using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
///
/// Encapsulates the state of a Keyboard device.
///
public struct KeyboardState : IEquatable
{
#region Fields
const int NumKeys = ((int)Key.LastKey + 16) / 32;
unsafe fixed int Keys[NumKeys];
#endregion
#region Constructors
#endregion
#region Public Members
///
/// Gets a indicating whether this key is down.
///
/// The to check.
public bool IsKeyDown(Key key)
{
return ReadBit((int)key) != 0;
}
///
/// Gets a indicating whether this key is up.
///
/// The to check.
public bool IsKeyUp(Key key)
{
return ReadBit((int)key) == 0;
}
#endregion
#region Internal Members
internal int ReadBit(int offset)
{
return 0;
//unsafe { return (Keys[(offset / 32)] & (1 << (offset % 32))); }
}
internal enum BitValue { Zero = 0, One = 1 }
internal void WriteBit(int offset, BitValue bit)
{
// Todo: this is completely broken.
//unsafe { Keys[offset / 32] = Keys[offset / 32] ^ (~(int)bit << (offset % 32)); }
}
#endregion
#region IEquatable Members
///
/// Compares two KeyboardState instances.
///
/// The instance to compare two.
/// True, if both instances are equal; false otherwise.
public bool Equals(KeyboardState other)
{
throw new NotImplementedException();
}
#endregion
}
}