//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2015 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.ES11
{
///
/// Not used directly.
///
public enum AccumOp : int
{
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100),
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
}
///
/// Used in GL.Apple.FenceSync, GL.Apple.GetInteger64 and 163 other functions
///
public enum All : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_Points = 0X0000
///
Points = ((int)0X0000),
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001),
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
ColorBufferBit0Qcom = ((int)0x00000001),
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
ColorBufferBit1Qcom = ((int)0x00000002),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
ColorBufferBit2Qcom = ((int)0x00000004),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
ColorBufferBit3Qcom = ((int)0x00000008),
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
ColorBufferBit4Qcom = ((int)0x00000010),
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
ColorBufferBit5Qcom = ((int)0x00000020),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
ColorBufferBit6Qcom = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040),
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
ColorBufferBit7Qcom = ((int)0x00000080),
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
DepthBufferBit0Qcom = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
DepthBufferBit1Qcom = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
DepthBufferBit2Qcom = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
DepthBufferBit3Qcom = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
DepthBufferBit4Qcom = ((int)0x00001000),
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
DepthBufferBit5Qcom = ((int)0x00002000),
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
DepthBufferBit6Qcom = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000),
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
DepthBufferBit7Qcom = ((int)0x00008000),
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_Lines = 0X0001
///
Lines = ((int)0X0001),
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000),
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
StencilBufferBit0Qcom = ((int)0x00010000),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000),
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
StencilBufferBit1Qcom = ((int)0x00020000),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_Triangles = 0X0004
///
Triangles = ((int)0X0004),
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
StencilBufferBit2Qcom = ((int)0x00040000),
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008),
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000),
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
StencilBufferBit3Qcom = ((int)0x00080000),
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
StencilBufferBit4Qcom = ((int)0x00100000),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
StencilBufferBit5Qcom = ((int)0x00200000),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
StencilBufferBit6Qcom = ((int)0x00400000),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
StencilBufferBit7Qcom = ((int)0x00800000),
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
MultisampleBufferBit0Qcom = ((int)0x01000000),
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
MultisampleBufferBit1Qcom = ((int)0x02000000),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
MultisampleBufferBit2Qcom = ((int)0x04000000),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600),
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601),
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602),
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603),
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604),
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700),
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701),
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702),
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703),
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704),
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705),
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706),
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707),
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
MultisampleBufferBit3Qcom = ((int)0x08000000),
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801),
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00),
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01),
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02),
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04),
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05),
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06),
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07),
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08),
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25),
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26),
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30),
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31),
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32),
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55),
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0),
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20),
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30),
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33),
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0),
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1),
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2),
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3),
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4),
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5),
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6),
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7),
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8),
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16),
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
///
MaxClipPlanesImg = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34),
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51),
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57),
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58),
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59),
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A),
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B),
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0),
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1),
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2),
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0),
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1),
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2),
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3),
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4),
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
MultisampleBufferBit4Qcom = ((int)0x10000000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005),
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102),
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209),
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300),
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301),
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407),
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408),
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_FIXED_OES = 0x140C
///
FixedOes = ((int)0x140C),
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603),
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00),
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01),
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02),
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01),
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03),
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
MultisampleBufferBit5Qcom = ((int)0x20000000),
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001),
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002),
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101),
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201),
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300),
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400),
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401),
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402),
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500),
///
/// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
///
TextureGenModeOes = ((int)0x2500),
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501),
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502),
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20),
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21),
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22),
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23),
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24),
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25),
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26),
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27),
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28),
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29),
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A),
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B),
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C),
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D),
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0_IMG = 0x3000
///
ClipPlane0Img = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1_IMG = 0x3001
///
ClipPlane1Img = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2_IMG = 0x3002
///
ClipPlane2Img = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3_IMG = 0x3003
///
ClipPlane3Img = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4_IMG = 0x3004
///
ClipPlane4Img = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5_IMG = 0x3005
///
ClipPlane5Img = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
MultisampleBufferBit6Qcom = ((int)0x40000000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
FuncAddOes = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
BlendEquationOes = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
BlendEquationRgbOes = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
FuncSubtractOes = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
FuncReverseSubtractOes = ((int)0x800B),
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025),
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D),
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B),
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C),
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C),
///
/// Original was GL_ALPHA8_OES = 0x803C
///
Alpha8Oes = ((int)0x803C),
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D),
