#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion #if GLES20 namespace OpekTN.Graphics.ES20 { public enum Version { EsVersion20 = 1, } public enum ClearBufferMask { DepthBufferBit = 0x00000100, StencilBufferBit = 0x00000400, ColorBufferBit = 0x00004000, } public enum Boolean { False = 0, True = 1, } public enum BeginMode { Points = 0x0000, Lines = 0x0001, LineLoop = 0x0002, LineStrip = 0x0003, Triangles = 0x0004, TriangleStrip = 0x0005, TriangleFan = 0x0006, } public enum BlendingFactorDest { Zero = 0, One = 1, SrcColor = 0x0300, OneMinusSrcColor = 0x0301, SrcAlpha = 0x0302, OneMinusSrcAlpha = 0x0303, DstAlpha = 0x0304, OneMinusDstAlpha = 0x0305, } public enum BlendingFactorSrc { DstColor = 0x0306, OneMinusDstColor = 0x0307, SrcAlphaSaturate = 0x0308, } public enum BlendEquationSeparate { FuncAdd = 0x8006, BlendEquation = 0x8009, BlendEquationRgb = 0x8009 /* same as BLEND_EQUATION */, BlendEquationAlpha = 0x883D, } public enum BlendSubtract { FuncSubtract = 0x800A, FuncReverseSubtract = 0x800B, } public enum BlendFunctionSeparate { BlendDstRgb = 0x80C8, BlendSrcRgb = 0x80C9, BlendDstAlpha = 0x80CA, BlendSrcAlpha = 0x80CB, ConstantColor = 0x8001, OneMinusConstantColor = 0x8002, ConstantAlpha = 0x8003, OneMinusConstantAlpha = 0x8004, BlendColor = 0x8005, } public enum BufferObjects { ArrayBuffer = 0x8892, ElementArrayBuffer = 0x8893, ArrayBufferBinding = 0x8894, ElementArrayBufferBinding = 0x8895, StreamDraw = 0x88E0, StaticDraw = 0x88E4, DynamicDraw = 0x88E8, BufferSize = 0x8764, BufferUsage = 0x8765, CurrentVertexAttrib = 0x8626, } public enum CullFaceMode { Front = 0x0404, Back = 0x0405, FrontAndBack = 0x0408, } public enum EnableCap { Texture2d = 0x0DE1, CullFace = 0x0B44, Blend = 0x0BE2, Dither = 0x0BD0, StencilTest = 0x0B90, DepthTest = 0x0B71, ScissorTest = 0x0C11, PolygonOffsetFill = 0x8037, SampleAlphaToCoverage = 0x809E, SampleCoverage = 0x80A0, } public enum ErrorCode { NoError = 0, InvalidEnum = 0x0500, InvalidValue = 0x0501, InvalidOperation = 0x0502, OutOfMemory = 0x0505, } public enum FrontFaceDirection { Cw = 0x0900, Ccw = 0x0901, } public enum GetPName { LineWidth = 0x0B21, AliasedPointSizeRange = 0x846D, AliasedLineWidthRange = 0x846E, CullFaceMode = 0x0B45, FrontFace = 0x0B46, DepthRange = 0x0B70, DepthWritemask = 0x0B72, DepthClearValue = 0x0B73, DepthFunc = 0x0B74, StencilClearValue = 0x0B91, StencilFunc = 0x0B92, StencilFail = 0x0B94, StencilPassDepthFail = 0x0B95, StencilPassDepthPass = 0x0B96, StencilRef = 0x0B97, StencilValueMask = 0x0B93, StencilWritemask = 0x0B98, StencilBackFunc = 0x8800, StencilBackFail = 0x8801, StencilBackPassDepthFail = 0x8802, StencilBackPassDepthPass = 0x8803, StencilBackRef = 0x8CA3, StencilBackValueMask = 0x8CA4, StencilBackWritemask = 0x8CA5, Viewport = 0x0BA2, ScissorBox = 0x0C10, ColorClearValue = 0x0C22, ColorWritemask = 0x0C23, UnpackAlignment = 