glCreateProgram
3G
glCreateProgram
Creates a program object
C Specification
GLuint glCreateProgram
void
Description
glCreateProgram creates an empty
program object and returns a non-zero value by which it can be
referenced. A program object is an object to which shader
objects can be attached. This provides a mechanism to specify
the shader objects that will be linked to create a program. It
also provides a means for checking the compatibility of the
shaders that will be used to create a program (for instance,
checking the compatibility between a vertex shader and a
fragment shader). When no longer needed as part of a program
object, shader objects can be detached.
One or more executables are created in a program object by
successfully attaching shader objects to it with
glAttachShader,
successfully compiling the shader objects with
glCompileShader,
and successfully linking the program object with
glLinkProgram.
These executables are made part of current state when
glUseProgram
is called. Program objects can be deleted by calling
glDeleteProgram.
The memory associated with the program object will be deleted
when it is no longer part of current rendering state for any
context.
Notes
glCreateProgram is available only if
the GL version is 2.0 or greater.
Like display lists and texture objects, the name space for
program objects may be shared across a set of contexts, as long
as the server sides of the contexts share the same address
space. If the name space is shared across contexts, any attached
objects and the data associated with those attached objects are
shared as well.
Applications are responsible for providing the
synchronization across API calls when objects are accessed from
different execution threads.
Errors
This function returns 0 if an error occurs creating the program object.
GL_INVALID_OPERATION is generated if
glCreateProgram is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
Associated Gets
glGet
with the argument GL_CURRENT_PROGRAM
glGetActiveAttrib
with a valid program object and the index of an active attribute
variable
glGetActiveUniform
with a valid program object and the index of an active uniform
variable
glGetAttachedShaders
with a valid program object
glGetAttribLocation
with a valid program object and the name of an attribute
variable
glGetProgram
with a valid program object and the parameter to be queried
glGetProgramInfoLog
with a valid program object
glGetUniform
with a valid program object and the location of a uniform
variable
glGetUniformLocation
with a valid program object and the name of a uniform
variable
glIsProgram
See Also
glAttachShader,
glBindAttribLocation,
glCreateShader,
glDeleteProgram,
glDetachShader,
glLinkProgram,
glUniform,
glUseProgram,
glValidateProgram
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.