%mathent; ]> 2003-2005 3Dlabs Inc. Ltd. 2010-2014 Khronos Group glGetVertexAttribPointerv 3G glGetVertexAttribPointerv return the address of the specified generic vertex attribute pointer C Specification void glGetVertexAttribPointerv GLuint index GLenum pname GLvoid **pointer Parameters index Specifies the generic vertex attribute parameter to be returned. pname Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. pointer Returns the pointer value. Description glGetVertexAttribPointerv returns pointer information. index is the generic vertex attribute to be queried, pname is a symbolic constant indicating the pointer to be returned, and params is a pointer to a location in which to place the returned data. The pointer returned is a byte offset into the data store of the buffer object that was bound to the GL_ARRAY_BUFFER target (see glBindBuffer) when the desired pointer was previously specified. Notes The state returned is retrieved from the currently bound vertex array object. If the zero object is bound, the value is queried from client state. The initial value for each pointer is 0. Errors GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS. GL_INVALID_ENUM is generated if pname is not an accepted value. Associated Gets glGet with argument GL_MAX_VERTEX_ATTRIBS API Version Support glGetVertexAttribPointerv See Also glGetVertexAttrib, glVertexAttribPointer Copyright Copyright 2003-2005 3Dlabs Inc. Ltd. Copyright 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.