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E),
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F),
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
Luminance8Oes = ((int)0x8040),
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041),
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042),
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043),
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
Luminance4Alpha4Oes = ((int)0x8043),
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044),
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
Luminance8Alpha8Oes = ((int)0x8045),
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046),
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047),
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048),
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049),
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A),
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B),
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C),
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D),
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060),
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085),
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
BlendDstRgbOes = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
BlendSrcRgbOes = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
BlendDstAlphaOes = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
BlendSrcAlphaOes = ((int)0x80CB),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF),
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1),
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
///
/// Original was GL_BGRA_IMG = 0x80E1
///
BgraImg = ((int)0x80E1),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
TextureMaxLevelApple = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8),
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
FramebufferAttachmentColorEncodingExt = ((int)0x8210),
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229),
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D),
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
LoseContextOnResetExt = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
GuiltyContextResetExt = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
InnocentContextResetExt = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
UnknownContextResetExt = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
ResetNotificationStrategyExt = ((int)0x8256),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
NoResetNotificationExt = ((int)0x8261),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
UnsignedShort4444RevImg = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
MirroredRepeatOes = ((int)0x8370),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1),
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2),
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
MaxRenderbufferSizeOes = ((int)0x84E8),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4),
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
MaxTextureLodBiasExt = ((int)0x84FD),
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF),
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
TextureFilterControlExt = ((int)0x8500),
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
TextureLodBiasExt = ((int)0x8501),
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
IncrWrapOes = ((int)0x8507),
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
DecrWrapOes = ((int)0x8508),
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
NormalMapOes = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
ReflectionMapOes = ((int)0x8512),
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
TextureCubeMapOes = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
TextureBindingCubeMapOes = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
TextureCubeMapPositiveXOes = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
TextureCubeMapNegativeXOes = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
TextureCubeMapPositiveYOes = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
TextureCubeMapNegativeYOes = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
TextureCubeMapPositiveZOes = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
TextureCubeMapNegativeZOes = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
MaxCubeMapTextureSizeOes = ((int)0x851C),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575),
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578),
///
/// Original was GL_SRC0_RGB = 0x8580
///
Src0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1),
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
VertexArrayBindingOes = ((int)0x85B5),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
MaxVertexUnitsOes = ((int)0x86A4),
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
WeightArrayTypeOes = ((int)0x86A9),
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
WeightArrayStrideOes = ((int)0x86AA),
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
WeightArraySizeOes = ((int)0x86AB),
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
WeightArrayPointerOes = ((int)0x86AC),
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
WeightArrayOes = ((int)0x86AD),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF),
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
Dot3RgbaImg = ((int)0x86AF),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823),
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
BlendEquationAlphaOes = ((int)0x883D),
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
MatrixPaletteOes = ((int)0x8840),
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
MaxPaletteMatricesOes = ((int)0x8842),
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
CurrentPaletteMatrixOes = ((int)0x8843),
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
MatrixIndexArrayOes = ((int)0x8844),
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
MatrixIndexArraySizeOes = ((int)0x8846),
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
MatrixIndexArrayTypeOes = ((int)0x8847),
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
MatrixIndexArrayStrideOes = ((int)0x8848),
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
MatrixIndexArrayPointerOes = ((int)0x8849),
///
/// Original was GL_POINT_SPRITE_OES = 0x8861
///
PointSpriteOes = ((int)0x8861),
///
/// Original was GL_COORD_REPLACE_OES = 0x8862
///
CoordReplaceOes = ((int)0x8862),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
WeightArrayBufferBindingOes = ((int)0x889E),
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985),
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
PointSizeArrayTypeOes = ((int)0x898A),
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
PointSizeArrayStrideOes = ((int)0x898B),
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
PointSizeArrayPointerOes = ((int)0x898C),
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D),
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E),
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
TextureMatrixFloatAsIntBitsOes = ((int)0x898F),
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
ImplementationColorReadTypeOes = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
ImplementationColorReadFormatOes = ((int)0x8B9B),
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
PointSizeArrayOes = ((int)0x8B9C),
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
TextureCropRectOes = ((int)0x8B9D),
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
MatrixIndexArrayBufferBindingOes = ((int)0x8B9E),
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
PointSizeArrayBufferBindingOes = ((int)0x8B9F),
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2),
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3),
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5),
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6),
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7),
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8),
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9),
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA),
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB),
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
ModulateColorImg = ((int)0x8C04),
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
RecipAddSignedAlphaImg = ((int)0x8C05),
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
TextureAlphaModulateImg = ((int)0x8C06),
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
FactorAlphaModulateImg = ((int)0x8C07),
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
FragmentAlphaModulateImg = ((int)0x8C08),
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
AddBlendImg = ((int)0x8C09),
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40),
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
DrawFramebufferBindingApple = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
FramebufferBindingOes = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
RenderbufferBindingOes = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
ReadFramebufferApple = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
DrawFramebufferApple = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
ReadFramebufferBindingApple = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
RenderbufferSamplesApple = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
FramebufferAttachmentObjectTypeOes = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
FramebufferAttachmentObjectNameOes = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
FramebufferAttachmentTextureLevelOes = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
FramebufferCompleteOes = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
FramebufferIncompleteAttachmentOes = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
FramebufferIncompleteDimensionsOes = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
FramebufferIncompleteFormatsOes = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
FramebufferUnsupportedOes = ((int)0x8CDD),
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
ColorAttachment0Oes = ((int)0x8CE0),
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
DepthAttachmentOes = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
StencilAttachmentOes = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
FramebufferOes = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
RenderbufferOes = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
RenderbufferWidthOes = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
RenderbufferHeightOes = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
RenderbufferInternalFormatOes = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
RenderbufferRedSizeOes = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
RenderbufferGreenSizeOes = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
RenderbufferBlueSizeOes = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
