1991-2006
Silicon Graphics, Inc.
glDrawElements
3G
glDrawElements
render primitives from array data
C Specification
void glDrawElements
GLenum mode
GLsizei count
GLenum type
const GLvoid * indices
Parameters
mode
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS,
GL_LINE_STRIP,
GL_LINE_LOOP,
GL_LINES,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, and
GL_TRIANGLES are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices. Must be
GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT.
indices
Specifies a pointer to the location where the indices are stored.
Description
glDrawElements specifies multiple geometric primitives
with very few subroutine calls. Instead of calling a GL function
to pass each vertex attribute, you can use
glVertexAttribPointer
to prespecify separate arrays of vertex attributes and use them to
construct a sequence of primitives with a single
call to glDrawElements.
When glDrawElements is called, it uses count sequential elements from an
enabled array, starting at indices to construct a sequence of
geometric primitives. mode specifies what kind of primitives are
constructed and how the array elements construct these primitives. If
more than one array is enabled, each is used.
To enable and disable a generic vertex attribute array, call
glEnableVertexAttribArray
and
glDisableVertexAttribArray.
Notes
If the current program object, as set by
glUseProgram,
is invalid, rendering results are undefined. However, no error is generated
for this case.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_ENUM is generated if type is not
GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_FRAMEBUFFER_OPERATION is generated if
the currently bound framebuffer is not framebuffer complete (i.e. the
return value from glCheckFramebufferStatus
is not GL_FRAMEBUFFER_COMPLETE).
See Also
glCheckFramebufferStatus,
glDisableVertexAttribArray,
glDrawArrays,
glEnableVertexAttribArray,
glUseProgram,
glVertexAttribPointer
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.