<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> <PropertyGroup> <ProjectType>Local</ProjectType> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{A37A7E14-0000-0000-0000-000000000000}</ProjectGuid> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <AssemblyKeyContainerName> </AssemblyKeyContainerName> <AssemblyName>OpenTK</AssemblyName> <DefaultClientScript>JScript</DefaultClientScript> <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> <DefaultTargetSchema>IE50</DefaultTargetSchema> <DelaySign>false</DelaySign> <TargetFrameworkVersion>v2.0</TargetFrameworkVersion> <OutputType>Library</OutputType> <AppDesignerFolder> </AppDesignerFolder> <RootNamespace>OpenTK</RootNamespace> <StartArguments> </StartArguments> <FileUpgradeFlags> </FileUpgradeFlags> <OldToolsVersion>2.0</OldToolsVersion> <UpgradeBackupLocation /> <PublishUrl>publish\</PublishUrl> <Install>true</Install> <InstallFrom>Disk</InstallFrom> <UpdateEnabled>false</UpdateEnabled> <UpdateMode>Foreground</UpdateMode> <UpdateInterval>7</UpdateInterval> <UpdateIntervalUnits>Days</UpdateIntervalUnits> <UpdatePeriodically>false</UpdatePeriodically> <UpdateRequired>false</UpdateRequired> <MapFileExtensions>true</MapFileExtensions> <ApplicationRevision>0</ApplicationRevision> <ApplicationVersion>1.0.0.%2a</ApplicationVersion> <IsWebBootstrapper>false</IsWebBootstrapper> <UseApplicationTrust>false</UseApplicationTrust> <BootstrapperEnabled>true</BootstrapperEnabled> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <AllowUnsafeBlocks>True</AllowUnsafeBlocks> <BaseAddress>285212672</BaseAddress> <ConfigurationOverrideFile> </ConfigurationOverrideFile> <DefineConstants>DEBUG;TRACE;</DefineConstants> <DocumentationFile>OpenTK.xml</DocumentationFile> <DebugSymbols>True</DebugSymbols> <FileAlignment>4096</FileAlignment> <Optimize>False</Optimize> <OutputPath>..\..\Binaries\OpenTK\Debug\</OutputPath> <RegisterForComInterop>False</RegisterForComInterop> <RemoveIntegerChecks>False</RemoveIntegerChecks> <WarningLevel>4</WarningLevel> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> <DebugType>full</DebugType> <GenerateDocumentation>True</GenerateDocumentation> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <AllowUnsafeBlocks>True</AllowUnsafeBlocks> <BaseAddress>285212672</BaseAddress> <ConfigurationOverrideFile> </ConfigurationOverrideFile> <DefineConstants>TRACE;</DefineConstants> <DocumentationFile>OpenTK.xml</DocumentationFile> <FileAlignment>4096</FileAlignment> <Optimize>True</Optimize> <OutputPath>..\..\Binaries\OpenTK\Release\</OutputPath> <RegisterForComInterop>False</RegisterForComInterop> <RemoveIntegerChecks>False</RemoveIntegerChecks> <WarningLevel>4</WarningLevel> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> <DebugType>none</DebugType> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Documentation|AnyCPU'"> <OutputPath>..\..\Binaries\OpenTK\Release\</OutputPath> <DebugType>none</DebugType> <WarningLevel>4</WarningLevel> <Optimize>True</Optimize> <DefineConstants>TRACE;</DefineConstants> <AllowUnsafeBlocks>True</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Nsis|AnyCPU'"> <AllowUnsafeBlocks>True</AllowUnsafeBlocks> <BaseAddress>285212672</BaseAddress> <ConfigurationOverrideFile> </ConfigurationOverrideFile> <DefineConstants>TRACE;</DefineConstants> <DocumentationFile>OpenTK.xml</DocumentationFile> <FileAlignment>4096</FileAlignment> <Optimize>True</Optimize> <OutputPath>..\..\Binaries\OpenTK\Release\</OutputPath> <RegisterForComInterop>False</RegisterForComInterop> <RemoveIntegerChecks>False</RemoveIntegerChecks> <WarningLevel>4</WarningLevel> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> <DebugType>none</DebugType> </PropertyGroup> <PropertyGroup> <SignAssembly>True</SignAssembly> </PropertyGroup> <PropertyGroup> <AssemblyOriginatorKeyFile>..\..\OpenTK.snk</AssemblyOriginatorKeyFile> </PropertyGroup> <ItemGroup> <Reference Include="System"> <Name>System</Name> </Reference> <Reference Include="System.Data"> <Name>System.Data</Name> </Reference> <Reference Include="System.Drawing"> <Name>System.Drawing</Name> </Reference> <Reference Include="System.Xml"> <Name>System.Xml</Name> </Reference> </ItemGroup> <ItemGroup> <Compile Include="..\GlobalAssemblyInfo.cs"> <Link>Properties\GlobalAssemblyInfo.cs</Link> </Compile> <Compile Include="DisplayDevice.cs"> <SubType>Code</SubType> </Compile> <Compile Include="DisplayIndex.cs" /> <Compile Include="Graphics\GraphicsModeComparer.cs" /> <Compile Include="Input\IGamePadDriver.cs" /> <Compile Include="Input\IInputDriver2.cs" /> <Compile Include="Input\IKeyboardDriver2.cs" /> <Compile Include="Input\IMouseDriver2.cs" /> <Compile Include="Math\Matrix2.cs" /> <Compile Include="Math\Matrix2d.cs" /> <Compile Include="Math\Matrix2x3.cs" /> <Compile Include="Math\Matrix2x3d.cs" /> <Compile Include="Math\Matrix2x4.cs" /> <Compile Include="Math\Matrix2x4d.cs" /> <Compile Include="Math\Matrix3.cs" /> <Compile Include="Math\Matrix3x2.cs" /> <Compile Include="Math\Matrix3x2d.cs" /> <Compile Include="Math\Matrix3x4.cs" /> <Compile Include="Math\Matrix3x4d.cs" /> <Compile Include="Math\Matrix4x2.cs" /> <Compile Include="Math\Matrix4x2d.cs" /> <Compile Include="Math\Matrix4x3.cs" /> <Compile Include="Math\Matrix4x3d.cs" /> <Compile Include="Platform\DisplayDeviceBase.cs" /> <Compile Include="Platform\Windows\WinInputBase.cs" /> <Compile Include="WindowBorder.cs"> <SubType>Code</SubType> </Compile> <Compile Include="ContextHandle.cs"> <SubType>Code</SubType> </Compile> <Compile Include="WindowState.cs"> <SubType>Code</SubType> </Compile> <Compile Include="IGameWindow.cs"> <SubType>Code</SubType> </Compile> <Compile Include="GameWindowFlags.cs"> <SubType>Code</SubType> </Compile> <Compile Include="KeyPressEventArgs.cs"> <SubType>Code</SubType> </Compile> <Compile Include="AutoGeneratedAttribute.cs"> <SubType>Code</SubType> </Compile> <Compile Include="NativeWindow.cs"> <SubType>Code</SubType> </Compile> <Compile Include="DisplayResolution.cs"> <SubType>Code</SubType> </Compile> <Compile Include="BindingsBase.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Toolkit.cs"> <SubType>Code</SubType> </Compile> <Compile Include="FrameEventArgs.cs"> <SubType>Code</SubType> </Compile> <Compile Include="BlittableValueType.cs"> <SubType>Code</SubType> </Compile> <Compile Include="GameWindow.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Minimal.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Configuration.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Exceptions.cs"> <SubType>Code</SubType> </Compile> <Compile Include="INativeWindow.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Properties\AssemblyInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\IDisplayDeviceDriver.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\IWindowInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\EmbeddedGraphicsContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\PlatformException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\IPlatformFactory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Factory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Utilities.