%mathent; ]> 2010-2014 Khronos Group glDrawElementsInstanced 3G glDrawElementsInstanced draw multiple instances of a set of elements C Specification void glDrawElementsInstanced GLenum mode GLsizei count GLenum type const void * indices GLsizei primcount Parameters mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN and GL_TRIANGLES are accepted. count Specifies the number of elements to be rendered. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. primcount Specifies the number of instances of the specified range of indices to be rendered. Description glDrawElementsInstanced behaves identically to glDrawElements except that primcount instances of the set of elements are executed. Those attributes that have divisor N where N is other than zero (as specified by glVertexAttribDivisor) advance once every N instances. Thus, the element transferred from instanced vertex attributes is given by: instance divisor The value of instance may be read by a vertex shader as gl_InstanceID. To enable and disable a generic vertex attribute array, call glEnableVertexAttribArray and glDisableVertexAttribArray. If an array corresponding to a generic attribute required by a vertex shader is not enabled, then the corresponding element is taken from the current generic attribute state. Errors GL_INVALID_ENUM is generated if mode is not one of GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_TRIANGLES. GL_INVALID_VALUE is generated if count or primcount are negative. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped. GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete (i.e. the return value from glCheckFramebufferStatus is not GL_FRAMEBUFFER_COMPLETE). GL_INVALID_OPERATION is generated if transform feedback is active and not paused. API Version Support glDrawElementsInstanced See Also glCheckFramebufferStatus, glDisableVertexAttribArray, glDrawElements, glDrawArrays, glDrawArraysInstanced, glDrawRangeElements, glEnableVertexAttribArray, glVertexAttribDivisor Copyright Copyright 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.