<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> <refentry id="glCompressedTexImage1D"> <refmeta> <refmetainfo> <copyright> <year>1991-2006</year> <holder>Silicon Graphics, Inc.</holder> </copyright> </refmetainfo> <refentrytitle>glCompressedTexImage1D</refentrytitle> <manvolnum>3G</manvolnum> </refmeta> <refnamediv> <refname>glCompressedTexImage1D</refname> <refpurpose>specify a one-dimensional texture image in a compressed format</refpurpose> </refnamediv> <refsynopsisdiv><title>C Specification</title> <funcsynopsis> <funcprototype> <funcdef>void <function>glCompressedTexImage1D</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> <paramdef>GLint <parameter>level</parameter></paramdef> <paramdef>GLenum <parameter>internalformat</parameter></paramdef> <paramdef>GLsizei <parameter>width</parameter></paramdef> <paramdef>GLint <parameter>border</parameter></paramdef> <paramdef>GLsizei <parameter>imageSize</parameter></paramdef> <paramdef>const GLvoid * <parameter>data</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <!-- eqn: ignoring delim $$ --> <refsect1 id="parameters"><title>Parameters</title> <variablelist> <varlistentry> <term><parameter>target</parameter></term> <listitem> <para> Specifies the target texture. Must be <constant>GL_TEXTURE_1D</constant> or <constant>GL_PROXY_TEXTURE_1D</constant>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>level</parameter></term> <listitem> <para> Specifies the level-of-detail number. Level 0 is the base image level. Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>internalformat</parameter></term> <listitem> <para> Specifies the format of the compressed image data stored at address <parameter>data</parameter>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>width</parameter></term> <listitem> <para> Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be <inlineequation><mml:math> <!-- eqn: 2 sup n + 2 ( border ):--> <mml:mrow> <mml:msup><mml:mn>2</mml:mn> <mml:mi mathvariant="italic">n</mml:mi> </mml:msup> <mml:mo>+</mml:mo> <mml:mrow> <mml:mn>2</mml:mn> <mml:mo>⁡</mml:mo> <mml:mfenced open="(" close=")"> <mml:mi mathvariant="italic">border</mml:mi> </mml:mfenced> </mml:mrow> </mml:mrow> </mml:math></inlineequation> for some integer <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>border</parameter></term> <listitem> <para> Specifies the width of the border. Must be either 0 or 1. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>imageSize</parameter></term> <listitem> <para> Specifies the number of unsigned bytes of image data starting at the address specified by <parameter>data</parameter>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>data</parameter></term> <listitem> <para> Specifies a pointer to the compressed image data in memory. </para> </listitem> </varlistentry> </variablelist> </refsect1> <refsect1 id="description"><title>Description</title> <para> Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable one-dimensional texturing, call <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_1D</constant>. </para> <para> <function>glCompressedTexImage1D</function> loads a previously defined, and retrieved, compressed one-dimensional texture image if <parameter>target</parameter> is <constant>GL_TEXTURE_1D</constant> (see <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>). </para> <para> If <parameter>target</parameter> is <constant>GL_PROXY_TEXTURE_1D</constant>, no data is read from <parameter>data</parameter>, but all of the texture image state is recalculated, checked for consistency, and checked against the implementation's capabilities. If the implementation cannot handle a texture of the requested texture size, it sets all of the image state to 0, but does not generate an error (see <citerefentry><refentrytitle>glGetError</refentrytitle></citerefentry>). To query for an entire mipmap array, use an image array level greater than or equal to 1. </para> <para> <parameter>internalformat</parameter> must be extension-specified compressed-texture format. When a texture is loaded with <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry> using a generic compressed texture format (e.g., <constant>GL_COMPRESSED_RGB</constant>) the GL selects from one of its extensions supporting compressed textures. In order to load the compressed texture image using <function>glCompressedTexImage1D</function>, query the compressed texture image's size and format using <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry>. </para> <para> If a non-zero named buffer object is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is specified, <parameter>data</parameter> is treated as a byte offset into the buffer object's data store. </para> </refsect1> <refsect1 id="notes"><title>Notes</title> <para> <function>glCompressedTexImage1D</function> is available only if the GL version is 1.3 or greater. </para> <para> Non-power-of-two textures are supported if the GL version is 2.0 or greater, or if the implementation exports the <constant>GL_ARB_texture_non_power_of_two</constant> extension. </para> </refsect1> <refsect1 id="errors"><title>Errors</title> <para> <constant>GL_INVALID_ENUM</constant> is generated if <parameter>internalformat</parameter> is one of the generic compressed internal formats: <constant>GL_COMPRESSED_ALPHA</constant>, <constant>GL_COMPRESSED_LUMINANCE</constant>, <constant>GL_COMPRESSED_LUMINANCE_ALPHA</constant>, <constant>GL_COMPRESSED_INTENSITY</constant>, <constant>GL_COMPRESSED_RGB</constant>, or <constant>GL_COMPRESSED_RGBA</constant>. </para> <para> <constant>GL_INVALID_VALUE</constant> is generated if <parameter>imageSize</parameter> is not consistent with the format, dimensions, and contents of the specified compressed image data. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the buffer object's data store is currently mapped. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if <function>glCompressedTexImage1D</function> is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>. </para> <para> Undefined results, including abnormal program termination, are generated if <parameter>data</parameter> is not encoded in a manner consistent with the extension specification defining the internal compression format. </para> </refsect1> <refsect1 id="associatedgets"><title>Associated Gets</title> <para> <citerefentry><refentrytitle>glGetCompressedTexImage</refentrytitle></citerefentry> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant> </para> <para> <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with arguments <constant>GL_TEXTURE_INTERNAL_FORMAT</constant> and <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant> </para> <para> <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_1D</constant> </para> </refsect1> <refsect1 id="seealso"><title>See Also</title> <para> <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glColorTable</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexSubImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexSubImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glConvolutionFilter1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMatrixMode</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glPixelTransfer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexEnv</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry> </para> </refsect1> <refsect1 id="Copyright"><title>Copyright</title> <para> Copyright <trademark class="copyright"></trademark> 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>. </para> </refsect1> </refentry>