802E)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_FILL = 0x8037
        /// 
        PolygonOffsetFill = ((int)0x8037)        ,
        /// 
        /// Original was GL_RESCALE_NORMAL_EXT = 0x803A
        /// 
        RescaleNormalExt = ((int)0x803A)        ,
        /// 
        /// Original was GL_TEXTURE_3D_EXT = 0x806F
        /// 
        Texture3DExt = ((int)0x806F)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY = 0x8074
        /// 
        VertexArray = ((int)0x8074)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY = 0x8075
        /// 
        NormalArray = ((int)0x8075)        ,
        /// 
        /// Original was GL_COLOR_ARRAY = 0x8076
        /// 
        ColorArray = ((int)0x8076)        ,
        /// 
        /// Original was GL_INDEX_ARRAY = 0x8077
        /// 
        IndexArray = ((int)0x8077)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
        /// 
        TextureCoordArray = ((int)0x8078)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY = 0x8079
        /// 
        EdgeFlagArray = ((int)0x8079)        ,
        /// 
        /// Original was GL_INTERLACE_SGIX = 0x8094
        /// 
        InterlaceSgix = ((int)0x8094)        ,
        /// 
        /// Original was GL_MULTISAMPLE_SGIS = 0x809D
        /// 
        MultisampleSgis = ((int)0x809D)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
        /// 
        SampleAlphaToMaskSgis = ((int)0x809E)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
        /// 
        SampleAlphaToOneSgis = ((int)0x809F)        ,
        /// 
        /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
        /// 
        SampleMaskSgis = ((int)0x80A0)        ,
        /// 
        /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
        /// 
        TextureColorTableSgi = ((int)0x80BC)        ,
        /// 
        /// Original was GL_COLOR_TABLE_SGI = 0x80D0
        /// 
        ColorTableSgi = ((int)0x80D0)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
        /// 
        PostConvolutionColorTableSgi = ((int)0x80D1)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
        /// 
        PostColorMatrixColorTableSgi = ((int)0x80D2)        ,
        /// 
        /// Original was GL_TEXTURE_4D_SGIS = 0x8134
        /// 
        Texture4DSgis = ((int)0x8134)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
        /// 
        PixelTexGenSgix = ((int)0x8139)        ,
        /// 
        /// Original was GL_SPRITE_SGIX = 0x8148
        /// 
        SpriteSgix = ((int)0x8148)        ,
        /// 
        /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
        /// 
        ReferencePlaneSgix = ((int)0x817D)        ,
        /// 
        /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
        /// 
        IrInstrument1Sgix = ((int)0x817F)        ,
        /// 
        /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
        /// 
        CalligraphicFragmentSgix = ((int)0x8183)        ,
        /// 
        /// Original was GL_FRAMEZOOM_SGIX = 0x818B
        /// 
        FramezoomSgix = ((int)0x818B)        ,
        /// 
        /// Original was GL_FOG_OFFSET_SGIX = 0x8198
        /// 
        FogOffsetSgix = ((int)0x8198)        ,
        /// 
        /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
        /// 
        SharedTexturePaletteExt = ((int)0x81FB)        ,
        /// 
        /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
        /// 
        AsyncHistogramSgix = ((int)0x832C)        ,
        /// 
        /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
        /// 
        PixelTextureSgis = ((int)0x8353)        ,
        /// 
        /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
        /// 
        AsyncTexImageSgix = ((int)0x835C)        ,
        /// 
        /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
        /// 
        AsyncDrawPixelsSgix = ((int)0x835D)        ,
        /// 
        /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
        /// 
        AsyncReadPixelsSgix = ((int)0x835E)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
        /// 
        FragmentLightingSgix = ((int)0x8400)        ,
        /// 
        /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
        /// 
        FragmentColorMaterialSgix = ((int)0x8401)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
        /// 
        FragmentLight0Sgix = ((int)0x840C)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
        /// 
        FragmentLight1Sgix = ((int)0x840D)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
        /// 
        FragmentLight2Sgix = ((int)0x840E)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
        /// 
        FragmentLight3Sgix = ((int)0x840F)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
        /// 
        FragmentLight4Sgix = ((int)0x8410)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
        /// 
        FragmentLight5Sgix = ((int)0x8411)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
        /// 
        FragmentLight6Sgix = ((int)0x8412)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
        /// 
        FragmentLight7Sgix = ((int)0x8413)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ErrorCode : int
    {
        /// 
        /// Original was GL_NO_ERROR = 0
        /// 
        NoError = ((int)0)        ,
        /// 
        /// Original was GL_INVALID_ENUM = 0x0500
        /// 
        InvalidEnum = ((int)0x0500)        ,
        /// 
        /// Original was GL_INVALID_VALUE = 0x0501
        /// 
        InvalidValue = ((int)0x0501)        ,
        /// 
        /// Original was GL_INVALID_OPERATION = 0x0502
        /// 
        InvalidOperation = ((int)0x0502)        ,
        /// 
        /// Original was GL_STACK_OVERFLOW = 0x0503
        /// 
        StackOverflow = ((int)0x0503)        ,
        /// 
        /// Original was GL_STACK_UNDERFLOW = 0x0504
        /// 
        StackUnderflow = ((int)0x0504)        ,
        /// 
        /// Original was GL_OUT_OF_MEMORY = 0x0505
        /// 
        OutOfMemory = ((int)0x0505)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
        /// 
        InvalidFramebufferOperation = ((int)0x0506)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
        /// 
        InvalidFramebufferOperationExt = ((int)0x0506)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
        /// 
        InvalidFramebufferOperationOes = ((int)0x0506)        ,
        /// 
        /// Original was GL_TABLE_TOO_LARGE = 0x8031
        /// 
        TableTooLarge = ((int)0x8031)        ,
        /// 
        /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
        /// 
        TableTooLargeExt = ((int)0x8031)        ,
        /// 
        /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
        /// 
        TextureTooLargeExt = ((int)0x8065)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtBlendMinmax : int
    {
        /// 
        /// Original was GL_FUNC_ADD_EXT = 0x8006
        /// 
        FuncAddExt = ((int)0x8006)        ,
        /// 
        /// Original was GL_MIN_EXT = 0x8007
        /// 
        MinExt = ((int)0x8007)        ,
        /// 
        /// Original was GL_MAX_EXT = 0x8008
        /// 
        MaxExt = ((int)0x8008)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_EXT = 0x8009
        /// 
        BlendEquationExt = ((int)0x8009)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtDiscardFramebuffer : int
    {
        /// 
        /// Original was GL_COLOR_EXT = 0x1800
        /// 
        ColorExt = ((int)0x1800)        ,
        /// 
        /// Original was GL_DEPTH_EXT = 0x1801
        /// 
        DepthExt = ((int)0x1801)        ,
        /// 
        /// Original was GL_STENCIL_EXT = 0x1802
        /// 
        StencilExt = ((int)0x1802)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtMapBufferRange : int
    {
        /// 
        /// Original was GL_MAP_READ_BIT_EXT = 0x0001
        /// 
        MapReadBitExt = ((int)0x0001)        ,
        /// 
        /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
        /// 
        MapWriteBitExt = ((int)0x0002)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
        /// 
        MapInvalidateRangeBitExt = ((int)0x0004)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
        /// 
        MapInvalidateBufferBitExt = ((int)0x0008)        ,
        /// 
        /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
        /// 
        MapFlushExplicitBitExt = ((int)0x0010)        ,
        /// 
        /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
        /// 
        MapUnsynchronizedBitExt = ((int)0x0020)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtMultiDrawArrays : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtMultisampledRenderToTexture : int
    {
        /// 
        /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
        /// 
        RenderbufferSamplesExt = ((int)0x8CAB)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
        /// 
        FramebufferIncompleteMultisampleExt = ((int)0x8D56)        ,
        /// 
        /// Original was GL_MAX_SAMPLES_EXT = 0x8D57
        /// 
        MaxSamplesExt = ((int)0x8D57)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
        /// 
        FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtReadFormatBgra : int
    {
        /// 
        /// Original was GL_BGRA_EXT = 0x80E1
        /// 
        BgraExt = ((int)0x80E1)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
        /// 
        UnsignedShort4444RevExt = ((int)0x8365)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
        /// 
        UnsignedShort1555RevExt = ((int)0x8366)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtRobustness : int
    {
        /// 
        /// Original was GL_NO_ERROR = 0
        /// 
        NoError = ((int)0)        ,
        /// 
        /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
        /// 
        LoseContextOnResetExt = ((int)0x8252)        ,
        /// 
        /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
        /// 
        GuiltyContextResetExt = ((int)0x8253)        ,
        /// 
        /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
        /// 
        InnocentContextResetExt = ((int)0x8254)        ,
        /// 
        /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
        /// 
        UnknownContextResetExt = ((int)0x8255)        ,
        /// 
        /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
        /// 
        ResetNotificationStrategyExt = ((int)0x8256)        ,
        /// 
        /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
        /// 
        NoResetNotificationExt = ((int)0x8261)        ,
        /// 
        /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
        /// 
        ContextRobustAccessExt = ((int)0x90F3)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtSrgb : int
    {
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
        /// 
        FramebufferAttachmentColorEncodingExt = ((int)0x8210)        ,
        /// 
        /// Original was GL_SRGB_EXT = 0x8C40
        /// 
        SrgbExt = ((int)0x8C40)        ,
        /// 
        /// Original was GL_SRGB_ALPHA_EXT = 0x8C42
        /// 
        SrgbAlphaExt = ((int)0x8C42)        ,
        /// 
        /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
        /// 
        Srgb8Alpha8Ext = ((int)0x8C43)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtTextureCompressionDxt1 : int
    {
        /// 
        /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
        /// 
        CompressedRgbS3tcDxt1Ext = ((int)0x83F0)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
        /// 
        CompressedRgbaS3tcDxt1Ext = ((int)0x83F1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExttextureFilterAnisotropic : int
    {
        /// 
        /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
        /// 
        TextureMaxAnisotropyExt = ((int)0x84FE)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
        /// 
        MaxTextureMaxAnisotropyExt = ((int)0x84FF)        ,
        /// 
        /// Original was GL_EXT_texture_filter_anisotropic = 1
        /// 
        ExtTextureFilterAnisotropic = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtTextureFilterAnisotropic : int
    {
        /// 
        /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
        /// 
        TextureMaxAnisotropyExt = ((int)0x84FE)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
        /// 
        MaxTextureMaxAnisotropyExt = ((int)0x84FF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExttextureFormatBgra8888 : int
    {
        /// 
        /// Original was GL_BGRA = 0x80E1
        /// 
        Bgra = ((int)0x80E1)        ,
        /// 
        /// Original was GL_EXT_texture_format_BGRA8888 = 1
        /// 
        ExtTextureFormatBgra8888 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtTextureFormatBgra8888 : int
    {
        /// 
        /// Original was GL_BGRA_EXT = 0x80E1
        /// 
        BgraExt = ((int)0x80E1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtTextureLodBias : int
    {
        /// 
        /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
        /// 
        MaxTextureLodBiasExt = ((int)0x84FD)        ,
        /// 
        /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
        /// 
        TextureFilterControlExt = ((int)0x8500)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
        /// 
        TextureLodBiasExt = ((int)0x8501)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ExtTextureStorage : int
    {
        /// 
        /// Original was GL_ALPHA8_EXT = 0x803C
        /// 
        Alpha8Ext = ((int)0x803C)        ,
        /// 
        /// Original was GL_LUMINANCE8_EXT = 0x8040
        /// 
        Luminance8Ext = ((int)0x8040)        ,
        /// 
        /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
        /// 
        Luminance8Alpha8Ext = ((int)0x8045)        ,
        /// 
        /// Original was GL_RGB10_EXT = 0x8052
        /// 
        Rgb10Ext = ((int)0x8052)        ,
        /// 
        /// Original was GL_RGB10_A2_EXT = 0x8059
        /// 
        Rgb10A2Ext = ((int)0x8059)        ,
        /// 
        /// Original was GL_R8_EXT = 0x8229
        /// 
        R8Ext = ((int)0x8229)        ,
        /// 
        /// Original was GL_RG8_EXT = 0x822B
        /// 
        Rg8Ext = ((int)0x822B)        ,
        /// 
        /// Original was GL_R16F_EXT = 0x822D
        /// 
        R16fExt = ((int)0x822D)        ,
        /// 
        /// Original was GL_R32F_EXT = 0x822E
        /// 
        R32fExt = ((int)0x822E)        ,
        /// 
        /// Original was GL_RG16F_EXT = 0x822F
        /// 
        Rg16fExt = ((int)0x822F)        ,
        /// 
        /// Original was GL_RG32F_EXT = 0x8230
        /// 
        Rg32fExt = ((int)0x8230)        ,
        /// 
        /// Original was GL_RGBA32F_EXT = 0x8814
        /// 
        Rgba32fExt = ((int)0x8814)        ,
        /// 
        /// Original was GL_RGB32F_EXT = 0x8815
        /// 
        Rgb32fExt = ((int)0x8815)        ,
        /// 
        /// Original was GL_ALPHA32F_EXT = 0x8816
        /// 
        Alpha32fExt = ((int)0x8816)        ,
        /// 
        /// Original was GL_LUMINANCE32F_EXT = 0x8818
        /// 
        Luminance32fExt = ((int)0x8818)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
        /// 
        LuminanceAlpha32fExt = ((int)0x8819)        ,
        /// 
        /// Original was GL_RGBA16F_EXT = 0x881A
        /// 
        Rgba16fExt = ((int)0x881A)        ,
        /// 
        /// Original was GL_RGB16F_EXT = 0x881B
        /// 
        Rgb16fExt = ((int)0x881B)        ,
        /// 
        /// Original was GL_ALPHA16F_EXT = 0x881C
        /// 
        Alpha16fExt = ((int)0x881C)        ,
        /// 
        /// Original was GL_LUMINANCE16F_EXT = 0x881E
        /// 
        Luminance16fExt = ((int)0x881E)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
        /// 
        LuminanceAlpha16fExt = ((int)0x881F)        ,
        /// 
        /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
        /// 
        TextureImmutableFormatExt = ((int)0x912F)        ,
        /// 
        /// Original was GL_BGRA8_EXT = 0x93A1
        /// 
        Bgra8Ext = ((int)0x93A1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum FeedBackToken : int
    {
        /// 
        /// Original was GL_PASS_THROUGH_TOKEN = 0x0700
        /// 
        PassThroughToken = ((int)0x0700)        ,
        /// 
        /// Original was GL_POINT_TOKEN = 0x0701
        /// 
        PointToken = ((int)0x0701)        ,
        /// 
        /// Original was GL_LINE_TOKEN = 0x0702
        /// 
        LineToken = ((int)0x0702)        ,
        /// 
        /// Original was GL_POLYGON_TOKEN = 0x0703
        /// 
        PolygonToken = ((int)0x0703)        ,
        /// 
        /// Original was GL_BITMAP_TOKEN = 0x0704
        /// 
        BitmapToken = ((int)0x0704)        ,
        /// 
        /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
        /// 
        DrawPixelToken = ((int)0x0705)        ,
        /// 
        /// Original was GL_COPY_PIXEL_TOKEN = 0x0706
        /// 
        CopyPixelToken = ((int)0x0706)        ,
        /// 
        /// Original was GL_LINE_RESET_TOKEN = 0x0707
        /// 
        LineResetToken = ((int)0x0707)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum FeedbackType : int
    {
        /// 
        /// Original was GL_2D = 0x0600
        /// 
        Gl2D = ((int)0x0600)        ,
        /// 
        /// Original was GL_3D = 0x0601
        /// 
        Gl3D = ((int)0x0601)        ,
        /// 
        /// Original was GL_3D_COLOR = 0x0602
        /// 
        Gl3DColor = ((int)0x0602)        ,
        /// 
        /// Original was GL_3D_COLOR_TEXTURE = 0x0603
        /// 
        Gl3DColorTexture = ((int)0x0603)        ,
        /// 
        /// Original was GL_4D_COLOR_TEXTURE = 0x0604
        /// 
        Gl4DColorTexture = ((int)0x0604)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum FfdMaskSgix : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum FfdTargetSgix : int
    {
        /// 
        /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
        /// 
        GeometryDeformationSgix = ((int)0x8194)        ,
        /// 
        /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
        /// 
        TextureDeformationSgix = ((int)0x8195)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum FogCoordinatePointerType : int
    {
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum FogMode : int
    {
        /// 
        /// Original was GL_EXP = 0x0800
        /// 
        Exp = ((int)0x0800)        ,
        /// 
        /// Original was GL_EXP2 = 0x0801
        /// 
        Exp2 = ((int)0x0801)        ,
        /// 
        /// Original was GL_LINEAR = 0x2601
        /// 
        Linear = ((int)0x2601)        ,
        /// 
        /// Original was GL_FOG_FUNC_SGIS = 0x812A
        /// 
        FogFuncSgis = ((int)0x812A)        ,
    }
    /// 
    /// Used in GL.Fog
    /// 
    public enum FogParameter : int
    {
        /// 
        /// Original was GL_FOG_INDEX = 0x0B61
        /// 
        FogIndex = ((int)0x0B61)        ,
        /// 
        /// Original was GL_FOG_DENSITY = 0x0B62
        /// 
        FogDensity = ((int)0x0B62)        ,
        /// 
        /// Original was GL_FOG_START = 0x0B63
        /// 
        FogStart = ((int)0x0B63)        ,
        /// 
        /// Original was GL_FOG_END = 0x0B64
        /// 
        FogEnd = ((int)0x0B64)        ,
        /// 
        /// Original was GL_FOG_MODE = 0x0B65
        /// 
        FogMode = ((int)0x0B65)        ,
        /// 
        /// Original was GL_FOG_COLOR = 0x0B66
        /// 
        FogColor = ((int)0x0B66)        ,
        /// 
        /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
        /// 
        FogOffsetValueSgix = ((int)0x8199)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum FogPointerTypeExt : int
    {
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum FogPointerTypeIbm : int
    {
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum FragmentLightModelParameterSgix : int
    {
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
        /// 
        FragmentLightModelLocalViewerSgix = ((int)0x8408)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
        /// 
        FragmentLightModelTwoSideSgix = ((int)0x8409)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
        /// 
        FragmentLightModelAmbientSgix = ((int)0x840A)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
        /// 
        FragmentLightModelNormalInterpolationSgix = ((int)0x840B)        ,
    }
    /// 
    /// Used in GL.FrontFace
    /// 
    public enum FrontFaceDirection : int
    {
        /// 
        /// Original was GL_CW = 0x0900
        /// 
        Cw = ((int)0x0900)        ,
        /// 
        /// Original was GL_CCW = 0x0901
        /// 
        Ccw = ((int)0x0901)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum GetColorTableParameterPNameSgi : int
    {
        /// 
        /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
        /// 
        ColorTableScaleSgi = ((int)0x80D6)        ,
        /// 
        /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
        /// 
        ColorTableBiasSgi = ((int)0x80D7)        ,
        /// 
        /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
        /// 
        ColorTableFormatSgi = ((int)0x80D8)        ,
        /// 
        /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
        /// 
        ColorTableWidthSgi = ((int)0x80D9)        ,
        /// 
        /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
        /// 
        ColorTableRedSizeSgi = ((int)0x80DA)        ,
        /// 
        /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
        /// 
        ColorTableGreenSizeSgi = ((int)0x80DB)        ,
        /// 
        /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
        /// 
        ColorTableBlueSizeSgi = ((int)0x80DC)        ,
        /// 
        /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
        /// 
        ColorTableAlphaSizeSgi = ((int)0x80DD)        ,
        /// 
        /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
        /// 
        ColorTableLuminanceSizeSgi = ((int)0x80DE)        ,
        /// 
        /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
        /// 
        ColorTableIntensitySizeSgi = ((int)0x80DF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum GetConvolutionParameter : int
    {
        /// 
        /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
        /// 
        ConvolutionBorderModeExt = ((int)0x8013)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
        /// 
        ConvolutionFilterScaleExt = ((int)0x8014)        ,
        /// 
        /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
        /// 
        ConvolutionFilterBiasExt = ((int)0x8015)        ,
        /// 
        /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
        /// 
        ConvolutionFormatExt = ((int)0x8017)        ,
        /// 
        /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
        /// 
        ConvolutionWidthExt = ((int)0x8018)        ,
        /// 
        /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
        /// 
        ConvolutionHeightExt = ((int)0x8019)        ,
        /// 
        /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
        /// 
        MaxConvolutionWidthExt = ((int)0x801A)        ,
        /// 
        /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
        /// 
        MaxConvolutionHeightExt = ((int)0x801B)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum GetHistogramParameterPNameExt : int
    {
        /// 
        /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
        /// 
        HistogramWidthExt = ((int)0x8026)        ,
        /// 
        /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
        /// 
        HistogramFormatExt = ((int)0x8027)        ,
        /// 
        /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
        /// 
        HistogramRedSizeExt = ((int)0x8028)        ,
        /// 
        /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
        /// 
        HistogramGreenSizeExt = ((int)0x8029)        ,
        /// 
        /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
        /// 
        HistogramBlueSizeExt = ((int)0x802A)        ,
        /// 
        /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
        /// 
        HistogramAlphaSizeExt = ((int)0x802B)        ,
        /// 
        /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
        /// 
        HistogramLuminanceSizeExt = ((int)0x802C)        ,
        /// 
        /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
        /// 
        HistogramSinkExt = ((int)0x802D)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum GetMapQuery : int
    {
        /// 
        /// Original was GL_COEFF = 0x0A00
        /// 
        Coeff = ((int)0x0A00)        ,
        /// 
        /// Original was GL_ORDER = 0x0A01
        /// 
        Order = ((int)0x0A01)        ,
        /// 
        /// Original was GL_DOMAIN = 0x0A02
        /// 
        Domain = ((int)0x0A02)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum GetMinmaxParameterPNameExt : int
    {
        /// 
        /// Original was GL_MINMAX_FORMAT = 0x802F
        /// 
        MinmaxFormat = ((int)0x802F)        ,
        /// 
        /// Original was GL_MINMAX_FORMAT_EXT = 0x802F
        /// 
        MinmaxFormatExt = ((int)0x802F)        ,
        /// 
        /// Original was GL_MINMAX_SINK = 0x8030
        /// 
        MinmaxSink = ((int)0x8030)        ,
        /// 
        /// Original was GL_MINMAX_SINK_EXT = 0x8030
        /// 
        MinmaxSinkExt = ((int)0x8030)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum GetPixelMap : int
    {
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
        /// 
        PixelMapIToI = ((int)0x0C70)        ,
        /// 
        /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
        /// 
        PixelMapSToS = ((int)0x0C71)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
        /// 
        PixelMapIToR = ((int)0x0C72)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
        /// 
        PixelMapIToG = ((int)0x0C73)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
        /// 
        PixelMapIToB = ((int)0x0C74)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
        /// 
        PixelMapIToA = ((int)0x0C75)        ,
        /// 
        /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
        /// 
        PixelMapRToR = ((int)0x0C76)        ,
        /// 
        /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
        /// 
        PixelMapGToG = ((int)0x0C77)        ,
        /// 
        /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
        /// 
        PixelMapBToB = ((int)0x0C78)        ,
        /// 
        /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
        /// 
        PixelMapAToA = ((int)0x0C79)        ,
    }
    /// 
    /// Used in GL.GetBoolean, GL.GetFloat and 1 other function
    /// 
    public enum GetPName : int
    {
        /// 
        /// Original was GL_CURRENT_COLOR = 0x0B00
        /// 
        CurrentColor = ((int)0x0B00)        ,
        /// 
        /// Original was GL_CURRENT_INDEX = 0x0B01
        /// 
        CurrentIndex = ((int)0x0B01)        ,
        /// 
        /// Original was GL_CURRENT_NORMAL = 0x0B02
        /// 
        CurrentNormal = ((int)0x0B02)        ,
        /// 
        /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
        /// 
        CurrentTextureCoords = ((int)0x0B03)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
        /// 
        CurrentRasterColor = ((int)0x0B04)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
        /// 
        CurrentRasterIndex = ((int)0x0B05)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
        /// 
        CurrentRasterTextureCoords = ((int)0x0B06)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
        /// 
        CurrentRasterPosition = ((int)0x0B07)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
        /// 
        CurrentRasterPositionValid = ((int)0x0B08)        ,
        /// 
        /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
        /// 
        CurrentRasterDistance = ((int)0x0B09)        ,
        /// 
        /// Original was GL_POINT_SMOOTH = 0x0B10
        /// 
        PointSmooth = ((int)0x0B10)        ,
        /// 
        /// Original was GL_POINT_SIZE = 0x0B11
        /// 
        PointSize = ((int)0x0B11)        ,
        /// 
        /// Original was GL_POINT_SIZE_RANGE = 0x0B12
        /// 
        PointSizeRange = ((int)0x0B12)        ,
        /// 
        /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
        /// 
        SmoothPointSizeRange = ((int)0x0B12)        ,
        /// 
        /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
        /// 
        PointSizeGranularity = ((int)0x0B13)        ,
        /// 
        /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
        /// 
        SmoothPointSizeGranularity = ((int)0x0B13)        ,
        /// 
        /// Original was GL_LINE_SMOOTH = 0x0B20
        /// 
        LineSmooth = ((int)0x0B20)        ,
        /// 
        /// Original was GL_LINE_WIDTH = 0x0B21
        /// 
        LineWidth = ((int)0x0B21)        ,
        /// 
        /// Original was GL_LINE_WIDTH_RANGE = 0x0B22
        /// 
        LineWidthRange = ((int)0x0B22)        ,
        /// 
        /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
        /// 
        SmoothLineWidthRange = ((int)0x0B22)        ,
        /// 
        /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
        /// 
        LineWidthGranularity = ((int)0x0B23)        ,
        /// 
        /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
        /// 
        SmoothLineWidthGranularity = ((int)0x0B23)        ,
        /// 
        /// Original was GL_LINE_STIPPLE = 0x0B24
        /// 
        LineStipple = ((int)0x0B24)        ,
        /// 
        /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
        /// 
        LineStipplePattern = ((int)0x0B25)        ,
        /// 
        /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
        /// 
        LineStippleRepeat = ((int)0x0B26)        ,
        /// 
        /// Original was GL_LIST_MODE = 0x0B30
        /// 
        ListMode = ((int)0x0B30)        ,
        /// 
        /// Original was GL_MAX_LIST_NESTING = 0x0B31
        /// 
        MaxListNesting = ((int)0x0B31)        ,
        /// 
        /// Original was GL_LIST_BASE = 0x0B32
        /// 
        ListBase = ((int)0x0B32)        ,
        /// 
        /// Original was GL_LIST_INDEX = 0x0B33
        /// 
        ListIndex = ((int)0x0B33)        ,
        /// 
        /// Original was GL_POLYGON_MODE = 0x0B40
        /// 
        PolygonMode = ((int)0x0B40)        ,
        /// 
        /// Original was GL_POLYGON_SMOOTH = 0x0B41
        /// 
        PolygonSmooth = ((int)0x0B41)        ,
        /// 
        /// Original was GL_POLYGON_STIPPLE = 0x0B42
        /// 
        PolygonStipple = ((int)0x0B42)        ,
        /// 
        /// Original was GL_EDGE_FLAG = 0x0B43
        /// 
        EdgeFlag = ((int)0x0B43)        ,
        /// 
        /// Original was GL_CULL_FACE = 0x0B44
        /// 
        CullFace = ((int)0x0B44)        ,
        /// 
        /// Original was GL_CULL_FACE_MODE = 0x0B45
        /// 
        CullFaceMode = ((int)0x0B45)        ,
        /// 
        /// Original was GL_FRONT_FACE = 0x0B46
        /// 
        FrontFace = ((int)0x0B46)        ,
        /// 
        /// Original was GL_LIGHTING = 0x0B50
        /// 
        Lighting = ((int)0x0B50)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
        /// 
        LightModelLocalViewer = ((int)0x0B51)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
        /// 
        LightModelTwoSide = ((int)0x0B52)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
        /// 
        LightModelAmbient = ((int)0x0B53)        ,
        /// 
        /// Original was GL_SHADE_MODEL = 0x0B54
        /// 
        ShadeModel = ((int)0x0B54)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
        /// 
        ColorMaterialFace = ((int)0x0B55)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
        /// 
        ColorMaterialParameter = ((int)0x0B56)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL = 0x0B57
        /// 
        ColorMaterial = ((int)0x0B57)        ,
        /// 
        /// Original was GL_FOG = 0x0B60
        /// 
        Fog = ((int)0x0B60)        ,
        /// 
        /// Original was GL_FOG_INDEX = 0x0B61
        /// 
        FogIndex = ((int)0x0B61)        ,
        /// 
        /// Original was GL_FOG_DENSITY = 0x0B62
        /// 
        FogDensity = ((int)0x0B62)        ,
        /// 
        /// Original was GL_FOG_START = 0x0B63
        /// 
        FogStart = ((int)0x0B63)        ,
        /// 
        /// Original was GL_FOG_END = 0x0B64
        /// 
        FogEnd = ((int)0x0B64)        ,
        /// 
        /// Original was GL_FOG_MODE = 0x0B65
        /// 
        FogMode = ((int)0x0B65)        ,
        /// 
        /// Original was GL_FOG_COLOR = 0x0B66
        /// 
        FogColor = ((int)0x0B66)        ,
        /// 
        /// Original was GL_DEPTH_RANGE = 0x0B70
        /// 
        DepthRange = ((int)0x0B70)        ,
        /// 
        /// Original was GL_DEPTH_TEST = 0x0B71
        /// 
        DepthTest = ((int)0x0B71)        ,
        /// 
        /// Original was GL_DEPTH_WRITEMASK = 0x0B72
        /// 
        DepthWritemask = ((int)0x0B72)        ,
        /// 
        /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
        /// 
