glCreateShader 3G glCreateShader create a shader object C Specification GLuint glCreateShader GLenum shaderType Parameters shaderType Specifies the type of shader to be created. Must be either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. Description glCreateShader creates an empty shader object and returns a non-zero value by which it can be referenced. A shader object is used to maintain the source code strings that define a shader. shaderType indicates the type of shader to be created. Two types of shaders are supported. A shader of type GL_VERTEX_SHADER is a shader that is intended to run on the programmable vertex processor. A shader of type GL_FRAGMENT_SHADER is a shader that is intended to run on the programmable fragment processor. When created, a shader object's GL_SHADER_TYPE parameter is set to either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER, depending on the value of shaderType. Notes Like texture objects, the name space for shader objects may be shared across a set of contexts, as long as the server sides of the contexts share the same address space. If the name space is shared across contexts, any attached objects and the data associated with those attached objects are shared as well. Applications are responsible for providing the synchronization across API calls when objects are accessed from different execution threads. Errors This function returns 0 if an error occurs creating the shader object. GL_INVALID_ENUM is generated if shaderType is not an accepted value. Associated Gets glGetShaderiv with a valid shader object and the parameter to be queried glGetShaderInfoLog with a valid shader object glGetShaderSource with a valid shader object glIsShader See Also glAttachShader, glCompileShader, glDeleteShader, glDetachShader, glShaderSource, glShaderBinary Copyright Copyright 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.