2010-2013
Khronos Group
glDeleteRenderbuffers
3G
glDeleteRenderbuffers
delete renderbuffer objects
C Specification
void glDeleteRenderbuffers
GLsizei n
GLuint *renderbuffers
Parameters
n
Specifies the number of renderbuffer objects to be deleted.
renderbuffers
A pointer to an array containing n renderbuffer objects to be deleted.
Description
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in
the array addressed by renderbuffers. The name zero is reserved by the GL and is silently ignored, should it
occur in renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is again
unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER
is deleted, it is as though glBindRenderbuffer
had been executed with a target of GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
glFramebufferRenderbuffer had been called, with a renderbuffer
of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words,
this renderbuffer object is first detached from all attachment ponits in the currently bound framebuffer. Note that the renderbuffer
image is specifically not detached from any non-bound framebuffers.
Errors
GL_INVALID_VALUE is generated if n is negative.
See Also
glGenRenderbuffers,
glFramebufferRenderbuffer,
glRenderbufferStorage,
glRenderbufferStorageMultisample
Copyright
Copyright 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.