        DepthClearValue = ((int)0x0B73)        ,
        /// 
        /// Original was GL_DEPTH_FUNC = 0x0B74
        /// 
        DepthFunc = ((int)0x0B74)        ,
        /// 
        /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
        /// 
        AccumClearValue = ((int)0x0B80)        ,
        /// 
        /// Original was GL_STENCIL_TEST = 0x0B90
        /// 
        StencilTest = ((int)0x0B90)        ,
        /// 
        /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
        /// 
        StencilClearValue = ((int)0x0B91)        ,
        /// 
        /// Original was GL_STENCIL_FUNC = 0x0B92
        /// 
        StencilFunc = ((int)0x0B92)        ,
        /// 
        /// Original was GL_STENCIL_VALUE_MASK = 0x0B93
        /// 
        StencilValueMask = ((int)0x0B93)        ,
        /// 
        /// Original was GL_STENCIL_FAIL = 0x0B94
        /// 
        StencilFail = ((int)0x0B94)        ,
        /// 
        /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
        /// 
        StencilPassDepthFail = ((int)0x0B95)        ,
        /// 
        /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
        /// 
        StencilPassDepthPass = ((int)0x0B96)        ,
        /// 
        /// Original was GL_STENCIL_REF = 0x0B97
        /// 
        StencilRef = ((int)0x0B97)        ,
        /// 
        /// Original was GL_STENCIL_WRITEMASK = 0x0B98
        /// 
        StencilWritemask = ((int)0x0B98)        ,
        /// 
        /// Original was GL_MATRIX_MODE = 0x0BA0
        /// 
        MatrixMode = ((int)0x0BA0)        ,
        /// 
        /// Original was GL_NORMALIZE = 0x0BA1
        /// 
        Normalize = ((int)0x0BA1)        ,
        /// 
        /// Original was GL_VIEWPORT = 0x0BA2
        /// 
        Viewport = ((int)0x0BA2)        ,
        /// 
        /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
        /// 
        Modelview0StackDepthExt = ((int)0x0BA3)        ,
        /// 
        /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
        /// 
        ModelviewStackDepth = ((int)0x0BA3)        ,
        /// 
        /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
        /// 
        ProjectionStackDepth = ((int)0x0BA4)        ,
        /// 
        /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
        /// 
        TextureStackDepth = ((int)0x0BA5)        ,
        /// 
        /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
        /// 
        Modelview0MatrixExt = ((int)0x0BA6)        ,
        /// 
        /// Original was GL_MODELVIEW_MATRIX = 0x0BA6
        /// 
        ModelviewMatrix = ((int)0x0BA6)        ,
        /// 
        /// Original was GL_PROJECTION_MATRIX = 0x0BA7
        /// 
        ProjectionMatrix = ((int)0x0BA7)        ,
        /// 
        /// Original was GL_TEXTURE_MATRIX = 0x0BA8
        /// 
        TextureMatrix = ((int)0x0BA8)        ,
        /// 
        /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
        /// 
        AttribStackDepth = ((int)0x0BB0)        ,
        /// 
        /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
        /// 
        ClientAttribStackDepth = ((int)0x0BB1)        ,
        /// 
        /// Original was GL_ALPHA_TEST = 0x0BC0
        /// 
        AlphaTest = ((int)0x0BC0)        ,
        /// 
        /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
        /// 
        AlphaTestQcom = ((int)0x0BC0)        ,
        /// 
        /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
        /// 
        AlphaTestFunc = ((int)0x0BC1)        ,
        /// 
        /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
        /// 
        AlphaTestFuncQcom = ((int)0x0BC1)        ,
        /// 
        /// Original was GL_ALPHA_TEST_REF = 0x0BC2
        /// 
        AlphaTestRef = ((int)0x0BC2)        ,
        /// 
        /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
        /// 
        AlphaTestRefQcom = ((int)0x0BC2)        ,
        /// 
        /// Original was GL_DITHER = 0x0BD0
        /// 
        Dither = ((int)0x0BD0)        ,
        /// 
        /// Original was GL_BLEND_DST = 0x0BE0
        /// 
        BlendDst = ((int)0x0BE0)        ,
        /// 
        /// Original was GL_BLEND_SRC = 0x0BE1
        /// 
        BlendSrc = ((int)0x0BE1)        ,
        /// 
        /// Original was GL_BLEND = 0x0BE2
        /// 
        Blend = ((int)0x0BE2)        ,
        /// 
        /// Original was GL_LOGIC_OP_MODE = 0x0BF0
        /// 
        LogicOpMode = ((int)0x0BF0)        ,
        /// 
        /// Original was GL_INDEX_LOGIC_OP = 0x0BF1
        /// 
        IndexLogicOp = ((int)0x0BF1)        ,
        /// 
        /// Original was GL_LOGIC_OP = 0x0BF1
        /// 
        LogicOp = ((int)0x0BF1)        ,
        /// 
        /// Original was GL_COLOR_LOGIC_OP = 0x0BF2
        /// 
        ColorLogicOp = ((int)0x0BF2)        ,
        /// 
        /// Original was GL_AUX_BUFFERS = 0x0C00
        /// 
        AuxBuffers = ((int)0x0C00)        ,
        /// 
        /// Original was GL_DRAW_BUFFER = 0x0C01
        /// 
        DrawBuffer = ((int)0x0C01)        ,
        /// 
        /// Original was GL_DRAW_BUFFER_EXT = 0x0C01
        /// 
        DrawBufferExt = ((int)0x0C01)        ,
        /// 
        /// Original was GL_READ_BUFFER = 0x0C02
        /// 
        ReadBuffer = ((int)0x0C02)        ,
        /// 
        /// Original was GL_READ_BUFFER_EXT = 0x0C02
        /// 
        ReadBufferExt = ((int)0x0C02)        ,
        /// 
        /// Original was GL_READ_BUFFER_NV = 0x0C02
        /// 
        ReadBufferNv = ((int)0x0C02)        ,
        /// 
        /// Original was GL_SCISSOR_BOX = 0x0C10
        /// 
        ScissorBox = ((int)0x0C10)        ,
        /// 
        /// Original was GL_SCISSOR_TEST = 0x0C11
        /// 
        ScissorTest = ((int)0x0C11)        ,
        /// 
        /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
        /// 
        IndexClearValue = ((int)0x0C20)        ,
        /// 
        /// Original was GL_INDEX_WRITEMASK = 0x0C21
        /// 
        IndexWritemask = ((int)0x0C21)        ,
        /// 
        /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
        /// 
        ColorClearValue = ((int)0x0C22)        ,
        /// 
        /// Original was GL_COLOR_WRITEMASK = 0x0C23
        /// 
        ColorWritemask = ((int)0x0C23)        ,
        /// 
        /// Original was GL_INDEX_MODE = 0x0C30
        /// 
        IndexMode = ((int)0x0C30)        ,
        /// 
        /// Original was GL_RGBA_MODE = 0x0C31
        /// 
        RgbaMode = ((int)0x0C31)        ,
        /// 
        /// Original was GL_DOUBLEBUFFER = 0x0C32
        /// 
        Doublebuffer = ((int)0x0C32)        ,
        /// 
        /// Original was GL_STEREO = 0x0C33
        /// 
        Stereo = ((int)0x0C33)        ,
        /// 
        /// Original was GL_RENDER_MODE = 0x0C40
        /// 
        RenderMode = ((int)0x0C40)        ,
        /// 
        /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
        /// 
        PerspectiveCorrectionHint = ((int)0x0C50)        ,
        /// 
        /// Original was GL_POINT_SMOOTH_HINT = 0x0C51
        /// 
        PointSmoothHint = ((int)0x0C51)        ,
        /// 
        /// Original was GL_LINE_SMOOTH_HINT = 0x0C52
        /// 
        LineSmoothHint = ((int)0x0C52)        ,
        /// 
        /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
        /// 
        PolygonSmoothHint = ((int)0x0C53)        ,
        /// 
        /// Original was GL_FOG_HINT = 0x0C54
        /// 
        FogHint = ((int)0x0C54)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_S = 0x0C60
        /// 
        TextureGenS = ((int)0x0C60)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_T = 0x0C61
        /// 
        TextureGenT = ((int)0x0C61)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_R = 0x0C62
        /// 
        TextureGenR = ((int)0x0C62)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_Q = 0x0C63
        /// 
        TextureGenQ = ((int)0x0C63)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
        /// 
        PixelMapIToISize = ((int)0x0CB0)        ,
        /// 
        /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
        /// 
        PixelMapSToSSize = ((int)0x0CB1)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
        /// 
        PixelMapIToRSize = ((int)0x0CB2)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
        /// 
        PixelMapIToGSize = ((int)0x0CB3)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
        /// 
        PixelMapIToBSize = ((int)0x0CB4)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
        /// 
        PixelMapIToASize = ((int)0x0CB5)        ,
        /// 
        /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
        /// 
        PixelMapRToRSize = ((int)0x0CB6)        ,
        /// 
        /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
        /// 
        PixelMapGToGSize = ((int)0x0CB7)        ,
        /// 
        /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
        /// 
        PixelMapBToBSize = ((int)0x0CB8)        ,
        /// 
        /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
        /// 
        PixelMapAToASize = ((int)0x0CB9)        ,
        /// 
        /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
        /// 
        UnpackSwapBytes = ((int)0x0CF0)        ,
        /// 
        /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
        /// 
        UnpackLsbFirst = ((int)0x0CF1)        ,
        /// 
        /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
        /// 
        UnpackRowLength = ((int)0x0CF2)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
        /// 
        UnpackSkipRows = ((int)0x0CF3)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
        /// 
        UnpackSkipPixels = ((int)0x0CF4)        ,
        /// 
        /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
        /// 
        UnpackAlignment = ((int)0x0CF5)        ,
        /// 
        /// Original was GL_PACK_SWAP_BYTES = 0x0D00
        /// 
        PackSwapBytes = ((int)0x0D00)        ,
        /// 
        /// Original was GL_PACK_LSB_FIRST = 0x0D01
        /// 
        PackLsbFirst = ((int)0x0D01)        ,
        /// 
        /// Original was GL_PACK_ROW_LENGTH = 0x0D02
        /// 
        PackRowLength = ((int)0x0D02)        ,
        /// 
        /// Original was GL_PACK_SKIP_ROWS = 0x0D03
        /// 
        PackSkipRows = ((int)0x0D03)        ,
        /// 
        /// Original was GL_PACK_SKIP_PIXELS = 0x0D04
        /// 
        PackSkipPixels = ((int)0x0D04)        ,
        /// 
        /// Original was GL_PACK_ALIGNMENT = 0x0D05
        /// 
        PackAlignment = ((int)0x0D05)        ,
        /// 
        /// Original was GL_MAP_COLOR = 0x0D10
        /// 
        MapColor = ((int)0x0D10)        ,
        /// 
        /// Original was GL_MAP_STENCIL = 0x0D11
        /// 
        MapStencil = ((int)0x0D11)        ,
        /// 
        /// Original was GL_INDEX_SHIFT = 0x0D12
        /// 
        IndexShift = ((int)0x0D12)        ,
        /// 
        /// Original was GL_INDEX_OFFSET = 0x0D13
        /// 
        IndexOffset = ((int)0x0D13)        ,
        /// 
        /// Original was GL_RED_SCALE = 0x0D14
        /// 
        RedScale = ((int)0x0D14)        ,
        /// 
        /// Original was GL_RED_BIAS = 0x0D15
        /// 
        RedBias = ((int)0x0D15)        ,
        /// 
        /// Original was GL_ZOOM_X = 0x0D16
        /// 
        ZoomX = ((int)0x0D16)        ,
        /// 
        /// Original was GL_ZOOM_Y = 0x0D17
        /// 
        ZoomY = ((int)0x0D17)        ,
        /// 
        /// Original was GL_GREEN_SCALE = 0x0D18
        /// 
        GreenScale = ((int)0x0D18)        ,
        /// 
        /// Original was GL_GREEN_BIAS = 0x0D19
        /// 
        GreenBias = ((int)0x0D19)        ,
        /// 
        /// Original was GL_BLUE_SCALE = 0x0D1A
        /// 
        BlueScale = ((int)0x0D1A)        ,
        /// 
        /// Original was GL_BLUE_BIAS = 0x0D1B
        /// 
        BlueBias = ((int)0x0D1B)        ,
        /// 
        /// Original was GL_ALPHA_SCALE = 0x0D1C
        /// 
        AlphaScale = ((int)0x0D1C)        ,
        /// 
        /// Original was GL_ALPHA_BIAS = 0x0D1D
        /// 
        AlphaBias = ((int)0x0D1D)        ,
        /// 
        /// Original was GL_DEPTH_SCALE = 0x0D1E
        /// 
        DepthScale = ((int)0x0D1E)        ,
        /// 
        /// Original was GL_DEPTH_BIAS = 0x0D1F
        /// 
        DepthBias = ((int)0x0D1F)        ,
        /// 
        /// Original was GL_MAX_EVAL_ORDER = 0x0D30
        /// 
        MaxEvalOrder = ((int)0x0D30)        ,
        /// 
        /// Original was GL_MAX_LIGHTS = 0x0D31
        /// 
        MaxLights = ((int)0x0D31)        ,
        /// 
        /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
        /// 
        MaxClipDistances = ((int)0x0D32)        ,
        /// 
        /// Original was GL_MAX_CLIP_PLANES = 0x0D32
        /// 
        MaxClipPlanes = ((int)0x0D32)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
        /// 
        MaxTextureSize = ((int)0x0D33)        ,
        /// 
        /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
        /// 
        MaxPixelMapTable = ((int)0x0D34)        ,
        /// 
        /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
        /// 
        MaxAttribStackDepth = ((int)0x0D35)        ,
        /// 
        /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
        /// 
        MaxModelviewStackDepth = ((int)0x0D36)        ,
        /// 
        /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
        /// 
        MaxNameStackDepth = ((int)0x0D37)        ,
        /// 
        /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
        /// 
        MaxProjectionStackDepth = ((int)0x0D38)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
        /// 
        MaxTextureStackDepth = ((int)0x0D39)        ,
        /// 
        /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
        /// 
        MaxViewportDims = ((int)0x0D3A)        ,
        /// 
        /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
        /// 
        MaxClientAttribStackDepth = ((int)0x0D3B)        ,
        /// 
        /// Original was GL_SUBPIXEL_BITS = 0x0D50
        /// 
        SubpixelBits = ((int)0x0D50)        ,
        /// 
        /// Original was GL_INDEX_BITS = 0x0D51
        /// 
        IndexBits = ((int)0x0D51)        ,
        /// 
        /// Original was GL_RED_BITS = 0x0D52
        /// 
        RedBits = ((int)0x0D52)        ,
        /// 
        /// Original was GL_GREEN_BITS = 0x0D53
        /// 
        GreenBits = ((int)0x0D53)        ,
        /// 
        /// Original was GL_BLUE_BITS = 0x0D54
        /// 
        BlueBits = ((int)0x0D54)        ,
        /// 
        /// Original was GL_ALPHA_BITS = 0x0D55
        /// 
        AlphaBits = ((int)0x0D55)        ,
        /// 
        /// Original was GL_DEPTH_BITS = 0x0D56
        /// 
        DepthBits = ((int)0x0D56)        ,
        /// 
        /// Original was GL_STENCIL_BITS = 0x0D57
        /// 
        StencilBits = ((int)0x0D57)        ,
        /// 
        /// Original was GL_ACCUM_RED_BITS = 0x0D58
        /// 
        AccumRedBits = ((int)0x0D58)        ,
        /// 
        /// Original was GL_ACCUM_GREEN_BITS = 0x0D59
        /// 
        AccumGreenBits = ((int)0x0D59)        ,
        /// 
        /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
        /// 
        AccumBlueBits = ((int)0x0D5A)        ,
        /// 
        /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
        /// 
        AccumAlphaBits = ((int)0x0D5B)        ,
        /// 
        /// Original was GL_NAME_STACK_DEPTH = 0x0D70
        /// 
        NameStackDepth = ((int)0x0D70)        ,
        /// 
        /// Original was GL_AUTO_NORMAL = 0x0D80
        /// 
        AutoNormal = ((int)0x0D80)        ,
        /// 
        /// Original was GL_MAP1_COLOR_4 = 0x0D90
        /// 
        Map1Color4 = ((int)0x0D90)        ,
        /// 
        /// Original was GL_MAP1_INDEX = 0x0D91
        /// 
        Map1Index = ((int)0x0D91)        ,
        /// 
        /// Original was GL_MAP1_NORMAL = 0x0D92
        /// 
        Map1Normal = ((int)0x0D92)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
        /// 
        Map1TextureCoord1 = ((int)0x0D93)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
        /// 
        Map1TextureCoord2 = ((int)0x0D94)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
        /// 
        Map1TextureCoord3 = ((int)0x0D95)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
        /// 
        Map1TextureCoord4 = ((int)0x0D96)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_3 = 0x0D97
        /// 
        Map1Vertex3 = ((int)0x0D97)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_4 = 0x0D98
        /// 
        Map1Vertex4 = ((int)0x0D98)        ,
        /// 
        /// Original was GL_MAP2_COLOR_4 = 0x0DB0
        /// 
        Map2Color4 = ((int)0x0DB0)        ,
        /// 
        /// Original was GL_MAP2_INDEX = 0x0DB1
        /// 
        Map2Index = ((int)0x0DB1)        ,
        /// 
        /// Original was GL_MAP2_NORMAL = 0x0DB2
        /// 
        Map2Normal = ((int)0x0DB2)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
        /// 
        Map2TextureCoord1 = ((int)0x0DB3)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
        /// 
        Map2TextureCoord2 = ((int)0x0DB4)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
        /// 
        Map2TextureCoord3 = ((int)0x0DB5)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
        /// 
        Map2TextureCoord4 = ((int)0x0DB6)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_3 = 0x0DB7
        /// 
        Map2Vertex3 = ((int)0x0DB7)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_4 = 0x0DB8
        /// 
        Map2Vertex4 = ((int)0x0DB8)        ,
        /// 
        /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
        /// 
        Map1GridDomain = ((int)0x0DD0)        ,
        /// 
        /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
        /// 
        Map1GridSegments = ((int)0x0DD1)        ,
        /// 
        /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
        /// 
        Map2GridDomain = ((int)0x0DD2)        ,
        /// 
        /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
        /// 
        Map2GridSegments = ((int)0x0DD3)        ,
        /// 
        /// Original was GL_TEXTURE_1D = 0x0DE0
        /// 
        Texture1D = ((int)0x0DE0)        ,
        /// 
        /// Original was GL_TEXTURE_2D = 0x0DE1
        /// 
        Texture2D = ((int)0x0DE1)        ,
        /// 
        /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
        /// 
        FeedbackBufferSize = ((int)0x0DF1)        ,
        /// 
        /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
        /// 
        FeedbackBufferType = ((int)0x0DF2)        ,
        /// 
        /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
        /// 
        SelectionBufferSize = ((int)0x0DF4)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
        /// 
        PolygonOffsetUnits = ((int)0x2A00)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
        /// 
        PolygonOffsetPoint = ((int)0x2A01)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
        /// 
        PolygonOffsetLine = ((int)0x2A02)        ,
        /// 
        /// Original was GL_CLIP_PLANE0 = 0x3000
        /// 
        ClipPlane0 = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE1 = 0x3001
        /// 
        ClipPlane1 = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE2 = 0x3002
        /// 
        ClipPlane2 = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE3 = 0x3003
        /// 
        ClipPlane3 = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE4 = 0x3004
        /// 
        ClipPlane4 = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE5 = 0x3005
        /// 
        ClipPlane5 = ((int)0x3005)        ,
        /// 
        /// Original was GL_LIGHT0 = 0x4000
        /// 
        Light0 = ((int)0x4000)        ,
        /// 
        /// Original was GL_LIGHT1 = 0x4001
        /// 
        Light1 = ((int)0x4001)        ,
        /// 
        /// Original was GL_LIGHT2 = 0x4002
        /// 
        Light2 = ((int)0x4002)        ,
        /// 
        /// Original was GL_LIGHT3 = 0x4003
        /// 
        Light3 = ((int)0x4003)        ,
        /// 
        /// Original was GL_LIGHT4 = 0x4004
        /// 
        Light4 = ((int)0x4004)        ,
        /// 
        /// Original was GL_LIGHT5 = 0x4005
        /// 
        Light5 = ((int)0x4005)        ,
        /// 
        /// Original was GL_LIGHT6 = 0x4006
        /// 
        Light6 = ((int)0x4006)        ,
        /// 
        /// Original was GL_LIGHT7 = 0x4007
        /// 
        Light7 = ((int)0x4007)        ,
        /// 
        /// Original was GL_BLEND_COLOR_EXT = 0x8005
        /// 
        BlendColorExt = ((int)0x8005)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_EXT = 0x8009
        /// 
        BlendEquationExt = ((int)0x8009)        ,
        /// 
        /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
        /// 
        PackCmykHintExt = ((int)0x800E)        ,
        /// 
        /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
        /// 
        UnpackCmykHintExt = ((int)0x800F)        ,
        /// 
        /// Original was GL_CONVOLUTION_1D_EXT = 0x8010
        /// 
        Convolution1DExt = ((int)0x8010)        ,
        /// 
        /// Original was GL_CONVOLUTION_2D_EXT = 0x8011
        /// 
        Convolution2DExt = ((int)0x8011)        ,
        /// 
        /// Original was GL_SEPARABLE_2D_EXT = 0x8012
        /// 
        Separable2DExt = ((int)0x8012)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
        /// 
        PostConvolutionRedScaleExt = ((int)0x801C)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
        /// 
        PostConvolutionGreenScaleExt = ((int)0x801D)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
        /// 
        PostConvolutionBlueScaleExt = ((int)0x801E)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
        /// 
        PostConvolutionAlphaScaleExt = ((int)0x801F)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
        /// 
        PostConvolutionRedBiasExt = ((int)0x8020)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
        /// 
        PostConvolutionGreenBiasExt = ((int)0x8021)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
        /// 
        PostConvolutionBlueBiasExt = ((int)0x8022)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
        /// 
        PostConvolutionAlphaBiasExt = ((int)0x8023)        ,
        /// 
        /// Original was GL_HISTOGRAM_EXT = 0x8024
        /// 
        HistogramExt = ((int)0x8024)        ,
        /// 
        /// Original was GL_MINMAX_EXT = 0x802E
        /// 
        MinmaxExt = ((int)0x802E)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_FILL = 0x8037
        /// 
        PolygonOffsetFill = ((int)0x8037)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
        /// 
        PolygonOffsetFactor = ((int)0x8038)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
        /// 
        PolygonOffsetBiasExt = ((int)0x8039)        ,
        /// 
        /// Original was GL_RESCALE_NORMAL_EXT = 0x803A
        /// 
        RescaleNormalExt = ((int)0x803A)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_1D = 0x8068
        /// 
        TextureBinding1D = ((int)0x8068)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_2D = 0x8069
        /// 
        TextureBinding2D = ((int)0x8069)        ,
        /// 
        /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
        /// 
        Texture3DBindingExt = ((int)0x806A)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_3D = 0x806A
        /// 
        TextureBinding3D = ((int)0x806A)        ,
        /// 
        /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
        /// 
        PackSkipImagesExt = ((int)0x806B)        ,
        /// 
        /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
        /// 
        PackImageHeightExt = ((int)0x806C)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
        /// 
        UnpackSkipImagesExt = ((int)0x806D)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
        /// 
        UnpackImageHeightExt = ((int)0x806E)        ,
        /// 
        /// Original was GL_TEXTURE_3D_EXT = 0x806F
        /// 
        Texture3DExt = ((int)0x806F)        ,
        /// 
        /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
        /// 
        Max3DTextureSizeExt = ((int)0x8073)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY = 0x8074
        /// 
        VertexArray = ((int)0x8074)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY = 0x8075
        /// 
        NormalArray = ((int)0x8075)        ,
        /// 
        /// Original was GL_COLOR_ARRAY = 0x8076
        /// 
        ColorArray = ((int)0x8076)        ,
        /// 
        /// Original was GL_INDEX_ARRAY = 0x8077
        /// 
        IndexArray = ((int)0x8077)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
        /// 
        TextureCoordArray = ((int)0x8078)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY = 0x8079
        /// 
        EdgeFlagArray = ((int)0x8079)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
        /// 
        VertexArraySize = ((int)0x807A)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
        /// 
        VertexArrayType = ((int)0x807B)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
        /// 
        VertexArrayStride = ((int)0x807C)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
        /// 
        VertexArrayCountExt = ((int)0x807D)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
        /// 
        NormalArrayType = ((int)0x807E)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
        /// 
        NormalArrayStride = ((int)0x807F)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
        /// 
        NormalArrayCountExt = ((int)0x8080)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_SIZE = 0x8081
        /// 
        ColorArraySize = ((int)0x8081)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_TYPE = 0x8082
        /// 
        ColorArrayType = ((int)0x8082)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
        /// 
        ColorArrayStride = ((int)0x8083)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
        /// 
        ColorArrayCountExt = ((int)0x8084)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_TYPE = 0x8085
        /// 
        IndexArrayType = ((int)0x8085)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
        /// 
        IndexArrayStride = ((int)0x8086)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
        /// 
        IndexArrayCountExt = ((int)0x8087)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
        /// 
        TextureCoordArraySize = ((int)0x8088)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
        /// 
        TextureCoordArrayType = ((int)0x8089)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
        /// 
        TextureCoordArrayStride = ((int)0x808A)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
        /// 
        TextureCoordArrayCountExt = ((int)0x808B)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
        /// 
        EdgeFlagArrayStride = ((int)0x808C)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
        /// 
        EdgeFlagArrayCountExt = ((int)0x808D)        ,
        /// 
        /// Original was GL_INTERLACE_SGIX = 0x8094
        /// 
        InterlaceSgix = ((int)0x8094)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
        /// 
        DetailTexture2DBindingSgis = ((int)0x8096)        ,
        /// 
        /// Original was GL_MULTISAMPLE_SGIS = 0x809D
        /// 
        MultisampleSgis = ((int)0x809D)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
        /// 
        SampleAlphaToMaskSgis = ((int)0x809E)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
        /// 
        SampleAlphaToOneSgis = ((int)0x809F)        ,
        /// 
        /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
        /// 
        SampleMaskSgis = ((int)0x80A0)        ,
        /// 
        /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
        /// 
        SampleBuffersSgis = ((int)0x80A8)        ,
        /// 
        /// Original was GL_SAMPLES_SGIS = 0x80A9
        /// 
        SamplesSgis = ((int)0x80A9)        ,
        /// 
        /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
        /// 
        SampleMaskValueSgis = ((int)0x80AA)        ,
        /// 
        /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
        /// 
        SampleMaskInvertSgis = ((int)0x80AB)        ,
        /// 
        /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
        /// 
        SamplePatternSgis = ((int)0x80AC)        ,
        /// 
        /// Original was GL_COLOR_MATRIX_SGI = 0x80B1
        /// 
        ColorMatrixSgi = ((int)0x80B1)        ,
        /// 
        /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
        /// 
        ColorMatrixStackDepthSgi = ((int)0x80B2)        ,
        /// 
        /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
        /// 
        MaxColorMatrixStackDepthSgi = ((int)0x80B3)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
        /// 
        PostColorMatrixRedScaleSgi = ((int)0x80B4)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
        /// 
        PostColorMatrixGreenScaleSgi = ((int)0x80B5)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
        /// 
        PostColorMatrixBlueScaleSgi = ((int)0x80B6)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
        /// 
        PostColorMatrixAlphaScaleSgi = ((int)0x80B7)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
        /// 
        PostColorMatrixRedBiasSgi = ((int)0x80B8)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
        /// 
        PostColorMatrixGreenBiasSgi = ((int)0x80B9)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
        /// 
        PostColorMatrixBlueBiasSgi = ((int)0x80BA)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
        /// 
        PostColorMatrixAlphaBiasSgi = ((int)0x80BB)        ,
        /// 
        /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
        /// 
        TextureColorTableSgi = ((int)0x80BC)        ,
        /// 
        /// Original was GL_COLOR_TABLE_SGI = 0x80D0
        /// 
        ColorTableSgi = ((int)0x80D0)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
        /// 
        PostConvolutionColorTableSgi = ((int)0x80D1)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
        /// 
        PostColorMatrixColorTableSgi = ((int)0x80D2)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
        /// 
        PointSizeMinSgis = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
        /// 
        PointSizeMaxSgis = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
        /// 
        PointFadeThresholdSizeSgis = ((int)0x8128)        ,
        /// 
        /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
        /// 
        DistanceAttenuationSgis = ((int)0x8129)        ,
        /// 
        /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
        /// 
        FogFuncPointsSgis = ((int)0x812B)        ,
        /// 
        /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
        /// 
        MaxFogFuncPointsSgis = ((int)0x812C)        ,
        /// 
        /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
        /// 
        PackSkipVolumesSgis = ((int)0x8130)        ,
        /// 
        /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
        /// 
        PackImageDepthSgis = ((int)0x8131)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
        /// 
        UnpackSkipVolumesSgis = ((int)0x8132)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
        /// 
        UnpackImageDepthSgis = ((int)0x8133)        ,
        /// 
        /// Original was GL_TEXTURE_4D_SGIS = 0x8134
        /// 
        Texture4DSgis = ((int)0x8134)        ,
        /// 
        /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
        /// 
        Max4DTextureSizeSgis = ((int)0x8138)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
        /// 
        PixelTexGenSgix = ((int)0x8139)        ,
        /// 
        /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
        /// 
        PixelTileBestAlignmentSgix = ((int)0x813E)        ,
        /// 
        /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
        /// 
        PixelTileCacheIncrementSgix = ((int)0x813F)        ,
        /// 
        /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
        /// 
        PixelTileWidthSgix = ((int)0x8140)        ,
        /// 
        /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
        /// 
        PixelTileHeightSgix = ((int)0x8141)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
        /// 
        PixelTileGridWidthSgix = ((int)0x8142)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
        /// 
        PixelTileGridHeightSgix = ((int)0x8143)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
        /// 
        PixelTileGridDepthSgix = ((int)0x8144)        ,
        /// 
        /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
        /// 
        PixelTileCacheSizeSgix = ((int)0x8145)        ,
        /// 
        /// Original was GL_SPRITE_SGIX = 0x8148
        /// 
        SpriteSgix = ((int)0x8148)        ,
        /// 
        /// Original was GL_SPRITE_MODE_SGIX = 0x8149
        /// 
        SpriteModeSgix = ((int)0x8149)        ,
        /// 
        /// Original was GL_SPRITE_AXIS_SGIX = 0x814A
        /// 
