using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Input { /// /// Encapsulates the state of a keyboard device. /// public struct KeyboardState : IEquatable { #region Constructors internal KeyboardState(Key[] keys) { } #endregion #region Public Members #endregion #region IEquatable Members /// /// Compares two KeyboardState instances. /// /// The instance to compare two. /// True, if both instances are equal; false otherwise. public bool Equals(KeyboardState other) { throw new NotImplementedException(); } #endregion } }