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\INativeGLWindow.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\DesktopGraphicsContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Dummy\DummyWindowInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Dummy\DummyGLContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Egl\EglX11PlatformFactory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Egl\EglWinPlatformFactory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Egl\EglGraphicsMode.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Egl\EglWindowInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Egl\Egl.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Egl\EglContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Egl\EglMacPlatformFactory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\EventInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\MacOSGraphicsMode.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\MacOSFactory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\MacOSException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\MacOSKeyMap.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonGLNative.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\Application.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\AglContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\QuartzDisplayDeviceDriver.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonInput.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonWindowInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonBindings\CarbonAPI.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonBindings\SpeechChannel.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonBindings\QuartzDisplayServicesAPI.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonBindings\MacOSKeys.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonBindings\Agl.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\MacOS\CarbonBindings\CoreFoundation.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinRawKeyboard.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinFactory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinRawInput.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinRawMouse.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinDisplayDevice.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\API.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinKeyMap.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WMInput.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinGLNative.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinWindowInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinGLContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinMMJoystick.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WglHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\WinGraphicsMode.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\Bindings\Wgl.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\Bindings\WglDelegates.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\Bindings\WglCore.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\Windows\Bindings\WglEnums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11WindowInfo.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11Joystick.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\Functions.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\GlxHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\API.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11DisplayDevice.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11GraphicsMode.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11GLNative.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11KeyMap.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11GLContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\Structs.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11Input.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\X11Factory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Platform\X11\Bindings\Glx.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\IGraphicsMode.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsExceptions.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsErrorException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\Color4.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsContextVersion.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\IGraphicsContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsMode.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsModeException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsContextFlags.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsContextMissingException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsContextException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsContextBase.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\GraphicsBindingsBase.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ColorFormat.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\OpenGL\GLDelegates.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\OpenGL\GLHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\OpenGL\GLEnums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\OpenGL\GLCore.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\OpenGL\GL.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\OpenGL\ErrorHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES10\ES.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES10\Enums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES10\ErrorHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES10\Helper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES10\Delegates.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES10\Core.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES11\ES.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES11\Enums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES11\ErrorHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES11\Helper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES11\Delegates.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES11\Core.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES20\ES.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES20\Enums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES20\ErrorHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES20\Helper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES20\Delegates.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Graphics\ES20\Core.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\Keyboard.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\GamePad.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\MouseDevice.