RenderbufferAlphaSizeOes = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
RenderbufferDepthSizeOes = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
RenderbufferStencilSizeOes = ((int)0x8D55),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
FramebufferIncompleteMultisampleApple = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
MaxSamplesApple = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57),
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
TextureGenStrOes = ((int)0x8D60),
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62),
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64),
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65),
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66),
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67),
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
ContextRobustAccessExt = ((int)0x90F3),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117),
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118),
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F),
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134),
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135),
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
///
/// Original was GL_AMD_compressed_3DC_texture = 1
///
AmdCompressed3DcTexture = ((int)1),
///
/// Original was GL_AMD_compressed_ATC_texture = 1
///
AmdCompressedAtcTexture = ((int)1),
///
/// Original was GL_EXT_texture_filter_anisotropic = 1
///
ExtTextureFilterAnisotropic = ((int)1),
///
/// Original was GL_EXT_texture_format_BGRA8888 = 1
///
ExtTextureFormatBgra8888 = ((int)1),
///
/// Original was GL_IMG_read_format = 1
///
ImgReadFormat = ((int)1),
///
/// Original was GL_IMG_texture_compression_pvrtc = 1
///
ImgTextureCompressionPvrtc = ((int)1),
///
/// Original was GL_IMG_texture_env_enhanced_fixed_function = 1
///
ImgTextureEnvEnhancedFixedFunction = ((int)1),
///
/// Original was GL_IMG_user_clip_plane = 1
///
ImgUserClipPlane = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1),
///
/// Original was GL_NV_fence = 1
///
NvFence = ((int)1),
///
/// Original was GL_OES_blend_equation_separate = 1
///
OesBlendEquationSeparate = ((int)1),
///
/// Original was GL_OES_blend_func_separate = 1
///
OesBlendFuncSeparate = ((int)1),
///
/// Original was GL_OES_blend_subtract = 1
///
OesBlendSubtract = ((int)1),
///
/// Original was GL_OES_byte_coordinates = 1
///
OesByteCoordinates = ((int)1),
///
/// Original was GL_OES_compressed_ETC1_RGB8_texture = 1
///
OesCompressedEtc1Rgb8Texture = ((int)1),
///
/// Original was GL_OES_compressed_paletted_texture = 1
///
OesCompressedPalettedTexture = ((int)1),
///
/// Original was GL_OES_depth24 = 1
///
OesDepth24 = ((int)1),
///
/// Original was GL_OES_depth32 = 1
///
OesDepth32 = ((int)1),
///
/// Original was GL_OES_draw_texture = 1
///
OesDrawTexture = ((int)1),
///
/// Original was GL_OES_EGL_image = 1
///
OesEglImage = ((int)1),
///
/// Original was GL_OES_element_index_uint = 1
///
OesElementIndexUint = ((int)1),
///
/// Original was GL_OES_extended_matrix_palette = 1
///
OesExtendedMatrixPalette = ((int)1),
///
/// Original was GL_OES_fbo_render_mipmap = 1
///
OesFboRenderMipmap = ((int)1),
///
/// Original was GL_OES_fixed_point = 1
///
OesFixedPoint = ((int)1),
///
/// Original was GL_OES_framebuffer_object = 1
///
OesFramebufferObject = ((int)1),
///
/// Original was GL_OES_mapbuffer = 1
///
OesMapbuffer = ((int)1),
///
/// Original was GL_OES_matrix_get = 1
///
OesMatrixGet = ((int)1),
///
/// Original was GL_OES_matrix_palette = 1
///
OesMatrixPalette = ((int)1),
///
/// Original was GL_OES_packed_depth_stencil = 1
///
OesPackedDepthStencil = ((int)1),
///
/// Original was GL_OES_point_size_array = 1
///
OesPointSizeArray = ((int)1),
///
/// Original was GL_OES_point_sprite = 1
///
OesPointSprite = ((int)1),
///
/// Original was GL_OES_query_matrix = 1
///
OesQueryMatrix = ((int)1),
///
/// Original was GL_OES_read_format = 1
///
OesReadFormat = ((int)1),
///
/// Original was GL_OES_rgb8_rgba8 = 1
///
OesRgb8Rgba8 = ((int)1),
///
/// Original was GL_OES_single_precision = 1
///
OesSinglePrecision = ((int)1),
///
/// Original was GL_OES_stencil1 = 1
///
OesStencil1 = ((int)1),
///
/// Original was GL_OES_stencil4 = 1
///
OesStencil4 = ((int)1),
///
/// Original was GL_OES_stencil8 = 1
///
OesStencil8 = ((int)1),
///
/// Original was GL_OES_stencil_wrap = 1
///
OesStencilWrap = ((int)1),
///
/// Original was GL_OES_texture_cube_map = 1
///
OesTextureCubeMap = ((int)1),
///
/// Original was GL_OES_texture_env_crossbar = 1
///
OesTextureEnvCrossbar = ((int)1),
///
/// Original was GL_OES_texture_mirrored_repeat = 1
///
OesTextureMirroredRepeat = ((int)1),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
///
/// Original was GL_QCOM_driver_control = 1
///
QcomDriverControl = ((int)1),
///
/// Original was GL_QCOM_perfmon_global_mode = 1
///
QcomPerfmonGlobalMode = ((int)1),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_0 = 1
///
VersionEsCl10 = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_1 = 1
///
VersionEsCl11 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_0 = 1
///
VersionEsCm10 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_1 = 1
///
VersionEsCm11 = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2),
}
///
/// Used in GL.AlphaFunc
///
public enum AlphaFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Amdcompressed3Dctexture : int
{
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA),
///
/// Original was GL_AMD_compressed_3DC_texture = 1
///
AmdCompressed3DcTexture = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum AmdCompressed3DcTexture : int
{
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum AmdcompressedAtctexture : int
{
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
///
/// Original was GL_AMD_compressed_ATC_texture = 1
///
AmdCompressedAtcTexture = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum AmdCompressedAtcTexture : int
{
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
}
///
/// Not used directly.
///
public enum AppleCopyTextureLevels : int
{
}
///
/// Not used directly.
///
public enum AppleFramebufferMultisample : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
DrawFramebufferBindingApple = ((int)0x8CA6),
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
ReadFramebufferApple = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
DrawFramebufferApple = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
ReadFramebufferBindingApple = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
RenderbufferSamplesApple = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
FramebufferIncompleteMultisampleApple = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
MaxSamplesApple = ((int)0x8D57),
}
///
/// Not used directly.
///
public enum AppleSync : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001),
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117),
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118),
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D),
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
///
/// Not used directly.
///
public enum AppleTexture2DLimitedNpot : int
{
}
///
/// Not used directly.
///
public enum AppleTextureFormatBgra8888 : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
}
///
/// Not used directly.
///
public enum AppleTextureMaxLevel : int
{
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
TextureMaxLevelApple = ((int)0x813D),
}
///
/// Not used directly.
///
public enum ArmRgba8 : int
{
}
///
/// Not used directly.
///
[Flags]
public enum AttribMask : int
{
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001),
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002),
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004),
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008),
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010),
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020),
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040),
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000),
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000),
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000),
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000),
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000),
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF),
}
///
/// Used in GL.DrawArrays, GL.DrawElements
///
public enum BeginMode : int
{
///
/// Original was GL_Points = 0X0000
///
Points = ((int)0X0000),
///
/// Original was GL_Lines = 0X0001
///
Lines = ((int)0X0001),
///
/// Original was GL_LineLoop = 0X0002
///
LineLoop = ((int)0X0002),
///
/// Original was GL_LineStrip = 0X0003
///
LineStrip = ((int)0X0003),
///
/// Original was GL_Triangles = 0X0004
///
Triangles = ((int)0X0004),
///
/// Original was GL_TriangleStrip = 0X0005
///
TriangleStrip = ((int)0X0005),
///
/// Original was GL_TriangleFan = 0X0006
///
TriangleFan = ((int)0X0006),
}
///
/// Used in GL.Ext.BlendEquation
///
public enum BlendEquationModeExt : int
{
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321),
}
///
/// Used in GL.BlendFunc
///
public enum BlendingFactorDest : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
}
///
/// Used in GL.BlendFunc
///
public enum BlendingFactorSrc : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
}
///
/// Not used directly.
///
public enum Boolean : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
}
///
/// Not used directly.
///
public enum BufferObjects : int
{
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
}
///
/// Used in GL.Clear
///
[Flags]
public enum ClearBufferMask : int
{
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000),
}
///
/// Not used directly.
///
[Flags]
public enum ClientAttribMask : int
{
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001),
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002),
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum ClipPlaneName : int
{
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
}
///
/// Not used directly.
///
public enum ColorMaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum ColorMaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
}
///
/// Used in GL.ColorPointer
///
public enum ColorPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum ColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
}
///
/// Not used directly.
///
public enum ColorTableTargetSgi : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
}
///
/// Not used directly.
///
[Flags]
public enum ContextFlagMask : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004),
}
///
/// Not used directly.
///
[Flags]
public enum ContextProfileMask : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002),
}
///
/// Not used directly.
///
public enum ConvolutionBorderModeExt : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016),
}
///
/// Not used directly.
///
public enum ConvolutionParameterExt : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
}
///
/// Not used directly.
