#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { using Code = Scancode; class Sdl2KeyMap : Dictionary { public Sdl2KeyMap() { Add(Code.ESCAPE, Key.Escape); // Function keys for (int i = 0; i < 12; i++) { Add(Code.F1 + i, Key.F1 + i); } // Number keys (0-9) Add(Code.Num0, Key.Number0); for (int i = 0; i < 9; i++) { Add(Code.Num1 + i, Key.Number1 + i); } // Letters (A-Z) for (int i = 0; i < 26; i++) { Add(Code.A + i, Key.A + i); } Add(Code.TAB, Key.Tab); Add(Code.CAPSLOCK, Key.CapsLock); Add(Code.LCTRL, Key.ControlLeft); Add(Code.LSHIFT, Key.ShiftLeft); Add(Code.LALT, Key.AltLeft); Add(Code.MENU, Key.WinLeft); Add(Code.SPACE, Key.Space); Add(Code.RALT, Key.AltRight); //Add(Code., Key.WinRight); Add(Code.APPLICATION, Key.Menu); Add(Code.RCTRL, Key.ControlRight); Add(Code.RSHIFT, Key.ShiftRight); Add(Code.RETURN, Key.Enter); Add(Code.BACKSPACE, Key.BackSpace); Add(Code.SEMICOLON, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US Add(Code.SLASH, Key.Slash); // Varies by keyboard, /? on Win2K/US Add(Code.GRAVE, Key.Tilde); // Varies by keyboard, `~ on Win2K/US Add(Code.LEFTBRACKET, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US Add(Code.BACKSLASH, Key.BackSlash); // Varies by keyboard, \| on Win2K/US Add(Code.RIGHTBRACKET, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US Add(Code.APOSTROPHE, Key.Quote); // Varies by keyboard, '" on Win2K/US Add(Code.EQUALS, Key.Plus); Add(Code.COMMA, Key.Comma); // Invariant: , Add(Code.MINUS, Key.Minus); // Invariant: - Add(Code.PERIOD, Key.Period); // Invariant: . Add(Code.HOME, Key.Home); Add(Code.END, Key.End); Add(Code.DELETE, Key.Delete); Add(Code.PAGEUP, Key.PageUp); Add(Code.PAGEDOWN, Key.PageDown); Add(Code.PAUSE, Key.Pause); Add(Code.NUMLOCKCLEAR, Key.NumLock); Add(Code.SCROLLLOCK, Key.ScrollLock); Add(Code.PRINTSCREEN, Key.PrintScreen); Add(Code.CLEAR, Key.Clear); Add(Code.INSERT, Key.Insert); Add(Code.SLEEP, Key.Sleep); // Keypad for (int i = 0; i < 9; i++) { Add(Code.KP_1 + i, Key.Keypad1 + i); } Add(Code.KP_0, Key.Keypad0); // Note: SDL2 goes KP_1..KP_9, then KP_0 Add(Code.KP_DECIMAL, Key.KeypadDecimal); Add(Code.KP_PLUS, Key.KeypadAdd); Add(Code.KP_MINUS, Key.KeypadSubtract); Add(Code.KP_DIVIDE, Key.KeypadDivide); Add(Code.KP_MULTIPLY, Key.KeypadMultiply); // Navigation Add(Code.UP, Key.Up); Add(Code.DOWN, Key.Down); Add(Code.LEFT, Key.Left); Add(Code.RIGHT, Key.Right); } } }