glDeleteShader
3G
glDeleteShader
Deletes a shader object
C Specification
void glDeleteShader
GLuint shader
Parameters
shader
Specifies the shader object to be deleted.
Description
glDeleteShader frees the memory and
invalidates the name associated with the shader object specified
by shader. This command effectively
undoes the effects of a call to
glCreateShader.
If a shader object to be deleted is attached to a program
object, it will be flagged for deletion, but it will not be
deleted until it is no longer attached to any program object,
for any rendering context (i.e., it must be detached from
wherever it was attached before it will be deleted). A value of
0 for shader will be silently
ignored.
To determine whether an object has been flagged for
deletion, call
glGetShader
with arguments shader and
GL_DELETE_STATUS.
Notes
glDeleteShader is available only if
the GL version is 2.0 or greater.
Errors
GL_INVALID_VALUE is generated if
shader is not a value generated by
OpenGL.
GL_INVALID_OPERATION is generated if
glDeleteShader is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
Associated Gets
glGetAttachedShaders
with the program object to be queried
glGetShader
with arguments shader and
GL_DELETE_STATUS
glIsShader
See Also
glCreateProgram,
glCreateShader,
glDetachShader,
glUseProgram
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.