1991-2006 Silicon Graphics, Inc. glDrawArrays 3G glDrawArrays render primitives from array data C Specification void glDrawArrays GLenum mode GLint first GLsizei count Parameters mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, and GL_TRIANGLES are accepted. first Specifies the starting index in the enabled arrays. count Specifies the number of indices to be rendered. Description glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex attribute, you can use glVertexAttribPointer to prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays. When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed and how the array elements construct those primitives. To enable and disable a generic vertex attribute array, call glEnableVertexAttribArray and glDisableVertexAttribArray. Notes If the current program object, as set by glUseProgram, is invalid, rendering results are undefined. However, no error is generated for this case. Errors GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if count is negative. GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete (i.e. the return value from glCheckFramebufferStatus is not GL_FRAMEBUFFER_COMPLETE). See Also glCheckFramebufferStatus, glDisableVertexAttribArray, glDrawElements, glEnableVertexAttribArray, glUseProgram, glVertexAttribPointer Copyright Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.