        SpriteAxisSgix = ((int)0x814A)        ,
        /// 
        /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
        /// 
        SpriteTranslationSgix = ((int)0x814B)        ,
        /// 
        /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
        /// 
        Texture4DBindingSgis = ((int)0x814F)        ,
        /// 
        /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
        /// 
        MaxClipmapDepthSgix = ((int)0x8177)        ,
        /// 
        /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
        /// 
        MaxClipmapVirtualDepthSgix = ((int)0x8178)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
        /// 
        PostTextureFilterBiasRangeSgix = ((int)0x817B)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
        /// 
        PostTextureFilterScaleRangeSgix = ((int)0x817C)        ,
        /// 
        /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
        /// 
        ReferencePlaneSgix = ((int)0x817D)        ,
        /// 
        /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
        /// 
        ReferencePlaneEquationSgix = ((int)0x817E)        ,
        /// 
        /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
        /// 
        IrInstrument1Sgix = ((int)0x817F)        ,
        /// 
        /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
        /// 
        InstrumentMeasurementsSgix = ((int)0x8181)        ,
        /// 
        /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
        /// 
        CalligraphicFragmentSgix = ((int)0x8183)        ,
        /// 
        /// Original was GL_FRAMEZOOM_SGIX = 0x818B
        /// 
        FramezoomSgix = ((int)0x818B)        ,
        /// 
        /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
        /// 
        FramezoomFactorSgix = ((int)0x818C)        ,
        /// 
        /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
        /// 
        MaxFramezoomFactorSgix = ((int)0x818D)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
        /// 
        GenerateMipmapHintSgis = ((int)0x8192)        ,
        /// 
        /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
        /// 
        DeformationsMaskSgix = ((int)0x8196)        ,
        /// 
        /// Original was GL_FOG_OFFSET_SGIX = 0x8198
        /// 
        FogOffsetSgix = ((int)0x8198)        ,
        /// 
        /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
        /// 
        FogOffsetValueSgix = ((int)0x8199)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
        /// 
        LightModelColorControl = ((int)0x81F8)        ,
        /// 
        /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
        /// 
        SharedTexturePaletteExt = ((int)0x81FB)        ,
        /// 
        /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
        /// 
        ConvolutionHintSgix = ((int)0x8316)        ,
        /// 
        /// Original was GL_ASYNC_MARKER_SGIX = 0x8329
        /// 
        AsyncMarkerSgix = ((int)0x8329)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
        /// 
        PixelTexGenModeSgix = ((int)0x832B)        ,
        /// 
        /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
        /// 
        AsyncHistogramSgix = ((int)0x832C)        ,
        /// 
        /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
        /// 
        MaxAsyncHistogramSgix = ((int)0x832D)        ,
        /// 
        /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
        /// 
        PixelTextureSgis = ((int)0x8353)        ,
        /// 
        /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
        /// 
        AsyncTexImageSgix = ((int)0x835C)        ,
        /// 
        /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
        /// 
        AsyncDrawPixelsSgix = ((int)0x835D)        ,
        /// 
        /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
        /// 
        AsyncReadPixelsSgix = ((int)0x835E)        ,
        /// 
        /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
        /// 
        MaxAsyncTexImageSgix = ((int)0x835F)        ,
        /// 
        /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
        /// 
        MaxAsyncDrawPixelsSgix = ((int)0x8360)        ,
        /// 
        /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
        /// 
        MaxAsyncReadPixelsSgix = ((int)0x8361)        ,
        /// 
        /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
        /// 
        VertexPreclipSgix = ((int)0x83EE)        ,
        /// 
        /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
        /// 
        VertexPreclipHintSgix = ((int)0x83EF)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
        /// 
        FragmentLightingSgix = ((int)0x8400)        ,
        /// 
        /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
        /// 
        FragmentColorMaterialSgix = ((int)0x8401)        ,
        /// 
        /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
        /// 
        FragmentColorMaterialFaceSgix = ((int)0x8402)        ,
        /// 
        /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
        /// 
        FragmentColorMaterialParameterSgix = ((int)0x8403)        ,
        /// 
        /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
        /// 
        MaxFragmentLightsSgix = ((int)0x8404)        ,
        /// 
        /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
        /// 
        MaxActiveLightsSgix = ((int)0x8405)        ,
        /// 
        /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
        /// 
        LightEnvModeSgix = ((int)0x8407)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
        /// 
        FragmentLightModelLocalViewerSgix = ((int)0x8408)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
        /// 
        FragmentLightModelTwoSideSgix = ((int)0x8409)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
        /// 
        FragmentLightModelAmbientSgix = ((int)0x840A)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
        /// 
        FragmentLightModelNormalInterpolationSgix = ((int)0x840B)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
        /// 
        FragmentLight0Sgix = ((int)0x840C)        ,
        /// 
        /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
        /// 
        PackResampleSgix = ((int)0x842C)        ,
        /// 
        /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
        /// 
        UnpackResampleSgix = ((int)0x842D)        ,
        /// 
        /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
        /// 
        AliasedPointSizeRange = ((int)0x846D)        ,
        /// 
        /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
        /// 
        AliasedLineWidthRange = ((int)0x846E)        ,
        /// 
        /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
        /// 
        PackSubsampleRateSgix = ((int)0x85A0)        ,
        /// 
        /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
        /// 
        UnpackSubsampleRateSgix = ((int)0x85A1)        ,
    }
    /// 
    /// Used in GL.GetPointer
    /// 
    public enum GetPointervPName : int
    {
        /// 
        /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
        /// 
        FeedbackBufferPointer = ((int)0x0DF0)        ,
        /// 
        /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
        /// 
        SelectionBufferPointer = ((int)0x0DF3)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
        /// 
        VertexArrayPointer = ((int)0x808E)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
        /// 
        VertexArrayPointerExt = ((int)0x808E)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
        /// 
        NormalArrayPointer = ((int)0x808F)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
        /// 
        NormalArrayPointerExt = ((int)0x808F)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_POINTER = 0x8090
        /// 
        ColorArrayPointer = ((int)0x8090)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
        /// 
        ColorArrayPointerExt = ((int)0x8090)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_POINTER = 0x8091
        /// 
        IndexArrayPointer = ((int)0x8091)        ,
        /// 
        /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
        /// 
        IndexArrayPointerExt = ((int)0x8091)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
        /// 
        TextureCoordArrayPointer = ((int)0x8092)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
        /// 
        TextureCoordArrayPointerExt = ((int)0x8092)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
        /// 
        EdgeFlagArrayPointer = ((int)0x8093)        ,
        /// 
        /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
        /// 
        EdgeFlagArrayPointerExt = ((int)0x8093)        ,
        /// 
        /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
        /// 
        InstrumentBufferPointerSgix = ((int)0x8180)        ,
    }
    /// 
    /// Used in GL.GetTexParameter
    /// 
    public enum GetTextureParameter : int
    {
        /// 
        /// Original was GL_TEXTURE_WIDTH = 0x1000
        /// 
        TextureWidth = ((int)0x1000)        ,
        /// 
        /// Original was GL_TEXTURE_HEIGHT = 0x1001
        /// 
        TextureHeight = ((int)0x1001)        ,
        /// 
        /// Original was GL_TEXTURE_COMPONENTS = 0x1003
        /// 
        TextureComponents = ((int)0x1003)        ,
        /// 
        /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
        /// 
        TextureInternalFormat = ((int)0x1003)        ,
        /// 
        /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
        /// 
        TextureBorderColor = ((int)0x1004)        ,
        /// 
        /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
        /// 
        TextureBorderColorNv = ((int)0x1004)        ,
        /// 
        /// Original was GL_TEXTURE_BORDER = 0x1005
        /// 
        TextureBorder = ((int)0x1005)        ,
        /// 
        /// Original was GL_TEXTURE_MAG_FILTER = 0x2800
        /// 
        TextureMagFilter = ((int)0x2800)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_FILTER = 0x2801
        /// 
        TextureMinFilter = ((int)0x2801)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_S = 0x2802
        /// 
        TextureWrapS = ((int)0x2802)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_T = 0x2803
        /// 
        TextureWrapT = ((int)0x2803)        ,
        /// 
        /// Original was GL_TEXTURE_RED_SIZE = 0x805C
        /// 
        TextureRedSize = ((int)0x805C)        ,
        /// 
        /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
        /// 
        TextureGreenSize = ((int)0x805D)        ,
        /// 
        /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
        /// 
        TextureBlueSize = ((int)0x805E)        ,
        /// 
        /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
        /// 
        TextureAlphaSize = ((int)0x805F)        ,
        /// 
        /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
        /// 
        TextureLuminanceSize = ((int)0x8060)        ,
        /// 
        /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
        /// 
        TextureIntensitySize = ((int)0x8061)        ,
        /// 
        /// Original was GL_TEXTURE_PRIORITY = 0x8066
        /// 
        TexturePriority = ((int)0x8066)        ,
        /// 
        /// Original was GL_TEXTURE_RESIDENT = 0x8067
        /// 
        TextureResident = ((int)0x8067)        ,
        /// 
        /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
        /// 
        TextureDepthExt = ((int)0x8071)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
        /// 
        TextureWrapRExt = ((int)0x8072)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
        /// 
        DetailTextureLevelSgis = ((int)0x809A)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
        /// 
        DetailTextureModeSgis = ((int)0x809B)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
        /// 
        DetailTextureFuncPointsSgis = ((int)0x809C)        ,
        /// 
        /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
        /// 
        SharpenTextureFuncPointsSgis = ((int)0x80B0)        ,
        /// 
        /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
        /// 
        ShadowAmbientSgix = ((int)0x80BF)        ,
        /// 
        /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
        /// 
        DualTextureSelectSgis = ((int)0x8124)        ,
        /// 
        /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
        /// 
        QuadTextureSelectSgis = ((int)0x8125)        ,
        /// 
        /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
        /// 
        Texture4DsizeSgis = ((int)0x8136)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
        /// 
        TextureWrapQSgis = ((int)0x8137)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
        /// 
        TextureMinLodSgis = ((int)0x813A)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
        /// 
        TextureMaxLodSgis = ((int)0x813B)        ,
        /// 
        /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
        /// 
        TextureBaseLevelSgis = ((int)0x813C)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
        /// 
        TextureMaxLevelSgis = ((int)0x813D)        ,
        /// 
        /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
        /// 
        TextureFilter4SizeSgis = ((int)0x8147)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
        /// 
        TextureClipmapCenterSgix = ((int)0x8171)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
        /// 
        TextureClipmapFrameSgix = ((int)0x8172)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
        /// 
        TextureClipmapOffsetSgix = ((int)0x8173)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
        /// 
        TextureClipmapVirtualDepthSgix = ((int)0x8174)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
        /// 
        TextureClipmapLodOffsetSgix = ((int)0x8175)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
        /// 
        TextureClipmapDepthSgix = ((int)0x8176)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
        /// 
        PostTextureFilterBiasSgix = ((int)0x8179)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
        /// 
        PostTextureFilterScaleSgix = ((int)0x817A)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
        /// 
        TextureLodBiasSSgix = ((int)0x818E)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
        /// 
        TextureLodBiasTSgix = ((int)0x818F)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
        /// 
        TextureLodBiasRSgix = ((int)0x8190)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
        /// 
        GenerateMipmapSgis = ((int)0x8191)        ,
        /// 
        /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
        /// 
        TextureCompareSgix = ((int)0x819A)        ,
        /// 
        /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
        /// 
        TextureCompareOperatorSgix = ((int)0x819B)        ,
        /// 
        /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
        /// 
        TextureLequalRSgix = ((int)0x819C)        ,
        /// 
        /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
        /// 
        TextureGequalRSgix = ((int)0x819D)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
        /// 
        TextureMaxClampSSgix = ((int)0x8369)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
        /// 
        TextureMaxClampTSgix = ((int)0x836A)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
        /// 
        TextureMaxClampRSgix = ((int)0x836B)        ,
    }
    /// 
    /// Used in GL.Hint
    /// 
    public enum HintMode : int
    {
        /// 
        /// Original was GL_DONT_CARE = 0x1100
        /// 
        DontCare = ((int)0x1100)        ,
        /// 
        /// Original was GL_FASTEST = 0x1101
        /// 
        Fastest = ((int)0x1101)        ,
        /// 
        /// Original was GL_NICEST = 0x1102
        /// 
        Nicest = ((int)0x1102)        ,
    }
    /// 
    /// Used in GL.Hint
    /// 
    public enum HintTarget : int
    {
        /// 
        /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
        /// 
        PerspectiveCorrectionHint = ((int)0x0C50)        ,
        /// 
        /// Original was GL_POINT_SMOOTH_HINT = 0x0C51
        /// 
        PointSmoothHint = ((int)0x0C51)        ,
        /// 
        /// Original was GL_LINE_SMOOTH_HINT = 0x0C52
        /// 
        LineSmoothHint = ((int)0x0C52)        ,
        /// 
        /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
        /// 
        PolygonSmoothHint = ((int)0x0C53)        ,
        /// 
        /// Original was GL_FOG_HINT = 0x0C54
        /// 
        FogHint = ((int)0x0C54)        ,
        /// 
        /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
        /// 
        PreferDoublebufferHintPgi = ((int)0x1A1F8)        ,
        /// 
        /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
        /// 
        ConserveMemoryHintPgi = ((int)0x1A1FD)        ,
        /// 
        /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
        /// 
        ReclaimMemoryHintPgi = ((int)0x1A1FE)        ,
        /// 
        /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
        /// 
        NativeGraphicsBeginHintPgi = ((int)0x1A203)        ,
        /// 
        /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
        /// 
        NativeGraphicsEndHintPgi = ((int)0x1A204)        ,
        /// 
        /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
        /// 
        AlwaysFastHintPgi = ((int)0x1A20C)        ,
        /// 
        /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
        /// 
        AlwaysSoftHintPgi = ((int)0x1A20D)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
        /// 
        AllowDrawObjHintPgi = ((int)0x1A20E)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
        /// 
        AllowDrawWinHintPgi = ((int)0x1A20F)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
        /// 
        AllowDrawFrgHintPgi = ((int)0x1A210)        ,
        /// 
        /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
        /// 
        AllowDrawMemHintPgi = ((int)0x1A211)        ,
        /// 
        /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
        /// 
        StrictDepthfuncHintPgi = ((int)0x1A216)        ,
        /// 
        /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
        /// 
        StrictLightingHintPgi = ((int)0x1A217)        ,
        /// 
        /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
        /// 
        StrictScissorHintPgi = ((int)0x1A218)        ,
        /// 
        /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
        /// 
        FullStippleHintPgi = ((int)0x1A219)        ,
        /// 
        /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
        /// 
        ClipNearHintPgi = ((int)0x1A220)        ,
        /// 
        /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
        /// 
        ClipFarHintPgi = ((int)0x1A221)        ,
        /// 
        /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
        /// 
        WideLineHintPgi = ((int)0x1A222)        ,
        /// 
        /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
        /// 
        BackNormalsHintPgi = ((int)0x1A223)        ,
        /// 
        /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
        /// 
        VertexDataHintPgi = ((int)0x1A22A)        ,
        /// 
        /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
        /// 
        VertexConsistentHintPgi = ((int)0x1A22B)        ,
        /// 
        /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
        /// 
        MaterialSideHintPgi = ((int)0x1A22C)        ,
        /// 
        /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
        /// 
        MaxVertexHintPgi = ((int)0x1A22D)        ,
        /// 
        /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
        /// 
        PackCmykHintExt = ((int)0x800E)        ,
        /// 
        /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
        /// 
        UnpackCmykHintExt = ((int)0x800F)        ,
        /// 
        /// Original was GL_PHONG_HINT_WIN = 0x80EB
        /// 
        PhongHintWin = ((int)0x80EB)        ,
        /// 
        /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
        /// 
        ClipVolumeClippingHintExt = ((int)0x80F0)        ,
        /// 
        /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
        /// 
        TextureMultiBufferHintSgix = ((int)0x812E)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
        /// 
        GenerateMipmapHint = ((int)0x8192)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
        /// 
        GenerateMipmapHintSgis = ((int)0x8192)        ,
        /// 
        /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
        /// 
        ProgramBinaryRetrievableHint = ((int)0x8257)        ,
        /// 
        /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
        /// 
        ConvolutionHintSgix = ((int)0x8316)        ,
        /// 
        /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
        /// 
        ScalebiasHintSgix = ((int)0x8322)        ,
        /// 
        /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
        /// 
        LineQualityHintSgix = ((int)0x835B)        ,
        /// 
        /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
        /// 
        VertexPreclipSgix = ((int)0x83EE)        ,
        /// 
        /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
        /// 
        VertexPreclipHintSgix = ((int)0x83EF)        ,
        /// 
        /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
        /// 
        TextureCompressionHint = ((int)0x84EF)        ,
        /// 
        /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
        /// 
        TextureCompressionHintArb = ((int)0x84EF)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
        /// 
        VertexArrayStorageHintApple = ((int)0x851F)        ,
        /// 
        /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
        /// 
        MultisampleFilterHintNv = ((int)0x8534)        ,
        /// 
        /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
        /// 
        TransformHintApple = ((int)0x85B1)        ,
        /// 
        /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
        /// 
        TextureStorageHintApple = ((int)0x85BC)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
        /// 
        FragmentShaderDerivativeHint = ((int)0x8B8B)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
        /// 
        FragmentShaderDerivativeHintArb = ((int)0x8B8B)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
        /// 
        FragmentShaderDerivativeHintOes = ((int)0x8B8B)        ,
        /// 
        /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
        /// 
        BinningControlHintQcom = ((int)0x8FB0)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum HistogramTargetExt : int
    {
        /// 
        /// Original was GL_HISTOGRAM = 0x8024
        /// 
        Histogram = ((int)0x8024)        ,
        /// 
        /// Original was GL_HISTOGRAM_EXT = 0x8024
        /// 
        HistogramExt = ((int)0x8024)        ,
        /// 
        /// Original was GL_PROXY_HISTOGRAM = 0x8025
        /// 
        ProxyHistogram = ((int)0x8025)        ,
        /// 
        /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
        /// 
        ProxyHistogramExt = ((int)0x8025)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgMultisampledRenderToTexture : int
    {
        /// 
        /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
        /// 
        RenderbufferSamplesImg = ((int)0x9133)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
        /// 
        FramebufferIncompleteMultisampleImg = ((int)0x9134)        ,
        /// 
        /// Original was GL_MAX_SAMPLES_IMG = 0x9135
        /// 
        MaxSamplesImg = ((int)0x9135)        ,
        /// 
        /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
        /// 
        TextureSamplesImg = ((int)0x9136)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgreadFormat : int
    {
        /// 
        /// Original was GL_BGRA = 0x80E1
        /// 
        Bgra = ((int)0x80E1)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
        /// 
        UnsignedShort4444Rev = ((int)0x8365)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
        /// 
        UnsignedShort1555Rev = ((int)0x8366)        ,
        /// 
        /// Original was GL_IMG_read_format = 1
        /// 
        ImgReadFormat = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgReadFormat : int
    {
        /// 
        /// Original was GL_BGRA_IMG = 0x80E1
        /// 
        BgraImg = ((int)0x80E1)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
        /// 
        UnsignedShort4444RevImg = ((int)0x8365)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgtextureCompressionPvrtc : int
    {
        /// 
        /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
        /// 
        CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00)        ,
        /// 
        /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
        /// 
        CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
        /// 
        CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
        /// 
        CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03)        ,
        /// 
        /// Original was GL_IMG_texture_compression_pvrtc = 1
        /// 
        ImgTextureCompressionPvrtc = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgTextureCompressionPvrtc : int
    {
        /// 
        /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
        /// 
        CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00)        ,
        /// 
        /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
        /// 
        CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
        /// 
        CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02)        ,
        /// 
        /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
        /// 
        CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgtextureEnvEnhancedFixedFunction : int
    {
        /// 
        /// Original was GL_DOT3_RGBA_IMG = 0x86AF
        /// 
        Dot3RgbaImg = ((int)0x86AF)        ,
        /// 
        /// Original was GL_MODULATE_COLOR_IMG = 0x8C04
        /// 
        ModulateColorImg = ((int)0x8C04)        ,
        /// 
        /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
        /// 
        RecipAddSignedAlphaImg = ((int)0x8C05)        ,
        /// 
        /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
        /// 
        TextureAlphaModulateImg = ((int)0x8C06)        ,
        /// 
        /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
        /// 
        FactorAlphaModulateImg = ((int)0x8C07)        ,
        /// 
        /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
        /// 
        FragmentAlphaModulateImg = ((int)0x8C08)        ,
        /// 
        /// Original was GL_ADD_BLEND_IMG = 0x8C09
        /// 
        AddBlendImg = ((int)0x8C09)        ,
        /// 
        /// Original was GL_IMG_texture_env_enhanced_fixed_function = 1
        /// 
        ImgTextureEnvEnhancedFixedFunction = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgTextureEnvEnhancedFixedFunction : int
    {
        /// 
        /// Original was GL_DOT3_RGBA_IMG = 0x86AF
        /// 
        Dot3RgbaImg = ((int)0x86AF)        ,
        /// 
        /// Original was GL_MODULATE_COLOR_IMG = 0x8C04
        /// 
        ModulateColorImg = ((int)0x8C04)        ,
        /// 
        /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
        /// 
        RecipAddSignedAlphaImg = ((int)0x8C05)        ,
        /// 
        /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
        /// 
        TextureAlphaModulateImg = ((int)0x8C06)        ,
        /// 
        /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
        /// 
        FactorAlphaModulateImg = ((int)0x8C07)        ,
        /// 
        /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
        /// 
        FragmentAlphaModulateImg = ((int)0x8C08)        ,
        /// 
        /// Original was GL_ADD_BLEND_IMG = 0x8C09
        /// 
        AddBlendImg = ((int)0x8C09)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImguserClipPlane : int
    {
        /// 
        /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
        /// 
        MaxClipPlanesImg = ((int)0x0D32)        ,
        /// 
        /// Original was GL_CLIP_PLANE0_IMG = 0x3000
        /// 
        ClipPlane0Img = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE1_IMG = 0x3001
        /// 
        ClipPlane1Img = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE2_IMG = 0x3002
        /// 
        ClipPlane2Img = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE3_IMG = 0x3003
        /// 
        ClipPlane3Img = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE4_IMG = 0x3004
        /// 
        ClipPlane4Img = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE5_IMG = 0x3005
        /// 
        ClipPlane5Img = ((int)0x3005)        ,
        /// 
        /// Original was GL_IMG_user_clip_plane = 1
        /// 
        ImgUserClipPlane = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ImgUserClipPlane : int
    {
        /// 
        /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
        /// 
        MaxClipPlanesImg = ((int)0x0D32)        ,
        /// 
        /// Original was GL_CLIP_PLANE0_IMG = 0x3000
        /// 
        ClipPlane0Img = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE1_IMG = 0x3001
        /// 
        ClipPlane1Img = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE2_IMG = 0x3002
        /// 
        ClipPlane2Img = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE3_IMG = 0x3003
        /// 
        ClipPlane3Img = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE4_IMG = 0x3004
        /// 
        ClipPlane4Img = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE5_IMG = 0x3005
        /// 
        ClipPlane5Img = ((int)0x3005)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum IndexPointerType : int
    {
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum InterleavedArrayFormat : int
    {
        /// 
        /// Original was GL_V2F = 0x2A20
        /// 
        V2f = ((int)0x2A20)        ,
        /// 
        /// Original was GL_V3F = 0x2A21
        /// 
        V3f = ((int)0x2A21)        ,
        /// 
        /// Original was GL_C4UB_V2F = 0x2A22
        /// 
        C4ubV2f = ((int)0x2A22)        ,
        /// 
        /// Original was GL_C4UB_V3F = 0x2A23
        /// 
        C4ubV3f = ((int)0x2A23)        ,
        /// 
        /// Original was GL_C3F_V3F = 0x2A24
        /// 
        C3fV3f = ((int)0x2A24)        ,
        /// 
        /// Original was GL_N3F_V3F = 0x2A25
        /// 
        N3fV3f = ((int)0x2A25)        ,
        /// 
        /// Original was GL_C4F_N3F_V3F = 0x2A26
        /// 
        C4fN3fV3f = ((int)0x2A26)        ,
        /// 
        /// Original was GL_T2F_V3F = 0x2A27
        /// 
        T2fV3f = ((int)0x2A27)        ,
        /// 
        /// Original was GL_T4F_V4F = 0x2A28
        /// 
        T4fV4f = ((int)0x2A28)        ,
        /// 
        /// Original was GL_T2F_C4UB_V3F = 0x2A29
        /// 
        T2fC4ubV3f = ((int)0x2A29)        ,
        /// 
        /// Original was GL_T2F_C3F_V3F = 0x2A2A
        /// 
        T2fC3fV3f = ((int)0x2A2A)        ,
        /// 
        /// Original was GL_T2F_N3F_V3F = 0x2A2B
        /// 
        T2fN3fV3f = ((int)0x2A2B)        ,
        /// 
        /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
        /// 
        T2fC4fN3fV3f = ((int)0x2A2C)        ,
        /// 
        /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
        /// 
        T4fC4fN3fV4f = ((int)0x2A2D)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum InternalFormat : int
    {
        /// 
        /// Original was GL_R3_G3_B2 = 0x2A10
        /// 
        R3G3B2 = ((int)0x2A10)        ,
        /// 
        /// Original was GL_ALPHA4 = 0x803B
        /// 
        Alpha4 = ((int)0x803B)        ,
        /// 
        /// Original was GL_ALPHA8 = 0x803C
        /// 
        Alpha8 = ((int)0x803C)        ,
        /// 
        /// Original was GL_ALPHA12 = 0x803D
        /// 
        Alpha12 = ((int)0x803D)        ,
        /// 
        /// Original was GL_ALPHA16 = 0x803E
        /// 
        Alpha16 = ((int)0x803E)        ,
        /// 
        /// Original was GL_LUMINANCE4 = 0x803F
        /// 
        Luminance4 = ((int)0x803F)        ,
        /// 
        /// Original was GL_LUMINANCE8 = 0x8040
        /// 
        Luminance8 = ((int)0x8040)        ,
        /// 
        /// Original was GL_LUMINANCE12 = 0x8041
        /// 
        Luminance12 = ((int)0x8041)        ,
        /// 
        /// Original was GL_LUMINANCE16 = 0x8042
        /// 
        Luminance16 = ((int)0x8042)        ,
        /// 
        /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
        /// 
        Luminance4Alpha4 = ((int)0x8043)        ,
        /// 
        /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
        /// 
        Luminance6Alpha2 = ((int)0x8044)        ,
        /// 
        /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
        /// 
        Luminance8Alpha8 = ((int)0x8045)        ,
        /// 
