#region License // // JoystickState.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Diagnostics; using System.Text; namespace OpenTK.Input { /// /// Describes the current state of a . /// public struct JoystickState : IEquatable { // If we ever add more values to JoystickAxis or JoystickButton // then we'll need to increase these limits. internal const int MaxAxes = (int)JoystickAxis.Last + 1; internal const int MaxButtons = (int)JoystickButton.Last + 1; internal const int MaxHats = (int)JoystickHat.Last + 1; const float ConversionFactor = 1.0f / (short.MaxValue + 0.5f); int packet_number; int buttons; unsafe fixed short axes[MaxAxes]; JoystickHatState hat0; JoystickHatState hat1; JoystickHatState hat2; JoystickHatState hat3; bool is_connected; #region Public Members /// /// Gets a value between -1.0 and 1.0 representing the current offset of the specified . /// /// /// A value between -1.0 and 1.0 representing offset of the specified . /// If the specified axis does not exist, then the return value is 0.0. Use /// to query the number of available axes. /// /// The to query. public float GetAxis(JoystickAxis axis) { return GetAxisRaw(axis) * ConversionFactor; } /// /// Gets the current of the specified . /// /// if the specified button is pressed; otherwise, . /// The to query. public ButtonState GetButton(JoystickButton button) { return (buttons & (1 << (int)button)) != 0 ? ButtonState.Pressed : ButtonState.Released; } /// /// Gets the hat. /// /// The hat. /// Hat. public JoystickHatState GetHat(JoystickHat hat) { switch (hat) { case JoystickHat.Hat0: return hat0; case JoystickHat.Hat1: return hat1; case JoystickHat.Hat2: return hat2; case JoystickHat.Hat3: return hat3; default: return new JoystickHatState(); } } /// /// Gets a value indicating whether the specified is currently pressed. /// /// true if the specified button is pressed; otherwise, false. /// The to query. public bool IsButtonDown(JoystickButton button) { return (buttons & (1 << (int)button)) != 0; } /// /// Gets a value indicating whether the specified is currently released. /// /// true if the specified button is released; otherwise, false. /// The to query. public bool IsButtonUp(JoystickButton button) { return (buttons & (1 << (int)button)) == 0; } /// /// Gets a value indicating whether this instance is connected. /// /// true if this instance is connected; otherwise, false. public bool IsConnected { get { return is_connected; } } /// /// Returns a that represents the current . /// /// A that represents the current . public override string ToString() { StringBuilder sb = new StringBuilder(); for (int i = 0; i < MaxAxes; i++) { sb.Append(" "); sb.Append(String.Format("{0:f4}", GetAxis(JoystickAxis.Axis0 + i))); } return String.Format( "{{Axes:{0}; Buttons: {1}; IsConnected: {2}}}", sb.ToString(), Convert.ToString((int)buttons, 2).PadLeft(16, '0'), IsConnected); } /// /// Serves as a hash function for a object. /// /// A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a /// hash table. public override int GetHashCode() { int hash = buttons.GetHashCode() ^ IsConnected.GetHashCode(); for (int i = 0; i < MaxAxes; i++) { hash ^= GetAxisUnsafe(i).GetHashCode(); } return hash; } /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public override bool Equals(object obj) { return obj is JoystickState && Equals((JoystickState)obj); } #endregion #region Internal Members internal int PacketNumber { get { return packet_number; } } internal short GetAxisRaw(JoystickAxis axis) { return GetAxisRaw((int)axis); } internal short GetAxisRaw(int axis) { short value = 0; if (axis >= 0 && axis < MaxAxes) { value = GetAxisUnsafe(axis); } else { Debug.Print("[Joystick] Invalid axis {0}", axis); } return value; } internal void SetAxis(JoystickAxis axis, short value) { int index = (int)axis; if (index < 0 || index >= MaxAxes) throw new ArgumentOutOfRangeException("axis"); unsafe { fixed (short* paxes = axes) { *(paxes + index) = value; } } } internal void SetButton(JoystickButton button, bool value) { int index = (int)button; if (index < 0 || index >= MaxButtons) throw new ArgumentOutOfRangeException("button"); if (value) { buttons |= 1 << index; } else { buttons &= ~(1 << index); } } internal void SetHat(JoystickHat hat, JoystickHatState value) { switch (hat) { case JoystickHat.Hat0: hat0 = value; break; case JoystickHat.Hat1: hat1 = value; break; case JoystickHat.Hat2: hat2 = value; break; case JoystickHat.Hat3: hat3 = value; break; default: throw new ArgumentOutOfRangeException("hat"); } } internal void SetIsConnected(bool value) { is_connected = value; } internal void SetPacketNumber(int number) { packet_number = number; } #endregion #region Private Members short GetAxisUnsafe(int index) { unsafe { fixed (short* paxis = axes) { return *(paxis + index); } } } #endregion #region IEquatable Members /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public bool Equals(JoystickState other) { bool equals = buttons == other.buttons && IsConnected == other.IsConnected; for (int i = 0; equals && i < MaxAxes; i++) { equals &= GetAxisUnsafe(i) == other.GetAxisUnsafe(i); } return equals; } #endregion } }