0x0CF5, PackAlignment = 0x0D05, MaxTextureSize = 0x0D33, MaxViewportDims = 0x0D3A, SubpixelBits = 0x0D50, RedBits = 0x0D52, GreenBits = 0x0D53, BlueBits = 0x0D54, AlphaBits = 0x0D55, DepthBits = 0x0D56, StencilBits = 0x0D57, PolygonOffsetUnits = 0x2A00, PolygonOffsetFactor = 0x8038, TextureBinding2d = 0x8069, SampleBuffers = 0x80A8, Samples = 0x80A9, SampleCoverageValue = 0x80AA, SampleCoverageInvert = 0x80AB, } public enum GetTextureParameter { NumCompressedTextureFormats = 0x86A2, CompressedTextureFormats = 0x86A3, } public enum HintMode { DontCare = 0x1100, Fastest = 0x1101, Nicest = 0x1102, } public enum HintTarget { GenerateMipmapHint = 0x8192, } public enum DataType { Byte = 0x1400, UnsignedByte = 0x1401, Short = 0x1402, UnsignedShort = 0x1403, Int = 0x1404, UnsignedInt = 0x1405, Float = 0x1406, Fixed = 0x140C, } public enum PixelFormat { DepthComponent = 0x1902, Alpha = 0x1906, Rgb = 0x1907, Rgba = 0x1908, Luminance = 0x1909, LuminanceAlpha = 0x190A, } public enum PixelType { UnsignedShort4444 = 0x8033, UnsignedShort5551 = 0x8034, UnsignedShort565 = 0x8363, } public enum Shaders { FragmentShader = 0x8B30, VertexShader = 0x8B31, MaxVertexAttribs = 0x8869, MaxVertexUniformVectors = 0x8DFB, MaxVaryingVectors = 0x8DFC, MaxCombinedTextureImageUnits = 0x8B4D, MaxVertexTextureImageUnits = 0x8B4C, MaxTextureImageUnits = 0x8872, MaxFragmentUniformVectors = 0x8DFD, ShaderType = 0x8B4F, DeleteStatus = 0x8B80, LinkStatus = 0x8B82, ValidateStatus = 0x8B83, AttachedShaders = 0x8B85, ActiveUniforms = 0x8B86, ActiveUniformMaxLength = 0x8B87, ActiveAttributes = 0x8B89, ActiveAttributeMaxLength = 0x8B8A, ShadingLanguageVersion = 0x8B8C, CurrentProgram = 0x8B8D, } public enum StencilFunction { Never = 0x0200, Less = 0x0201, Equal = 0x0202, Lequal = 0x0203, Greater = 0x0204, Notequal = 0x0205, Gequal = 0x0206, Always = 0x0207, } public enum StencilOp { Keep = 0x1E00, Replace = 0x1E01, Incr = 0x1E02, Decr = 0x1E03, Invert = 0x150A, IncrWrap = 0x8507, DecrWrap = 0x8508, } public enum StringName { Vendor = 0x1F00, Renderer = 0x1F01, Version = 0x1F02, Extensions = 0x1F03, } public enum TextureMagFilter { Nearest = 0x2600, Linear = 0x2601, } public enum TextureMinFilter { NearestMipmapNearest = 0x2700, LinearMipmapNearest = 0x2701, NearestMipmapLinear = 0x2702, LinearMipmapLinear = 0x2703, } public enum TextureParameterName { TextureMagFilter = 0x2800, TextureMinFilter = 0x2801, TextureWrapS = 0x2802, TextureWrapT = 0x2803, } public enum TextureTarget { Texture = 0x1702, TextureCubeMap = 0x8513, TextureBindingCubeMap = 0x8514, TextureCubeMapPositiveX = 0x8515, TextureCubeMapNegativeX = 0x8516, TextureCubeMapPositiveY = 0x8517, TextureCubeMapNegativeY = 0x8518, TextureCubeMapPositiveZ = 0x8519, TextureCubeMapNegativeZ = 0x851A, MaxCubeMapTextureSize = 0x851C, } public enum TextureUnit { Texture0 = 0x84C0, Texture1 = 0x84C1, Texture2 = 0x84C2, Texture3 = 0x84C3, Texture4 = 0x84C4, Texture5 = 0x84C5, Texture6 = 0x84C6, Texture7 = 0x84C7, Texture8 = 0x84C8, Texture9 = 0x84C9, Texture10 = 0x84CA, Texture11 = 0x84CB, Texture12 = 0x84CC, Texture13 = 0x84CD, Texture14 = 0x84CE, Texture15 = 0x84CF, Texture16 = 0x84D0, Texture17 = 0x84D1, Texture18 = 0x84D2, Texture19 = 0x84D3, Texture20 = 0x84D4, Texture21 = 0x84D5, Texture22 = 0x84D6, Texture23 = 0x84D7, Texture24 = 0x84D8, Texture25 = 0x84D9, Texture26 = 0x84DA, Texture27 = 0x84DB, Texture28 = 0x84DC, Texture29 = 0x84DD, Texture30 = 0x84DE, Texture31 = 0x84DF, ActiveTexture = 0x84E0, } public enum TextureWrapMode { Repeat = 0x2901, ClampToEdge = 0x812F, MirroredRepeat = 0x8370, } public enum UniformTypes { FloatVec2 = 0x8B50, FloatVec3 = 0x8B51, FloatVec4 = 0x8B52, IntVec2 = 0x8B53, IntVec3 = 0x8B54, IntVec4 = 0x8B55, Bool = 0x8B56, BoolVec2 = 0x8B57, BoolVec3 = 0x8B58, BoolVec4 = 0x8B59, FloatMat2 = 0x8B5A, FloatMat3 = 0x8B5B, FloatMat4 = 0x8B5C, Sampler2d = 0x8B5E, SamplerCube = 0x8B60, } public enum VertexArrays { VertexAttribArrayEnabled = 0x8622, VertexAttribArraySize = 0x8623, VertexAttribArrayStride = 0x8624, VertexAttribArrayType = 0x8625, VertexAttribArrayNormalized = 0x886A, VertexAttribArrayPointer = 0x8645, VertexAttribArrayBufferBinding = 0x889F, } public enum ReadFormat { ImplementationColorReadType = 0x8B9A, ImplementationColorReadFormat = 0x8B9B, } public enum ShaderSource { CompileStatus = 0x8B81, InfoLogLength = 0x8B84, ShaderSourceLength = 0x8B88, ShaderCompiler = 0x8DFA, } public enum ShaderBinary { ShaderBinaryFormats = 0x8DF8, NumShaderBinaryFormats = 0x8DF9, } public enum ShaderPrecision { LowFloat = 0x8DF0, MediumFloat = 0x8DF1, HighFloat = 0x8DF2, LowInt = 0x8DF3, MediumInt = 0x8DF4, HighInt = 0x8DF5, } public enum FramebufferObject { Framebuffer = 0x8D40, Renderbuffer = 0x8D41, Rgba4 = 0x8056, Rgb5A1 = 0x8057, Rgb565 = 0x8D62, DepthComponent16 = 0x81A5, StencilIndex = 0x1901, StencilIndex8 = 0x8D48, RenderbufferWidth = 0x8D42, RenderbufferHeight = 0x8D43, RenderbufferInternalFormat = 0x8D44, RenderbufferRedSize = 0x8D50, RenderbufferGreenSize = 0x8D51, RenderbufferBlueSize = 0x8D52, RenderbufferAlphaSize = 0x8D53, RenderbufferDepthSize = 0x8D54, RenderbufferStencilSize = 0x8D55, FramebufferAttachmentObjectType = 0x8CD0, FramebufferAttachmentObjectName = 0x8CD1, FramebufferAttachmentTextureLevel = 0x8CD2, FramebufferAttachmentTextureCubeMapFace = 0x8CD3, ColorAttachment0 = 0x8CE0, DepthAttachment = 0x8D00, StencilAttachment = 0x8D20, None = 0, FramebufferComplete = 0x8CD5, FramebufferIncompleteAttachment = 0x8CD6, FramebufferIncompleteMissingAttachment = 0x8CD7, FramebufferIncompleteDimensions = 0x8CD9, FramebufferUnsupported = 0x8CDD, FramebufferBinding = 0x8CA6, RenderbufferBinding = 0x8CA7, MaxRenderbufferSize = 0x84E8, InvalidFramebufferOperation = 0x0506, } } #endif