        /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
        /// 
        Luminance12Alpha4 = ((int)0x8046)        ,
        /// 
        /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
        /// 
        Luminance12Alpha12 = ((int)0x8047)        ,
        /// 
        /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
        /// 
        Luminance16Alpha16 = ((int)0x8048)        ,
        /// 
        /// Original was GL_INTENSITY = 0x8049
        /// 
        Intensity = ((int)0x8049)        ,
        /// 
        /// Original was GL_INTENSITY4 = 0x804A
        /// 
        Intensity4 = ((int)0x804A)        ,
        /// 
        /// Original was GL_INTENSITY8 = 0x804B
        /// 
        Intensity8 = ((int)0x804B)        ,
        /// 
        /// Original was GL_INTENSITY12 = 0x804C
        /// 
        Intensity12 = ((int)0x804C)        ,
        /// 
        /// Original was GL_INTENSITY16 = 0x804D
        /// 
        Intensity16 = ((int)0x804D)        ,
        /// 
        /// Original was GL_RGB2_EXT = 0x804E
        /// 
        Rgb2Ext = ((int)0x804E)        ,
        /// 
        /// Original was GL_RGB4 = 0x804F
        /// 
        Rgb4 = ((int)0x804F)        ,
        /// 
        /// Original was GL_RGB5 = 0x8050
        /// 
        Rgb5 = ((int)0x8050)        ,
        /// 
        /// Original was GL_RGB8 = 0x8051
        /// 
        Rgb8 = ((int)0x8051)        ,
        /// 
        /// Original was GL_RGB10 = 0x8052
        /// 
        Rgb10 = ((int)0x8052)        ,
        /// 
        /// Original was GL_RGB12 = 0x8053
        /// 
        Rgb12 = ((int)0x8053)        ,
        /// 
        /// Original was GL_RGB16 = 0x8054
        /// 
        Rgb16 = ((int)0x8054)        ,
        /// 
        /// Original was GL_RGBA2 = 0x8055
        /// 
        Rgba2 = ((int)0x8055)        ,
        /// 
        /// Original was GL_RGBA4 = 0x8056
        /// 
        Rgba4 = ((int)0x8056)        ,
        /// 
        /// Original was GL_RGB5_A1 = 0x8057
        /// 
        Rgb5A1 = ((int)0x8057)        ,
        /// 
        /// Original was GL_RGBA8 = 0x8058
        /// 
        Rgba8 = ((int)0x8058)        ,
        /// 
        /// Original was GL_RGB10_A2 = 0x8059
        /// 
        Rgb10A2 = ((int)0x8059)        ,
        /// 
        /// Original was GL_RGBA12 = 0x805A
        /// 
        Rgba12 = ((int)0x805A)        ,
        /// 
        /// Original was GL_RGBA16 = 0x805B
        /// 
        Rgba16 = ((int)0x805B)        ,
        /// 
        /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
        /// 
        DualAlpha4Sgis = ((int)0x8110)        ,
        /// 
        /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
        /// 
        DualAlpha8Sgis = ((int)0x8111)        ,
        /// 
        /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
        /// 
        DualAlpha12Sgis = ((int)0x8112)        ,
        /// 
        /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
        /// 
        DualAlpha16Sgis = ((int)0x8113)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
        /// 
        DualLuminance4Sgis = ((int)0x8114)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
        /// 
        DualLuminance8Sgis = ((int)0x8115)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
        /// 
        DualLuminance12Sgis = ((int)0x8116)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
        /// 
        DualLuminance16Sgis = ((int)0x8117)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
        /// 
        DualIntensity4Sgis = ((int)0x8118)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
        /// 
        DualIntensity8Sgis = ((int)0x8119)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
        /// 
        DualIntensity12Sgis = ((int)0x811A)        ,
        /// 
        /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
        /// 
        DualIntensity16Sgis = ((int)0x811B)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
        /// 
        DualLuminanceAlpha4Sgis = ((int)0x811C)        ,
        /// 
        /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
        /// 
        DualLuminanceAlpha8Sgis = ((int)0x811D)        ,
        /// 
        /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
        /// 
        QuadAlpha4Sgis = ((int)0x811E)        ,
        /// 
        /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
        /// 
        QuadAlpha8Sgis = ((int)0x811F)        ,
        /// 
        /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
        /// 
        QuadLuminance4Sgis = ((int)0x8120)        ,
        /// 
        /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
        /// 
        QuadLuminance8Sgis = ((int)0x8121)        ,
        /// 
        /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
        /// 
        QuadIntensity4Sgis = ((int)0x8122)        ,
        /// 
        /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
        /// 
        QuadIntensity8Sgis = ((int)0x8123)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
        /// 
        DepthComponent16Sgix = ((int)0x81A5)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
        /// 
        DepthComponent24Sgix = ((int)0x81A6)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
        /// 
        DepthComponent32Sgix = ((int)0x81A7)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum LightEnvModeSgix : int
    {
        /// 
        /// Original was GL_ADD = 0x0104
        /// 
        Add = ((int)0x0104)        ,
        /// 
        /// Original was GL_REPLACE = 0x1E01
        /// 
        Replace = ((int)0x1E01)        ,
        /// 
        /// Original was GL_MODULATE = 0x2100
        /// 
        Modulate = ((int)0x2100)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum LightEnvParameterSgix : int
    {
        /// 
        /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
        /// 
        LightEnvModeSgix = ((int)0x8407)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum LightModelColorControl : int
    {
        /// 
        /// Original was GL_SINGLE_COLOR = 0x81F9
        /// 
        SingleColor = ((int)0x81F9)        ,
        /// 
        /// Original was GL_SINGLE_COLOR_EXT = 0x81F9
        /// 
        SingleColorExt = ((int)0x81F9)        ,
        /// 
        /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
        /// 
        SeparateSpecularColor = ((int)0x81FA)        ,
        /// 
        /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
        /// 
        SeparateSpecularColorExt = ((int)0x81FA)        ,
    }
    /// 
    /// Used in GL.LightModel
    /// 
    public enum LightModelParameter : int
    {
        /// 
        /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
        /// 
        LightModelLocalViewer = ((int)0x0B51)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
        /// 
        LightModelTwoSide = ((int)0x0B52)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
        /// 
        LightModelAmbient = ((int)0x0B53)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
        /// 
        LightModelColorControl = ((int)0x81F8)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
        /// 
        LightModelColorControlExt = ((int)0x81F8)        ,
    }
    /// 
    /// Used in GL.GetLight, GL.Light
    /// 
    public enum LightName : int
    {
        /// 
        /// Original was GL_LIGHT0 = 0x4000
        /// 
        Light0 = ((int)0x4000)        ,
        /// 
        /// Original was GL_LIGHT1 = 0x4001
        /// 
        Light1 = ((int)0x4001)        ,
        /// 
        /// Original was GL_LIGHT2 = 0x4002
        /// 
        Light2 = ((int)0x4002)        ,
        /// 
        /// Original was GL_LIGHT3 = 0x4003
        /// 
        Light3 = ((int)0x4003)        ,
        /// 
        /// Original was GL_LIGHT4 = 0x4004
        /// 
        Light4 = ((int)0x4004)        ,
        /// 
        /// Original was GL_LIGHT5 = 0x4005
        /// 
        Light5 = ((int)0x4005)        ,
        /// 
        /// Original was GL_LIGHT6 = 0x4006
        /// 
        Light6 = ((int)0x4006)        ,
        /// 
        /// Original was GL_LIGHT7 = 0x4007
        /// 
        Light7 = ((int)0x4007)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
        /// 
        FragmentLight0Sgix = ((int)0x840C)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
        /// 
        FragmentLight1Sgix = ((int)0x840D)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
        /// 
        FragmentLight2Sgix = ((int)0x840E)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
        /// 
        FragmentLight3Sgix = ((int)0x840F)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
        /// 
        FragmentLight4Sgix = ((int)0x8410)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
        /// 
        FragmentLight5Sgix = ((int)0x8411)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
        /// 
        FragmentLight6Sgix = ((int)0x8412)        ,
        /// 
        /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
        /// 
        FragmentLight7Sgix = ((int)0x8413)        ,
    }
    /// 
    /// Used in GL.GetLight, GL.Light
    /// 
    public enum LightParameter : int
    {
        /// 
        /// Original was GL_AMBIENT = 0x1200
        /// 
        Ambient = ((int)0x1200)        ,
        /// 
        /// Original was GL_DIFFUSE = 0x1201
        /// 
        Diffuse = ((int)0x1201)        ,
        /// 
        /// Original was GL_SPECULAR = 0x1202
        /// 
        Specular = ((int)0x1202)        ,
        /// 
        /// Original was GL_POSITION = 0x1203
        /// 
        Position = ((int)0x1203)        ,
        /// 
        /// Original was GL_SPOT_DIRECTION = 0x1204
        /// 
        SpotDirection = ((int)0x1204)        ,
        /// 
        /// Original was GL_SPOT_EXPONENT = 0x1205
        /// 
        SpotExponent = ((int)0x1205)        ,
        /// 
        /// Original was GL_SPOT_CUTOFF = 0x1206
        /// 
        SpotCutoff = ((int)0x1206)        ,
        /// 
        /// Original was GL_CONSTANT_ATTENUATION = 0x1207
        /// 
        ConstantAttenuation = ((int)0x1207)        ,
        /// 
        /// Original was GL_LINEAR_ATTENUATION = 0x1208
        /// 
        LinearAttenuation = ((int)0x1208)        ,
        /// 
        /// Original was GL_QUADRATIC_ATTENUATION = 0x1209
        /// 
        QuadraticAttenuation = ((int)0x1209)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ListMode : int
    {
        /// 
        /// Original was GL_COMPILE = 0x1300
        /// 
        Compile = ((int)0x1300)        ,
        /// 
        /// Original was GL_COMPILE_AND_EXECUTE = 0x1301
        /// 
        CompileAndExecute = ((int)0x1301)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ListNameType : int
    {
        /// 
        /// Original was GL_BYTE = 0x1400
        /// 
        Byte = ((int)0x1400)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE = 0x1401
        /// 
        UnsignedByte = ((int)0x1401)        ,
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT = 0x1403
        /// 
        UnsignedShort = ((int)0x1403)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_UNSIGNED_INT = 0x1405
        /// 
        UnsignedInt = ((int)0x1405)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_2_BYTES = 0x1407
        /// 
        Gl2Bytes = ((int)0x1407)        ,
        /// 
        /// Original was GL_3_BYTES = 0x1408
        /// 
        Gl3Bytes = ((int)0x1408)        ,
        /// 
        /// Original was GL_4_BYTES = 0x1409
        /// 
        Gl4Bytes = ((int)0x1409)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ListParameterName : int
    {
        /// 
        /// Original was GL_LIST_PRIORITY_SGIX = 0x8182
        /// 
        ListPrioritySgix = ((int)0x8182)        ,
    }
    /// 
    /// Used in GL.LogicOp
    /// 
    public enum LogicOp : int
    {
        /// 
        /// Original was GL_CLEAR = 0x1500
        /// 
        Clear = ((int)0x1500)        ,
        /// 
        /// Original was GL_AND = 0x1501
        /// 
        And = ((int)0x1501)        ,
        /// 
        /// Original was GL_AND_REVERSE = 0x1502
        /// 
        AndReverse = ((int)0x1502)        ,
        /// 
        /// Original was GL_COPY = 0x1503
        /// 
        Copy = ((int)0x1503)        ,
        /// 
        /// Original was GL_AND_INVERTED = 0x1504
        /// 
        AndInverted = ((int)0x1504)        ,
        /// 
        /// Original was GL_NOOP = 0x1505
        /// 
        Noop = ((int)0x1505)        ,
        /// 
        /// Original was GL_XOR = 0x1506
        /// 
        Xor = ((int)0x1506)        ,
        /// 
        /// Original was GL_OR = 0x1507
        /// 
        Or = ((int)0x1507)        ,
        /// 
        /// Original was GL_NOR = 0x1508
        /// 
        Nor = ((int)0x1508)        ,
        /// 
        /// Original was GL_EQUIV = 0x1509
        /// 
        Equiv = ((int)0x1509)        ,
        /// 
        /// Original was GL_INVERT = 0x150A
        /// 
        Invert = ((int)0x150A)        ,
        /// 
        /// Original was GL_OR_REVERSE = 0x150B
        /// 
        OrReverse = ((int)0x150B)        ,
        /// 
        /// Original was GL_COPY_INVERTED = 0x150C
        /// 
        CopyInverted = ((int)0x150C)        ,
        /// 
        /// Original was GL_OR_INVERTED = 0x150D
        /// 
        OrInverted = ((int)0x150D)        ,
        /// 
        /// Original was GL_NAND = 0x150E
        /// 
        Nand = ((int)0x150E)        ,
        /// 
        /// Original was GL_SET = 0x150F
        /// 
        Set = ((int)0x150F)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum MapBufferUsageMask : int
    {
        /// 
        /// Original was GL_MAP_READ_BIT = 0x0001
        /// 
        MapReadBit = ((int)0x0001)        ,
        /// 
        /// Original was GL_MAP_READ_BIT_EXT = 0x0001
        /// 
        MapReadBitExt = ((int)0x0001)        ,
        /// 
        /// Original was GL_MAP_WRITE_BIT = 0x0002
        /// 
        MapWriteBit = ((int)0x0002)        ,
        /// 
        /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
        /// 
        MapWriteBitExt = ((int)0x0002)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
        /// 
        MapInvalidateRangeBit = ((int)0x0004)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
        /// 
        MapInvalidateRangeBitExt = ((int)0x0004)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
        /// 
        MapInvalidateBufferBit = ((int)0x0008)        ,
        /// 
        /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
        /// 
        MapInvalidateBufferBitExt = ((int)0x0008)        ,
        /// 
        /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
        /// 
        MapFlushExplicitBit = ((int)0x0010)        ,
        /// 
        /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
        /// 
        MapFlushExplicitBitExt = ((int)0x0010)        ,
        /// 
        /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
        /// 
        MapUnsynchronizedBit = ((int)0x0020)        ,
        /// 
        /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
        /// 
        MapUnsynchronizedBitExt = ((int)0x0020)        ,
        /// 
        /// Original was GL_MAP_PERSISTENT_BIT = 0x0040
        /// 
        MapPersistentBit = ((int)0x0040)        ,
        /// 
        /// Original was GL_MAP_COHERENT_BIT = 0x0080
        /// 
        MapCoherentBit = ((int)0x0080)        ,
        /// 
        /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
        /// 
        DynamicStorageBit = ((int)0x0100)        ,
        /// 
        /// Original was GL_CLIENT_STORAGE_BIT = 0x0200
        /// 
        ClientStorageBit = ((int)0x0200)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum MapTarget : int
    {
        /// 
        /// Original was GL_MAP1_COLOR_4 = 0x0D90
        /// 
        Map1Color4 = ((int)0x0D90)        ,
        /// 
        /// Original was GL_MAP1_INDEX = 0x0D91
        /// 
        Map1Index = ((int)0x0D91)        ,
        /// 
        /// Original was GL_MAP1_NORMAL = 0x0D92
        /// 
        Map1Normal = ((int)0x0D92)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
        /// 
        Map1TextureCoord1 = ((int)0x0D93)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
        /// 
        Map1TextureCoord2 = ((int)0x0D94)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
        /// 
        Map1TextureCoord3 = ((int)0x0D95)        ,
        /// 
        /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
        /// 
        Map1TextureCoord4 = ((int)0x0D96)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_3 = 0x0D97
        /// 
        Map1Vertex3 = ((int)0x0D97)        ,
        /// 
        /// Original was GL_MAP1_VERTEX_4 = 0x0D98
        /// 
        Map1Vertex4 = ((int)0x0D98)        ,
        /// 
        /// Original was GL_MAP2_COLOR_4 = 0x0DB0
        /// 
        Map2Color4 = ((int)0x0DB0)        ,
        /// 
        /// Original was GL_MAP2_INDEX = 0x0DB1
        /// 
        Map2Index = ((int)0x0DB1)        ,
        /// 
        /// Original was GL_MAP2_NORMAL = 0x0DB2
        /// 
        Map2Normal = ((int)0x0DB2)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
        /// 
        Map2TextureCoord1 = ((int)0x0DB3)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
        /// 
        Map2TextureCoord2 = ((int)0x0DB4)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
        /// 
        Map2TextureCoord3 = ((int)0x0DB5)        ,
        /// 
        /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
        /// 
        Map2TextureCoord4 = ((int)0x0DB6)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_3 = 0x0DB7
        /// 
        Map2Vertex3 = ((int)0x0DB7)        ,
        /// 
        /// Original was GL_MAP2_VERTEX_4 = 0x0DB8
        /// 
        Map2Vertex4 = ((int)0x0DB8)        ,
        /// 
        /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
        /// 
        GeometryDeformationSgix = ((int)0x8194)        ,
        /// 
        /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
        /// 
        TextureDeformationSgix = ((int)0x8195)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum MapTextureFormatIntel : int
    {
        /// 
        /// Original was GL_LAYOUT_DEFAULT_INTEL = 0
        /// 
        LayoutDefaultIntel = ((int)0)        ,
        /// 
        /// Original was GL_LAYOUT_LINEAR_INTEL = 1
        /// 
        LayoutLinearIntel = ((int)1)        ,
        /// 
        /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
        /// 
        LayoutLinearCpuCachedIntel = ((int)2)        ,
    }
    /// 
    /// Used in GL.GetMaterial, GL.Material
    /// 
    public enum MaterialFace : int
    {
        /// 
        /// Original was GL_FRONT = 0x0404
        /// 
        Front = ((int)0x0404)        ,
        /// 
        /// Original was GL_BACK = 0x0405
        /// 
        Back = ((int)0x0405)        ,
        /// 
        /// Original was GL_FRONT_AND_BACK = 0x0408
        /// 
        FrontAndBack = ((int)0x0408)        ,
    }
    /// 
    /// Used in GL.GetMaterial, GL.Material
    /// 
    public enum MaterialParameter : int
    {
        /// 
        /// Original was GL_AMBIENT = 0x1200
        /// 
        Ambient = ((int)0x1200)        ,
        /// 
        /// Original was GL_DIFFUSE = 0x1201
        /// 
        Diffuse = ((int)0x1201)        ,
        /// 
        /// Original was GL_SPECULAR = 0x1202
        /// 
        Specular = ((int)0x1202)        ,
        /// 
        /// Original was GL_EMISSION = 0x1600
        /// 
        Emission = ((int)0x1600)        ,
        /// 
        /// Original was GL_SHININESS = 0x1601
        /// 
        Shininess = ((int)0x1601)        ,
        /// 
        /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
        /// 
        AmbientAndDiffuse = ((int)0x1602)        ,
        /// 
        /// Original was GL_COLOR_INDEXES = 0x1603
        /// 
        ColorIndexes = ((int)0x1603)        ,
    }
    /// 
    /// Used in GL.MatrixMode
    /// 
    public enum MatrixMode : int
    {
        /// 
        /// Original was GL_MODELVIEW = 0x1700
        /// 
        Modelview = ((int)0x1700)        ,
        /// 
        /// Original was GL_MODELVIEW0_EXT = 0x1700
        /// 
        Modelview0Ext = ((int)0x1700)        ,
        /// 
        /// Original was GL_PROJECTION = 0x1701
        /// 
        Projection = ((int)0x1701)        ,
        /// 
        /// Original was GL_TEXTURE = 0x1702
        /// 
        Texture = ((int)0x1702)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum MemoryBarrierMask : int
    {
        /// 
        /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
        /// 
        VertexAttribArrayBarrierBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
        /// 
        VertexAttribArrayBarrierBitExt = ((int)0x00000001)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
        /// 
        ElementArrayBarrierBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
        /// 
        ElementArrayBarrierBitExt = ((int)0x00000002)        ,
        /// 
        /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
        /// 
        UniformBarrierBit = ((int)0x00000004)        ,
        /// 
        /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
        /// 
        UniformBarrierBitExt = ((int)0x00000004)        ,
        /// 
        /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
        /// 
        TextureFetchBarrierBit = ((int)0x00000008)        ,
        /// 
        /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
        /// 
        TextureFetchBarrierBitExt = ((int)0x00000008)        ,
        /// 
        /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
        /// 
        ShaderGlobalAccessBarrierBitNv = ((int)0x00000010)        ,
        /// 
        /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
        /// 
        ShaderImageAccessBarrierBit = ((int)0x00000020)        ,
        /// 
        /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
        /// 
        ShaderImageAccessBarrierBitExt = ((int)0x00000020)        ,
        /// 
        /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
        /// 
        CommandBarrierBit = ((int)0x00000040)        ,
        /// 
        /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
        /// 
        CommandBarrierBitExt = ((int)0x00000040)        ,
        /// 
        /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
        /// 
        PixelBufferBarrierBit = ((int)0x00000080)        ,
        /// 
        /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
        /// 
        PixelBufferBarrierBitExt = ((int)0x00000080)        ,
        /// 
        /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
        /// 
        TextureUpdateBarrierBit = ((int)0x00000100)        ,
        /// 
        /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
        /// 
        TextureUpdateBarrierBitExt = ((int)0x00000100)        ,
        /// 
        /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
        /// 
        BufferUpdateBarrierBit = ((int)0x00000200)        ,
        /// 
        /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
        /// 
        BufferUpdateBarrierBitExt = ((int)0x00000200)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
        /// 
        FramebufferBarrierBit = ((int)0x00000400)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
        /// 
        FramebufferBarrierBitExt = ((int)0x00000400)        ,
        /// 
        /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
        /// 
        TransformFeedbackBarrierBit = ((int)0x00000800)        ,
        /// 
        /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
        /// 
        TransformFeedbackBarrierBitExt = ((int)0x00000800)        ,
        /// 
        /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
        /// 
        AtomicCounterBarrierBit = ((int)0x00001000)        ,
        /// 
        /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
        /// 
        AtomicCounterBarrierBitExt = ((int)0x00001000)        ,
        /// 
        /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
        /// 
        ShaderStorageBarrierBit = ((int)0x00002000)        ,
        /// 
        /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
        /// 
        ClientMappedBufferBarrierBit = ((int)0x00004000)        ,
        /// 
        /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
        /// 
        QueryBufferBarrierBit = ((int)0x00008000)        ,
        /// 
        /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
        /// 
        AllBarrierBits = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
        /// 
        AllBarrierBitsExt = unchecked((int)0xFFFFFFFF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum MeshMode1 : int
    {
        /// 
        /// Original was GL_POINT = 0x1B00
        /// 
        Point = ((int)0x1B00)        ,
        /// 
        /// Original was GL_LINE = 0x1B01
        /// 
        Line = ((int)0x1B01)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum MeshMode2 : int
    {
        /// 
        /// Original was GL_POINT = 0x1B00
        /// 
        Point = ((int)0x1B00)        ,
        /// 
        /// Original was GL_LINE = 0x1B01
        /// 
        Line = ((int)0x1B01)        ,
        /// 
        /// Original was GL_FILL = 0x1B02
        /// 
        Fill = ((int)0x1B02)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum MinmaxTargetExt : int
    {
        /// 
        /// Original was GL_MINMAX = 0x802E
        /// 
        Minmax = ((int)0x802E)        ,
        /// 
        /// Original was GL_MINMAX_EXT = 0x802E
        /// 
        MinmaxExt = ((int)0x802E)        ,
    }
    /// 
    /// Used in GL.NormalPointer
    /// 
    public enum NormalPointerType : int
    {
        /// 
        /// Original was GL_BYTE = 0x1400
        /// 
        Byte = ((int)0x1400)        ,
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Nvfence : int
    {
        /// 
        /// Original was GL_ALL_COMPLETED_NV = 0x84F2
        /// 
        AllCompletedNv = ((int)0x84F2)        ,
        /// 
        /// Original was GL_FENCE_STATUS_NV = 0x84F3
        /// 
        FenceStatusNv = ((int)0x84F3)        ,
        /// 
        /// Original was GL_FENCE_CONDITION_NV = 0x84F4
        /// 
        FenceConditionNv = ((int)0x84F4)        ,
        /// 
        /// Original was GL_NV_fence = 1
        /// 
        NvFence = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum NvFence : int
    {
        /// 
        /// Original was GL_ALL_COMPLETED_NV = 0x84F2
        /// 
        AllCompletedNv = ((int)0x84F2)        ,
        /// 
        /// Original was GL_FENCE_STATUS_NV = 0x84F3
        /// 
        FenceStatusNv = ((int)0x84F3)        ,
        /// 
        /// Original was GL_FENCE_CONDITION_NV = 0x84F4
        /// 
        FenceConditionNv = ((int)0x84F4)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum OcclusionQueryEventMaskAmd : int
    {
        /// 
        /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
        /// 
        QueryDepthPassEventBitAmd = ((int)0x00000001)        ,
        /// 
        /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
        /// 
        QueryDepthFailEventBitAmd = ((int)0x00000002)        ,
        /// 
        /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
        /// 
        QueryStencilFailEventBitAmd = ((int)0x00000004)        ,
        /// 
        /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
        /// 
        QueryDepthBoundsFailEventBitAmd = ((int)0x00000008)        ,
        /// 
        /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
        /// 
        QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesblendEquationSeparate : int
    {
        /// 
        /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
        /// 
        BlendEquationRgbOes = ((int)0x8009)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
        /// 
        BlendEquationAlphaOes = ((int)0x883D)        ,
        /// 
        /// Original was GL_OES_blend_equation_separate = 1
        /// 
        OesBlendEquationSeparate = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesBlendEquationSeparate : int
    {
        /// 
        /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
        /// 
        BlendEquationRgbOes = ((int)0x8009)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
        /// 
        BlendEquationAlphaOes = ((int)0x883D)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesblendFuncSeparate : int
    {
        /// 
        /// Original was GL_BLEND_DST_RGB_OES = 0x80C8
        /// 
        BlendDstRgbOes = ((int)0x80C8)        ,
        /// 
        /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
        /// 
        BlendSrcRgbOes = ((int)0x80C9)        ,
        /// 
        /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
        /// 
        BlendDstAlphaOes = ((int)0x80CA)        ,
        /// 
        /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
        /// 
        BlendSrcAlphaOes = ((int)0x80CB)        ,
        /// 
        /// Original was GL_OES_blend_func_separate = 1
        /// 
        OesBlendFuncSeparate = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesBlendFuncSeparate : int
    {
        /// 
        /// Original was GL_BLEND_DST_RGB_OES = 0x80C8
        /// 
        BlendDstRgbOes = ((int)0x80C8)        ,
        /// 
        /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
        /// 
        BlendSrcRgbOes = ((int)0x80C9)        ,
        /// 
        /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
        /// 
        BlendDstAlphaOes = ((int)0x80CA)        ,
        /// 
        /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
        /// 
        BlendSrcAlphaOes = ((int)0x80CB)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesblendSubtract : int
    {
        /// 
        /// Original was GL_FUNC_ADD_OES = 0x8006
        /// 
        FuncAddOes = ((int)0x8006)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_OES = 0x8009
        /// 
        BlendEquationOes = ((int)0x8009)        ,
        /// 
        /// Original was GL_FUNC_SUBTRACT_OES = 0x800A
        /// 
        FuncSubtractOes = ((int)0x800A)        ,
        /// 
        /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
        /// 
        FuncReverseSubtractOes = ((int)0x800B)        ,
        /// 
        /// Original was GL_OES_blend_subtract = 1
        /// 
        OesBlendSubtract = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesBlendSubtract : int
    {
        /// 
        /// Original was GL_FUNC_ADD_OES = 0x8006
        /// 
        FuncAddOes = ((int)0x8006)        ,
        /// 
        /// Original was GL_BLEND_EQUATION_OES = 0x8009
        /// 
        BlendEquationOes = ((int)0x8009)        ,
        /// 
        /// Original was GL_FUNC_SUBTRACT_OES = 0x800A
        /// 
        FuncSubtractOes = ((int)0x800A)        ,
        /// 
        /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
        /// 
        FuncReverseSubtractOes = ((int)0x800B)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesbyteCoordinates : int
    {
        /// 
        /// Original was GL_OES_byte_coordinates = 1
        /// 
        OesByteCoordinates = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesByteCoordinates : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum OescompressedEtc1Rgb8Texture : int
    {
        /// 
        /// Original was GL_ETC1_RGB8_OES = 0x8D64
        /// 
        Etc1Rgb8Oes = ((int)0x8D64)        ,
        /// 
        /// Original was GL_OES_compressed_ETC1_RGB8_texture = 1
        /// 
        OesCompressedEtc1Rgb8Texture = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesCompressedEtc1Rgb8Texture : int
    {
        /// 
        /// Original was GL_ETC1_RGB8_OES = 0x8D64
        /// 
        Etc1Rgb8Oes = ((int)0x8D64)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OescompressedPalettedTexture : int
    {
        /// 
        /// Original was GL_PALETTE4_RGB8_OES = 0x8B90
        /// 
        Palette4Rgb8Oes = ((int)0x8B90)        ,
        /// 
        /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
        /// 
        Palette4Rgba8Oes = ((int)0x8B91)        ,
        /// 
        /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
        /// 
        Palette4R5G6B5Oes = ((int)0x8B92)        ,
        /// 
        /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
        /// 
        Palette4Rgba4Oes = ((int)0x8B93)        ,
        /// 
        /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
        /// 
        Palette4Rgb5A1Oes = ((int)0x8B94)        ,
        /// 
        /// Original was GL_PALETTE8_RGB8_OES = 0x8B95
        /// 
        Palette8Rgb8Oes = ((int)0x8B95)        ,
        /// 
        /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
        /// 
        Palette8Rgba8Oes = ((int)0x8B96)        ,
        /// 
        /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
        /// 
        Palette8R5G6B5Oes = ((int)0x8B97)        ,
        /// 
        /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
        /// 
        Palette8Rgba4Oes = ((int)0x8B98)        ,
        /// 
        /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
        /// 
        Palette8Rgb5A1Oes = ((int)0x8B99)        ,
        /// 
        /// Original was GL_OES_compressed_paletted_texture = 1
        /// 
        OesCompressedPalettedTexture = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesCompressedPalettedTexture : int
    {
        /// 
        /// Original was GL_PALETTE4_RGB8_OES = 0x8B90
        /// 
