1991-2006
Silicon Graphics, Inc.
glMultiDrawElements
3G
glMultiDrawElements
render multiple sets of primitives by specifying indices of array data elements
C Specification
void glMultiDrawElements
GLenum mode
const GLsizei * count
GLenum type
const GLvoid ** indices
GLsizei primcount
Parameters
mode
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS,
GL_LINE_STRIP,
GL_LINE_LOOP,
GL_LINES,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_TRIANGLES,
GL_QUAD_STRIP,
GL_QUADS,
and GL_POLYGON are accepted.
count
Points to an array of the elements counts.
type
Specifies the type of the values in indices. Must be one of
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are stored.
primcount
Specifies the size of the count array.
Description
glMultiDrawElements specifies multiple sets of geometric primitives with very few subroutine
calls. Instead of calling a GL function to pass each individual vertex,
normal, texture coordinate, edge flag, or color, you can prespecify
separate arrays of vertices, normals, and so on, and use them to construct a
sequence of primitives with a single call to glMultiDrawElements.
glMultiDrawElements is identical in operation to glDrawElements except that
primcount separate lists of elements are specified.
Vertex attributes that are modified by glMultiDrawElements have an
unspecified value after glMultiDrawElements returns. For example, if
GL_COLOR_ARRAY is enabled, the value of the current color is
undefined after glMultiDrawElements executes. Attributes that aren't
modified maintain their previous values.
Notes
glMultiDrawElements is available only if the GL version is 1.4 or greater.
glMultiDrawElements is included in display lists. If glMultiDrawElements is entered into a
display list,
the necessary array data (determined by the array pointers and
enables) is also
entered into the display list. Because the array pointers and
enables are client-side state, their values affect display lists
when the lists are created, not when the lists are executed.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if primcount is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
enabled array or the element array and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if glMultiDrawElements is executed between
the execution of glBegin and the corresponding glEnd.
See Also
glArrayElement,
glColorPointer,
glDrawArrays,
glDrawRangeElements,
glEdgeFlagPointer,
glFogCoordPointer,
glGetPointerv,
glIndexPointer,
glInterleavedArrays,
glNormalPointer,
glSecondaryColorPointer,
glTexCoordPointer,
glVertexPointer
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.