///
public enum ConvolutionTargetExt : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
}
///
/// Used in GL.CullFace
///
public enum CullFaceMode : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum DataType : int
{
}
///
/// Used in GL.DepthFunc
///
public enum DepthFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
}
///
/// Not used directly.
///
public enum DrawBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
}
///
/// Used in GL.Disable, GL.DisableClientState and 3 other functions
///
public enum EnableCap : int
{
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
}
///
/// Not used directly.
///
public enum ErrorCode : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065),
}
///
/// Not used directly.
///
public enum ExtBlendMinmax : int
{
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
}
///
/// Not used directly.
///
public enum ExtDiscardFramebuffer : int
{
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
}
///
/// Not used directly.
///
public enum ExtMapBufferRange : int
{
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
}
///
/// Not used directly.
///
public enum ExtMultiDrawArrays : int
{
}
///
/// Not used directly.
///
public enum ExtMultisampledRenderToTexture : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
}
///
/// Not used directly.
///
public enum ExtReadFormatBgra : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366),
}
///
/// Not used directly.
///
public enum ExtRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
LoseContextOnResetExt = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
GuiltyContextResetExt = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
InnocentContextResetExt = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
UnknownContextResetExt = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
ResetNotificationStrategyExt = ((int)0x8256),
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
NoResetNotificationExt = ((int)0x8261),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
ContextRobustAccessExt = ((int)0x90F3),
}
///
/// Not used directly.
///
public enum ExtSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
FramebufferAttachmentColorEncodingExt = ((int)0x8210),
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40),
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43),
}
///
/// Not used directly.
///
public enum ExtTextureCompressionDxt1 : int
{
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum ExttextureFilterAnisotropic : int
{
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF),
///
/// Original was GL_EXT_texture_filter_anisotropic = 1
///
ExtTextureFilterAnisotropic = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum ExtTextureFilterAnisotropic : int
{
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum ExttextureFormatBgra8888 : int
{
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1),
///
/// Original was GL_EXT_texture_format_BGRA8888 = 1
///
ExtTextureFormatBgra8888 = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum ExtTextureFormatBgra8888 : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
}
///
/// Not used directly.
///
public enum ExtTextureLodBias : int
{
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
MaxTextureLodBiasExt = ((int)0x84FD),
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
TextureFilterControlExt = ((int)0x8500),
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
TextureLodBiasExt = ((int)0x8501),
}
///
/// Not used directly.
///
public enum ExtTextureStorage : int
{
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229),
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D),
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
}
///
/// Not used directly.
///
public enum FeedBackToken : int
{
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700),
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701),
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702),
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703),
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704),
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705),
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706),
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707),
}
///
/// Not used directly.
///
public enum FeedbackType : int
{
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600),
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601),
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602),
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603),
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604),
}
///
/// Not used directly.
///
[Flags]
public enum FfdMaskSgix : int
{
}
///
/// Not used directly.
///
public enum FfdTargetSgix : int
{
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
}
///
/// Not used directly.
///
public enum FogCoordinatePointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum FogMode : int
{
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800),
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A),
}
///
/// Used in GL.Fog
///
public enum FogParameter : int
{
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
}
///
/// Not used directly.
///
public enum FogPointerTypeExt : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum FogPointerTypeIbm : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum FragmentLightModelParameterSgix : int
{
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
}
///
/// Used in GL.FrontFace
///
public enum FrontFaceDirection : int
{
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
}
///
/// Not used directly.
///
public enum GetColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF),
}
///
/// Not used directly.
///
public enum GetConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B),
}
///
/// Not used directly.
///
public enum GetHistogramParameterPNameExt : int
{
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D),
}
///
/// Not used directly.
///
public enum GetMapQuery : int
{
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00),
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01),
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02),
}
///
/// Not used directly.
///
public enum GetMinmaxParameterPNameExt : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030),
}
///
/// Not used directly.
///
public enum GetPixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
}
///
/// Used in GL.GetBoolean, GL.GetFloat and 1 other function
///
public enum GetPName : int
{
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04),
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05),
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06),
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07),
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08),
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25),
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26),
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30),
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31),
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32),
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55),
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0),
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20),
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30),
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33),
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0),
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1),
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2),
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3),
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4),
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5),
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6),
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7),
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8),
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16),
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34),
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51),
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57),
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58),
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59),
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A),
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B),
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0),
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1),
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2),
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1),
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2),
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085),
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
}
///
/// Used in GL.GetPointer
///
public enum GetPointervPName : int
{
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0),
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180),
}
///
/// Used in GL.GetTexParameter
///
public enum GetTextureParameter : int
{
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060),
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
}
///
/// Used in GL.Hint
///
public enum HintMode : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102),
}
///
/// Used in GL.Hint
///
public enum HintTarget : int
{
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0),
}
///
/// Not used directly.
///
public enum HistogramTargetExt : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025),
}
///
/// Not used directly.
///
public enum ImgMultisampledRenderToTexture : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134),
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135),
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum ImgreadFormat : int
{
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366),
///
/// Original was GL_IMG_read_format = 1
///
ImgReadFormat = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum ImgReadFormat : int
{
///
/// Original was GL_BGRA_IMG = 0x80E1
///
BgraImg = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
UnsignedShort4444RevImg = ((int)0x8365),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum ImgtextureCompressionPvrtc : int
{
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
///
/// Original was GL_IMG_texture_compression_pvrtc = 1
///
ImgTextureCompressionPvrtc = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum ImgTextureCompressionPvrtc : int
{
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum ImgtextureEnvEnhancedFixedFunction : int
{
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
Dot3RgbaImg = ((int)0x86AF),
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
ModulateColorImg = ((int)0x8C04),
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
RecipAddSignedAlphaImg = ((int)0x8C05),
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
TextureAlphaModulateImg = ((int)0x8C06),
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
FactorAlphaModulateImg = ((int)0x8C07),
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
FragmentAlphaModulateImg = ((int)0x8C08),
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
AddBlendImg = ((int)0x8C09),
///
/// Original was GL_IMG_texture_env_enhanced_fixed_function = 1
///
ImgTextureEnvEnhancedFixedFunction = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum ImgTextureEnvEnhancedFixedFunction : int
{
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
Dot3RgbaImg = ((int)0x86AF),
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
ModulateColorImg = ((int)0x8C04),
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
RecipAddSignedAlphaImg = ((int)0x8C05),
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
TextureAlphaModulateImg = ((int)0x8C06),
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
FactorAlphaModulateImg = ((int)0x8C07),
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
FragmentAlphaModulateImg = ((int)0x8C08),
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
AddBlendImg = ((int)0x8C09),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum ImguserClipPlane : int
{
///
/// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
///
MaxClipPlanesImg = ((int)0x0D32),
///
/// Original was GL_CLIP_PLANE0_IMG = 0x3000
///
ClipPlane0Img = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1_IMG = 0x3001
///
ClipPlane1Img = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2_IMG = 0x3002
///
ClipPlane2Img = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3_IMG = 0x3003
///
ClipPlane3Img = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4_IMG = 0x3004
///
ClipPlane4Img = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5_IMG = 0x3005
///
ClipPlane5Img = ((int)0x3005),
///
/// Original was GL_IMG_user_clip_plane = 1
///
ImgUserClipPlane = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum ImgUserClipPlane : int
{
///
/// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
///
MaxClipPlanesImg = ((int)0x0D32),
///
/// Original was GL_CLIP_PLANE0_IMG = 0x3000
///
ClipPlane0Img = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1_IMG = 0x3001
///
ClipPlane1Img = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2_IMG = 0x3002
///
ClipPlane2Img = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3_IMG = 0x3003
///
ClipPlane3Img = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4_IMG = 0x3004
///
ClipPlane4Img = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5_IMG = 0x3005
///
ClipPlane5Img = ((int)0x3005),
}
///
/// Not used directly.
