2010
Khronos Group
glBlitFramebuffer
3G
glBlitFramebuffer
copy a block of pixels from the read framebuffer to the draw framebuffer
C Specification
void glBlitFramebuffer
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
Parameters
srcX0
srcY0
srcX1
srcY1
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
dstX0
dstY0
dstX1
dstY1
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
mask
The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are
GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
filter
Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR.
Description
glBlitFramebuffer transfers a rectangle of pixel values from one region of the read framebuffer to another region in
the draw framebuffer. mask is the bitwise OR of a number of values indicating which buffers are
to be copied. The values are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and
GL_STENCIL_BUFFER_BIT. The pixels corresponding to these buffers are copied from the source rectangle bounded by the
locations (srcX0; srcY0) and (srcX1; srcY1)
to the destination rectangle bounded by the locations (dstX0; dstY0) and
(dstX1; dstY1). The lower bounds of the rectangle are inclusive, while the upper
bounds are exclusive.
The actual region taken from the read framebuffer is limited to the intersection of the source buffers being transferred, which may
include the color buffer selected by the read buffer, the depth buffer, and/or the stencil buffer depending on mask. The actual region
written to the draw framebuffer is limited to the intersection of the destination buffers being written, which may include multiple draw
buffers, the depth buffer, and/or the stencil buffer depending on mask. Whether or not the source or destination regions are altered due
to these limits, the scaling and offset applied to pixels being transferred is performed as though no such limits were present.
If the sizes of the source and destination rectangles are not equal, filter specifies the interpolation method that
will be applied to resize the source image , and must be GL_NEAREST or GL_LINEAR.
GL_LINEAR is only a valid interpolation method for the color buffer. If filter is not
GL_NEAREST and mask includes GL_DEPTH_BUFFER_BIT or
GL_STENCIL_BUFFER_BIT, no data is transferred and a GL_INVALID_OPERATION error is generated.
If filter is GL_LINEAR and the source rectangle would require sampling outside the bounds of
the source framebuffer, values are read as if the GL_CLAMP_TO_EDGE texture wrapping mode were applied.
When the color buffer is transferred, values are taken from the read buffer of the read framebuffer and written to each of the draw
buffers of the draw framebuffer.
If the source and destination rectangles overlap or are the same, and the read and draw buffers are the same, the result of the operation
is undefined.
Errors
GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT
or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST.
GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
and any of the following conditions hold:
The read buffer contains fixed-point or floating-point values and any draw buffer contains
neither fixed-point nor floating-point values.
The read buffer contains unsigned integer values and any draw buffer does not contain unsigned
integer values.
The read buffer contains signed integer values and any draw buffer does not contain signed integer values.
GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or
GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match.
GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer
contains integer data.
GL_INVALID_OPERATION is generated if the value of GL_SAMPLES for the read and draw buffers is
not identical.
GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for both read and draw buffers greater than
zero and the dimensions of the source and destination rectangles is not identical.
GL_INVALID_FRAMEBUFFER_OPERATION is generated if the objects bound to GL_DRAW_FRAMEBUFFER_BINDING
or GL_READ_FRAMEBUFFER_BINDING are not framebuffer complete.
See Also
glReadPixels
glCheckFramebufferStatus,
glGenFramebuffers
glBindFramebuffer
glDeleteFramebuffers
Copyright
Copyright 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.