        Palette4Rgb8Oes = ((int)0x8B90)        ,
        /// 
        /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
        /// 
        Palette4Rgba8Oes = ((int)0x8B91)        ,
        /// 
        /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
        /// 
        Palette4R5G6B5Oes = ((int)0x8B92)        ,
        /// 
        /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
        /// 
        Palette4Rgba4Oes = ((int)0x8B93)        ,
        /// 
        /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
        /// 
        Palette4Rgb5A1Oes = ((int)0x8B94)        ,
        /// 
        /// Original was GL_PALETTE8_RGB8_OES = 0x8B95
        /// 
        Palette8Rgb8Oes = ((int)0x8B95)        ,
        /// 
        /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
        /// 
        Palette8Rgba8Oes = ((int)0x8B96)        ,
        /// 
        /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
        /// 
        Palette8R5G6B5Oes = ((int)0x8B97)        ,
        /// 
        /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
        /// 
        Palette8Rgba4Oes = ((int)0x8B98)        ,
        /// 
        /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
        /// 
        Palette8Rgb5A1Oes = ((int)0x8B99)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oesdepth24 : int
    {
        /// 
        /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
        /// 
        DepthComponent24Oes = ((int)0x81A6)        ,
        /// 
        /// Original was GL_OES_depth24 = 1
        /// 
        OesDepth24 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesDepth24 : int
    {
        /// 
        /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
        /// 
        DepthComponent24Oes = ((int)0x81A6)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oesdepth32 : int
    {
        /// 
        /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
        /// 
        DepthComponent32Oes = ((int)0x81A7)        ,
        /// 
        /// Original was GL_OES_depth32 = 1
        /// 
        OesDepth32 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesDepth32 : int
    {
        /// 
        /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
        /// 
        DepthComponent32Oes = ((int)0x81A7)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesdrawTexture : int
    {
        /// 
        /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
        /// 
        TextureCropRectOes = ((int)0x8B9D)        ,
        /// 
        /// Original was GL_OES_draw_texture = 1
        /// 
        OesDrawTexture = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesDrawTexture : int
    {
        /// 
        /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
        /// 
        TextureCropRectOes = ((int)0x8B9D)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oeseglimage : int
    {
        /// 
        /// Original was GL_OES_EGL_image = 1
        /// 
        OesEglImage = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesEglImage : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesEglImageExternal : int
    {
        /// 
        /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
        /// 
        TextureExternalOes = ((int)0x8D65)        ,
        /// 
        /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
        /// 
        SamplerExternalOes = ((int)0x8D66)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
        /// 
        TextureBindingExternalOes = ((int)0x8D67)        ,
        /// 
        /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
        /// 
        RequiredTextureImageUnitsOes = ((int)0x8D68)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OeselementIndexUint : int
    {
        /// 
        /// Original was GL_OES_element_index_uint = 1
        /// 
        OesElementIndexUint = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesElementIndexUint : int
    {
        /// 
        /// Original was GL_UNSIGNED_INT = 0x1405
        /// 
        UnsignedInt = ((int)0x1405)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesextendedMatrixPalette : int
    {
        /// 
        /// Original was GL_OES_extended_matrix_palette = 1
        /// 
        OesExtendedMatrixPalette = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesExtendedMatrixPalette : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesfboRenderMipmap : int
    {
        /// 
        /// Original was GL_OES_fbo_render_mipmap = 1
        /// 
        OesFboRenderMipmap = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesFboRenderMipmap : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesfixedPoint : int
    {
        /// 
        /// Original was GL_FIXED_OES = 0x140C
        /// 
        FixedOes = ((int)0x140C)        ,
        /// 
        /// Original was GL_OES_fixed_point = 1
        /// 
        OesFixedPoint = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesFixedPoint : int
    {
        /// 
        /// Original was GL_FIXED_OES = 0x140C
        /// 
        FixedOes = ((int)0x140C)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesframebufferObject : int
    {
        /// 
        /// Original was GL_NONE_OES = 0
        /// 
        NoneOes = ((int)0)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
        /// 
        InvalidFramebufferOperationOes = ((int)0x0506)        ,
        /// 
        /// Original was GL_RGBA4_OES = 0x8056
        /// 
        Rgba4Oes = ((int)0x8056)        ,
        /// 
        /// Original was GL_RGB5_A1_OES = 0x8057
        /// 
        Rgb5A1Oes = ((int)0x8057)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
        /// 
        DepthComponent16Oes = ((int)0x81A5)        ,
        /// 
        /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
        /// 
        MaxRenderbufferSizeOes = ((int)0x84E8)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
        /// 
        FramebufferBindingOes = ((int)0x8CA6)        ,
        /// 
        /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
        /// 
        RenderbufferBindingOes = ((int)0x8CA7)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
        /// 
        FramebufferAttachmentObjectTypeOes = ((int)0x8CD0)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
        /// 
        FramebufferAttachmentObjectNameOes = ((int)0x8CD1)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
        /// 
        FramebufferAttachmentTextureLevelOes = ((int)0x8CD2)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
        /// 
        FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
        /// 
        FramebufferCompleteOes = ((int)0x8CD5)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
        /// 
        FramebufferIncompleteAttachmentOes = ((int)0x8CD6)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
        /// 
        FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
        /// 
        FramebufferIncompleteDimensionsOes = ((int)0x8CD9)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
        /// 
        FramebufferIncompleteFormatsOes = ((int)0x8CDA)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
        /// 
        FramebufferUnsupportedOes = ((int)0x8CDD)        ,
        /// 
        /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
        /// 
        ColorAttachment0Oes = ((int)0x8CE0)        ,
        /// 
        /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
        /// 
        DepthAttachmentOes = ((int)0x8D00)        ,
        /// 
        /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
        /// 
        StencilAttachmentOes = ((int)0x8D20)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_OES = 0x8D40
        /// 
        FramebufferOes = ((int)0x8D40)        ,
        /// 
        /// Original was GL_RENDERBUFFER_OES = 0x8D41
        /// 
        RenderbufferOes = ((int)0x8D41)        ,
        /// 
        /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
        /// 
        RenderbufferWidthOes = ((int)0x8D42)        ,
        /// 
        /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
        /// 
        RenderbufferHeightOes = ((int)0x8D43)        ,
        /// 
        /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
        /// 
        RenderbufferInternalFormatOes = ((int)0x8D44)        ,
        /// 
        /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
        /// 
        RenderbufferRedSizeOes = ((int)0x8D50)        ,
        /// 
        /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
        /// 
        RenderbufferGreenSizeOes = ((int)0x8D51)        ,
        /// 
        /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
        /// 
        RenderbufferBlueSizeOes = ((int)0x8D52)        ,
        /// 
        /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
        /// 
        RenderbufferAlphaSizeOes = ((int)0x8D53)        ,
        /// 
        /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
        /// 
        RenderbufferDepthSizeOes = ((int)0x8D54)        ,
        /// 
        /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
        /// 
        RenderbufferStencilSizeOes = ((int)0x8D55)        ,
        /// 
        /// Original was GL_RGB565_OES = 0x8D62
        /// 
        Rgb565Oes = ((int)0x8D62)        ,
        /// 
        /// Original was GL_OES_framebuffer_object = 1
        /// 
        OesFramebufferObject = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesFramebufferObject : int
    {
        /// 
        /// Original was GL_NONE_OES = 0
        /// 
        NoneOes = ((int)0)        ,
        /// 
        /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
        /// 
        InvalidFramebufferOperationOes = ((int)0x0506)        ,
        /// 
        /// Original was GL_RGBA4_OES = 0x8056
        /// 
        Rgba4Oes = ((int)0x8056)        ,
        /// 
        /// Original was GL_RGB5_A1_OES = 0x8057
        /// 
        Rgb5A1Oes = ((int)0x8057)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
        /// 
        DepthComponent16Oes = ((int)0x81A5)        ,
        /// 
        /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
        /// 
        MaxRenderbufferSizeOes = ((int)0x84E8)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
        /// 
        FramebufferBindingOes = ((int)0x8CA6)        ,
        /// 
        /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
        /// 
        RenderbufferBindingOes = ((int)0x8CA7)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
        /// 
        FramebufferAttachmentObjectTypeOes = ((int)0x8CD0)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
        /// 
        FramebufferAttachmentObjectNameOes = ((int)0x8CD1)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
        /// 
        FramebufferAttachmentTextureLevelOes = ((int)0x8CD2)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
        /// 
        FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
        /// 
        FramebufferCompleteOes = ((int)0x8CD5)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
        /// 
        FramebufferIncompleteAttachmentOes = ((int)0x8CD6)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
        /// 
        FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
        /// 
        FramebufferIncompleteDimensionsOes = ((int)0x8CD9)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
        /// 
        FramebufferIncompleteFormatsOes = ((int)0x8CDA)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
        /// 
        FramebufferUnsupportedOes = ((int)0x8CDD)        ,
        /// 
        /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
        /// 
        ColorAttachment0Oes = ((int)0x8CE0)        ,
        /// 
        /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
        /// 
        DepthAttachmentOes = ((int)0x8D00)        ,
        /// 
        /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
        /// 
        StencilAttachmentOes = ((int)0x8D20)        ,
        /// 
        /// Original was GL_FRAMEBUFFER_OES = 0x8D40
        /// 
        FramebufferOes = ((int)0x8D40)        ,
        /// 
        /// Original was GL_RENDERBUFFER_OES = 0x8D41
        /// 
        RenderbufferOes = ((int)0x8D41)        ,
        /// 
        /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
        /// 
        RenderbufferWidthOes = ((int)0x8D42)        ,
        /// 
        /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
        /// 
        RenderbufferHeightOes = ((int)0x8D43)        ,
        /// 
        /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
        /// 
        RenderbufferInternalFormatOes = ((int)0x8D44)        ,
        /// 
        /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
        /// 
        RenderbufferRedSizeOes = ((int)0x8D50)        ,
        /// 
        /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
        /// 
        RenderbufferGreenSizeOes = ((int)0x8D51)        ,
        /// 
        /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
        /// 
        RenderbufferBlueSizeOes = ((int)0x8D52)        ,
        /// 
        /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
        /// 
        RenderbufferAlphaSizeOes = ((int)0x8D53)        ,
        /// 
        /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
        /// 
        RenderbufferDepthSizeOes = ((int)0x8D54)        ,
        /// 
        /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
        /// 
        RenderbufferStencilSizeOes = ((int)0x8D55)        ,
        /// 
        /// Original was GL_RGB565_OES = 0x8D62
        /// 
        Rgb565Oes = ((int)0x8D62)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oesmapbuffer : int
    {
        /// 
        /// Original was GL_WRITE_ONLY_OES = 0x88B9
        /// 
        WriteOnlyOes = ((int)0x88B9)        ,
        /// 
        /// Original was GL_BUFFER_ACCESS_OES = 0x88BB
        /// 
        BufferAccessOes = ((int)0x88BB)        ,
        /// 
        /// Original was GL_BUFFER_MAPPED_OES = 0x88BC
        /// 
        BufferMappedOes = ((int)0x88BC)        ,
        /// 
        /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
        /// 
        BufferMapPointerOes = ((int)0x88BD)        ,
        /// 
        /// Original was GL_OES_mapbuffer = 1
        /// 
        OesMapbuffer = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesMapbuffer : int
    {
        /// 
        /// Original was GL_WRITE_ONLY_OES = 0x88B9
        /// 
        WriteOnlyOes = ((int)0x88B9)        ,
        /// 
        /// Original was GL_BUFFER_ACCESS_OES = 0x88BB
        /// 
        BufferAccessOes = ((int)0x88BB)        ,
        /// 
        /// Original was GL_BUFFER_MAPPED_OES = 0x88BC
        /// 
        BufferMappedOes = ((int)0x88BC)        ,
        /// 
        /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
        /// 
        BufferMapPointerOes = ((int)0x88BD)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesmatrixGet : int
    {
        /// 
        /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
        /// 
        ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D)        ,
        /// 
        /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
        /// 
        ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E)        ,
        /// 
        /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
        /// 
        TextureMatrixFloatAsIntBitsOes = ((int)0x898F)        ,
        /// 
        /// Original was GL_OES_matrix_get = 1
        /// 
        OesMatrixGet = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesMatrixGet : int
    {
        /// 
        /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
        /// 
        ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D)        ,
        /// 
        /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
        /// 
        ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E)        ,
        /// 
        /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
        /// 
        TextureMatrixFloatAsIntBitsOes = ((int)0x898F)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesmatrixPalette : int
    {
        /// 
        /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
        /// 
        MaxVertexUnitsOes = ((int)0x86A4)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
        /// 
        WeightArrayTypeOes = ((int)0x86A9)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
        /// 
        WeightArrayStrideOes = ((int)0x86AA)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
        /// 
        WeightArraySizeOes = ((int)0x86AB)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
        /// 
        WeightArrayPointerOes = ((int)0x86AC)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
        /// 
        WeightArrayOes = ((int)0x86AD)        ,
        /// 
        /// Original was GL_MATRIX_PALETTE_OES = 0x8840
        /// 
        MatrixPaletteOes = ((int)0x8840)        ,
        /// 
        /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
        /// 
        MaxPaletteMatricesOes = ((int)0x8842)        ,
        /// 
        /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
        /// 
        CurrentPaletteMatrixOes = ((int)0x8843)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
        /// 
        MatrixIndexArrayOes = ((int)0x8844)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
        /// 
        MatrixIndexArraySizeOes = ((int)0x8846)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
        /// 
        MatrixIndexArrayTypeOes = ((int)0x8847)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
        /// 
        MatrixIndexArrayStrideOes = ((int)0x8848)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
        /// 
        MatrixIndexArrayPointerOes = ((int)0x8849)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
        /// 
        WeightArrayBufferBindingOes = ((int)0x889E)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
        /// 
        MatrixIndexArrayBufferBindingOes = ((int)0x8B9E)        ,
        /// 
        /// Original was GL_OES_matrix_palette = 1
        /// 
        OesMatrixPalette = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesMatrixPalette : int
    {
        /// 
        /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
        /// 
        MaxVertexUnitsOes = ((int)0x86A4)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
        /// 
        WeightArrayTypeOes = ((int)0x86A9)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
        /// 
        WeightArrayStrideOes = ((int)0x86AA)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
        /// 
        WeightArraySizeOes = ((int)0x86AB)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
        /// 
        WeightArrayPointerOes = ((int)0x86AC)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
        /// 
        WeightArrayOes = ((int)0x86AD)        ,
        /// 
        /// Original was GL_MATRIX_PALETTE_OES = 0x8840
        /// 
        MatrixPaletteOes = ((int)0x8840)        ,
        /// 
        /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
        /// 
        MaxPaletteMatricesOes = ((int)0x8842)        ,
        /// 
        /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
        /// 
        CurrentPaletteMatrixOes = ((int)0x8843)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
        /// 
        MatrixIndexArrayOes = ((int)0x8844)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
        /// 
        MatrixIndexArraySizeOes = ((int)0x8846)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
        /// 
        MatrixIndexArrayTypeOes = ((int)0x8847)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
        /// 
        MatrixIndexArrayStrideOes = ((int)0x8848)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
        /// 
        MatrixIndexArrayPointerOes = ((int)0x8849)        ,
        /// 
        /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
        /// 
        WeightArrayBufferBindingOes = ((int)0x889E)        ,
        /// 
        /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
        /// 
        MatrixIndexArrayBufferBindingOes = ((int)0x8B9E)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OespackedDepthStencil : int
    {
        /// 
        /// Original was GL_DEPTH_STENCIL_OES = 0x84F9
        /// 
        DepthStencilOes = ((int)0x84F9)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
        /// 
        UnsignedInt248Oes = ((int)0x84FA)        ,
        /// 
        /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
        /// 
        Depth24Stencil8Oes = ((int)0x88F0)        ,
        /// 
        /// Original was GL_OES_packed_depth_stencil = 1
        /// 
        OesPackedDepthStencil = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesPackedDepthStencil : int
    {
        /// 
        /// Original was GL_DEPTH_STENCIL_OES = 0x84F9
        /// 
        DepthStencilOes = ((int)0x84F9)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
        /// 
        UnsignedInt248Oes = ((int)0x84FA)        ,
        /// 
        /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
        /// 
        Depth24Stencil8Oes = ((int)0x88F0)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OespointSizeArray : int
    {
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
        /// 
        PointSizeArrayTypeOes = ((int)0x898A)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
        /// 
        PointSizeArrayStrideOes = ((int)0x898B)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
        /// 
        PointSizeArrayPointerOes = ((int)0x898C)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
        /// 
        PointSizeArrayOes = ((int)0x8B9C)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
        /// 
        PointSizeArrayBufferBindingOes = ((int)0x8B9F)        ,
        /// 
        /// Original was GL_OES_point_size_array = 1
        /// 
        OesPointSizeArray = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesPointSizeArray : int
    {
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
        /// 
        PointSizeArrayTypeOes = ((int)0x898A)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
        /// 
        PointSizeArrayStrideOes = ((int)0x898B)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
        /// 
        PointSizeArrayPointerOes = ((int)0x898C)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
        /// 
        PointSizeArrayOes = ((int)0x8B9C)        ,
        /// 
        /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
        /// 
        PointSizeArrayBufferBindingOes = ((int)0x8B9F)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OespointSprite : int
    {
        /// 
        /// Original was GL_POINT_SPRITE_OES = 0x8861
        /// 
        PointSpriteOes = ((int)0x8861)        ,
        /// 
        /// Original was GL_COORD_REPLACE_OES = 0x8862
        /// 
        CoordReplaceOes = ((int)0x8862)        ,
        /// 
        /// Original was GL_OES_point_sprite = 1
        /// 
        OesPointSprite = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesPointSprite : int
    {
        /// 
        /// Original was GL_POINT_SPRITE_OES = 0x8861
        /// 
        PointSpriteOes = ((int)0x8861)        ,
        /// 
        /// Original was GL_COORD_REPLACE_OES = 0x8862
        /// 
        CoordReplaceOes = ((int)0x8862)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesqueryMatrix : int
    {
        /// 
        /// Original was GL_OES_query_matrix = 1
        /// 
        OesQueryMatrix = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesQueryMatrix : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesreadFormat : int
    {
        /// 
        /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
        /// 
        ImplementationColorReadTypeOes = ((int)0x8B9A)        ,
        /// 
        /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
        /// 
        ImplementationColorReadFormatOes = ((int)0x8B9B)        ,
        /// 
        /// Original was GL_OES_read_format = 1
        /// 
        OesReadFormat = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesReadFormat : int
    {
        /// 
        /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
        /// 
        ImplementationColorReadTypeOes = ((int)0x8B9A)        ,
        /// 
        /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
        /// 
        ImplementationColorReadFormatOes = ((int)0x8B9B)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesRequiredInternalformat : int
    {
        /// 
        /// Original was GL_ALPHA8_OES = 0x803C
        /// 
        Alpha8Oes = ((int)0x803C)        ,
        /// 
        /// Original was GL_LUMINANCE8_OES = 0x8040
        /// 
        Luminance8Oes = ((int)0x8040)        ,
        /// 
        /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
        /// 
        Luminance4Alpha4Oes = ((int)0x8043)        ,
        /// 
        /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
        /// 
        Luminance8Alpha8Oes = ((int)0x8045)        ,
        /// 
        /// Original was GL_RGB8_OES = 0x8051
        /// 
        Rgb8Oes = ((int)0x8051)        ,
        /// 
        /// Original was GL_RGB10_EXT = 0x8052
        /// 
        Rgb10Ext = ((int)0x8052)        ,
        /// 
        /// Original was GL_RGBA4_OES = 0x8056
        /// 
        Rgba4Oes = ((int)0x8056)        ,
        /// 
        /// Original was GL_RGB5_A1_OES = 0x8057
        /// 
        Rgb5A1Oes = ((int)0x8057)        ,
        /// 
        /// Original was GL_RGBA8_OES = 0x8058
        /// 
        Rgba8Oes = ((int)0x8058)        ,
        /// 
        /// Original was GL_RGB10_A2_EXT = 0x8059
        /// 
        Rgb10A2Ext = ((int)0x8059)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
        /// 
        DepthComponent16Oes = ((int)0x81A5)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
        /// 
        DepthComponent24Oes = ((int)0x81A6)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
        /// 
        DepthComponent32Oes = ((int)0x81A7)        ,
        /// 
        /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
        /// 
        Depth24Stencil8Oes = ((int)0x88F0)        ,
        /// 
        /// Original was GL_RGB565_OES = 0x8D62
        /// 
        Rgb565Oes = ((int)0x8D62)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oesrgb8Rgba8 : int
    {
        /// 
        /// Original was GL_RGB8_OES = 0x8051
        /// 
        Rgb8Oes = ((int)0x8051)        ,
        /// 
        /// Original was GL_RGBA8_OES = 0x8058
        /// 
        Rgba8Oes = ((int)0x8058)        ,
        /// 
        /// Original was GL_OES_rgb8_rgba8 = 1
        /// 
        OesRgb8Rgba8 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesRgb8Rgba8 : int
    {
        /// 
        /// Original was GL_RGB8_OES = 0x8051
        /// 
        Rgb8Oes = ((int)0x8051)        ,
        /// 
        /// Original was GL_RGBA8_OES = 0x8058
        /// 
        Rgba8Oes = ((int)0x8058)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OessinglePrecision : int
    {
        /// 
        /// Original was GL_OES_single_precision = 1
        /// 
        OesSinglePrecision = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesSinglePrecision : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oesstencil1 : int
    {
        /// 
        /// Original was GL_STENCIL_INDEX1_OES = 0x8D46
        /// 
        StencilIndex1Oes = ((int)0x8D46)        ,
        /// 
        /// Original was GL_OES_stencil1 = 1
        /// 
        OesStencil1 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesStencil1 : int
    {
        /// 
        /// Original was GL_STENCIL_INDEX1_OES = 0x8D46
        /// 
        StencilIndex1Oes = ((int)0x8D46)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oesstencil4 : int
    {
        /// 
        /// Original was GL_STENCIL_INDEX4_OES = 0x8D47
        /// 
        StencilIndex4Oes = ((int)0x8D47)        ,
        /// 
        /// Original was GL_OES_stencil4 = 1
        /// 
        OesStencil4 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesStencil4 : int
    {
        /// 
        /// Original was GL_STENCIL_INDEX4_OES = 0x8D47
        /// 
        StencilIndex4Oes = ((int)0x8D47)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum Oesstencil8 : int
    {
        /// 
        /// Original was GL_STENCIL_INDEX8_OES = 0x8D48
        /// 
        StencilIndex8Oes = ((int)0x8D48)        ,
        /// 
        /// Original was GL_OES_stencil8 = 1
        /// 
        OesStencil8 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesStencil8 : int
    {
        /// 
        /// Original was GL_STENCIL_INDEX8_OES = 0x8D48
        /// 
        StencilIndex8Oes = ((int)0x8D48)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesstencilWrap : int
    {
        /// 
        /// Original was GL_INCR_WRAP_OES = 0x8507
        /// 
        IncrWrapOes = ((int)0x8507)        ,
        /// 
        /// Original was GL_DECR_WRAP_OES = 0x8508
        /// 
        DecrWrapOes = ((int)0x8508)        ,
        /// 
        /// Original was GL_OES_stencil_wrap = 1
        /// 
        OesStencilWrap = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesStencilWrap : int
    {
        /// 
        /// Original was GL_INCR_WRAP_OES = 0x8507
        /// 
        IncrWrapOes = ((int)0x8507)        ,
        /// 
        /// Original was GL_DECR_WRAP_OES = 0x8508
        /// 
        DecrWrapOes = ((int)0x8508)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OestextureCubeMap : int
    {
        /// 
        /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
        /// 
        TextureGenModeOes = ((int)0x2500)        ,
        /// 
        /// Original was GL_NORMAL_MAP_OES = 0x8511
        /// 
        NormalMapOes = ((int)0x8511)        ,
        /// 
        /// Original was GL_REFLECTION_MAP_OES = 0x8512
        /// 
        ReflectionMapOes = ((int)0x8512)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
        /// 
        TextureCubeMapOes = ((int)0x8513)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
        /// 
        TextureBindingCubeMapOes = ((int)0x8514)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
        /// 
        TextureCubeMapPositiveXOes = ((int)0x8515)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
        /// 
        TextureCubeMapNegativeXOes = ((int)0x8516)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
        /// 
        TextureCubeMapPositiveYOes = ((int)0x8517)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
        /// 
        TextureCubeMapNegativeYOes = ((int)0x8518)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
        /// 
        TextureCubeMapPositiveZOes = ((int)0x8519)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
        /// 
        TextureCubeMapNegativeZOes = ((int)0x851A)        ,
        /// 
        /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
        /// 
        MaxCubeMapTextureSizeOes = ((int)0x851C)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
        /// 
        TextureGenStrOes = ((int)0x8D60)        ,
        /// 
        /// Original was GL_OES_texture_cube_map = 1
        /// 
        OesTextureCubeMap = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesTextureCubeMap : int
    {
        /// 
        /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
        /// 
        TextureGenModeOes = ((int)0x2500)        ,
        /// 
        /// Original was GL_NORMAL_MAP_OES = 0x8511
        /// 
        NormalMapOes = ((int)0x8511)        ,
        /// 
        /// Original was GL_REFLECTION_MAP_OES = 0x8512
        /// 
        ReflectionMapOes = ((int)0x8512)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
        /// 
        TextureCubeMapOes = ((int)0x8513)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
        /// 
        TextureBindingCubeMapOes = ((int)0x8514)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
        /// 
        TextureCubeMapPositiveXOes = ((int)0x8515)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
        /// 
        TextureCubeMapNegativeXOes = ((int)0x8516)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
        /// 
        TextureCubeMapPositiveYOes = ((int)0x8517)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
        /// 
        TextureCubeMapNegativeYOes = ((int)0x8518)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
        /// 
        TextureCubeMapPositiveZOes = ((int)0x8519)        ,
        /// 
        /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
        /// 
        TextureCubeMapNegativeZOes = ((int)0x851A)        ,
        /// 
        /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
        /// 
        MaxCubeMapTextureSizeOes = ((int)0x851C)        ,
        /// 
        /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
        /// 
        TextureGenStrOes = ((int)0x8D60)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OestextureEnvCrossbar : int
    {
        /// 
        /// Original was GL_OES_texture_env_crossbar = 1
        /// 
        OesTextureEnvCrossbar = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesTextureEnvCrossbar : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum OestextureMirroredRepeat : int
    {
        /// 
        /// Original was GL_MIRRORED_REPEAT_OES = 0x8370
        /// 
        MirroredRepeatOes = ((int)0x8370)        ,
        /// 
        /// Original was GL_OES_texture_mirrored_repeat = 1
        /// 
        OesTextureMirroredRepeat = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesTextureMirroredRepeat : int
    {
        /// 
        /// Original was GL_MIRRORED_REPEAT_OES = 0x8370
        /// 
        MirroredRepeatOes = ((int)0x8370)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OesVertexArrayObject : int