///
public enum IndexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum InterleavedArrayFormat : int
{
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20),
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21),
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22),
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23),
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24),
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25),
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26),
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27),
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28),
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29),
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A),
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B),
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C),
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D),
}
///
/// Not used directly.
///
public enum InternalFormat : int
{
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B),
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C),
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D),
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E),
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F),
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040),
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041),
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042),
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043),
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044),
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045),
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046),
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047),
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048),
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049),
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A),
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B),
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C),
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D),
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7),
}
///
/// Not used directly.
///
public enum LightEnvModeSgix : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
}
///
/// Not used directly.
///
public enum LightEnvParameterSgix : int
{
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
}
///
/// Not used directly.
///
public enum LightModelColorControl : int
{
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA),
}
///
/// Used in GL.LightModel
///
public enum LightModelParameter : int
{
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8),
}
///
/// Used in GL.GetLight, GL.Light
///
public enum LightName : int
{
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
}
///
/// Used in GL.GetLight, GL.Light
///
public enum LightParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209),
}
///
/// Not used directly.
///
public enum ListMode : int
{
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300),
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301),
}
///
/// Not used directly.
///
public enum ListNameType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407),
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408),
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409),
}
///
/// Not used directly.
///
public enum ListParameterName : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182),
}
///
/// Used in GL.LogicOp
///
public enum LogicOp : int
{
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
}
///
/// Not used directly.
///
[Flags]
public enum MapBufferUsageMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
}
///
/// Not used directly.
///
public enum MapTarget : int
{
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
}
///
/// Not used directly.
///
public enum MapTextureFormatIntel : int
{
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2),
}
///
/// Used in GL.GetMaterial, GL.Material
///
public enum MaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Used in GL.GetMaterial, GL.Material
///
public enum MaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603),
}
///
/// Used in GL.MatrixMode
///
public enum MatrixMode : int
{
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
}
///
/// Not used directly.
///
[Flags]
public enum MemoryBarrierMask : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum MeshMode1 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
}
///
/// Not used directly.
///
public enum MeshMode2 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
}
///
/// Not used directly.
///
public enum MinmaxTargetExt : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
}
///
/// Used in GL.NormalPointer
///
public enum NormalPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Nvfence : int
{
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4),
///
/// Original was GL_NV_fence = 1
///
NvFence = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum NvFence : int
{
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4),
}
///
/// Not used directly.
///
[Flags]
public enum OcclusionQueryEventMaskAmd : int
{
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesblendEquationSeparate : int
{
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
BlendEquationRgbOes = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
BlendEquationAlphaOes = ((int)0x883D),
///
/// Original was GL_OES_blend_equation_separate = 1
///
OesBlendEquationSeparate = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesBlendEquationSeparate : int
{
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
BlendEquationRgbOes = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
BlendEquationAlphaOes = ((int)0x883D),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesblendFuncSeparate : int
{
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
BlendDstRgbOes = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
BlendSrcRgbOes = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
BlendDstAlphaOes = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
BlendSrcAlphaOes = ((int)0x80CB),
///
/// Original was GL_OES_blend_func_separate = 1
///
OesBlendFuncSeparate = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesBlendFuncSeparate : int
{
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
BlendDstRgbOes = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
BlendSrcRgbOes = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
BlendDstAlphaOes = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
BlendSrcAlphaOes = ((int)0x80CB),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesblendSubtract : int
{
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
FuncAddOes = ((int)0x8006),
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
BlendEquationOes = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
FuncSubtractOes = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
FuncReverseSubtractOes = ((int)0x800B),
///
/// Original was GL_OES_blend_subtract = 1
///
OesBlendSubtract = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesBlendSubtract : int
{
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
FuncAddOes = ((int)0x8006),
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
BlendEquationOes = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
FuncSubtractOes = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
FuncReverseSubtractOes = ((int)0x800B),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesbyteCoordinates : int
{
///
/// Original was GL_OES_byte_coordinates = 1
///
OesByteCoordinates = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesByteCoordinates : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
}
///
/// Not used directly.
///
public enum OesCompressedEtc1Rgb8SubTexture : int
{
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OescompressedEtc1Rgb8Texture : int
{
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64),
///
/// Original was GL_OES_compressed_ETC1_RGB8_texture = 1
///
OesCompressedEtc1Rgb8Texture = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesCompressedEtc1Rgb8Texture : int
{
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OescompressedPalettedTexture : int
{
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99),
///
/// Original was GL_OES_compressed_paletted_texture = 1
///
OesCompressedPalettedTexture = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesCompressedPalettedTexture : int
{
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oesdepth24 : int
{
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_OES_depth24 = 1
///
OesDepth24 = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesDepth24 : int
{
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oesdepth32 : int
{
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_OES_depth32 = 1
///
OesDepth32 = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesDepth32 : int
{
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesdrawTexture : int
{
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
TextureCropRectOes = ((int)0x8B9D),
///
/// Original was GL_OES_draw_texture = 1
///
OesDrawTexture = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesDrawTexture : int
{
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
TextureCropRectOes = ((int)0x8B9D),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oeseglimage : int
{
///
/// Original was GL_OES_EGL_image = 1
///
OesEglImage = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesEglImage : int
{
}
///
/// Not used directly.
