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<refentry id="glBindFramebuffer">
    <refentryinfo>
        <copyright>
            <year>2010-2013</year>
            <holder>Khronos Group</holder>
        </copyright>
    </refentryinfo>
    <refmeta>
        <refentrytitle>glBindFramebuffer</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glBindFramebuffer</refname>
        <refpurpose>bind a framebuffer to a framebuffer target</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glBindFramebuffer</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLuint <parameter>framebuffer</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the framebuffer target of the binding operation.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>framebuffer</parameter></term>
            <listitem>
                <para>
                    Specifies the name of the framebuffer object to bind.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glBindFramebuffer</function> binds the framebuffer object with name <parameter>framebuffer</parameter> to the framebuffer target specified
            by <parameter>target</parameter>. <parameter>target</parameter> must be either <constant>GL_DRAW_FRAMEBUFFER</constant>,
            <constant>GL_READ_FRAMEBUFFER</constant> or <constant>GL_FRAMEBUFFER</constant>. If a framebuffer object is bound to
            <constant>GL_DRAW_FRAMEBUFFER</constant> or <constant>GL_READ_FRAMEBUFFER</constant>, it becomes the target for
            rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point.
            Calling <function>glBindFramebuffer</function> with <parameter>target</parameter> set to <constant>GL_FRAMEBUFFER</constant> binds
            <parameter>framebuffer</parameter> to both the read and draw framebuffer targets. <parameter>framebuffer</parameter> is the name of a framebuffer
            object previously returned from a call to <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>, or zero to break the existing
            binding of a framebuffer object to <parameter>target</parameter>.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not <constant>GL_DRAW_FRAMEBUFFER</constant>,
            <constant>GL_READ_FRAMEBUFFER</constant> or <constant>GL_FRAMEBUFFER</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>framebuffer</parameter> is not zero or the name of a framebuffer
            previously returned from a call to <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>.
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glDeleteFramebuffers</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferRenderbuffer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferTexture1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferTexture2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferTexture3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferTextureFace</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferTextureLayer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glIsFramebuffer</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2010-2013 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>