#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.IO; using System.Drawing; using System.Drawing.Imaging; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Graphics; namespace Examples.Tutorial { /// /// Demonstrates simple OpenGL Texturing. /// [Example("Texture mapping", ExampleCategory.OpenGL, "1.1", Documentation="Textures")] public class Textures : GameWindow { Bitmap bitmap = new Bitmap("Data/Textures/logo.jpg"); int texture; public Textures() : base(800, 600) { } #region OnLoad /// /// Setup OpenGL and load resources here. /// /// Not used. protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Enable(EnableCap.Texture2D); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); GL.GenTextures(1, out texture); GL.BindTexture(TextureTarget.Texture2D, texture); BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); bitmap.UnlockBits(data); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); } #endregion #region OnUnload protected override void OnUnload(EventArgs e) { GL.DeleteTextures(1, ref texture); } #endregion #region OnResize /// /// Respond to resize events here. /// /// Contains information on the new GameWindow size. /// There is no need to call the base implementation. protected override void OnResize(EventArgs e) { GL.Viewport(0, 0, Width, Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0); } #endregion #region OnUpdateFrame /// /// Add your game logic here. /// /// Contains timing information. /// There is no need to call the base implementation. protected override void OnUpdateFrame(FrameEventArgs e) { if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit(); } #endregion #region OnRenderFrame /// /// Add your game rendering code here. /// /// Contains timing information. /// There is no need to call the base implementation. protected override void OnRenderFrame(FrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.BindTexture(TextureTarget.Texture2D, texture); GL.Begin(BeginMode.Quads); GL.TexCoord2(0.0f, 1.0f); GL.Vertex2(-0.6f, -0.4f); GL.TexCoord2(1.0f, 1.0f); GL.Vertex2(0.6f, -0.4f); GL.TexCoord2(1.0f, 0.0f); GL.Vertex2(0.6f, 0.4f); GL.TexCoord2(0.0f, 0.0f); GL.Vertex2(-0.6f, 0.4f); GL.End(); SwapBuffers(); } #endregion #region public static void Main() /// /// Entry point of this example. /// [STAThread] public static void Main() { using (Textures example = new Textures()) { // Get the title and category of this example using reflection. ExampleAttribute info = ((ExampleAttribute)typeof(Textures).GetCustomAttributes(false)[0]); example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title); example.Run(30.0, 0.0); } } #endregion } }