using System; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2Keyboard : IKeyboardDriver2 { public Sdl2Keyboard() { } #region IKeyboardDriver2 Members public KeyboardState GetState() { return new KeyboardState(); } public KeyboardState GetState(int index) { return new KeyboardState(); } public string GetDeviceName(int index) { return String.Empty; } #endregion } }