    {
        /// 
        /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
        /// 
        VertexArrayBindingOes = ((int)0x85B5)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum OpenGlescoreVersions : int
    {
        /// 
        /// Original was GL_VERSION_ES_CL_1_0 = 1
        /// 
        VersionEsCl10 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CL_1_1 = 1
        /// 
        VersionEsCl11 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CM_1_0 = 1
        /// 
        VersionEsCm10 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CM_1_1 = 1
        /// 
        VersionEsCm11 = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PixelCopyType : int
    {
        /// 
        /// Original was GL_COLOR = 0x1800
        /// 
        Color = ((int)0x1800)        ,
        /// 
        /// Original was GL_COLOR_EXT = 0x1800
        /// 
        ColorExt = ((int)0x1800)        ,
        /// 
        /// Original was GL_DEPTH = 0x1801
        /// 
        Depth = ((int)0x1801)        ,
        /// 
        /// Original was GL_DEPTH_EXT = 0x1801
        /// 
        DepthExt = ((int)0x1801)        ,
        /// 
        /// Original was GL_STENCIL = 0x1802
        /// 
        Stencil = ((int)0x1802)        ,
        /// 
        /// Original was GL_STENCIL_EXT = 0x1802
        /// 
        StencilExt = ((int)0x1802)        ,
    }
    /// 
    /// Used in GL.CompressedTexSubImage2D, GL.ReadPixels and 2 other functions
    /// 
    public enum PixelFormat : int
    {
        /// 
        /// Original was GL_UNSIGNED_SHORT = 0x1403
        /// 
        UnsignedShort = ((int)0x1403)        ,
        /// 
        /// Original was GL_UNSIGNED_INT = 0x1405
        /// 
        UnsignedInt = ((int)0x1405)        ,
        /// 
        /// Original was GL_COLOR_INDEX = 0x1900
        /// 
        ColorIndex = ((int)0x1900)        ,
        /// 
        /// Original was GL_STENCIL_INDEX = 0x1901
        /// 
        StencilIndex = ((int)0x1901)        ,
        /// 
        /// Original was GL_DEPTH_COMPONENT = 0x1902
        /// 
        DepthComponent = ((int)0x1902)        ,
        /// 
        /// Original was GL_RED = 0x1903
        /// 
        Red = ((int)0x1903)        ,
        /// 
        /// Original was GL_RED_EXT = 0x1903
        /// 
        RedExt = ((int)0x1903)        ,
        /// 
        /// Original was GL_GREEN = 0x1904
        /// 
        Green = ((int)0x1904)        ,
        /// 
        /// Original was GL_BLUE = 0x1905
        /// 
        Blue = ((int)0x1905)        ,
        /// 
        /// Original was GL_ALPHA = 0x1906
        /// 
        Alpha = ((int)0x1906)        ,
        /// 
        /// Original was GL_RGB = 0x1907
        /// 
        Rgb = ((int)0x1907)        ,
        /// 
        /// Original was GL_RGBA = 0x1908
        /// 
        Rgba = ((int)0x1908)        ,
        /// 
        /// Original was GL_LUMINANCE = 0x1909
        /// 
        Luminance = ((int)0x1909)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA = 0x190A
        /// 
        LuminanceAlpha = ((int)0x190A)        ,
        /// 
        /// Original was GL_ABGR_EXT = 0x8000
        /// 
        AbgrExt = ((int)0x8000)        ,
        /// 
        /// Original was GL_CMYK_EXT = 0x800C
        /// 
        CmykExt = ((int)0x800C)        ,
        /// 
        /// Original was GL_CMYKA_EXT = 0x800D
        /// 
        CmykaExt = ((int)0x800D)        ,
        /// 
        /// Original was GL_YCRCB_422_SGIX = 0x81BB
        /// 
        Ycrcb422Sgix = ((int)0x81BB)        ,
        /// 
        /// Original was GL_YCRCB_444_SGIX = 0x81BC
        /// 
        Ycrcb444Sgix = ((int)0x81BC)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PixelMap : int
    {
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
        /// 
        PixelMapIToI = ((int)0x0C70)        ,
        /// 
        /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
        /// 
        PixelMapSToS = ((int)0x0C71)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
        /// 
        PixelMapIToR = ((int)0x0C72)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
        /// 
        PixelMapIToG = ((int)0x0C73)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
        /// 
        PixelMapIToB = ((int)0x0C74)        ,
        /// 
        /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
        /// 
        PixelMapIToA = ((int)0x0C75)        ,
        /// 
        /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
        /// 
        PixelMapRToR = ((int)0x0C76)        ,
        /// 
        /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
        /// 
        PixelMapGToG = ((int)0x0C77)        ,
        /// 
        /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
        /// 
        PixelMapBToB = ((int)0x0C78)        ,
        /// 
        /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
        /// 
        PixelMapAToA = ((int)0x0C79)        ,
    }
    /// 
    /// Used in GL.PixelStore
    /// 
    public enum PixelStoreParameter : int
    {
        /// 
        /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
        /// 
        UnpackSwapBytes = ((int)0x0CF0)        ,
        /// 
        /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
        /// 
        UnpackLsbFirst = ((int)0x0CF1)        ,
        /// 
        /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
        /// 
        UnpackRowLength = ((int)0x0CF2)        ,
        /// 
        /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
        /// 
        UnpackRowLengthExt = ((int)0x0CF2)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
        /// 
        UnpackSkipRows = ((int)0x0CF3)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
        /// 
        UnpackSkipRowsExt = ((int)0x0CF3)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
        /// 
        UnpackSkipPixels = ((int)0x0CF4)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
        /// 
        UnpackSkipPixelsExt = ((int)0x0CF4)        ,
        /// 
        /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
        /// 
        UnpackAlignment = ((int)0x0CF5)        ,
        /// 
        /// Original was GL_PACK_SWAP_BYTES = 0x0D00
        /// 
        PackSwapBytes = ((int)0x0D00)        ,
        /// 
        /// Original was GL_PACK_LSB_FIRST = 0x0D01
        /// 
        PackLsbFirst = ((int)0x0D01)        ,
        /// 
        /// Original was GL_PACK_ROW_LENGTH = 0x0D02
        /// 
        PackRowLength = ((int)0x0D02)        ,
        /// 
        /// Original was GL_PACK_SKIP_ROWS = 0x0D03
        /// 
        PackSkipRows = ((int)0x0D03)        ,
        /// 
        /// Original was GL_PACK_SKIP_PIXELS = 0x0D04
        /// 
        PackSkipPixels = ((int)0x0D04)        ,
        /// 
        /// Original was GL_PACK_ALIGNMENT = 0x0D05
        /// 
        PackAlignment = ((int)0x0D05)        ,
        /// 
        /// Original was GL_PACK_SKIP_IMAGES = 0x806B
        /// 
        PackSkipImages = ((int)0x806B)        ,
        /// 
        /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
        /// 
        PackSkipImagesExt = ((int)0x806B)        ,
        /// 
        /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
        /// 
        PackImageHeight = ((int)0x806C)        ,
        /// 
        /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
        /// 
        PackImageHeightExt = ((int)0x806C)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
        /// 
        UnpackSkipImages = ((int)0x806D)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
        /// 
        UnpackSkipImagesExt = ((int)0x806D)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
        /// 
        UnpackImageHeight = ((int)0x806E)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
        /// 
        UnpackImageHeightExt = ((int)0x806E)        ,
        /// 
        /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
        /// 
        PackSkipVolumesSgis = ((int)0x8130)        ,
        /// 
        /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
        /// 
        PackImageDepthSgis = ((int)0x8131)        ,
        /// 
        /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
        /// 
        UnpackSkipVolumesSgis = ((int)0x8132)        ,
        /// 
        /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
        /// 
        UnpackImageDepthSgis = ((int)0x8133)        ,
        /// 
        /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
        /// 
        PixelTileWidthSgix = ((int)0x8140)        ,
        /// 
        /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
        /// 
        PixelTileHeightSgix = ((int)0x8141)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
        /// 
        PixelTileGridWidthSgix = ((int)0x8142)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
        /// 
        PixelTileGridHeightSgix = ((int)0x8143)        ,
        /// 
        /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
        /// 
        PixelTileGridDepthSgix = ((int)0x8144)        ,
        /// 
        /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
        /// 
        PixelTileCacheSizeSgix = ((int)0x8145)        ,
        /// 
        /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
        /// 
        PackResampleSgix = ((int)0x842C)        ,
        /// 
        /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
        /// 
        UnpackResampleSgix = ((int)0x842D)        ,
        /// 
        /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
        /// 
        PackSubsampleRateSgix = ((int)0x85A0)        ,
        /// 
        /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
        /// 
        UnpackSubsampleRateSgix = ((int)0x85A1)        ,
        /// 
        /// Original was GL_PACK_RESAMPLE_OML = 0x8984
        /// 
        PackResampleOml = ((int)0x8984)        ,
        /// 
        /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
        /// 
        UnpackResampleOml = ((int)0x8985)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PixelStoreResampleMode : int
    {
        /// 
        /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
        /// 
        ResampleReplicateSgix = ((int)0x842E)        ,
        /// 
        /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
        /// 
        ResampleZeroFillSgix = ((int)0x842F)        ,
        /// 
        /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
        /// 
        ResampleDecimateSgix = ((int)0x8430)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PixelStoreSubsampleRate : int
    {
        /// 
        /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
        /// 
        PixelSubsample4444Sgix = ((int)0x85A2)        ,
        /// 
        /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
        /// 
        PixelSubsample2424Sgix = ((int)0x85A3)        ,
        /// 
        /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
        /// 
        PixelSubsample4242Sgix = ((int)0x85A4)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PixelTexGenMode : int
    {
        /// 
        /// Original was GL_NONE = 0
        /// 
        None = ((int)0)        ,
        /// 
        /// Original was GL_RGB = 0x1907
        /// 
        Rgb = ((int)0x1907)        ,
        /// 
        /// Original was GL_RGBA = 0x1908
        /// 
        Rgba = ((int)0x1908)        ,
        /// 
        /// Original was GL_LUMINANCE = 0x1909
        /// 
        Luminance = ((int)0x1909)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA = 0x190A
        /// 
        LuminanceAlpha = ((int)0x190A)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
        /// 
        PixelTexGenAlphaReplaceSgix = ((int)0x8187)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
        /// 
        PixelTexGenAlphaNoReplaceSgix = ((int)0x8188)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
        /// 
        PixelTexGenAlphaLsSgix = ((int)0x8189)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
        /// 
        PixelTexGenAlphaMsSgix = ((int)0x818A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PixelTexGenParameterNameSgis : int
    {
        /// 
        /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
        /// 
        PixelFragmentRgbSourceSgis = ((int)0x8354)        ,
        /// 
        /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
        /// 
        PixelFragmentAlphaSourceSgis = ((int)0x8355)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PixelTransferParameter : int
    {
        /// 
        /// Original was GL_MAP_COLOR = 0x0D10
        /// 
        MapColor = ((int)0x0D10)        ,
        /// 
        /// Original was GL_MAP_STENCIL = 0x0D11
        /// 
        MapStencil = ((int)0x0D11)        ,
        /// 
        /// Original was GL_INDEX_SHIFT = 0x0D12
        /// 
        IndexShift = ((int)0x0D12)        ,
        /// 
        /// Original was GL_INDEX_OFFSET = 0x0D13
        /// 
        IndexOffset = ((int)0x0D13)        ,
        /// 
        /// Original was GL_RED_SCALE = 0x0D14
        /// 
        RedScale = ((int)0x0D14)        ,
        /// 
        /// Original was GL_RED_BIAS = 0x0D15
        /// 
        RedBias = ((int)0x0D15)        ,
        /// 
        /// Original was GL_GREEN_SCALE = 0x0D18
        /// 
        GreenScale = ((int)0x0D18)        ,
        /// 
        /// Original was GL_GREEN_BIAS = 0x0D19
        /// 
        GreenBias = ((int)0x0D19)        ,
        /// 
        /// Original was GL_BLUE_SCALE = 0x0D1A
        /// 
        BlueScale = ((int)0x0D1A)        ,
        /// 
        /// Original was GL_BLUE_BIAS = 0x0D1B
        /// 
        BlueBias = ((int)0x0D1B)        ,
        /// 
        /// Original was GL_ALPHA_SCALE = 0x0D1C
        /// 
        AlphaScale = ((int)0x0D1C)        ,
        /// 
        /// Original was GL_ALPHA_BIAS = 0x0D1D
        /// 
        AlphaBias = ((int)0x0D1D)        ,
        /// 
        /// Original was GL_DEPTH_SCALE = 0x0D1E
        /// 
        DepthScale = ((int)0x0D1E)        ,
        /// 
        /// Original was GL_DEPTH_BIAS = 0x0D1F
        /// 
        DepthBias = ((int)0x0D1F)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
        /// 
        PostConvolutionRedScale = ((int)0x801C)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
        /// 
        PostConvolutionRedScaleExt = ((int)0x801C)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
        /// 
        PostConvolutionGreenScale = ((int)0x801D)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
        /// 
        PostConvolutionGreenScaleExt = ((int)0x801D)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
        /// 
        PostConvolutionBlueScale = ((int)0x801E)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
        /// 
        PostConvolutionBlueScaleExt = ((int)0x801E)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
        /// 
        PostConvolutionAlphaScale = ((int)0x801F)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
        /// 
        PostConvolutionAlphaScaleExt = ((int)0x801F)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
        /// 
        PostConvolutionRedBias = ((int)0x8020)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
        /// 
        PostConvolutionRedBiasExt = ((int)0x8020)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
        /// 
        PostConvolutionGreenBias = ((int)0x8021)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
        /// 
        PostConvolutionGreenBiasExt = ((int)0x8021)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
        /// 
        PostConvolutionBlueBias = ((int)0x8022)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
        /// 
        PostConvolutionBlueBiasExt = ((int)0x8022)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
        /// 
        PostConvolutionAlphaBias = ((int)0x8023)        ,
        /// 
        /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
        /// 
        PostConvolutionAlphaBiasExt = ((int)0x8023)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
        /// 
        PostColorMatrixRedScale = ((int)0x80B4)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
        /// 
        PostColorMatrixRedScaleSgi = ((int)0x80B4)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
        /// 
        PostColorMatrixGreenScale = ((int)0x80B5)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
        /// 
        PostColorMatrixGreenScaleSgi = ((int)0x80B5)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
        /// 
        PostColorMatrixBlueScale = ((int)0x80B6)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
        /// 
        PostColorMatrixBlueScaleSgi = ((int)0x80B6)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
        /// 
        PostColorMatrixAlphaScale = ((int)0x80B7)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
        /// 
        PostColorMatrixAlphaScaleSgi = ((int)0x80B7)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
        /// 
        PostColorMatrixRedBias = ((int)0x80B8)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
        /// 
        PostColorMatrixRedBiasSgi = ((int)0x80B8)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
        /// 
        PostColorMatrixGreenBias = ((int)0x80B9)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
        /// 
        PostColorMatrixGreenBiasSgi = ((int)0x80B9)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
        /// 
        PostColorMatrixBlueBias = ((int)0x80BA)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
        /// 
        PostColorMatrixBlueBiasSgi = ((int)0x80BA)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
        /// 
        PostColorMatrixAlphaBias = ((int)0x80BB)        ,
        /// 
        /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
        /// 
        PostColorMatrixAlphaBiasSgi = ((int)0x80BB)        ,
    }
    /// 
    /// Used in GL.ReadPixels, GL.TexImage2D and 1 other function
    /// 
    public enum PixelType : int
    {
        /// 
        /// Original was GL_BYTE = 0x1400
        /// 
        Byte = ((int)0x1400)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE = 0x1401
        /// 
        UnsignedByte = ((int)0x1401)        ,
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT = 0x1403
        /// 
        UnsignedShort = ((int)0x1403)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_UNSIGNED_INT = 0x1405
        /// 
        UnsignedInt = ((int)0x1405)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_BITMAP = 0x1A00
        /// 
        Bitmap = ((int)0x1A00)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
        /// 
        UnsignedByte332 = ((int)0x8032)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
        /// 
        UnsignedByte332Ext = ((int)0x8032)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
        /// 
        UnsignedShort4444 = ((int)0x8033)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
        /// 
        UnsignedShort4444Ext = ((int)0x8033)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
        /// 
        UnsignedShort5551 = ((int)0x8034)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
        /// 
        UnsignedShort5551Ext = ((int)0x8034)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
        /// 
        UnsignedInt8888 = ((int)0x8035)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
        /// 
        UnsignedInt8888Ext = ((int)0x8035)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
        /// 
        UnsignedInt1010102 = ((int)0x8036)        ,
        /// 
        /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
        /// 
        UnsignedInt1010102Ext = ((int)0x8036)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PointParameterNameSgis : int
    {
        /// 
        /// Original was GL_POINT_SIZE_MIN = 0x8126
        /// 
        PointSizeMin = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
        /// 
        PointSizeMinArb = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
        /// 
        PointSizeMinExt = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
        /// 
        PointSizeMinSgis = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX = 0x8127
        /// 
        PointSizeMax = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
        /// 
        PointSizeMaxArb = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
        /// 
        PointSizeMaxExt = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
        /// 
        PointSizeMaxSgis = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
        /// 
        PointFadeThresholdSize = ((int)0x8128)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
        /// 
        PointFadeThresholdSizeArb = ((int)0x8128)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
        /// 
        PointFadeThresholdSizeExt = ((int)0x8128)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
        /// 
        PointFadeThresholdSizeSgis = ((int)0x8128)        ,
        /// 
        /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
        /// 
        DistanceAttenuationExt = ((int)0x8129)        ,
        /// 
        /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
        /// 
        DistanceAttenuationSgis = ((int)0x8129)        ,
        /// 
        /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
        /// 
        PointDistanceAttenuation = ((int)0x8129)        ,
        /// 
        /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
        /// 
        PointDistanceAttenuationArb = ((int)0x8129)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum PolygonMode : int
    {
        /// 
        /// Original was GL_POINT = 0x1B00
        /// 
        Point = ((int)0x1B00)        ,
        /// 
        /// Original was GL_LINE = 0x1B01
        /// 
        Line = ((int)0x1B01)        ,
        /// 
        /// Original was GL_FILL = 0x1B02
        /// 
        Fill = ((int)0x1B02)        ,
    }
    /// 
    /// Used in GL.DrawArrays, GL.DrawElements and 2 other functions
    /// 
    public enum PrimitiveType : int
    {
        /// 
        /// Original was GL_POINTS = 0x0000
        /// 
        Points = ((int)0x0000)        ,
        /// 
        /// Original was GL_LINES = 0x0001
        /// 
        Lines = ((int)0x0001)        ,
        /// 
        /// Original was GL_LINE_LOOP = 0x0002
        /// 
        LineLoop = ((int)0x0002)        ,
        /// 
        /// Original was GL_LINE_STRIP = 0x0003
        /// 
        LineStrip = ((int)0x0003)        ,
        /// 
        /// Original was GL_TRIANGLES = 0x0004
        /// 
        Triangles = ((int)0x0004)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP = 0x0005
        /// 
        TriangleStrip = ((int)0x0005)        ,
        /// 
        /// Original was GL_TRIANGLE_FAN = 0x0006
        /// 
        TriangleFan = ((int)0x0006)        ,
        /// 
        /// Original was GL_QUADS = 0x0007
        /// 
        Quads = ((int)0x0007)        ,
        /// 
        /// Original was GL_QUAD_STRIP = 0x0008
        /// 
        QuadStrip = ((int)0x0008)        ,
        /// 
        /// Original was GL_POLYGON = 0x0009
        /// 
        Polygon = ((int)0x0009)        ,
        /// 
        /// Original was GL_LINES_ADJACENCY = 0x000A
        /// 
        LinesAdjacency = ((int)0x000A)        ,
        /// 
        /// Original was GL_LINES_ADJACENCY_ARB = 0x000A
        /// 
        LinesAdjacencyArb = ((int)0x000A)        ,
        /// 
        /// Original was GL_LINES_ADJACENCY_EXT = 0x000A
        /// 
        LinesAdjacencyExt = ((int)0x000A)        ,
        /// 
        /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
        /// 
        LineStripAdjacency = ((int)0x000B)        ,
        /// 
        /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
        /// 
        LineStripAdjacencyArb = ((int)0x000B)        ,
        /// 
        /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
        /// 
        LineStripAdjacencyExt = ((int)0x000B)        ,
        /// 
        /// Original was GL_TRIANGLES_ADJACENCY = 0x000C
        /// 
        TrianglesAdjacency = ((int)0x000C)        ,
        /// 
        /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
        /// 
        TrianglesAdjacencyArb = ((int)0x000C)        ,
        /// 
        /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
        /// 
        TrianglesAdjacencyExt = ((int)0x000C)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
        /// 
        TriangleStripAdjacency = ((int)0x000D)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
        /// 
        TriangleStripAdjacencyArb = ((int)0x000D)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
        /// 
        TriangleStripAdjacencyExt = ((int)0x000D)        ,
        /// 
        /// Original was GL_PATCHES = 0x000E
        /// 
        Patches = ((int)0x000E)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomdriverControl : int
    {
        /// 
        /// Original was GL_QCOM_driver_control = 1
        /// 
        QcomDriverControl = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomDriverControl : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomExtendedGet : int
    {
        /// 
        /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
        /// 
        TextureWidthQcom = ((int)0x8BD2)        ,
        /// 
        /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
        /// 
        TextureHeightQcom = ((int)0x8BD3)        ,
        /// 
        /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
        /// 
        TextureDepthQcom = ((int)0x8BD4)        ,
        /// 
        /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
        /// 
        TextureInternalFormatQcom = ((int)0x8BD5)        ,
        /// 
        /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
        /// 
        TextureFormatQcom = ((int)0x8BD6)        ,
        /// 
        /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
        /// 
        TextureTypeQcom = ((int)0x8BD7)        ,
        /// 
        /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
        /// 
        TextureImageValidQcom = ((int)0x8BD8)        ,
        /// 
        /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
        /// 
        TextureNumLevelsQcom = ((int)0x8BD9)        ,
        /// 
        /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
        /// 
        TextureTargetQcom = ((int)0x8BDA)        ,
        /// 
        /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
        /// 
        TextureObjectValidQcom = ((int)0x8BDB)        ,
        /// 
        /// Original was GL_STATE_RESTORE = 0x8BDC
        /// 
        StateRestore = ((int)0x8BDC)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomExtendedGet2 : int
    {
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomperfmonGlobalMode : int
    {
        /// 
        /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
        /// 
        PerfmonGlobalModeQcom = ((int)0x8FA0)        ,
        /// 
        /// Original was GL_QCOM_perfmon_global_mode = 1
        /// 
        QcomPerfmonGlobalMode = ((int)1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomPerfmonGlobalMode : int
    {
        /// 
        /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
        /// 
        PerfmonGlobalModeQcom = ((int)0x8FA0)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomTiledRendering : int
    {
        /// 
        /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
        /// 
        ColorBufferBit0Qcom = ((int)0x00000001)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
        /// 
        ColorBufferBit1Qcom = ((int)0x00000002)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
        /// 
        ColorBufferBit2Qcom = ((int)0x00000004)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
        /// 
        ColorBufferBit3Qcom = ((int)0x00000008)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
        /// 
        ColorBufferBit4Qcom = ((int)0x00000010)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
        /// 
        ColorBufferBit5Qcom = ((int)0x00000020)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
        /// 
        ColorBufferBit6Qcom = ((int)0x00000040)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
        /// 
        ColorBufferBit7Qcom = ((int)0x00000080)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
        /// 
        DepthBufferBit0Qcom = ((int)0x00000100)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
        /// 
        DepthBufferBit1Qcom = ((int)0x00000200)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
        /// 
        DepthBufferBit2Qcom = ((int)0x00000400)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
        /// 
        DepthBufferBit3Qcom = ((int)0x00000800)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
        /// 
        DepthBufferBit4Qcom = ((int)0x00001000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
        /// 
        DepthBufferBit5Qcom = ((int)0x00002000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
        /// 
        DepthBufferBit6Qcom = ((int)0x00004000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
        /// 
        DepthBufferBit7Qcom = ((int)0x00008000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
        /// 
        StencilBufferBit0Qcom = ((int)0x00010000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
        /// 
        StencilBufferBit1Qcom = ((int)0x00020000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
        /// 
        StencilBufferBit2Qcom = ((int)0x00040000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
        /// 
        StencilBufferBit3Qcom = ((int)0x00080000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
        /// 
        StencilBufferBit4Qcom = ((int)0x00100000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
        /// 
        StencilBufferBit5Qcom = ((int)0x00200000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
        /// 
        StencilBufferBit6Qcom = ((int)0x00400000)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
        /// 
        StencilBufferBit7Qcom = ((int)0x00800000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
        /// 
        MultisampleBufferBit0Qcom = ((int)0x01000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
        /// 
        MultisampleBufferBit1Qcom = ((int)0x02000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
        /// 
        MultisampleBufferBit2Qcom = ((int)0x04000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
        /// 
        MultisampleBufferBit3Qcom = ((int)0x08000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
        /// 
        MultisampleBufferBit4Qcom = ((int)0x10000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
        /// 
        MultisampleBufferBit5Qcom = ((int)0x20000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
        /// 
        MultisampleBufferBit6Qcom = ((int)0x40000000)        ,
        /// 
        /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
        /// 
        MultisampleBufferBit7Qcom = unchecked((int)0x80000000)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum QcomWriteonlyRendering : int
    {
        /// 
        /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
        /// 
        WriteonlyRenderingQcom = ((int)0x8823)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum ReadBufferMode : int
    {
        /// 
        /// Original was GL_FRONT_LEFT = 0x0400
        /// 
        FrontLeft = ((int)0x0400)        ,
        /// 
        /// Original was GL_FRONT_RIGHT = 0x0401
        /// 
        FrontRight = ((int)0x0401)        ,
        /// 
        /// Original was GL_BACK_LEFT = 0x0402
        /// 
        BackLeft = ((int)0x0402)        ,
        /// 
        /// Original was GL_BACK_RIGHT = 0x0403
        /// 
        BackRight = ((int)0x0403)        ,
        /// 
        /// Original was GL_FRONT = 0x0404
        /// 
        Front = ((int)0x0404)        ,
        /// 
        /// Original was GL_BACK = 0x0405
        /// 
        Back = ((int)0x0405)        ,
        /// 
        /// Original was GL_LEFT = 0x0406
        /// 
        Left = ((int)0x0406)        ,
        /// 
        /// Original was GL_RIGHT = 0x0407
        /// 
        Right = ((int)0x0407)        ,
        /// 
        /// Original was GL_AUX0 = 0x0409
        /// 
        Aux0 = ((int)0x0409)        ,
        /// 
        /// Original was GL_AUX1 = 0x040A
        /// 
        Aux1 = ((int)0x040A)        ,
        /// 
        /// Original was GL_AUX2 = 0x040B
        /// 
        Aux2 = ((int)0x040B)        ,
        /// 
        /// Original was GL_AUX3 = 0x040C
        /// 
        Aux3 = ((int)0x040C)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum RenderingMode : int
    {
        /// 
        /// Original was GL_RENDER = 0x1C00
        /// 
        Render = ((int)0x1C00)        ,
        /// 
        /// Original was GL_FEEDBACK = 0x1C01
        /// 
        Feedback = ((int)0x1C01)        ,
        /// 
        /// Original was GL_SELECT = 0x1C02
        /// 
        Select = ((int)0x1C02)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum SamplePatternSgis : int
    {
        /// 
        /// Original was GL_1PASS_EXT = 0x80A1
        /// 
        Gl1PassExt = ((int)0x80A1)        ,
        /// 
        /// Original was GL_1PASS_SGIS = 0x80A1
        /// 
        Gl1PassSgis = ((int)0x80A1)        ,
        /// 
        /// Original was GL_2PASS_0_EXT = 0x80A2
        /// 
        Gl2Pass0Ext = ((int)0x80A2)        ,
        /// 
        /// Original was GL_2PASS_0_SGIS = 0x80A2
        /// 
        Gl2Pass0Sgis = ((int)0x80A2)        ,
        /// 
        /// Original was GL_2PASS_1_EXT = 0x80A3
        /// 
