1991-2006
Silicon Graphics, Inc.
glInitNames
3G
glInitNames
initialize the name stack
C Specification
void glInitNames
void
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers.
glInitNames causes the name stack to be initialized to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glInitNames while the render mode is not GL_SELECT are ignored.
Errors
GL_INVALID_OPERATION is generated if glInitNames
is executed between the execution of glBegin and the corresponding execution of
glEnd.
Associated Gets
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
See Also
glLoadName,
glPushName,
glRenderMode,
glSelectBuffer
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.