///
public enum OesEglImageExternal : int
{
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65),
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66),
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67),
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OeselementIndexUint : int
{
///
/// Original was GL_OES_element_index_uint = 1
///
OesElementIndexUint = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesElementIndexUint : int
{
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesextendedMatrixPalette : int
{
///
/// Original was GL_OES_extended_matrix_palette = 1
///
OesExtendedMatrixPalette = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesExtendedMatrixPalette : int
{
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesfboRenderMipmap : int
{
///
/// Original was GL_OES_fbo_render_mipmap = 1
///
OesFboRenderMipmap = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesFboRenderMipmap : int
{
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesfixedPoint : int
{
///
/// Original was GL_FIXED_OES = 0x140C
///
FixedOes = ((int)0x140C),
///
/// Original was GL_OES_fixed_point = 1
///
OesFixedPoint = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesFixedPoint : int
{
///
/// Original was GL_FIXED_OES = 0x140C
///
FixedOes = ((int)0x140C),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesframebufferObject : int
{
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
MaxRenderbufferSizeOes = ((int)0x84E8),
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
FramebufferBindingOes = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
RenderbufferBindingOes = ((int)0x8CA7),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
FramebufferAttachmentObjectTypeOes = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
FramebufferAttachmentObjectNameOes = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
FramebufferAttachmentTextureLevelOes = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
FramebufferCompleteOes = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
FramebufferIncompleteAttachmentOes = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
FramebufferIncompleteDimensionsOes = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
FramebufferIncompleteFormatsOes = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
FramebufferUnsupportedOes = ((int)0x8CDD),
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
ColorAttachment0Oes = ((int)0x8CE0),
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
DepthAttachmentOes = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
StencilAttachmentOes = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
FramebufferOes = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
RenderbufferOes = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
RenderbufferWidthOes = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
RenderbufferHeightOes = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
RenderbufferInternalFormatOes = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
RenderbufferRedSizeOes = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
RenderbufferGreenSizeOes = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
RenderbufferBlueSizeOes = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
RenderbufferAlphaSizeOes = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
RenderbufferDepthSizeOes = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
RenderbufferStencilSizeOes = ((int)0x8D55),
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62),
///
/// Original was GL_OES_framebuffer_object = 1
///
OesFramebufferObject = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesFramebufferObject : int
{
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
MaxRenderbufferSizeOes = ((int)0x84E8),
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
FramebufferBindingOes = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
RenderbufferBindingOes = ((int)0x8CA7),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
FramebufferAttachmentObjectTypeOes = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
FramebufferAttachmentObjectNameOes = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
FramebufferAttachmentTextureLevelOes = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
FramebufferCompleteOes = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
FramebufferIncompleteAttachmentOes = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
FramebufferIncompleteDimensionsOes = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
FramebufferIncompleteFormatsOes = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
FramebufferUnsupportedOes = ((int)0x8CDD),
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
ColorAttachment0Oes = ((int)0x8CE0),
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
DepthAttachmentOes = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
StencilAttachmentOes = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
FramebufferOes = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
RenderbufferOes = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
RenderbufferWidthOes = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
RenderbufferHeightOes = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
RenderbufferInternalFormatOes = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
RenderbufferRedSizeOes = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
RenderbufferGreenSizeOes = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
RenderbufferBlueSizeOes = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
RenderbufferAlphaSizeOes = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
RenderbufferDepthSizeOes = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
RenderbufferStencilSizeOes = ((int)0x8D55),
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oesmapbuffer : int
{
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD),
///
/// Original was GL_OES_mapbuffer = 1
///
OesMapbuffer = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesMapbuffer : int
{
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesmatrixGet : int
{
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D),
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E),
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
TextureMatrixFloatAsIntBitsOes = ((int)0x898F),
///
/// Original was GL_OES_matrix_get = 1
///
OesMatrixGet = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesMatrixGet : int
{
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D),
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E),
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
TextureMatrixFloatAsIntBitsOes = ((int)0x898F),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesmatrixPalette : int
{
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
MaxVertexUnitsOes = ((int)0x86A4),
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
WeightArrayTypeOes = ((int)0x86A9),
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
WeightArrayStrideOes = ((int)0x86AA),
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
WeightArraySizeOes = ((int)0x86AB),
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
WeightArrayPointerOes = ((int)0x86AC),
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
WeightArrayOes = ((int)0x86AD),
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
MatrixPaletteOes = ((int)0x8840),
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
MaxPaletteMatricesOes = ((int)0x8842),
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
CurrentPaletteMatrixOes = ((int)0x8843),
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
MatrixIndexArrayOes = ((int)0x8844),
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
MatrixIndexArraySizeOes = ((int)0x8846),
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
MatrixIndexArrayTypeOes = ((int)0x8847),
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
MatrixIndexArrayStrideOes = ((int)0x8848),
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
MatrixIndexArrayPointerOes = ((int)0x8849),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
WeightArrayBufferBindingOes = ((int)0x889E),
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
MatrixIndexArrayBufferBindingOes = ((int)0x8B9E),
///
/// Original was GL_OES_matrix_palette = 1
///
OesMatrixPalette = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesMatrixPalette : int
{
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
MaxVertexUnitsOes = ((int)0x86A4),
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
WeightArrayTypeOes = ((int)0x86A9),
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
WeightArrayStrideOes = ((int)0x86AA),
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
WeightArraySizeOes = ((int)0x86AB),
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
WeightArrayPointerOes = ((int)0x86AC),
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
WeightArrayOes = ((int)0x86AD),
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
MatrixPaletteOes = ((int)0x8840),
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
MaxPaletteMatricesOes = ((int)0x8842),
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
CurrentPaletteMatrixOes = ((int)0x8843),
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
MatrixIndexArrayOes = ((int)0x8844),
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
MatrixIndexArraySizeOes = ((int)0x8846),
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
MatrixIndexArrayTypeOes = ((int)0x8847),
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
MatrixIndexArrayStrideOes = ((int)0x8848),