        Gl2Pass1Ext = ((int)0x80A3)        ,
        /// 
        /// Original was GL_2PASS_1_SGIS = 0x80A3
        /// 
        Gl2Pass1Sgis = ((int)0x80A3)        ,
        /// 
        /// Original was GL_4PASS_0_EXT = 0x80A4
        /// 
        Gl4Pass0Ext = ((int)0x80A4)        ,
        /// 
        /// Original was GL_4PASS_0_SGIS = 0x80A4
        /// 
        Gl4Pass0Sgis = ((int)0x80A4)        ,
        /// 
        /// Original was GL_4PASS_1_EXT = 0x80A5
        /// 
        Gl4Pass1Ext = ((int)0x80A5)        ,
        /// 
        /// Original was GL_4PASS_1_SGIS = 0x80A5
        /// 
        Gl4Pass1Sgis = ((int)0x80A5)        ,
        /// 
        /// Original was GL_4PASS_2_EXT = 0x80A6
        /// 
        Gl4Pass2Ext = ((int)0x80A6)        ,
        /// 
        /// Original was GL_4PASS_2_SGIS = 0x80A6
        /// 
        Gl4Pass2Sgis = ((int)0x80A6)        ,
        /// 
        /// Original was GL_4PASS_3_EXT = 0x80A7
        /// 
        Gl4Pass3Ext = ((int)0x80A7)        ,
        /// 
        /// Original was GL_4PASS_3_SGIS = 0x80A7
        /// 
        Gl4Pass3Sgis = ((int)0x80A7)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum SeparableTargetExt : int
    {
        /// 
        /// Original was GL_SEPARABLE_2D = 0x8012
        /// 
        Separable2D = ((int)0x8012)        ,
        /// 
        /// Original was GL_SEPARABLE_2D_EXT = 0x8012
        /// 
        Separable2DExt = ((int)0x8012)        ,
    }
    /// 
    /// Used in GL.ShadeModel
    /// 
    public enum ShadingModel : int
    {
        /// 
        /// Original was GL_FLAT = 0x1D00
        /// 
        Flat = ((int)0x1D00)        ,
        /// 
        /// Original was GL_SMOOTH = 0x1D01
        /// 
        Smooth = ((int)0x1D01)        ,
    }
    /// 
    /// Used in GL.StencilFunc
    /// 
    public enum StencilFunction : int
    {
        /// 
        /// Original was GL_NEVER = 0x0200
        /// 
        Never = ((int)0x0200)        ,
        /// 
        /// Original was GL_LESS = 0x0201
        /// 
        Less = ((int)0x0201)        ,
        /// 
        /// Original was GL_EQUAL = 0x0202
        /// 
        Equal = ((int)0x0202)        ,
        /// 
        /// Original was GL_LEQUAL = 0x0203
        /// 
        Lequal = ((int)0x0203)        ,
        /// 
        /// Original was GL_GREATER = 0x0204
        /// 
        Greater = ((int)0x0204)        ,
        /// 
        /// Original was GL_NOTEQUAL = 0x0205
        /// 
        Notequal = ((int)0x0205)        ,
        /// 
        /// Original was GL_GEQUAL = 0x0206
        /// 
        Gequal = ((int)0x0206)        ,
        /// 
        /// Original was GL_ALWAYS = 0x0207
        /// 
        Always = ((int)0x0207)        ,
    }
    /// 
    /// Used in GL.StencilOp
    /// 
    public enum StencilOp : int
    {
        /// 
        /// Original was GL_ZERO = 0
        /// 
        Zero = ((int)0)        ,
        /// 
        /// Original was GL_INVERT = 0x150A
        /// 
        Invert = ((int)0x150A)        ,
        /// 
        /// Original was GL_KEEP = 0x1E00
        /// 
        Keep = ((int)0x1E00)        ,
        /// 
        /// Original was GL_REPLACE = 0x1E01
        /// 
        Replace = ((int)0x1E01)        ,
        /// 
        /// Original was GL_INCR = 0x1E02
        /// 
        Incr = ((int)0x1E02)        ,
        /// 
        /// Original was GL_DECR = 0x1E03
        /// 
        Decr = ((int)0x1E03)        ,
    }
    /// 
    /// Used in GL.GetString
    /// 
    public enum StringName : int
    {
        /// 
        /// Original was GL_VENDOR = 0x1F00
        /// 
        Vendor = ((int)0x1F00)        ,
        /// 
        /// Original was GL_RENDERER = 0x1F01
        /// 
        Renderer = ((int)0x1F01)        ,
        /// 
        /// Original was GL_VERSION = 0x1F02
        /// 
        Version = ((int)0x1F02)        ,
        /// 
        /// Original was GL_EXTENSIONS = 0x1F03
        /// 
        Extensions = ((int)0x1F03)        ,
    }
    /// 
    /// Used in GL.TexCoordPointer
    /// 
    public enum TexCoordPointerType : int
    {
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureCombineDot3 : int
    {
        /// 
        /// Original was GL_ALPHA_SCALE = 0x0D1C
        /// 
        AlphaScale = ((int)0x0D1C)        ,
        /// 
        /// Original was GL_SUBTRACT = 0x84E7
        /// 
        Subtract = ((int)0x84E7)        ,
        /// 
        /// Original was GL_COMBINE = 0x8570
        /// 
        Combine = ((int)0x8570)        ,
        /// 
        /// Original was GL_COMBINE_RGB = 0x8571
        /// 
        CombineRgb = ((int)0x8571)        ,
        /// 
        /// Original was GL_COMBINE_ALPHA = 0x8572
        /// 
        CombineAlpha = ((int)0x8572)        ,
        /// 
        /// Original was GL_RGB_SCALE = 0x8573
        /// 
        RgbScale = ((int)0x8573)        ,
        /// 
        /// Original was GL_ADD_SIGNED = 0x8574
        /// 
        AddSigned = ((int)0x8574)        ,
        /// 
        /// Original was GL_INTERPOLATE = 0x8575
        /// 
        Interpolate = ((int)0x8575)        ,
        /// 
        /// Original was GL_CONSTANT = 0x8576
        /// 
        Constant = ((int)0x8576)        ,
        /// 
        /// Original was GL_PRIMARY_COLOR = 0x8577
        /// 
        PrimaryColor = ((int)0x8577)        ,
        /// 
        /// Original was GL_PREVIOUS = 0x8578
        /// 
        Previous = ((int)0x8578)        ,
        /// 
        /// Original was GL_SRC0_RGB = 0x8580
        /// 
        Src0Rgb = ((int)0x8580)        ,
        /// 
        /// Original was GL_SRC1_RGB = 0x8581
        /// 
        Src1Rgb = ((int)0x8581)        ,
        /// 
        /// Original was GL_SRC2_RGB = 0x8582
        /// 
        Src2Rgb = ((int)0x8582)        ,
        /// 
        /// Original was GL_SRC0_ALPHA = 0x8588
        /// 
        Src0Alpha = ((int)0x8588)        ,
        /// 
        /// Original was GL_SRC1_ALPHA = 0x8589
        /// 
        Src1Alpha = ((int)0x8589)        ,
        /// 
        /// Original was GL_SRC2_ALPHA = 0x858A
        /// 
        Src2Alpha = ((int)0x858A)        ,
        /// 
        /// Original was GL_OPERAND0_RGB = 0x8590
        /// 
        Operand0Rgb = ((int)0x8590)        ,
        /// 
        /// Original was GL_OPERAND1_RGB = 0x8591
        /// 
        Operand1Rgb = ((int)0x8591)        ,
        /// 
        /// Original was GL_OPERAND2_RGB = 0x8592
        /// 
        Operand2Rgb = ((int)0x8592)        ,
        /// 
        /// Original was GL_OPERAND0_ALPHA = 0x8598
        /// 
        Operand0Alpha = ((int)0x8598)        ,
        /// 
        /// Original was GL_OPERAND1_ALPHA = 0x8599
        /// 
        Operand1Alpha = ((int)0x8599)        ,
        /// 
        /// Original was GL_OPERAND2_ALPHA = 0x859A
        /// 
        Operand2Alpha = ((int)0x859A)        ,
        /// 
        /// Original was GL_DOT3_RGB = 0x86AE
        /// 
        Dot3Rgb = ((int)0x86AE)        ,
        /// 
        /// Original was GL_DOT3_RGBA = 0x86AF
        /// 
        Dot3Rgba = ((int)0x86AF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureCoordName : int
    {
        /// 
        /// Original was GL_S = 0x2000
        /// 
        S = ((int)0x2000)        ,
        /// 
        /// Original was GL_T = 0x2001
        /// 
        T = ((int)0x2001)        ,
        /// 
        /// Original was GL_R = 0x2002
        /// 
        R = ((int)0x2002)        ,
        /// 
        /// Original was GL_Q = 0x2003
        /// 
        Q = ((int)0x2003)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureEnvMode : int
    {
        /// 
        /// Original was GL_ADD = 0x0104
        /// 
        Add = ((int)0x0104)        ,
        /// 
        /// Original was GL_BLEND = 0x0BE2
        /// 
        Blend = ((int)0x0BE2)        ,
        /// 
        /// Original was GL_MODULATE = 0x2100
        /// 
        Modulate = ((int)0x2100)        ,
        /// 
        /// Original was GL_DECAL = 0x2101
        /// 
        Decal = ((int)0x2101)        ,
        /// 
        /// Original was GL_REPLACE_EXT = 0x8062
        /// 
        ReplaceExt = ((int)0x8062)        ,
        /// 
        /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
        /// 
        TextureEnvBiasSgix = ((int)0x80BE)        ,
    }
    /// 
    /// Used in GL.GetTexEnv, GL.TexEnv
    /// 
    public enum TextureEnvParameter : int
    {
        /// 
        /// Original was GL_TEXTURE_ENV_MODE = 0x2200
        /// 
        TextureEnvMode = ((int)0x2200)        ,
        /// 
        /// Original was GL_TEXTURE_ENV_COLOR = 0x2201
        /// 
        TextureEnvColor = ((int)0x2201)        ,
    }
    /// 
    /// Used in GL.GetTexEnv, GL.TexEnv
    /// 
    public enum TextureEnvTarget : int
    {
        /// 
        /// Original was GL_TEXTURE_ENV = 0x2300
        /// 
        TextureEnv = ((int)0x2300)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureFilterFuncSgis : int
    {
        /// 
        /// Original was GL_FILTER4_SGIS = 0x8146
        /// 
        Filter4Sgis = ((int)0x8146)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureGenMode : int
    {
        /// 
        /// Original was GL_EYE_LINEAR = 0x2400
        /// 
        EyeLinear = ((int)0x2400)        ,
        /// 
        /// Original was GL_OBJECT_LINEAR = 0x2401
        /// 
        ObjectLinear = ((int)0x2401)        ,
        /// 
        /// Original was GL_SPHERE_MAP = 0x2402
        /// 
        SphereMap = ((int)0x2402)        ,
        /// 
        /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
        /// 
        EyeDistanceToPointSgis = ((int)0x81F0)        ,
        /// 
        /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
        /// 
        ObjectDistanceToPointSgis = ((int)0x81F1)        ,
        /// 
        /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
        /// 
        EyeDistanceToLineSgis = ((int)0x81F2)        ,
        /// 
        /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
        /// 
        ObjectDistanceToLineSgis = ((int)0x81F3)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureGenParameter : int
    {
        /// 
        /// Original was GL_TEXTURE_GEN_MODE = 0x2500
        /// 
        TextureGenMode = ((int)0x2500)        ,
        /// 
        /// Original was GL_OBJECT_PLANE = 0x2501
        /// 
        ObjectPlane = ((int)0x2501)        ,
        /// 
        /// Original was GL_EYE_PLANE = 0x2502
        /// 
        EyePlane = ((int)0x2502)        ,
        /// 
        /// Original was GL_EYE_POINT_SGIS = 0x81F4
        /// 
        EyePointSgis = ((int)0x81F4)        ,
        /// 
        /// Original was GL_OBJECT_POINT_SGIS = 0x81F5
        /// 
        ObjectPointSgis = ((int)0x81F5)        ,
        /// 
        /// Original was GL_EYE_LINE_SGIS = 0x81F6
        /// 
        EyeLineSgis = ((int)0x81F6)        ,
        /// 
        /// Original was GL_OBJECT_LINE_SGIS = 0x81F7
        /// 
        ObjectLineSgis = ((int)0x81F7)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureMagFilter : int
    {
        /// 
        /// Original was GL_NEAREST = 0x2600
        /// 
        Nearest = ((int)0x2600)        ,
        /// 
        /// Original was GL_LINEAR = 0x2601
        /// 
        Linear = ((int)0x2601)        ,
        /// 
        /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
        /// 
        LinearDetailSgis = ((int)0x8097)        ,
        /// 
        /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
        /// 
        LinearDetailAlphaSgis = ((int)0x8098)        ,
        /// 
        /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
        /// 
        LinearDetailColorSgis = ((int)0x8099)        ,
        /// 
        /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
        /// 
        LinearSharpenSgis = ((int)0x80AD)        ,
        /// 
        /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
        /// 
        LinearSharpenAlphaSgis = ((int)0x80AE)        ,
        /// 
        /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
        /// 
        LinearSharpenColorSgis = ((int)0x80AF)        ,
        /// 
        /// Original was GL_FILTER4_SGIS = 0x8146
        /// 
        Filter4Sgis = ((int)0x8146)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
        /// 
        PixelTexGenQCeilingSgix = ((int)0x8184)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
        /// 
        PixelTexGenQRoundSgix = ((int)0x8185)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
        /// 
        PixelTexGenQFloorSgix = ((int)0x8186)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureMinFilter : int
    {
        /// 
        /// Original was GL_NEAREST = 0x2600
        /// 
        Nearest = ((int)0x2600)        ,
        /// 
        /// Original was GL_LINEAR = 0x2601
        /// 
        Linear = ((int)0x2601)        ,
        /// 
        /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
        /// 
        NearestMipmapNearest = ((int)0x2700)        ,
        /// 
        /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
        /// 
        LinearMipmapNearest = ((int)0x2701)        ,
        /// 
        /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
        /// 
        NearestMipmapLinear = ((int)0x2702)        ,
        /// 
        /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
        /// 
        LinearMipmapLinear = ((int)0x2703)        ,
        /// 
        /// Original was GL_FILTER4_SGIS = 0x8146
        /// 
        Filter4Sgis = ((int)0x8146)        ,
        /// 
        /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
        /// 
        LinearClipmapLinearSgix = ((int)0x8170)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
        /// 
        PixelTexGenQCeilingSgix = ((int)0x8184)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
        /// 
        PixelTexGenQRoundSgix = ((int)0x8185)        ,
        /// 
        /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
        /// 
        PixelTexGenQFloorSgix = ((int)0x8186)        ,
        /// 
        /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
        /// 
        NearestClipmapNearestSgix = ((int)0x844D)        ,
        /// 
        /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
        /// 
        NearestClipmapLinearSgix = ((int)0x844E)        ,
        /// 
        /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
        /// 
        LinearClipmapNearestSgix = ((int)0x844F)        ,
    }
    /// 
    /// Used in GL.TexParameter
    /// 
    public enum TextureParameterName : int
    {
        /// 
        /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
        /// 
        TextureBorderColor = ((int)0x1004)        ,
        /// 
        /// Original was GL_TEXTURE_MAG_FILTER = 0x2800
        /// 
        TextureMagFilter = ((int)0x2800)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_FILTER = 0x2801
        /// 
        TextureMinFilter = ((int)0x2801)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_S = 0x2802
        /// 
        TextureWrapS = ((int)0x2802)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_T = 0x2803
        /// 
        TextureWrapT = ((int)0x2803)        ,
        /// 
        /// Original was GL_TEXTURE_PRIORITY = 0x8066
        /// 
        TexturePriority = ((int)0x8066)        ,
        /// 
        /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
        /// 
        TexturePriorityExt = ((int)0x8066)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_R = 0x8072
        /// 
        TextureWrapR = ((int)0x8072)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
        /// 
        TextureWrapRExt = ((int)0x8072)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
        /// 
        TextureWrapROes = ((int)0x8072)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
        /// 
        DetailTextureLevelSgis = ((int)0x809A)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
        /// 
        DetailTextureModeSgis = ((int)0x809B)        ,
        /// 
        /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
        /// 
        ShadowAmbientSgix = ((int)0x80BF)        ,
        /// 
        /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
        /// 
        DualTextureSelectSgis = ((int)0x8124)        ,
        /// 
        /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
        /// 
        QuadTextureSelectSgis = ((int)0x8125)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
        /// 
        TextureWrapQSgis = ((int)0x8137)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
        /// 
        TextureClipmapCenterSgix = ((int)0x8171)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
        /// 
        TextureClipmapFrameSgix = ((int)0x8172)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
        /// 
        TextureClipmapOffsetSgix = ((int)0x8173)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
        /// 
        TextureClipmapVirtualDepthSgix = ((int)0x8174)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
        /// 
        TextureClipmapLodOffsetSgix = ((int)0x8175)        ,
        /// 
        /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
        /// 
        TextureClipmapDepthSgix = ((int)0x8176)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
        /// 
        PostTextureFilterBiasSgix = ((int)0x8179)        ,
        /// 
        /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
        /// 
        PostTextureFilterScaleSgix = ((int)0x817A)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
        /// 
        TextureLodBiasSSgix = ((int)0x818E)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
        /// 
        TextureLodBiasTSgix = ((int)0x818F)        ,
        /// 
        /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
        /// 
        TextureLodBiasRSgix = ((int)0x8190)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP = 0x8191
        /// 
        GenerateMipmap = ((int)0x8191)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
        /// 
        GenerateMipmapSgis = ((int)0x8191)        ,
        /// 
        /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
        /// 
        TextureCompareSgix = ((int)0x819A)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
        /// 
        TextureMaxClampSSgix = ((int)0x8369)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
        /// 
        TextureMaxClampTSgix = ((int)0x836A)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
        /// 
        TextureMaxClampRSgix = ((int)0x836B)        ,
    }
    /// 
    /// Used in GL.BindTexture, GL.CompressedTexImage2D and 7 other functions
    /// 
    public enum TextureTarget : int
    {
        /// 
        /// Original was GL_TEXTURE_1D = 0x0DE0
        /// 
        Texture1D = ((int)0x0DE0)        ,
        /// 
        /// Original was GL_TEXTURE_2D = 0x0DE1
        /// 
        Texture2D = ((int)0x0DE1)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_1D = 0x8063
        /// 
        ProxyTexture1D = ((int)0x8063)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
        /// 
        ProxyTexture1DExt = ((int)0x8063)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_2D = 0x8064
        /// 
        ProxyTexture2D = ((int)0x8064)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
        /// 
        ProxyTexture2DExt = ((int)0x8064)        ,
        /// 
        /// Original was GL_TEXTURE_3D = 0x806F
        /// 
        Texture3D = ((int)0x806F)        ,
        /// 
        /// Original was GL_TEXTURE_3D_EXT = 0x806F
        /// 
        Texture3DExt = ((int)0x806F)        ,
        /// 
        /// Original was GL_TEXTURE_3D_OES = 0x806F
        /// 
        Texture3DOes = ((int)0x806F)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_3D = 0x8070
        /// 
        ProxyTexture3D = ((int)0x8070)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
        /// 
        ProxyTexture3DExt = ((int)0x8070)        ,
        /// 
        /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
        /// 
        DetailTexture2DSgis = ((int)0x8095)        ,
        /// 
        /// Original was GL_TEXTURE_4D_SGIS = 0x8134
        /// 
        Texture4DSgis = ((int)0x8134)        ,
        /// 
        /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
        /// 
        ProxyTexture4DSgis = ((int)0x8135)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_LOD = 0x813A
        /// 
        TextureMinLod = ((int)0x813A)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
        /// 
        TextureMinLodSgis = ((int)0x813A)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LOD = 0x813B
        /// 
        TextureMaxLod = ((int)0x813B)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
        /// 
        TextureMaxLodSgis = ((int)0x813B)        ,
        /// 
        /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
        /// 
        TextureBaseLevel = ((int)0x813C)        ,
        /// 
        /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
        /// 
        TextureBaseLevelSgis = ((int)0x813C)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
        /// 
        TextureMaxLevel = ((int)0x813D)        ,
        /// 
        /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
        /// 
        TextureMaxLevelSgis = ((int)0x813D)        ,
    }
    /// 
    /// Used in GL.ActiveTexture, GL.ClientActiveTexture and 1 other function
    /// 
    public enum TextureUnit : int
    {
        /// 
        /// Original was GL_TEXTURE0 = 0x84C0
        /// 
        Texture0 = ((int)0x84C0)        ,
        /// 
        /// Original was GL_TEXTURE1 = 0x84C1
        /// 
        Texture1 = ((int)0x84C1)        ,
        /// 
        /// Original was GL_TEXTURE2 = 0x84C2
        /// 
        Texture2 = ((int)0x84C2)        ,
        /// 
        /// Original was GL_TEXTURE3 = 0x84C3
        /// 
        Texture3 = ((int)0x84C3)        ,
        /// 
        /// Original was GL_TEXTURE4 = 0x84C4
        /// 
        Texture4 = ((int)0x84C4)        ,
        /// 
        /// Original was GL_TEXTURE5 = 0x84C5
        /// 
        Texture5 = ((int)0x84C5)        ,
        /// 
        /// Original was GL_TEXTURE6 = 0x84C6
        /// 
        Texture6 = ((int)0x84C6)        ,
        /// 
        /// Original was GL_TEXTURE7 = 0x84C7
        /// 
        Texture7 = ((int)0x84C7)        ,
        /// 
        /// Original was GL_TEXTURE8 = 0x84C8
        /// 
        Texture8 = ((int)0x84C8)        ,
        /// 
        /// Original was GL_TEXTURE9 = 0x84C9
        /// 
        Texture9 = ((int)0x84C9)        ,
        /// 
        /// Original was GL_TEXTURE10 = 0x84CA
        /// 
        Texture10 = ((int)0x84CA)        ,
        /// 
        /// Original was GL_TEXTURE11 = 0x84CB
        /// 
        Texture11 = ((int)0x84CB)        ,
        /// 
        /// Original was GL_TEXTURE12 = 0x84CC
        /// 
        Texture12 = ((int)0x84CC)        ,
        /// 
        /// Original was GL_TEXTURE13 = 0x84CD
        /// 
        Texture13 = ((int)0x84CD)        ,
        /// 
        /// Original was GL_TEXTURE14 = 0x84CE
        /// 
        Texture14 = ((int)0x84CE)        ,
        /// 
        /// Original was GL_TEXTURE15 = 0x84CF
        /// 
        Texture15 = ((int)0x84CF)        ,
        /// 
        /// Original was GL_TEXTURE16 = 0x84D0
        /// 
        Texture16 = ((int)0x84D0)        ,
        /// 
        /// Original was GL_TEXTURE17 = 0x84D1
        /// 
        Texture17 = ((int)0x84D1)        ,
        /// 
        /// Original was GL_TEXTURE18 = 0x84D2
        /// 
        Texture18 = ((int)0x84D2)        ,
        /// 
        /// Original was GL_TEXTURE19 = 0x84D3
        /// 
        Texture19 = ((int)0x84D3)        ,
        /// 
        /// Original was GL_TEXTURE20 = 0x84D4
        /// 
        Texture20 = ((int)0x84D4)        ,
        /// 
        /// Original was GL_TEXTURE21 = 0x84D5
        /// 
        Texture21 = ((int)0x84D5)        ,
        /// 
        /// Original was GL_TEXTURE22 = 0x84D6
        /// 
        Texture22 = ((int)0x84D6)        ,
        /// 
        /// Original was GL_TEXTURE23 = 0x84D7
        /// 
        Texture23 = ((int)0x84D7)        ,
        /// 
        /// Original was GL_TEXTURE24 = 0x84D8
        /// 
        Texture24 = ((int)0x84D8)        ,
        /// 
        /// Original was GL_TEXTURE25 = 0x84D9
        /// 
        Texture25 = ((int)0x84D9)        ,
        /// 
        /// Original was GL_TEXTURE26 = 0x84DA
        /// 
        Texture26 = ((int)0x84DA)        ,
        /// 
        /// Original was GL_TEXTURE27 = 0x84DB
        /// 
        Texture27 = ((int)0x84DB)        ,
        /// 
        /// Original was GL_TEXTURE28 = 0x84DC
        /// 
        Texture28 = ((int)0x84DC)        ,
        /// 
        /// Original was GL_TEXTURE29 = 0x84DD
        /// 
        Texture29 = ((int)0x84DD)        ,
        /// 
        /// Original was GL_TEXTURE30 = 0x84DE
        /// 
        Texture30 = ((int)0x84DE)        ,
        /// 
        /// Original was GL_TEXTURE31 = 0x84DF
        /// 
        Texture31 = ((int)0x84DF)        ,
        /// 
        /// Original was GL_ACTIVE_TEXTURE = 0x84E0
        /// 
        ActiveTexture = ((int)0x84E0)        ,
        /// 
        /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
        /// 
        ClientActiveTexture = ((int)0x84E1)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum TextureWrapMode : int
    {
        /// 
        /// Original was GL_CLAMP = 0x2900
        /// 
        Clamp = ((int)0x2900)        ,
        /// 
        /// Original was GL_REPEAT = 0x2901
        /// 
        Repeat = ((int)0x2901)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER = 0x812D
        /// 
        ClampToBorder = ((int)0x812D)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
        /// 
        ClampToBorderArb = ((int)0x812D)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
        /// 
        ClampToBorderNv = ((int)0x812D)        ,
        /// 
        /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
        /// 
        ClampToBorderSgis = ((int)0x812D)        ,
        /// 
        /// Original was GL_CLAMP_TO_EDGE = 0x812F
        /// 
        ClampToEdge = ((int)0x812F)        ,
        /// 
        /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
        /// 
        ClampToEdgeSgis = ((int)0x812F)        ,
    }
    /// 
    /// Not used directly.
    /// 
    [Flags]
    public enum UseProgramStageMask : int
    {
        /// 
        /// Original was GL_VERTEX_SHADER_BIT = 0x00000001
        /// 
        VertexShaderBit = ((int)0x00000001)        ,
        /// 
        /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
        /// 
        VertexShaderBitExt = ((int)0x00000001)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
        /// 
        FragmentShaderBit = ((int)0x00000002)        ,
        /// 
        /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
        /// 
        FragmentShaderBitExt = ((int)0x00000002)        ,
        /// 
        /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
        /// 
        GeometryShaderBit = ((int)0x00000004)        ,
        /// 
        /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
        /// 
        TessControlShaderBit = ((int)0x00000008)        ,
        /// 
        /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
        /// 
        TessEvaluationShaderBit = ((int)0x00000010)        ,
        /// 
        /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
        /// 
        ComputeShaderBit = ((int)0x00000020)        ,
        /// 
        /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
        /// 
        AllShaderBits = unchecked((int)0xFFFFFFFF)        ,
        /// 
        /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
        /// 
        AllShaderBitsExt = unchecked((int)0xFFFFFFFF)        ,
    }
    /// 
    /// Not used directly.
    /// 
    public enum VersionEsCm10 : int
    {
        /// 
        /// Original was GL_FALSE = 0
        /// 
        False = ((int)0)        ,
        /// 
        /// Original was GL_NO_ERROR = 0
        /// 
        NoError = ((int)0)        ,
        /// 
        /// Original was GL_ZERO = 0
        /// 
        Zero = ((int)0)        ,
        /// 
        /// Original was GL_POINTS = 0x0000
        /// 
        Points = ((int)0x0000)        ,
        /// 
        /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
        /// 
        DepthBufferBit = ((int)0x00000100)        ,
        /// 
        /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
        /// 
        StencilBufferBit = ((int)0x00000400)        ,
        /// 
        /// Original was GL_COLOR_BUFFER_BIT = 0x00004000
        /// 
        ColorBufferBit = ((int)0x00004000)        ,
        /// 
        /// Original was GL_LINES = 0x0001
        /// 
        Lines = ((int)0x0001)        ,
        /// 
        /// Original was GL_LINE_LOOP = 0x0002
        /// 
        LineLoop = ((int)0x0002)        ,
        /// 
        /// Original was GL_LINE_STRIP = 0x0003
        /// 
        LineStrip = ((int)0x0003)        ,
        /// 
        /// Original was GL_TRIANGLES = 0x0004
        /// 
        Triangles = ((int)0x0004)        ,
        /// 
        /// Original was GL_TRIANGLE_STRIP = 0x0005
        /// 
        TriangleStrip = ((int)0x0005)        ,
        /// 
        /// Original was GL_TRIANGLE_FAN = 0x0006
        /// 
        TriangleFan = ((int)0x0006)        ,
        /// 
        /// Original was GL_ADD = 0x0104
        /// 
        Add = ((int)0x0104)        ,
        /// 
        /// Original was GL_NEVER = 0x0200
        /// 
        Never = ((int)0x0200)        ,
        /// 
        /// Original was GL_LESS = 0x0201
        /// 
        Less = ((int)0x0201)        ,
        /// 
        /// Original was GL_EQUAL = 0x0202
        /// 
        Equal = ((int)0x0202)        ,
        /// 
        /// Original was GL_LEQUAL = 0x0203
        /// 
        Lequal = ((int)0x0203)        ,
        /// 
        /// Original was GL_GREATER = 0x0204
        /// 
        Greater = ((int)0x0204)        ,
        /// 
        /// Original was GL_NOTEQUAL = 0x0205
        /// 
        Notequal = ((int)0x0205)        ,
        /// 
        /// Original was GL_GEQUAL = 0x0206
        /// 
        Gequal = ((int)0x0206)        ,
        /// 
        /// Original was GL_ALWAYS = 0x0207
        /// 
        Always = ((int)0x0207)        ,
        /// 
        /// Original was GL_SRC_COLOR = 0x0300
        /// 
        SrcColor = ((int)0x0300)        ,
        /// 
        /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
        /// 
        OneMinusSrcColor = ((int)0x0301)        ,
        /// 
        /// Original was GL_SRC_ALPHA = 0x0302
        /// 
        SrcAlpha = ((int)0x0302)        ,
        /// 
        /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
        /// 
        OneMinusSrcAlpha = ((int)0x0303)        ,
        /// 
        /// Original was GL_DST_ALPHA = 0x0304
        /// 
        DstAlpha = ((int)0x0304)        ,
        /// 
        /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
        /// 
        OneMinusDstAlpha = ((int)0x0305)        ,
        /// 
        /// Original was GL_DST_COLOR = 0x0306
        /// 
        DstColor = ((int)0x0306)        ,
        /// 
        /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
        /// 
        OneMinusDstColor = ((int)0x0307)        ,
        /// 
        /// Original was GL_SRC_ALPHA_SATURATE = 0x0308
        /// 
        SrcAlphaSaturate = ((int)0x0308)        ,
        /// 
        /// Original was GL_FRONT = 0x0404
        /// 
        Front = ((int)0x0404)        ,
        /// 
        /// Original was GL_BACK = 0x0405
        /// 
        Back = ((int)0x0405)        ,
        /// 
        /// Original was GL_FRONT_AND_BACK = 0x0408
        /// 
        FrontAndBack = ((int)0x0408)        ,
        /// 
        /// Original was GL_INVALID_ENUM = 0x0500
        /// 
        InvalidEnum = ((int)0x0500)        ,
        /// 
        /// Original was GL_INVALID_VALUE = 0x0501
        /// 
        InvalidValue = ((int)0x0501)        ,
        /// 
        /// Original was GL_INVALID_OPERATION = 0x0502
        /// 
        InvalidOperation = ((int)0x0502)        ,
        /// 
        /// Original was GL_STACK_OVERFLOW = 0x0503
        /// 
        StackOverflow = ((int)0x0503)        ,
        /// 
        /// Original was GL_STACK_UNDERFLOW = 0x0504
        /// 
        StackUnderflow = ((int)0x0504)        ,
        /// 
        /// Original was GL_OUT_OF_MEMORY = 0x0505
        /// 
        OutOfMemory = ((int)0x0505)        ,
        /// 
        /// Original was GL_EXP = 0x0800
        /// 
        Exp = ((int)0x0800)        ,
        /// 
        /// Original was GL_EXP2 = 0x0801
        /// 
        Exp2 = ((int)0x0801)        ,
        /// 
        /// Original was GL_CW = 0x0900
        /// 
        Cw = ((int)0x0900)        ,
        /// 
        /// Original was GL_CCW = 0x0901
        /// 
        Ccw = ((int)0x0901)        ,
        /// 
        /// Original was GL_CURRENT_COLOR = 0x0B00
        /// 
        CurrentColor = ((int)0x0B00)        ,
        /// 
        /// Original was GL_CURRENT_NORMAL = 0x0B02
        /// 
        CurrentNormal = ((int)0x0B02)        ,
        /// 
        /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
        /// 
        CurrentTextureCoords = ((int)0x0B03)        ,
        /// 
        /// Original was GL_POINT_SMOOTH = 0x0B10
        /// 
        PointSmooth = ((int)0x0B10)        ,
        /// 
        /// Original was GL_POINT_SIZE = 0x0B11
        /// 
        PointSize = ((int)0x0B11)        ,
        /// 
        /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
        /// 
