using System; using System.Collections.Generic; using System.IO; using System.Xml.XPath; using Bind.GL2; using Bind.Structures; using Delegate=Bind.Structures.Delegate; using Enum=Bind.Structures.Enum; namespace Bind.ES { class ESGenerator : Generator { public ESGenerator(string nsName, string dirName) { if (String.IsNullOrEmpty(nsName)) throw new ArgumentNullException("nsName"); if (dirName == null) dirName = nsName; glTypemap = "GL2/gl.tm"; csTypemap = "csharp.tm"; enumSpec = dirName + "/signatures.xml"; enumSpecExt = String.Empty; glSpec = dirName + "/signatures.xml"; glSpecExt = String.Empty; Settings.OverridesFile = dirName + "/overrides.xml"; Settings.ImportsFile = "Core.cs"; Settings.DelegatesFile = "Delegates.cs"; Settings.EnumsFile = "Enums.cs"; Settings.WrappersFile = "ES.cs"; Settings.ImportsClass = "Core"; Settings.DelegatesClass = "Delegates"; Settings.OutputClass = "GL"; } } }