2003-2005
3Dlabs Inc. Ltd.
2010-2013
Khronos Group
glGetAttachedShaders
3G
glGetAttachedShaders
Returns the handles of the shader objects attached to a program object
C Specification
void glGetAttachedShaders
GLuint program
GLsizei maxCount
GLsizei *count
GLuint *shaders
Parameters
program
Specifies the program object to be
queried.
maxCount
Specifies the size of the array for storing
the returned object names.
count
Returns the number of names actually returned
in shaders.
shaders
Specifies an array that is used to return the
names of attached shader objects.
Description
glGetAttachedShaders returns the
names of the shader objects attached to
program. The names of shader objects that
are attached to program will be returned
in shaders. The actual number of shader
names written into shaders is returned in
count. If no shader objects are attached
to program, count
is set to 0. The maximum number of shader names that may be
returned in shaders is specified by
maxCount.
If the number of names actually returned is not required
(for instance, if it has just been obtained by calling
glGetProgram),
a value of NULL may be passed for count. If
no shader objects are attached to
program, a value of 0 will be returned in
count. The actual number of attached
shaders can be obtained by calling
glGetProgram
with the value GL_ATTACHED_SHADERS.
Errors
GL_INVALID_VALUE is generated if
program is not a value generated by
OpenGL.
GL_INVALID_OPERATION is generated if
program is not a program object.
GL_INVALID_VALUE is generated if
maxCount is less than 0.
Associated Gets
glGetProgram
with argument GL_ATTACHED_SHADERS
glIsProgram
See Also
glAttachShader,
glDetachShader.
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
Copyright 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.