2010
Khronos Group
glTexBuffer
3G
glTexBuffer
attach the storage for a buffer object to the active buffer texture
C Specification
void glTexBuffer
GLenum target
GLenum internalFormat
GLuint buffer
Parameters
target
Specifies the target of the operation and must be GL_TEXTURE_BUFFER.
internalFormat
Specifies the internal format of the data in the store belonging to buffer.
buffer
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
Description
glTexBuffer attaches the storage for the buffer object named buffer to the active
buffer texture, and specifies the internal format for the texel array found in the attached buffer object. If buffer
is zero, any buffer object attached to the buffer texture is detached and no new buffer object is attached. If buffer
is non-zero, it must be the name of an existing buffer object. target must be GL_TEXTURE_BUFFER.
internalformat specifies the storage format, and must be one of the following sized internal formats:
Component
Sized Internal Format
Base Type
Components
Norm
0
1
2
3
GL_R8
ubyte
1
YES
R
0
0
1
GL_R16
ushort
1
YES
R
0
0
1
GL_R16F
half
1
NO
R
0
0
1
GL_R32F
float
1
NO
R
0
0
1
GL_R8I
byte
1
NO
R
0
0
1
GL_R16I
short
1
NO
R
0
0
1
GL_R32I
int
1
NO
R
0
0
1
GL_R8UI
ubyte
1
NO
R
0
0
1
GL_R16UI
ushort
1
NO
R
0
0
1
GL_R32UI
uint
1
NO
R
0
0
1
GL_RG8
ubyte
2
YES
R
G
0
1
GL_RG16
ushort
2
YES
R
G
0
1
GL_RG16F
half
2
NO
R
G
0
1
GL_RG32F
float
2
NO
R
G
0
1
GL_RG8I
byte
2
NO
R
G
0
1
GL_RG16I
short
2
NO
R
G
0
1
GL_RG32I
int
2
NO
R
G
0
1
GL_RG8UI
ubyte
2
NO
R
G
0
1
GL_RG16UI
ushort
2
NO
R
G
0
1
GL_RG32UI
uint
2
NO
R
G
0
1
GL_RGB32F
float
3
NO
R
G
B
1
GL_RGB32I
int
3
NO
R
G
B
1
GL_RGB32UI
uint
3
NO
R
G
B
1
GL_RGBA8
uint
4
YES
R
G
B
A
GL_RGBA16
short
4
YES
R
G
B
A
GL_RGBA16F
half
4
NO
R
G
B
A
GL_RGBA32F
float
4
NO
R
G
B
A
GL_RGBA8I
byte
4
NO
R
G
B
A
GL_RGBA16I
short
4
NO
R
G
B
A
GL_RGBA32I
int
4
NO
R
G
B
A
GL_RGBA8UI
ubyte
4
NO
R
G
B
A
GL_RGBA16UI
ushort
4
NO
R
G
B
A
GL_RGBA32UI
uint
4
NO
R
G
B
A
When a buffer object is attached to a buffer texture, the buffer object's data store
is taken as the texture's texel array. The number of texels in the buffer texture's
texel array is given by
buffer_size
components × sizeof(base_type)
where buffer_size is the size of the buffer object, in basic machine units and
components and base type are the element count and base data type for elements, as specified in the table above.
The number of texels in the texel array is then clamped to the implementation-dependent limit GL_MAX_TEXTURE_BUFFER_SIZE.
When a buffer texture is accessed in a shader, the results of a texel fetch are undefined if the specified texel coordinate is negative, or
greater than or equal to the clamped number of texels in the texel array.
Errors
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_BUFFER.
GL_INVALID_ENUM is generated if internalFormat is not one of the accepted tokens.
GL_INVALID_OPERATION is generated if buffer is not zero or the name of an existing buffer object.
Notes
glTexBuffer is available only if the GL version is 3.1 or greater.
Associated Gets
glGet
with argument GL_MAX_TEXTURE_BUFFER_SIZE
glGet
with argument GL_TEXTURE_BINDING_BUFFER
glGetTexLevelParameter
with argument GL_TEXTURE_BUFFER_DATA_STORE_BINDING
See Also
glGenBuffers,
glBindBuffer,
glBufferData,
glDeleteBuffers,
glGenTextures,
glBindTexture,
glDeleteTextures
Copyright
Copyright 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.