        SmoothPointSizeRange = ((int)0x0B12)        ,
        /// 
        /// Original was GL_LINE_SMOOTH = 0x0B20
        /// 
        LineSmooth = ((int)0x0B20)        ,
        /// 
        /// Original was GL_LINE_WIDTH = 0x0B21
        /// 
        LineWidth = ((int)0x0B21)        ,
        /// 
        /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
        /// 
        SmoothLineWidthRange = ((int)0x0B22)        ,
        /// 
        /// Original was GL_CULL_FACE = 0x0B44
        /// 
        CullFace = ((int)0x0B44)        ,
        /// 
        /// Original was GL_CULL_FACE_MODE = 0x0B45
        /// 
        CullFaceMode = ((int)0x0B45)        ,
        /// 
        /// Original was GL_FRONT_FACE = 0x0B46
        /// 
        FrontFace = ((int)0x0B46)        ,
        /// 
        /// Original was GL_LIGHTING = 0x0B50
        /// 
        Lighting = ((int)0x0B50)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
        /// 
        LightModelTwoSide = ((int)0x0B52)        ,
        /// 
        /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
        /// 
        LightModelAmbient = ((int)0x0B53)        ,
        /// 
        /// Original was GL_SHADE_MODEL = 0x0B54
        /// 
        ShadeModel = ((int)0x0B54)        ,
        /// 
        /// Original was GL_COLOR_MATERIAL = 0x0B57
        /// 
        ColorMaterial = ((int)0x0B57)        ,
        /// 
        /// Original was GL_FOG = 0x0B60
        /// 
        Fog = ((int)0x0B60)        ,
        /// 
        /// Original was GL_FOG_DENSITY = 0x0B62
        /// 
        FogDensity = ((int)0x0B62)        ,
        /// 
        /// Original was GL_FOG_START = 0x0B63
        /// 
        FogStart = ((int)0x0B63)        ,
        /// 
        /// Original was GL_FOG_END = 0x0B64
        /// 
        FogEnd = ((int)0x0B64)        ,
        /// 
        /// Original was GL_FOG_MODE = 0x0B65
        /// 
        FogMode = ((int)0x0B65)        ,
        /// 
        /// Original was GL_FOG_COLOR = 0x0B66
        /// 
        FogColor = ((int)0x0B66)        ,
        /// 
        /// Original was GL_DEPTH_RANGE = 0x0B70
        /// 
        DepthRange = ((int)0x0B70)        ,
        /// 
        /// Original was GL_DEPTH_TEST = 0x0B71
        /// 
        DepthTest = ((int)0x0B71)        ,
        /// 
        /// Original was GL_DEPTH_WRITEMASK = 0x0B72
        /// 
        DepthWritemask = ((int)0x0B72)        ,
        /// 
        /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
        /// 
        DepthClearValue = ((int)0x0B73)        ,
        /// 
        /// Original was GL_DEPTH_FUNC = 0x0B74
        /// 
        DepthFunc = ((int)0x0B74)        ,
        /// 
        /// Original was GL_STENCIL_TEST = 0x0B90
        /// 
        StencilTest = ((int)0x0B90)        ,
        /// 
        /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
        /// 
        StencilClearValue = ((int)0x0B91)        ,
        /// 
        /// Original was GL_STENCIL_FUNC = 0x0B92
        /// 
        StencilFunc = ((int)0x0B92)        ,
        /// 
        /// Original was GL_STENCIL_VALUE_MASK = 0x0B93
        /// 
        StencilValueMask = ((int)0x0B93)        ,
        /// 
        /// Original was GL_STENCIL_FAIL = 0x0B94
        /// 
        StencilFail = ((int)0x0B94)        ,
        /// 
        /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
        /// 
        StencilPassDepthFail = ((int)0x0B95)        ,
        /// 
        /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
        /// 
        StencilPassDepthPass = ((int)0x0B96)        ,
        /// 
        /// Original was GL_STENCIL_REF = 0x0B97
        /// 
        StencilRef = ((int)0x0B97)        ,
        /// 
        /// Original was GL_STENCIL_WRITEMASK = 0x0B98
        /// 
        StencilWritemask = ((int)0x0B98)        ,
        /// 
        /// Original was GL_MATRIX_MODE = 0x0BA0
        /// 
        MatrixMode = ((int)0x0BA0)        ,
        /// 
        /// Original was GL_NORMALIZE = 0x0BA1
        /// 
        Normalize = ((int)0x0BA1)        ,
        /// 
        /// Original was GL_VIEWPORT = 0x0BA2
        /// 
        Viewport = ((int)0x0BA2)        ,
        /// 
        /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
        /// 
        ModelviewStackDepth = ((int)0x0BA3)        ,
        /// 
        /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
        /// 
        ProjectionStackDepth = ((int)0x0BA4)        ,
        /// 
        /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
        /// 
        TextureStackDepth = ((int)0x0BA5)        ,
        /// 
        /// Original was GL_MODELVIEW_MATRIX = 0x0BA6
        /// 
        ModelviewMatrix = ((int)0x0BA6)        ,
        /// 
        /// Original was GL_PROJECTION_MATRIX = 0x0BA7
        /// 
        ProjectionMatrix = ((int)0x0BA7)        ,
        /// 
        /// Original was GL_TEXTURE_MATRIX = 0x0BA8
        /// 
        TextureMatrix = ((int)0x0BA8)        ,
        /// 
        /// Original was GL_ALPHA_TEST = 0x0BC0
        /// 
        AlphaTest = ((int)0x0BC0)        ,
        /// 
        /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
        /// 
        AlphaTestFunc = ((int)0x0BC1)        ,
        /// 
        /// Original was GL_ALPHA_TEST_REF = 0x0BC2
        /// 
        AlphaTestRef = ((int)0x0BC2)        ,
        /// 
        /// Original was GL_DITHER = 0x0BD0
        /// 
        Dither = ((int)0x0BD0)        ,
        /// 
        /// Original was GL_BLEND_DST = 0x0BE0
        /// 
        BlendDst = ((int)0x0BE0)        ,
        /// 
        /// Original was GL_BLEND_SRC = 0x0BE1
        /// 
        BlendSrc = ((int)0x0BE1)        ,
        /// 
        /// Original was GL_BLEND = 0x0BE2
        /// 
        Blend = ((int)0x0BE2)        ,
        /// 
        /// Original was GL_LOGIC_OP_MODE = 0x0BF0
        /// 
        LogicOpMode = ((int)0x0BF0)        ,
        /// 
        /// Original was GL_COLOR_LOGIC_OP = 0x0BF2
        /// 
        ColorLogicOp = ((int)0x0BF2)        ,
        /// 
        /// Original was GL_SCISSOR_BOX = 0x0C10
        /// 
        ScissorBox = ((int)0x0C10)        ,
        /// 
        /// Original was GL_SCISSOR_TEST = 0x0C11
        /// 
        ScissorTest = ((int)0x0C11)        ,
        /// 
        /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
        /// 
        ColorClearValue = ((int)0x0C22)        ,
        /// 
        /// Original was GL_COLOR_WRITEMASK = 0x0C23
        /// 
        ColorWritemask = ((int)0x0C23)        ,
        /// 
        /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
        /// 
        PerspectiveCorrectionHint = ((int)0x0C50)        ,
        /// 
        /// Original was GL_POINT_SMOOTH_HINT = 0x0C51
        /// 
        PointSmoothHint = ((int)0x0C51)        ,
        /// 
        /// Original was GL_LINE_SMOOTH_HINT = 0x0C52
        /// 
        LineSmoothHint = ((int)0x0C52)        ,
        /// 
        /// Original was GL_FOG_HINT = 0x0C54
        /// 
        FogHint = ((int)0x0C54)        ,
        /// 
        /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
        /// 
        UnpackAlignment = ((int)0x0CF5)        ,
        /// 
        /// Original was GL_PACK_ALIGNMENT = 0x0D05
        /// 
        PackAlignment = ((int)0x0D05)        ,
        /// 
        /// Original was GL_ALPHA_SCALE = 0x0D1C
        /// 
        AlphaScale = ((int)0x0D1C)        ,
        /// 
        /// Original was GL_MAX_LIGHTS = 0x0D31
        /// 
        MaxLights = ((int)0x0D31)        ,
        /// 
        /// Original was GL_MAX_CLIP_PLANES = 0x0D32
        /// 
        MaxClipPlanes = ((int)0x0D32)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
        /// 
        MaxTextureSize = ((int)0x0D33)        ,
        /// 
        /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
        /// 
        MaxModelviewStackDepth = ((int)0x0D36)        ,
        /// 
        /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
        /// 
        MaxProjectionStackDepth = ((int)0x0D38)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
        /// 
        MaxTextureStackDepth = ((int)0x0D39)        ,
        /// 
        /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
        /// 
        MaxViewportDims = ((int)0x0D3A)        ,
        /// 
        /// Original was GL_SUBPIXEL_BITS = 0x0D50
        /// 
        SubpixelBits = ((int)0x0D50)        ,
        /// 
        /// Original was GL_RED_BITS = 0x0D52
        /// 
        RedBits = ((int)0x0D52)        ,
        /// 
        /// Original was GL_GREEN_BITS = 0x0D53
        /// 
        GreenBits = ((int)0x0D53)        ,
        /// 
        /// Original was GL_BLUE_BITS = 0x0D54
        /// 
        BlueBits = ((int)0x0D54)        ,
        /// 
        /// Original was GL_ALPHA_BITS = 0x0D55
        /// 
        AlphaBits = ((int)0x0D55)        ,
        /// 
        /// Original was GL_DEPTH_BITS = 0x0D56
        /// 
        DepthBits = ((int)0x0D56)        ,
        /// 
        /// Original was GL_STENCIL_BITS = 0x0D57
        /// 
        StencilBits = ((int)0x0D57)        ,
        /// 
        /// Original was GL_TEXTURE_2D = 0x0DE1
        /// 
        Texture2D = ((int)0x0DE1)        ,
        /// 
        /// Original was GL_DONT_CARE = 0x1100
        /// 
        DontCare = ((int)0x1100)        ,
        /// 
        /// Original was GL_FASTEST = 0x1101
        /// 
        Fastest = ((int)0x1101)        ,
        /// 
        /// Original was GL_NICEST = 0x1102
        /// 
        Nicest = ((int)0x1102)        ,
        /// 
        /// Original was GL_AMBIENT = 0x1200
        /// 
        Ambient = ((int)0x1200)        ,
        /// 
        /// Original was GL_DIFFUSE = 0x1201
        /// 
        Diffuse = ((int)0x1201)        ,
        /// 
        /// Original was GL_SPECULAR = 0x1202
        /// 
        Specular = ((int)0x1202)        ,
        /// 
        /// Original was GL_POSITION = 0x1203
        /// 
        Position = ((int)0x1203)        ,
        /// 
        /// Original was GL_SPOT_DIRECTION = 0x1204
        /// 
        SpotDirection = ((int)0x1204)        ,
        /// 
        /// Original was GL_SPOT_EXPONENT = 0x1205
        /// 
        SpotExponent = ((int)0x1205)        ,
        /// 
        /// Original was GL_SPOT_CUTOFF = 0x1206
        /// 
        SpotCutoff = ((int)0x1206)        ,
        /// 
        /// Original was GL_CONSTANT_ATTENUATION = 0x1207
        /// 
        ConstantAttenuation = ((int)0x1207)        ,
        /// 
        /// Original was GL_LINEAR_ATTENUATION = 0x1208
        /// 
        LinearAttenuation = ((int)0x1208)        ,
        /// 
        /// Original was GL_QUADRATIC_ATTENUATION = 0x1209
        /// 
        QuadraticAttenuation = ((int)0x1209)        ,
        /// 
        /// Original was GL_BYTE = 0x1400
        /// 
        Byte = ((int)0x1400)        ,
        /// 
        /// Original was GL_UNSIGNED_BYTE = 0x1401
        /// 
        UnsignedByte = ((int)0x1401)        ,
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT = 0x1403
        /// 
        UnsignedShort = ((int)0x1403)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_FIXED = 0x140C
        /// 
        Fixed = ((int)0x140C)        ,
        /// 
        /// Original was GL_CLEAR = 0x1500
        /// 
        Clear = ((int)0x1500)        ,
        /// 
        /// Original was GL_AND = 0x1501
        /// 
        And = ((int)0x1501)        ,
        /// 
        /// Original was GL_AND_REVERSE = 0x1502
        /// 
        AndReverse = ((int)0x1502)        ,
        /// 
        /// Original was GL_COPY = 0x1503
        /// 
        Copy = ((int)0x1503)        ,
        /// 
        /// Original was GL_AND_INVERTED = 0x1504
        /// 
        AndInverted = ((int)0x1504)        ,
        /// 
        /// Original was GL_NOOP = 0x1505
        /// 
        Noop = ((int)0x1505)        ,
        /// 
        /// Original was GL_XOR = 0x1506
        /// 
        Xor = ((int)0x1506)        ,
        /// 
        /// Original was GL_OR = 0x1507
        /// 
        Or = ((int)0x1507)        ,
        /// 
        /// Original was GL_NOR = 0x1508
        /// 
        Nor = ((int)0x1508)        ,
        /// 
        /// Original was GL_EQUIV = 0x1509
        /// 
        Equiv = ((int)0x1509)        ,
        /// 
        /// Original was GL_INVERT = 0x150A
        /// 
        Invert = ((int)0x150A)        ,
        /// 
        /// Original was GL_OR_REVERSE = 0x150B
        /// 
        OrReverse = ((int)0x150B)        ,
        /// 
        /// Original was GL_COPY_INVERTED = 0x150C
        /// 
        CopyInverted = ((int)0x150C)        ,
        /// 
        /// Original was GL_OR_INVERTED = 0x150D
        /// 
        OrInverted = ((int)0x150D)        ,
        /// 
        /// Original was GL_NAND = 0x150E
        /// 
        Nand = ((int)0x150E)        ,
        /// 
        /// Original was GL_SET = 0x150F
        /// 
        Set = ((int)0x150F)        ,
        /// 
        /// Original was GL_EMISSION = 0x1600
        /// 
        Emission = ((int)0x1600)        ,
        /// 
        /// Original was GL_SHININESS = 0x1601
        /// 
        Shininess = ((int)0x1601)        ,
        /// 
        /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
        /// 
        AmbientAndDiffuse = ((int)0x1602)        ,
        /// 
        /// Original was GL_MODELVIEW = 0x1700
        /// 
        Modelview = ((int)0x1700)        ,
        /// 
        /// Original was GL_PROJECTION = 0x1701
        /// 
        Projection = ((int)0x1701)        ,
        /// 
        /// Original was GL_TEXTURE = 0x1702
        /// 
        Texture = ((int)0x1702)        ,
        /// 
        /// Original was GL_ALPHA = 0x1906
        /// 
        Alpha = ((int)0x1906)        ,
        /// 
        /// Original was GL_RGB = 0x1907
        /// 
        Rgb = ((int)0x1907)        ,
        /// 
        /// Original was GL_RGBA = 0x1908
        /// 
        Rgba = ((int)0x1908)        ,
        /// 
        /// Original was GL_LUMINANCE = 0x1909
        /// 
        Luminance = ((int)0x1909)        ,
        /// 
        /// Original was GL_LUMINANCE_ALPHA = 0x190A
        /// 
        LuminanceAlpha = ((int)0x190A)        ,
        /// 
        /// Original was GL_FLAT = 0x1D00
        /// 
        Flat = ((int)0x1D00)        ,
        /// 
        /// Original was GL_SMOOTH = 0x1D01
        /// 
        Smooth = ((int)0x1D01)        ,
        /// 
        /// Original was GL_KEEP = 0x1E00
        /// 
        Keep = ((int)0x1E00)        ,
        /// 
        /// Original was GL_REPLACE = 0x1E01
        /// 
        Replace = ((int)0x1E01)        ,
        /// 
        /// Original was GL_INCR = 0x1E02
        /// 
        Incr = ((int)0x1E02)        ,
        /// 
        /// Original was GL_DECR = 0x1E03
        /// 
        Decr = ((int)0x1E03)        ,
        /// 
        /// Original was GL_VENDOR = 0x1F00
        /// 
        Vendor = ((int)0x1F00)        ,
        /// 
        /// Original was GL_RENDERER = 0x1F01
        /// 
        Renderer = ((int)0x1F01)        ,
        /// 
        /// Original was GL_VERSION = 0x1F02
        /// 
        Version = ((int)0x1F02)        ,
        /// 
        /// Original was GL_EXTENSIONS = 0x1F03
        /// 
        Extensions = ((int)0x1F03)        ,
        /// 
        /// Original was GL_MODULATE = 0x2100
        /// 
        Modulate = ((int)0x2100)        ,
        /// 
        /// Original was GL_DECAL = 0x2101
        /// 
        Decal = ((int)0x2101)        ,
        /// 
        /// Original was GL_TEXTURE_ENV_MODE = 0x2200
        /// 
        TextureEnvMode = ((int)0x2200)        ,
        /// 
        /// Original was GL_TEXTURE_ENV_COLOR = 0x2201
        /// 
        TextureEnvColor = ((int)0x2201)        ,
        /// 
        /// Original was GL_TEXTURE_ENV = 0x2300
        /// 
        TextureEnv = ((int)0x2300)        ,
        /// 
        /// Original was GL_NEAREST = 0x2600
        /// 
        Nearest = ((int)0x2600)        ,
        /// 
        /// Original was GL_LINEAR = 0x2601
        /// 
        Linear = ((int)0x2601)        ,
        /// 
        /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
        /// 
        NearestMipmapNearest = ((int)0x2700)        ,
        /// 
        /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
        /// 
        LinearMipmapNearest = ((int)0x2701)        ,
        /// 
        /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
        /// 
        NearestMipmapLinear = ((int)0x2702)        ,
        /// 
        /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
        /// 
        LinearMipmapLinear = ((int)0x2703)        ,
        /// 
        /// Original was GL_TEXTURE_MAG_FILTER = 0x2800
        /// 
        TextureMagFilter = ((int)0x2800)        ,
        /// 
        /// Original was GL_TEXTURE_MIN_FILTER = 0x2801
        /// 
        TextureMinFilter = ((int)0x2801)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_S = 0x2802
        /// 
        TextureWrapS = ((int)0x2802)        ,
        /// 
        /// Original was GL_TEXTURE_WRAP_T = 0x2803
        /// 
        TextureWrapT = ((int)0x2803)        ,
        /// 
        /// Original was GL_REPEAT = 0x2901
        /// 
        Repeat = ((int)0x2901)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
        /// 
        PolygonOffsetUnits = ((int)0x2A00)        ,
        /// 
        /// Original was GL_CLIP_PLANE0 = 0x3000
        /// 
        ClipPlane0 = ((int)0x3000)        ,
        /// 
        /// Original was GL_CLIP_PLANE1 = 0x3001
        /// 
        ClipPlane1 = ((int)0x3001)        ,
        /// 
        /// Original was GL_CLIP_PLANE2 = 0x3002
        /// 
        ClipPlane2 = ((int)0x3002)        ,
        /// 
        /// Original was GL_CLIP_PLANE3 = 0x3003
        /// 
        ClipPlane3 = ((int)0x3003)        ,
        /// 
        /// Original was GL_CLIP_PLANE4 = 0x3004
        /// 
        ClipPlane4 = ((int)0x3004)        ,
        /// 
        /// Original was GL_CLIP_PLANE5 = 0x3005
        /// 
        ClipPlane5 = ((int)0x3005)        ,
        /// 
        /// Original was GL_LIGHT0 = 0x4000
        /// 
        Light0 = ((int)0x4000)        ,
        /// 
        /// Original was GL_LIGHT1 = 0x4001
        /// 
        Light1 = ((int)0x4001)        ,
        /// 
        /// Original was GL_LIGHT2 = 0x4002
        /// 
        Light2 = ((int)0x4002)        ,
        /// 
        /// Original was GL_LIGHT3 = 0x4003
        /// 
        Light3 = ((int)0x4003)        ,
        /// 
        /// Original was GL_LIGHT4 = 0x4004
        /// 
        Light4 = ((int)0x4004)        ,
        /// 
        /// Original was GL_LIGHT5 = 0x4005
        /// 
        Light5 = ((int)0x4005)        ,
        /// 
        /// Original was GL_LIGHT6 = 0x4006
        /// 
        Light6 = ((int)0x4006)        ,
        /// 
        /// Original was GL_LIGHT7 = 0x4007
        /// 
        Light7 = ((int)0x4007)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
        /// 
        UnsignedShort4444 = ((int)0x8033)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
        /// 
        UnsignedShort5551 = ((int)0x8034)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_FILL = 0x8037
        /// 
        PolygonOffsetFill = ((int)0x8037)        ,
        /// 
        /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
        /// 
        PolygonOffsetFactor = ((int)0x8038)        ,
        /// 
        /// Original was GL_RESCALE_NORMAL = 0x803A
        /// 
        RescaleNormal = ((int)0x803A)        ,
        /// 
        /// Original was GL_TEXTURE_BINDING_2D = 0x8069
        /// 
        TextureBinding2D = ((int)0x8069)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY = 0x8074
        /// 
        VertexArray = ((int)0x8074)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY = 0x8075
        /// 
        NormalArray = ((int)0x8075)        ,
        /// 
        /// Original was GL_COLOR_ARRAY = 0x8076
        /// 
        ColorArray = ((int)0x8076)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
        /// 
        TextureCoordArray = ((int)0x8078)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
        /// 
        VertexArraySize = ((int)0x807A)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
        /// 
        VertexArrayType = ((int)0x807B)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
        /// 
        VertexArrayStride = ((int)0x807C)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
        /// 
        NormalArrayType = ((int)0x807E)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
        /// 
        NormalArrayStride = ((int)0x807F)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_SIZE = 0x8081
        /// 
        ColorArraySize = ((int)0x8081)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_TYPE = 0x8082
        /// 
        ColorArrayType = ((int)0x8082)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
        /// 
        ColorArrayStride = ((int)0x8083)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
        /// 
        TextureCoordArraySize = ((int)0x8088)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
        /// 
        TextureCoordArrayType = ((int)0x8089)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
        /// 
        TextureCoordArrayStride = ((int)0x808A)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
        /// 
        VertexArrayPointer = ((int)0x808E)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
        /// 
        NormalArrayPointer = ((int)0x808F)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_POINTER = 0x8090
        /// 
        ColorArrayPointer = ((int)0x8090)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
        /// 
        TextureCoordArrayPointer = ((int)0x8092)        ,
        /// 
        /// Original was GL_MULTISAMPLE = 0x809D
        /// 
        Multisample = ((int)0x809D)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
        /// 
        SampleAlphaToCoverage = ((int)0x809E)        ,
        /// 
        /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
        /// 
        SampleAlphaToOne = ((int)0x809F)        ,
        /// 
        /// Original was GL_SAMPLE_COVERAGE = 0x80A0
        /// 
        SampleCoverage = ((int)0x80A0)        ,
        /// 
        /// Original was GL_SAMPLE_BUFFERS = 0x80A8
        /// 
        SampleBuffers = ((int)0x80A8)        ,
        /// 
        /// Original was GL_SAMPLES = 0x80A9
        /// 
        Samples = ((int)0x80A9)        ,
        /// 
        /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
        /// 
        SampleCoverageValue = ((int)0x80AA)        ,
        /// 
        /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
        /// 
        SampleCoverageInvert = ((int)0x80AB)        ,
        /// 
        /// Original was GL_POINT_SIZE_MIN = 0x8126
        /// 
        PointSizeMin = ((int)0x8126)        ,
        /// 
        /// Original was GL_POINT_SIZE_MAX = 0x8127
        /// 
        PointSizeMax = ((int)0x8127)        ,
        /// 
        /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
        /// 
        PointFadeThresholdSize = ((int)0x8128)        ,
        /// 
        /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
        /// 
        PointDistanceAttenuation = ((int)0x8129)        ,
        /// 
        /// Original was GL_CLAMP_TO_EDGE = 0x812F
        /// 
        ClampToEdge = ((int)0x812F)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP = 0x8191
        /// 
        GenerateMipmap = ((int)0x8191)        ,
        /// 
        /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
        /// 
        GenerateMipmapHint = ((int)0x8192)        ,
        /// 
        /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
        /// 
        UnsignedShort565 = ((int)0x8363)        ,
        /// 
        /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
        /// 
        AliasedPointSizeRange = ((int)0x846D)        ,
        /// 
        /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
        /// 
        AliasedLineWidthRange = ((int)0x846E)        ,
        /// 
        /// Original was GL_TEXTURE0 = 0x84C0
        /// 
        Texture0 = ((int)0x84C0)        ,
        /// 
        /// Original was GL_TEXTURE1 = 0x84C1
        /// 
        Texture1 = ((int)0x84C1)        ,
        /// 
        /// Original was GL_TEXTURE2 = 0x84C2
        /// 
        Texture2 = ((int)0x84C2)        ,
        /// 
        /// Original was GL_TEXTURE3 = 0x84C3
        /// 
        Texture3 = ((int)0x84C3)        ,
        /// 
        /// Original was GL_TEXTURE4 = 0x84C4
        /// 
        Texture4 = ((int)0x84C4)        ,
        /// 
        /// Original was GL_TEXTURE5 = 0x84C5
        /// 
        Texture5 = ((int)0x84C5)        ,
        /// 
        /// Original was GL_TEXTURE6 = 0x84C6
        /// 
        Texture6 = ((int)0x84C6)        ,
        /// 
        /// Original was GL_TEXTURE7 = 0x84C7
        /// 
        Texture7 = ((int)0x84C7)        ,
        /// 
        /// Original was GL_TEXTURE8 = 0x84C8
        /// 
        Texture8 = ((int)0x84C8)        ,
        /// 
        /// Original was GL_TEXTURE9 = 0x84C9
        /// 
        Texture9 = ((int)0x84C9)        ,
        /// 
        /// Original was GL_TEXTURE10 = 0x84CA
        /// 
        Texture10 = ((int)0x84CA)        ,
        /// 
        /// Original was GL_TEXTURE11 = 0x84CB
        /// 
        Texture11 = ((int)0x84CB)        ,
        /// 
        /// Original was GL_TEXTURE12 = 0x84CC
        /// 
        Texture12 = ((int)0x84CC)        ,
        /// 
        /// Original was GL_TEXTURE13 = 0x84CD
        /// 
        Texture13 = ((int)0x84CD)        ,
        /// 
        /// Original was GL_TEXTURE14 = 0x84CE
        /// 
        Texture14 = ((int)0x84CE)        ,
        /// 
        /// Original was GL_TEXTURE15 = 0x84CF
        /// 
        Texture15 = ((int)0x84CF)        ,
        /// 
        /// Original was GL_TEXTURE16 = 0x84D0
        /// 
        Texture16 = ((int)0x84D0)        ,
        /// 
        /// Original was GL_TEXTURE17 = 0x84D1
        /// 
        Texture17 = ((int)0x84D1)        ,
        /// 
        /// Original was GL_TEXTURE18 = 0x84D2
        /// 
        Texture18 = ((int)0x84D2)        ,
        /// 
        /// Original was GL_TEXTURE19 = 0x84D3
        /// 
        Texture19 = ((int)0x84D3)        ,
        /// 
        /// Original was GL_TEXTURE20 = 0x84D4
        /// 
        Texture20 = ((int)0x84D4)        ,
        /// 
        /// Original was GL_TEXTURE21 = 0x84D5
        /// 
        Texture21 = ((int)0x84D5)        ,
        /// 
        /// Original was GL_TEXTURE22 = 0x84D6
        /// 
        Texture22 = ((int)0x84D6)        ,
        /// 
        /// Original was GL_TEXTURE23 = 0x84D7
        /// 
        Texture23 = ((int)0x84D7)        ,
        /// 
        /// Original was GL_TEXTURE24 = 0x84D8
        /// 
        Texture24 = ((int)0x84D8)        ,
        /// 
        /// Original was GL_TEXTURE25 = 0x84D9
        /// 
        Texture25 = ((int)0x84D9)        ,
        /// 
        /// Original was GL_TEXTURE26 = 0x84DA
        /// 
        Texture26 = ((int)0x84DA)        ,
        /// 
        /// Original was GL_TEXTURE27 = 0x84DB
        /// 
        Texture27 = ((int)0x84DB)        ,
        /// 
        /// Original was GL_TEXTURE28 = 0x84DC
        /// 
        Texture28 = ((int)0x84DC)        ,
        /// 
        /// Original was GL_TEXTURE29 = 0x84DD
        /// 
        Texture29 = ((int)0x84DD)        ,
        /// 
        /// Original was GL_TEXTURE30 = 0x84DE
        /// 
        Texture30 = ((int)0x84DE)        ,
        /// 
        /// Original was GL_TEXTURE31 = 0x84DF
        /// 
        Texture31 = ((int)0x84DF)        ,
        /// 
        /// Original was GL_ACTIVE_TEXTURE = 0x84E0
        /// 
        ActiveTexture = ((int)0x84E0)        ,
        /// 
        /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
        /// 
        ClientActiveTexture = ((int)0x84E1)        ,
        /// 
        /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
        /// 
        MaxTextureUnits = ((int)0x84E2)        ,
        /// 
        /// Original was GL_SUBTRACT = 0x84E7
        /// 
        Subtract = ((int)0x84E7)        ,
        /// 
        /// Original was GL_COMBINE = 0x8570
        /// 
        Combine = ((int)0x8570)        ,
        /// 
        /// Original was GL_COMBINE_RGB = 0x8571
        /// 
        CombineRgb = ((int)0x8571)        ,
        /// 
        /// Original was GL_COMBINE_ALPHA = 0x8572
        /// 
        CombineAlpha = ((int)0x8572)        ,
        /// 
        /// Original was GL_RGB_SCALE = 0x8573
        /// 
        RgbScale = ((int)0x8573)        ,
        /// 
        /// Original was GL_ADD_SIGNED = 0x8574
        /// 
        AddSigned = ((int)0x8574)        ,
        /// 
        /// Original was GL_INTERPOLATE = 0x8575
        /// 
        Interpolate = ((int)0x8575)        ,
        /// 
        /// Original was GL_CONSTANT = 0x8576
        /// 
        Constant = ((int)0x8576)        ,
        /// 
        /// Original was GL_PRIMARY_COLOR = 0x8577
        /// 
        PrimaryColor = ((int)0x8577)        ,
        /// 
        /// Original was GL_PREVIOUS = 0x8578
        /// 
        Previous = ((int)0x8578)        ,
        /// 
        /// Original was GL_SRC0_RGB = 0x8580
        /// 
        Src0Rgb = ((int)0x8580)        ,
        /// 
        /// Original was GL_SRC1_RGB = 0x8581
        /// 
        Src1Rgb = ((int)0x8581)        ,
        /// 
        /// Original was GL_SRC2_RGB = 0x8582
        /// 
        Src2Rgb = ((int)0x8582)        ,
        /// 
        /// Original was GL_SRC0_ALPHA = 0x8588
        /// 
        Src0Alpha = ((int)0x8588)        ,
        /// 
        /// Original was GL_SRC1_ALPHA = 0x8589
        /// 
        Src1Alpha = ((int)0x8589)        ,
        /// 
        /// Original was GL_SRC2_ALPHA = 0x858A
        /// 
        Src2Alpha = ((int)0x858A)        ,
        /// 
        /// Original was GL_OPERAND0_RGB = 0x8590
        /// 
        Operand0Rgb = ((int)0x8590)        ,
        /// 
        /// Original was GL_OPERAND1_RGB = 0x8591
        /// 
        Operand1Rgb = ((int)0x8591)        ,
        /// 
        /// Original was GL_OPERAND2_RGB = 0x8592
        /// 
        Operand2Rgb = ((int)0x8592)        ,
        /// 
        /// Original was GL_OPERAND0_ALPHA = 0x8598
        /// 
        Operand0Alpha = ((int)0x8598)        ,
        /// 
        /// Original was GL_OPERAND1_ALPHA = 0x8599
        /// 
        Operand1Alpha = ((int)0x8599)        ,
        /// 
        /// Original was GL_OPERAND2_ALPHA = 0x859A
        /// 
        Operand2Alpha = ((int)0x859A)        ,
        /// 
        /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
        /// 
        NumCompressedTextureFormats = ((int)0x86A2)        ,
        /// 
        /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
        /// 
        CompressedTextureFormats = ((int)0x86A3)        ,
        /// 
        /// Original was GL_DOT3_RGB = 0x86AE
        /// 
        Dot3Rgb = ((int)0x86AE)        ,
        /// 
        /// Original was GL_DOT3_RGBA = 0x86AF
        /// 
        Dot3Rgba = ((int)0x86AF)        ,
        /// 
        /// Original was GL_BUFFER_SIZE = 0x8764
        /// 
        BufferSize = ((int)0x8764)        ,
        /// 
        /// Original was GL_BUFFER_USAGE = 0x8765
        /// 
        BufferUsage = ((int)0x8765)        ,
        /// 
        /// Original was GL_ARRAY_BUFFER = 0x8892
        /// 
        ArrayBuffer = ((int)0x8892)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
        /// 
        ElementArrayBuffer = ((int)0x8893)        ,
        /// 
        /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
        /// 
        ArrayBufferBinding = ((int)0x8894)        ,
        /// 
        /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
        /// 
        ElementArrayBufferBinding = ((int)0x8895)        ,
        /// 
        /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
        /// 
        VertexArrayBufferBinding = ((int)0x8896)        ,
        /// 
        /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
        /// 
        NormalArrayBufferBinding = ((int)0x8897)        ,
        /// 
        /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
        /// 
        ColorArrayBufferBinding = ((int)0x8898)        ,
        /// 
        /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
        /// 
        TextureCoordArrayBufferBinding = ((int)0x889A)        ,
        /// 
        /// Original was GL_STATIC_DRAW = 0x88E4
        /// 
        StaticDraw = ((int)0x88E4)        ,
        /// 
        /// Original was GL_DYNAMIC_DRAW = 0x88E8
        /// 
        DynamicDraw = ((int)0x88E8)        ,
        /// 
        /// Original was GL_ONE = 1
        /// 
        One = ((int)1)        ,
        /// 
        /// Original was GL_TRUE = 1
        /// 
        True = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CL_1_0 = 1
        /// 
        VersionEsCl10 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CL_1_1 = 1
        /// 
        VersionEsCl11 = ((int)1)        ,
        /// 
        /// Original was GL_VERSION_ES_CM_1_1 = 1
        /// 
        VersionEsCm11 = ((int)1)        ,
    }
    /// 
    /// Used in GL.VertexPointer
    /// 
    public enum VertexPointerType : int
    {
        /// 
        /// Original was GL_SHORT = 0x1402
        /// 
        Short = ((int)0x1402)        ,
        /// 
        /// Original was GL_INT = 0x1404
        /// 
        Int = ((int)0x1404)        ,
        /// 
        /// Original was GL_FLOAT = 0x1406
        /// 
        Float = ((int)0x1406)        ,
        /// 
        /// Original was GL_DOUBLE = 0x140A
        /// 
        Double = ((int)0x140A)        ,
    }
}