#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using OpenTK.Input; namespace OpenTK.Platform.Windows { abstract class WinInputBase : IInputDriver2 { #region Fields readonly WindowProcedure WndProc; readonly Thread InputThread; readonly AutoResetEvent InputReady = new AutoResetEvent(false); IntPtr OldWndProc; INativeWindow native; protected INativeWindow Native { get { return native; } private set { native = value; } } protected WinWindowInfo Parent { get { return (WinWindowInfo)Native.WindowInfo; } } static readonly IntPtr Unhandled = new IntPtr(-1); #endregion #region Constructors public WinInputBase() { WndProc = WindowProcedure; InputThread = new Thread(ProcessEvents); InputThread.IsBackground = true; InputThread.Start(); InputReady.WaitOne(); } #endregion #region Private Members #region ConstructMessageWindow INativeWindow ConstructMessageWindow() { Debug.WriteLine("Initializing input driver."); Debug.Indent(); // Create a new message-only window to retrieve WM_INPUT messages. INativeWindow native = new NativeWindow(); native.ProcessEvents(); WinWindowInfo parent = native.WindowInfo as WinWindowInfo; Functions.SetParent(parent.Handle, Constants.MESSAGE_ONLY); native.ProcessEvents(); Debug.Unindent(); return native; } #endregion #region ProcessEvents void ProcessEvents() { Native = ConstructMessageWindow(); CreateDrivers(); // Subclass the window to retrieve the events we are interested in. OldWndProc = Functions.SetWindowLong(Parent.Handle, WndProc); Debug.Print("Input window attached to {0}", Parent); InputReady.Set(); MSG msg = new MSG(); while (Native.Exists) { int ret = Functions.GetMessage(ref msg, Parent.Handle, 0, 0); if (ret == -1) { throw new PlatformException(String.Format( "An error happened while processing the message queue. Windows error: {0}", Marshal.GetLastWin32Error())); } Functions.TranslateMessage(ref msg); Functions.DispatchMessage(ref msg); } } #endregion #region WndProcHandler IntPtr WndProcHandler( IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { IntPtr ret = WindowProcedure(handle, message, wParam, lParam); if (ret == Unhandled) return Functions.CallWindowProc(OldWndProc, handle, message, wParam, lParam); else return ret; } #endregion #endregion #region Protected Members #region WindowProcedure protected virtual IntPtr WindowProcedure( IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { return Unhandled; } #endregion #region CreateDrivers // Note: this method is called through the input thread. protected abstract void CreateDrivers(); #endregion #endregion #region IInputDriver2 Members public abstract IMouseDriver2 MouseDriver { get; } public abstract IKeyboardDriver2 KeyboardDriver { get; } public abstract IGamePadDriver GamePadDriver { get; } #endregion #region IDisposable Members protected bool Disposed; public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool manual) { if (!Disposed) { if (manual) { if (Native != null) { Native.Close(); Native.Dispose(); } } Disposed = true; } } ~WinInputBase() { Debug.Print("[Warning] Resource leaked: {0}.", this); Dispose(false); } #endregion } }