#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Bind.GL2 { class GL4Generator : ES.ESGenerator { public GL4Generator(string name, string dirname) : base(name, dirname) { glTypemap = "GL2/gl.tm"; csTypemap = Settings.LanguageTypeMapFile; enumSpec = "GL2/signatures.xml"; enumSpecExt = String.Empty; glSpec = "GL2/signatures.xml"; glSpecExt = String.Empty; Settings.OverridesFile = "GL2/gloverrides.xml"; Settings.ImportsFile = "GLCore.cs"; Settings.DelegatesFile = "GLDelegates.cs"; Settings.EnumsFile = "GLEnums.cs"; Settings.WrappersFile = "GL.cs"; Settings.ImportsClass = "Core"; Settings.DelegatesClass = "Delegates"; Settings.OutputClass = "GL"; } } }