%mathent; ]> 1991-2006 Silicon Graphics, Inc. 2010-2014 Khronos Group glActiveTexture 3G glActiveTexture select active texture unit C Specification void glActiveTexture GLenum texture Parameters texture Specifies which texture unit to make active. The number of texture units is implementation-dependent, but must be at least 32. texture must be one of GL_TEXTUREi, where i ranges from zero to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus one. The initial value is GL_TEXTURE0. Description glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation-dependent, but must be at least 32. Errors GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from zero to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus one. Associated Gets glGet with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. API Version Support glActiveTexture See Also glGenTextures, glBindTexture, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDeleteTextures glIsTexture, glTexImage2D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexParameter, Copyright Copyright 1991-2006 Silicon Graphics, Inc. Copyright 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.