2013
Khronos Group
glBufferStorage
3G
glBufferStorage
creates and initializes a buffer object's immutable data store
C Specification
void glBufferStorage
GLenum target
GLsizeiptr size
const GLvoid * data
GLbitfield flags
Parameters
target
Specifies the target buffer object.
The symbolic constant must be
GL_ARRAY_BUFFER,
GL_ATOMIC_COUNTER_BUFFER,
GL_COPY_READ_BUFFER,
GL_COPY_WRITE_BUFFER,
GL_DRAW_INDIRECT_BUFFER,
GL_DISPATCH_INDIRECT_BUFFER,
GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER,
GL_PIXEL_UNPACK_BUFFER,
GL_QUERY_BUFFER,
GL_SHADER_STORAGE_BUFFER,
GL_TEXTURE_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER, or
GL_UNIFORM_BUFFER.
size
Specifies the size in bytes of the buffer object's new data store.
data
Specifies a pointer to data that will be copied into the data store for initialization,
or NULL if no data is to be copied.
flags
Specifies the intended usage of the buffer's data store. Must be a bitwise combination
of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT
GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT,
and GL_CLIENT_STORAGE_BIT.
Description
glBufferStorage creates a new immutable data store for the buffer object currently bound to
target. The size of the data store is specified by size. If
an initial data is available, its address may be supplied in data. Otherwise, to
create an uninitialized data store, data should be NULL.
The flags parameters specifies the intended usage of the buffer's data store.
It must be a bitwise combination of a subset of the following flags:
GL_DYNAMIC_STORAGE_BIT
The contents of the data store may be
updated after creation through calls to glBufferSubData.
If this bit is not set, the buffer content may not be directly updated by the client. The data argument
may be used to specify the initial content of the buffer's data store regardless of the presence of
the GL_DYNAMIC_STORAGE_BIT. Regardless of the presence of this bit,
buffers may always be updated with server-side calls such as
glCopyBufferSubData and
glClearBufferSubData.
GL_MAP_READ_BIT
The data store may be mapped by the client for
read access and a pointer in the client's address space obtained that may be read from.
GL_MAP_WRITE_BIT
The data store may be mapped by the client for
write access and a pointer in the client's address space obtained that may be written through.
GL_MAP_PERSISTENT_BIT
The client may request that the server read
from or write to the buffer while it is mapped. The client's pointer to the data store remains
valid so long as the data store is mapped, even during execution of drawing or dispatch commands.
GL_MAP_COHERENT_BIT
Shared access to buffers that are simultaneously
mapped for client access and are used by the server will be coherent, so long as that
mapping is performed using glMapBufferRange.
That is, data written to the store by either the client or server will be immediately visible to
the other with no further action taken by the application. In particular,
If GL_MAP_COHERENT_BIT is not set and the client performs a write
followed by a call to the glMemoryBarrier
command with the GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set, then in subsequent
commands the server will see the writes.
If GL_MAP_COHERENT_BIT is set and the client performs a write, then in
subsequent commands the server will see the writes.
If GL_MAP_COHERENT_BIT is not set and the server performs a write, the
application must call glMemoryBarrier
with the GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set and then call
glFenceSync with
GL_SYNC_GPU_COMMANDS_COMPLETE (or glFinish).
Then the CPU will see the writes after the sync is complete.
If GL_MAP_COHERENT_BIT is set and the server does a write, the app must
call FenceSync with GL_SYNC_GPU_COMMANDS_COMPLETE (or glFinish).
Then the CPU will see the writes after the sync is complete.
GL_CLIENT_STORAGE_BIT When all other criteria for the buffer storage allocation
are met, this bit may be used by an implementation to determine whether to use storage that is local to the
server or to the client to serve as the backing store for the buffer.
The allowed combinations of flags are subject to certain restrictions. They are as follows:
If flags contains GL_MAP_PERSISTENT_BIT, it
must also contain at least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT.
If flags contains GL_MAP_COHERENT_BIT, it must
also contain GL_MAP_PERSISTENT_BIT.
Notes
glBufferStorage is available only if the GL version is 4.4 or greater.
If data is NULL, a data store of the specified size is still created,
but its contents remain uninitialized and thus undefined.
Errors
GL_INVALID_ENUM is generated if target is not
one of the accepted buffer targets.
GL_INVALID_VALUE is generated if size is less than or equal to zero.
GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.
GL_OUT_OF_MEMORY is generated if the GL is unable to create a
data store with the properties requested in flags.
GL_INVALID_VALUE is generated if flags has any bits set other than
those defined above.
GL_INVALID_VALUE error is generated if flags contains GL_MAP_PERSISTENT_BIT
but does not contain at least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT.
GL_INVALID_VALUE is generated if flags contains GL_MAP_COHERENT_BIT, but
does not also contain GL_MAP_PERSISTENT_BIT.
GL_INVALID_OPERATION is generated if the GL_BUFFER_IMMUTABLE_STORAGE flag of the buffer
bound to target is GL_TRUE.
Associated Gets
glGetBufferSubData
glGetBufferParameter with argument GL_BUFFER_SIZE or GL_BUFFER_USAGE
See Also
glBindBuffer,
glBufferSubData,
glMapBuffer,
glUnmapBuffer
Copyright
Copyright 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.