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
MatrixIndexArrayPointerOes = ((int)0x8849),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
WeightArrayBufferBindingOes = ((int)0x889E),
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
MatrixIndexArrayBufferBindingOes = ((int)0x8B9E),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OespackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_OES_packed_depth_stencil = 1
///
OesPackedDepthStencil = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OespointSizeArray : int
{
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
PointSizeArrayTypeOes = ((int)0x898A),
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
PointSizeArrayStrideOes = ((int)0x898B),
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
PointSizeArrayPointerOes = ((int)0x898C),
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
PointSizeArrayOes = ((int)0x8B9C),
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
PointSizeArrayBufferBindingOes = ((int)0x8B9F),
///
/// Original was GL_OES_point_size_array = 1
///
OesPointSizeArray = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesPointSizeArray : int
{
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
PointSizeArrayTypeOes = ((int)0x898A),
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
PointSizeArrayStrideOes = ((int)0x898B),
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
PointSizeArrayPointerOes = ((int)0x898C),
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
PointSizeArrayOes = ((int)0x8B9C),
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
PointSizeArrayBufferBindingOes = ((int)0x8B9F),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OespointSprite : int
{
///
/// Original was GL_POINT_SPRITE_OES = 0x8861
///
PointSpriteOes = ((int)0x8861),
///
/// Original was GL_COORD_REPLACE_OES = 0x8862
///
CoordReplaceOes = ((int)0x8862),
///
/// Original was GL_OES_point_sprite = 1
///
OesPointSprite = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesPointSprite : int
{
///
/// Original was GL_POINT_SPRITE_OES = 0x8861
///
PointSpriteOes = ((int)0x8861),
///
/// Original was GL_COORD_REPLACE_OES = 0x8862
///
CoordReplaceOes = ((int)0x8862),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesqueryMatrix : int
{
///
/// Original was GL_OES_query_matrix = 1
///
OesQueryMatrix = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesQueryMatrix : int
{
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesreadFormat : int
{
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
ImplementationColorReadTypeOes = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
ImplementationColorReadFormatOes = ((int)0x8B9B),
///
/// Original was GL_OES_read_format = 1
///
OesReadFormat = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesReadFormat : int
{
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
ImplementationColorReadTypeOes = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
ImplementationColorReadFormatOes = ((int)0x8B9B),
}
///
/// Not used directly.
///
public enum OesRequiredInternalformat : int
{
///
/// Original was GL_ALPHA8_OES = 0x803C
///
Alpha8Oes = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
Luminance8Oes = ((int)0x8040),
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
Luminance4Alpha4Oes = ((int)0x8043),
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
Luminance8Alpha8Oes = ((int)0x8045),
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oesrgb8Rgba8 : int
{
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058),
///
/// Original was GL_OES_rgb8_rgba8 = 1
///
OesRgb8Rgba8 = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesRgb8Rgba8 : int
{
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OessinglePrecision : int
{
///
/// Original was GL_OES_single_precision = 1
///
OesSinglePrecision = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesSinglePrecision : int
{
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oesstencil1 : int
{
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46),
///
/// Original was GL_OES_stencil1 = 1
///
OesStencil1 = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesStencil1 : int
{
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oesstencil4 : int
{
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47),
///
/// Original was GL_OES_stencil4 = 1
///
OesStencil4 = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesStencil4 : int
{
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum Oesstencil8 : int
{
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48),
///
/// Original was GL_OES_stencil8 = 1
///
OesStencil8 = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesStencil8 : int
{
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OesstencilWrap : int
{
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
IncrWrapOes = ((int)0x8507),
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
DecrWrapOes = ((int)0x8508),
///
/// Original was GL_OES_stencil_wrap = 1
///
OesStencilWrap = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesStencilWrap : int
{
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
IncrWrapOes = ((int)0x8507),
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
DecrWrapOes = ((int)0x8508),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OestextureCubeMap : int
{
///
/// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
///
TextureGenModeOes = ((int)0x2500),
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
NormalMapOes = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
ReflectionMapOes = ((int)0x8512),
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
TextureCubeMapOes = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
TextureBindingCubeMapOes = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
TextureCubeMapPositiveXOes = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
TextureCubeMapNegativeXOes = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
TextureCubeMapPositiveYOes = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
TextureCubeMapNegativeYOes = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
TextureCubeMapPositiveZOes = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
TextureCubeMapNegativeZOes = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
MaxCubeMapTextureSizeOes = ((int)0x851C),
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
TextureGenStrOes = ((int)0x8D60),
///
/// Original was GL_OES_texture_cube_map = 1
///
OesTextureCubeMap = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesTextureCubeMap : int
{
///
/// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
///
TextureGenModeOes = ((int)0x2500),
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
NormalMapOes = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
ReflectionMapOes = ((int)0x8512),
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
TextureCubeMapOes = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
TextureBindingCubeMapOes = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
TextureCubeMapPositiveXOes = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
TextureCubeMapNegativeXOes = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
TextureCubeMapPositiveYOes = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
TextureCubeMapNegativeYOes = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
TextureCubeMapPositiveZOes = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
TextureCubeMapNegativeZOes = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
MaxCubeMapTextureSizeOes = ((int)0x851C),
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
TextureGenStrOes = ((int)0x8D60),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OestextureEnvCrossbar : int
{
///
/// Original was GL_OES_texture_env_crossbar = 1
///
OesTextureEnvCrossbar = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesTextureEnvCrossbar : int
{
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum OestextureMirroredRepeat : int
{
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
MirroredRepeatOes = ((int)0x8370),
///
/// Original was GL_OES_texture_mirrored_repeat = 1
///
OesTextureMirroredRepeat = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum OesTextureMirroredRepeat : int
{
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
MirroredRepeatOes = ((int)0x8370),
}
///
/// Not used directly.
///
public enum OesVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
VertexArrayBindingOes = ((int)0x85B5),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
public enum OpenGlescoreVersions : int
{
///
/// Original was GL_VERSION_ES_CL_1_0 = 1
///
VersionEsCl10 = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_1 = 1
///
VersionEsCl11 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_0 = 1
///
VersionEsCm10 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_1 = 1
///
VersionEsCm11 = ((int)1),
}
///
/// Not used directly.
///
public enum PixelCopyType : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
}
///
/// Used in GL.CompressedTexSubImage2D, GL.ReadPixels and 2 other functions
///
public enum PixelFormat : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000),
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC),
}
///
/// Not used directly.
///
public enum PixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
}
///
/// Used in GL.PixelStore
///
public enum PixelStoreParameter : int
{
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985),
}
///
/// Not used directly.
///
public enum PixelStoreResampleMode : int
{
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430),
}
///
/// Not used directly.
