#region --- License --- /* This source file is released under the MIT license. See License.txt for more information. * Coded by Erik Ylvisaker and Stefanos Apostolopoulos. */ #endregion #region --- Using directives --- using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; using OpenTK.OpenGL; //using Enums = OpenTK.OpenGL.GL.Enums; using OpenTK.Platform; using System.Threading; #endregion namespace Examples.WinForms { public partial class Cube : Form, IExample { static float angle; #region --- Constructor --- public Cube() { InitializeComponent(); Application.Idle += Application_Idle; this.ShowDialog(); } #endregion #region Closing event protected override void OnClosing(CancelEventArgs e) { base.OnClosing(e); Application.Idle -= Application_Idle; } #endregion #region Application_Idle event void Application_Idle(object sender, EventArgs e) { while (glControl.IsIdle) { Render(); } } #endregion #region private void Render() private void Render() { GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW); GL.LoadIdentity(); Glu.LookAt( 0.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); GL.Rotatef(angle, 0.0f, 1.0f, 0.0f); angle += 0.5f; GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT); DrawCube(); glControl.Context.SwapBuffers(); Thread.Sleep(0); } #endregion #region Load event handler protected override void OnLoad(EventArgs e) { base.OnLoad(e); Text = GL.GetString(GL.Enums.StringName.VENDOR) + " " + GL.GetString(GL.Enums.StringName.RENDERER) + " " + GL.GetString(GL.Enums.StringName.VERSION); GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f); GL.Enable(GL.Enums.EnableCap.DEPTH_TEST); glControl.KeyDown += new KeyEventHandler(Cube_KeyDown); OnResize(e); } #endregion #region Resize event handler protected override void OnResize(EventArgs e) { base.OnResize(e); if (ClientSize.Height == 0) ClientSize = new System.Drawing.Size(ClientSize.Width, 1); GL.Viewport(0, 0, ClientSize.Width, ClientSize.Height); double ratio = 0.0; ratio = ClientSize.Width / (double)ClientSize.Height; //if (ClientSize.Width > ClientSize.Height) // ratio = ClientSize.Width / (double)ClientSize.Height; //else // ratio = ClientSize.Height / (double)ClientSize.Width; GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); Glu.Perspective(45.0, ratio, 1.0, 64.0); } #endregion #region Paint event handler protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Render(); } #endregion #region KeyDown event handler void Cube_KeyDown(object sender, KeyEventArgs e) { if (e.Alt && e.Shift) { //this.SetResolution(this.Width, this.Height, this.ColorDepth, !this.IsFullscreen); glControl.Fullscreen = !glControl.Fullscreen; } switch (e.KeyData) { case Keys.Escape: this.Close(); break; } } #endregion #region private void DrawCube() private void DrawCube() { GL.Begin(GL.Enums.BeginMode.QUADS); GL.Color3((byte)Color.Silver.R, (byte)Color.Silver.G, (byte)Color.Silver.B); GL.Vertex3(-1.0f, -1.0f, -1.0f); GL.Vertex3(-1.0f, 1.0f, -1.0f); GL.Vertex3(1.0f, 1.0f, -1.0f); GL.Vertex3(1.0f, -1.0f, -1.0f); GL.Color3((byte)Color.Honeydew.R, (byte)Color.Honeydew.G, (byte)Color.Honeydew.B); GL.Vertex3(-1.0f, -1.0f, -1.0f); GL.Vertex3(1.0f, -1.0f, -1.0f); GL.Vertex3(1.0f, -1.0f, 1.0f); GL.Vertex3(-1.0f, -1.0f, 1.0f); GL.Color3((byte)Color.Moccasin.R, (byte)Color.Moccasin.G, (byte)Color.Moccasin.B); GL.Vertex3(-1.0f, -1.0f, -1.0f); GL.Vertex3(-1.0f, -1.0f, 1.0f); GL.Vertex3(-1.0f, 1.0f, 1.0f); GL.Vertex3(-1.0f, 1.0f, -1.0f); GL.Color3((byte)Color.IndianRed.R, (byte)Color.IndianRed.G, (byte)Color.IndianRed.B); GL.Vertex3(-1.0f, -1.0f, 1.0f); GL.Vertex3(1.0f, -1.0f, 1.0f); GL.Vertex3(1.0f, 1.0f, 1.0f); GL.Vertex3(-1.0f, 1.0f, 1.0f); GL.Color3((byte)Color.PaleVioletRed.R, (byte)Color.PaleVioletRed.G, (byte)Color.PaleVioletRed.B); GL.Vertex3(-1.0f, 1.0f, -1.0f); GL.Vertex3(-1.0f, 1.0f, 1.0f); GL.Vertex3(1.0f, 1.0f, 1.0f); GL.Vertex3(1.0f, 1.0f, -1.0f); GL.Color3((byte)Color.ForestGreen.R, (byte)Color.ForestGreen.G, (byte)Color.ForestGreen.B); GL.Vertex3(1.0f, -1.0f, -1.0f); GL.Vertex3(1.0f, 1.0f, -1.0f); GL.Vertex3(1.0f, 1.0f, 1.0f); GL.Vertex3(1.0f, -1.0f, 1.0f); GL.End(); } #endregion #region IExample Members public void Launch() { } #endregion } }