using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Bind.GL2 { class GL4Generator : ES.ESGenerator { public GL4Generator(string name, string dirname) : base(name, dirname) { glTypemap = "GL2/gl.tm"; csTypemap = "csharp.tm"; enumSpec = "GL2/signatures.xml"; enumSpecExt = String.Empty; glSpec = "GL2/signatures.xml"; glSpecExt = String.Empty; functionOverridesFile = "GL2/gloverrides.xml"; importsFile = "GLCore.cs"; delegatesFile = "GLDelegates.cs"; enumsFile = "GLEnums.cs"; wrappersFile = "GL.cs"; Settings.ImportsClass = "Core"; Settings.DelegatesClass = "Delegates"; Settings.OutputClass = "GL"; Settings.OutputNamespace = "OpenTK.Graphics.OpenGL"; Settings.OutputPath = "../../../Source/OpenTK/Graphics/OpenGL"; } } }