2010
Khronos Group.
glGetSubroutineIndex
3G
glGetSubroutineIndex
retrieve the index of a subroutine uniform of a given shader stage within a program
C Specification
GLuint glGetSubroutineIndex
GLuint program
GLenum shadertype
const GLchar *name
Parameters
program
Specifies the name of the program containing shader stage.
shadertype
Specifies the shader stage from which to query for subroutine uniform index.
shadertype
must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER,
GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or
GL_FRAGMENT_SHADER.
name
Specifies the name of the subroutine uniform whose index to query.
Description
glGetSubroutineIndex returns the index of a subroutine uniform within a shader stage attached to a program object.
program contains the name of the program to which the shader is attached. shadertype
specifies the stage from which to query shader subroutine index. name contains the null-terminated
name of the subroutine uniform whose name to query.
If name is not the name of a subroutine uniform in the shader stage, GL_INVALID_INDEX
is returned, but no error is generated. If name is the name of a subroutine uniform in the shader stage,
a value between zero and the value of GL_ACTIVE_SUBROUTINES minus one will be returned. Subroutine indices
are assigned using consecutive integers in the range from zero to the value of GL_ACTIVE_SUBROUTINES minus
one for the shader stage.
Errors
GL_INVALID_ENUM is generated if shadertype or pname
is not one of the accepted values.
GL_INVALID_VALUE is generated if program is not the name of an
existing program object.
See Also
glGetProgram,
glGetActiveSubroutineUniform,
glGetActiveSubroutineUniformName
Copyright
Copyright 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.