<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> <refentry id="glVertexPointer"> <refmeta> <refmetainfo> <copyright> <year>1991-2006</year> <holder>Silicon Graphics, Inc.</holder> </copyright> </refmetainfo> <refentrytitle>glVertexPointer</refentrytitle> <manvolnum>3G</manvolnum> </refmeta> <refnamediv> <refname>glVertexPointer</refname> <refpurpose>define an array of vertex data</refpurpose> </refnamediv> <refsynopsisdiv><title>C Specification</title> <funcsynopsis> <funcprototype> <funcdef>void <function>glVertexPointer</function></funcdef> <paramdef>GLint <parameter>size</parameter></paramdef> <paramdef>GLenum <parameter>type</parameter></paramdef> <paramdef>GLsizei <parameter>stride</parameter></paramdef> <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <!-- eqn: ignoring delim $$ --> <refsect1 id="parameters"><title>Parameters</title> <variablelist> <varlistentry> <term><parameter>size</parameter></term> <listitem> <para> Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>type</parameter></term> <listitem> <para> Specifies the data type of each coordinate in the array. Symbolic constants <constant>GL_SHORT</constant>, <constant>GL_INT</constant>, <constant>GL_FLOAT</constant>, or <constant>GL_DOUBLE</constant> are accepted. The initial value is <constant>GL_FLOAT</constant>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>stride</parameter></term> <listitem> <para> Specifies the byte offset between consecutive vertices. If <parameter>stride</parameter> is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>pointer</parameter></term> <listitem> <para> Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. </para> </listitem> </varlistentry> </variablelist> </refsect1> <refsect1 id="description"><title>Description</title> <para> <function>glVertexPointer</function> specifies the location and data format of an array of vertex coordinates to use when rendering. <parameter>size</parameter> specifies the number of coordinates per vertex, and must be 2, 3, or 4. <parameter>type</parameter> specifies the data type of each coordinate, and <parameter>stride</parameter> specifies the byte stride from one vertex to the next, allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see <citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>.) </para> <para> If a non-zero named buffer object is bound to the <constant>GL_ARRAY_BUFFER</constant> target (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a vertex array is specified, <parameter>pointer</parameter> is treated as a byte offset into the buffer object's data store. Also, the buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is saved as vertex array client-side state (<constant>GL_VERTEX_ARRAY_BUFFER_BINDING</constant>). </para> <para> When a vertex array is specified, <parameter>size</parameter>, <parameter>type</parameter>, <parameter>stride</parameter>, and <parameter>pointer</parameter> are saved as client-side state, in addition to the current vertex array buffer object binding. </para> <para> To enable and disable the vertex array, call <citerefentry><refentrytitle>glEnableClientState</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glDisableClientState</refentrytitle></citerefentry> with the argument <constant>GL_VERTEX_ARRAY</constant>. If enabled, the vertex array is used when <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry> is called. </para> </refsect1> <refsect1 id="notes"><title>Notes</title> <para> <function>glVertexPointer</function> is available only if the GL version is 1.1 or greater. </para> <para> The vertex array is initially disabled and isn't accessed when <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry> is called. </para> <para> Execution of <function>glVertexPointer</function> is not allowed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>, but an error may or may not be generated. If no error is generated, the operation is undefined. </para> <para> <function>glVertexPointer</function> is typically implemented on the client side. </para> <para> Vertex array parameters are client-side state and are therefore not saved or restored by <citerefentry><refentrytitle>glPushAttrib</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glPopAttrib</refentrytitle></citerefentry>. Use <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry> instead. </para> </refsect1> <refsect1 id="errors"><title>Errors</title> <para> <constant>GL_INVALID_VALUE</constant> is generated if <parameter>size</parameter> is not 2, 3, or 4. </para> <para> <constant>GL_INVALID_ENUM</constant> is generated if <parameter>type</parameter> is not an accepted value. </para> <para> <constant>GL_INVALID_VALUE</constant> is generated if <parameter>stride</parameter> is negative. </para> </refsect1> <refsect1 id="associatedgets"><title>Associated Gets</title> <para> <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY</constant> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_SIZE</constant> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_TYPE</constant> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_STRIDE</constant> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_BUFFER_BINDING</constant> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ARRAY_BUFFER_BINDING</constant> </para> <para> <citerefentry><refentrytitle>glGetPointerv</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_POINTER</constant> </para> </refsect1> <refsect1 id="seealso"><title>See Also</title> <para> <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDisableClientState</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glEdgeFlagPointer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glEnableClientState</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glFogCoordPointer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glIndexPointer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glSecondaryColorPointer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexCoordPointer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glVertex</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry> </para> </refsect1> <refsect1 id="Copyright"><title>Copyright</title> <para> Copyright <trademark class="copyright"></trademark> 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>. </para> </refsect1> </refentry>