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\Key.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\IJoystickDriver.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\IMouseDriver.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\IInputDriver.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\KeyboardDevice.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\KeyboardState.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\MouseButton.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\JoystickDevice.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\IKeyboardDriver.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\KeyboardKeyEventArgs.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\Mouse.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\MouseState.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\GamePadState.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Input\IInputDevice.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Quaternion.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Matrix3d.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector4.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\BezierCurve.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector3.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Functions.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Matrix4d.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector2d.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector2h.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector3h.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Point.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Box2.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Matrix4.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Half.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector4d.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Rectangle.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector2.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\BezierCurveQuadric.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\MathHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Quaterniond.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector4h.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Size.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\Vector3d.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Math\BezierCurveCubic.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Memory.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Device.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Platform.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Sampler.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Kernel.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Profiler.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Program.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Enums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CommandQueue.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CLHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Event.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Structs.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\Configuration.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\ComputeContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CL10\Enums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CL10\ErrorHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CL10\Delegates.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CL10\Core.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CL10\CLHelper.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CL10\CL.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Compute\CL10\ImageFormat.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioDeviceException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioContextException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioValueException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioException.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioDeviceEnumerator.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioDeviceErrorChecker.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioContext.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\AudioCapture.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\Alc\AlcEnums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\Alc\Alc.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\AL\EffectsExtensionPresets.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\AL\EffectsExtensionEnums.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\AL\XRamExtension.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\AL\EffectsExtension.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\AL\AL.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Audio\OpenAL\AL\ALEnums.cs"> <SubType>Code</SubType> </Compile> <EmbeddedResource Include="Properties\Resources.resx"> <Generator>ResXFileCodeGenerator</Generator> <LastGenOutput>Resources.Designer.cs</LastGenOutput> <SubType>Designer</SubType> </EmbeddedResource> <Compile Include="Properties\Resources.Designer.cs"> <AutoGen>True</AutoGen> <DependentUpon>Resources.resx</DependentUpon> <DesignTime>True</DesignTime> </Compile> <None Include="..\..\OpenTK.snk"> <Link>OpenTK.snk</Link> </None> <Compile Include="Platform\X11\X11Keyboard.cs" /> <Compile Include="Platform\X11\X11Mouse.cs" /> <Compile Include="Input\ButtonState.cs" /> <Compile Include="Platform\X11\XI2Mouse.cs" /> <EmbeddedResource Include="OpenTK.dll.config"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </EmbeddedResource> <Compile Include="Platform\MacOS\HIDInput.cs" /> <Compile Include="IntPtrEqualityComparer.cs" /> <Compile Include="Input\GamePadButton.cs" /> <Compile Include="Input\GamePadAxis.cs" /> <None Include="Platform\SDL2\sdl2-cs\LICENSE" /> <None Include="Platform\SDL2\sdl2-cs\README" /> <Compile Include="Platform\SDL2\sdl2-cs\src\LPUtf8StrMarshaler.cs" /> <Compile Include="Platform\SDL2\sdl2-cs\src\SDL2.cs" /> <Compile Include="Platform\SDL2\Sdl2DisplayDeviceDriver.cs" /> <Compile Include="Platform\SDL2\Sdl2Factory.cs" /> <Compile Include="Platform\SDL2\Sdl2GraphicsContext.cs" /> <Compile Include="Platform\SDL2\Sdl2GraphicsMode.cs" /> <Compile Include="Platform\SDL2\Sdl2InputBase.cs" /> <Compile Include="Platform\SDL2\Sdl2Joystick.cs" /> <Compile Include="Platform\SDL2\Sdl2KeyMap.cs" /> <Compile Include="Platform\SDL2\Sdl2Keyboard.cs" /> <Compile Include="Platform\SDL2\Sdl2Mouse.cs" /> <Compile Include="Platform\SDL2\Sdl2NativeWindow.cs" /> <Compile Include="Platform\SDL2\Sdl2WindowInfo.cs" /> <Compile Include="Platform\MacOS\Cgl.cs" /> </ItemGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <PropertyGroup> <PreBuildEvent> </PreBuildEvent> <PostBuildEvent> </PostBuildEvent> </PropertyGroup> <ItemGroup> <Folder Include="Platform\SDL2\" /> </ItemGroup> </Project>