#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; namespace OpenTK.Input { /// /// Encapsulates the state of a GamePad device. /// public struct GamePadState /*: IEquatable*/ { const float RangeMultiplier = 1.0f / (short.MaxValue + 1); Buttons buttons; unsafe fixed short axes[GamePad.MaxAxisCount]; bool is_connected; #region Public Members public float GetAxis(GamePadAxis axis) { throw new NotImplementedException(); } public GamePadButtons Buttons { get { return new GamePadButtons(buttons); } } public GamePadDPad DPad { get { return new GamePadDPad(buttons); } } public bool IsConnected { get { return is_connected; } } #endregion #region Internal Members internal void SetAxis(GamePadAxis axis, short value) { if (IsAxisValid(axis)) { int index = (int)axis; unsafe { fixed (short *paxes = axes) { *(paxes + index) = value; } } } else { throw new ArgumentOutOfRangeException("axis"); } } internal void SetButton(Buttons button, bool pressed) { if (IsButtonValid(button)) { int index = (int)button; Buttons mask = (Buttons)(1 << index); if (pressed) { buttons |= mask; } else { buttons &= ~mask; } } else { throw new ArgumentOutOfRangeException("button"); } } internal void SetConnected(bool connected) { is_connected = connected; } #endregion #region Private Members bool IsAxisValid(GamePadAxis axis) { int index = (int)axis; return index >= 0 && index < GamePad.MaxAxisCount; } bool IsButtonValid(Buttons button) { int index = (int)button; return index >= 0 && index < GamePad.MaxButtonCount; } bool IsDPadValid(int index) { return index >= 0 && index < GamePad.MaxDPadCount; } #endregion } }