///
public enum PixelStoreSubsampleRate : int
{
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4),
}
///
/// Not used directly.
///
public enum PixelTexGenMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A),
}
///
/// Not used directly.
///
public enum PixelTexGenParameterNameSgis : int
{
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355),
}
///
/// Not used directly.
///
public enum PixelTransferParameter : int
{
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
}
///
/// Used in GL.ReadPixels, GL.TexImage2D and 1 other function
///
public enum PixelType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036),
}
///
/// Not used directly.
///
public enum PointParameterNameSgis : int
{
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129),
}
///
/// Not used directly.
///
public enum PolygonMode : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
}
///
/// Used in GL.DrawArrays, GL.DrawElements and 2 other functions
///
public enum PrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008),
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum QcomdriverControl : int
{
///
/// Original was GL_QCOM_driver_control = 1
///
QcomDriverControl = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum QcomDriverControl : int
{
}
///
/// Not used directly.
///
public enum QcomExtendedGet : int
{
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2),
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3),
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5),
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6),
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7),
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8),
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9),
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA),
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB),
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC),
}
///
/// Not used directly.
///
public enum QcomExtendedGet2 : int
{
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
[CLSCompliant(false)]
public enum QcomperfmonGlobalMode : int
{
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0),
///
/// Original was GL_QCOM_perfmon_global_mode = 1
///
QcomPerfmonGlobalMode = ((int)1),
}
///
/// Not used directly.
///
[CLSCompliant(false)]
public enum QcomPerfmonGlobalMode : int
{
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0),
}
///
/// Not used directly.
///
public enum QcomTiledRendering : int
{
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
ColorBufferBit0Qcom = ((int)0x00000001),
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
ColorBufferBit1Qcom = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
ColorBufferBit2Qcom = ((int)0x00000004),
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
ColorBufferBit3Qcom = ((int)0x00000008),
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
ColorBufferBit4Qcom = ((int)0x00000010),
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
ColorBufferBit5Qcom = ((int)0x00000020),
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
ColorBufferBit6Qcom = ((int)0x00000040),
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
ColorBufferBit7Qcom = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
DepthBufferBit0Qcom = ((int)0x00000100),
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
DepthBufferBit1Qcom = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
DepthBufferBit2Qcom = ((int)0x00000400),
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
DepthBufferBit3Qcom = ((int)0x00000800),
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
DepthBufferBit4Qcom = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
DepthBufferBit5Qcom = ((int)0x00002000),
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
DepthBufferBit6Qcom = ((int)0x00004000),
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
DepthBufferBit7Qcom = ((int)0x00008000),
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
StencilBufferBit0Qcom = ((int)0x00010000),
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
StencilBufferBit1Qcom = ((int)0x00020000),
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
StencilBufferBit2Qcom = ((int)0x00040000),
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
StencilBufferBit3Qcom = ((int)0x00080000),
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
StencilBufferBit4Qcom = ((int)0x00100000),
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
StencilBufferBit5Qcom = ((int)0x00200000),
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
StencilBufferBit6Qcom = ((int)0x00400000),
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
StencilBufferBit7Qcom = ((int)0x00800000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
MultisampleBufferBit0Qcom = ((int)0x01000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
MultisampleBufferBit1Qcom = ((int)0x02000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
MultisampleBufferBit2Qcom = ((int)0x04000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
MultisampleBufferBit3Qcom = ((int)0x08000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
MultisampleBufferBit4Qcom = ((int)0x10000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
MultisampleBufferBit5Qcom = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
MultisampleBufferBit6Qcom = ((int)0x40000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
}
///
/// Not used directly.
///
public enum QcomWriteonlyRendering : int
{
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823),
}
///
/// Not used directly.
///
public enum ReadBufferMode : int
{
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
}
///
/// Not used directly.
///
public enum RenderingMode : int
{
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00),
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01),
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02),
}
///
/// Not used directly.
///
public enum SamplePatternSgis : int
{
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7),
}
///
/// Not used directly.
///
public enum SeparableTargetExt : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
}
///
/// Used in GL.ShadeModel
///
public enum ShadingModel : int
{
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01),
}
///
/// Used in GL.StencilFunc
///
public enum StencilFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
}
///
/// Used in GL.StencilOp
///
public enum StencilOp : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03),
}
///
/// Used in GL.GetString
///
public enum StringName : int
{
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
}
///
/// Used in GL.TexCoordPointer
///
public enum TexCoordPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
[Obsolete("Use enum with correct capitalisation instead.")]
public enum TextureCombineDot3 : int
{
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7),
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575),
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578),
///
/// Original was GL_SRC0_RGB = 0x8580
///
Src0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF),
}
///
/// Not used directly.
///
public enum TextureCoordName : int
{
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000),
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001),
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002),
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003),
}
///
/// Not used directly.
///
public enum TextureEnvMode : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE),
}
///
/// Used in GL.GetTexEnv, GL.TexEnv
///
public enum TextureEnvParameter : int
{
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201),
}
///
/// Used in GL.GetTexEnv, GL.TexEnv
///
public enum TextureEnvTarget : int
{
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300),
}
///
/// Not used directly.
///
public enum TextureFilterFuncSgis : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
}
///
/// Not used directly.
///
public enum TextureGenMode : int
{
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400),
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401),
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3),
}
///
/// Not used directly.
///
public enum TextureGenParameter : int
{
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500),
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501),
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7),
}
///
/// Not used directly.
///
public enum TextureMagFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
}
///
/// Not used directly.
///
public enum TextureMinFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F),
}
///
/// Used in GL.TexParameter
///
public enum TextureParameterName : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
}
///
/// Used in GL.BindTexture, GL.CompressedTexImage2D and 7 other functions
///
public enum TextureTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
}
///
/// Used in GL.ActiveTexture, GL.ClientActiveTexture and 1 other function
///
public enum TextureUnit : int
{
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1),
}
///
/// Not used directly.
///
public enum TextureWrapMode : int
{
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F),
}
///
/// Not used directly.
///
[Flags]
public enum UseProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum VersionEsCm10 : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800),
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801),
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102),
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209),
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01),
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03),
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101),
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201),
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300),
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1),
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2),
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7),
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575),
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578),
///
/// Original was GL_SRC0_RGB = 0x8580
///
Src0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_0 = 1
///
VersionEsCl10 = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_1 = 1
///
VersionEsCl11 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_1 = 1
///
VersionEsCm11 = ((int)1),
}
///
/// Used in GL.VertexPointer
///
public enum VertexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
}